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Star Machine, the FPS mode of Star Citizen, was promised in April but has been delayed indefinitely while Cloud Imperium Games sorts out some issues.
Unfortunately, the current state of Star Marine isn't up to the standards that the studio and publisher hoped for - but has abandoned legacy code in favor of the "Generic Instance Manager" (GIM). Less than 20 percent of the overall Star Citizen development team is working on Star Marine, and it's unknown when it'll be completed.
"There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience," said Star Citizen boss Chris Roberts in a recent "Letter from the Chairman" blog post. "The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend."
Microsoft hopes teachers use Minecraft to help stimulate students in the classroom, allowing them to think creatively - and have fun while doing it.
After the game originally launched in 2011, some teachers found unique ways to embrace Minecraft. It has been used to help teach students about Japanese-American internment camps, DNA extraction, architecture, all while helping grow leadership and digital citizenship.
"Many of the most fun parts of Minecraft, including the collaborative nature of play, the need to experiment, the open world, the earning of achievements, and the growth of players' in-game characters as well as their personal skill sets, are also key to excellent learning environments," according to a recent blog post on the Minecraft Education website.
It looks like film studios have asked Bethesda about creating movies based off of Elder Scrolls and Fallout, but the gaming studio is more focused on creating great video games. The Bethesda board of directors has two TV and movie industry executives, so there is a "really good window" available - but gamers shouldn't hold their breath.
Bethesda believes video games are the "best form of entertainment in the world," according to Pete Hines, marketing executive at Bethesda, in a statement to GameSpot. "Generally speaking, we view ourselves as a video game company. We make video games. Movies and TV shows are an entirely different thing."
The added insight from CBS President Leslie Moonves, former MGM CEO Harry Loan and other people close to Bethesda has offered unique insight into trying to create something away from games: "We've gotten a lot of very good advice about, 'There's way more things that can go wrong than can go right with this. The concern is always... do you want the world's view of The Elder Scrolls to be what [director Todd Howard] envisions in Skyrim or do you want it to be some other director who decides to make a movie that looks like Cats?"
If you thought the Unreal Engine 4 powered look at Mario looked great, just wait until you get your eyes on the new 'Koola' project by an Unreal Engine forum member. We've embedded the video goodness below.
Before this, Koola had worked on some hyper realistic, real-time architectural visualizations using Epic Games' Unreal Engine 4, but this new demo really blurs the lines of what is, and isn't real. Earlier in the year, Koola was the very first person into the inaugural Unreal Dev Grants program. This program was setup by Epic Games to incentivize and reward innovative projects using Unreal Engine 4.
Gamers have patiently waited for The Last Guardian for a long time, after the game was originally announced during E3 2009 for the PlayStation 3.
However, it was a general relief to be able to show the game off during E3 2015 and promise a 2016 ship date to gamers.
"Last night was, but now the reality settles in. We have to deliver, we have extra pressure, and the team has too, but it's a good pressure. The team is super happy," said Shuhei Yoshida, President of Sony's Worldwide Studios at Sony Computer Entertainment, in a statement to GamesIndustry.
Last year, we spent more than $15 billion on video games in the United States, and gaming is one of the largest cultural mediums in the United States. A recent report from the Entertainment Software Association (ESA) outlined the types of gamers in the United States preferred:
As noted, 28.2 percent of games sold were action, ahead of shooter (21.7 percent), and the sales figures dropped from there. Taking the No. 3 position was sport games (13.3 percent), ahead of role-playing (9.5 percent), adventure (6 percent), and fighting (6 percent) - with racing, strategy, family entertainment, casual, and other titles fighting for the remainder of the market.
Of course, the ESA's stats changed drastically when it took a look at just the PC market, where strategy games accounted for 37 percent of overall sales.
It seems like gamers are interested in Steam machines, as Valve has sold out of "get it early" Steam Machines. The preorder allows gamers to get a Steam Machine one month earlier than the general public.
The Steam Machine runs the SteamOS, a customized version of Linux. Valve is working with Alienware, Syber and other third-party hardware OEMs so gamers will be able to enjoy a comfortable gaming experience. The hardware ranges in price from about $450 up to $1,500, and gamers still have plenty of questions regarding Steam Machines and SteamOS.
The "Get it Eary" Steam Machines sold out in less than one month. It's unknown how many units actually have been preordered, and if this is just a clever marketing ploy from Valve. If you missed out on the Steam Machine, it's still possible to reserve a Steam Controller, Steam Link, or Alienware Steam product.
If you were looking forward to playing a map involving the Death Star in Star Wars: Battlefront, you may not be happy to hear what a DICE community manager recently said.
Electronic Arts previously said there would be no space maps or space-themed battles in the game, but it looks like the Death Star won't be included at all: "We will not offer a Death Star-based map," the manager said in a post on Reddit. "But stay tuned for details around the maps we will offer."
You'll be able to see some eye candy as Star Destroyers fly overhead, but it won't be possible to actually try to shoot them down.
Call of Duty DLC previously launched first on the Microsoft Xbox platforms, but that has changed now that Sony PlayStation is the new "home" for CoD. PlayStation gamers can look forward to receiving Black Ops 3 DLC first, and the multiplayer beta will also hit the PlayStation before the PC and Xbox.
"Well, I think the first thing was we've had a great relationship with Activision around Destiny... and I'm a huge fan of that," said Adam Boyes, VP of publisher and developer relations for the Sony PlayStation, in a statement published by GameSpot.
Boyes said things started to come together after the PlayStation team tested Call of Duty: Black Ops 3. "We fell in love instantly. As soon as I started playing it, I said, 'This feels incredible! You can wallride!' It's just so smooth; it's almost like poetic. And so obviously, we just continued talking with our partners at Activision and worked something out. And now we've got I think a great benefit to all gamers."
Almost half of UK studios were focused on mobile game development in the UK in 2014, but is facing increased pressure from PC game developers. The mobile lead dropped from 49 percent to 48 percent year-over-year when comparing 2014 to 2013, while PCs increased from 34 percent up to 37 percent, according to the TIGA UK video game trade association.
Of course, PC game development includes retail and online PC games, social network games and MMOs - and the shift more towards PC could continue through this year.
"PC, in contrast, gained steam in 2014, with 37 percent of studios adopting it as their primary platform choice up from 34 percent in 2013," said Dr. Richard Wilson, CEO OF TIGA.