South Park: Fractured But Whole is now slated to release from fiscal year 2017-2018, which is Ubisoft's way of saying it's been delayed as far as March 31, 2018.
The next South Park game has already been delayed once, but now it may not even meet its tentative 2017 release window. South Park: Fractured But Whole was first delayed from its original holiday 2016 to TBA 2017, and there it remains.
Now it's worth understanding that there's still a chance the game could release in 2017. Ubisoft's FY2018 (Ubisoft says fiscal year 2017-2018 to give you an idea what actual calendar years are included, but it's still the company's Fiscal Year 2018 timeline) is from April 1, 2017 to March 31, 2018. So South Park: Fractured But Whole could release at any point during that twelve-month period.
Sony pushed out its slightly faster PS4 Pro a few months ago, and with the new v4.5 firmware, the unannounced "Boost Mode" was included.
The new "Boost Mode" promised "improved gameplay, higher frame rates, for some games that were released before the introduction of the PS4 Pro". Fast forward to now, the fine folks at Digital Foundry have used the PS4 Pro's Boost Mode, reporting that some games enjoy a massive 38% performance increase.
The increase in performance depends on the game, but with Destiny used as an example - there is no performance benefit, as the game is locked to 30FPS. But in something like Battlefield 1, it can "stay at a solid 60FPS in Boost Mode, without the frequent frame-rate dips that can occur during a 64-player match in base mode".
Project CARS 2 is in the works, with developer Slightly Mad Studios showing off the debut trailer to the game, and man - does it look GOOD.
Slightly Mad Studios is aiming for a late 2017 release of Project CARS 2, which will be released on the PC, PS4, and Xbox One. The game will have over 60 tracks, and 170 cars - a big increase over the 30 tracks, and 74 cars that launched with the original Project CARS.
Project CARS 2 will have you racing across ice, dirt, mud, and snow - as well as what seems like one of the best-looking dynamic weather systems, and realistic physics. Project CARS 2 will support triple 4K monitors for hardcore enthusiasts and pixel pushers like me, pushing a massive 11,520 x 2160.
Although the Nintendo Switch isn't fully backward compatible with Wii U games, and won't play the games in your existing Wii U games library, Nintendo President Tatsumi Kimishima confirms the handheld-console hybrid can indeed emulate Wii U games...and we could even see Wii U game "remasters" on the Switch.
When asked by TIME if the Switch would ever get Wii U game support, Mr. Kimishima confirmed that Wii U games must be "remade" to be playable on the Switch: "We can take games and bring them and make them playable on Switch. So they can be remade for Switch, yes."
The Nintendo President goes on to iterate that the games must be remade...however those remade Wii U games could get "enhanced" to benefit the Switch's beefier NVIDIA Tegra processor, similar to how older PS4 games get PS4 Pro enhancement patches to leverage the system's beefier hardware. "That said, Switch is not backward compatible with games designed for other systems, and is not currently compatible with controllers designed for other systems. Support for certain controllers may be considered for a future update. In some cases, games from past systems may be re-released for the Nintendo Switch system as either enhanced or original versions."
Today I've seen reports that Red Dead Redemption 2 will be delayed possibly as far as September 2018. I'm quite confident this is wrong, and here's why.
Yesterday Take-Two Interactive announced its third-quarter earnings for 2017 (which were quite amazing, read more here), and re-confirmed Red Dead Redemption 2's release for 2017. "Looking ahead, our Company has a robust long-term development pipeline and is better positioned for success than at any time in its history," Take-Two CEO Strauss Zelnick said. "We expect to grow both bookings and net cash provided by operating activities in fiscal 2018, driven by our release slate led by Rockstar Games' highly anticipated launch of Red Dead Redemption 2."
Red Dead Redemption 2 is slated to release in Fall 2017, which usually translates to September or October. Fall 2017 is part of Take-Two's Fiscal Year 2018 (FY2018); the FY2018 fiscal year starts on April 1, 2017 and ends on March 31, 2018. Now if Take-Two had delayed the game to September 2018, as this article postulates, that would be the next fiscal year, FY2019, not FY 2018. This would clash with the CEO's statements about high profitability for FY18, which would damage shareholder outlook. "Take-Two has now confirmed that Red Dead Redemption 2 will launch in fiscal 2018, between October 1, 2017 and September, 2018. A specific release date was not confirmed," reports PSU, not understanding the company's actual fiscal year calendar.
Rockstar's parent company Take-Two Interactive is keen on pushing farther into the mobile gaming market, which pulls in an estimated $40 billion a year.
So far Take-Two has had moderate success in mobile games with its NBA 2K companion app and the WWE Supercard free-to-play card game. Both apps have generated an impressive and consistent flow of earnings, but the company wants to penetrate the market in a more direct way. Take-Two already understands microtransactions and "recurring consumer spending" all too well: a sizable chunk of its earnings are from microtransaction purchases in games like GTA Online and NBA 2K games. But mobile gaming is different, and takes a more seasoned push.
That's where Social Point comes in. Take-Two Interactive recently purchased mobile games maker Social Point for $250 million ($175 million in cash, and 1.5 million shares of common stock). Social Point makes highly-profitable Facebook games that are laden with microtransactions. During the company's third quarter earnings, CEO Strauss Zelnick talked about Take-Two's mobile gaming future and why Social Point was such a perfect fit: "Our outlook on mobile hasn't changed. We're aware its a 40 billion dollar market, and we're excited to be participants in mobile and free to play now with titles like the NBA 2K companion app, WWE Supercard, and other forms of supporting our titles in regards to recurrent consumer spending. We acquired SocialPoint because we see it as a strong standalone company that's expert in the mobile and free to play market. And they have owned intellectual property in a multiplicity of hits and they know how to engage with consumers and then how to monetize that engagement."
Over three years after its original release, Grand Theft Auto V continues to push boundaries and earn serious cash for Rockstar and Take-Two.
Rockstar Games parent company Take-Two Interactive today revealed their Q3 2017 earnings, and GTA V as well as its online component was a big earner. In fact, Take-Two CEO Strauss Zelnick confirmed that Grand Theft Auto V has sold-in more than 75 million units and was the sixth highest selling game on all platforms in 2016.
"GTA V and GTA Online continue to outperform our expectations, as they have in every quarter since their release. GTA V remains the highest rated game of the current console generation with sell-in amounts surpassing 75 million units. According to NPD which combines digital and physical sales, GTA V was the sixth highest selling game in all games on all platforms in 2016," Take-Two CEO Strauss Zelnick said during the company's Q3 2017 earnings call.
Rockstar parent company Take-Two Interactive today revealed strong third-quarter 2017 financials bolstered by repeated success of Grand Theft Auto V and its monetized engagement-driven online GTA Online component.
The earnings call made one thing clear: like EA, Take-Two has a potent formula regarding engagement and recurring consumer spending. This money-making strategy has manifested strongest with GTA Online, which continues to pull in quite a bit of earnings for Take-Two and Rockstar.
Sales and earnings were up in the three-month quarter, and recurrent consumer spending grew to a record high of 55%, signalling that tons of GTA Online, NBA 2K and mobile players continue to spend their money on in-game microtransactions, DLC content, and other in-game based purchases. In the nine-month period across Q1-Q3 FY2017, Take-Two earned $1.4 billion, and below we've transcribed the most important tidbits of the earnings call for your perusal:
UK-based Playground Games is best known for its high-profile Forza Horizon racing series, but the team has opened up a separate games studio to work on an entirely different project.
Playground founder Ralph Fulton confirmed that the new game wouldn't have anything to do with racing. In fact, it'll be an open-world type of game set in an entirely different genre than the studio is used to, and the project might even be the new Xbox IP that Microsoft exec Phil Spencer recently teased. Microsoft's Xbox brand has worked closely with Playground for the Forza Horizon series, and this could be a unique opportunity to create something fresh.
"We feel like we've become pretty good at racing games over the years. We can always get better, we can always strive to get better but we'd love to prove ourselves in a different genre. That's another goal of Project 2, to allow us to do that. It's a great opportunity for us to test ourselves in a different genre," Fulton told GamesIndustry.biz.
While the second studio is working on this unique open-world game, Playground's principle team will continue belting out Forza Horizon games.
"Our business with Forza over the last six, seven years has been great for us. It remains the cornerstone of our business - we're not running away from racing, we still feel passionate about making new racing games and delivering new experiences for our players."
Since Nintendo's new Switch hybrid system is an all-in-one combination of the 3DS' handheld mobility with a Wii U's centralized console-and-tablet hardware, 3DS owners have been worried that their beloved handheld's days are numbered. While Nintendo President Tatsumi Kimishima says the systems will continue to live on, he also delivers some clues that this competing hardware relationship will come to an end at some point--possibly sooner than we think.
"We believe the 3DS can coexist with Nintendo Switch for the time being," Nintendo President Tatsumi Kimishima said during the company's recent Corporate Management Policy Briefing. Just let that sink in a bit...especially that last part, that whole "for the time being" part. It's true that Nintendo will keep making 3DS exclusives throughout the year, but how long will this last? How long until Nintendo decides the 3DS is actively competing against its hot new Switch--the system that represents the total culmination of everything the company has done up until this point, the focal point of hardware, software, and a new non-draconian business model.
Nintendo has also merged its handheld and console teams into one cohesive unit, which strongly hints that the 3DS could be retired in favor of the Switch. "Regarding our software development environment, we have taken the software development teams for home console systems and for handheld systems, which used to be two different departments, and integrated them into one, and this has been very beneficial as they are now developing software as a team in the same environment," Nintendo exec Shigeru MIyamoto said in the briefing.