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France is pissed off with Assassin's Creed: Unity and Ubisoft

It looks like myself, and countless other gamers aren't the only ones pissed off with Ubisoft right now, with a former Minister and Presidential Candidate in France, Jean-Luc Mélenchon, denouncing Assassin's Creed: Unity as "propaganda" that favors the "favors the narrative of France's ruling elite over the revolutionaries" reports Polygon.

 

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Mélenchon spoke on French radio, with the Daily Telegraph translating him, where he said: "[Unity] presents an image of hatred of the Revolution, hatred of the people, hatred of the republic which is rampant in the far-right milieu". He added a description of Marie-Antoinette as "that cretin, who is celebrated as a poor little rich girl" in AC:U.

 

He also said: "The man who was our liberator at a certain moment of the Revolution, because the Revolution lasted a long time, Robespierre, is presented as a monster. It is propaganda against the people, the people who are [portrayed as] barbarians, bloodthirsty savages. In 1789 there were the poor aristocrats, and they are presented as fine upstanding people".

Far Cry 4 day-one update adds SLI support, fixes multi-monitor setups

Far Cry 4 has launched in the last 24 hours, with Ubisoft already patching up the first-person shooter on the PC to version 1.2. The patch includes some things that should've made the launch version, such as support for NVIDIA's SLI technology. The day one patch on the PS4 brings it up to version 1.01, and a 600MB download for PlayStation owners. The PC version on the other hand, had two patches to bring it up to version 1.2.

 

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What I don't understand is, Ubisoft worked closely with NVIDIA on Far Cry 4 (and Assassin's Creed: Unity) but SLI support was missing from the game as it says right there in the patch notes that the patch "added SLI support". For one of the biggest releases of the year, and a game NVIDIA had invested heavily into, one would think SLI testing would've been done very early on and baked into earlier code of the game - not having to provide SLI support after the game was released.

 

The patch notes are quite lengthy, but we have them listed below (or in the for you:

 

Far Cry 4 v1.1.0

 

  • Fixed crash in IGE.
  • Fixed an issue with incorrect characters in map naming.
  • Fixed screen tearing when performing a handgun takedown.
  • Fixed various controls issues
  • Fixed various Graphic issues
  • Fixed various IGE issues
  • Fixed various localization issues
  • Fixed various Multi-GPU issues
  • Fixed various Multi-Monitor issues
  • Fixed various multiplayer issues
  • Fixed various sound issues
  • Fixed various UI issues
  • Fixed various Uplay Actions issues
  • Fixed various Uplay Rewards issues
  • Saved maps from IGE and Downloaded now can be opened in the Editor from in-game.
  • Skills, Crafting and Progress Menu now cannot be accessed in Arena.
  • The game now boot if the game folder name contains Cyrillic characters.
  • The game now boot on Korean localization.

 

Far Cry 4 v1.2.0

 

  • Added ability to change FOV scaling.
  • Added NVIDIA GeForce Experience support.
  • Fixed various controls issues
  • Fixed various Graphic issues
  • Fixed various IGE issues
  • Fixed various Multi-GPU issues
  • Fixed various Multi-Monitor issues
  • Fixed various UI issues
  • Playing a map from Map Browser two times now don't trigger an Error.
  • Skills, Crafting and Progress Menu now cannot be accessed while playing a created map.

Just Cause 3 will not include multiplayer when it launches next year

Avalanche Studios will be launching Just Cause 3 next year, but the developer has announced that it will be shipping without its multiplayer component. This doesn't mean Just Cause 3 won't ever have multiplayer, but it will simply be shipping without the multiplayer component.

 

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Co-founder and Chief Creative Officer of Avalanche Studios, Christofer Sundberg said: "Maybe sometime down the line, we'll take Rico into the modern world of multiplaying". Most Just Cause 2 fans will remember multiplayer in the game, but it was an unofficial mod developed by fans, which was sanctioned by its publisher, Square Enix, as Just Cause 2: Multiplayer Mod.

 

Sundberg added: "We don't expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience".

Ubisoft says it would delay Assassin's Creed 'if it's not good enough'

Ubisoft has had a hard week, with the troubled launch of Assassin's Creed: Unity causing some serious headaches, but now Ubisoft North American President, Laurent Detoc, has sat down with IGN to have a chat, with some interesting things being said. The thing is, this chat happened nearly a year ago, so don't be fooled that this was a recent chat.

 

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Detoc told IGN that the company would break its annualized schedule for Assassin's Creed "if it's not good enough". Detoc continued: "If we think we've ended up with a 70 percent Assassin's Creed game, we're not going to ship it. That damages the brand. I'm not going to give you the names of products, because you know them as well as I do, but if you start to make games at 70 percent, even with a big brand, eventually people are going to change their mind about that brand. They won't want it anymore. That's what saves the recurrence. There are 30 million people or so who have been playing Grand Theft Auto. Last year, to pick a round number, we had about 10 million people playing Assassin's Creed. When we come up with an Assassin's Creed the next year, there's another 10 million brand new people who might be interested in the new setting, because of the new history, or the new naval battles and the pirates. It's a variation on gameplay from even last year".

 

"You bring something fresh, but you have to bring quality too," he added. "There's a lot of people who can play your game. We have fans who come back to the franchise and we're very thankful for them, because we think we're giving them a good game to play, and they give back to us when they buy it. But there's a lot more people out there who we can sell games to. I like to think that we don't delay everything. It's the reason for the delay that really matters. It's a lot easier to predict the release of an Assassin's Creed, because we understand what it takes. It's a lot easier to predict a franchise that has more recurrence, for sure, than a new IP".

Continue reading 'Ubisoft says it would delay Assassin's Creed 'if it's not good enough'' (full post)

Robotoki's Human Element drops F2P, still aiming for November 2015

Human Element, if you haven't heard about it yet, is developed by fresh LA-based studio Robotoki. Robert Bowling, the ex Creative Strategist of Call of Duty, and the Lead of Infinity Ward, formed the studio in 2012 - but have only just announced that they have now abandoned the free-to-play design of Human Element, which will now launch as a premium product in November next year.

 

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With Robotoki dropping the free-to-play side of Human Element, it has agreed to end its agreement with Nexon, a free-to-play giant, laying off a portion of its staff. Bowling said in a statement with Gamasutra: "As the game evolved we realized that the elements that make Human Element the most fun would be hindered by keeping it a free-to-play experience. Therefore, we made the decision to switch to a premium experience for our players; which also meant that working with the premier publisher in free-to-play was no longer the best partnership fit for the game we were creating".

 

A Nexon America rep chimed in, saying: "Nexon and Robotoki have come to a mutual decision to end their publishing agreement for the game Human Element. As development of the project progressed the direction of the game naturally evolved, and it no longer aligns with the Nexon portfolio".

A month from release, Elite: Dangerous drops its offline mode promise

Elite: Dangerous floats into orbit on December 16, with Fronter Developments only just announcing today that they are dropping the promised offline mode, something they promised with its Kickstarter all the way back in December 2012.

 

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CEO of Fronter Developments, David Braben, explains: "A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering". Elite: Dangerous' offline mode would've allowed gamers to play the game, without needing to be connected to the server, and the game's persistent online universe.

 

Some backers aren't happy with the news, taking to the forums to show their displeasure. Executive Producer on the game, Michael Brookes, siad that "the galaxy mechanics" that the game uses are all on Elite: Dangerous' online servers, and that "The data set and processes are huge and not something that would translate offline without considerable compromise to the vision".

Halo fan? There'll be a $600 replica of the Plasma Rifle next year

This time next year you could be the owner of one of TriForce's amazing looking Plasma Rifle replicas, the infamous Alien weapon from Microsoft's Halo series.

 

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The company is taking pre-orders on two versions: "Brute red" and the standard purple/blue version. The normal version will set you back $600 total, with a $150 deposit, while the red version costs $650 total, with a deposit of $162.50. Both of the guns are full-sized replicas, measuring in at 24.5 inches long, 14 inches tall, and around 15-20 pounds.

 

TriForce will be making 500 copies of the standard edition, while 150 copies of the Brute red edition will be made.

Metal Gear Solid 5: Ground Zeroes will be locked at 60fps on PC

Kojima Productions confirmed the upcoming PC version of Metal Gear Solid 5: Ground Zeroes will be locked at 60 frames per second, indicating it's not just console games with FPS caps. The game will support keyboard and mouse inputs, along with the UI displaying Xbox controller inputs, Kojima noted.

 

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Kojima didn't share minimum or recommended PC requirements for the game yet, but 4K display resolution will be supported. The PC version of the game will be released on December 18, just in time for Christmas.

 

Ground Zeroes is already available on the Sony PlayStation 3, PS4, Microsoft Xbox 360, and Xbox One.

Ubisoft stops modders from making PvP multiplayer maps in Far Cry 4

Ubisoft has come out with some great content for us to write about all year, limiting its games like The Division to 30FPS, saying that "resolution doesn't matter", telling everyone to turn their Internet off to get better frame rates in the obviously still broken Assassin's Creed: Unity, and now we're here at Far Cry 4.

 

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What has Ubisoft done now you ask? The studio has cut the ability for gamers to make maps for the competitive multiplayer in Far Cry 4, with the option of creating maps for Assault, Hunt, Outpost and Extraction still there, just not the player-vs-player multiplayer maps. Ubisoft Montreal's Creative Director, who believes Alex "Resolution Doesn't Matter" Hutchinson offered the following explanation for why Ubisoft didn't provide it with this year's Far Cry adventure, he said that Ubisoft "always squeeze in as much as we can, but we're always prioritizing".

 

Hutchinson added that the team are "going to keep supporting the game so hopefully we can get it done post release. No promises but we will try". I'm sure it'll arrive soon, but they'll probably slug you $20 for it or something.

Ubisoft: 'disconnect your Internet' to fix Assassin's Creed: Unity

I'm sure that by now, most gamers have heard about the colossal mess Ubisoft has found itself in with the launch of Assassin's Creed: Unity, something we've been all over - and not just for the last week like most, but for most of the year.

 

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Well, now the company has taken to their forums, providing angry gamers with multiple ways to the slew of issues on AC:U for all platforms. One of the fixes for the "frame rate issues" as Ubisoft puts it, is to "in the meantime", Ubisoft suggests "that you disconnect from your internet connection (wifi or network cable).It could potentially improve frame rate".

 

There are many other issues, with one of the bigger ones being "graphical and collision issues" having Ubisoft say they're "WORKING ON IT" according to their forum post. It was only two days ago that Ubisoft was laying blame on AMD for AC:U's various issues, so let's see where we go from here and how long it takes a AAA developer to fix a AAA game that had tens of millions of dollars poured into it, yet launched like this - just sayin'.

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