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Gaming Posts - Page 2

New Mission Impossible movie features triple-screen Halo 5 on Xbox One

Tom Cruise really makes the Mission Impossible movies something special, but with the release of the latest movie in the franchise, Mission Impossible: Rogue Nation, they pushed it too far when it came to believable gaming in the movie.

 

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In one particular scene, Simon Pegg (who plays Benji Dunn) is playing Halo 5 on a triple-monitor setup. To most moviegoers, this seems innocent enough until you see that the game is Halo 5, on a Xbox One, on triple monitors. This is an impossible feat for the Xbox One as it only supports at single display output.

 

The camera pans back and you can see Pegg clearly holding an Xbox One controller, and then the camera pans to the cover of Halo 5. It's not much, and as I said to the normal moviegoer this isn't going to break the movie for them, but for me, it was definitely a laugh. Hopefully people don't go out and buy an Xbox (the only place for Halo 5 when it's released later this year) expecting to hook it up to triple monitors.

Fallout 4 won't have mod support until 2016

Bethesda is currently knee deep putting the finishing touches on Fallout 4, with the studio teasing that mod support won't be arriving until 2016. Pete Hines, the VP of Marketing for Bethesda announced the news during a brief talk with IGN recently.

 

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Hines said: "Our entire focus is on finishing the game. Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like".

 

He makes a very valid point, and I'm sure most would agree that they're rather have a more stable, better-performing Fallout 4 than mod support early on. Hines continued: "The idea is that [the tools] will work on all platforms, but the truth is the system doesn't exist. It's still being built and worked on and it's going to take awhile. It's going to take clearly into next year because we can't even start it".

EA will reveal a new game mode for Star Wars: Battlefront later today

It looks like EA is set to unveil a brand new game mode for Star Wars: Battlefront will be unveiled later today, with EA teasing the news through Twitter.

 

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Once EA unveils the new game mode for Star Wars: Battlefront, we should expect a full show of it during Gamescom in Cologne, Germany next week. EA will also be showcasing the new Need for Speed, Mirror's Edge Catalyst, Plants vs Zombies: Garden Warfare 2, and more at the show. Keep your eyes peeled to TweakTown, as we'll be reporting on it as it happens.

Nintendo has racked up more than 1.62M copies of Splatoon sold

Nintendo is enjoying great success with Splatoon, as the game has topped 1.62 million units sold - and helped drive Nintendo's revenue. The company is continually adding new content, and is enjoying a successful sales and marketing campaign focused on the family-friendly game.

 

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"With respect to Wii U, Splatoon, which was released globally in May and gathered attention, marked 1.62 million units in sales and contributed to vitalizing the Wii U platform," according to a Nintendo report. "By maintaining the attention level of Splatoon, which enjoyed a good start, we will strive to further enhance the sales toward the year-end sales season."

 

The Christmas holiday shopping season is a major time for gaming hardware and software, so Nintendo hopes Splatoon will help convince consumers to pick up a Wii U.

Continue reading 'Nintendo has racked up more than 1.62M copies of Splatoon sold' (full post)

id Software blended old school with the modern era while making Doom

id Software has blended characteristics from the original Doom video games with a more modern twist, hoping to keep gamers interested.

 

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"Ultimately, I don't think it's about old and new," said Marty Stratton, executive proder of Doom at id Software, in a statement to IGN. "It's about what's fun and what's Doom. We started early on with trying to figure out the game's identity. Not what is 'old Doom,' but what is Doom? How does it make us feel? What do we want from a Doom experience? When we boil it down, are the things we're doing feeding into that?"

 

When playing Doom next year, there are a few things you'll likely notice: your health doesn't regenerate, so you won't need to bother trying to hide and wait fights out. You also won't need to bother reloading, and your actual movement in the game is quite fast. The multiplayer experience features loadouts, and the minute you spawn, you'll be ready to go.

Continue reading 'id Software blended old school with the modern era while making Doom' (full post)

Bethesda: Fallout 4 was 'basically done' when the game was unveiled

If there are certain features you'd like to see in Fallout 4, don't hold your breath, as the game is "basically done."

 

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With most of the hard work already done, and the gaming community excited, Bethesda is spending its time fixing bugs and finalizing things.

 

"Let's be honest, [right now] it doesn't matter what anybody wants for a feature in Fallout 4," Pete Hines, VP of marketing at Bethesda, in a statement published by GameSpot. "The game is basically done. It was by and large done before we announced it, in terms of the features going in. You're not adding new features in May, June, July in the next year you're releasing; you're trying to get everything fixed."

Continue reading 'Bethesda: Fallout 4 was 'basically done' when the game was unveiled' (full post)

$150,000 price pool announced for CS:GO CEVO Season 8, featuring MLG

As its seventh season came to a close, CEVO was on the ball in announcing Season 8, featuring an improved $150,000 prize pool from the $135,000 offered previously. Once again partnered with MLG, this seasons' LAN finals will be showcased within the MLG.tv studio in Columbus, Ohio on November 6-8.

 

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The $150,000 in cash is spread over four different ranked pools, being professional, main, intermediate and amateur - poised to help emerging teams work their way up the ranks as they hone in-game skills.

 

Teams will gain a point for each map won in the best-of-two pool play, whereas last season saw three points for a series win or one for a tie.

Continue reading '$150,000 price pool announced for CS:GO CEVO Season 8, featuring MLG' (full post)

The insanely good looking Need for Speed will be playable at Gamescom

Electronic Arts is set to steal the show at Gamescom next week in Cologne, Germany, where it will be showing off the incredibly beautiful new Need for Speed.

 

 

The new Need for Speed will be playable for the first time at the show, after EA's big press conference on August 5. Need for Speed can be found at the EA booth in hall 6 (for those who are going to Gamescom), where it will be available to play. Need for Speed is quite large, with EA teasing it is set in a world that is twice the size of that in Need for Speed Rivals.

 

Need for Speed slides onto the Xbox One, PS4 and PC on November 3.

Continue reading 'The insanely good looking Need for Speed will be playable at Gamescom' (full post)

Mafia 3 confirmed, will be shown off during Gamescom next week

The announcement of Mafia 3 being in development has just happened, with 2K Games officially announcing the game through Twitter, with a full reveal on August 5, during Gamescom.

 

 

Mafia 2 was released in August 2010, some eight years after the original Mafia was released. We have been hearing about Mafia 3 for quite sometime now, but it looks like we will be hearing all about it next week. Mafia 3 is currently in development by 2K Games studio Hangar 13.

Continue reading 'Mafia 3 confirmed, will be shown off during Gamescom next week' (full post)

Square Enix CEO: Tomb Raider exclusivity 'wasn't an easy decision'

There was some surprise when Square Enix announced Rise of the Tomb Raider would be exclusive for the Microsoft Xbox platform for one year.

 

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"I hope fans know that it wasn't an easy decision. I think any sort of partnership at this level is a decision that took a long time for us to get to," said Phil Rogers, CEO of the Americas and Europe at Square Enix, in a statement to The Examiner. "The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans."

 

Square Enix apparently made the decision after noting Microsoft's continued passion for the Tomb Raider series: "Having been working with us on previous games in a lesser sense, they've been supportive. [However], for Rise of the Tomb Raider, they've just brought this passion and belief that has really enabled us to blow people away. People should feel that about Microsoft. Their commitment to Tomb Raider is just amazing for us."

Continue reading 'Square Enix CEO: Tomb Raider exclusivity 'wasn't an easy decision'' (full post)

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