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Last week we heard from Epic Games showing off the Unreal Engine 3 in Adobe Flash and this week we have rival game engine maker Crytek "investigating" support for Flash. Crytek's Carl Jones says:
It is an interesting approach we've been investigating as well. We're developing a unifying technology to create high quality social and gaming experiences on all platforms including browser, smartphones, tablets, etc.
It will be interesting to see how this develops, considering Apple don't support Flash on their iOS-based devices, throwing away hundreds of millions of potential customers. Considering Crytek is currently developing Warface, a free-to-play multiplayer shooter for the Korean and Asian markets, this might be a huge bit of news that turns into something quite interesting over time.
DICE has heard the call for a sequel to their Parkour FPS-adventure-crazy new genre game and says that "people are ready" for Mirror's Edge 2. DICE producer Patrick Liu says:
I think it's something that people are ready to get into again. We see that there's a huge fan following, it's almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we'd know what to improve and how to reach a broader audience. So I definitely think there's a market there.
There's nothing concrete on whether the game is in development, or pre-production. But, DICE just talking about it is getting me and many others excited. Especially if its going to be powered by the gorgeous engine that powers Battlefield 3, Frostbite 2.
RAGE has had its first patch and with it brings many, many bug fixes and improvements. Because RAGE changes the graphics quality on-the-fly to maintain that silky smooth 60fps, there are some hiccups. This is part of what has been addressed in the patch and the list of issues fixed is quite long.
Here is a list of Patch Changes / Fixes:
- Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
Take a look at the Steam page for more details.
Optus are the first Australian telco to step forward with pricing on the just announced Apple iPhone 4S, unveiling the pricing on Saturday. Gus over at Lifehacker has done all of the hard work sorting out the plan values and was great enough to provide a nice graph for you to look at if you'd like to click here.
Apple's own website has gone from "shipping from the 14th" to "1-2 weeks delivery" for those looking to do an outright purchase, which means either lining up for a carrier plan or buying it outright on the day of launch.
Pricing should get moved around when Telstra and Vodafone launch their pricing models.
Well, this was unexpected! But, great news for Battlefield 3 fans with Xbox 360's. Patrick Liu, Producer at DICE has revealed that there is a second disc that will come with Battlefield 3 on the Xbox 360 that will contain a high-res texture pack that can be installed. Liu goes on to say:
There's a voluntary install on the 360. I think Rage did it as well, where you can install content to stream higher res textures," he said. "We're pushing that technology to the limit, and compared to our competitors, I would argue that we're the best looking game.
This is some great news for Xbox 360 fans, I look forward to seeing the difference between stock install, high-res texture pack and PC versions now!
The head of GSC Game World, Sergey Grigorovich has confirmed in an interview that S.T.A.L.K.E.R 2 will require an always-on internet connection for anti-piracy measures, it will stream "text information, code and quests" through the data stream. It's a weird thing to have for S.T.A.L.K.E.R 2, because then Grigorovich says in the same interview:
Protection from piracy? Part of the content will be located on the server and downloaded as the game progresses. Permanent internet access is required. Text information, code and quests will be loaded through that connection. Software piracy is an issue for us, we try to fight it, but within reason.
If people can not afford a licensed version, it is to our advantage if they download a pirated copy, and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product.
Sony says that the time is still not right for download-only consoles that sell games exclusively through digital distribution systems, company bosses have said. This goes hand-in-hand with why there will be both physical and digital copies of games for their upcoming NGP, PlayStation Vita. Sony Worldwide Studios boss, Shuhei Yoshida, explained that Sony didn't believe Internet infrastructure was consistent enough across the world to support such a device.
We believe, for some consumers, the time is [right], but for other consumers, the time is still not [right]. So, we believe the time is still not right to go download-only as a platform. Some PS Vita titles, like Uncharted: Golden Abyss, will be close to 4GB in size, which could be too large to download for consumers who do not have a fast broadband connection. Also, some consumers like shopping in retail stores, talking to knowledgeable store clerks, buying and playing games on the spot. We do not want to remove that capability from consumers.
DICE have announced that the jet and vehicle-filled Caspian Border map has been unlocked in order for DICE to do some testing. The test is for PC gamers only as they are specifically testing the 64-player server configurations, as the console versions of Battlefield 3 only support 24 players. DICE have also reminded users that Battlefield 3 is still in beta, so any crashes, network instability and outages may occur.
DICE is taking this opportunity to fine tune its servers and says that your experience with the beta is not necessarily indicative of the final product. I played 4 hours of 64-player Caspian Border BF3 last night and let me just say the great words of our own Shane Baxtor here (and also, its his Birthday today!): NERDGASM. It is amazing. Absolutely beautiful. Breathtaking. The map is big, but small in areas for firefights. Vehicles help so much with the immersion and having jets flying over you at insane speeds just makes it feel like a literal Battlefield.
Rockstar have confirmed that Red Dead Redemption won't be coming to the PC anytime soon. The hugely successful Western open-world game has been great on the console, but has been at a shoot-off with the PC with rumors of it hitting the PC for a while now shot down today. Rockstar have an interview with multiple gaming sites over the past few days for Max Payne 3 and had discussed L.A. Noire, MP3 and of course, Red Dead Redemption.
This is what Rockstar had to say:
We hope that with the announcement that L.A. Noire is coming to PC this fall, and the knowledge that our next big game Max Payne 3 will have a PC release (plus that we've released both Grand Theft Auto IV and the Episodes from Liberty City for PC), we can finally put to rest any misconceptions that we've 'abandoned the PC platform'. We do know that, yes, there is just one title absent from our PC release plans - that game of course being Red Dead Redemption, and of course we're well aware that some fans have been asking for it. All we can say is that whenever it is viable (technically, developmentally and business-wise) for us to release a game for PC (or any other particular platform) - we will and we usually do; unfortunately, that is just not the case 100% of the time for all platforms. To PC gamers, we hope that between the Grand Theft Auto titles, and the forthcoming L.A. Noire and Max Payne 3, you'll have plenty of great Rockstar action to enjoy.
Microsoft's next-generation console is not only long overdue, but has been rumored for a while now that it be unveiled at E3 2012. But, now we have the product logo in a trailer for Hugh Jackman's upcoming sci-fi robot fighting movie, Real Steel. The Xbox 720 logo is seen during a futuristic scene set in a sports arena, where it is a digital banner ad alongside other popular brands such as Cafillac, Budweiser and Coca Cola.
Microsoft has previously stated that the life-cycle of the current Xbox 360 would be 10 years, but we all know it needs to be much sooner than that. Considering that Real Steel takes place in 2020, it would make the next-generation console only five years old, and with a 10 year life-cycle, this would make sense. The fact that the logo is there at all, puts some validity to the rumors of not just a next-gen console from Microsoft, but to the name "Xbox 720".
I don't particular like the name, as it would seem as if it were held back to 1280x720p output, something like "Xbox Next" would be great. Ditch the numbers, but ditching the numbers would confuse the masses too... however, it has worked for Nintendo.