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Gamescom 2016 - DriveClub was one of the best looking games released on the PlayStation 4, and with the developer working on DriveClub VR as a PlayStation VR exclusive will be one of the best VR driving games yet.
Sony said in a blog post: "While we normally like to keep everyone in the Driveclub community up to speed on any developments, we've had to keep this one under the hood... until now. We've been working tirelessly on Driveclub VR for more than a year now, to bring you the definitive and most immersive Driveclub experience possible".
DriveClub VR is being developed by Sony's Immersive Technology Group, with the team wanting to "take Driveclub to a more immersive level" thanks to VR. Not only do we have new screenshots of DriveClub VR, but we have some key points to share:
- Game modes: Online virtual reality multiplayer race modes and an action-packed single player career are joined by drifting and time trial challenges.
- Tracks: New and classic Driveclub tracks are brought to life through the power of PlayStation VR, including five all-new Urban locations.
- A closer look: More than 80 cars are recreated with immaculate detail for players to explore up close with Inspection Mode.
- Cruise control: A little time to kick back, open the throttle or just coast and explore any track, in any country at your leisure in Cruise Mode.
- Virtual passenger: An immersive thrill ride through exciting replays of hot laps as players watch themselves handle their greatest challenges from a unique viewpoint in Passenger Mode.
We have all heard about the new Xbox One S console making headlines in magazines, websites, and social media. Yeah, sure, everyone knows or assumes that with a new update or release it's bound to be better, but what do we really know about the updated Xbox One S controller? A decent controller makes your gaming experience better, everyone knows that it has got to be responsive, easy to use and equipped with the hottest features.
Microsoft has modified its controller for the best gaming experience with the recently developed model being light weight and smaller in diameter and has some new features up its sleeve. The specs include double the wireless range, meaning that you will have twice the wireless range of the previous Xbox One controllers. The new sleek and slim like design provides a more comfortable feel with a fancy textured grip stopping anymore of those near miss drops.
The advanced Bluetooth perk means that anyone with a Windows 10-based smartphones, tablets, desktops and laptops can sync up and be used instead of a stylus pen or mouse, but the best is still yet to come. Microsoft is providing its customers the option of a personal design with the Xbox One S, so if you are over the standard black or white controllers and have no idea how to stick on a decal without screwing it up, then you can now log onto the Xbox website and make your own for $79.99.
Gamescom 2016 - If there's one PlayStation VR exclusive that gets released on October 1 to experience, it would have to be Batman: Arkham VR, which makes you feel like Batman in VR.
In the first Batman VR experience, you'll dive head first into the Batcave where you can scope out Batman's equipment, and then walk up to the mirror after putting the suit on and you will see your reflection - you are Batman. You'll also be able to experience Gotham City, as well as Wayne Manor, all from Batman's eyes.
There's some new footage in the clip, as well as fan's reactions after experiencing Batman: Arkham VR at San Diego Comic-Con just recently.
Gamescom 2016 - After what has felt like years of Mass Effect not being remastered, it looks like EA could be rethinking that remastering some of its older games on new consoles and the PC, might actually be a good thing.
EA COO Peter Moore said a year ago that remastering games "feels like pushing stuff out because you've run out of ideas," and that his company didn't have the time for remastering games. Moore added: "We don't do that here. I don't think that's ever been in our culture". Fast forward a year and Gamescom 2016 is now here with EA Studios Executive Vice President, Patrick Soderlund saying that the Mass Effect trilogy might eventually be remastered.
Speaking with Game Informer, Soderlund said: "What's changed is that there is proof in the market that people want it, maybe more than there was when we spoke. There were some that did it before, but I think there is even more clear evidence that this is something that people really want. The honest answer is that we are absolutely actively looking at it. I can't announce anything today, but you can expect us most likely to follow our fellow partners in Activision and other companies that have done this successfully".
Gamescom 2016 - Ubisoft has announced that the closed alpha of For Honor will take place between September 15 and 18, where you can sign up on the game's official website. Ubisoft has said that the PC version of For Honor will be developed by Blue Byte, which worked on DLC content for Rainbow Six: Siege.
The company also detailed For Honor's roster of 12 playable heroes, which are split into three factions: Knight, Viking, and Samurai. Ubisoft explains: "each feature four true elite warriors, capable of making a major difference on the battlefield," continuing with "For Honor embarks players in the chaos, fury and brutality of ruthless, visceral close-quarter combat featuring the brutal Vikings, the deadly Knights and the cold-blooded Samurai. In each faction, players will be able to choose among four different types of Heroes".
As for the different character classes in For Honor, here's what to expect:
- Vanguards are well-balanced Heroes, with good attack, and defense capabilities and great versatility.
- Assassins are swift and lethal characters, great duelists with very good offense
- Heavies are the most resistant Heroes, their attacks are slow but deadly. They're especially efficient for defending a point and annihilating AI enemies.
- Hybrids mix elements and characteristics of other types. They are advanced characters fostering uncommon tactics
For Honor features a progression system, which Ubisoft says "is unique to each Hero, with select elements shared across PvE and PvP gameplay modes". The company continues: "At the end of each multiplayer match and each campaign mission, players are awarded XP that unlocks new combat abilities and new visual customization options. They also have the chance to loot armor and weapon parts on the battlefield, with specific stats allowing each player to adapt their gear to their playstyle while ensuring fairness and balance in multiplayer".
Though originally planned to include DirectX 12 support at launch, developer Nixxes Software says it won't be quite ready come August 23. Rather, you'll have to wait a couple weeks.
"We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," it writes. "Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!"
Mankind Divided isn't the only high profile recent game to launch without the benefits of the new API. As such, it's not unreasonable to venture the 'closer to the metal' design may be giving some programmers trouble and that it will take time before PC developers are fully accustomed.
Microsoft is betting pretty solidly on the end of not just the current console generation, but console generations in general.
With its new 4K-ready "monster" Project Scorpio console, Microsoft hopes to usher in a new era of iterative hardware to the gaming world. Redmond has a vision where consoles are upgrade-able not unlike PCs, where the past, present, and future merge to form one continuous solid line of inter-compatibility.
"I think [this is the last console generation] ... For us, we think the future is without console generations, we think that the ability to build a library, a community, to be able to iterate with the hardware, we're making a pretty big bet on that with Project Scorpio. We're basically saying 'this isn't a new generation, everything you have continues forward and it works.' We think of this as a family of devices," Xbox exec Aaron Greenberg said in an interview with Engadget.
Gamescom 2016 - If there's something I wanted to see from Gamescom 2016, it was anything on Battlefield 1, and well - we've got it. EA and DICE teased a 64-player match of Battlefield 1, with two teams of 32 duking it out in the World War 1 era first-person shooter.
The footage was pulled, but VG247 Turkey managed to get it back up for your viewing pleasure. In the footage, we can see that there are two teams of 32 playing on the Sinai Desert map, and a greater look at horseback riding and how the horse will handle throughout the environment, and in the battles. The horses actually have a higher health gauge than the player, so if you die or are shot off of the horse, another player can jump onto the horse and keep riding.
Battlefield 1's weapons get detailed in the video, as well as some pretty crazy action in the Conquest mode. The Battlefield 1 beta starts on August 31 on the PC, Xbox One and PS4 while the full game will be released on October 21.
One of the more interesting answers pertains to Conquest mode: this go round, he says, the game will just have a singular, large-scale Conquest mode, since the team is no longer limited by the hardware in the PlayStation 3 and Xbox 360.
"To answer whether or not we'll do Conquest large or Conquest small, the answer is that we'll do more of what you think as Conquest large for Battlefield 1. The main reason here is that with the power of with the new generation of consoles and PC we are not forced any more to scale them between the different platforms. So...large Conquest is the one Conquest type we'll have," Lars said.
Gamescom 2016 - Capcom have come out showing a new gameplay trailer for Resident Evil 7: Biohazard, which uses a found-footage style to set the atmosphere up for the creepy as hell world.
The new trailer also has some gameplay footage from Resident Evil 7 itself, and not like the Beginning Hour teaser which was more of a proof of concept. If you think the footage looks too fuzzy, Capcom reassures that it's for the effect they were going for, to emulate the tapes that players find when exploring throughout the game. Resident Evil 7: Biohazard will not look like this when you're playing, but this really does feel like some odd Blair Witch style video game footage, and I'm loving it.
Resident Evil 7: Biohazard will be released for the PC, Xbox One and PS4 as well as the PlayStation VR in January 2017.