TweakTown NewsRefine News by Category:
We've been all over the poor performance of Asssassin's Creed: Unity, but while most would lay the blame with its developer, the developer is blaming AMD. An Ubisoft PR manager has blamed AMD-based GPU and CPU configurations for some reason, even though I'm running Intel and NVIDIA and experiencing mass performance issues.
The Ubisoft PR rep said: "We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations. This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft are continuing to work together closely to resolve the issue, and will provide more information as soon as it is available".
AMD has fired back in a way, and we will have our talk with AMD up in a few days, but the company talked with WCCFTech, where they said: "The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place. On the other hand, consoles have to-the-metal access and almost non-existent API Overhead but significantly underpowered hardware which is not able to cope with the stress of the multitude of polygons. Simply put, its a very very bad port for the PC Platform and an unoptimized (some would even go as far as saying, unfinished) title on the consoles".
While the dust is only just flying into the air, and hopefully won't be settling any time soon on the Assassin's Creed situation, the creator of the game has formed his own game studio based in Montreal.
Patrice Desilets took to Twitter to announce Panache Studio, his new Montreal-based studio, showing off a new website featuring moose-related motifs. There's absolutely no other information available, but Desilets is honored with creating one of Ubisoft's most successful franchises, being fired from the company last year. It seems it was for the best, as now Ubisoft is finding itself in quite a pickle right now with Assassin's Creed: Unity, which even on high-end builds like what we rock here at TweakTown, runs like utter crap.
But the weird thing is, it's not just the PC version - it's the static hardware in the Xbox One and PlayStation 4 that are also seeing poor performance.
Ubisoft is working on performance problems related to PC gamers of Assassin's Creed Unity, which affects a small number of users. The gaming problem is related to AMD CPU and GPU configurations, with some Steam users saying poor frame rates, audio problems, and occasional freezing and crashing taking place.
"We are aware that the graphics performance of Assassin's Creed Unity on PC may be adversely affected by certain AMD CPU and GPU configurations," Ubisoft said in a statement. "This should not affect the vast majority of PC players, but rest assured that AMD and Ubisoft ware continuing to work together to closely resolve the issue, and will provide more information as soon as it is available."
Meanwhile, console versions of the game are struggling to maintain frame rates, as Microsoft Xbox One and Sony PlayStation 4 gamers also have complained.
This holiday season the PlayStation 4 and Xbox One, two of the most powerful consoles in gaming history, will compete for gamers' attention. Microsoft has been trailing in sales throughout the last year-according to BetaNews, 3.3 million PlayStation 4s have shipped in the last quarter , whereas Microsoft has only shipped 2.4 million combined Xbox 360 and One units. This holiday season, both console giants will offer bundles in an attempt to climb to the top of the hill. Here are some of the upcoming holiday deals for the PlayStation 4 and Xbox One.
Black Friday Comes Early
While both consoles will be offering great bundles this holiday, Microsoft isn't wasting any time offering a discount on their console. IDigitalTimes reports that Microsoft is offering a $50 discount on the Xbox One from now until Jan. 3. This price drop effects all Xbox One bundles as well, meaning that you can already pick up an Xbox One bundle for between $349 and $449.
Sony hasn't reacted to this price cut yet with its own console price cut, though it is possible that something may be announced in the next few weeks. With their console outselling the Xbox One worldwide, it seems unlikely that Sony will decrease the base cost of the PS4 this year.
While the base PlayStation 4 probably won't see a price drop any time soon, Sony and video game retailers are offering some incredible bundles this year. For example, Walmart is offering a PlayStation 4 Mega Console Bundle with a camera, controller, and choice of game for $509. The bundle represents a large discount on the various peripherals and games that a serious gamer would be buying in the next year.
Sony's "Destiny" bundle is being sold by several retailers and includes a copy of the best selling title "Destiny" as well as a special edition Glacier White PlayStation 4 console and controller. The irony of this bundle is that Bungie,the developers of "Destiny" are also the developers of the legendary Xbox exclusive "Halo," and while there is a similar Xbox One bundle on the market, it is very likely Sony bundle sales will conquer Xbox One bundle sales this holiday season.
Last night, I played a couple of hours of the just-released Assassin's Creed: Unity, and was absolutely disgusted at the performance of the game, even on my powerful PC.
I'm running a Core i7-4930K, 16GB of Corsair 2400MHz DDR3 RAM, SSDs galore from SanDisk, and two NVIDIA GeForce GTX 980s in SLI - yes, GTX 980s, two of them. All of this is sprinkled over the awesome ASUS ROG Swift PG278Q monitor, which has a native resolution of 2560x1440 and 144Hz refresh rate. I went into the game at 1440p, at its highest possible settings (with anti-aliasing disabled) and was getting an abysmal frame rate.
Quitting out of it, it crashed - and then I couldn't get back into it. Disabling SLI and rebooting, it still didn't work - so I downloaded and installed the new GeForce 344.65 Game Ready drivers, which helped. Back into the game, I reduced the resolution all the way down to 1280x720 and medium detail, which provided around 40-45FPS... which is way, way under what I should be getting. I quit out, jumped into Alien: Isolation which is running at 2560x1440 with everything cranked (again, sans AA) and I was getting 100FPS+. Battlefield 4? Same thing.
Senior Producer on the game, Vincent Pontbriand even said that the studio was "Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel". Now, see that CPU bound commment there - look at the screenshot from the game above (taken on my PC) and tell me how those copy/pasted NPCs would take up precious CPU resources.
We knew it was coming, but Avalanche Studios has confirmed it: Just Cause 3 is coming. JC3 will be released next year, for current-generation consoles and PC.
Xbox One and PS4 users will be over the moon, but Xbox 360 and PS3 users? Not so much. Just Cause 3 will throw gamers into the fictional Mediterranean islands, which are ruled by a dictator. We did hear about microtransactions for Just Cause 3, but the developer has ruled them out, as well as a free-to-play model.
The leaked screenshots? Don't worry about those, according to the co-founder and Chief Creative Officer of Avalanche, Christofer Sundberg. He said: "Those leaked screenshots were taken from an ancient version of Just Cause 3. Like most games, this one went through an exploratory phase where we looked at different control schemes, different technologies, different business models. Those leaked screenshots show aspects of that process, and in no way reflect the game we are making today".
Telltale Games is teasing more of its Game of Thrones series, confirming that it is coming to the Xbox One and PS4. We knew it was coming to the Xbox 360, PS3, PC, Mac and iOS - but now the current-gen consoles get some A Song of Ice and Fire love.
Where does the Game of Thrones game take off? It starts at close to the end of season three of the HBO smash hit TV series, and will end right on the bar of the start of season five. The game world is created from the Game of Thrones series, instead of the books written by George RR Martin. The story will focus on House Forrester, where throughout the season, gamers will play five members of House Forrester, either direct family, or servants of the House.
Telltale teases: "Playing as five characters not only reflects the epic scope of Game of Thrones, but is also something that the player needs to be mindful of. This is because the actions of one character can ripple out to affect the rest of House Forrester. Multiply the actions of one character by five, and you're truly playing the Game of Thrones ... where you win, or you die".
Call of Duty: Advanced Warfare has been around for not even a week, but Sledgehammer Games is already patching it up following player feedback since it launched. The first patch will fix various issues, as well as a few changes to gameplay.
The patch will fix those Prestige resetting issues, change the placement of the in-game chat, fix speed reloading, and it should also add in some connection optimizations - which should fix the game-breaking lag that many gamers have been complaining about. The developer will also be baking in some changes to the challenges required to unlock camos for weapons, and allow users to unlock eSports options in private matches.
Activision is also finally talking about dedicated servers for the game, with the company saying: "Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day".
Just how many copies of Call of Duty: Advanced Warfare has Activision sold? LOTS. It has sold so well, that its first week of sales has stripped the combined first week of sales of Titanfall, Destiny, and Wolfenstein... combined.
The new COD is also outselling its predecessor, Call of Duty: Ghosts, but that shouldn't be surprising. What is surprising, is that the new Call of Duty is outselling two of the biggest games in its first week: Titanfall and Destiny - both of which had truly massive marketing campaigns behind them.
Far Cry 4's Creative Director, Alex Hutchinson, is making headlines again today - but not for the argument that resolution is "certainly not something" he cares about in a game, but that there will not be a sequel to the surprise-hit Far Cry 3: Blood Dragon.
The announcement happened during the IGN Pubcast, where Hutchinson said: "The cool thing about Blood Dragon was that it was a surprise. It was a great use of the Far Cry 3 base, and had an awesome soundtrack. So the answer is no, you won't be getting another one of those. Hopefully we can come up with something that surprises you as much as the original Blood Dragon".
He did add that the company will get pounded about it, where he added: "And if we did make one, I'd probably get told on Twitter 'are we going to get a Blood Dragon every year? You're just in a factory churning things out'".