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When the Wii launched the console wasn't known for fantastic graphics, but was known for its cool motion controls. Sony tried to throw in motion control with the PS3 as an afterthought with the Sixaxis controllers and failed. Sony has now made its Move motion controller official.
The Move system has three parts including the Move controller with the ball on top, the Move sub-controller, and the Eye camera. The sub-controller is sort of like a Wii nunchuk and can be replaced with your existing wireless PS3 controller.
The main Move controller has a 3-axis accelerometer, 3-axis gyroscope, and a terrestrial magnetic field sensor, and the Eye camera tracks the colored ball. The ball on the end of the controller also offers the player feedback by changing colors and the controller has rumble feedback too. The Move controller will land this fall at an undisclosed price.
With GDC (Game Developers Conference) underway this week, OnLive took this opportunity to unveil the launch date and pricing for its upcoming service which is unlike anything else available on the internet at this point in time.
OnLive gives the ability to play games across the internet with the entire performance aspect of the game being offloaded to a remote server, meaning even entry-level computers can get somewhat smooth gaming at up to 720p without the requirement of faster hardware. The only real important requirement is relatively fast broadband internet.
The system allows for multiplayer gaming across the net and is capable of also providing saved replays of game sessions for later. Lag has been removed as much as possible with a lot of clever work done to fine tune the coding, but would still cause an issue for more timing-sensitive gaming titles. However, games like Borderlands and Mass Effect 2 are in the works and there's some older popular ones on the cards as well.
OnLive will be launching the service come June 17 and it will cost $15 U.S. a month for access to their entire catalog. The service will be available for both Windows based and Mac clients.
It was also mentioned that the company still plans to release its MicroConsole TV Adapter to market for streaming their service directly to a TV, but it likely won't be ready until closer towards the end of this year. A prototype iPhone app is apparently in the works as well, but there's no telling for sure when this will be ready for demonstration.
In what I can only call a shocking event Activision has canned two of the founders of Infinity Ward, markets of the highl popular Call of Duty series. Vince Zampella and Jason West are not taking the pink slip quietly. In a report by Kataku the duo claim Activision owes them for "substantial royalty payments" and are sueing to
I met Vince and Jason a few years ago and have stayed in contact with Vince for several years. We will try to contact the pair to get a rundown on the full story next week. Given their down to earth nature I am sure they will have more to say.
A quick heads up for gamers hanging out for Blizzard's next big blockbuster RTS, Starcraft 2, the company has indicated the game will be in beta phase for as little as three months and as much as five, whilst still pushing to have it ready within the first half of this year.
Most likely it will be towards the end of Q2 but it's hard to know for sure. Blizzard aren't big on giving release dates or even estimates, so it's surprising to see them giving out their release plans :-
You haven't asked this question yet, but I'll answer it ahead of time. We were targeting three to five months for the beta, we're really at a three month period of time for the beta at this point. We are still targeting the first half of this year, so with that in mind, it really shortens the window of time with our major content patch coming out pretty close to the end whether it's even worth it putting out the map editor at that point.
It was also noted that the map editor might not be released during the beta, but it won't be far away.
Rumors surface all the time in the tech world and some are more believable than others. Some rumors start out of the blue and others are based in at least a little bit of fact. The new Sony rumor circulating today has a bit of fact behind it.
The rumor started when a patent surfaced showing that Sony was at least thinking about creating a universal controller for game consoles. Universal would mean a Sony controller that would work on the Wii, Xbox, and PS3. That hardly sounds like something Sony would do.
The patent outlines a controller with an LCD screen that would be able to show the buttons for specific consoles the device was connected to. The big (BIG) issue here is that the buttons are mostly virtual. I can not imagine that many gamers would want to play with a virtual button control for long.
Beginning on the 19th people will be able to play Futuremarks' Shattered Horizons for free over the Steam service. While this is not the first free weekend hosted by Steam it is the first time that Shattered Horizons has been offered for free.
The even comes on the heels of the launch of a new map pack for the Zero Gravity first person shooter. The map pack is called Moonrise and features four new levels that are free to all players. Futuremark has gone an additional step with their free weekend though; they are also offering Shattered Horizons for 50% off for the duration of the weekend.
This makes getting into some serious DX10 based zero gravity mayhem even easier and more attractive. If you already have a steam account you are all set; if not you can head over to Steampowered.com and get set up.
MaxPoint's KeySonic division which specializes in a wide range of peripherals, has just released two new keyboards to market that cater to the gaming crowd.
Both the KSK-8003 UX and KSK-6001 UELX promise a more comfortable typing experience with the use of SoftTouch Membrane technology.
The KSK-8003 UX is the larger of the two with dimensions of 433 x 140 x 33 mm, whilst the KSK-6001 UELX is a more compact setup at 393 x 158 x 24 mm and sports blue backlighting which can be disabled at the press of a button.
Both keyboards have full macro support across all of the keys for many different profiles to be stored and through the use of Anti-Ghosting technology, four or more keys can be pressed and registered simultaneously.
The full-size KSK-8003 UX can be purchased for 25, whilst the KSK-6001 UELX can be had for around 18. Both boards are available with either QWERTY or AZERTY layouts.
ASUS has bestest its ROG series of notebooks with the introduction of the new G73Jh which is all about giving the best rounded gaming platform using some of the latest and fastest mobile hardware available.
The new G73Jh's outer design is inspired by the F-117 Nighthawk stealth fighter plane with its unique angular characteristcs. The display is 17.3-inch in size which is FHD LED-backlit and supports resolutons of up to 1920x1080. The twin rear venting system keeps heat and noise as far away as possible from the user and careful placement of internal components allows ASUS to slope the keyboard toward you 5 degrees with the palm rest area being very thin for a notebook of this calibre.
Inside is a real party. The system is based around Intel's HM55 chipset with a Core i7-720QM processor. It houses 8GB of DDR3 memory, ATI's Mobility Radeon HD 5870 w/ 1GB of GDDR5 memory, space for two 2.5-inch drives (of which it comes with 2x500GB, making up a Terabyte), a DVD Super-Multi or choice of Blu-ray Combo drive and built-in 2 mega pixel camera.
For the AUD RRP of $2699, it also comes with a backpack, gaming mouse and headset.
For further details, you can locate ASUS' official announcement on the new ROG series G73Jh in our press room here.
If you are an avid PC gamer, you can get your hands on gaming notebooks with power and good performance but those will cost you a lot of money. For much less green you can get your hands on a powerful gaming desktop, which is what most gamers prefer.
Gateway has whipped out new gaming desktops in the FX series. The most interesting is the FX6831-03 with a price starting at $1,699.99. For that much loot you get an Intel Core i7 860 CPU, ATI HD5850 graphics, 16GB of RAM, a 1.5TB HDD and a DVD burner.
Along with that DVD burner also comes a Blu-ray drive and the system runs the 64-bit version of Windows 7 Home Premium. If that rig is too much for your checkbook, you can lop $400 off the price by going to 8GB of RAM and shedding the Blu-ray drive.
Before I bought my first iPhone, I really didn't care for mobile gaming. Games on small screens and mobile phones were just horrible with poor graphics and junk titles to choose from. The iPhone changed all that for many of us.
If you are like me and have found that on the iPhone mobile gaming is lots of fun, you probably have a gob of apps on your iPhone already. The good news with the iPad is that all of those apps will run on the device. I take that to mean you won't have to repurchase the apps if you have an iPhone and buy the iPad too.
From the photos of the iPad playing Need for Speed Shift, it's clear that the iPad is more capable than the iPhone when it comes to gaming. I am very interested to see if the claims I have heard from early users hold true for poor battery life when gaming. I know the iPhone battery is gone in no time if you play games, so I won't be surprised to find that same issue on the iPad.