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Nintendo's new NX console will launch globally on March 2017, the Japanese console-maker announced at their latest earnings call.
"For our dedicated video game platform business, Nintendo is currently developing a gaming platform codenamed "NX" with a brand-new concept. NX will be launched in March 2017 globally," the company said during the call.
Nintendo will undoubtedly formally announce the Nintendo NX console at E3 2016 in June. The earnings calle is still ongoing, so we'll be sure to update this post when new information releases.
Bethesda reveals an official timeline for Fallout 4 console mods, and reveals how exactly the system will work.
Fallout 4 console mods are coming first to Xbox One in May, following with the PlayStation 4 in June. PS4 and Xbox One players will browse player-created mods via a special in-game menu, and install mods at the touch of a button. All Fallout 4 console mod listings show screenshot previews and descriptions, and users can bookmark specific mods for later. The mods are separated into a number of different categories for easy browsing, including newly released, community favorites, player favorites, weapons, armors, NPCs and more.
Console players won't be able to make Fallout 4 mods, only play them--the Creation Kit is only available on PC, so PS4 and Xbox One gamers can only play mods created by PC modders.
UPDATE: Sony has confirmed that a shipment of Uncharted 4 games were stolen, and that all early copies in circulation are a result of the theft. "We can confirm that unfortunately some contents from a lorry transporting a variety of video game and DVD titles, including a quantity of the much anticipated Uncharted 4: A Thief's End, was stolen in the UK, during a violent assault," Sony told MCV.
"To be clear, we have yet to ship any stock of Uncharted 4: A Thief's End to retail and so any suggestion that UK retailers have broken the official street date is not correct."
Original story as follows.
Multiple UK retailers are selling Uncharted 4 copies ahead of the game's May 10 release date, leading to spoilers and performance evaluations.
Uncharted 4 was originally due to release yesterday, but Naughty Dog delayed the game to May 10 to allow "extra manufacturing time" for a simultaneous global release. Unfortunately, some retailers like UK's CeX and Amazon didn't get the memo and have broken the game's street date by selling early copies to buyers and pre-orderers.
Now that Uncharted 4 copies are out in the wild, the inevitable flood of spoilers and scalped eBay listings have appeared. Despite the spoilers, the early copies allow users to share how Uncharted 4 performs on the PS4. "Singleplayer is so far running fine", an early buyer told Videogamer, adding that Uncharted 4's frame rate is pretty steady. "Uncharted 4 may have a few frame drops but not so noticeable." Even during intense graphical load, the FPS drops aren't game-breaking: "during heavy firefight it wasn't too bad with framerates."
Crytek is expanding its reach, by announcing its new Film Engine initiative, with Crytek's President and CEO, Cevat Yerli, announcing a new independant company, and a new technology designed exclusively for film.
Film Engine will allow filmmakers and VR storytellers use real-time cinematic production software, which will radically reduce the time and resources required to build top-quality visual effects and CG animation films. Film Engine can be used for virtually everything from pre-vis, post-vis, and pitch-vis to final production for film, TV, commercials, animation and visual effects.
Crytek's new Film Engine uses motion capture, camera tracking, digital camera and lighting technologies into an end-to-end filmmaking software suite. Film Engine's Creative Director, Jean-Colas Prunier is a visual effects veteran, having worked on movies like Avatar, Guardians of the Galaxy, The Lord of the Rings, and Life of Pi, met Crytek CEO Cevat Yerli in 2014. The two kept in touch, and began working together to create a better solution that solved many filmmakers' problems.
Activision may unveil this year's Call of Duty game on May 3, according to a leaked in-house advertisement scheme from an unspecified games retailer.
Call of Duty 2016 could be unveiled by next Tuesday on May 3, if a recently leaked retailer advertisement scheme can be believed. The document was spotted by renowned games journalist Jim Sterling, who posted the news on his Twitter feed, but we're still not sure which retailer it belongs to.
Rumors say that the new game will be Call of Duty: Ghosts 2, and will be set in the distant future as well as feature space combat. Official details on the next Call of Duty are scarce, but we do know that Infinity Ward will be developing the game. Infinity Ward will also outsource Call of Duty 2016 to the 3D artists responsible for RYSE: Son of Rome.
The newest expansion for The Elder Scrolls Online, called Dark Brotherhood, has been announced and will be arriving May 31st on the PC before being released on the Xbox One and PlayStation 4 on June 14th.
This expansion will return to he Gold Coast, which was last seen in The Elder Scrolls IV: Oblivion in 2006. In the new expansion you'll be able join the Dark Brotherhood and "Become the deadliest assassin with a new and exclusive passive skill-line, defend the Brotherhood against a mysterious foe in hours of new story content, prove your skill for homicide in new repeatable assassination quests, and more," or so says the description. It sounds as if there should be a fair amount of story content for those that have wanted more than just bare quests as an excuse to play with friends. It's a return to form, more than that, it's a further exploration of deep narrative that surrounded one of the best and most interesting organizations in the games lore.
The base game itself is getting a sizable patch to coincide with Dark Brotherhood that is going to remove the Veteran Ranks and the addition of poison making, among all sorts of other gameplay and combat balances that have been made.
The next expansion will be free for those that have an ESO Plus membership, which costs $15/month, but it can be purchased separately for 2,000 Crowns, the in-game currency, which costs around $12. You can buy packs of 750 crowns for $8, 1,500 crowns for $25.
Assassin's Creed creative director Patrice Desilets has won back the rights of the mysterious dark alternate history game Amsterdam: 1666 from Ubisoft.
The beef between Patrice Desilets and Ubisoft surrounding the once-cancelled Amsterdam: 1666 game has officially been squashed, and Desilets now owns creative and business control over the IP. Amsterdam: 1666 was to be Desilets' next AAA game at THQ Montreal, but the company eventually fell apart, and Ubisoft scooped up the project and the dev team. Shortly after acquiring the game, however, Ubisoft cancelled the project and fired Desilets. This kicked off a fierce legal battle between the Assassin's Creed creative director and Ubisoft, but the publisher has finally relinquished its control to deliver 1666: Amsterdam back in Desilets' hands.
Although we know next to nothing about the game, Desilets showed off a bit of artwork that speaks volumes. The teaser is quite eye-catching, and portrays a dark, macabre alternate-history universe that conjures up Middle Age vampires, demons, and other harrowing ghastly creatures. Considering Desilets was directly responsible for making Assassin's Creed into a AAA juggernaut, we could see 1666: Amsterdam become a smashing success. I for one can't stop looking at the imagery...it's quite hypnotic and mesmerizing.
CD Projekt RED is making dramatic changes to its in-house games development software to ensure Cyberpunk 2077 lives up to the staggering hype.
In order to make Cyberpunk 2077 "bigger, better and more revolutionary" than The Witcher 3, CD Projekt RED laying the foundations with a new suite of powerful dev tools. The studio is using hard-earned feedback gleaned from Witcher 3 programmers and developers to help streamline Cyberpunk 2077's development. These enhancements include a brand new visual effects editor, along with a suite of other optimized features and most likely a new, heavily customized game engine.
"The most important thing that's happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher . As cliche as it sounds it was a big learning experience," CDPR visual effect artist Jose Teixeira told iDigitalTimes. "The programmers are updating our software quite drastically."
Epic games has revealed today that there is definitely going to be a retail release of their free-to-play MOBA hybrid and that they're going to sell a premium, or Essentials, version on the PlayStation 4 version that should add some starting value to those wishing to hit the ground running.
The game itself is completely free-to-play, aside from the in-game currency that can be used to purchase skins, rep boosts and XP boosts. The Paragon Essentials Edition will cost $60 on launch and include what Epic Games is saying is a total of $160 of value. You'll have 6000 Paragon coins, five hero master challenges that will unlock challenger skins and XP boosts. And as an added bonus, if you pre-order this Essentials edition, then you'll receive an extra 1000 Paragon coins thrown in for good measure. Alongside the in-game currency, you'll get five skins, one of which is a launch-exclusive, five rep boosts and a rep speed boost.
You'll be able to find that new paid edition inside the PlayStation store starting on June 7th with a full release of the game slated for sometime later in 2016 on the PS4 and PC. MOBA's and any game with its own economy tend to have micro-transactions of these tyeps that might at first feel like a pay-to-win situation. Epic has been adamant that you can play, win and achieve all in-game items without paying anything, however.
A very interesting revelation has appeared as thanks to the ESRB. Driveclub VR has officially been rated by the US's game rating organization, which means that it's that much closer to launch. Theoretically.
The ESRB is generally very good about not releasing information, the rating or the synopsis and explanation of their rating, until very close to the actual release date. They generally follow NDA's or are careful about leaks. Thus, Driveclub VR could very well be ready for download very soon, and certainly a launch game for the PS VR.
Evolution Studios, who has since had their doors shuttered, had teased off a 360-degree video of Driveclub that was a precursor to the official game that's being reported here. Despite the closure of the studio, Sony is still committed to supporting the game and even adding new content and experiences. Driving games are perfect for VR, and this might be enough to lead more players back to the game.