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Gaming Posts - Page 5

Bethesda considered Boston as Fallout 4 location years ago

Bethesda may have waited until June to announce Fallout 4, but the studio had a great interest in having the game take place in Boston for years now. In fact, the location was decided before Skyrim was released in 2011, and developers started thinking about Bean Town in 2008.

 

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"Long ago... Pre-Skyrim. The ideas for Fallout 4 started right after Fallout 3 and have gotten worked on and been percolated since 2008," said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "We're talking about its infancy, we're talking about jotting some stuff down, we're talking about, 'I want to do it in Massachusetts, and have it be about this, this, and this."

 

Fallout 4 game development started after Skyrim had been supported "for several years," and the studio was comfortable moving on to the next project.

Continue reading 'Bethesda considered Boston as Fallout 4 location years ago' (full post)

Your Destiny Guardian will be supported for next decade

Bungie has a long-term plan for Destiny, and gamers will be able to support their current Guardian for quite some time. It turns out, with Bungie's current 10-year support plan, gamers may not need to make a new character - or switch - anytime soon.

 

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"We certainly take it seriously that Destiny is a ten-year thing," said Luke Timmins, engineering lead for the Destiny video game, in a statement to GamesRadar. "It's a long-term thing and with these adventures that we're adding my contract to you - and any player - is that your Guardian will always be there. We're going to keep adding new stuff for you to do and I'd hope you'll look at The Taken King and be like, 'I'm looking forward to logging on again and hooking friends online.'"

 

Destiny: The Taken King is scheduled for launch on September 15, and it looks like Bungie plans to support your characters for a while. The expansion will be available for $40. In addition, it looks like Bungie is already working on a new "upcoming title," so Destiny fans will be quite busy.

The $30,000 CEVO CS:GO Season 7 wraps up

With Virtus.pro overcoming Na'Vi in a 3-1 victory on de_overpass, de_cache, de_cobblestone and de_mirage, it's interesting to note that none of these four maps played in the live grand final were present on release day of CS:GO.

 

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Winning the first, second and fourth maps 16-8, 16-11 and 19-15 respectively, Virtus.pro's fall came in the form of a 7-16 loss on de_cache. This series saw Virtus.pro fan-favorite Pasha bring his team home with an impressive 40.2% headshot percentage and a kill to death score of 87-73 at a rating of 1.17 (HLTV), Na'Vi's top-fragging (+7) Flamie was unfortunately unable to match the might and passion of the biceps.

 

Na'Vi didn't walk away empty-handed however, gathering $15,000 and an invite to the next season finals, followed by mousesports and Cloud9 in 3-4th placement, receiving $10,000 each.

Razer buys Ouya, reveals new plans for the future

Ouya CEO Julie Urhman today confirmed that PC hardware maker Razer has bought out the company. Urhman inadvertently broke the news by tweeting a cavalcade of thank you messages signalling something big had happened.

 

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The ex-CEO further tweeted the following message to Razer, confirming the buyout speculations: "Can't wait to see what you do. Take care of my incredible team and community...I know you will."

 

 

Razer has since issued a lengthy announcement post. "Today we're pleased to welcome OUYA to the Razer family," reads the announcement. "With them in the Razer fold, we plan to further embrace hardcore gaming in the living room and take Android gaming to the next level."

Continue reading 'Razer buys Ouya, reveals new plans for the future' (full post)

Report: Valve rakes in $1.5 billion revenue from Steam sales in 2014

2014 has proven to be quite the lucrative year for Valve as reports indicate that the company's digital PC gaming storefront Steam raked in an estimated total of $1.5bn in total sales last year.

 

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Valve's in-house mega blockbusters DOTA 2, Counter-Strike: Global Offensive and Team Fortress 2 were responsible for a considerable bulk of the figures, pulling in more than $450m profit across all three games.

 

Industry research company SuperData affirms that Valve also amassed $330m in royalties from third-party titles sold on Steam. As per company policy, Valve takes a 30% cut of each sale. Considering Steam has a library consisting of over 781 million games, and that the service hit a peak of 9.2 million users, it's no wonder Valve can pull in that kind of revenue.

Continue reading 'Report: Valve rakes in $1.5 billion revenue from Steam sales in 2014' (full post)

Doom multiplayer isn't being designed with eSports in mind

id Software understands the importance of eSports in 2015, but said Doom isn't being designed specifically to become the next big eSports platform.

 

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Just creating the multiplayer mode is a priority, and id Software will go back and analyze eSports potential after Doom has been released. Of course, id is familiar with multiplayer success, especially with Quake 3 and Quake 4, which were popular among professional gamers and players at LAN parties.

 

"We're not developing [Doom] specifically with how we address eSports. There's tons of moments, even just watching the [multiplayer matches] at Quakecon, where there's very eSports moments in it," said Marty Stratton, developer at id Software, in a statement to GameSpot. "It really just illustrates how eSports can be born out of that. But we're really [working on] how we entertain millions of people on their couches everyday. So that's really been our focus."

Continue reading 'Doom multiplayer isn't being designed with eSports in mind' (full post)

Could Kojima and Del Toro still end up working on a game together?

It looks like Hideo Kojima and Guillermo del Toro still want to work on a gaming project, even though Silent Hills was scrapped. Details regarding the project haven't been disclosed, but could give gamers something to look forward to one day.

 

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"I love working with Kojima-san. We are still in touch," del Toro recently told IGN. "We are still friends and working into doing something together, but that's not going to be [Silent Hills]."

 

It's a shame that Silent Hills was scrapped, as both del Toro and Kojima were excited about the progress being made:

Continue reading 'Could Kojima and Del Toro still end up working on a game together?' (full post)

This Raspberry Pi turns into a tiny Super Nintendo

The Raspberry Pi has proven to be the fruit of choice for clever tecchies and inventors everywhere, leading to a fascinating array of technical creations that amuse, mystify and outright dazzle.

 

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The Pi Boy Portable is a prime example. Build using the Raspberry Pi, customized 3D-printed shell parts and a small screen, Thingiverse user Jooxoe3i has created a tiny portable Super Nintendo console built for retro gaming on the go.

 

The Pi Boy Portable build is inspired by a combination of custom eye-boggling inventions including adafruit's DIY Raspberry Pi Gameboy and Carasibana's Super Game PiSP, a PSP-shaped SNES retro handheld.

Continue reading 'This Raspberry Pi turns into a tiny Super Nintendo' (full post)

Nintendo wants Zelda Wii U to be the best Zelda game ever

Details on the new Zelda Wii U game have been sparse, but Nintendo is banking quite a bit on the new adventure. As a result the Japanese gaming titan is taking their time with development to make sure it lives up to fans' high expectations.

 

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"We confirmed that a Zelda game, a new Zelda experience is in development for the Wii U and we have our team hard at work on that," Nintendo exec Scott Moffitt told iDigitalTimes in an E3 2015 interview. "We want that to be the best Zelda experience. Fans have been waiting for and deserve a game when it's ready, when it's fully featured and when it can live up to what we would like to deliver."

 

Originally slated for a release this year on the flagging Wii U console, Nintendo delayed Zelda Wii U for TBA 2016 leaving the possibility open for a cross-platform launch on Nintendo's mysterious new NX platform.

Continue reading 'Nintendo wants Zelda Wii U to be the best Zelda game ever' (full post)

id Software must prove itself with new Doom game

Doom is one of the most iconic video game series, with three games released since the first one launched in 1993 - but id Software is aware of the changing times. Gamers, many of whom have a rather shot attention-span, have focused on a number of other game titles.

 

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"id hasn't made a game in the current pantheon of first-person shooters," said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "It's not a part of that conversation. You can go to any sixteen-year-old at Quakecon and ask them what their favorite shooter is and they're going to say Call of Duty and Battlefield and Halo, but not Doom, because why would they?"

 

The studio previously discussed how it scrapped the "Doom 4" game title, saying it felt too much like Call of Duty - and not enough like Doom. It's reassuring to hear developers were willing to go back to the drawing board when it came to Doom, and I'm very much looking forward to it.

Continue reading 'id Software must prove itself with new Doom game' (full post)

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