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It looks like next month is going to be quite the Comic-Con, with our first glimpse at the PC version of Star Wars: Battlefront. Up until now, all of the gameplay we've seen is from the console versions of the game.
EA took to its official Twitter account for Star Wars, where they said: "Join us at the @thenerdmachine during #SDCC and try #StarWarsBattlefront on PC!". We also found out that DICE had unprecedented access to original Star Wars props and locations, allowing the studio to create the impressive visuals we've seen in Battlefront.
Mathew Everett, Community Manager for DICE, recently talked about the collaboration between DICE and Lucasfilm, where he said: "The Sullust they use within the comic is based on the Sullust we're introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years".
He continued: "Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future".
Firaxis and 2K Games have shown off a new video featuring game play from XCOM 2. The following video features 10 minutes of gameplay and added commentary from XCOM 2 producer Jake Solomon. You'll learn some of the differences between XCOM: Enemy Unknown and XCOM 2:
The second game takes place 20 years after the original XCOM, with humans living under control of the successful conquerors. The XCOM serves as resistance fighters using guerrilla warfare tactics against the superior alien army. Gamers can launch attacks using new melee weapons and flying drones, while relying on a customized stealth system.
XCOM 2 will feature customized levels so every gaming experience will be unique to individual players. XCOM 2 will be a PC exclusive and is scheduled for launch this November.
During Bethesda's first ever keynote at E3, the company showed off the latest Doom video game, Fallout 4, and introduced Dishonored 2. Grabbing attention during a major press conference and keynotes are simply more effective at this year's E3 over trying to woo people to the studio's on-floor booth.
"I don't know if we'll do one next year," said Pete Hines, VP of Bethesda, in a statement to the Telegraph. "I don't know if we'll do one again. This year felt like the right time to do this kind of thing. Honestly, [this is] where my focus is: execute on this stuff that we're talking about and work with the MachineGames and Tangos and all the other studios to say 'OK, how do we do the next thing with you guys even better?' What does that look like? And how do we push ourselves forward?"
It's an honest opinion from Bethesda, as many large game companies strive for press conferences at E3 and other major events - it allows them a small windows where all of the attention is on just their products and hardware.
Warner Bros. Games has temporarily suspended sales of Batman: Arkham Knight for PC gamers, as there were just too many performance issues. To help get things fast-tracked, it looks like NVIDIA is going to help the game studio identify what's going wrong.
"We are working with WB Games and the development teams to address the performance issues of the PC version of Batman: Arkham Knight," NVIDIA confirmed. "We have made our QA and engineering resources available will provide updates when they are available."
Meanwhile, Warner Bros. offered a public apology related to performance issues: "We want to apologize to those of you who are experiencing performance issues with Batman: Arkham Knight on PC. We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards."
Gamers who purchased a GeForce GTX 970 or 980 qualified to receive a free copy of the game, and NVIDIA also promoted graphical enhancements for Batman: Arkham Knight - so it makes sense the GPU manufacturer wants to sort things out.
Nintendo has announced that Splatoon, a colorful squid-based game for the Wii U game console, has topped 1 million copies sold worldwide. The multiplayer version of the game features four players competing as the squids try to spray ink in the digital world.
There were 476,000 physical and digital units sold in the Americas, at least 368,000 units sold in Japan, and more than 230,000 units sold in Europe - along with 20,000 units moved in Australia and New Zealand.
"Ever since Splatoon launched on May 29 in the United States, we've seen thousands of people go online to have fun in this colorful, chaotic competition," said Reggie Fils-Aime, company president of America at Nintendo, in a public statement. "This milestone puts us in a nice position as we prepare to launch 11 more exclusive Wii U and Nintendo 3DS games before the end of the year, plus amiibo, digital offerings and games from our third-party partners."
Bethesda will hook a fanatical gamer up with a copy of Fallout 4 after he mailed over 11 pounds of bottle caps to the studio. It turns out the Fallout team over at Bethesda do have a great sense of humor!
"He told me since I was the first person to do this, I would be receiving a copy of the game this November, and that he would be running my caps over to deposit them at the People's Bank of Point Lookout," GatorMacheteJr said in an update. In case you forgot, the People's Bank of Point Lookout is a pre-apocalyptic bank that was in Point Lookout Fallout 3 add-on.
Nintendo was quick to embrace eSports before it evolved into the massive business it is now, with championships and tournaments in the early 90s.
Although the company's focus shifted towards console and portable gaming units, Nintendo of America president Reggie Fils-Aime wants to show more support for eSports in the future. In the first four days the Nintendo World Championships was available online, it was viewed more than 5 million times - and Fils-Aime expects even more views.
"We saw success last year with the Smash Bros. Invitational, and Smash Bros. has always been a game in the eSports community," said Fils-Aime, in a statement published by Fortune. "What we're really gratified to see is that the community has now embraced Super Smash Bros. for Wii U because it has the speed and customization they like. We're also seeing them embrace Mario Kart 8, as well as Splatoon, in a competitive environment. We've always been close to the eSports space and will continue to be."
With gaming on the rise, ESL has just announced its latest ESL One Frankfurt event cracked the 1,000,000 concurrent viewer milestone, spread across Twitch TV and MarsTV in China.
Featuring many of the worlds best Dota2 teams fighting for sponsorship cash thrown in by GIGABYTE, G2A, NVIDIA, Corsair Gaming, NEEDforSEAT and more another large feature was the $5,000 cosplay competition which saw Timbersaw from the Czech Republic take home the gold.
Ulrich Schulze, Managing Director Pro Gaming at ESL, is certainly happy with the results, stating "It was very important to us that we make ESL One Frankfurt 2015 more than just an esports competition. We're looking to continually build on this with future ESL One events."
What you're reading here is the plan to ensure gamers must purchase specialty Red Bull cans in order to unlock 30 minute windows of XP gain and a new Destiny mission, which we shared news on recently. Want more bonus XP? You're going to need to buy another can.
An interesting part of this leaked document is slide number 5, which is about the "360* Marketing Campaign" and outlines the fact that there has been "300+ Opinion leader Kits seeded." In non-marketing terms, this means that people who are likely of strong opinions or influence (often people ranked high on the social or online ladder) have been sent some special information and possibly compensation in order to ensure they are always positive about this campaign.
There was a time when Doom 4 was a thing, but Bethesda decided to cancel the project after the team wasn't happy with what they were making. Bethesda boss Pete Hines talked about Doom 4 during E3, where he said during a video interview with Polygon: "We weren't happy with the game that was being made".
He continued: "We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change - which was not easy for those guys to go through - some amazing things happened. You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it".
Hines had more to say, adding: "It wasn't fast enough. The way that the demons worked. The visceralness of the combat. A lot of the stuff that you see with the finishing moves wasn't part of it at all. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right".