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BioWare's new mysterious IP may be action-based instead of an RPG, fitting neatly into EA's new action-oriented focus.
The slide examines the genres of today's current games, with EA affirming its commitment to the action genre. BioWare is listed under the action genre, which is curious considering Mass Effect: Andromeda is an RPG game. Now this all depends on how EA defines ME: Andromeda and whether or not they see it as an "action RPG" or just an "RPG". If it's the latter, then BioWare's brand new IP could be set in the action genre.
EA plans to fold in its own player-centric brand of competitive gaming into its business model, with features like "pay to spectate."
Over the next three years, EA will build its own competitive gaming sector that will bolster the company's revenue streams. The publisher makes it clear that competitive gaming is not eSports; instead of building up individual teams, EA wants to "make all stars out of all our players". Naturally this is accompanied by a whole new stream of money-making schemes, including monetized spectating and a heavy emphasis on in-game micro-transactions.
That's right: EA really wants to make people pay to watch competitive matches. The publisher claims that spectating isn't just about entertainment, but also teaching players new skillsets, which is actually true--and the company sees lots of opportunities in monetizing this. The competitive gaming arm is set to flex in the next 18 months and be fully established by FY 2019. EA will start with three major foundation goals: organize under a dedicated leader (likely an EA-branded competitive gaming sector), build core game features and platform, and establish partnerships with the biggest brands, devs, and names in gaming.
Ubisoft has detailed the upcoming v1.2 patch for The Division, something that has its own 'Conflict' trailer which you can check out below.
The official v1.2 patch for The Division will have a new Incursion known as Clear Sky, which will have Division agents playing against Rikers. This will have gamers trying to take back a LMB-controlled anti-air site. The new Conflict Incursion isn't the only new thing in the v1.2 patch, as we'll also be introduced to high-value targets, modifications to the Dark Zone, gamers having the ability to hijack loot, new gear sets and more.
Ubisoft explains: "Another new feature coming in the Conflict update is high-value targets (HVT). The HVT officer inside your base of operations will provide you with a list of these targets, along with a description, their level, and the recommended gear score you need to engage them. You'll have a limited amount of time and only one chance to take down these targets. The Dark Zone will see some changes that are going to make extractions even more intense than they were before. Specifically, Agents will now have the option to hijack your loot. This means that a player can run to an extraction rope and cut it, causing all of the loot to fall to the ground".
Modder Zulliethewitch created the first person mods for Dark Souls and Dark Souls 2, and now she's back again with a first person mod for Dark Souls 3.
It's rudimentary to say the least: there is no character body visible from the new perspective and arms and hands float out in front of you attached to nothing. Presumably, the mod will be updated for realism, but if you just want to have some silly fun now, head here to download it (and here if you experience Windows 10 related issues with it).
Overwatch has been a success, with Blizzard reporting that over 9.7 million gamers participating in the recent open beta of Overwatch.
The Overwatch beta took place on the Xbox One, PS4 and PC for less than a week, with over 9.7 million gamers using the time to play 37 million matches. Blizzard CEO Mike Morhaime described the huge interest in Overwatch as "incredible" and "overwhelming".
With over 9.7 million gamers playing the Overwatch beta, Blizzard should be over the moon. Comparing it to Star Wars Battlefront which had 'only' 9 million players, but EA has recently confirmed 14 million copies have been shipped. The Division's beta had 6.4 million gamers, but made $330 million in the first five days on sale.
Overwatch launches on May 24.
Sony has announced that it will be hosting its E3 2016 press conference at 6pm PT on June 13, which will take place in the Shrine Auditorium in LA.
Sony is taking its usual Monday evening spot during E3, while Microsoft and Ubisoft will kick off their E3 2016 festivities in the morning and afternoon. Ubisoft will be a few hours earlier than usual, closer to the EA spot that they moved away from this year. EA is hosting its own EA Play event on Sunday, June 12 during the afternoon.
Rumor has it the new PS4K won't be unveiled during E3 2016, but I think that would be a gigantic mistake on Sony's part. The PlayStation VR push should be quite real, as this is the biggest event that Sony can use to push its VR headset.
Quantum Break has been Quantum Broken since its release, with the Windows 10 release being in shambles since its release - but, there are big changes on their way.
Remedy Entertainment's head of PR, Thomas Puha, says that a future update for Quantum Break will add G-Sync and FreeSync support, thanks to Microsoft recently adding support for NVIDIA and AMD's variable refresh technology into Windows 10.
The new update for Quantum Break is expected to drop in the next two weeks, where we should also expect some other tweaks and performance improvements. The last patch for Quantum Break included a fix for the frame pacing issues it was experiencing while the latest Xbox One patch had multiple general fixes and more.
Fallout 4's new Far Harbor DLC will be very much like a chilling horror movie, with a dark foggy atmosphere filled with lurking terrors.
Now that Far Harbor is in beta testing, some testers have revealed key features of the new DLC, revealing something quite surprising: Far Harbor is pretty haunting, with creepy atmospherics right out of John Carpenter's The Fog. Set on the cost of in post-apocalyptic Bar Harbor, Maine, the DLC features dangerously irradiated landscapes and skirling fog. A whole new breed of mutated monstrosities and slithering nasties are waiting in that fog, and players will fall prey to jump scares and an overwhelming sense of being hunted.
"It's kind of like a mix between Point Lookout and Dead Money," wrote on beta tester on Reddit. "It's incredibly unnerving to explore," says coldwave44. "Far Harbor is incredibly dark and foggy all the time, and you legitimately run the risk of being ambushed and murdered at any second. The enemies are really deadly too," writes another.
New job listings at id Software's Texas and Frankfurt offices might hint at a Quake reboot.
id Software's Doom reboot is a huge success, and the developer might be keen on resurrecting another classic FPS franchise: Quake. It's been some 9 years since the last Quake game--Quake Wars--released on PC, but it looks like id may be preparing a fresh Quake reboot akin to the new Doom game. The studio has no less than twelve open positions at is Texas office, including some pretty major roles like Lead Gameplay Programmer, Backend Server Programmer, and a Senior Lightning Artist. id Software Germany is also hiring for five positions, including a Senior Engine Programmer and a Senior Physics Programmer.
What makes these listings so eye-catching is that they outright mention Quake. "id Software is looking for a Senior Physics & Simulation Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE," reads one of the listings. Sure, this could be meaningless, but when we combine the small hint with the amount of open positions, it could indicate id is working on a brand new game.
Streaming set-top boxes will replace traditional games consoles, but only after another major hardware cycle, says Ubisoft CEO Yves Guillemot.
Ubisoft's CEO envisions a future where digital-only games are beamed directly to a "new type of hardware" akin to a set-top box, or an all-in-one console-inside-a-TV solution. "We expect there will be new consoles that are going to make this market continue to grow. We'll still have another generation of consoles before we have new types of hardware coming to the market," Guillemot said.
Bandwidth is a huge roadblock for digital game-streaming, and Guillemot admits that it'll take quite a bit of time before the new sans-console age hits its stride, especially with the slow internet ISPs are peddling. "We believe in streaming--it demands lots of bandwidth. We think it's going to grow. But today, with the types of games we have, it will still take a bit of time to be more popular."