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Oh, Max Payne, I love you. Rockstar have just teased us all with the first ever screenshots of the PC version of Max Payne 3. Rockstar have also teased that the PC version will have:
Gloriously increased resolution and graphical detail in both the epic story and the explosive multiplayer modes.
Rockstar also says we should also:
Stay tuned for more detailed information including special graphics hardware support and enhancements - as well as system specs to be announced a bit closer to game release.
You know what, Rockstar? Don't tease us with these not-in-game screenshots on the PC, how about you show us some high-res, 1080p 60fps footage, with the AA cranked and all. Show us what the PC version can do. Also, don't just make this a console-to-PC port, like I know will happen. I have high hopes for this game, as it's one of the only games I want for 2012. If the world ends this year, I want one of my last gaming memories to be Max Payne 3.
Blizzard tells gamers to thinking about how awesome Diablo III will be, compares it to crappy M. Night Shyamalan movies
[UPDATE] I've received an e-mail from a reader who has pointed me to a post by Blizzard Community Manager "Daxxarri", where he has a pretty big message that goes against the post below. He says that the game is in good shape, and that he thinks we will love Diablo III when it is released. He also adds that they want you/us/everyone to have high expectations of not only Diablo III, but all Blizzard-produced games. He also adds that if Diablo III wasn't a worthy instalment in the Diablo III series, they wouldn't bother releasing it, adding that that's the way they've always done it.
Take a look at the post here, which should calm not only my nerves, but your nerves, too. Thanks for the heads up, Andrew!
I've felt this for quite some time now, it started at about the time Blizzard were rumored to be working on Diablo III for consoles, but now they're actually coming out and saying that people should actually lower their expectations for Diablo III. Say. What!!!
The Penny Arcade Report has a pretty juicy review with gaming development god himself, Gabe Newell. In the interview, we don't find out the most importan news to man-kind: the release date of Half-Life 3, but we do find out that Gabe says Valve don'e want to get into the cycle of constantly developing sequels.
Even though that's all they do: Team Fortress 2, Left 4 Dead 2, Counter Strike: Source/Global Offensive, Half-Life 2 (and the Episodes), and more. Gabe also talks about DRM, and says that rather than telling game developers what they can and can't do with their anti-piracy techniques, Newell prefers to show them actual data.
Recently I was in a meeting and there's a company that had a third party DRM solution and we showed them look, this is what happens, at this point in your life cycle your DRM got hacked, right? Now let's look at the data, did your sales change at all? No, your sales didn't change one bit. Right? So here's before and after, here's where you have DRM that annoys your customers and causing huge numbers of support calls and in theory you would think that you would see a huge drop off in sales after that got hacked, and instead there was absolutely no difference in sales before or after. You know, and then we tell them you actually probably lost a whole bunch of sales as near as we can tell, here's how much money you lost by bundling that with your product.
I thoroughly enjoyed the original Borderlands, but to tell you the truth, I wasn't too excited about Borderlands 2. Until now. 2K Games and Gearbox Software just have announced the official launch date of Borderlands 2: September 18th, 2012. The game will be released internationally three days later on September 21st.
On top of the announcement of the game's release, is a brand new, three-minute trailer which asks you a very important question: are you ready to joy puke your face off.
Borderlands 2 kicks off a new era of Shoot and Loot on September 18th in the US and September 21st Internationally!
Pre-order the game and gain access to the Borderlands 2 Premiere Club which allows you to download awesome in-game items. To find out more on how to pre-order please visit http://www.borderlands2.com/preorder.
Our Mobile App of the Day is ARMED! for Windows Phone 7.
ARMED! is a sci-fi turn-based multiplayer strategy game for Windows Phone created by indie studio, Sickhead Games. Part RTS, part tabletop strategy, ARMED! puts you in command of a fleet of futuristic tanks, turrets, and robots with one goal: infiltrate enemy territory, crush their forces, and destroy their headquarters. Play ranked head-to-head games against online opponents, challenge your friends to a correspondence game, or battle the AI in single player mode.
Five maps with unique artwork and tactical terrain features.
12 offensive and defensive units to command into battle.
Over 50 unit upgrades and special attacks to help turn the tide.
Simultaneous turn online multiplayer with ratings and matchmaking.
Play custom correspondence matches against friends.
Step by step tutorial that gets you right into the game.
Tile updates with turn notifications.
Track your rankings on the real time leaderboards.
Scoreloop integration with photo profiles.
Ad supported trial with free online multiplayer.
Go ahead... get ARMED!
CCP Games, the boys and girls behind the MMORPG that is EVE Online, have stated that they cleared more than $66 in revenue last year. EVE Online launched in 2003, with its subscriber base increasing each year, to its current total of 400,000.
Revenue has grown just as much, at a compound annual growth rate of 53-percent, bringing in a total revenue of $300 million over the game's lifetime. Profit-wise, CCP would only say that it has "very healthy margins". CCP has been experimenting with something that gets close to a free-to-play model, where it allows EVE Online's rich subscribers to essentially pay for others to play, in exchange for virtual currency, something that is used by more than 40,000 people.
Our Mobile App of the Day is Ceramic Destroyer for Android.
Easy but very addictive blasting game!
Ceramic Destroyer is a blasting game which is easy but verrrrrrry addictive. Your target is to use the bombs to explode various ceramics. But the key point is you need to destroy the whole ceramic as possible as you can, never left even one tiny piece.
You will get 1 star if you destroyed 90%, 2 stars for 95% and 3 stars for 100%.
How to play?
1: Pull the catapult
2: Adjustment angle and intensity
3: Release your finger shoot
4: Destroy at least 90% to level up
Tips: The 4 different bombs have different function
-Beautiful ceramic style pictures.
-Be full of the pleasure of explosion.
-You can destroy more than 100 different ceramics like Guitar, Butterflies, Robots, Candy and so on.
-Green Bomb: Pull the catapult to shoot the bomb
-Blue Bomb: Tap The screen to split the bomb into 3 mini-bombs
-Yellow Bomb: Tap the screen 3 times to lay out the mini-bombs
-Purple Bomb: Rub the screen to control the direction of the bomb
-More challenges coming soon
Oh noes, piracy on PC is so strong, oh noes! Until, you release a worthy game and realise, in 48 hours it's a financial success. 48 hours. Not days, weeks or months. Alan Wake debuted as an Xbox 360-exclusive, and made its way to the PC late last week.
Remedy have since come out and announced that Alan Wake on PC was profitable within just 48 hours of release. Remedy's Aki Järvilehto commented on their forums, saying:
We are very happy with the sales and hitting #1 on Steam at launch was nothing short of amazing. We recouped our development and marketing expenses during the first 48 hours. And yes, we're certainly very excited about PC.
Considering the game would've already made some bank on the Xbox 360, the PC side of it would just be a nice extra for the Finnish-based developer. Now, Remedy have said "we're certainly very excited about PC", what does that mean? Were they not excited before when they released the amazing Max Payne games? I'd love to see what Remedy could do if they had 3 years and PC-exclusivity.
According to Sony's Senior Vice President of PlayStation Brand Marketing, Guy Longworth, we should expect a Call of Duty title for the PlayStation Vita. Longworth didn't go into much detail regarding the game, saying only "we're still working on it".
Activision haven't confirmed whether the game will be a sequel within the COD franchise, a brand new experience, or even the development team behind it. We should expect the usual late-October to mid-November release schedule, as with the previous Call of Duty games since they began launching in 2003.
Just an hour ago we talked about Call of Duty: Black Ops 2, and now we have a Vita-exclusive title? Could Call of Duty be making a comeback? Entire new engine built from the ground-up? Or am I just day dreaming here?
The Internet has done it once again and has pieced together a puzzle of sorts. It's all in relation to a man called Hugo Beyer, who has worked on some big games over the years, including Beatles Rock Band, Anno 1404 and the unreleased Doom 4, and Aliens: Colonial Marines at a variety of game studios such as Terminal Reality, and Liquid Development.
According to his LinkedIn page he's working at Nerve Software, as an Artist, and has listed as his projects "Call of Duty: Black Ops 2" as well as "TBA project". Nerve has previously completed contract work for Activision, including the Treyarch-developed James Bond title, Quantum of Solace, as well as the original Call of Duty: Black Ops.
This information is much more concrete and what helps the situation is Beyer has since taken down his LinkedIn page, where the information was found. Both Activision and Nerve Software have yet to respond to this news.