The Order: 1886 was one of the better looking games on the PS4, with developer Ready at Dawn now teasing their new game: Deformers.
Deformers is an online multiplayer combat arena game that was meant to be coming out on February 14, but Ready at Dawn delayed it at the last minute. Deformer's Creative Director took to NeoGAF to explain: "Hello everyone! The delay will be short, we just need some more time to properly stress-test the game. We will announce the actual and final 🙂 release date soon".
The post continued: "We are ramping up to do an open beta on Steam, that way we get to test our infrastructure and everyone that wishes to will be able to try it out and discover why we love this game so much".
Nioh's combat system is robust and layered to the point where the game takes on a whole new dimension as you become more skilled. But that very progression hinges entirely on your ability to learn the basics of three key stances, which are the main positions you'll use to dispatch supernatural and samurai foes alike.
The stance system can be a little confusing at first. In a game like Nioh, confusion often leads to death or wasted time, and both are pretty frustrating. In this guide I am to dispel some of that annoyance by clearly outlining how each of the three main pillars to combat are fully balanced and optimized, and give you the tools you need to wreak havoc in demon-ridden feudal Japan.
In many ways Nioh's combat is like a graceful dance of death. There's a fluid harmony in its strikes and dodges that really exemplifies the ancient art of war, while also incorporating key strategic and tactical maneuvers to give creative players an even bigger edge. With this crash course in the basic foundations of stances you'll be on your way to honing that edge to a fine razor-sharp blade to slice and dice yokai everywhere.
We all know who Gabe Newell is, but for those of you living under a rock - Newell is the boss of Valve, the company behind Half-Life, Portal, Team Fortress, DOTA2, oh - and that little thing called Steam.
Gabe recently said Valve is working on 3 full-length VR games, and these new games won't be small VR demos like The Lab. Newell said that the games will use both Unity and Valve's in-house Source 2 engine to build the new VR games, but Newell also teased that Valve is working on a separate single-player title - something he said in January.
It seems Valve is going down the Nintendo route with the development of what these Valve-built VR games, as Newell had some interesting things to say: "So one of the questions you might ask us is 'Why in the world are we making hardware?' So right now, we're building 3 VR games. And what we can do now is to be designing hardware at the same time that we're designing software. This is something that [Nintendo Representative Director Shigeru] Miyamoto has always had, right?".
Newell continues: "[Miyamoto] has had the ability to think about what the input devices & the design of systems should be like while he's trying to design games. Our sense is that that's going to allow us to actually build much better entertainment experiences for people. So the idea isn't like oh - we suddenly thought we could make more money by building hardware - because hardware's actually traditionally been a lousy low-margin business".
New World Interactive is working on something that might be a surprise with Insurgency: Sandstorm, with the Unreal Engine 4 powered first-person shooter to be more fleshed out than the FPS games we're used to. The developer has been working on new features, which will include:
- Expanded environment scale.
- Light vehicles for transportation and fire support.
- New game modes designed for vehicle gameplay.
- Competitive matchmaking, anti-cheat, and rankings system.
- Improved ballistics system including bullet drop and travel time.
- Interacting with the environment by climbing ladders and door breaching.
Insurgency: Sandstorm will have a very strong single player component, where up to 4 gamers can play together. New World Creative Director Andrew Spearin explains the first-person shooter story modes that plague games now, and how Insurgency: Sandstorm will be different:
We are very excited to venture into the realm of storytelling to offer more depth for Insurgency. Shooters do not have to be about mindless killing, so players can stop and ask questions about the world a game represents, and find answers within the narrative. Historically, the avant garde in many art forms are who disrupt and redefine genres. For a decade Insurgency has been in that position, and we are emerging from indie obscurity to innovate the FPS genre.
Even though Call of Duty is one of the strongest franchises, Activision is aware there are improvements that can be made to the 2017 release of Call of Duty from Sledgehammer Games.
The company said it would be returning to the franchises "roots" with the new COD, something it teased during their recent conference call with investors. Activision COO Thomas Tippl said that Call of Duty: Infinite Warfare had "underperformed [Activision's] expectations". This is said to be partly due to Infinite Warfare being a new sub-series, so it's hard to compare it against Black Ops.
Tippl continued: "[I]t's clear that, for a portion of our audience, the space setting just didn't resonate. We have a passionate, experienced studio deeply committed to this direction, and despite the risks we saw, we believe it is important to consider the passions of our game teams in deciding what content to create".
Activison's latest quarterly earnings filings re-confirm Destiny 2 will launch sometime this year, and expect the same kind of DLC/microtransaction roadmap to carry forth to the sequel.
We haven't heard much about Destiny 2 in a while, but publisher Activision has allayed Guardians' fears in its latest financials: "Full Destiny sequel in 2017 to broaden the franchise's global reach, which along with
follow-on content plans, sets the stage for growth," reads the quote.
Reports indicate that Destiny 2 will be a "completely different kind of game" with a massive overhaul to the game itself, but don't expect your Destiny 1 data to carry over. There's also reports Destiny 2 will arrive on PC alongside PS4 and Xbox One, and it makes sense considering Bungie has conscripted help from other studios to help flesh out the game.
Ubisoft's latest third quarter financials revealed some not so surprising sales results: more gamers play Ubisoft games on PS4 than Xbox One and PC combined.
Due to accessibility and ease-of-use consumers typically choose consoles over PC for their gaming needs, and Sony's PlayStation 4 has utterly dominated console sales throughout its lifetime. Ubisoft reinforces that point in their latest earnings report which confirms the PS4 platform accounted for nearly half of all Ubisoft game sales sold throughout the last nine months (April 1 - Dec. 31, 2016). In fact, PS4 game sales in both the last three-month quarter and nine-month half-year were more than Xbox One and PC combined.
The report states that in the last nine months the PS4 saw 42% of all Ubisoft game sales, whereas Xbox One trailed behind at 25% and the PC platform comprised 16% of sales. In the three-month third-quarter period from Oct. 1 - Dec. 31, 2016, PS4 continued to dominate at 46% of all game sales, with the Xbox One at 26% and the PC dropping to 13%.
Ubisoft today announced their third quarter earnings for the current fiscal year, but the company is already making forecast predictions on its 2018-2019 earnings. This pretty much tells us that Ubisoft has high visibility into their development pipeline and likes what they see, hinting big-name Ubisoft games like Assassin's Creed and Far Cry could be on the way.
I noticed something interesting while combing Ubisoft's current financials report: they've already "confirmed targets for fiscal year 2018-2019" despite the fact that 2017 just started. To understand why this is a big deal, we have to do a little clarification on the differences between calendar year and fiscal year and the timelines. Ubisoft's Fiscal Years start on April 1 and end on March 31 the following year--for example, the current Fiscal Year, FY2017, started on April 1, 2016 and ends on March 31, 2017. Ubisoft likes to mix calendar years with its fiscal year reports, so instead of Fiscal Year 2017, the filings read "fiscal year 2016-17," but the two are one and the same. So when Ubisoft says "fiscal year 2018-19" that actually means Fiscal Year 2019, which starts on April 1, 2018 and carries over into the next year ending on March 31, 2019.
Yeah I know. It's a bit confusing. But understanding this key bit of info is extremely important to this entire article.
The new Fiscal Year (FY2018) begins on April 1, 2017 and Ubisoft hasn't yet confirmed the full release slate we'll see in this twelve-month period. Despite this, the company already knows what's in the pipeline for 2017 and 2018 beyond, even as far as early 2019. Based on this pipeline, they've already locked in earnings targets forecasts for not only this year, but next fiscal year too.
South Park: Fractured But Whole is now slated to release from fiscal year 2017-2018, which is Ubisoft's way of saying it's been delayed as far as March 31, 2018.
The next South Park game has already been delayed once, but now it may not even meet its tentative 2017 release window. South Park: Fractured But Whole was first delayed from its original holiday 2016 to TBA 2017, and there it remains.
Now it's worth understanding that there's still a chance the game could release in 2017. Ubisoft's FY2018 (Ubisoft says fiscal year 2017-2018 to give you an idea what actual calendar years are included, but it's still the company's Fiscal Year 2018 timeline) is from April 1, 2017 to March 31, 2018. So South Park: Fractured But Whole could release at any point during that twelve-month period.
Sony pushed out its slightly faster PS4 Pro a few months ago, and with the new v4.5 firmware, the unannounced "Boost Mode" was included.
The new "Boost Mode" promised "improved gameplay, higher frame rates, for some games that were released before the introduction of the PS4 Pro". Fast forward to now, the fine folks at Digital Foundry have used the PS4 Pro's Boost Mode, reporting that some games enjoy a massive 38% performance increase.
The increase in performance depends on the game, but with Destiny used as an example - there is no performance benefit, as the game is locked to 30FPS. But in something like Battlefield 1, it can "stay at a solid 60FPS in Boost Mode, without the frequent frame-rate dips that can occur during a 64-player match in base mode".