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If you were a big fan of one of the hottest FPS hits in 2004, Doom 3, you might be particularly excited to know that creator John Carmack has just tweeted news that Doom 3's Source Code is about to be released to the public.
doom 3 source is packaged and tested, we are waiting on final lawyer clearance for release.
The result will inevitably bring us some terrific spin-offs and a ton of funky mods from all directions!
Rockstar has been kind enough to release some new screenshots for the upcoming slow-mo, bullet-dodging, painkiller-addicted Max Payne 3. There's reportedly a new trailer that is meant to hit the tubes later this month, but until then, this news is just a "hey everyone, look at these pretty screenshots!". Once that trailer hits, you can bet your bottom dollar we'll post it up as soon as possible.
If you'd like to check out a trailer anyway, you can check out Rockstar's other awesome game, Grand Theft Auto V. That trailer popped up just a few hours ago.
What I do like from those screenshots, is it looks like Max can now take advantage of his environments... check out that first screenshot where he's holding onto a handle above him, swinging forward shooting bad guys. March 2012 cannot come soon enough!
If you read my mini Editorial yesterday, you'd see that I'm not happy with the state of the gaming industry right now. Today is another day, and with it brings the news that Valve has delayed Counter-Strike: Global Offensive beta, after feedback given by professional Counter-Strike 1.6 players. The closed beta was planned for last month, and now has no start date.
Professional CS 1.6 players were invited by Valve to come and play the game and offer their thoughts. Valve's Chet Faliszek explained that their early access was granted because they could "talk intelligently about the game", versus the masses where constructive feedback can be quite hard to come by.
Faliszek didn't say when the closed beta will begin, but when it does begin, around 10,000 people will be invited to participate. "After that we'll grow it in steps as we get a test server infrastructure and scalability," he explained. For a full read of this news, where there are lots of quotes and snippets of news, check out the source.
Sony has completed some spring cleaning of their PlayStation Home, and will relaunch tomorrow sporting a new, refreshed design. The redecorated Hub will hit PlayStation 3 consoles in North America tomorrow, which includes "genre-based districts" split into Action for core gamers, Sportswalk for related scores, news and titles, Adventure which will extend the Uncharted 3 experience, Pier Park that will host arcade games, PlayStation Home Theater for media content, and PlayStation Home Mall for the purchasing of DLC.
The new update also includes a few "freemium" titles, with a bunch of mini-games like Bootleggers '29, poker-based PlayStation Home Hold 'Em, PlayStation Home Sport Trivia, racer RC Rally and 3D puzzle game Cogs.
Jack Buser, director of PlayStation Home, SCEA says:
This is a major milestone for PlayStation Network, and we are thrilled to bring a new core experience to PlayStation Home where games are front and center. Home's community is made up of some of the most passionate gamers on PS3, and we've listened to their feedback since Home launched in 2008, finally transforming Home itself into a game. This redesign marks a new beginning for PlayStation Home, and players can expect much more to come.
If you think back to 2009, you may remember a teaser trailer from Piranha Games for a new MechWarrior title. But recently, they announced MechWarrior Online, a free-to-play multiplayer mech simulator set in the Battletech universe.
In a dev blog, Creative Director of Piranha, Bryan Ekman, explained how the company's attempts to secure a publishing deal redefined and ultimately derailed the MechWarrior project they had planned. The original game was pitched as an Xbox 360/PC release, but "the scope and budget required to develop a console reboot needed the support of a PS3 SKU and we just couldn't convince publishers to take risk."
Now we have MechWarrior as a PC-exclusive, it will feature a first-person cockpit view, and Ekman hopes to include joystick support. Ekman has also bragged of urban combat zones and "information warfare" as MechWarrior Online's two big design pillars.
How's performance in Battlefield 3 for you? Struggling to get the kind of FPS you were hoping for and trying to avoid having to fork out $ on upgrades? If you run an AMD Radeon based VGA card and / or processor, you might find a freshly posted guide on AMD's blog site of particular value in helping you achieve a decent balance of performance vs. detail.
In this guide AMD would like to offer some counseling around these topics. We understand that Battlefield 3 is not the only hot title this season, but it's certainly one of the most demanding one in terms of hardware. Therefore we're providing a little insight into what settings we think make sense for different levels of hardware.
We posted a few hours ago it was imminent and now the wait is over.
What are your thoughts?
Looking for a good reason to stick around online for a bit longer before heading out / into the lounge / to bed? - Well now you've got one. A real good one, especially if you're a Grand Theft Auto fan.
The GTA V trailer premiere is upon us, which we first knew was coming about a week ago when Rockstar officially revealed plans for the next instalment in the series via some artwork and a date of release for the aforementioned trailer.
There's only about 42 minutes to go at the time of writing; with the set time of its debut being 9am PT. Just hang out via this link where you will see a live countdown for it! - It's anyones guess at this stage what Rockstar plans to do for this killer series this time around, so hopefully the trailer gives a few good signs of which direction they're taking things to get us super excited!
DICE GM Karl-Magnus Troedsson has confirmed that development for Battlefield 3 switched from lead platform on PC to consoles half way through the development "in order to meet release on time". Troedsson elaborates:
We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release. Our ambition at DICE is to use the power of each individual platform to get the most out of the game. In the case of the PS3... I understand that if you compare it to a high-end PC, it's not going to look as good. But if you compare it to other games on the PS3, including other games we've done previously, I have to say I'm very happy with how it looks. Hopefully people will agree when they look at it in the same way.
The state of gaming is in disarray, but the problem is that 90-percent of gamers don't really notice it. It's the old-school gamers, the early FPS titles that were remembered, the fast-paced, PC-exclusive, hardware-loving, crazy-insane FPS titles from the 90s that are the most enjoyed FPS games of all time. Back in a day when gaming wasn't mainstream, when a PC gaming system would give you hours of joy with hard games, not corridor shooters, with puzzles and hours of head-scratching now just simplified, easy games.
There's a video I found online, saying that if id Software's FPS defining Quake were built today, what would it be. Check it out below:
First we find there's a million and one load screens and advertisements before the game starts, as the game starts we find the main menu displayed. In the main menu is "new game", "options", "DLC" and "exit". The video shows "options" and within options, "graphics". Graphics has an awesome display of "on" and "off", which is taking the piss out of the current console ports like Crysis 2 which feature lack lustre graphic options when compared to even the original Crysis.