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Can you believe that the Kickstarter campaign for Star Citizen kicked off three years ago, and part of that anniversary event sees developer Roberts Space Industries get closer to launching the beta of the first-person module for Star Citizen in the next few weeks. The latest update will deliver most of the content we saw at CitizenCon, but we should expect some of the following to be included:
- Eight missions including dogfighting and extra-vehicular activity (EVA)
- 20-plus random encounters
- One weapons-filled player-vs-player battle arena
- An area with an ongoing battle between pirates and security forces
- 12 to 16 playable ships
- Multiple locations including three space stations, nine repair and refueling locations and the gas giant Crusader
- A party system
- Player healing
- A mission manager and journaling system
Chris Roberts added: "Core FPS functionality will be there. That will progress as we do more drops", adding that it will grow to include player actions like vaulting, sliding and the ability to grab ledges. The new update will also bring reworked flight controls, which will include something similar to a supercruise mode for fast-travel, as well as a quantum drive for traversing the stars.
Fallout 4 might look great at 1080p, but we all know 2560x1440 and 4K are the resolutions when these games really excel. But what about 5K? What is 5K? Well, it's a huge 5120x2880, with only a handful of screens capable of the mammoth resolution on the market.
PC Gamer used a filter in ReShade to make the 5K screenshots look like old photographs, and the results are insanely awesome. Check out the 5K screenshots above, and below we have even more. Keep in mind that the screenshots are around 5MB each, so don't say we didn't warn you when you click over for more images, as it will hit your bandwidth quickly.
The recent major patch for Batman: Arkham Knight improved the performance among other things, but multi-GPU support was still nowhere to be seen, leaving some to wonder if it would ever arrive. Well, developer Rocksteady has confirmed on the Steam forums that it's been axed.
"We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight," they write. "The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature."
For all of its time-absorbing tinkering, Fallout 4 has been aptly described as "Settlement Simulator 2015". Many gamers have spent thousands upon thousands of hours perfecting their digital homesteads and massive cities (myself included), pushing the limit as far as possible while giving birth to amazing feats of ingenuity.
This latest creation is a prime example of simulation mastery. Reddit user Theowest has created a gigantic working Rubik's Cube with Fallout 4's workshop system, putting a good portion of workshop creations to shame. The Rubik's Cube creation took over 25 hours to build and is powered by an absurd power matrix consisting of some 180 generators and thousands upon thousands of power cords. The sheer scope of the project is awe-inspiring, especially since most people can't keep track of a single power grid...not to mention hundreds of them.
You might be wondering how you unlock those fancy LED lights, as a quick cursory scan of the vanilla Fallout 4 workshop doesn't have them listed. Certain settlement cosmetics are unlocked with issues of the Picket Fences magazine, which is scattered throughout the wasteland. We're currently prepping up a workshop and settlement guide that will feature a ton of basics and advanced tips, as well as a full sheet of the Picket Fences magazines.
For the uneducated, professional gamers are the type of people who sit in their mothers' basement all day staring into a CRT monitor and eating Doritos. However, an outside threat has had a real impact on eSports today, with French team EnVyUs cancelling their flights to the Intel Extreme Masters in San Jose amid safety concerns.
Marked as one of the best teams on the globe this is certainly a hit for the global competitive scene, but things will carry on nonetheless. Counter Logic Gaming has been asked to step up in place of this French team, allowing them a spot at the title.
In clarification, it seems that decision wasn't solely made by the gaming team's management either. Reports state that EnVyUs was on the way to the airport when the facility was being evacuated and flights were diverted.
After the devastating news of Axiom coming to a close and it's owner TotalBiscuit announcing his terminal cancer, the wake of this shutdown has had a further effect on players, seeing StarCraft II professional 'Heart' now announce his retirement.
Telling fans that he doesn't "feel the hear anymore," Heart decided that the closure of Axiom was the right time for him to call it quits. While Heart stated that he's extremely thankful for everything that Axiom had to offer, there has been no mention as to if he will stick around the casual or streaming scenes whatsoever.
"Thank you all so much for all the great memories," closed this Korean StarCraft II professional. You can wish him well on Twitter, here.
With the release of Just Cause 3 right around the corner, Square Enix along with developer Avalanche Studios have released the latest trailer for the game, in 4K.
Just Cause 3 is powered by the Avalanche Engine, with the 4K trailer showing off just how gorgeous the open-world game is. If you've got a 4K display, definitely check it out in 4K, as it truly does look gorgeous. The in-game destruction looks absolutely incredible. The trailer looks like the 4K gameplay is hitting 60FPS, so I can't wait to try it out myself and get some chaos going.
Ubisoft is hosting an open beta for its upcoming first-person shooter Rainbow Six: Siege, with the open beta taking place on the Xbox One, PS4 and PC between November 25-29.
The open beta will allow Ubisoft to do some last minute tweaks to Rainbow Six: Siege before it launches on December 1. In the latest TV advertisement for Rainbow Six: Siege, Idris Elba stars to push the game a little further before it drops on December 1.
The next premium DLC pack for Rocket League will be released next month, with Chaos Run including a new arena that will be free for all Rocket League players.
The new arena is called Wasteland and is a map based on Rocket League's predecessor Supersonic Acrobatic Rocket-Powered Battle-Cars. Wasteland will be the first "nonstandard" arena for Rocket League, where it will feature a banked perimeter, a wider pitch, and different boost placements. The Chaos Run DLC will cost $3.99, and will include two new cars.
The two new cars are known as Ripper and Grog, with the Chaos Run DLC including new decals, paint types, wheels and more to customize them and other competitors in the fleet. Here we have a full list of what's included with the Chaos Run DLC:
- 2 New Battle-Cars, Ripper and Grog
- 12 New Decals (six for each new Battle-Car)
- 2 New Paint Types (Camo and Sun-Damaged)
- 2 New Wheels (Ripper and Grog)
- 2 New Rocket Trails (Sandstorm, Nuts and Bolts)
- 3 New Toppers (Boombox, Cow Skull, Mohawk)
- 3 New Antennas (Bomb Pole, Radioactive, Retro Ball - Wasteland)
- 5 New Trophies
Star Wars: Battlefront is finally here, and while gamers might be torn on the first-person shooter from EA and DICE, the PR boss of Remedy had some choice words to add. Remedy Entertainment is the developer behind huge hits like Max Payne, Alan Wake and the upcoming Xbox One exclusive Quantum Break.
Remedy PR boss Thomas Puha posted on his Twitter account some of his thoughts on Battlefront, where he said: "[I'm] really glad #StarWarsBattlefront is simple and has less modes and stuff. I don't get into many games anymore since they have so much stuff". Now, while I understand that in a way, we don't want watered down games because some people are too busy, or find it hard to get a handle on the game.
Puha added: "Having a lot of features and 'stuff' in a game doesn't mean it's giving lotto value for my money. Less is more". Now this is a quote to keep... "less is more". We should remember that for Quantum Break, as it will most likely be a play once and forget it game, so maybe this is why Puha hints towards this type of mantra. To finish it off, Puha said it's fine to "complain Battlefront does not have a lot of features, but don't be surprised. Game had to be made in about two years". He added: "Its stunningly good considering that".