TweakTown NewsRefine News by Category:
With Microsoft reportedly releasing Windows 10 in July, according to AMD at least, what will be some of the first games to be upgraded with DX12 support?
MSI has revealed that The Witcher 3 and Batman: Arkham Knight will be some of the first games to receive DX12 support, something CD Projekt Red and Rocksteady Studios will provide through patches made available after they release their respective games. The news was revealed by MSI, and has been found on various forums like NeoGAF. Right now it's rumor territory, but with Batman: Arkham Knight and The Witcher 3 being two of the hottest games this year, it wouldn't be surprising.
The motherboard and VGA company said: "The most exciting part of Windows 10 for gamers is the introduction of DirectX 12. You are likely to start seeing the benefits of the new graphics technology already in The Witcher 3, Batman: Arkham Knight and more games released later this year. Some CPU-bound games like MMO's are able get a performance bump of up to 50% according to Microsoft".
EA and DICE have been showing off quite a lot on Star Wars: Battlefront, with the more than impressive trailer displaying some astonishing visual chops. Well, according to DICE, this is how the game looks right now, on the PlayStation 4. To refresh your memory, here's the trailer.
DICE Producer Jesper Nielsen replied to a thread on Reddit about the trailer, where he said: "I don't like making hard guarantees. The game hasn't shipped yet. We're not done with it. But this is how it looks right now - on PS4 as well, yes". Reiterating on the trailer, Patrick Bach of DICE adds: "Of course there's some cinematic things we're doing that is hard to play, but we want to prove that we can make our own trailers in the engine that we're also making [the] game for. So we're not trying to trick anyone".
We do know quite a bit about Star Wars: Battlefront, which will be running at 60FPS on both the Xbox One and PS4. DICE won't be pushing Battlelog on Battlefront users, which is nice to hear.
Last week we reported that AMD spilled the beans on DiRT 4, which hasn't been officially announced yet, through its drivers. Well, it's a new week, and a new tease through drivers - this time, thanks to NVIDIA.
NVIDIA's latest drivers include a 3D Vision profile for DiRT 4 which the company says is rated at "Excellent". To get there, DiRT 4 would have to be extensively tested through NVIDIA to get an "Excellent" rating through 3D Vision. Not only was there 3D Vision support, but the drivers tease an SLI profile for DiRT 4, too.
With Project Cars about to slide into gamers HDDs across the world, Slightly Mad Studios has pushed out one of the final builds of the game before it goes live next month.
Reddit user "darkdeus" shared some images from this final build of Project Cars, which looks absolutely delicious. Check out the screenshots above, and below to make your jaw drop.
We were one of the first to break the news of Rockstar Games teasing the development of Grand Theft Auto 6, and here we are again. It looks like Rockstar is reportedly mapping the entire of the United States for its next GTA game, something that will push the release of GTA 6 to 2020. If this is true, it'll make benchmarking the game bigger and badder than ever.
The latest report has Rockstar mapping the whole US for GTA 6, and while this might be a rumor, it's not too far out of reality. Ubisoft did something similar with The Crew, which took the entire United States and shoved it into a smaller map which took around 1.5 hours to drive across.
The bigger issues of having the entire US mapped for GTA 6 would be playing in it, with the report stating: "Loading the entirety of the USA would have its issues. I mean, driving from one city to another could be a real chore, especially if it's just filled with country side and nothing much to do in between".
Second, the hardware requirements would be out of this world, even with the best coding that Rockstar could manage. By then, we should hopefully see consoles either gone, or rolled into services that stream the content to you from a supercomputer, similar to how NVIDIA's GRID technology works. But just imagine, a super-sized Grand Theft Auto 6 playable on the PC, or in VR...
Microsoft looks to be planning quite the show for E3 2015 this year, with Xbox boss Phil Spencer teasing that the company will be having its best year ever when it comes to first-party content. He said on Twitter: "This is going to be a fun year. I think it might be our best 1st party content year ever".
@thekeenpaladin This is going to be a fun year. I think it might be our best 1st party content year ever.- Phil Spencer (@XboxP3) April 19, 2015
The tweet was in a response to @thekeenpaladin, who asked "can we expect to be blown away at e3 this year, any bombshells?" But there won't only be first-party content for the Xbox One that will surprise gamers, with third-party content to get the same treatment. Spencer replied to another tweet in regards to third-party content, where he said: "And to be clear we will have 3rd party deals, it's just, imo, important to focus on and support our 1st party".
@iamironwolf You will see more cross-play play for use, no comment on Gears.- Phil Spencer (@XboxP3) April 19, 2015
One of the bigger surprises is that Spencer teased "more cross-play" between the Xbox One and Windows-powered gaming PCs, but wouldn't elaborate on Gears of War for PC saying "no comment on Gears" when probed about it.
E3 2015 isn't too far away, taking place in June, but Crytek is already teasing that it will having something "really good" to show off at the gaming expo.
Crytek producer Fatih Özbayram has said on Twitter: "Our E3 demo will be really good, I promise!". He added: "Can't make any further comments on this atm, but... people will like it". If we had to guess, we could see the latest iteration of CryEngine shown off, or a continuation of its impressive Back to Dinosaur Island demo that displays CryEngine's chops in VR.
We won't spoil exactly who's in the finals just in case you haven't been catching up to date. If you're wanting to watch the action for yourselves, tune in here.
We've been finding out a bunch of details on Star Wars: Battlefront lately, where we know it will run at 60FPS on both the Xbox One and PS4, it'll be released on November 17, and it has some very beautiful visuals.
Now we know that DICE will not be forcing Battlelog onto anyone with Battlefront, but we're also going to see solo, and offline "Missions" which will feature bots. Niklas Fegraeus from DICE confirmed the news through Twitter where he said: "We have a feature called Missions that allow you to play solo or cooperatively with bots on or offline".
The bigger news here is that Battlelog won't be used, which is what's required to play Battlefield 4 and Battlefield: Hardline. You need to login through your web browser, with the launch happening from the browser for both single and multiplayer. Assistant Producer on Star Wars: Battlefront, Jesper Nielsen, has said that Battlefront won't require Battlelog, and that Star Wars: Battlefront system to launch the game is "built from scratch" and that there will be "no browser game launching".
Rockstar Games is right on top of the issues with Grand Theft Auto V on the PC, with the latest version 1.01 patch fixing some of the issues that people were having with the game. We've benchmarked the game at 1080p, 1440p and 4K too - so if you want to check out the performance on the game, check out our benchmarks.
The biggest issue that was fixed was the login issue, with version 1.01 fixing the problem that users were having from their Windows usernames. If your username featured characters other than alphanumeric (the letters A-Z, and numbers 0-9) then the game wouldn't launch properly. The studio offered a workaround last week, which had users needing to create a new administrator account on Windows, which isn't how you should deal with a problem when you've dropped $80 for a game.
Other issues have been fixed, such as the high CPU usage and potential crashes the game would have. The list is extensive, which you can check out below.
- Fixed an issue where the GTA 5 Launcher would use an abnormally high percentage of CPU and sometimes crash
- Fixed an issue where frame rate would drop when left-clicking the mouse while driving
- Added a grid to the Golf mini-game to show the topology of the green while putting
- Fixed an issue where a character's eyebrows or other facial features could change erroneously when transferred to PC
- Fixed an issue where a some players were asked to transfer their GTA Online character while a transfer was already in progress
- YouTube uploads via the Rockstar Editor will now correctly resume if Internet connection is lost during the upload and later restored
- Fixed a rare issue where the game could crash while using the Rockstar Editor
- Projects containing deleted clips will now load properly in the Rockstar Editor and warn the player of the missing clips
- Fixed an issue where birds were not recorded correctly in Rockstar Editor clips
- Corrected an issue where certain characters in Windows usernames would cause the Launcher to fail to load or other undesired game behavior. For details, see this page.
- Fixed an issue where players with one garage would not be able to replace an existing vehicle if the garage was full and the new vehicle was purchased from an in-game website
- Additional fixes to prepare for iFruit support
- Crew Tire Smoke can no longer be purchased if you are not in a Crew