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Nintendo is bringing back the old-school 1985 Nintendo Entertainment System in a new smaller NES Mini form factor with original games built-in, but there's more to the system that you need to know.
We already know that the Nintendo Entertainment System: NES Classic Edition (dubbed the NES Mini) costs $59.99, comes with 30 games baked-in, hooks up to HDTVs via HDMI, and launches on November 11. But most gamers might not realize that the NES Mini features no online capabilities, meaning it can't download new NES games via Nintendo's eShop.
This means the NES Mini's games library will remain static and a ton of classic titles won't be supported. Considering the NES has some 713 games in its library across North America and Europe, this leaves out a huge amount of games. This also means we can't connect the NES Mini to our Nintendo Accounts. Nintendo likely won't be making small tiny SD-card sized cartridges for extra NES Mini games--that'd be quite awesome.
GeForce owners can now take pro-grade 2D, 360° and Virtual Reality 360° screenshots, courtesy of NVIDIA's Ansel technology. All you need to get going is a 600 series card or newer, the latest drivers, and a copy of Mirror's Edge: Catalyst, the first game to support it.
Just hit Alt-F2 in-game to access Ansel, at which point you can capture freecam screens, change the field of view and rotation, throw in filters, adjust contrast and brightness, and more; if you use Android and Cardboard, you can download the NVIDIA VR Viewer to check out or upload your handiwork in 3D; lastly, head this way if you're a VR user for instructions on getting started with that.
Sony has launched a new video series aimed at answering the age-old question gamers have had for years: what do you actually do in No Man's Sky?
No Man's Sky has four pillars of gameplay: explore, trade, fight and survive. The latest video highlights the first--and arguably most majestic and interesting aspect of the game--exploration. Remember that No Man's Sky has a near-infinite universe made up of "18 quintillion planets to be explored across billions of miles of space," ensuring that every single planet is completely different than the last one. Hello Games has wasted no opportunities in demoing the insurmountably massive space-sim on numerous occasions, and the sixteen-man studio is now underlining those experiences in preparation for the game's launch next month.
We've also done our part to explain what No Man's Sky has to offer in our massive list of everything players can do in the game. Essentially No Man's Sky is a game where your only real objective is to travel to the center of the universe, exploring millions of planets and unfolding your experiences as you play. The planets are the main selling point; everything from the bizarre plant-life and strange alien creatures are procedurally generated, offering "limitless variety" from an exploration standpoint.
Massive Entertainment pulled the servers for The Division for around 30 minutes today, so that they could push through an update that will have some big changes for PvP gameplay.
Massive took the servers for The Division offline for two large changes, with the first seeing an increase to weapon damage in PvP. Players will now push out around 20% more weapon damage against other players in the Dark Zone. It doesn't affect skill damage, with it only applying to raw weapon damage.
The second update will see characters not automatically being killed when they exit the Dragon's Nest map area, which should have gamers happy.
We shouldn't be surprised to learn that there's a Chinese clone of Pokemon GO out already, with City Spirit Go already riding up the Chinese free iOS App Store charts.
Tech in Asia is reporting that City Spirit Go doesn't copy Pokemon GO's alluring augmented reality side of things, but it includes the rest of its magic. The location-based gameplay is included, but the AR map has been replaced with a cartoon-like map.
Monsters roam around, so you'll need to catch them - just like catching the Pokemon in Pokemon GO. City Spirit Go was actually released all the way back on March 24, just as Pokemon GO went into beta.
Now, you and I already know that our Lord and Savior Gabe Newell is what makes the sun rise and set every day... but what about all of the other people in the world? Well, Tim Sweeney knows it, too.
The Epic Games co-founder said during an interview with GameSpot recently on the topic of Oculus and its closed ecosystem that "Gabe Newell is the smartest person in the PC industry because he fundamentally realizes it. These gamers are smart; they know what's happening. When companies do this sort of thing, it pisses them off. Everybody wants to have control over the computer. They want to have complete freedom to install anything from any source. They don't want any company's product forcing them to do things against their will".
Sweeney chatted with GameSpot about Oculus and its closed ecosystem, which is where Gabe was injected into the conversation. Considering Gabe runs Valve, which owns Steam and even the Vive headset - as well as countless money makers like the Half-Life, Counter-Strike, DOTA2, and other franchises - his words have weight.
Sony has just confirmed it won't be holding a press conference at the upcoming European Gamescom tradeshow in Cologne, Germany, nixing any possibility of an official unveiling of its new 4K-ready PlayStation 4 Neo console.
Neither Microsoft nor Sony will be holding press conferences at Gamescom, but both gaming giants will attend to demo various games via booth venues, with Sony bringing its PlayStation VR in tow. While Microsoft announced their own abstinence from the show, Sony's no-show was confirmed by French site Jeux Video Live . "There will be no PlayStation conference at GamesCom," a Sony France rep told the website.
Analysts believe that Sony's PlayStation 4K console will be formally announced at Japan's annual Tokyo Game Show from September 19 - 20. Macquarie Securities analyst Damian Thong says we should expect more PS4 Neo news and a brand new PS4 Slim model at TGS 2016. These projections fit into Sony's typical presence at TGS--last year the company launched a salvo of announcements during the Tokyo-based show, and Sony is a confirmed exhibitor at the event.
Valve has officially responded to the CS:GO gambling and lottery-fixing controversy that's embroiled the PC gaming world.
I'm sure most of you have already heard about the CS:GO Lotto scandal, and how popular YouTuber's TmarTn and ProSyndicate have been caught promoting and encouraging gamers to throw money into the skin-gambling site while secretly owning it. The CS:GO skin trade is an incredibly lucrative industry, allowing everyday gamers to bet in-game weapon skins worth real money against other betters across the world. Now Valve has broken its long silence on the matter to deliver an official statement.
Valve begins by explaining how these lottery sites work, and explaining how they're not directly involved in the in-game economies. Valve goes on to note that the specific way that these sites use Steam's OpenID API to "run a gambling business isn't allowed by our API nor our user agreements." The Steam operators then promise to start shutting down these seedy gambling rings and "start sending notices to these sites requesting they cease operations through Steam" and also promise to "pursue the matter as necessary."
A Battlefield German community manager has indicated via livestream that the Battlefield 1 open beta will be launching shortly after Gamescom, which takes place the weekend of August 17-21. The beta date has been of significant curiosity given the closed nature of the currently ongoing alpha, so fans are no doubt relieved to have a better idea of when it begins.
It's also said that those signed up to Battlefield Insider will be able to play three days earlier than everyone else, so make sure to get on that if you're dying to get your hands-on it.
Lastly, Rush mode was strongly believed to be in the game following a file dump from the alpha, but now it's confirmed.
AMD and developer Firaxis are partnering again, this time to bring sweet graphics technology by way of DirectX 12 to Civilization VI. Not only will the game benefit from the low-level API and the added efficiency it brings, it will also enjoy asynchronous compute and explicit multi-adapter support.
Async compute is a DirectX 12 technique that allows parallel execution of compute and graphics tasks, drastically improving workload efficiency and thus, performance (as seen recently with Doom). The added boost should mean those late-turns shouldn't slow you down a bit. For now anyway, it's only really supported by Graphics Core Next (GCN) and Polaris GPUs; while NVIDIA says it is capable of supporting it, it's not fully enabled by its drivers yet, and user reports as is indicate overall inferior results.
Civ VI players can also look forward to explicit multi-adapter functionality, meaning if you run multiple GPUs, you benefit from official Microsoft support, which may result in more stable and powerful implementations. Explicit multi-adapter support also means you can use AMD and NVIDIA cards together.