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While CD Projekt Red may have delayed The Witcher 3: Wild Hunt to May 19, we're finding out more information on the game thanks to various members of the press playing with the latest build of the open-world title.
The developer has revealed that the most recent build of The Witcher 3 is running at 1080p on the PS4 while the Xbox One version is knocked down to 900p on the Xbox One, which is the least impressive version of the game against the PS4 and PC. The Witcher 3 on the PS4 is running at 1080p at 30FPS with higher fidelity graphics than the Xbox One version, even though it's been knocked down to 900p.
What's more interesting is that gaming industry insider 'shinobi602' reporting that the PCs that CD Projekt Red had setup with The Witcher 3 were "specced to consoles" or whatever that means.
The Witcher 3: Wild Hunt was delayed recently, all the way through to May 19. But the developer behind the open-world title, CD Projekt Red, has allowed some of the media to play the game, and release some really eye-opening videos.
As you can see above, the game looks delicious as we all expected, with some truly great graphics. The world is absolutely mammoth in size, and so to is the level of detail in both the world, and the conversations with NPCs.
The Witcher 3: Wild Hunt is scheduled for launch on May 19 for the Xbox One, PS4 and PC.
Dying Light's launch is a strange one, but before we get into that, Techland has released the launch trailer for its open-world zombie-killing first-person shooter. Check it out below.
As for the launch, you can grab it on Steam right now for $60 while physical copies are also out in North and South America for the PS4, Xbox One and PC. When it comes to Europe, the Middle East, Asia, Australia and Africa, it will be available on Steam tomorrow, while physical copies are out on February 27.
I'm a big fan of Epic Games' Unreal Engine 4, as it's one of the most powerful, gorgeous engines that developers have access to. But this latest technology demo is one of the best, if not the best use of it I've ever seen.
Feel free to admit your mind is broken, and you don't know if you've just seen a movie with some added film blur, or a game engine. The developer behind it is from level designer and 3D artist Benoît Dereau, who worked on Dishonored. The Paris apartment is just totally gorgeous, and something I want to see come of this is an Oculus Rift-powered game with this level of detail. Insane.
With $1.428 billion net revenue posted for the reported period, EA blew their $1.275 billion expectation out of the water - claimed by CEO Andrew Wilson as due to "great execution with our leading IP, new mobile hits and continued strength in our catalogue of top games and services."
Proud of their results, Wilson went on to state that "Electronic Arts delivered amazing experiences to our players in Q3, from the award-winning Dragon Age: Inquisition to SimCity BuildIt to our live services for FIFA, Madden NFL and more," as seen in their recent press release. The results achieved this quarter mark a record for Electronic Arts, seeing it ranked as the best "cash flow for a calendar year period."
Further results include EA being listed as the #1 publisher on PlayStation 4 and Xbox One - due to their releases of Dragon Age: Inquisition, FIFA 15, NHL 15, Madden NFL 15, UFC, Titanfall, Battlefield 4 and FIFA 14. They also pushed through 22 million downloads on SimCity Buildit and saw their titles hit the top 5 iOS downloads in more than 100 countries.
Between PC gaming and console gaming, there is a lot that gamers have to be thankful for - but it could be a rather dull year, according to an industry analyst.
"My general thesis is that nothing is going to happen in 2015, it's going to be really, really dull," said Nicholas Lovell, founder of Gamesbrief and industry analyst, in a statement to the Guardian.
Don't worry, gamers, Lovell is speaking more towards an industry shakeup, not that new game titles won't be entertaining to play. There will be plenty of new game titles for PC, console, and mobile gamers, with studios excited to push the limits of recent hardware improvements.
Not only has the popular North American-based Counter-Strike league ESEA thrown the ban-hammer at some professional Counter-Strike: Global Offensive players caught in a betting ring, but Valve themselves have spoken - barring these players from all future 'Valve majors'.
The betting ring saw players gather upwards of $10,000 worth of in-game items thanks to one singular match in which members created numerous betting accounts and purposefully altered the final score to suit their own benefit.
In an official release, ESEA stated that these bans were originally listed as one-year only on their platform, however "ESEA reserves the right to extend the bans indefinitely."
Elite: Dangerous launched in December last year, but it'll be many more years before the entire galaxy has been mapped. The game takes place in a one-to-one recreation of our Milky Way galaxy, something that will take lifetimes to explore.
There are over 400 billion star systems to explore, but with part of the leveling mechanic in the game incentivising exploration of unknown star systems, Elite: Dangerous is being mapped quickly. At the current rate of exploration, Elite: Dangerous' playerbase is visiting 17,585 new star systems each day. This breaks down into 732 per hour, or 12 per minute.
If this rate continues and there isn't an influx of players in the short term, it would take a gigantic 150,895 years to map the entire galaxy. The developer behind the game is running a content for the first player to reach Elite status in exploration, giving away a $1500 prize. The first player to reach Elite in all three statuses will receive $15,000.
Let's start the week off with some big news for Electronic Arts, which is charging real money for in-game gas in Need for Speed: No Limits. Yes, you will need to buy gas through in-app purchases, or you could wait for your tank to fill back up. This isn't something you want to wait for when you feel the need, the need for speed.
Need for Speed: No Limits is currently an iPhone exclusive, but will be reaching Android in the near future. In the game, each race requires a certain amount of gas, so some gamers will choose to front up real money to pay for gas, so that they can play at their own pace. There are varying levels of currency in the game, with the real-world currency applying to 'gold'.
What do you think of EA charging for gas in a game? What will we be paying for next? Oxygen?
Borderlands is a massive franchise, so most fans would kill to be a part of it, right? Well, Gearbox Software is recruiting people for the next game in the franchise, where you don't need any qualifications to join the team.
Randy Pitchford, CEO of Gearbox Software said: "We are recruiting for next Borderlands. This is the big one". No qualifications are required, with the studio looking for a wide variety of people, stretching from writers to art designers and engine programmers. Unfortunately there's no information on Borderlands 3 just yet, but we should expect an announcement soon.