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Soylent is designed to be a complete meal replacement solution, allowing busy workers (or gamers) to guzzle down a shake for nutrients rather than going through the 'hassle' of cooking and eating healthy food. Motherboard (VICE) took on a complete meal replacement 'challenge', reporting the results of a 30-day Soylent spree in the video below.
It makes sense that Soylent would want to market to gamers, what's easier than filling up a container and drinking it between games? Especially when compared to ordering pizza on the internet or driving down to the closest KFC. This partnership will kick off at the next ESL ESEA Pro league event, further helping to support the upcoming ESL One competition at Madison Square Garden in New York.
ESL business development member Jesse Sell recognizes that this sponsorship is the first of its kind, stating in a press release that "It's a new type of product in esports sponsorship and is a sure sign of the growing and evolving esports landscape."
Pre-orders have just opened up for Fallout 4's $30 season pass, but why should you bother with it when mod support is coming in 2016?
When Fallout 4 releases in November, just about everyone in the known universe is going to put their lives on hold for a post-apolcayptic joyride in an irradiated Boston. Gamers will pour hundreds and hundreds of hours of their time into the game, exploring every nook and cranny whilst building up their respective survivors. Given that Fallout 4 will take over 400 hours to complete, isn't it really too soon to even think about DLC?
We all know how the games industry works. Pre-orders are the bread and butter for devs, and often season passes and DLC are planned out way before the game is actually finished. Now Bethsoft is participating in this, but they're also going to roll out full mod support across all platforms, bringing mods to consoles for the first time. This is huge. Before now console gamers have been locked out of user-created content and were at the mercy of whatever developers decided to throw at them.
Ubisoft has confirmed that microtransactions are here to stay in the modern Assassin's Creed universe: we've seen them in Black Flag, Unity, and now they're coming to 18th century London in Assassin's Creed: Syndicate.
The paygate content will be "100% optional" so you can still all of the game's content without paying extra. Syndicate's microtransaction model will be focused on the money vs. time convenience scheme that involves shelling out cash to get the strongest items and possible level up faster. It'll likely be in the same currency tier scheme we see in freemium mobile games and F2P games like Warframe. Ubisoft maintains that Syndicate's microtransactions will be closer to Black Flag than Unity--which is a smart thing to say, considering how Unity is associated with catastrophe.
"Assassin's Creed Syndicate will include paid options to save time and accelerate progress," said Ubisoft dev Francois Pelland. "The pay model allows players who do not have time to fully explore our huge game world to still be able to eventually acquire the game's most powerful gear as well as other items. Rest assured, all of AC Syndicate's content is available without paying anything additional and the game has been balanced such that microtransactions are 100% optional."
Due to overwhelming pressure from fans, Square Enix has pulled the plug on the "Augment Your Pre-order" scheme for Deus Ex: Mankind Divided.
The scheme itself was a brand new method to encourage and rack up pre-orders, and was universally condemned by gamers and the gaming press. Essentially players were strongly enticed to pre-order the game (which is a dangerous proposition in today's industry) to earn extra redeemable bonuses, and if enough gamers pre-ordered, the game would release four days early.
"We quickly noticed that this approach created even more frustration than before, resulting in a resounding amount of negative feedback," the publisher wrote in the official announcement.
"We've spent a lot of time reading through all of your comments, working to understand how we can try to make things right for you. After much thought and reflection, we decided to close down the program and make all of the incentive content available to anyone who pre-orders Deus Ex: Mankind Divided or purchases a Day 1 edition of the game."
Deus Ex: Mankind Divided is still on schedule to release on Feburary 23, 2016 for PC, Xbox One and PlayStation 4. Square Enix affirms that the release date won't be moved up regardless of pre-order numbers.
NVIDIA has just unveiled GeForce Now, its rebranded game streaming service that was until now, known as Grid. NVIDIA plans to compete against PlayStation Now, but at a much cheaper price point.
GeForce Now will be offering gamers the chance to stream games from their servers at 1080p 60FPS, blasting the titles to their Shield console, Shield Tablet, or Shield Portable. NVIDIA has more than 50 games on their GeForce Now service, with games like Alan Wake, Ultra Street Fighter IV, Grid 2, Dirt 3, Borderlands and multiple Batman titles. If you want to purchase games outright and play them instantly, you can get some hours pumped into titles like The Witcher 3: Wild Hunt, Saints Row: Gat out of Hell and Resident Evil: Revelations 2.
NVIDIA is launching GeForce Now on October 1 in the United States, EU and Japan for $7.99 per month. The company is including a free three-month trial membership which will allow gamers to try out the service before they dive head first into it.
The world of gaming is quite hilarious these days, with DLC making some serious profits for game developers post-release. But just how far, is too far, when it comes to DLC?
Train Simulator 2016 takes the cake, with a price of $45 right now it's priced well. That is, until you consider all of the DLC you can buy. There are 230 packs of DLC for Train Simulator 2016, and when you add them all together, you get a grand total of $3061.91, and that's taking into consideration the huge 40% discount right now.
With the non-stop growth of digital downloads physical media has its days numbered, or not. According to GameStop CEO Paul Raines, "disc-based games will be around forever".
During a chat with Fortune, Raines added: "The market has seen physical music sales down 50 per cent from its peak and physical movie sales down 60 per cent from its peak, but even in a doomsday scenario, disc-based games will be around for a long time. I see a complimentary business where we sell discs plus download like the current console mode".
What about VR headsets? Raines had something to say about that too, adding: "Analysts believe there could be 10 million VR users by the end of 2016, and there are hardware forecasts of $30 billion by 2020. We're going to be the destination for VR". He said that GameStop customers will soon be able to stop by their stores to test out the three main VR headsets: the Oculus Rift, Sony's PlayStation VR and the HTC Vive.
Tony Hawk Pro Skater 5 is a colossal failure: the game is riddled with glitches, terrible graphics, physical bugs and is just a heaping hot mess of bad game. But who's to blame? Taking a closer look reveals that Activision should have known better.
Tony Hawk Pro Skater 5 is one of the most memorable failed games in recent memory, and it only just launched. It's been hailed as broken on all accounts and is utterly embarrassing in every capacity. If anything Tony Hawk 5 should be sold as a $10 game on the Xbox LIVE Arcade--that Activision charges $59.99 for it is quite telling. Even the game's 7.7GB launch day update, which is actually bigger than the total 4.4GB of the game itself, couldn't fix things. Yes, it's worse than Assassin's Creed: Unity. But why? How did this happen?
The game crashed simply because Activision once again handed off a big-name franchise to another amateur developer. The publisher did this with the last-gen ports of Black Ops 3, leading to the game's entire campaign being gutted out on Xbox 360 and PS3. Despite the fact that Robomondo Games was responsible for the critical failure that was Tony Hawk: Shred, the $120 game with a skateboard controller, Activision went ahead and entrusted Tony Hawk 5 to Robomondo. And it completely backfired.
Razer has been a busy company, announcing its sponsored streamer program, a 1080p60(FPS) capture card and a desktop camera, all sitting alongside its already-released Razer Seiren and Seiren Pro microphones.
Codenamed Project Sheena, the 1080p 60 FPS capture card will come packed with USB 3.0 compatibility and is said to be part of Razer's immense support for live video streamers, as according to co-founder and CEO Min-Liang Tan in a recent press release. Next up is the Intel RealSense powered desktop camera, codenamed Project Winona. This device will feature automatic background removal, gesture recognition, 3D face mapping and more, aiming to give owners a stream much more advanced compared to others.
With both of these projects set for availability in early 2016, Razer has also used this opportunity to further promote its Seiren series of streamer-aimed microphones. Read our review of the Razer Seiren Pro here.
It should come as no surprise, but Riot Games is working on a new game. It probably isn't something new to know, but until now it had not been confirmed if the League of Legends developer was going to follow up from one of the biggest eSports games ever.
Riot Games' R&D boss Ryan Scott took some questions from fans about what's coming next for the developer, and when asked about what he's working on, Scott said: "No deets for a while, but trying to get the 's' in the Riot Games name". Another fan questioned Scott's Twitter profile, which said that he's a "turn-based strategy and FPS fan", eluding to which genre Riot Games is working on. Scott added: "Genre-wise [it's] pretty broad. The important thing for us is to make something meaningful, not a 'me too' game".
I'm not sure if I'd have confidence in Riot only working on a single game right now, but I'd say there are multiple games in the pipeline and the one that is closest to being revealed, is being eluded to here. It would be silly for Riot to not want to release another game that will surely make the company hundreds of millions of dollars like League of Legends has and continues to.