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Gaming Posts - Page 5

Bethesda: we want to leave free mods the way they are

By: Derek Strickland | More News: Gaming | Posted: 1 week, 2 days ago

E3 2017 - Bethesda exec Pete Hines says premium Creation Club content will live alongside free mods, and the company has no plans to disrupt or shake-up the free modding market on PS4, Xbox One or PC.




Bethesda's new Creation Club program might sound an awful lot like paid mods, but it's actually not. Creation Club content does resemble mods in terms of being add-on content that ranges from weapons and armor to new quests and even new world areas, but it isn't free. Users will have to pay real-world money to unlock credits to buy content. However, payment ensures higher quality--the content is highly regulated and submissions are put through Q&A testing and alpha and beta phases. Bethesda is treating all Creation Club content as they would official DLC released by its studios, and that's because it actually is: Bethesda will be making Creation Club content alongside external third-party mod-makers, but only a select few that passes the company's high standards of quality. The Creation Club gives mod-makers a means to earn money in a stabilized environment, and incentivizes Bethesda to offer a slew of post-release content in micro bite-sizes.


The modding community is worried, however, and gamers still remember the paid mod fiasco on Steam. Pete Hines, Bethesda's Vice President of PR and Marketing, says that Bethesda isn't going to thwart free mods. Free mods will continue alongside Creation Club on Xbox One, PS4 and PC, and paying for content on the new storefront is entirely optional.


"We want to continue to make and do stuff for Skyrim and Fallout 4, and we want to create an ecosystem that works across both games, but we want to leave mods the way that they are," Hines said in a recent interview with Gamespot.

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Nintendo stocks surge following E3 2017

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

E3 2017 - Nintendo's high-profile E3 2017 showcase has had a strong effect on its stock, sending its shares to their highest point in years.




Shares of Japanese console-maker Nintendo have risen once again on the back of a successful games reveal stream, this time centered around its new Switch console-handheld hybrid.


Nintendo company shares are now at their highest point since 2008 thanks to the strong community buzz driven by a slew of heavy-hitters like a new mainline Pokemon RPG for the Switch, Fire Emblem Warriors, Xenoblade Chronicles 2, Mario + Rabbids: Kingdom Battle, a new Kirby and Yoshi game, the massively anticipated Mario Odyssey, and the big surprise of Metroid Prime 4.

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Metro Exodus is 4A Games' most ambitious game yet

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

E3 2017 - Metro Exodus represents a new horizon of scope and depth for the landmark FPS series.




4A Games has been working on its new Metro Exodus game for three years now, and promises a staggering level of freedom and exploration for players. The next-gen FPS takes place in huge "continent-spanning" open-world environments filled with hostile life, post-apocalyptic ruins, loot, and unique interactive opportunities. 4A Games leverages new technologies like dynamic weather, a true day-to-night cycle, and a full year's of seasons from spring to winter to breathe new immersive life into post-nuclear Moscow, all with the deadly action-packed FPS survival the series is known for.


From everything we know so far about Metro Exodus it's no wonder that 4A Games is calling it their most ambitious project yet. "We are so proud to finally be able to reveal our next Metro game to the world, and would like to thank all the Metro fans for their patience," said Andriy Prokhorov, Creative Director and co-founder at 4A Games. "Metro Exodus has been in development for three years between our Malta and Kyiv studios, and represents our most ambitious project yet."


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IO Interactive goes indie, retains rights to Hitman IP

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

IO Interactive has officially negotiated a buyout with Square Enix and is now fully independent.




Square Enix and IO Interactive have reached an agreement with Square Enix, who recently jettisoned the developer to focus more on core IP. IO Interactive CEO Hakan Abrak today delivered an official message confirming the studio has gone indie, and retains full rights to the Hitman IP.


"I am proud to announce today that IOI is now officially an independent studio. We have successfully concluded our negotiations with Square Enix and have agreed to a management buyout. Crucially, we will keep all of the rights to the Hitman IP," Hakan announced in a statement.


"This is a watershed moment for IOI. As of today, we have complete control over the direction for our studio and the Hitman IP - we're about to forge our own future and it's incredibly exciting."

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Atari may re-release classic Atari console

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

Atari may be resurrecting the classic home console that ushered in a golden age of gaming.



Atari has recently teased the "Ataribox", which may be a re-release of the classic Atari console for the modern age. The Ataribox is an officially licensed "brand new Atari product years in the making," and if I had to guess, it's an official Atari console pre-loaded with old-school Atari games not unlike Nintendo's NES Classic Edition system.


The teaser reveal makes it pretty clear the Ataribox is a console complete with that old 80s wood paneling. The company has launched the website to promote the product, but we have no clue when an official reveal will take place.

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Crytek's new Hunt: Showdown gameplay revealed

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

The very first gameplay footage of Hunt: Showdown from Crytek has been released, with the E3 2017 gameplay video showing off Crytek's latest game - that's not a Crysis sequel.



Hunt: Showdown is a game where 5 teams of two players each track down, and kill demons in a PvE and PvP style manner - similar to survival games that are super popular right now like PlayerUnknown's Battlegrounds. Hunt: Showdown is powered by Crytek's own CRYENGINE, with perma death, and isn't a casual game by any means. It looks pretty gorgeous with its lighting effects at night, but I'm not convinced just yet, Crytek.

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Xbox has signed exclusives, won't be ready for 2-3 years

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

Microsoft killed it this year at E3 2017, announcing its next-gen Xbox One X console, but they were also teasing they have a bunch of first-party Xbox exclusives in the development oven, that aren't anywhere near ready to begin showing off.




During an interview at E3 2017 with VICE's Waypoint, Xbox boss Phil Spencer said: "When I started this job three years ago, hardware was a real focus for us because I thought we had more work to do there. Xbox One S shipped last year, the X is shipping this year, I love our hardware line. Xbox Live was something I wanted to focus, coming on Android, iOS, Windows PC because I really want people to play games on the place they want to go play".


Spencer continued: "Our first party is a critical part of that equation. Yesterday, I know people want to see what we're investing in new. We are investing in new things, we signed things just recently that I thought, 'Hey, from a PR standpoint it would be really easy for me to put a trailer on screen', but then I know the game is not coming for another two and half or three years, so I didn't want to do that. I understand some people would say, 'Hey, that would give me confidence in the future of Xbox'...".

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Elder Scrolls Online: 4K 30FPS on the new Xbox One X

By: Anthony Garreffa | More News: Gaming | Posted: 1 week, 3 days ago

Bethesda has confirmed that Elder Scrolls Online will be running at 4K 30FPS on the Xbox One X, and not the previously rumored 60FPS mark.




Elder Scrolls Online has already hit the PS4 Pro, giving gamers the option between 4K 30FPS and 1080p with better graphical details with shadows, ambient occlusion, and water reflections. Elder Scrolls Online Game Director, Matt Firor, said at E3 2017 that his team are making improvements on Xbox One X all the time, but 4K 30FPS will be the limit for Microsoft's new console.


The PC version will be the only destination for 60FPS+ gameplay, but we're used to that right, guys?

Ubisoft's new South Park mobile game is a big win

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

E3 2017 - Ubisoft is set to pull in big revenue with its new South Park mobile game.




At its E3 2017 showcase Ubisoft announced South Park: Phone Destroyer, a new free-to-play iOS and Android smartphone game set in massively popular South Park universe. And as South Park devotees know, Freemium Isn't Free. The very first South Park mobile game will be monetized with microtransactions, and herein lies Ubisoft's golden opportunity for a massive tail of recurring revenue.


South Park: Phone Destroyer incorporates some of the most popular and lucrative elements of mobile gaming with its unique hybrid design, combining card gaming with real-time strategy with other players online. Armed with these mechanics the game will be able to facilitate near-infinite replayability and therefore continue earning big over time. Gamers will be able to buy optional time-saving items in the in-game store, likely in blind-bag card packs, all of which are tied into the comical universe and adding a splash of hilarity to the experience.


The new smartphone game combines some of the best-known and beloved South Park characters and themes to boot. The game not only features a fully-fledged singleplayer storyline that's set up to build off of some of the most popular episodes and themes, but the content itself will be borrowed from the universe and set up in such a way that simulates an actual episode. This combined with microtransactions, online play, and a card-based ecosystem that leverages strategy is essentially the framework for a massive mobile game.

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Why Xbox doesn't mandate 60FPS on Xbox One X

By: Derek Strickland | More News: Gaming | Posted: 1 week, 3 days ago

E3 2017 - With its 6TFLOP GPU, 12GB GDDR5 RAM, and boosted CPU, Microsoft's new $499 Xbox One X is the most powerful console on the market, but developers have total free reign over how to tap the hardware. Microsoft has set no restrictions to developers or publishers despite the constant requests for a 60FPS standard from gamers. Xbox division head Phil Spencer talks about why Microsoft doesn't want to set those kinds of mandates on the Xbox One X.




Microsoft has said from day one that developers have full control over how they want to use the new 4K-ready Xbox One X (aka "Project Scorpio"). I re-iterated the point days ago by reminding everyone the Xbox One X won't play every single game in native 4K at a "rock solid" 60FPS. Every game is different, every engine is different, and every developer is trying to do different things.


Gamers, on the other hand, are frustrated with the lack of confirmed games that run at native 4K with higher frame rates, especially third-party games like Assassin's Creed: Origins and Destiny 2, which both run at upscaled 4K at 30FPS, similar to their PS4 Pro counterparts. The community has wondered why Microsoft just doesn't force developers to maintain a solid 60FPS for all experiences, whether checkboard, native, or even raising games past 60FPS in 1080p resolution. Xbox division head Phil Spencer says that's not where Xbox wants to be, and it doesn't want to dictate to developers how to make their games--it just delivers the box with the power and ability to hit high-end console performance. The rest is up to developers, and they're able to do it as they see fit.


"With Xbox One X, I wanted to make a console that can deliver native 4K at frame rate. That's what we've done. Of course developers will choose how they use it," Xbox boss Phil Spencer said in a recent interview on the Giant Bomb at Nite E3 show. "Some people say 'hey you should mandate 60 FPS.' As a platform holder, when you start mandating those kind of creative decisions...I mean there are great immersive scenes where the developer wants to use the render time to do things that take more time than you can do in the cycle time for 60 frames per second, so they go to 30 instead. So you get some beautiful games that run that way."

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