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We here at TweakTown hope to really embrace Diablo III, so you should see some more Diablo III-related content over the coming months, and more. But for now, you should be preparing for the release, if you haven't already purchased it!
If you haven't, then head down to your local retailer now, or if you're like me and love digital games, then you should scoop up the game directly from Blizzard as a digital pre-sale. Next up, you will need to create your BattleTag. This is a requirement of Diablo III, and displays both in-game and on the website, so choose wisely.
Next up we have launch times! The launch time of Diablo III has had Blizzard break down the launch time of the game per region. The Americas (US, Canada, Latin America, Australia, New Zealand, and South East Asia) servers all open at 12:01am PDT, May 15.
Have you seen that movie that everyone is talking about? Well, Ubisoft has teamed up with Marvel Entertainment to create a new game based upon the Anvengers. The new game will be released on WiiU and Kinect and is touting the motion controls that it will come with. This isn't a surprise since it's launching on two of the biggest motion control platforms.
The new game, dubbed Marvel Avengers: Battle for Earth, will showcase interactive environments inspired by Marvel's comic artwork and the Secret Invasion storyline. The game features a massive 20 characters including popular Avengers like Iron Man, Hulk, Captain America and Thor. The super villains aren't left out, though.
Super villains, along with other super heroes from the Marvel Universe not mentioned above, will also be included in the game."We are excited to team up with Marvel Entertainment to bring some of the most iconic comic book characters from the Marvel line-up to life in motion-gaming," said Tony Key, SVP of US sales and marketing at Ubisoft. "Fans of the Marvel universe and superhero games are going to love the extensive combinations of characters, motion-controlled moves and competitive gameplay." The game will launch in the Autumn.
Are you an owner of an Aqua Blue 3DS? You may just happen to own a piece of history as Nintendo Japan's website states that the Aqua Blue 3DS is "Scheduled to end production shortly." Why? No reason was cited on the website, so it is time to do some guessing. Online people are speculating that it could be due to a lack of popularity.
Furthermore, it could be that the recently launched Cobalt Blue 3DS has impacted sales. This idea goes along with the lack of popularity idea. Last year when the 3DS launched, it was available in just two colors: Auqa Blue and Cosmo Black. I happen to own Cosmo Black. It is now available in 6 colors. Well, soon to be 5.
Since this is a Japan website announcement, it could just be ending in Japan, however, since it states it is ending production, I imagine they will no longer be available in the United States. Of course, this portion is unknown, so take it with a grain of sand. I will update you as soon as I know something concrete.
Happy Friday everyone! Bethesda and id Software would like to help you get just a little bit less done on this Friday. They have released an official browser port of the the game Wolfenstein 3D to celebrate the 20th anniversary of said game's release. The port is full featured and has all of the original levels and assets as the original.
The game is playable on pretty much any recent browser and looks to be using HTML5. Head on over to http://wolfenstein.bethsoft.com/game_NA.php if you would like to play the game and waste some time. Controls are pretty easy to learn: arrows to move, X to shoot, Z to strafe, and space for doors and secrets.
Since it's Friday, I'm sure we all could use just a wee bit more stuff to help us procrastinate, so they released a Director's Commentary video. In the video above, John Carmack talks about the history of the game along with some of the technical details. The first half of the 25-minute video is in still images, with the second half being Carmack actually playing through a few levels while still talking.
Max Payne 3 is mere days away, and now we have the Max Payne 3 launch trailer available one week early. It doesn't show off much in-game footage, but it fleshes out the story a little bit more. I'm just a little excited for this game.
Max Payne 3 launches on May 18, and hits the Xbox 360, PlayStation 3 and PC. The launch trailer is something you should definitely watch, especially if you're a fan of the series. The only fail here is that the PC version launches nearly two weeks after the consoles versions in the US... boo!
What did you think of the trailer? Are you picking it up on the console, or on the PC?
Diablo III isn't even here yet, and it's already doing some amazing things for Activision Blizzard. During yesterday's Q1 2012 financial results report, it has been noted that Blizzard's Diablo III has "set a new all-time pre-order record for Blizzard".
Considering the game has been over a decade of waiting and torture for all of our souls, it has been good business for Blizzard, which in turn, is great for us. The only thing is that Blizzard didn't give out any specifics on the pre-order figures. I'm guessing it would have to be in the millions, but how many exactly, no-one knows.
I've pre-ordered it, and I don't pre-order many games, so that's telling you something. Have you pre-ordered it? Did you get the Collector's Edition? I wish I did, but I can't bring myself to pressing the 'purchase' button on it, it's quite expensive. I think I'll play it first, get into it, go to Computex, come back and hack'n'slash my way into the CE purchase.
Let's talk some Call of Duty numbers, shall we? The first-person shooter launched its Elite service to mixed opinions, but it now sports over 10 million registered users, with two million of these paid-up premium subscribers.
As of March 31, COD has 40 million monthly active users, with players logging in a total of 1.6 billion hours of online gameplay in Modern Warfare 3 alone. These numbers were released alongside Activision's quarterly financial report. On top of this Elite news, there's also talk that the COD: Modern Warfare 3 sales have been quite a bit lower than the Black Ops at equivalent times in their respective life cycles.
But, Infinity Ward's Mark Rubin has told Eurogamer that the way people are buying COD is changing. MW3 has a shorter tale than its predecessors because sales of new COD launches are now more front-loaded than ever. He explains:
What we're seeing is bigger and bigger spikes earlier on. Sales aren't less, they're more, but they're just front-loaded. People are getting more and more excited about the launch and more aware of when it comes out. Pre-orders are crazy, through the roof. Every time we come out with a game it breaks the record of the previous game.
Black Ops 2 could be pulled, due to Infinity Ward still holding the rights to "modern day, near future or distant future"-based COD titles
Activision are already enjoying the (probably) comfortable seats in court with ex-Infinity Ward's Jason West and Vince Zampella over their dismissal from Infinity Ward back in 2009, but, a clause in a Memorandum of Understanding filed with the lost wages and royalties suit in 2010 could shake up the recently announced Call of Duty: Black Ops 2.
According to Game Informer, Activision still holds the rights to the Call of Duty franchise, but any Call of Duty games set in "modern day (post-Vietnam), the near future or distant future" would be retained by Infinity Ward. Considering that the upcoming Black Ops 2 is based in 2025, Treyarch have put a fair amount of thought into their futuristic setting. One would think Activision would know this, too.
An intellectual property attorney has said that if West and Zampella win their suit, Activision could be forced to pull the game. Yes, not release it, period. But, we're most likely going to see a fair amount of $$$ enter the bank accounts of West and Zampella in damages if the court awards them so. But, there's always a but, remember. Clause 4(D) at the end of the memorandum specifically states that if Infinity Ward management, Ward and Zampella in this case, are no longer employed by Activision, then the terms of the memorandum are no longer in effect.
I don't have the spare time these days to really sit down and finish games, but one series I've thoroughly loved is the Dead Space series. The third outing is currently being worked on and IGN is reporting that Dead Space 3 will feature drop-in, drop-out co-op!
In Dead Space 3 you play as Isaac Clarke, just like the previous two games, and if players choose, you can fight alongside a man with a scar on his face, an engineering RIG of his own, and glowing red eyes glaring at you from his helmet. Oh yeah. During the single-player campaign this character acts as Isaac's guide.
Do you think it sounds like a simple tack-on? Nope. The cooperative mode mirrors the single-player campaign, but Isaac's story changes to accommodate it. In one sequence within Dead Space 3, Isaac and this new character stumble, wounded, bloody, and missing chunks of armor, out of burnt wreckage together. If you were playing by yourself, this scene happens the same, but without the other character there.
If you were waiting for the upcoming BioShock Ininite, I have some bad news: it won't be available this year. A blog post on the official Irrational Games website confirms that the ship date has been pushed back from this year in order to give them more time for tweaks. The new ship date is set at February 26, 2013.
So, why the delay? After all, it's original release date was set over two months ago. This might sound like its spun, and I'm sure it is, but I can't fault the company if they are indeed taking the time to polish and tweak the game like they say they are. After all, a better polished game is more fun to play, right?
Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.