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Gaming Posts - Page 2

Battlefield 1 trailer recreated in Battlefield 1942

By: Sean Ridgeley | More News: Gaming | Posted: 1 day, 5 hours ago

Whereas a lot of gaming video projects elect to remake older games in a newer engine, YouTube user and Battlefield enthusiast "PzkpfwV" decided to go the opposite route. Upon seeing the still-awesome Battlefield 1 trailer, he took it upon himself to remake it in the now 14 year-old Battlefield 1942 engine (specifically, with the Forgotten Hope: Secret Weapon mod).



You can view the excellent results above. If you'd like to watch both versions of the trailer at once, click here. As you'll see, the remake is bang on.

Fallout 4 modders are tired of console players begging for mods

By: Derek Strickland | More News: Gaming | Posted: 1 day, 6 hours ago

If you play Fallout 4 on PS4 or Xbox One, you'll want to stop spamming modders with requests to bring certain mods to consoles. The creators are getting tired of it, and it's a good way to talk them out of porting content.




In the next two months, Fallout 4 mods will be available on PS4 and Xbox One. This is a pretty big deal, and naturally console owners are extremely excited. But console owners are completely dependent on PC modders to not only make the mods, but port them over to the service for console compatibility. Naturally this means modders have been completely overrun with requests to "plz bring to Xbox" or "PS4 version coming when?!", and the creators are getting sick of it.


In a recent Reddit post, a Fallout 4 modder cautioned PS4/Xbox users to stop demanding and begging creators for mods. There's a certain etiquette within the modding community; gamers must respect the efforts of modders, and work with the creators to make better experiences and sometimes remunerate their efforts with donations. Console owners don't seem to understand this, says the post, resulting in an outstanding sense of entitlement.

Continue reading 'Fallout 4 modders are tired of console players begging for mods' (full post)

Titanfall 2 leaks: release date, grappling hooks, maps and more

By: Derek Strickland | More News: Gaming | Posted: 1 day, 11 hours ago

New Titanfall 2 leaks pinpoint a release month, along with a number of new unique features including a grappling hook operator ability.




A Redditor has leaked a bunch of Titanfall 2 info including release dates, box art (the left half of the pic above), gameplay features and map content. Titanfall 2 will launch on October according to the leaks, which aligns perfectly with EA's Q3 2016 release window. The sequel will also feature a "ton" of new pilot abilities including a grappling hook that can be "extensively used" by Titan operators, and players will be able to string together tactical combos using the grappling hook such as "pulling enemies while they're in midair".


The leaks also revealed Titanfall 2's multiplayer maps are much more expansive than the first game, suggesting that the player count will be boosted as well. There was no mention of the new Titan swords or the game's "grounded and dirty" singleplayer campaign, so we'll have to wait for the official E3 2016 reveal in June. The Reddit leaks have since been deleted, but you can still find them via a Google web cache.

Continue reading 'Titanfall 2 leaks: release date, grappling hooks, maps and more' (full post)

Could the PS4K be responsible for Sony's huge PS4 sales forecast?

By: Derek Strickland | More News: Gaming | Posted: 1 day, 16 hours ago

Sony has made some pretty big PS4 sales estimates for its latest fiscal year--could the new 4K-ready PlayStation 4 Neo (aka PS4K, PS4.5) have anything to do with those figures?




Sony wants to sell 20 million PlayStation 4 consoles from now until April 2017, bringing the total number of PS4s sold to 60 million globally. That's quite a feat. Although the PS4 is still a hot-selling console in its own right, what if Sony is counting on the new rumored PS4K to bolster those sales? Technically speaking the PS4K is a PS4, so those sales would definitely boost overall figures. Sony could unveil the PS4K at E3 2016, open up pre-orders after a month or so, and possibly ship it by October 2016 to coincide with the launch of the PlayStation VR.


Keep in mind that it's taken three years for the PS4 to hit its current 40 million sales figure, and Sony wants to sell half of this amount in one year. A new console would definitely bolster sales and drive growth. Remember that Sony's Fiscal Year 2016 ends on April 2017, so we could see the PS4K release in early 2017 or so, with Sony collecting the cash on pre-orders, but a 2016 launch is more likely in this scenario. On the other hand, if Sony does reveal the PS4K at E3, it's highly likely consumers will hold off on buying a PS4 and wait for the new console. If Sony lumps the PS4K with the original PS4 sales, the 20 million estimate makes a bit of sense. During Sony's IR call, Shuhei Yoshida affirmed that the company is now hitting the peak of console profits: "About two and half years have passed since the PlayStation 4 went on sale, and we believe we are beginning to enter the part of the console cycle where we harvest profits." What better time to release the PS4K?

Continue reading 'Could the PS4K be responsible for Sony's huge PS4 sales forecast?' (full post)

Fallout comes to Seattle with massive new Fallout 3-sized mod

By: Derek Strickland | More News: Gaming | Posted: 1 day, 17 hours ago

Modders plan to push Fallout 4's Creation Kit to its limits with a massive new Fallout 3-sized mod set in Seattle.




Introducing Fallout Cascadia, an ambitious new modding project that will bring the Fallout universe to the Pacific Northwest for PC players--and eventually console users--to enjoy. Cascadia is being built by a team of 18 volunteers using Fallout 4's official Creation Kit, and will be completely separate from Fallout 4. The Seattle-based mod is expected to be almost as big as Fallout 3 and much bigger than Far Harbor, with all new quests, storylines, and authentic locations based in the region.


Cascadia takes place several decades after Fallout 3/New Vegas/Fallout 4, and Seattle will be the main hub on the game--the same way Boston is Fallout 4's main hub. "Many locations of the game focus around the city proper, including certain fair grounds, public markets, and other famous locations. The game will also include other locations to the west and south including Mercer Island, Redmond, Bellevue, forested areas and airports. The project make an effort to make the world a believable and alive one."

Continue reading 'Fallout comes to Seattle with massive new Fallout 3-sized mod' (full post)

DOTA 2 now second game to support Vulkan

By: Sean Ridgeley | More News: Gaming | Posted: 2 days, 5 hours ago

Valve's DOTA 2 is now the second game to support the Vulkan API, an evolution of AMD's Mantle that allows developers to squeeze a ton more performance out of a game. The first: 2014's The Talos Principle, which received support earlier this year.




Support is in the beta stage, so you'll need to grab it as DLC. And if you use the Steam Overlay, you'll want to opt in to the Steam Client Beta to have the newest Steam Vulkan Overlay to prevent issues. Also, Valve notes the first time you play with Vulkan, you might notice stuttering, but that should go away after a full match.

Continue reading 'DOTA 2 now second game to support Vulkan' (full post)

Nintendo's next-gen handheld called 'MH', will co-exist with NX?

By: Derek Strickland | More News: Gaming | Posted: 2 days, 7 hours ago

Nintendo's post-3DS next generation handheld might be codenamed the "MH", and it could co-exist alongside the Nintendo NX games console.




According to Yahoo Japan, who cited a report from Japanese financial site Traders Web, Nintendo may be planning on releasing an upgraded portable handheld to accompany the Nintendo NX console. "The driving force up until now has been new business from "health services, theme parks and mobile games etc", but will switch over to the next generation game system (NX) and next-gen handheld game device (MH (temporary name))," reads a translation provided by IGN.


This doesn't seem quite right, especially considering the NX will likely have a Wii U-like gamepad controller that sports 3DS-like portability. It's also too soon for Nintendo to release a handheld. The New 3DS was released in 2014 in Japan, and February 2015 in North America, and the N3DS has yet to adopt its own exclusive games library.

Continue reading 'Nintendo's next-gen handheld called 'MH', will co-exist with NX?' (full post)

Uncharted 4 smashes Halo 5 in first week sales with 2.7 million units

By: Derek Strickland | More News: Gaming | Posted: 3 days, 1 hour ago

Uncharted 4 is a smashing success for Sony and Naughty Dog, selling an incredible 2.7 million global units in its first week. The game now holds the mantle as the fastest-selling first-party Sony game in North America.




Sony broke the amazing sale figures on the PlayStation Blog, and the company is understandably peacocking the feat to the rest of the gaming world. Uncharted 4's 2.7 million sales are actual "sell-through" sales, meaning 2.7 million people across the globe actually bought the game digitally or on disc. After a bit of quick math we see Uncharted 4 (just the game, mind you) generated an insane $172.8 million in its first week.


But wait, there's more: Uncharted 4's sale figures reportedly smash the first-week sales figures of Halo 5, despite Microsoft's claims that Halo 5 sold $400 million worth of global software and hardware sales during its launch week.

Continue reading 'Uncharted 4 smashes Halo 5 in first week sales with 2.7 million units' (full post)

Homefront: The Revolution's CPU scaling is bugged

By: Sean Ridgeley | More News: Gaming | Posted: 3 days, 3 hours ago

Homefront: The Revolution has been suffering from performance issues on both console and PC. On PC at least, it turns out a major factor in this is uneven CPU core utilization; according to DSOGaming's testing, the game puts a lot of stress on one core while others are left to lag behind, dragging framerate down considerably.




To get around it, do the following after booting the game: Alt-Tab > Task Manager > Details tab > right-click Homefront > Set affinity > disable all threads > re-enable all threads. Once complete, you should notice an approximately 25 FPS boost.

Continue reading 'Homefront: The Revolution's CPU scaling is bugged' (full post)

Final Fantasy X/X-2 mod improves texture quality

By: Sean Ridgeley | More News: Gaming | Posted: 3 days, 5 hours ago

The game just keeps getting better: first there was the Japanese voices, English subtitles mod for Final Fantasy X/X-2 HD Remaster, and now there's a texture improvement mod.




Created by modder Fraggoso with the use of Kalaiden's also sweet Untitled Project X mod, this one reworks all the game's low-resolution textures to bring them up to par with the rest of a given scene. To compare the work, head here and here (likely the best example) and mouse over and under the different shots. While Square Enix's remastering is fine work, the mod shows there was still significant room for improvement.

Continue reading 'Final Fantasy X/X-2 mod improves texture quality' (full post)