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With both companies working together to provide multiple ESL/ESEA CS:GO tournaments recently and having rumors mount that a buyout talk was in progress, ESL has now confirmed that it has acquired ESEA for an undisclosed amount.
With the confirmation of this buyout hitting the public, ESEA will continue to operate separately of ESL, with HLTV explaining this renewed relationship is set up for ESEA to benefit "from the products and services provided by ESL, which is owned by Swedish digital entertainment company MTG."
This purchase is said to be yet another move by MTG to solidity its position in eSports, previously purchasing 75% of ESL for $83 million and the world's largest LAN, DreamHack, for $28 million.
While Warner Bros. has pretty much given up on multi-GPU setups for Batman: Arkham Knight, even after the game being so bad at launch the developer had to pull it from sale Ubisoft is up the same creek without a paddle.
Ubisoft has acknowledged the issues with multi-GPU setups on Assassin's Creed: Syndicate, with Ubisoft's Community Manager "Mr_Shade" posting on the Ubisoft forums with "The team are aware of the issue and are working to resolve it - it's possible that NVIDIA will release driver updates to correct this, but in the mean time - please try using just one GPU for the game so you can play if that solution works for you".
BioWare teased that they were working on secret IP at E3 last year, but now the company looks to be getting into the writing side of things.
Jay Watamaniuk is a writer with BioWare, where he took to his personal Twitter account to teased that he's "getting down to actual writing. Excited. #secretIP". He followed up the next day with "big decision made on character stuff today. Committed. #secret IP".
During the tease for the secret IP last year at E3, BioWare said that they were building worlds and journies for the next-generation.
The Xbox One's backward compatibility feature was heralded with much fanfare when it was announced, but when it actually started rolling out, the games library was quite underwhelming. Instead of the heavy-hitting Xbox 360 titans like Red Dead Redemption, we were delivered a slew of Kinect and Xbox LIVE Arcade games. Now Microsoft has stepped forward to explain why key games are missing from the lineup.
"It's really up to publishers to approve [backward compatible] games," said Microsoft engineer Richard Irving in a recent interview with Eurogamer. "Publishers are super engaged and responsive to that stuff, the response was overwhelming from fans. It's just that some of the content takes longer than others to organise, so we weren't able to get all of the top 50 or 100 games, but we have a good number of them."
Irving also said that Microsoft has to "re-engage" publishers and effectively show incentive to convince games-makers to fork up the licensing to a new console. "It didn't seem fair to ask our partners to go off and find licenses for all this Xbox 360 content so what we opted to do instead was to give fans the opportunity to prioritise which games they want. So then we can re-engage with publishers and ask about specific games and say, 'please let us know if this is something you can do'. As you can imagine, publishers have cut very specific deals on some of that content. For example Madden--you can imagine how many licenses go into a game with the players, the NFL, sponsors, and so on. And there's over 1000 games at this point on Xbox 360."
Like most AAA games, Fallout 4's game code is littered with secrets and hidden gems. Quite often we see dataminers and code-combers unearth buried treasures, and now an intrepid Nexus modder by the name of xxdeathknight72xx has dug up one of the most hilariously fun weapons Fallout 4 has to offer.
The hidden Fallout 4 weapon is a harpoon gun that uses powerful pressure to propel cruel harpoons into the faces and heads of unsuspecting baddies. Using the harpoon rifle in VATS is quite amusing and honestly I have no clue why Bethesda scrapped the gun. Maybe it's an item that will be unlocked by upcoming DLC? I hope so, because the weapon is so immensely satisfying thanks to its headshot animations, which rips an enemy's head clear off their shoulders and pins it to a nearby object to make a macabre trophy of sorts.
In order to use the hidden gun, you'll need to download an install a special mod. If you plan to start the massive journey that is mod collecting, be sure to pick up the Nexus Mod Manager to keep things organized. To enable mods you'll have to do some tinkering with the game's .ini files. Here's a quick step-by-step walkthrough on how to get started.
For the last month or so, the first 1000 or so backers of Star Citizen have been playing around with the alpha 2.0 of the game. Alpha 2.0 provides some big upgrades on the game, fixing countless problems, with improved animations, smoother performance and more.
The video above was shown off at the CitizenCon 2015 presentation last month, where we can see that the ship exploration is improved, and the graphics look much smoother, too. There seems to be some improved lighting and environmental effects, which I'm incredibly excited over. This is a game for the PC, something that simply couldn't be done at this scale on the consoles.
At four minutes into the video, Quantum Drive gets activated, and it gave me goosebumps. Awesome.
Any veteran Destiny player will tell you that Bungie's open-world social FPS still has its problems. Since it's started to rake in serious cash thanks to Destiny's new microtransactions, Bungie is planning to roll out free content updates in an effort to shore up the game's rough edges and give players enough new gear to keep them going.
In a recent Weekly update, Bungie has revealed its plans for Destiny's immediate future. A new trove of exotics will be bestowed upon Guardians to fuel their interstellar firefights. The bad news is that not all of these "new" exotics will exactly be new, and it's not really a trove. Only two of them will be completely fresh whereas the others are upgraded Year One items like the recently revealed Mida Multi-Tool. Sadly we still don't have any stats for the upgraded Mida Multi-Tool, but Bungie promises that the gear will be scaled to be usable with level 40 characters.
Next up we have yet another weapon rebalance. That's right, the tired old scheme that creates the illusion of depth has returned. Destiny fans have had to re-acclimate themselves to the game many times now, with nearly every weapon "tune-up" phase making a good portion of our favorite weapons nearly useless. I'm all for balancing, except when it's used as a trick to create the illusion of change and "new" content.
If you're a gamer, one of the major highlights of any season is Steam's rotating sales. The digital marketplace throws huge sales for various occasions, offering steep discounts on a smattering of PC games during the summer and holiday months alike. This time around Valve is trying something new and has confirmed some key changes to its sales format.
In a recent post in the Steamworks Developer Group, Valve has confirmed that it won't be holding Daily Sales and Flash Sales simultaneously with its big-name seasonal sales. Basically this means that all the discounts will be unleashed all at once, rather than being timed via countdowns. These changes will take place during the upcoming Autumn Sale, which starts on November 25th, and the huge Holiday Sale, which starts on December 22.
"In past sale events, we've asked for two discounts-a duration discount that runs for the length of the sale, and a feature discount that runs in the event that a game is featured on the front page. This year, to optimize the sale for customers and to allow us to feature and recommend your products in more ways to more customers, we're asking for just one discount, to run the length of the sale."
Hidetaka Miyazaki is responsible for creating one of the most dedicated cults in video game history. The Souls universe has given way to a tremendous following that transgresses the normal bounds of fandom; in a way, it's a kind of religion. But like all great things, the Souls franchise has to come to an end, and Miyazaki affirms that Dark Souls III will indeed be the blood-soaked elegy of the harrowed universe.
"I'm considering Dark Souls 3 to be the big closure on the series," Souls creator and macabre master Hidetaka Miyazaki said in a recent interview with Gamespot. "I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. Dark Souls 3 will mark the last game where the development project began before I became president. "
The devs at From Software made their mark with a number of games, facilitating their medieval style with the King's Field games, but became most famous for the Souls series. Thanks to Dark Souls--and Demons Souls--From Software has become revered, but the team is eager to try something new and fresh. That's not to say that their next project won't have mythical and phantasmal aspects to it.
Bethesda has announced through a new blog post that the PC version of Fallout 4 will be patched first, with the Xbox One and PS4 patches to follow after. It feels like we're living in a Bizarro world right now.
The developer says that Fallout 4 is its "most robust and solid release ever", but knows that the game is far from polished. In a blog post, Bethesda said: "It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development".
Bethesda added: "Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles. This process has worked well for us in the past and allows us to get more fixes out faster". Bethesda also added that we should "[e]xpect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge".