Hideo Kojima is in the headlines for a couple of reasons, first he came out and said he has nothing to do with the new Metal Gear Survive game - and now he's teasing his mysterious new game: Death Stranding.
Death Stranding would have to be one of the most unique games teased in the last decade, with Kojima being asked during the Tokyo Game Show if Death Stranding would be released before the 2020 Olympics being held in Tokyo. He said: "To go a little further, there is a movie called Akira, and it will be out before the year in which Akira is set".
Kojima added that the online side of Death Stranding would be a "different kind of online play than anything we've seen before", adding that there will be a female protagonist that will join The Walking Dead star Norman Reedus - but I need to know, will she be naked, like Reedus is in the small teases we've had of the game so far? Kojima added: "This game will show a different side of Norman Reedus than fans of The Walking Dead might expect".
If you've seen anything on Konami's upcoming Metal Gear Survive, you'll know why the internet cast it into flames - it doesn't look like anything we've seen from the Metal Gear franchise so far... but did series creator Hideo Kojima have anything to do with it? Of course not.
During an interview with IGN, Kojima said: "That's nothing to do with me", with Yoji Shinkawa - a former designer on the Metal Gear series adding: "If I had worked on that game, it would have mechs in it". Kojima then added: "The Metal Gear games are about political fiction and espionage. Where do zombies fit in with that?"
Destructoid makes a good point in their article, saying that "Metal Gear Solid V had zombies in it, so what is the difference?" - yeah, what is the difference, Kojima?
Cloud Imperium Games have shown off a new video of Star Citizen, with its newly implemented Vision Stabilization system. The results? Freakin' gorgeous, check it out:
Star Citizen's new vision stabilization system was displayed at 1080p 60FPS, looking ridiculously smooth. It's a massive change to the head bobbing issues that some gamers haven't, and still don't like about the game - but it seems the team has pulled off the vision stabilization system perfectly.
It looks super smooth to move around, but it feels like they're preparing for a console release with this... or is it just me? But hot damn, do those graphics look good... my gaming PC is screaming already.
Microsoft has finally confirmed it's "monster" Project Scorpio console will be the first console to render games in native 4K.
Microsoft's finally said what we've been waiting for: Project Scorpio will render games in native 3840 x 2160 4K resolution unlike Sony's new PlayStation 4 Pro, which uses Checkerboard Upscaling techniques to upscale base 1080p resolution to 4K. Up until now Microsoft has been careful to say Project Scorpio will hit "true 4K" instead of native 4K. In order to hit native 4K gaming, Project Scorpio will need some huge hardware upgrades, and Microsoft can't afford to piddle around with outdated Jaguar CPUs. The company has already confirmed Project Scorpio rocks a 6TFLOPs GPU and an 8-core CPU, and I've predicted that the console will leverage a high-end SoC combo built with AMD's new 14nm CPU+GPU tech, most likely an 8-core Zen CPU synergized with a powerful GPU that may sit between AMD's mid-grade Polaris and enthusiast-grade Vega architecture.
"Any games we're making that we're launching in the Scorpio time frame, we're making sure they can natively render at 4K," Microsoft Studios Publishing general manager Shannon Loftis told USA Today.
At E3 2016, Capcom and Microsoft revealed the latest 'Dead Rising 4' trailer, with the new title set to be released exclusively for Xbox One and Windows 10 this coming December. Dead Rising 4's new trailer is titled 'Return to the Mall', with main character Frank West back again killing zombies in the middle of a shopping mall.
The 1.5-minute action packed video starts off with West fighting his way through a large wave of zombies, in what seems to be set in a standard food court. Throughout the duration of the clip, it is obvious that hoard has overrun the mall, and it's deemed that the fate of the mall, and the world, is in the hands of the Frank... but this time, it's done with extra features.
The new upgraded armour and weapons are just some of the additional perks provided. West uses high-powered guns and explosives in order to break through the rampage of zombies, with the most exclusive upgrade being seen at the end of the trailer, with a wardrobe update. Frank's new armour is in the form of a mechanical suit, accompanied by heavy duty guns and bionic like abilities, too.
Grand Theft Auto 5 was a great looking game by default, but the mods that are available make it look jaw-droppingly gorgeous - and now the beautiful GTA 5 Redux mod is here, blowing us all away. You can get the new GTA 5 Redux mod right here.
The mod requires 70GB of HDD space, and as for the PC, the developer notes "with optimal performance, and the ability to handle a 5-20 frames per second drop in comparison to the 'vanilla' game, the variance between 5 and 20, is due to the players choice of ReShade presets. All the different options come with a different style, as well as performance impact".
There is lots going on though, including:
- Brand new, real life, company textures for billboards, commercial vehicles, trailers, bus stops, and taxi ads.
- Roads! - (mostly) All road textures are being replaced, with 100% custom normal and specular map textures. Including road damages, cross walks, sidewalks, curbs, barriers, and more.
- Brand new damage overlay texture.
- New textures for all ground debris, including pop bottles/cans, newspapers, letter scraps etc.
- Muzzle flash, tracers, debris and other destructive/weapon related textures.
- Greatly increased particle count for all related effects.
- All environmental particle effects are now active.
- Ground debris blows with natural force.
- Leaves fall from tree's, bushes, shrubs, and palms with much more consistency.
- Paper and garbage blow from trash trucks at a higher rate and density.
- Water splash effects manipulated for more realistic reactions.
Here's to another lazy PC port, with multiple Steam reviews saying BioShock: The Collection and its remaster of the original BioShock games being a "lazy" PC port with a myriad of problems.
One of the reviews said: "The game looks like [BioShock] in pretty much most regards, only a better lighting and a VERY slightly sharper texture pack was implemented. The game looks good with 1080p, when it wants to run well, it does so brilliantly. Problem is ... it has stutters, [and] apparently people have crashes (I only played 30 mins but those were fine) as well".
Other problems with BioShock: The Collection is that it won't launch, and some reviews aren't happy with the texturing options, and more. There were good comments about the new textures in the remastered BioShock games, with one of the reviews saying the improved textures were almost worth the purchase of The Collection.
Another one of the negative reviews went into some rather, uh interesting, points: "This is a crap taken directly in the franchise's face. A lack of care to detail and optimization that will make us fans of this masterful franchise question everything 2K had in their mind until this release".
CD Projekt RED is completely devoted to Cyberpunk 2077 and doesn't have the time to upgrade Witcher 3 for the PS4 Pro.
Sony and a smattering of third-party devs have embraced the PS4 Pro, and are busily upgrading their games to support upscaled 4K HDR, higher frame rates in 1080p, boosted environmental lighting effects, and super-sampling techniques. But PS4 Pro owners won't get to play one of the best games of era in 4K: The Witcher 3: Wild Hunt.
Curious Redditor govind1262 actually emailed CDPR to see if Geralt's last adventure would get upgraded on the PS4 Pro, and the devs actually responded, saying that Cyberpunk 2077 and Gwent have their full attention right now: "I'm afraid that we have no plans to release the PS4 Pro edition for The Witcher 3: Wild Hunt. Our teams are currently working very hard on our upcoming projects such as GWENT: The Witcher Card Game and Cyberpunk 2077. We want to be entirely focused on the development of these projects."
Sony has confirmed what tech enthusiasts already knew: most of the games played on Sony's new PS4 Pro will be upscaled to 4K resolution, not native 3840 x 2160p 4K.
Sony is marketing its new high-end PS4 Pro towards "hardcore" gamers, offering a "premium" 4K HDR gaming experience. The truth is, however, that the PS4 Pro's highly customized Polaris GPU--while a massive improvement over the original PS4--isn't capable of hitting true 4K resolution in every game. Developers use "streamlined rendering techniques" like Checkerboard Rendering to multiply native 1080p textures at the PS4's original High preset four-fold to simulate 4K resolution on the PS4 Pro. Sony President Andrew House has now admitted that the majority of games upgraded with the PS4 Pro--including both old and new PS4 games--aren't rendered in native 4K, so you're not going to get a full 4K experience with every title.
"I would say the majority will be upscaled - at least based on the game portfolio I have seen to date," Sony Interactive Entertainment President Andrew House told Digital Spy in a recent interview. But wait, isn't Sony promising 4K gaming? Isn't it misleading not to disclose most PS4 Pro games will be upscaled 4k, not native? House doesn't think so.
No Man's Sky will go down in history as one of the biggest blunders in recent gaming, but who's to blame for all the misleading advertisements, trailers, and footage? Not Sony, of course: it's all Hello Games' fault.
Despite signing a deal with Hello Games to publish No Man's Sky, promoting a massive advertisement campaign built on misdirection and misleading content, and putting out an actual TV commercial for the game, and promoting almost a dozen misleading trailers for the game, Sony pretty much shrugs off all accountability for No Man's Sky's massive PR failure.
"It wasn't a great PR strategy, because he didn't have a PR person helping him, and in the end he is an indie developer," Sony Worldwide President Shuhei Yoshida told Eurogamer in a recent interview. "But he says their plan is to continue to develop No Man's Sky features and such, and I'm looking forward to continuing to play the game." Wait...let me get this straight. Sony talked about No Man's Sky nonstop for months and months before it came out, directly contributing and celebrating the misleading content. Hello Games did have a PR rep: it was Sony. Sony used its massive network of 40-million strong PS4 owners to endorse and push pre-orders, going lengths to remind everyone that No Man's Sky was a PS4 exclusive.