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Star Ocean: Integrity and Faithlessness aka Star Ocean 5 producer Shuichi Kobayashi says the latest installment in the beloved JRPG series may make its way to PC. In a recent interview with FFDream, he indicated it's more a matter of when and not if, and depends mostly if not entirely on whether they can make it work on a technical level.
FFD : Do you plan to make a PC port of Star Ocean 5?
S.K. : Because it's a fast paced action title, I'm wondering what would be the best way to play it on PC... According to you, what would be the best way to play it?
FFW : With a controller?
S.K. : But in Europe, are people used to play on PC with a controller?
Together : Yes.
S.K. : I see. Of course, if you have a controller, you can play it without any trouble, but I wonder how to do for those who don't have one. That's our main worry and that's the reason why we delayed for the later release of a PC version, to think of a control scheme for players without a controller. ASKA engine, which is used by Tri-Ace to develop Star Ocean 5, allows for fairly easy PC ports, so if we find out a way to solve the control scheme issue, the port would be pretty easy for us, although I can't promise that it would be fast.
It was only in December last year that Chinese giant Tencent purchased the majority stake in League of Legends, and now they're back with another acquisition - this time, it's Supercell - the developer of Clash of Clans.
Last year, Supercell was valued at $5.25 billion, so that's a nice $3 billion in value added over a year. This $8.6 billion acquisition is a big deal, and as The Wall Street Journal said, it makes Tencent the leading company in the personal computer games industry, which is - in the words of Ron Burgundy himself - 'is kind of a big deal'.
Tencent now owns the properties including League of Legends and Clash of Clans, now with Supercell, with the acquisition including Hay Day, Clash Royale and Boom Beach. League of Legends on its own has 27 million daily players, with all of them being on the PC - while Supercell's games seeing over 100 million gamers per day on mobile devices.
Unity has released a new real-time rendered short film known as their 'Adam' demo, teasing it during their Unity Europe conference. The company used a single NVIDIA GeForce GTX 980 to render Adam at 2560x1440.
As you can see, it's quite the world that Unity created in a 5-minute video, with some emotive pushes during the short film. It starts off with a Matrix-style unplugging from the system, and into a very District 9, Half-Life 2, this-is-the-future-and-it-sucks feel - all within the Unity engine. What I want to see now are games built with this technology, and even better - VR games built like this.
As one of the comments from 'Jokus Art' on YouTube said: "As soon as these kinds of graphics come to VR games.. I don't think the real-world stands a chance". And yeah, I totally agree.
E3 2016 - Square Enix confirms that Final Fantasy 15 will be an absolutely massive game in terms of gameplay offerings and scope, and will mirror the same staggering content that completionists expect from a Final Fantasy game.
We've known for a while that Final Fantasy 15's campaign storyline lasts anywhere from 40 to 50 hours of gameplay, but Final Fantasy 15 game director Hajime Tabata has revealed that the huge open-world game can take up to 200 hours to completely master. As someone who's spent about 300 hours in a Final Fantasy game (and 120+ in Final Fantasy XIV: ARR), this number is a godsend, especially since I had concerns about FF15 being too "casualized" for its own good.
"In terms of clearing the main story, we're anticipating about 40 to 50 hours of gameplay, so there will be that at the very least. But there are a lot of side quests and extra stuff. With that alone, we're looking at about 100 hours of gameplay. So if you count all of that, we're looking at about 200 hours total if you clear everything. Fans have been waiting for quite a while, so we want to make sure there is a lot to enjoy when it's out," Tabata said during an E3 2016 showcase.
Sony will launch its new 4K-upscaling PlayStation 4 Neo console in Holiday 2016 to beat Microsoft's 6TFLOPs "monster" Project Scorpio to the market, according to recent sources.
Although Sony's new PS4K won't be as powerful as Microsoft's Xbox Scorpio, nor will it leverage AMD's new 14nm Polaris GPU and Zen CPU SoC combo, the Japanese console-maker will likely take advantage of an earlier console release to soak up a full year of sales. We've known for a while that Sony would likely launch its PS4K in 2016 (French retailer Innelec said its coming in October), "several sources" have told Eurogamer to expect a PS4K release this year.
Instead of revealing its PS4K at E3 2016 like Microsoft did with Project Scorpio, Sony took the more reserved route by officially confirming the console is indeed on the way. Sony Computer Interactive President Andrew House confirmed that the PlayStation 4K (aka Neo) will upscale 1080p games to 4K, and that it will be up to developers to optimize games for the "enhanced mode". House also confirmed that the PS4 Neo won't have exclusive games, and that all existing PS4 games will be compatible with the PS4K.
E3 2016 - Bethesda game director Todd Howard confirmed the studio is working on two absolutely massive projects that overlap, are "totally different" than anything Bethesda's done before, and require next-gen technology that "isn't quite here yet."
Remember when Bethesda's Todd Howard said this back in February? "We actually have three kind of longer term projects we're doing that are all - we'll talk about them at a future date - but they're different than anything we've done before, while also being a Bethesda-style game....Big and crazy, but in many ways different than things we've done before. It's an exciting time." At E3 2016 Todd Howard told Geoff Keighley even more details about these ambitious new games and what they hold for the future of the studio.
These two new massive projects will be fully-fledged Skyrim- and Fallout 4-sized games that come before The Elder Scrolls VI--but all three games (which were described as 'big and crazy' before) will basically be under the same umbrella in terms of planning. "I could sit here and explain the game to you, and you would say, 'That sounds like you don't even have the technology. How long is that going to take?' So it is something that's going to take a lot of time, what he have in mind for that game, and we actually have two other large projects we're also doing that are bigger than everything we've done. People will probably hear about those even before Elder Scrolls 6. That'll make sense many years from now."
E3 2016 - Square Enix unloaded a staggering volume of Final Fantasy 15 content at E3, blowing the doors off of the new action-based RPG with tons of gameplay footage, screenshots, and details.
Thanks to Square Enix, E3 2016 wasn't lacking for RPGs (although we did expect Sony to showcase more JRPGs at their press conference!). Gamers were given a huge buffet of Final Fantasy 15 awesomeness to chew on--not just the small morsels and teasers we're used to. In fact, I'd say that there's so much footage and info out there right now that we can hardly digest it all-in-one sitting.
The first bit of gameplay footage has FF15 game director Hajime Tabata walking us through the first 24 minutes of gameplay, revealing key details and tidbits along the way--like Noctis' companions being living, breathing comrades with personalities rather than stale NPCs, level-up systems and side abilities like fishing, photography and survival, real-time combat mechanics, dynamic 24-hour day-and-night cycles, and pretty much everything under Eos' sun.
E3 2016 - Capcom's zombie game Dead Rising 4 will be exclusive to Xbox One for one full year and Windows Store for 90 days, Microsoft has confirmed. After the exclusivity periods end, it may end up on PlayStation 4 and/or Steam.
Dead Rising 3 was exclusive to Xbox One as well before releasing 10 months later on PC, while the game was permanently out of the question for PS4 owners. So in both cases, Microsoft is more lax on restrictions this time around, which should come as great news to all.
A Battlefield 1 closed alpha or something close to it is currently being played by members of the press, which Gamespot says will be available next week. Available to who isn't exactly clear, but based on past DICE closed alphas, it's likely a small selection of those who signed up for Battlefield Insider.
The news is affirmed by Game Informer's recent takedown of closed alpha footage, which we've heard from those who attended EA Play that it was supposed to be under NDA for two weeks.
CD Projekt RED is one of the many dev studios that's very familiar with Nintendo's new NX console hardware, and says that the system will be "spectacular" for gamers.
Not too long ago Nintendo America President Reggie Fils-Aime said something that worried Nintendo fans: "For us, it isn't about specs, it's about content," he said. But...the NX is supposed to be powered by a next-gen 16nm Pascal-based Tegra chip! It's supposed to be powerful! Does this mean the NX will be another hardware flop like the Wii U? CD Projekt RED's Fabian Döehlahe tells us not to worry: the NX is going to be "fantastic".
"The Nintendo NX will be fantastic," CD Projekt RED communications manager Fabian Mario Döehlahe told German games publication Rocketbeans TV. "As a developer you get access to the hardware and everybody [at CD Projekt] is looking forward to the NX. We know things."