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It looks like Ubisoft is pushing The Crew in its latest campaign for the Xbox One and PlayStation 4, offering gamers a free two-hour trial. If they enjoy the game and purchase it, they can bring over their progress, too.
The two-hour trial of The Crew is the full version, which is a 14GB download on the PSN. However, the trial will not be made available for the previous generation consoles, so Xbox 360 and PS3 gamers, you miss out.
H1Z1 has captured headlines since its release, with Daybreak Game Company President, John Smedley, announcing that H1Z1 has sold over one million copies on Steam's Early Access program since it was released two months ago.
It wasn't long ago that Daybreak Game Company was known as Sony Online Entertainment, but it was sold off to an investment firm called Columbus Nova and began ejecting staff. The success of H1Z1 is great news not only for gamers, but for the studio. Development on H1Z1 is a continuous cycle, with the studio adding features and removing exploits. Smedley has said that the studio has banned thousands of gamers that have been taking advantage of exploits in H1Z1.
CD Projekt Red has come out with quite the tease of The Witcher 3 today, where the studio has said that Geralt's beard will grow over time. Yes, The Witcher 3 will have dynamic beards, that grow over time.
Michael Platkow-Gilewski, CD Projekt Red's Communications Chief, said to Eurogamer that Geralt's beard will have various "states" that will be triggered over time. Players can choose an unchanging style if they want, which will arrive in the form of the free Beard and Hairstyle DLC. Yes, a beard and hairstyle DLC... what.
Platkow-Gilewski explains: "The beard grows as time passes and when Geralt moves between locations. The beard has several "states" and these states determine its length - the longest is really long but it's not Gandalf-long. When you download the free Beard and Hairstyle DLC the growth of the beard will stop because we decided that when players want a predefined look, it would be weird to require from them to reapply it time after time".
After multiple delays, The Witcher 3: Wild Hunt will be made available on May 19 for the Xbox One, PlayStation 4 and PC.
One of the games that is right around the corner is Batman: Arkham Knight, but Rocksteady Studios has announced that they've delayed the game by three weeks. It had an original release date of June 2, but there's a new release date of June 23.
The studio has explained the delay, with Game Director Sefton Hill saying: "We're a developer that hates to make any compromises, so we are sorry to say this means it's going to be just a little bit longer until you can play the epic conclusion to the Arkham trilogy. As a reward for your patience and understanding, and to make the wait even more unbearable, we are pleased to whet your appetite with a new gameplay video of Batman: Arkham Knight. Thanks so much from everyone at Rocksteady for your continued support. We are working as hard as we can to make you proud".
In the meantime, the studio has released a seven-minute gameplay video captured from the PS4 version of the game. We are also told to expect that there will be a Batman: Arkham Collection remastered version of the game due for the PS4 and Xbox One that will be made available sometime later this year, cranking at 1080p.
After a few delays, Project Cars is nearly here and it is shaping up beautifully. During an interview with Daily Star, the studio talked about the crowdfunded game being one of the best car simulators ever created.
Andy Tudor from Slightly Mad Studios said that the game is pretty much already a success, as it's "the first AAA title to ever be crowd-funded, a racing game that's being considered a contender in the same sentence as Forza and Gran Turismo, one of the first titles to be publicly shown running at 4K resolution, the premium racing experience on Oculus Rift, the most beautiful and technically-advanced racing game on the planet, and one that's captured the imaginations of gamers, media, real drivers, and motorsports fans around the world".
He continued, adding: "The concept of releasing a game and moving on are long gone. Project CARS both from a technology and design standpoint are built for the future, so expect to see A LOT of content coming out for the game on a regular basis long after launch. We'll have more info on this soon but looking at what Destiny is doing is a good starting point ;-)".
Making his name in the Counter Strike 1.6 scene with his Ukranian team Natus Vincere, Starix made the transition into CS:GO with varying success.
Due to his low performance in the recent ESL Katowice CS:GO tournament, he has stepped down from the active CS:GO squad and will be taking up a position as a team coach and manager.
Tributes have started flooding in for this well respected professional gamer, with the 27 year old racking up an impressive 9,444 rounds played, 360 maps and 6,160 total kills in world-wide tournaments.
Sony has confirmed that it will re-release God of War III for the PlayStation 4 game console, and the new title will offer 1080p graphics. After being released a few years ago, God of War III was one of the most visually appealing game titles in the previous generation of game consoles.
God of War III originally was released in March 2010 for the PlayStation 3 - and is the latest game to be re-mastered for the PS4. Only a select few titles are being re-released at this point, but give gamers the chance to play the title with better hardware.
Sega is still best known for uber popular gaming characters such as Sonic the Hedgehog and the Genesis gaming console, but has struggled to compete in the current PC and console landscape. However, Sega plans to release 20 mobile games in the next fiscal year, though gamers can expect majority of the games available between April and September.
The game studio is building new hope around mobile gaming, yielding solid results: two games generate at least $4 million per month, with six other mobile titles generating $1 million within one month.
The company has focused more on internal game development, but is open to collaborating with third-party developers on new titles.
Clearly labeled as a "Kickstarter staff pick," a bunch of ex-Star Citizen developers are teaming up to reboot the age-old classic of Descent - labeling this title Descent Underground.
In a conversation with the project lead Eric Peterson he stated that "our team of ex Star Citizen developers are busy building our passion project" and their aim for this reboot is simple, "taking an old classic - keeping the flight dynamics and introducing a variety of game play like drilling through walls, team based combat, variety of ship types... all in AAA fashion."
With over $200,000 already raised of their $600,000 goal, you can gather a copy for yourself through a $25 investment - seeing 50% off the retail price alongside an in-game bonus.
Being built on the Unreal Engine, expect the game to be released in March 2016.
Hideo Kojima is infamous to gamers, with his name being attached to every single Metal Gear Solid game, until now that is. The infamous "A Hideo Kojima game" has been removed from the advertising images for the new Metal Gear Solid 5, and Metal Gear Solid 5: Ground Zeroes on Konami's website.
Effective on April 1, and reportedly not an April Fools prank, Kojima's name does not appear on Konami's updated list of corporate officers. He is, however, listed as an executive content officer and director of Kojima Productions. This is where it gets weird, as Kojima Productions looks like it isn't operating anymore, or at least the website is redirecting to the Konami website, with the Kojima Productions Twitter account being rolled into the Metal Gear Solid Twitter account. Furthermore, the Kojima Productions LA studio, set up in September 2013, has been renamed to Konami Los Angeles Studio.
Konami has talked with Eurogamer, where it said: "Konami Digital Entertainment, including Mr. Kojima, will continue to develop and support Metal Gear products. Please look forward to future announcements". Konami did elaborate, adding: "As we have already announced, we are shifting our production structure to a headquarters-controlled system, in order to establish a steadfast operating base capable of responding to the rapid market changes that surround our digital entertainment business".