PC peripherals-maker Razer hopes a new IPO will raise the company's valuation to as much as $5 billion.
After 12 years of being private, Razer currently plans to go public with its shares with an IPO. The company will open its shares in an initial public offering in Hong Kong, China, this October, sources familiar with the matter tell Bloomberg. The Singapore-founded American company is most known for its vibrant PC gaming products including keyboards, mice, and headsets, as well as premium-priced laptops like the Razer Blade.
With its IPO, Razer aims at a valuation of anywhere between $3 billion and $5 billion. Sources say the launch in Hong Kong is no mistake: the company is pursuing China's massive $27 billion games market, which is largely set on the mobile games segment. The company has already made its mark within the massively lucrative region with its first retail store based in Hong Kong.
Blizzard is taking a page out of Valve's playbook to fund StarCraft II eSports tournaments.
With its new War Chest initiative, games titan Blizzard is essentially mimicking Valve's unique interactive Battle Pass monetization program to raise money for competitive StarCraft II competitions. War Chest essentially allows StarCraft II players to purchase cosmetic skin packs via in-game microtransactions and earn exclusive rewards while taking part in an engaging marketing campaign.
Blizzard notes that 25% of all War Chest purchases go directly to StarCraft II eSports ventures. Official pricing of the skins remains unknown, and Blizzard will add the first $200,000 raised via War Chest to the BlizzCon 2017 tournament pool making a total prize pool of $700,000.
It'll be interesting to see how well this initiative goes, and how much revenue Blizzard can rake in to fund more eSports ventures and future productions and events.
The developers at Vicarious Visions have played some mind games with old-school Crash fans.
If you've played the new Crash Bandicoot remaster, you're probably having a tough time with the jumps. Thankfully we finally know why. It's not just you: Crash isn't jumping right, and his jumps really are off. These aren't the old-school PlayStation games you remember just updated fancy graphics, the devs at Vicarious Visions finally admitted, but a new game with an altered physics system.
"Many fans have picked up on the fact that Crash's jump isn't quite the same as it was, particularly in the first game, Crash Bandicoot," the dev team said in a recent Activision blog post. "The reason for that is because we want the best experience for all players, and Crash's handling falls into this category. We spent a lot of time studying the three titles and chose the handling from Crash Bandicoot 3: Warped as our Trilogy's starting point. An increased precision is now required in the first game, which makes the gameplay experience different."
Far Cry 5's campaign length will be on par with previous games in the series, Ubisoft says.
With a living, breathing open world based built with Ubisoft's next-gen world tech mixed with chaotic and explosive FPS action, Far Cry 5 looks to be the most ambitious Far Cry yet. Since the game won't release until 2018, Ubisoft has been a bit tight-lipped about specific details, but lead writer Drew Holmes drops some new info.
In a recent interview with Gamingbolt, Mr. Holmes said that Far Cry 5 has deep customization and a massive level of guns and other toys to spread wanton mayhem across rural Montana. "It has a robust school system. There's going to be lots of weapons to play around with. We're going to go into it later. But expect improvement and stuff you have seen in previous Far Cry games," Mr. Holmes said. When asked about Far Cry 5's total campaign length, the writer affirmed it should be around 25-30 hours.
Before Nintendo, Atari reigned supreme: the games-maker was on top of the gaming world and conquered the market with its home video games consoles. Now that nostalgia has become an extremely profitable market, Atari wants to cash in on the trend with its new Ataribox and put the once-mighty company back into the game.
It's been 24 years since Atari released its last console, the ill-fated Atari Jaguar, before fizzling out of the hardware market and relegating its retro games library to third-party storefronts like Xbox LIVE and Steam. But with its latest Ataribox, the company may be poised on a big comeback. Official details on the Ataribox are vague; in a recent newsletter (which you can see below in full) Atari affirmed that the new box is a "new product that stays true to our heritage, appealing to old and new fans," and that it'll deliver "classic and current gaming content."
Although Atari CEO Fred Chesnais said the Ataribox is "based on PC technology", I predicted that the Ataribox is will be more aligned with the NES Mini rather than a modern console like the PlayStation 4 or Xbox One. The Verge seems to match my predictions. There's many reasons for this, but the principal one is that Atari simply can't take the risk of being utterly demolished by today's top console competitors.
No, Atari has to meet somewhere in the middle; a low-cost, high-demand market where millions of consumers put on rose-tinted glasses and experience the golden age (aka nostalgia).
After 17 years of working with BioWare, current General Manager Aaryn Flynn will depart the company at the end of July.
Today BioWare General Manager Aaryn Flynn announced his departure from the renowned Edmonton-based studio, where he helped make beloved games as Star Wars: Knights of the Old Republic, the Mass Effect series, and the Dragon Age franchise of RPGs. BioWare alum Casey Hudson will return to BioWare and lead the myriad of development teams as the new General Manager, Mr. Flynn said.
Mr. Flynn's departure comes at a key pivotal turning point for the company. BioWare is currently developing Anthem, its new action-based IP and most ambitious game to date with extensive online components and massive vertical open world exploration. BioWare's Edmonton team is also developing a new Dragon Age game, which is likely a big AAA RPG endeavor and not a spin-off.
EA is enticing gamers to pre-order their upcoming Need for Speed Payback, by offering the Platinum Car Pack alongside the beyond exciting new Exclusive Tire Smoke.
Exclusive Tire Smoke offers next generation smoke rendering technology that will require an AMD Radeon RX Vega or NVIDIA GeForce GTX 1080 on its own to render, as it uses the latest DX12 and Vulkan APIs. You'll also need Windows 10 to render it all, as there are 50 billion draw calls per second to render Exclusive Tire Smoke in Need for Speed Payback.
EA offering the Exclusive Tire Smoke in Need for Speed Payback advances the entire driving game market, as the tires are meticulously recreated from the real-world. The tires in Payback will spin the wheels so realistically that the smoke that is created is indiscernible from real life. You'll probably even smell the burning rubber.
Project CARS 2 is one of the best looking games made, and now that developer Slightly Mad Studios has lifted the NDA on the game, WMD2 members are now spilling the beans on the upcoming racing game.
NeoGAF members 'TheAdmiester' and 'Rayge' have shared new screenshots of Project CARS 2, but Rayge has also teased that his PC - rocking an Intel Core i7-6850K and NVIDIA TITAN Xp is running Project CARS 2 at 4K 120FPS when there's 8 cars on the track, but during demanding parts of the game - such as rain at night with reflections going crazy, he was still hitting 80-90FPS on Ultra settings.
This is damn impressive considering Project CARS 2 looks ridiculously gorgeous, and the fact that it's running at 4K, on Ultra settings, all on a single graphics card.
Early Access sensation PlayerUnknown's Battlegrounds has now surpassed Rockstar's juggernaut GTA V in peak players on Steam.
PlayerUnknown's Battlegrounds has become a formidable force in PC gaming. The early access game has earned an impressive $100 million in three months, selling 4 million copies of its addictive battle royale survival sim on Steam. Not only has the game sold well, but players are sticking to the experience thanks in no small part to its online multiplayer mechanics.
Now PUBG creator Brendan Greene reveals his early access juggernaut is now number 4 out of Steam's top 10 all-time highest peak players, pushing GTA V to the number 5 spot. At the time of publication PUBG has an all-time high of 382,561 peak players versus Grand Theft Auto V's 360,761 peak players. We've compiled Steam's top 10 games in peak players in a graph below.
What's taking Kingdom Hearts III so long to make? Game director Tetsuya Nomura finally explains what's going on.
Four years after the game's official announcement and 12 years since Kingdom Hearts 2's release on PS2, Kingdom Hearts III finally has a 2018 release window. According to Kingdom Hearts III game director Tetsuya Nomura, there's many reasons for this long development time, but there's one that stands out the most: KH3 migrated to a new engine mid-development.
Kingdom Hearts III was originally developed using Square Enix's proprietary in-house engine, but after a full year of work, company executives made the decision to move to Unreal Engine 4. This re-tooling to UE4, Nomura said in a recent interview with GameSpot, caused "extensive delays" as the game likely meant the game had to be built from scratch in the engine. This is very similar to EA forcing BioWare to use Frostbite to make its RPG games, leading to massive re-tooling and work.
Mr. Nomura goes on to say that the company pretty much had to make the decision to reset KH3's engine to Unreal Engine 4.
"There was a decision made to change to Unreal Engine 4. So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable."