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The Electronic Sports League (ESL) wants to crack down on the use of recreational and performance-enhancing drugs (PEDs) used by its competitors. Many of you balked at the idea, especially when marijuana is on the list of banned substances, though the ESL has a long-term goal in mind: legitimize eSports worldwide.
"The popularity and visibility of eSports has grown exponentially in recent years, but this combined with the increasing size of prize pools has also made the temptation of rule-breaking even greater," the ESL previously wrote. "ESL has an ongoing commitment to safeguarding both the integrity of our competitions and that of eSports as a whole."
It looks like ESL is most concerned about the use of Adderall and similar drugs that can be used to help enhance gameplay. ESL will work with the German Nationale Anti-Doping Agency (NADA) and the World Anti-Doping Agency (WADA) - which oversees anti-doping coordination and promoting anti-doping measures. WADA, of course, is best known for its role in athletic sports - but with a growing global image and prize money on the line - eSports wants to follow suit.
In a bid to win over eSports enthusiasts and those looking to transfer into this scene, Blizzard has recently announced the addition of automated tournaments within its gaming client.
Complete with an easy-to-access tournaments button in the main menu, the two tournament formats on offer in this beta testing period will be 3-round tournaments in single elimination and 6-round tournaments in a group stage to single elimination bracket.
This is a great way in order for Blizzard to push more players towards the eSports scene, alongside giving competitive players a viable way to hone their skills on a regular basis. However, small tournament organizers who are looking to learn some tips and tricks in order to move onto bigger and better things may find this addition an issue as it basically kills their target audience.
The Duke Nukem franchise hasn't been in a good spot for quite a while now, with 3D Realms, Gearbox Software and Interceptor Entertainment "voluntarily ended all litigation between them".
It has all been quite messy, with the announcement of Duke Nukem Mass Destruction back in February 2014, which was an isometric view shooter for the PS4 and PC. 3D Realms had bought in Interceptor to develop the game, but after the teaser site for the game opened up, Gearbox sued them. Gearbox wanted full rights and control over any Duke Nukem game, with 3D Realms then countersuing, stating that it had the rights to develop Duke Nukem games, saying that the Duke Nukem trademark was its property.
Interceptor acquired 3D Realms the next month, in March 2014, with Interceptor's Mike Nielsen placed into the CEO chair. Nielsen has said "When Interceptor acquired a license to develop Duke Nukem Mass Destruction [or Duke Nukem Survivor, its working title] from 3D Realms, we did so in good faith and were not aware of any conflict. We never intended to cause any harm to Gearbox or Duke, which is why we immediately ceased development after Gearbox reached out. To secure the future of Duke, 3D Realms has agreed with Gearbox that a single home serves the IP best".
Two in five gamers have upwards of "$200 unclaimed" by holding on to unused games, according to a study commissioned by GameStop. The survey found 92 percent of those surveyed reported having at least one video game disc "her or she no longer plays."
"One-third of those surveyed (33 percent) said they have between five and nine unused games lying around the house, while 38 percent said they have as many as 10 to 20 unused games," the report reads.
Retailers such as GameStop want players to turn in their games for in-store credit or cash, though 28 percent just haven't bothered to get around to it - while 27 percent only bother trading in game titles when they are low on cash.
Fallout Shelter was recently made available for Google Android, after massive support for Apple iOS, and Bethesda recently let us know just how popular the free mobile game is.
So far, more than 85.3 million vaults have been created, with 29 million hours played over 1 billion sessions . Keep in mind, however, these are just the iOS figures, so the gameplay statistics will only keep rising higher in the future.
Bethesda hasn't released download rates for Android or iOS, and advertising revenue hasn't been disclosed, though a third-party estimates the figure north of $5 million in just two weeks.
Gearing up for the upcoming launch of Metal Gear Solid V: The Phantom Pain, PlayStation Japan has launched a 2-minute "A history of METAL GEAR and PlayStation" video:
Since Metal Gear Solid was made available for the original PlayStation, there has been a Metal Gear Solid game available for each PlayStation home and mobile platform.
Metal Gear Solid V: The Phantom Pain is scheduled for launch on September 1, and will be available for the Sony PlayStation 3, PlayStation 4, Microsoft Xbox 360, Xbox One, and PC. Metal Gear Online will not launch until October 6 for console gamers and next January for PC gamers.
The hotly anticipated Call of Duty: Black Ops 3 multiplayer beta is now live on PlayStation 4, and thousands of gamers are fragging it up as I type, but more than a few gamers have been left out in the cold thanks to a system glitch that prevents installation of the beta files. Luckily there's a simple fix.
Gamers affected by the glitch have taken to Reddit and GameFAQS looking for answers, explaining that they are able to redeem the beta code and start downloading the 12GB beta, but the download interrupts at 90-95% with an "cannot install" error message.
The fix is simple: all you need to do is update your PlayStation 4's firmware to version 2.57 and the beta should install and startup just fine. Apparently the installation error pops up on PS4's running v2.55 due to compatibility issues, and neither Sony or Treyarch have Tweeted any mentions of the glitch or how to fix it. Considering a good portion of these gamers pre-ordered Black Ops 3 to get into the beta it would behoove the devs to get the word out as quick as possible.
The gaming market seems to be quite healthy, and there are a lot of potential customers that game developers and hardware manufacturers can aim to reach. There are a reported 1.8 billion gamers worldwide, with 48 percent women gamers, and the average age of players at 35 years old, according to numbers presented at the Intel Developer Forum (IDF).
In every US household, there is an average of two gamers, and four out of five US households have at least one device used to play video games.
Analysts have taken a close look at PC, console, and mobile gaming, as studios and hardware designers look for new business opportunities. A whopping $34 billion was spent on PC games in 2014 alone - and the industry seems to be growing.
Ubisoft today announced that Rainbow Six Siege has been pushed back from its initial October release to December 1, 2015 across all platforms and regions.
"This wasn't an easy decision, but based on the feedback we've received, and based on our own internal tests, we felt there are adjustments and improvements we can make, including improving the co-op experience across all game modes, weapon and gadget balancing, as well as menu and interface navigation," the studio said in an official blogpost. "We're taking a little more time to make these changes, and we think it's the right call."
With the original release date in October, the devs would have less than a month to digest and implement feedback from testers. Simply said that's just not enough time to optimize a game, especially a tactical multiplayer shooter with dynamic elements and modes. Most games in the genre get more than two testing phases--the alpha runs, the closed beta that usually unlocks with pre-orders, and of course the final open beta where the devs apply what they've learned.
Microsoft is excited about the idea of cross-platform gaming between the PC and Xbox One, backward compatibility, and other features unavailable to the Sony PlayStation 4.
"For a long time we've had PC gamers and console gamers who weren't really able to play together," said Kudo Tsunoda, Xbox executive, in a statement to GameIndustry International. "That's why cross-play is still such a powerful idea. You should be able to play what you love, and play together, regardless of what device you're playing on. It's about connecting people."
The PS4 has steadily outsold the Xbox One, but Microsoft hopes the recent launch of Windows 10 - and backward compatibility among other upgrades - will help entice gamers. It's far too early to tell if these recent changes will help boost Xbox One unit sales, but it looks like Microsoft is quite optimistic about the future.