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Pro Evolution Soccer 2016 is yet another game that won't be running natively at 1080p on the Xbox One, with the European Product Manager on the game, Adam Bhatti, taking to Twitter to say: "Hi all, I want to update you on Xbox One resolution. We're going to be just shy of native 1080p, to keep FPS and game quality high #PES2016".
It looks like the PS4 version of PES 2016 will be running natively at 1080p, while the PC version of the game will scale much higher - as always. The PC version of Pro Evolution Soccer 2016 requires a DX9-capable GPU, while there is no support for DX11 - very strange. You'll need a dual-core CPU and 2GB of RAM, while a quad-core CPU and 4GB+ of RAM are obviously recommended.
Pro Evolution Soccer 2016 will be made available for the Xbox 360, Xbox One, PS3, PS4 and PC on September 15.
The Electronic Sports League (ESL) is teaming up with NVIDIA, contributing all GeForce GTX GPUs for PCs used in the ESL One event. The massive Counter-Strike: Global Offensive tournament features some of the best teams in the world competing for more than $250,000 in prizes.
"GeForce GTX is our de facto standard for professional eSports events," said Ulrich Schulze, VP of pro gaming at ESL, in a statement. "CS:GO players require extremely high frame rates and as low latency as possible. NVIDIA GeForce GTX and G-sync technologies deliver on all fronts."
As eSports grows, with even more people viewing live and recorded streams over the Internet, it's a great opportunity for the NVIDIA logo to be prominently displayed. There were almost half a million people watching the tournament yesterday and there should be large amounts of viewers throughout the rest of the weekend.
It looks like Bethesda is looking forward to the launch of the latest Doom video game, and has high hopes for its entrance into multiplayer action.
"It has some old school sensibilities but it is doing it in a very modern, fresh next-gen way," said Pete Hines, VP of PR and marketing at Bethesda, in a statement to MCV. "The multiplayer is not your traditional first-person shooter multiplayer. IT is not one shot and the other guy is dead, it is not about who has the fastest trigger finger or reactions."
Hines also said Doom could battle "toe-to-toe" against other "really big shooters," as the multiplayer dynamics offer "something you're not going to get from many other first-person shooters."
Throughout the decades Nintendo has been forced to reinvent itself in some capacity with every new generation, and now it looks like the Japanese gaming giant might make a dramatic change and open the doors to film adaptations of its beloved franchises like The Legend of Zelda.
"Because games and movies seem like similar mediums, people's natural expectation is we want to take our games and turn them into movies," Nintendo's Shigeru Miyamoto said in an interview with Fortune. "I've always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different."
"As we look more broadly at what is Nintendo's role as an entertainment company, we're starting to think more and more about how movies can fit in with that," he added. "And we'll potentially be looking at things like movies in the future."
Grand Theft Auto V has topped 54 million copies shipped, with the Grand Theft Auto series reaching 220 million units, according to Take-Two Interactive. The disclosure was filed in a recent SEC report, with the game studio describing 2015 as "one of [its] best years ever."
Instead of noting how many units have been sold, the number of units shipped describes shipments to game retailers. However, it's still an impressive accomplishment, as Grand Theft Auto one of the most successful game franchises - still unable to close in on Mario or Pokemon, but ahead of Call of Duty.
However, Grand Theft Auto could put pressure on Pokemon - which tallies close to 300 million - as there are new game updates and editors in the works.
Want your DualShock 4 to last longer? The solution is simple--just swap out the battery.
With a sleek feel and an innovative touchpad, the PS4's wireless DualShock 4 controller is arguably one of the best controllers in recent memory, but it has one problem: the power-draining lightbar. Although the lightbar is a nifty little feature that actually changes color to signal in-game interaction, most PS4 users would be happy to nix the light just to get some extra usage time before having to recharge.
The easiest solution is simply unscrewing the DualShock 4 and swapping out its stock 1,000 mAh battery and replacing it with this 2,000 mAh battery for just $4.32 which will double its battery life. Or you could spend $13 for Nyko's PS4 PowerPak.
Evolution Studios, the developer behind PlayStation 4 exclusive Driveclub, has announced that they've sold over 2 million copies of the game. The studio has said that it reached the goal before the free trial version was offered through PlayStation Plus.
The developer has also said that it will continue to support Driveclub for another year at least, with more DLC expected in the near future. Evolution Studios teased that there will soon be new features, modes, tracks, cars and even some "big surprises" announced soon. Monthly updates are on the horizon, with the studio to soon add fan-requested features such as fully customizable multiplayer lobbies, new difficulty options, more tracks, community events, extra photo mode options, fine tuning for drift mode, smarter notifications, and "a lot more".
Driveclub fans are already enjoying a Double XP weekend which is active on all 15 cars in the PlayStation Plus edition, with the Double XP weekend continuing until Monday, August 24.
An upcoming PC patch for Batman: Arkham Knight recently entered testing, and is expected to be released "in the next few weeks."
The patch was expected to be released sometime in August, but it looks like a bit of additional time was necessary. Once implemented, gamers can expect reduced frame rate hitches, improved performance using all GPUs, increased system memory and VRAM usage, additional settings changes, and other improvements.
"The teams have been working hard to address the issues with the PC version of the game. We are happy to confirm that we are now putting the first interim patch into testing. If all goes well, we expect to issue the patch in the next few weeks. We'll be sure to report back in the next two weeks on how the testing is coming along."
Take-Two Interactive has shipped more than 14 million units of Red Dead Redemption, after the game was released in May 2010 for the Sony PlayStation 3 and Microsoft Xbox 360.
The game title "rejuvenated the western entertainment genre," according to a 2K shareholder outreach presentation, and has supported "commercially successful expansion content."
Even though nothing has been confirmed, a sequel seems likely - especially after 2K Games described Red Dead Redemption as a "permanent franchise." If another game is in the works, it will likely be available for the PlayStation 4 and Xbox One. Until then, Xbox One owners could see the game receive backward compatibility so they'll be able to play their Xbox 360 version.
Bethesda has grown considerably over the years, evolving from a dev studio to a titan reigning over a consortium of studios and IP's. The company wants to start firing on all cylinders for the future, but first it plans to dethrone Skyrim and crown Fallout 4 as its most popular game release.
In a recent interview with MCV, Bethsoft exec Pete Hines discusses the company's most important game for the next year or so: "I think Fallout 4 can top Skyrim [to become] our biggest release ever. But we will see. It is part of my job to build the megaphone that we hold up to the game, and the game decides how loud it goes. Just how big it is going to be is hard to say. Skyrim was a massively big deal."
Although Fallout 4 will be the nexus of Bethsoft's attention for quite some time, it still has a number of other projects like Doom 4 and Dishonored 2 in the works. Hines went on to say that the studio wants to find a consistent stride that involves "releasing up to three to four games a year", but Bethsoft isn't about to release first-party juggernauts like Elder Scrolls and Fallout together in the same period. This push towards more production isn't going to jeopardize the studio's carefully cultivated image of quality over quantity and Hines affirms that we don't have to worry about Bethesda becoming another Activision or Ubisoft.