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Huge news! Valve have just announced that Team Fortress 2 is now a free to play game, permanently. The game will solely be supported by in-game item purchases only. Team Fortress 2 was in the middle of a "free week", and has now become amazingly, absolutely, free!
Valve's Robin Walker said "We've been toying with the idea of making Team Fortress free-to-play ever since the Mann-conomy update, the data we got back from that update leads up to believe that TF2 would be more successful as a completely free product."
Team Bondi's 1940's themed crime thriller is making it's way to PC in the fall. The PC version is being developed by Rockstar Leeds and as of yet, does not have a concrete release date. Details on the game are out though, the PC version will feature customization such as keyboard remapping and gamepad functionality. It will also sport 3D compatibility, as well as increased fidelity and graphical enhancements versus the console variants.
I've played 30 or so minutes of the game and absolutely loved it, but now that I know it's coming out on PC with 3D support (!), I think I will wait and grab myself a copy via Steam. I'll keep you all posted on news of the PC release of L.A. Noire.
Gabe Newell spoke to Joystiq at the 2011 Games for Change Festival and gave some thoughts on the upcoming next-gen Nintendo console. Gabe said that the Wii U console "sort of fits better into the scalability in terms of graphics performance and CPU performance". He added that the advantages can help 'fit it' into Valve's own model for development scalability. I'm guessing this has something to do with the newly-released Intel Sandy Bridge-based tech, which is surprisingly powerful and when coded right (especially for a company like Valve) can help increase the minimum specs enormously.
What Gabe meant exactly is not known, but it looks like he would like to start (or has started?) developing a game for the Wii U. Will it be a new game, or a port of a current game we don't know. It could even be an exclusive for the Wii U. Nintendo's goals of winning the hearts of game developers is paying off, there's not many bigger than the Gabenator himself!
Duke Nukem Forever has so far received pretty 'meh' reviews, in this day and age people like to try before they buy and now with a demo of Duke Nukem Forever available, it gives you the choice to play it and make up your own mind. The demo is available to anyone with a Steam account and available right now! Go get some!
Just in time to make Crysis 2 relevant again, the DX11 patch is coming June 27. MyCrysis reveals that both the DX11-enabling 1.9 patch will also include the "High Res Texture packages" and will be available on Monday, June 27. The patch includes hardware tessellation support, which DX11 players will have to download. In order to see these spruced up textures, users will require 1GB of VRAM and a 64-bit OS.
The official change log is looking good;
Added Contact Shadows
Added DX11 benchmark level
Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
id Software have their plate full right now, Rage is around the corner, Doom 4 begins work when Rage is finished and now the fresh off the press news of a Quake reboot is filling the dreams of PC-based FPS fans the world over. Eurogamer state there are "strong factions" inside id Software that are pushing for a return to the "bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting in that direction."
We think that would be a more interesting direction than doing more Strogg stuff after Quake 4. . . . But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we're at right now.
Battlefield 3 until now has been shown off on PC only and so far has looked absolutely incredible. Last night Jimmy Fallon debuted the first console footage of Battlefield 3 on the Playstation 3. Personally, I'm torn. Whilst it looks good for a console game, it looks god darn awful when compared to the PC version. But, as a PC-based gamer, this is actually great news as it shows DICE's commitment to PC gamers and it shows that having a PC is going to make this game absolutely mind blowing.
See what I mean? It's impressive for a console but you can clearly see the frame rate is lower, much more motion blur is seen and the general slow movement of the sticks on the PS3 controller are holding back flick aiming. But, for a console it does look very, very impressive! Everyone should be excited about this game!
DICE are rushing toward the finishing line with Battlefield 3 and to reiterate that it's heavily PC-focused, we have an interview from GameReactor from the Battlefield 3 Blog below. GameReactor talk to Lars Gustavsson, lead designer on Battlefield 3 and one of the original creators of the Battlefield series. In the interview, Lars mentions how important it is to release a polished game that'll stand the test of time like BF2 has, seven years.
He mentions that DICE are in it for the long run and is quoted saying:
We won't rest until it's utterly polished. You really need to get it solid so that, like Battlefield 2, it's being played 7 years after release. This summer we will play, play, play, be polishing and iterating - it's what makes it rock solid.
This is music to my ears!
John Carmack, the id Software god himself has revealed that once RAGE is completed, the core tech team behind it will focus their entire energies on Doom 4. Whilst Doom 4's single player is said to have a single player frame rate limit of 30fps, this is to allow "30 demons crawling all over" to keep the frame rate steady. Multiplayer however, gets bumped up to 60fps which should be a standard in multiplayer gaming in my opinion.
John has been quoted saying:
As soon as Rage ships, the core tech team moves over to start making things happen on the Doom 4 project. There's me and the systems programmer types that have been on Rage for so long. We're going to move over to the Doom team and a lot of resources are going to migrate over there. The only thing I've really talked about on Doom 4, technology-wise, is that we did make the decision that...well, my biggest pride and joy about Rage is that I won the fight for 60 frames per second on there, but it involves significant trade-offs.
Nintendo's 3DS has finally topped the one million milestone in domestic sales. Getting to that one million mark was not easy, taking thirteen weeks to get there. Considering that the DS only took four weeks, the DS Lite and DSi both taking eight weeks, it's quite a long time.
Nintendo have admitted that the sales of the 3DS have been below their expectations with Satoru Iwata, president and CEO of Nintendo being quoted on April 26th financial results briefing:
Nintendo 3DS started very well but, on the other hand, did not perform as expected after the second week. The initial sales were healthy; however, the sales speed slowed down from the third week after its launch which is not what we had expected for the start-up transition. Of course, it is obvious that the great earthquake largely affected the sales, but I should not blame this situation just on the impact of the earthquake. There are other challenges that have shown up; therefore, we have revised our scenario for diffusion and are making efforts to get the popularity of Nintendo 3DS back on track for the upcoming summer season.