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Prior to launching its Kickstarter for System Shock Remastered this week, developer Night Dive Studios has changed the name of the game to simply System Shock, while proclaiming the new take on the classic game is a reboot.
"We felt that the amount of passion and resources that we are putting into this game elevated it beyond the expectations that someone would have for a remaster," says CEO Stephen Kick. "This is a full-fledged reboot of a classic game into something new."
The Kickstarter launches tomorrow (Tuesday) at 12PM PT, at which time a demo will be made available to everyone through Steam, GOG, and Humble.
EA is currently holding a closed multiplayer alpha test for Battlefield 1, and gamers are already testing out specific interactions and experimenting with all of the weapons, vehicles, and explosive WW1 mayhem.
Ever wonder who whens when two players bayonet charge one another in Battlefield 1? What's the deal with mustard gas? Can you kill players with medic syringes? How close do you have to be to a grenade for it to kill you? YouTuber jackfrags goes mythbusting in the closed Battlefield 1 alpha test to answer a bunch of these questions and generally play around with the game, seeing what works and what doesn't.
Check below for a quick bullet list of everything we've learned from the footage, including the full list of grenade types, gasmask/gas interactions, bayonet charges, and much, much more. Also remember that the game is still in its alpha state, so a lot could change from now until release. The info below is based on the current unfinished alpha build.
There's Fallout 4 settlements, and then there's this absolutely incredible cityscape that brings to mind Blade Runner's sci-fi neon flair.
As someone who's spent a good chunk of time building in Fallout 4's settlement editor, I always love looking at the amazing things that other survivors have built. Quite often it's a fascinating experience, especially when the would-be architects employ the use of dozens of mods to fabricate whole post-apocalyptic cities that utterly smash Bethesda's vanilla flair. Fallout 4 user grod4L's amazing Sanctuary City is one of these creations.
Amazing post-apocalyptic architect grod4L didn't use the GECK to build his brilliantly-lit Blade Runner-esque Sanctuary City; he only used existing Fallout 4 PC mods and the in-game editor. The best part is that grod4L plans to release the huge Blade Runner-style city as a save file on Nexus Mods, but only when all of Fallout 4's DLC are available. This will happen probably in September.
Resident Evil 7 was one of the larger reveals at E3 2016, with Capcom taking in influences from current horror games, and even the surprising P.T. and other similar games.
But during an interview with Capcom Unity, Producer Masachika Kawata and director Kōshi Nakanishi talked about some of the changes that Resident Evil 7 will offer. Starting off, Resident Evil 7 is not a reboot, with Nakanishi explaining: "It's not a reboot and we're not throwing away the series' canonical storyline. It's the new numbered title in the series and it's a sequel to the existing mainline series titles. After I say that and you try the demo, you may say "Really?", because it looks nothing like any of that, but trust me. We need to have a bit of mystery in survival horror, so we're trying to make you wonder when you play it how could this possibly be connected? That's part of the appeal".
The first-person perspective is going to be interesting, with Kawata continuing: "Both myself and the director, Mr. Nakanishi, felt if we want people to experience horror and experience it in the most direct, visceral way possible, then literally putting yourself in the position of seeing what the character sees is the best way to do that and so it was our motivation for the first-person camera change". Nakanishi chimed in with the big change with Resident Evil 7's first-person perspective, adding: "Of course it's a big change, so first we got a prototype working and we put first-person in place and we wanted to see if we could make Resident Evil work in first person. As soon as we had it up and running we were really confident that this was the way to move forward. We were really happy with the way that Resident Evil feels in first person".
BioWare has made it clear that Mass Effect: Andromeda isn't directly connected to the original trilogy, despite being set in the same universe. The sequel is a brand new game set after the original trilogy, complete with its own new cast of characters, a new protagonist named Ryder, and a completely overhauled tone. But that doesn't mean there's not a ton of events to explore in between the two games--and as tradition dictates, this story will be told in book form. Renowned sci-fi writer N. K. Jemisin will pen the four-part Mass Effect: Andromeda novels, with the first one, ME: Andromeda - Initiative, releasing this August.
"Titan will publish four unmissable Mass Effect novels, sure to appeal to the game's huge number of fans. The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. They will focus on key characters and answer the many questions fans have been asking," reads the announcement from Titan Books.
During Sonic's official 25 year anniversary celebration, Sonic Team head Takashi Iizuka announced a new Sonic the Hedgehog game is coming in 2017.
Over the last few years, Sonic has fallen from grace with a batch of truly awkward and terrible games--releases like Sonic Boom alienated the fanbase and pushed gamers away from the once-might franchise. Now Sega promises to turn everything around and put a "huge emphasis on quality" on new Sonic games, starting with Sonic Boom: Fire and Ice and the new 2017 Sonic game.
"Sega is really - as of this last year - putting a huge emphasis on quality. One of the things about Sonic Boom: Fire & Ice is that we held the title for a year, which is not something Sega has traditionally done, but this focus on quality is really about trying to take Sonic back to where it used to be," said Sega Chief brand officer Ivo Gerscovich.
A new trademark for Legend of Zelda: Breath of the Wild adds even more credence that the Nintendo NX's games are on cartridges instead of discs.
Some time ago we reported that the Nintendo NX might use game cartridges instead of discs, almost akin to a 3DS handheld. This info was gleaned from a patent, but patents don't always reflect final products. Thanks to the clever sleuthing of NeoGAF user Aetheerios, Nintendo might have inadvertently confirmed the patent information.
A new trademark for Zelda Breath of the Wild, which is releasing simultaneously on the NX and the Wii U, clearly lists "video game cartridges" as a game distribution medium. Now this is actually pretty interesting, given how Nintendo's classified its games thus far. For reference, Nintendo only marks its 3DS games as cartridges games, whereas Wii U-only games are only listed as disc-based. Since Zelda Breath of the Wild is launching on both the NX and Wii U, it lists both cartridges and discs: disc for Wii U, leaving cartridges for the NX.
No Man's Sky creator and developer Sean Murray gives an update on the progress of the game, promising that the cogs of the intergalactic universe-making machine that is Hello Games is running smoothly.
Ever since No Man's Sky got delayed to August 9, gamers have been avidly looking forward to scraps and snippets from the massive star-hopping sim. After all, it's not everyday that a small team of less than 10 developers attempts to peel back the rim of the universe for millions of gamers. No Man's Sky wasn't at E3 2016, but Sean Murray has delivered a new update on what's happening with the game, and affirms that this universe is pretty special. In fact, it's bigger than you ever imagined.
"I've said it before, but No Man's Sky is the hardest thing I've ever worked on. It's even bigger than you can imagine. This is a type of game that hasn't been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation," Murray said.
Epic sends word that their venerable Unreal Engine was the graphics engine powering 80 games at this year's E3. I only saw about 25 games at E3 2016. Hell, I probably won't have time to play 80 games over the next 2 years, so this stands out as an impressive number.
There are the AAA behemoths you'd expect, such as Gears of War 4 and Tekken 7, but there are also VR games like Batman: Arkham VR, Everest VR, Psychonauts in the Rhombus of Ruin, and VR Sports Challenge. There's indie games like the excellent Absolver from new studio SloClap (comprised of Ubisoft Montreal vets), or the stunning, beautiful Obduction from the team behind Myst.
With 10 million players, Blizzard's Overwatch is unquestionably a resounding success. There's just one thing that's been keeping certain PC gaming enthusiasts from enjoying the shooter to its fullest capacity: lack of ultrawide monitor support. Thankfully, Blizzard has confirmed they're already working on it and the update is targeted for July.
A very heated forum thread over at the Battle.net forums has been persuading Blizzard to add 21:9 resolutions, and Blizzard veteran Jeff Kaplan responded just a few hours ago with the good news: "We're working on this now. ETA late July -- give or take," Kaplan replied.