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Super Meat Boy has been completely rebuilt for mobile devices

You know what? April Fool's Day can suck it. As a news reporter, it's pretty impossible to sift through news to find the 'real' stuff, but this was posted by Edmund on SuperMeatBoy.com on March 31st, so if he is trolling... then damn you! On with the news!

 

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Super Meat Boy: The Game is reportedly hitting mobile devices, and instead of making a "sub-par" version of the game, the team have decided to remake the whole game from the ground up. They have only started working on it, and as they hit certain development points, they'll start discussing the innards of the game.

 

They have said a few things about what the game is, and isn't:

 

What the game is:

 

- A feature length touch controlled platformer SPECIFICALLY designed for Touch devices.

 

What the game isn't:

 

- a shitty port of an existing game with non tactile buttons spread all over the screen blocking the players view and making for frustrating controls.

 

- the Super Meat Boy you're used to, there are aspects of Super Meat Boy in there, obviously, but this is a brand new game with new art, new sound, everything.

Creator of Minecraft, Notch, says "The more we don't do what [EA] would do, the happier I am"

Gamasutra recently talked with EA's chief creative director Rich Hilleman on the history of the company, and how its approach to the game-making business has affected the industry. The topic of Minecraft popped up, with Hilleman suggesting that the independent developer could be doing better financially with someone like EA on their side.

 

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We have seen indie developers recently see the dollar signs and quickly let themselves get scooped up, or invested in, but Notch is standing by his guns. First up, this is what Hilleman said:

 

As somebody who has had to reinstall Windows on my son's computer after he attempted to install Mod Manager on that machine, there's a lot of value to be provided for the customer in making Minecraft and its mods and installations something that's a more commercial and predictable product.

 

And those are the kinds of things that Notch needs help with, and that without the help of a publisher or other support, he's probably not going to get there completely by himself. Now maybe his community will, and I'd love to see that happen. It's a great experiment; I'm really anxious to see what happens.

Continue reading 'Creator of Minecraft, Notch, says "The more we don't do what [EA] would do, the happier I am"' (full post)

PlayStation Orbis features teased through sketches

Design firm Coque Design have reportedly worked on illustrations for certain features of the PlayStation 4 (or whatever they call it). The pictures have since been removed, but were labelled 'Illustrations & Sketches for new PlayStation Orbis features".

 

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If you haven't yet read about it, Orbis is the codename for Sony's next-generation PlayStation console. The photos show several people moving around in front of a motion-sensing device, like Sony's EyeToy or Microsoft's Kinect, that rests on a television. It shows a person using what seems to be a smart device to control music that may be linked to the game system also.

 

Not much info apart from the picture itself and an explanation is available, but this news is just adding to the collection pile that is PS4-based news. More as it comes.

SimCity V will require the Internet in order to launch, always-on Internet connection fears have been confirmed

Rather depressing news about SimCity V has found its way out of the cracks of the Internet, and EA. EA issued a clarification to Gamespy, where they have confirmed that whilst you'll require an Internet connection to launch SimCity, you won't get booted from the game if your connection drops.

 

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This is kind of a let down, as it just simply means you require the Internet to play. Yes, you won't get kicked if your connection drops, but what if you want to have a quick 30-minute bash when you're on the train, or a plane? What if you're on holiday and want to crank out some city-building goodness but don't have an Internet connection?

 

It's a shame that EA have gone down this route, but maybe with enough talk about it, they'll change their ways? We can only hope, but I'm personally not happy with requiring an Internet connection to play a game like SimCity. I didn't in the 90s and I shouldn't now.

New Battlefield 3 patch hits today, includes tweaks, updated Commo Rose and more

The latest Battlefield 3 patch gets unleashed today, and has some great tweaks as well as "shortcut items" which lets players buy items rather than putting in the hours to unlock them. This is explained as "if you're new to the game, this is the perfect way to gain some ground on the veterans online". Really, DICE?

 

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There's bundles that include a bunch of gear, and other bundles that just have smaller collections inside. I don't really like the idea of someone being able to just dump their digits online and jump right up to where you are, equipment-wise, after you've spent countless hours working your way up the proverbial ladder.

 

There's an updated Commo Rose which should keep players happy, and has been designed specifically for the PC (or just ctrl+c, ctrl+v from BF2), using the keyboard and mouse in a more intelligent way. Improved mini maps are also included, where we have "map", "satellite", and "hybrid" views. Definitely looks the goods!

 

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Continue reading 'New Battlefield 3 patch hits today, includes tweaks, updated Commo Rose and more' (full post)

New Max Payne 3 video shows off bullet time in multiplayer

The original two Max Payne games were amazingly awesome single-player games, but didn't feature any form of multiplayer. For years, fans like myself have wanted a multiplayer Max Payne game, and it seems like the team over at Rockstar are delivering the goods for Max Payne 3. The video below shows off a bunch of different multiplayer modes, as well as the famous bullet time, now in multiplayer games.

 

 

Everyone has always wondered and theorized how bullet time would work in a multiplayer game, would it slow down time for the entire server? How would it look on another persons screen? Well, in Max Payne 3, the bullet time only affects the players that are in the players field of vision who are using bullet time. Very nice.

 

We'll also see some cool game modes such as Gang Wars, where the storyline and objectives will change based on the outcome of each round. We also have Payne Killer mode, which throws a well-armed Max Payne and his sidekick against everyone else, in a sort of Max Payne plus Sidekick versus the world, in a game of next-gen Max Payne tag.

Continue reading 'New Max Payne 3 video shows off bullet time in multiplayer ' (full post)

RumorTT: Sony PS4 may be codenamed Orbis, use AMD chip and 4K video

A new rumor has hit the streets regarding the upcoming PS4. The rumor details its code name, chip maker, and some other curious details. So let's begin. First off, its codename is believed to be Obris, or "circle," possibly to make it part of a "circle of life" with the PS Vita. The cell procaphessor is rumored to be dropped completely along with the Nvidia graphics.

 

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In its place its rumored to use a 64-bit, x86-based AMD processor as well as graphics based on AMD's Southern Island core, which powers the 7700 series and up. Likely, the performance would be towards the upper spectrum of gaming performance. It should be able to play 3D games at 1080p but probably only regular games at 4K (4096x2160).

 

Switching to the x86 processor would cause the new PS4 not to be backward compatible with PS3 games. It also is rumored that the PS4 would block used games, at least to some extent. They may take a step like selling an online pass, but this step will still anger companies like GameStop.

Epic to license Unreal Engine 3 for FBI sim, other government 'serious games'

Epic's Unreal Engine 3 powers some pretty great games, such as Gears of War 3 and Mass Effect 3. But now, some lucky FBI cadets are going to be getting to use it for a new crime scene sim as part of their training. This is coming about through a newly launched Unreal Government Network. Today Epic announced a long-term licensing agreement with Virtual Heroes.

 

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Virtual Heroes is a interactive learning simulation company based in Raleigh, North Carolina. Part of this licensing agreement sees other agencies and units of the United States, and its allies, using the technology. Already, several games are in the works. The FBI has their multiplayer crime scene simulator and a "top-five defense contractor" and a "national laboratory" are using Epic's tech for custom-made model "integrations and visualization."

 

Additionally, Virtual Heroes and Duke University are developing an anesthesiology training application for Army physicians. Along these same lines, a HumanSim platform, which is aimed at medical education and training, is also in development.

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