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DICE: Star Wars: Battlefront 'never' had single-player in the plans

There was some pressure on Electronic Arts to make sure Star Wars: Battlefront is released before Star Wars Episode VII: The Force Awakens movie. However, single-player was never really on the drawing board for the newest Star Wars video game, as multiplayer will create a more enjoyable gaming experience.

 

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"To be honest, single-player was never in the plan. It was never the concept," said Patrick Bach, DICE GM, in an interview with GameSpot. "The concept for us was always that we wanted players to re-live the battles. We wanted them to play the battles from the original movies. And DICE, coming from its Battlefield background, knows how to make awesome battles in that context."

 

Bach also admitted while the studio has created intriguing single-player campaigns, they haven't been as strong as its multiplayer efforts.

Continue reading 'DICE: Star Wars: Battlefront 'never' had single-player in the plans' (full post)

Star Citizen will have a very in-depth transportation career

The outer reaches of space are no boundaries for Chris Roberts' far reaching space shooter/economy/adventure/everything game, with Star Citizen to allow players to become a transporter in the game.

 

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The developer has just unveiled a very in-depth transportation career, something that will be propelled with the use of the first transport ship: the Genesis Starliner. The Genesis Starliner can transport up to 40 people, where you can customize the ship and its modular interior to your liking. You could splash out and throw in some expensive state rooms, where you can charge more for people to stay there.

 

Roberts Space Industries, the developer behind the game, explains: "Whether it's the centerpiece of a private spaceline or part of a larger system of passenger transports, the Genesis can be used for a variety of support roles. Potential owners and operators can rest easy: the Starliner is a ship designed to pay for itself!"

Continue reading 'Star Citizen will have a very in-depth transportation career' (full post)

Rise of the Tomb Raider will be exclusive to Xbox for an entire year

With the release of Crystal Dynamics' second game in the rebooted Tomb Raider series due out in November for the Xbox One and Xbox 360, it looks like Microsoft might have a huge one-year timed exclusive for Rise of the Tomb Raider.

 

 

The news is coming from YouTuber 'The Know' who has said that Rise of the Tomb Raider won't hit the PlayStation 4 until November of next year, but Square Enix will drop the price of the PS4 version of Rise of the Tomb Raider to $40 to entice games. As for the PC version, there's no concrete release date, but we could be waiting as long as PS4 gamers for the PC version of Rise of the Tomb Raider.

 

 

And if you haven't seen it, we've included some Rise of the Tomb Raider gameplay, dubbed 'Siberian Wilderness', showing Lara Croft in the super-cold environments, playing through the game and showing the improved crafting system.

Continue reading 'Rise of the Tomb Raider will be exclusive to Xbox for an entire year' (full post)

Thanks to Unreal Engine 4, Mario has never looked better

If I had a dollar for every hour I've pumped into Mario games over the years, I'd be a rich man. But in the last few years, I haven't really played many Nintendo games apart from Mario Kart 8.

 

 

But if they looked as good as the ones we have above thanks to YouTuber 'aryoksini' who has teased Mario in the world of Unreal Engine 4, then I'd be spending many hours in front of my PC. The video shows off Mario running around and leaping about the place with the various environmental assets that are found within the Unreal Engine 4 license.

 

Not only that, but all of the animations are created from scratch, and are pre-scripted.

Continue reading 'Thanks to Unreal Engine 4, Mario has never looked better' (full post)

Deus Ex devs wants to avoid causing drama, tries to avoid religion

It's no secret that Deus Ex games don't shy away from sometimes touchy subjects, and while Deus Ex: Mankind Divided has its own curious plot points, don't expect Eidos Montreal to directly touch on religion.

 

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"One thing that we never touch on from the front is religion," said Jean-Francois Dugas, game director at Eidos Montreal, in the latest issue of GamesMaster. "The subject we're tackling, it goes into religion from the aspect of do we choose to play God or not? But we try to keep it as agnostic as we can because the field is too sensitive. We also don't want to be offensive in any way, or tackle something we don't really understand ourselves. Instead we distill transhumanism, and what it does for human beings regardless of your beliefs."

 

Eidos Montreal showed off the game during E3 2015, and featured a game preview and a second portion demonstrating its actual gameplay. The studio wants to focus on allowing players to mix in a bit of stealth and head-to-head action, providing gamers the chance to play through the game how they feel most comfortable.

Continue reading 'Deus Ex devs wants to avoid causing drama, tries to avoid religion' (full post)

Call of Duty: Black Ops 3 will feature Zombies Mode

Call of Duty: Black Ops 3 gamers will get to enjoy Zombie Mode, which Treyarch Studios is expected to show off during Comic-Con in San Diego next month. Zombies gameplay director Jason Blundell will unveil the "mind-bending tale of the undead" for the latest CoD: Black Ops video game.

 

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There aren't too many details about what gamers can expect, so we'll have to wait and see what happens during Comic-Con in a couple of weeks.

 

Call of Duty: Black Ops 3 is scheduled for launch on November 6, and will be available for the PC, Sony PlayStation 3 and PlayStation 4, Microsoft Xbox 360, and Xbox One.

Don't fly your drone near the wildfire, because they get in the way

A massive wildfire in the San Bernardino Mountains faced setbacks because of three incidents involving drones being flown by members of the public. Once the drones entered the airspace in which firefighting aircraft were operating, there was an immediate halt to operations.

 

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"Losing the ability to utilize these aircraft has a serious impact on the success of the firefighters on the ground," according to the incident team responsible for fighting the wildfire, in a statement published by NBC News. The airtankers are required to fly at low altitudes, and drone operators could face civil penalties or criminal prosecution depending on the outcome.

 

Here is what the California Department of Forestry and Fire Protection said in a statement regarding the incidents: "A collision with a hobby drone could easily result in major damage to firefighting aircraft, injuries to the pilot and crew on board as well as firefighters below, and worse, a midair collision."

EA will kick off the Star Wars: Battlefront closed alpha on July 2

While the full game won't be released until November, the closed alpha of Star Wars: Battlefront will begin pre-loading for gamers on July 1, and then playable on July 2. It was only a couple of days ago that EA said it would delay Star Wars: Battlefront if the 'quality isn't right'.

 

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If you don't manage to make it into the closed beta, EA will be showing off the PC version of Star Wars: Battlefront at Comic-Con between July 9 and July 12. On the official site, the company says: "Apply for your chance to join the Closed Alpha and help us prepare for the release of Star Wars Battlefront starting on November 17, 2015 in North America. Available for Origin on PC only, the purpose of the Star Wars Battlefront Closed Alpha is to perform a number of technical tests that will help the team at DICE as they continue the development of the game".

Nadella: Gaming is critical to 'broader vision for Windows' OS

Microsoft CEO Satya Nadella recently sent an email to all of the company's employees, as everyone anxiously awaits the Windows 10 launch, and wants to help "empower every person and every organization on the planet to achieve more."

 

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Not surprisingly, gaming earned its own spot in the email:

 

"We will pursue our gaming ambition as part of this broader vision for Windows and increase its appeal to consumers," Nadella said in his email to employees. "We will bring Xbox Live and our first-party gaming efforts across PC, console, mobile and new categories like HoloLens into one integrated play."

Continue reading 'Nadella: Gaming is critical to 'broader vision for Windows' OS' (full post)

DICE feeling the pressure while developing Star Wars Battlefront

Electronic Arts was happy with the reception that Star Wars Battlefront received during E3, and is continuing to push forward with the latest Star Wars game.

 

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EA COO Peter Moore noted that the company would delay the game if it wasn't right, and another company official noted the "10,000 ways to f***" up game development - and how it's promoted to the public.

 

"No, but I think we've reached a point where we're worrying less about what we are doing and what we have done. Before you a show a game to the world, there's ongoing speculation about it," said Patrick Bach, GM at DICE, in a statement to GameSpot. "There are 10,000 ways to f*** this up, and people are super detailed on how we will screw up. And I read these posts and I think, hey, I think fans are going to be super happy with what we're doing."

Continue reading 'DICE feeling the pressure while developing Star Wars Battlefront' (full post)

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