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Ubisoft's upcoming first-person shooter, Far Cry 3, has enjoyed some hands-on time by the team over at VG24/7. They've thrown up a nicely edited video where it shows off some of its multiplayer goodness, below.
As you can see here with its modes, XP and what not, it definitely has been influenced by FPS kings Call of Duty and Battlefield with things like experience points, leveling up, kill assists, team boosters, air support and a capture-and-hold gameplay mode.
But, it's all about the fun, right? Who cares who or what has influenced it. It looks like a good bash for multiplayer. Long lasting appeal? I think this Far Cry will slide into obscurity as fast as the last one did. I expect reviews to be around 6-7 out of 10. I'll still take a look at it, but it just looks like a run-of-the-mill FPS to me.
So, here we are folks, we all kinda know through various rumors that the next-generation consoles are coming from both Microsoft and Sony, but no official news yet. They should hit at the earliest, this year, and most likely, next year toward the holiday season. But now we're seeing news that Battlefield developer, DICE, are hiring for the next-generation of consoles, according to a recent job listing.
The job is for a senior software engineer and reads:
We believe in tailoring the role for the individual but tasks might include implementing new features and workflows for content creators, keeping track of performance and memory and optimizing for current- and next-gen.
That's enough to tease you, and we should expect most studios have been doing the same thing. A 12-month-plus lead on next-gen graphic engine development (Frostbite 3.0?) would sound about right, and would allow DICE to release their various DLC between now and the next-gen console releases.
I really expect the next-gen consoles, and next-gen games, to ramp up graphics and physics, considerably. Anything less than 1080p @ 60fps with AA at 2-4X would be disappointing. Heck, it needs to be even more than that, personally. 4096x2160 @ 60fps would be nice, but I'm pushing it now, aren't I?
Just over a week ago, Good Old Games (GOG) revamped their website and dropped their name to just GOG. No Good, no Old, no Games, just GOG. Within this new sense of identity, they're giving away the original Fallout, for free, for the next 48 hours.
You don't just get the original game, either. You get a bunch of bonus content including the 124-page manual, Fallout series wallpaper, HD wallpaper, reference card, Fallout Bible (205 pages), the soundtrack, 5 Vault Boy avatars, 18 avatars and finally, 5 artworks. Not bad for the good price of, oh wait, its free. Yes, $0. Nothing, nada.
Get in now and grab it, and enjoy the game that started the Fallout series. Fallout weighs in at 506MB and will work on Windows XP, Vista and 7 (32/64-bit). You can get it here.
Draw Something passes 50 million downloads, earns the title of becoming the fastest-growing original mobile game of all time
Pictionary-style drawing game, Draw Something, has surpassed 50 million downloads in just 50 days. This gives it the title of becoming the fastest-growing original mobile game of all time. Draw Something has also regained its top spot as the No. 1 paid app in the App Store, grabbing the title back from Angry Birds Space.
More than 6 billion drawings have been created, with around three drawings per second created on the day the game launched. You thought that was impressive? That number is now at 3,000 drawings per second. The five most popular words in the game are starfish, pregnant, hangman, six pack and boom box. The least popular word is latrine.
Zynga did well acquiring the makers of Draw Something, OMGPOP, for nearly $200 million a few weeks ago. Draw Something is either going to constantly expand and turn into the 'next' Angry Birds, or its going to hit a brick wall. There are various issues with the game that people talk about, and the words are quite limited, I've personally received the same words 5 or 6 times now.
Last week we posted a RumorTT on the upcoming next-generation PlayStation 4 'Orbis' console, we heard the PlayStation 4 would sport a 64-bit, x86-based AMD processor, as well as an AMD Radeon-branded GPU based on the 7700-series or higher from the Southern Islands family.
According to some news from IGN, and one of their sources who talk of the "official product specs", we should expect an AMD A8-3850 which features a quad-core 2.9GHz processor with an integrated graphics chip (APU). This APU will also work in tandem with the PS4's dedicated GPU, which should be a HD7670, which should be clocked at 1GHz and [only] have 1GB of dedicated VRAM. Considering that the HD 7670 is a rebranded HD 6670, which is based on AMD's 40nm "Turks" GPU.
This means it won't sport any of the luscious features that Graphics CoreNext offers, not does it sport the VLIW4 tech, but instead, VLIW5 machinery. With these two graphics technologies working in tandem, we can expect it to be called a "Radeon HD 6690D2". We should expect more news as it comes, but just 1GB of dedicated VRAM? I'm quite disappointed if that's true.
Minecraft's creator, Notch, has announced plans for a new science fiction game that will require a monthly subscription. The game is tentatively titled 0x10c and is coming from the same studio as Notch's previous game, Minecraft. Minecraft has sold near 5.5 million copies despite it not being backed by a major game publisher or marketer.
The game is set 281 billion years in the future where a group of humans have awoken from a deep hibernation. They enter a dystopian world that is on the brink of destruction. There will be space battles, looting, trading and planet mining. Users will also have to programme their own 16-bit CPUs to power their spaceships, which is an interesting approach and shows that the creators of Minecraft are still thinking outside the box.
Persson said that the game will follow hard science-fiction rules. This means that it will be based in theoretically possible or plausible ideas. He has even encouraged scientific experts to correct any mistakes that he makes. I imagine this will be a smash hit just like Minecraft was. More as it comes.
According to AnandTech, who have been informed of "an internal Apple project to bring a physical controller to the market", we could see the company release a new controller for iOS devices, for gaming. But, we also might never even see the product, ever.
Confused? Yes. The report adds "whether or not it will ever see the light of day remains to be seen". Google introduced a similar concept, where they added both wired, and wireless controller support to its Android OS with the launch of Android 3.0/Honeycomb last year. A move like this would make games such as Grand Theft Auto 3 (and obviously a lot, lot more) playable on iOS devices.
At the moment, gaming on a touchscreen can be kind of tricky, and with Apple pushing their new Retina Display on the new iPad, we should see a next-generation of games on iOS devices over the coming year. Epic Games told CVG back in February that they're "constantly pushing" platform holders to make their next-generation consoles as advanced as possible "because if they don't, Apple will go right past them", and I would have to agree, as I've said something similar for quite some time now.
Interesting times ahead, everyone!
Everyone knows that Nintendo has never really been focused on graphics, yet they win over consumers money by innovating games and game play. According to several anonymous sources, the Wii U will be capable of high-definition graphics, but it won't be able to keep up with the Xbox 360 or PS3 due to a lower amount of shaders.
Price will be a major concern just like it was with the Wii. Price is why the Wii was able to keep up and even win the console war. Top quality graphics require a high price which Nintendo would like to avoid in order to appeal to a wide variety of gamers. Nintendo is trying to capture more hardcore gamers with the graphics update.
They also want to keep their innovation of control going with the introduction of the tablet controller. Additionally, the supposed release date has been leaked by a Japanese retailer. It is expected to release on 18 November in the US and a week later in Japan. Other regions don't have a specific date, but Nintendo has promised to get it out to everyone by the end of the year.
We talked about the reboot of Leisure Suit Larry a while ago now, where creator Al Lowe rescued the license from Big Software, which meant they were free to do whatever they wanted. But now, Lowe is asking for support through a project called "Make Leisure Suit Larry come again!"
He's asking for $500,000 for a brand new LSL-themed game, starring the original, loveable Larry. They want to remake the original Larry game, In The Land Of The Lounge Lizards, but they want to make it without publishers, and hopefully, on a higher budget. It's a bit weird that someone like Lowe would need to reach out for cash, I'm guessing he'd be cashed up from the successful range of LSL games, but maybe not.
It doesn't matter though, because all of the old school PC gaming franchises are seeing a resurgence through Kickstarter and I'm loving it. Leisure Suit Larry was one of my favorite games, and I can't wait to see what it turns into over the next twelve months.
SEGA have confirmed they have cut jobs and ceased work on in-development non-core titles, as the company is mourning with the loss of almost 50-percent of income for the financial year. SEGA also confirmed they will go through a restructuring exercise that will see a fair amount of job losses across Europe and the U.S., but they aren't saying just how many positions are at risk.
SEGA are now trying to stop bleeding money from multiple wounds, and have declared non-core IP a factor in this, and have cut it. From now on, instead of developing new games, SEGA will concentrate on pushing its established IP including Sonic the Hedgehog, Total War, Football Manager, and the Aliens franchise. SEGA are also looking to get out of the retail business, and push the creation of downloadable titles to sell on Xbox Live Arcade, PlayStation Store, the Nintendo eStore, and Valve's Steam platform.
A SEGA spokesperson explained in a statement to the press:
This realignment of the business around existing and digital IP is a necessity to ensure that Sega continues to invest and enhance its digital business offering, whilst reducing its reliance on traditional packaged goods.