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Elgato, a video conversion hardware maker has announced the Game Capture HD. Game Capture HD can capture game footage from game consoles, and records it to PC and Macs. The device is not too big either, about the size of a deck of cards.
It requires no additional power, and connects to a game console thorough USB 2.0. Game Capture HD connects to the Xbox 360 through HDMI, and through the AV input of the PlayStation 3. It can capture 480i, 576p, 720p, and 1080i, and encodes video on-the-fly in H.264.
Game Capture HD comes with software for both Windows and Mac that allows you to timeshift, edit, and share videos on YouTube, Facebook, Twitter or e-mail. The unit requires a Mac running OS X 10.7 or later with a 2GHz dual-core Intel-based processor, and on the PC side of things, Windows 7 with at least a dual-core processor. The Game Capture HD will be available starting June 1, at $200.
Rockstar released the Max Payne 3 requirements a month ago now, and we were teased with a 35GB install requirement. Well, it looks like the game will ship on four DVDs according to the game's Indian distributor, E-Xpress Interactive. Four DVDs seems excessive, so does a 35GB install.
I'm looking forward to seeing the game running on a high-specced PC, to see if that 35GB is worth it. Four DVDs is just ridiculous, and this is why I love digital distribution. But what about those who don't have the Internet speed, or download cap, to suck down 35GB of data?
Is this the future of gaming? With the recently announced Unreal Engine 4 and it's jaw-dropping screenshots, we are definitely looking at a huge expansion in how much data comes with a game because of textures, sounds, and everything in between. We're going to need some seriously powerful compression methods in the near future. Whatever happens, Max Payne 3 will be a day-one purchase for me. What about you?
Here we are, folks. The beginning of next-gen gaming, hopefully. Epic have taken the curtains down from the first screenshots of the upcoming Unreal Engine 4, and boy do they look freakin' insane. Epic have also spoke of their "responsibility" to make sure next-gen consoles from both Microsoft and Sony can support the kind of eye candy that UE4 can push out.
Epic ran the Unreal Engine 4 demo on a PC, cough, with a single NVIDIA Kepler-based GEFORCE GTX 680. Epic design director Cliff "CliffyB" Bleszinski has said:
There is a huge responsibility on the shoulders of our engine team and our studio to drag this industry into the next generation. It is up to Epic ... to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it--even if they don't know they want it.
We will get to see the engine in action at E3 in a couple of weeks time, with our own Trace Hagan attending in-person.
DICE's Frostbite 2 is still to this day one of the best game engines on the market, but it looks like the developer is ready to amp things up a bit. DICE posted a tweet earlier today where they've teased that they will have Frostbite-powered games in 2013 that will only work on a 64-bit operating system.
DICE rendering architect Johan Andersson is the man behind the tweet, and has recommended that Windows 8 would be a great upgrade when it arrives if they're still running a 32-bit version of Windows. This is only for those who have a 64-bit CPU, some people rock a 32-bit OS with a 64-bit CPU, which of course you'd need both a 64-bit OS and CPU to run the 64-bit-only Frostbite games.
At the moment, it's hard to know which upcoming game could use the 64-bit-only Frostbite engine. Could it be Battlefield 4? Mirror's Edge 2? Battlefield: Bad Company 3? It could be any of those games. Right now, the only 2013 Frostbite title confirmed is Command & Conquer: Generals 2.
The upcoming Nintendo WiiU will feature an innovative tablet controller as the primary input for the gaming console. A picture has surfaced of a new revision of the controller and shows some tweaks from previous versions. The picture is courtesy of a QA tester at gaming firm Traveller's Tales who Tweeted the picture.
The picture and Twitter account have since been removed, and I imagine the Tweeter has received quite the reprimand from his boss(es). What the picture shows is that the overall device form remains the same as previously seen. However, now the device features full analog sticks similar to a PS3 or Xbox controller as opposed to the flattened circle present on the 3DS. The new picture is above with the older released picture below.
Additionally, the start and select buttons have been relocated to the right-hand side and a new button appears to have shown up next to the power button. Another button appears to be present under the D-pad. They are unlabeled and there use is not apparent at this time. The picture also shows that the tablet has the WiiU logo on it, which should confirm Nintento's name along with the logo. The device is expected to be featured at E3 where we will get the full scoop.
It's always frustrating to pre-order a game and then have to wait for it to download after release. That's why Sony is introducing a pre-loading feature into PLayStation Network. What the feature will do is allow users to download a pre-purchased game before it officially releases so that it is playable once the release date passes.
The debut of the pre-loading feature will be with the upcoming game Sorcery which will release next week. Valve's Steam already has a similar feature built-in and it is loved by users of the digital download and management software. A pre-loading feature makes sense on so many different levels, it's a bit surprising that it has taken Sony this long to implement it.
Pre-loading will also take care of some of the server hammering that usually occurs on a major game launch day. It also allows users who don't have the fastest connection, such as yours truly, to be able to play it right when it launches. It should also help increase pre-sales as the game has to be pre-ordered by a user to take advantage of the feature.
Nearly a year ago, EA Games President, Frank Gibeau, teased that EA were "actively looking at how to bring [Mirror's Edge] back in the right way", this was in a discussion with GameTrailers. But, now there's some more concrete, well, kinda, information available on this news.
GamerZines reports that judging from two former EA employee's LinkedIn profiles tease they've worked on a Mirror's Edge sequel. According to GamerZines, the profile of an ex-EA Software Engineer has said that he's worked on Mirror's Edge 2 between July and August of 2009, where he was implementing "the wandering of crowd system within Unreal3 engine".
Another ex-employee had a different task, where was implementing "new gadgets and interactive features" into Mirror's Edge 2, including "leaderboards" and a mini-game embedded into Mirror's Edge game story". If development started on Unreal Engine 3, EA must've switches engines mid-development to Frostbite 2, the engine that powers the beautiful first-person shooter that is Battlefield 3.
Naughty Dog's PlayStation 3-exclusive 'The Last of Us' is shaping up very nicely, and there's something to get excited for: the latest trailer for the game. The new trailer doesn't show any in-game footage, but rather a cinematic.
The cinematic is quite powerful, with the leads Ellie and Joel driving in a car, when they stumble across what they think is an enemy. The enemy quickly reacts, and it turns out its an ambush. They get shot at, a brick thrown at them, and finally, they push an old run-down bus at them and they crash. These are the situations the game will put you in, and I'm quite excited at the possibilities.
The graphics are top-notch, and should be pretty close to the in-game graphics, as Naughty Dog uses the in-game engine to display cinematics, ala the Uncharted series. The game is a PlayStation 3-exclusive, so PC's won't be getting The Last of Us anytime, well, ever. But you'll want to check out the trailer to this, for sure.
It has been previously reported that Rockstar would only launch one game this year, and that game launched today in the form of Max Payne 3. But, with the phenomenal reaction the third-person, slow-mo shooter has received, why would Rockstar want to wait? Strike while the iron is hot, right?
Well, according to Internet retailer Amazon, Grand Theft Auto V could be released as soon as December of this year. This is coming from Amazon listing GTA V for pre-order, giving gamers something to aim for in terms of a release date. If it is made available in December, it would be perfect for the pre-Christmas rush.
Why December, though? Well, if we look at October and November, they're both filled with some insanely large titles such as Assassin's Creed 3, Resident Evil 6, Halo 4, and Call of Duty: Black Ops 2. Waiting a month would let players finish their game/s of choice, and snap up Grand Theft Auto V. GTA V (in my opinion) would sell as much as those games, if not more. Exciting news anyway you look at it!
Square Enix and Crystal Dynamics have announced that their reboot of Tomb Raider has been delayed until 2013. Head of Crystal Dynamics, Darrell Gallagher, said that the studio had two aims when it decided to make a new Lara Croft title, firstly to create a "modern" Tomb Raider, and secondly, to make the "best game of our careers".
It's the second goal that has caused them to delay the reboot, from its original Autumn release date, to sometime in Q1 of 2013. This delay will fly right past the lucrative Christmas shopping season. Gallagher adds:
We're doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. believe that this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can't wait to show it to everyone at E3 in a few weeks.
Showing it off at E3 means that the company at least has some solid code to display, and with E3 only weeks away, we'll see it soon enough.