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The Witcher 3: Wild Hunt is less than one month from release, so what better way to continue cranking the last-minute marketing campaign than with new screenshots that show off the sheer beauty of what CD Projekt Red has created.
Level Designer on the game Miles Tost has posted some impressive new screenshots to Twitter, adding that the life bar fades out from the UI when it's not needed. In fact, most of the UI itself can be permanently disabled, which is a nice touch. Community & Website Coordinator, Marcin Momot, has also said that the screenshots we have here were taken on the PC, with a combination of high and ultra settings.
We know that there are over 100 hours of game time for The Witcher 3, with speedruns by internal testers taking over 25 hours to complete. Death can also be permanent in the game, if you want to play on the Dark side of things. The full game has a launch date of May 19, 2015 for the Xbox One, PS4 and PC.
We know that Red Dead Redemption 2 should be unveiled at E3 2015 for the Xbox One, PS4 and PC, but this recreation in Unreal Engine 4 is looking seriously nice. Check out some screenshots below.
The screenshots are courtesy of Polycount member 'Matt_Billeci', with a Red Dead Redemption inspired look at a saloon environment using Unreal Engine 4. He explains: "For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high-end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder textures. I had used some of Unreal's textures just to make sure that my lighting would bake out correctly. Most of everything is UVed/Lightmap UVed. The goal is to finish the rest of the those and get to texturing and creating a more dynamically lit scene. Any comments or critiques would be much appreciated!"
Gabe Newell has taken to Reddit to talk about Valve's new modding policy, where our Lord and Savior took many questions regarding the controversial paid mod subject. Newell said that Valve's goal is now to make modding better for both creators, and gamers.
Newell said: "Our goal is to make modding better for the authors and gamers. If something doesn't help with that, it will get dumped. Right now I'm more optimistic that this will be a win for authors and gamers, but we are always going to be data driven". The boss of Valve also explained why the company used Skyrim as their first title under the new policy, where he said: "Skyrim is a great example of a game that has benefitted enormously from the MODs. The option for paid MODs is supposed to increase the investment in quality modding, not hurt it".
He continued: "About half of Valve came straight out of the MOD world. John Cook and Robin Walker made Team Fortress as a Quake mod. Ice frog made DOTA as a Warcraft 3 mod. Dave Riller and Dario Casali we Doom and Quake mappers. John Guthrie and Steve Bond came to Valve because John Carmack thought they were doing the best Quake C development. All of them were liberated to just do game development once they started getting paid. Working at Waffle House does not help you make a better game".
Project Cars has been delayed a few times now, but it will be released on May 8 for the Xbox One, PS4 and PC, with news floating out already that Slightly Mad Studios is already working on a sequel to the driving game. We already know that Project Cars will be one of the best looking games on the market, with support for virtual reality headsets, and up to triple 4K monitor setups.
The news is coming from Slightly Mad Studios' boss, Ian Bell, where he referred to Project Cars as a 'Destiny-like' experience. He took to the World of Mass Development forums, where he said: "A very short update for now as I'm jet-lagged to hell and back but the good news is that we will be continuing the WMD setup for pCARS2. We will open new forum sections when the game (pCARS1) ships to support the new users and you WMD experts will all have access and we'd greatly appreciate your assistance advising new users".
Telltale has been busy of late with their popular The Walking Dead games, but during a special event held in San Francisco, the studio announced it had teamed up with Marvel Games, with a new game expected for 2017.
The studio said: "Announced this evening in San Francisco, we're excited to reveal an all-new partnership with the incredible team at Marvel Entertainment. We'll be teaming up on the development of an upcoming Telltale game series project set to premiere in 2017!"
Bundled on Steam with 10% off and a free DLC, the game opens in approximately five days time and will set you back $49.49.
Sporting multiple language options, it also has to be said that this is one new game the you certainly don't need a beastly PC for - recommending users invest in an NVIDIA GTX 570 and Intel Core i5-3550 @ 3.30 GHz to ensure smooth game play. For most PC enthusiasts this should be no issue as these kind of specifications were common for many in 2011.
Invites have started surfacing for the Gfinity $50,000 CS:GO tournament, to be held inside their London arena on May 15-17.
The first team to be announced is Australia's Vox Eminor, looking to improve their international tournament results with the inclusion of Yaman 'Yam' Ergenekon and will be one of two teams from the land down under to make the trip over to Europe in the same month - being Team Immunity heading to a DreamHack BYOPC qualifier.
Gfinity will be releasing more competing teams over the next few days for its Masters tournament.
In something that isn't too surprising, but is a dirty trick: Microsoft has used footage from the PC version of The Witcher 3: Wild Hunt running at 60FPS to advertise the Xbox One version of the game, which runs at just 30FPS.
The new footage is called "Precious Cargo" and is another step in the marketing for The Witcher 3 before its May 19 release on the Xbox One, PS4 and PC. But, with the PC version of the game the only version capable of 60FPS, with developer CD Projekt Red stating that both the Xbox One and PS4 versions of the game locked at 30FPS, this is some tricky marketing from Microsoft.
Microsoft are advertising it on the official Xbox channel of YouTube, with a single line that explains it's running on the PC version of the game: "In game footage provided by CD Projekt Red, captured on a PC". As you can see from the screenshot above, the video is even being pushed at 1080p and 60FPS, which the Xbox One is clearly not capable of with The Witcher 3.
When Metal Gear Solid 5: The Phantom Pain drops later this year, it will allow 16-player online matches with two teams of 8. These 8v8 matches will only be capable on the Xbox One, PS4 and PC versions of the game, while the previous generation Xbox 360 and PS3 consoles will only be capable of 12-player matches, or 6v6.
The 12-player limit on the Xbox 360 and PS3 versions of the game are reportedly tied to hardware constraints on the previous-gen consoles, as the game itself will be quite taxing on the visual side of things, with the Xbox 360 and PS3 not up to handling 16-player matches.
Metal Gear Solid 5: The Phantom Pain will launch on September 1, with its separate online component, Metal Gear Online, launching at the same time.
Creative Assembly, the studio who released one of the most atmospheric games ever made last year in Alien: Isolation, has announced Total War: Warhammer. Total War: Warhammer is the third Total War game that the studio is working on right now, while they've just released Total War: Attila in February of this year.
The studio celebrated the news with a new cinematic trailer, which we've embedded above. The trailer teases that we can expect magic, monsters and flying beats, while providing players with turn-based campaign strategy and real-time tactical battles and letting you choose between various Warhammer factions.
With three Total War games in development right now, the announcement of Total War: Warhammer also includes the news of two additional standalone expansion packs. Announcing a third Total War game, and DLC at the same time, has allowed the studio to brag that all of this will "create the single largest Total War experience ever".