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Treyarch, which is the developer of Call of Duty: Black Ops 3, is looking for a three-year development cycle for new CoD titles - even though a two-year traditional roadmap is currently being followed. The entire Call of Duty game series has been a major blockbuster - and with millions of dollars on the line - sometimes it just doesn't pay off to force things.
"Without a three-year cycle, we wouldn't have been able to take the kind of risks that we took on this game, frankly," said Mark Lamia, studio head of Treyarch, in a statement made in the Official PlayStation Magazine. "We would not have been able to overhaul our entire AI system that supports the kind of engagements in an open-playspace like we have."
The game studio says the rendering technology couldn't have been overhauled in a shorter time frame, as the environments in the Black Ops sub-series are so massive. In addition, the movement system couldn't have been fixed very well, as developers would have been forced to rush ahead of schedule to get things done.
The launch of The Witcher 3: Wild Hunt has been an interesting one, something that hasn't been filled with bugs and watered down graphics with hidden options in it like Watch Dogs experienced, but something entirely different.
CD Projekt Red, the developer behind The Witcher series of games, has been quite open during the development of its open-world title. Except, that is, when it comes to comparing The Witcher 3 between the PlayStation 4, and PC. Marcin Momot, who works for the studio, talked with German website PCGamesHardware, where he talked about the differences between the PS4 and PC versions of the game. The developer reached out to the website, asking them to remove their video.
Momot said that the main differences between the PC and PS4 versions of the game will be the draw distance, frame rate, resolution and exclusive features like NVIDIA's HairWorks technology. Momot also said that there will be many more NPCs in the PC versions versus the PS4 version, and that the now removed video of the game was "not representative" of the PC version, as it made the PC version look pretty bad. He said: "Regarding the comparison video, unfortunately we don't know how this video was created and what PC settings have been used. It compared an early PC version with a PS4 debug build without the day 1 patch".
TweakTown recently spent a few days playing the preview build of Rebel Galaxy, a single-player spaceship combat action game from Double Damage Games. Rebel Galaxy will be released for the PC first, though it will be available for Mac, Sony PlayStation 4 and the Microsoft Xbox One. Admittedly, I called upon my 16-year-old brother for his gaming knowledge - and I am not a game reviewer, so here is the meat and potatoes about Rebel Galaxy.
A mouse and keyboard or gamepad work, with fully re-mappable controls for gamers - though it's worth pointing out that Double Damage recommends using a gamepad. Many PC gamers are used to relying on just the mouse and keyboard, which proved to be adequate. The keyboard is used to steer the ship, while the mouse is used to aim accurately and move camera angles.
If you're a fan of a game like Sid Meier's Pirates!, you should feel right at home with Rebel Galaxy. It's a similar type of fighting style, with broadside fighting - and there are turrets so you can blow stuff things up - while you're traveling around completing missions.
With E3 2015 just over a month away, the hype train is building for various game franchises, but one of the most exciting ones is going to be shown off at E3 this year: Uncharted 4: A Thief's End.
Naughty Dog, the developer behind the PlayStation 4 exclusive title, has said that it is in the last minute crunch time to get the game ready to show off at E3, where the developer has "all hands on deck" getting it ready. Community Manager for Naughty Dog, Eric Monacelli, said that the team is very capable when it comes to last minute crunch time, as the studio hit an achievement when making The Last of Us even work on the PS3.
Monacelli said: "Our team is just full of evil geniuses and wizards and they're just really good programmers. With a lot of dev teams - I worked in a few different places - it's the same sort of feel, but Naughty Dog has this sort of special magic that whenever we go into crunch it's just like, we all come together and we want the absolute best of everything. And it just somehow comes out and shines through, it's just incredible".
Sony expected big things from Bloodborne, an action role-playing video game that is a Sony PlayStation 4 exclusive, and the title has delivered.
Bloodborne topped 1 million units sold last month, reaching that point after being available for less than two weeks - with Sony thinking the exclusive title also launched at "just the right time."
"It did surprise us," said Fergal Gara, Managing Director of Sony UK, in a statement to MCV. "We had expectations to do well. We looked at the Souls series as a frame of reference, and we thought we could do better than that. We did - and then some. Relative to some of our sister territories, we were being quite ambitious, but even that proved to be conservative."
Hi-Rez studios has announced a move from a PC-only focus into the console market with their recent release of SMITE BETA for Xbox One.
The MOBA genre is known as the most popular in the world and it's not uncommon to see gaming developers and publishers try different methods of user engagement in FPS and Racing type games, but we're now seeing this monolith field make the jump.
Setting you back around $32 for a claimed $48 of value, the SMITE founder's pack will give you closed beta access, every hero available and a bunch of free skins.
Blizzard has just announced that it will be putting its weight behind the ever-growing MOBA Heroes of the Storm by announcing $1.2 million worth of cash and prizes to be put on the line globally with eight qualifying teams invited to the live finals.
With the finale being held at BlizzCon on November 6-7 in Anaheim, there will be $500,000 of cash given away at this event alone. The rest of the funding will be spread throughout regional championship qualifiers in the Americas, Europe, China, Korea, and Taiwan regions.
The first tournament will take place in China, with the other regions to be announced soon.
Looking to compete? More information here.
If you've been enjoying Hotline Miami 2 as of late and it's pixelated violence-filled take on life, you'll be extremely happy with Devolver Digital's new game, Not a Hero.
Based on the motto "a violent today for a better tomorrow," this side-scrolling shoot 'em up carries themes from Hotline Miami based around the graphical experience and groovy background soundtrack. Your goal in this game is to help a bunny become the major of your city by cleaning up an underbelly of gun-wielding crooks though the use of stereotyped heroes.
If you're a fan of side-scrolling madness, certainly give this game a shot - it's available now on steam.
Ubisoft has just released the first trailer for its upcoming shooter Rainbow Six: Siege, as well as the announcement of its release date: October 13, 2015.
Rainbow Six: Siege will be released on the current generation consoles and PC, with the Xbox One and PS4 set to receive the counter-terrorist raid shooter. Those who pre-order Ubisoft's shooter will have "guaranteed access" to a future closed beta test. The teaser above does a nice job of doing just that, teasing, but there's no in-game footage yet.
If Ubisoft's string of games of late is anything to go by, we can expect an announcement of a delay into 2016 in the next few months for Rainbow Six: Siege. The company just pushed The Division into 2016, disappointing countless gamers across the world.
With DICE working on Star Wars: Battlefront, some gamers are wondering what type of destruction the Frostbite-powered game will have. But according to DICE Community Manager, Mathew Everett, we shouldn't get too excited over the destruction in Battlefront.
Everett said: "Overall the team is using destruction where it makes sense and is also making sure it stays true to the Star Wars universe. While there is some destruction in the game, Battlefront will not feature large-scale destruction like you see in Battlefield. Trees and other select environmental objects will take damage etc".
Personally, I would've loved to have seen some 'large-scale destruction' in a game that will be released towards the end of 2015, and edging into 2016. Especially with how pretty the game looks, it appears as though we'll have stale destruction mechanics. It would've been nice to see those trees react to a vehicle sliding into them, or a huge explosion knocking some trees down. Oh well.