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It's hard to think that World of Warcraft has been out for so long, but only just now that someone has just unlocked each and every achievement in the game - a feat that any mere gamer should applaud.
Russian player Хируко, who unlocked all 2057 achievements, and an extra 205 of the 300 or so Feats of Strengths unlocked. The shot below is from the WowProgress leaderboards, showing that Хируко is #1. Imagine the countless hours that he has put into it, but now he has a serious badge in real life - the first person to unlock every achievement in WoW.
Sledgehammer Games was showing off its new Call of Duty title at the Game Developers Conference earlier this month, but the GDC Vault has just posted up some video recordings of the conference's talks - giving us the first taste of the upcoming Call of Duty from Sledgehammer Games.
Michael Condrey, Chief Operating and Development Officer of Sledgehammer Games said at the start of the talk, something he delivered with studio co-founder Glen Schofield: "We can't talk at all about Call of Duty for this year. [Activision] said you can't show anything from Call of Duty this year, and you certainly can't show in-game rendered characters from this year's game".
The image above, reportedly features "actual in-game characters," which show that COD is getting a major injection of graphics horsepower. The studio is taking a "next-gen first" approach to development (because we've never heard that before) - meaning that the studio is working on the PS4, Xbox One and PC first and foremost.
Codemasters announced Grid Autosport and is all for release on 27th June for PC, Xbox 360 and PlayStation 3, along with a teaser video of its upcoming game. The games designer wanted to produce a more authentic motorsport racing game, and emphasized that they have made implementations based on the feedback received by fans for Grid 2.
The cars will be ranging from Indycars to supercars, and will be bringing back drift. The game brings back a lot of content from the original Grid as the in-game campaign will lets you acquire sponsors and teammates.
The game will also be bringing back cockpit view. There are two options within cockpit view- view with driver's hands and another will be closer to the track.
By now you're probably aware that Ubisoft's Assassin's Creed franchise is a big seller, but just how many copies has the franchise sold? 73 million sold, according to Ubisoft's website.
The game joins Ubisoft's other "worldwide best-selling franchises" list, which includes Far Cry, a few of the Tom Clancy titles, and more. Assassin's Creed has six titles under its belt, after it debuted back in 2007, on top of eight additional games on browser and portable platforms. Second behind Assassin's Creed is something you wouldn't have guessed - Just Dance - which has sold 48 million copies.
Tom Clancy's Splinter Cell has sold 30 million copies, Rainbow Six with 26 million and Ghost Recon with 25 million. Assassin's Creed: Unity is also on its way, which will hit PS4, Xbox One and PC later this year.
The animated features division of DC Comics has announced that it is working on an animated feature that is based around Rocksteady Studios' hit game, Batman: Arkham Origins. The Short animated feature will be called Batman: Assault on Arkham, and will feature voice overs by Kevin Conroy, Troy Baker, C.C.H. Pounder, and Martin Jarvis, the voice actors who make the Batman: Arkham series so good.
This animated feature is part of a larger initiative by DC comics to bring out series that its fans want to watch. This is similar to how Marvel has done with the animated features that are released between its blockbuster movies to help fill in the gaps. DC comics says that it will release two features per year, with Batman and Superman being the first two series to get animated features.
Twenty-five years ago today, Nintendo released a handheld gaming unit that would change the world and drive AA battery sales through the roof. The Nintendo Game Boy first launched in Japan today back in 1989, and its dull green and grey display amazed gamers and techies of the day. Retailing for $89.99 the Game Boy required four AA batteries and provided more than 10-hours of game-play before needing to change batteries.
The Game Boy saw more than 300,000 sales in Japan in just two weeks after its launch, and more than 40,000 on the first day of sales in the US. Over the next decade and a half, the Nintendo Game Boy line of handheld gaming units sold more than 118.69 million units total. Today those numbers are still massive when compared to smartphone sales, and are a testament to how much love the Nintendo Game Boy received in the 90s and early 2000's.
AMD has refreshed its 'Never Settle Forever' game bundles which includes games for AMD Radeon R7 Series to even AMD Radeon R9 295 x2. At the same time, AMD will also be including entry-level GPUs for its game bundle programs: R7 250x, R7 250 and R7 240 GPUs.
The newer buyers of AMD Radeon cards can receive up to three free games that AMD provides via the card's AMD Radeon Reward Coupon. As they have done so in the past, the choices of games paired with the respective video cards are divided into Gold, Silver and Bronze.
One of the games that will be added is Square Enix's upcoming title 'Murdered: Soul Suspect'.
Matt Skynner, corporate vice president and general manager, Graphics Business Unit, AMD said,"We're happy to introduce this next chapter for our highly successful 'Never Settle Forever' program, delivering on the promise we made a year ago with our Unified Gaming Strategy."
Star Citizen was detailed during a video we posted during PAX East, but now there's a 40-minute video that has details about more aspects of the game. The video can be seen below.
In the clip, there's some edited footage of Chris Roberts playing Star Citizen on stage, a special follow-up that shows off some of Star Citizen's advanced features. Some of these shown off features include stealth maneuvering and leaving your ship so that you can take a zero-G walk around the dark beyond.
Sony Online Entertainment President, John Smedley, participated in a Reddit AMA, where he talked about the similarities between the upcoming MMO from the company H1Z1, and the already popular DayZ.
He said: "Not going to give some politically correct dodgy b.s. answer. H1Z1 is a survival in a Zombie Apocalypse game. So is DayZ. They have made a brilliant game (first I might add). So sure. We're another Zombie Apocalypse game. Call it what it is. But our goal is to make ours fun, accessible, hard core and super, super deep".
Smedley continued: "This is our take on the Zombie Apocalypse with a lot of friends and hopefully some great enemies both living and dead. We're proud to be up front and say we love DayZ and the job they've done and we hope they enjoy what we make, too". H1Z1 does have quite a big difference when held up against DayZ, where it will allow gamers to create "structures, forts and towns" to stop the zombies from coming in. H1Z1 will also feature "a deep in-game economy that is heavily dependent on crafting. Players will be able to become manufacturers ... sell bullets, arrows ... etc. The in-game economy will be entirely player driven".
H1Z1 arrives on Steam Early Access in the next couple of weeks for just $20, after which it will launch sometime in the near future on the PlayStation 4.
If you are a fan of Minecraft, you may be familiar with some of the mods out there that turn the game into a shooter of sorts. Atari is getting a game ready called Minimum that reminds me a lot of Minecraft focusing heavily on crafting, but having a lot of third-person shooter aspects as well.
In Minimum, players will use blueprints and acquire the materials needed to build their own weapons and armor. Once those weapons and armor are done, players will wear it into combat. As you kill more enemy players, the armor and weapons power up making the character more powerful.