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The world of gaming is quite hilarious these days, with DLC making some serious profits for game developers post-release. But just how far, is too far, when it comes to DLC?
Train Simulator 2016 takes the cake, with a price of $45 right now it's priced well. That is, until you consider all of the DLC you can buy. There are 230 packs of DLC for Train Simulator 2016, and when you add them all together, you get a grand total of $3061.91, and that's taking into consideration the huge 40% discount right now.
With the non-stop growth of digital downloads physical media has its days numbered, or not. According to GameStop CEO Paul Raines, "disc-based games will be around forever".
During a chat with Fortune, Raines added: "The market has seen physical music sales down 50 per cent from its peak and physical movie sales down 60 per cent from its peak, but even in a doomsday scenario, disc-based games will be around for a long time. I see a complimentary business where we sell discs plus download like the current console mode".
What about VR headsets? Raines had something to say about that too, adding: "Analysts believe there could be 10 million VR users by the end of 2016, and there are hardware forecasts of $30 billion by 2020. We're going to be the destination for VR". He said that GameStop customers will soon be able to stop by their stores to test out the three main VR headsets: the Oculus Rift, Sony's PlayStation VR and the HTC Vive.
Tony Hawk Pro Skater 5 is a colossal failure: the game is riddled with glitches, terrible graphics, physical bugs and is just a heaping hot mess of bad game. But who's to blame? Taking a closer look reveals that Activision should have known better.
Tony Hawk Pro Skater 5 is one of the most memorable failed games in recent memory, and it only just launched. It's been hailed as broken on all accounts and is utterly embarrassing in every capacity. If anything Tony Hawk 5 should be sold as a $10 game on the Xbox LIVE Arcade--that Activision charges $59.99 for it is quite telling. Even the game's 7.7GB launch day update, which is actually bigger than the total 4.4GB of the game itself, couldn't fix things. Yes, it's worse than Assassin's Creed: Unity. But why? How did this happen?
The game crashed simply because Activision once again handed off a big-name franchise to another amateur developer. The publisher did this with the last-gen ports of Black Ops 3, leading to the game's entire campaign being gutted out on Xbox 360 and PS3. Despite the fact that Robomondo Games was responsible for the critical failure that was Tony Hawk: Shred, the $120 game with a skateboard controller, Activision went ahead and entrusted Tony Hawk 5 to Robomondo. And it completely backfired.
Razer has been a busy company, announcing its sponsored streamer program, a 1080p60(FPS) capture card and a desktop camera, all sitting alongside its already-released Razer Seiren and Seiren Pro microphones.
Codenamed Project Sheena, the 1080p 60 FPS capture card will come packed with USB 3.0 compatibility and is said to be part of Razer's immense support for live video streamers, as according to co-founder and CEO Min-Liang Tan in a recent press release. Next up is the Intel RealSense powered desktop camera, codenamed Project Winona. This device will feature automatic background removal, gesture recognition, 3D face mapping and more, aiming to give owners a stream much more advanced compared to others.
With both of these projects set for availability in early 2016, Razer has also used this opportunity to further promote its Seiren series of streamer-aimed microphones. Read our review of the Razer Seiren Pro here.
It should come as no surprise, but Riot Games is working on a new game. It probably isn't something new to know, but until now it had not been confirmed if the League of Legends developer was going to follow up from one of the biggest eSports games ever.
Riot Games' R&D boss Ryan Scott took some questions from fans about what's coming next for the developer, and when asked about what he's working on, Scott said: "No deets for a while, but trying to get the 's' in the Riot Games name". Another fan questioned Scott's Twitter profile, which said that he's a "turn-based strategy and FPS fan", eluding to which genre Riot Games is working on. Scott added: "Genre-wise [it's] pretty broad. The important thing for us is to make something meaningful, not a 'me too' game".
I'm not sure if I'd have confidence in Riot only working on a single game right now, but I'd say there are multiple games in the pipeline and the one that is closest to being revealed, is being eluded to here. It would be silly for Riot to not want to release another game that will surely make the company hundreds of millions of dollars like League of Legends has and continues to.
While Konami continues to find itself between a rock and a hard place concerning its reputation in the gaming sphere, the overseas publisher has asserted that it's not giving up on AAA games. The Metal Gear brand will continue without Hideo Kojima, and console games won't be jeopardized in favor of freemium mobile schemes.
"We've said in the past that the Metal Gear brand will continue," said Konami's UK community manager Graham Day in an interview with GameOn Daily. When asked if Metal Gear can maintain its luster without Hideo Kojima at the helm, Graham responded in the affirmative: "Of course, Metal Gear can definitely continue without Hideo Kojima. Metal Gear is about the story, it's about the characters. We look at things like Metal Gear Rising and that was an example of the title being taken in a new direction by separate teams."
The Day also iterates that Konami wants to keep bringing games to the console realm, and a new mobile focus doesn't mean all other platforms will be shut out. "Yeah, we're still committed to console gaming. That's never changed. I think some things are being taken out of context. Just because [Konami] is embracing mobile gaming it doesn't mean everything else has to quit. Konami has a history of making the best games around, and that is something we'll continue and that won't change anything going forward."
In the current age of console gaming, we've seen this outrageous trend of carving out a portion of a game and only making it available to a specific console. It's called timed exclusives, and it's a new way to make exclusive content without actually having to make an exclusive game. Activision has done it with Destiny, Square Enix has done it with Rise of the Tomb Raider--but Bethesda has affirmed it won't be participating in this ridiculous charade with Fallout 4.
In a recent Twitter exchange, Bethsoft's VP of Marketing and PR Pete Hines officially declared that Fallout 4's content won't be locked behind a console-gate, suggesting that the game will be the same across all platforms. "We aren't doing a DLC exclusive with anyone," Hines said poignantly.
@XxThe5sGuyxX we aren't doing a DLC exclusive with anyone— Pete Hines (@DCDeacon) September 27, 2015
Bear in mind that Fallout 4 does have a $30 Season Pass that unlocks all of the game's planned DLC. Bethsoft isn't about to pull an Evolve and shell out multiple passes either; this is a one-off purchase that grants "all DLC ever released for Fallout 4".
Amid rumors that Konami was halting all development of big budget AAA games so that they could focus on mobile games, the developer has come out squashing those rumors, saying that it is still working on console games.
Not only that, Konami has said that they're "not leaving Metal Gear behind or anything like that", which should have fans of the series happy that Konami isn't leaving the franchise - but without series creator Hideo Kojima, can we expect Metal Gear Solid to feel the same without him? Konami's customer support talked with Nintendo life recently, saying: "I can promise you that we're definitely not leaving Metal Gear behind or anything like that".
They added: "I know some blogs were claiming that online this morning, but I'm not really sure where they'd be getting that from. We're still definitely working on console games and franchises such as Metal Gear, Silent Hill, Castlevania, PES and all the rest".
Alien: Isolation is on its way to haunt Linux gamers, with Creative Assembly's first-person horror game being ported to Linux by Feral Interactive.
Feral Interactive has worked on previous Linux ports of games such as XCOM: Enemy Unknown, Company of Heroes, and Middle-earth: Shadow of Mordor. The developer has just released the minimum and recommended requirements for Alien: Isolation on Linux. NVIDIA GeForce owners will have no issues, but Feral Interactive says that AMD Radeon and Intel GPUs are both not supported. This doesn't mean the game won't work on AMD and Intel GPUs, but it will most likely be problematic, and won't include any support from Feral.
As for the system requirements:
- OS: Ubuntu 14.04.3 (64bit) or SteamOS
- Processor: 2.6 GHz
- RAM: 4GB
- Hard Disk: 35GB
- Graphics: 1GB*
- Input: Keyboard & Mouse
Just how well did The Witcher 3: Wild Hunt do on the PC? Not too shabby; DSOGaming reports that from their calculations, "at least 30%".
In their recent article, GSOGaming said: "This means that The Witcher 3: Wild Hunt sold, at least, 1.8 million copies on the PC. This basically means that the minimum percentage of the PC sales - compared to the total sales - is 30%. Again, this is pure speculation as we don't have the full picture here".
Then we have Karolina Gates from CD Projekt Red, who said that as of June 30, 30% of the sales were on PC. This means that the PC version of the game has been doing quite well, even up against the Xbox One and PS4 versions of the game.