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Remedy have an interview online which shows off the creators of the original Max Payne and its sequel, Max Payne 2: The Fall of Max Payne. It discusses the development of the original games as well as their reactions to the Rockstar games produced version. The original face of Max and Max Payne writer, Sam Lake, says that Max Payne 3 is "worth the wait" and is like "coming home to an old friend", check out the video below:
Just days after I posted about Pepsi sponsoring Activision's upcoming Call of Duty: Modern Warfare 3, news pops up of Subway sponsoring the upcoming Naughty Dog title, Uncharted 3: Drake's Deception. The promotion is called "Taste for Adventure", with a promotion that's never been done anywhere else, ever according to Naughty Dog and Sony.
Beginning a few days ago, you can walk into any Subway restaurant and purchase one of the specially marked Uncharted 30 oz drinks, you'll receive a code that gives you access to the full competitive multiplayer experience throughout the month of October. Even Nathan Drake himself tells you, as shown in the video below:
It seems like the PlayStation Vita will have its 3G-based downloads limited to 20MB, this is a move to obviously stop huge bills from downloading games from the PlayStation Store. 3G file downloading is limited to 20MB at launch, which means all you can really download over 3G will be Minis or (real talk) system updates, but not the full retail games that will be downloadable over Wi-Fi.
These restrictions could change over time, but for the launch the limit will be imposed.
Battlelog is currently experiencing a love/hate relationship with gamers - some love it, some hate it. But the below trailer shows that there's more to Battlelog than just a server browser and front end. Battlelog expands on the franchise's history of stats tracking, combining it with new social networking features that look like they're ripped right out of Facebook. Another major benefit of Battlelog is that its free, absolutely free. Where the competition (Call of Duty) charges a monthly charge to use the "Elite" service.
Battlelog displays so many options its hard to list them all here, but stand-out displays show different stats on weapons, accuracy, awards, time spent on weapons, win/loss ratios, you're able to comment on games after you've played them (great feature!) which makes Battlelog a serious addition to the Battlefield 3 universe. Battlelog can be used on not only the PC, but consoles and even mobile devices.
A big fan of the Alien movie franchise and also happen to be an avid FPS gamer? - Then no doubt you're pretty pumped about Gearbox Software's upcoming title, "Aliens: Colonial Marines", in which the events of the game are set after those of the film, Alien 3.
We've seen a few tid bits in the form of short trailers and impressive detailed screenshots over the past few months, but there's definitely been nothing as awesome as the new 11 and a half minute gameplay video that's just been posted on YouTube by Sega.
Sit back and check this out! :-
A leaked e-mail from PayPal employees of all places reveals that Microsoft is planning to launch the new Xbox dashboard come November 15. November 15 marks the 10-year anniversary since the original Xbox launched back in 2001. The memo asks PayPal employees to test the new dashboard ahead of the Nov 15 launch. I bet you're wondering why PayPal employees are being selected for testing. Remember Microsoft added PayPal payment options in Xbox Live back in May, allowing users to buy Gold memberships, games and Microsoft Points using PayPal.
Previous dashboard updates went live in November in previous years (2008 and 2010), which would make this rumor quite the possibility. Also coinciding with the 10-year anniversary really makes this diamond in the rough another strong possibility. The planned update is set to allow users to browser content faster and use the Kinect motion-sensing device to navigate and interfact with the dashboard. The growing library of content is pushing the update which indicates that Microsoft is committed to the user experience on the Xbox 360.
New features are set to include game invites that don't expire as well as Bing integration. Visually, the new layout mimics the look of the Windows Phone 7 UI, the same interface that Windows 8 will sport. Microsoft has also confirmed Xbox Live integration in Windows 8, but has been scarce with more details.
For those who pre-ordered Battlefield 3, you (like me) have enjoyed the beta for a couple of days now. But, if you have yet to have pre-ordered and would like to try-before-you-buy, well now is your chance. Battlefield 3's multiplayer beta is now open to all, on PC, Xbox 360 and PlayStation 3. There is no registration requirement, you just download the beta from Xbox Live, PSN or if you're on the PC, EA's Origin service.
The beta features the map, Operation Metro, and features the game type, Rush where one team must attack two M-Com stations while a defending team tries to prevent them. The map features 4 full unlocked areas that allow up to 32 players to duke it out at once. It clocks it at around 3.9GB for the PC version. The beta lasts for just a week and a half, ending on October 10. You'll have to sit in a pool of your own tears afterwards, right up until the games full release on October 25 in the US and October 28 in Europe.
Activision exploits Modern Warfare 3 by featuring Pepsi sponsorship, eat Dorito's and drink Mountain Dew to receive Double XP
I don't understand the point of this, and it crosses some very questionable lines for Activision, but to steal Battlefield 3's thunder; it requires thinking outside the square. Activision have teamed up with Pepsi and have announced a promotion called "Rank Up XP". What Rank Up XP offers is, whatever Pepsi products you buy, Mountain Dew and Doritos, players can redeem codes found in the packaging for Double XP time in Modern Warfare 3. A 20 oz gets you 15 minutes whilst a 12 pack gets you 45, and so on.
No, I'm not kidding around. The problem with this is, the XP in Call of Duty is a form of currency. Currency in the game buys you weapons, perks, attackments, killstreaks and so on. For a game that is already over-priced, a re-hash of the older titles, no new graphics engine or technologies built in, charging for the "Elite" service, on top of your monthly Xbox Live membership (PSN is free), this is just a step in the direction of overboard.
Activision are willing to exploit fans even [more] through this promotion. Considering that Activision sold $360,000,000 worth of copies in 24 hours of the last COD title... do they really need to cash in with this type of exploitation? What do you think?
L.A. Noire has enjoyed much success on the PlayStation 3 and Xbox 360, but now PC gamers will be able to get their hands dirty in the 1940s-based crime drama adventure game. L.A. Noire is headed to PCs in November with US gamers being able to grab it on November 8 and it's released in Europe on November 11, for $49.99. No word on the Mac edition yet, but Mac-based users will be able to access the game via OnLive.
It's received a name change also, now dubbed L.A. Noire: The Complete Edition, the package includes all of the downloadable content previously released on consoles. It also includes support for NVIDIA's 3D Vision and will be controllable with either a mouse and keyboard, or a gamepad. System requirement wise, it's not too bad:
· Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3 / OnLive for PC or Mac
· Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz
· RAM: 2GB to 8GB
· Hard drive space: 16GB
· Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD 3000 512MB to Radeon HD 6850 1024MB
· Sound Card: 100% DirectX 9 Compatible
Tim Sweeney; you might know this man as the founder of Epic Games and as the father of games such as Unreal, Gears of War and the mind behind the Unreal Engine. Unreal Engine 3 for example, powers a slew of todays AAA titles such as Gears of War, Batman: Arkham Asylum and Mass Effect. IGN interviewed Tim and asked him some interesting questions, one that perked my interested regarded the next-gen Unreal Engine 4, which Tim says is due sometime around 2014:
I spend about 60 percent of my time every day doing research work that's aimed at our next generation engine and the next generation of consoles. This is technology that won't see the light of day until probably around 2014, but focusing on that horizon enables me to do some really cool things that just aren't practical today, but soon will be. Some of our most productive work in the industry was on the first Unreal engine back in 1996, when I wrote a software vendor with a bunch of new features that hadn't been seen before. I feel like that's what I'm doing now on Unreal Engine 4 in exploring areas of the technology nobody else is really yet contemplating because they're still a few years away from practicality. But I see a huge amount of potential there and so it's very, very fun work.