Capcom wants to strategically tap its wealth of IPs for re-releases, remasters, and sequels, but it may not have to manpower to do so.
In a recent interview with Japanese publication Toyokaizei, Capcom President and Chief Operating Officer Haruhiro Tsujimoto confirms the company will pursue revitalizing dormant franchises, and we may see classic and even retro games make a resurgence. "I want to proceed with the restoration of dormant titles, but there are many problems that I have to deal with," Mr. Tsujimoto said.
Capcom's president goes on to iterate that the company is busy doing lots of things at once, including working on IPs, sequels, mobile games, and analyzing data--all on top of trying to find ways to resurrect old IPs. "One of these problems is a shortage of people. Although we are strengthening the recruitment of developers and training is steadily progressing, the evolution of the game industry is very fast and more developers are needed. In fact, in addition to new titles of existing titles, rework of dormant titles, and further development of completely new titles, [we don't necessarily] have enough manpower."
Despite these setbacks, we're confident Capcom will indeed release remasters and resurrect old games for release as soon as this year and here's why.
Capcom, who's Monster Hunter series is one of the best-selling franchises on Nintendo's 3DS handheld, may be unsure about supporting its new Switch handheld-console platform unless its newly released Street Fighter game performs well.
In a recent interview with Japanese games publication Toyokezai, Capcom President and Chief Operating Officer Haruhiro Tsujimoto discussed the company's future plans in regards to Nintendo Switch support. "As far as the Nintendo Switch, we released Ultra Street Fighter II in May, so we will consider our response [to the platform] while looking at the situation."
Mr. Tsujimoto's words can be taken in a number of ways; first, Capcom may shy away from the Switch if Ultra Street Fighter II doesn't sell very well. The Japanese games-maker chose Street Fighter as its debut release on the Nintendo Switch simply because it's the company's most valuable property--Capcom has sold 390 million copies of the Street Fighter franchise to date. Furthermore, Capcom enjoys releasing properties on handhelds and consoles separately, but the Switch is a big disruptor because it represents both platforms in one. Plus, it's possible Capcom sees the Switch as a potential threat for the Nintendo 3DS; even if it doesn't, it faces a possible strange decision by releasing the same games on Switch and 3DS or releasing games separately across both systems, meaning more R&D and development costs.
But it's also possible that Capcom will support the Switch regardless if Ultra Street Fighter II does poorly. I have no doubts that Capcom will try again after its Street Fighter game, perhaps releasing a Monster Hunter game on the platform. But the company will likely wait until the Nintendo Switch's install base builds up to a more appealing number. The Switch has indeed sold 2.74 million units in its first month, but Capcom primarily releases most of its games onto platforms with the largest install base for maximum revenue, ie Sony's PlayStation 3 and PlayStation 4 systems (Capcom shipped 4.7 million copies of 16 PS3/PS4 games in Q3 2017 versus 3.2 million copies of 5 Nintendo 3DS/DS systems in the same period).
Larian Studios today announced that its new RPG sequel Divinity: Original Sin 2 will release on September 14, 2017.
Divinity: Original Sin 2 features a massive upgrade of features and content over 2014's original release, including a sprawling story arc set 1,000 years after the first game, tons of new tactical and strategic tweaks to give players different opportunities in battle, new mechanics like the spellcrafting system which lets players combine spells, and a wide variety of new skills and abilities. Divinity: Original Sin 2 even offers dueling: players can challenge others online in arena-based PvP matches.
"Divinity: Original Sin 2 features five playable races and a new tag system that lets players shape the background and motivations of their characters, from noble elven cannibals to swarthy dwarven outlaws. Each choice you make shapes the world, impacting how you complete quests, solve problems, and build relationships - go anywhere, take anything, and kill anyone, but be careful of the repercussions!" Larian said in an official press release.
Following its most recent $400 million investment, Unity Technologies is now valued at $2.8 billion.
Unity, whose video games toolset and engine powers countless games across all platforms, has boosted its value by 86% since last summer by securing more investment capital, The Wall Street Journal reports. This means the San Francisco-based games technology company is now valued at a total of $2.8 billion.
Like Crytek with its CryEngine, Unity's games-making tools, assets, and engine are much more lucrative and profitable thank the company's actual games. In fact, Unity affirms that its engine powers "one-third of the current 1,000 top-grossing free-to-play games" across mobile, consoles and PC. That means Unity powers about 333 out of 1,000 of today's most popular F2P games, including Pokemon GO.
I originally predicted that BioWare's new Dragon Age game would be a spinoff like a Dragon Age Tactics spinoff or maybe even a card game like Gwent, but signs point to the new project being a fully-fledged triple-A sequel RPG instead.
I've been reporting on BioWare's new Dragon Age game for over a year now, and throughout that time my speculations and predictions have changed. Now with Eurogamer's recent interview with Sunless Sea writer Alexis Kennedy, who's helping BioWare write a portion of the new Dragon Age game, my predictions have changed again.
Kennedy affirms that the new Dragon Age game will have full voice-acting like traditional games in the series, as well as quests, and he'll actually be writing dialog and plot points for the quests in his "particular section of the game." Seeing as Dragon Age is typically separated in multiple acts with different regions as the stage for continued quests, this serves as possible evidence of a full Dragon Age game.
"One day will be breaking the story on the whiteboard wall for a proper scrawly arrows serial killer effect. [After that, it's] one day creating a skeleton of the quest with placeholder text in the editor; one day fleshing out dialogue; one day for contingency and admin," Kennedy told Eurogamer.
"I knew BioWare was constrained by being fully voice-acted. But I hadn't realized how much of a constraint it is. It's much easier to breeze through [writing] huge quantities of text when you don't have to worry about it being voiced. It's very difficult to put the player's name in dialogue - which is why you have the names Shepard and Ryder in Mass Effect, or the title of Inquisitor."
Bandai Namco has revealed Tekken 7's PC spec requirements, and they're pretty interesting.
Tekken 7 marks the very first time the fighting franchise crosses over to PC, and Bandai Namco has put lots of effort into ensuring the game runs smoothly on the platform. While we're not sure if Tekken 7's frame rates will be uncapped, we do know the game will have native 4K textures and can at least run at 4K 60FPS on an NVIDIA GeForce GTX 1080. If you hadn't noticed, Bandai Namco has teamed up with NVIDIA for Tekken 7.
Tekken 7's PC requirements are a bit strange and indicate the Unreal Engine 4-powered fighter is quite RAM intensive. You'll need at least 6GB of RAM to run Tekken 7, but you can skate away with an Intel Core i3-4160 and an NVIDIA GeForce GTX 660 or GTX 750Ti with 2GB of VRAM. Tekken 7 will be a DirectX 11 game and it takes a whopping 60GB of installation space. Recommended specs aren't too harsh either: Bandai Namco wants you to have 8GB of RAM, an Intel Core i5-4690, and an NVIDIA GeForce GTX 1060 equivalent.
Ubisoft has released Far Cry 5's official box art, showing us the game's main villain and confirming the religious-based plotline.
Far Cry 5 was officially confirmed days ago, and Ubisoft is set to reveal the game in a trailer this Friday. Ahead of Far Cry 5's official showcase, the publisher dropped new key art for the game to give us our first glimpse at its main characters. No information was released about the game--only the picture--but the image tells us quite a bit. In fact, Ubisoft threw in some extra blasphemy by recreating The Last Supper with Far Cry 5 characters, outright confirming the religious aspect.
For instance, we already know Far Cry 5 takes place in modern-day Montana, and is heavily based on a religious cult held in check by armed guards. Now we get a good look at the villains we'll no-doubt be taking down: the main baddie in the center who's likely in charge of the cult in Hope County, Montana, alongside his henchmen, which includes an Army vet with a pet direwolf.
Microsoft's key first-party publishing arm has received a name change, and may embrace deals with foreign developers abroad.
Microsoft Studios is now officially named Microsoft Studios Global Publishing, which may indicate a monumental shift towards publishing games across the globe instead of titles based in North America. The branch has a widespread focus that includes development and publication of key first-party and third-party titles, and the name change should signify that developers from other countries are now aboard.
Xbox division head Phil Spencer recently took a trip to Japan to gauge interest in the Xbox platform, which was a big success: Spencer affirms that many developers want to make games for the Xbox platform. We're betting that Spencer's trip has a lot to do with the production company's new focus, and that we'll see lots of Japanese third-party games quite soon.
The Nintendo Switch's rumored Mario x Rabbids crossover game is real, and it's called Mario + Rabbids Kingdom Battle...but the game represents a big missed opportunity for Nintendo, and here's how.
Accord to recent leaks, Mario + Rabbids Kingdom Battle is a tactical turn-based RPG with squads that's somewhat in the vein of XCOM, and merges Ubisoft's Rabbids with Nintendo's beloved Mario franchise. The crossover game will feature 8 different characters (4 Rabbid impersonators alongside Mario, Luigi, Princess Peach and Yoshi) each with their own playstyles and tactical abilities. But unlike XCOM, the new Nintendo Switch tactical RPG is local co-op only and has no online component.
This is a huge missed opportunity for the Japanese console-maker, and the Switch system as a whole. The Nintendo Switch's paid online subscription service is the foundation of the system's future in regards to big hit franchises, and the industry's top publishers like EA, Ubisoft, and Activision will not bring their biggest games to the Switch unless it has an appealing online framework. Companies like EA, Activision, Blizzard and Ubisoft make a huge portion of their digital revenue via monetized online-based games (Rainbow Six: Siege, For Honor, Call of Duty, Overwatch, and Hearthstone to name a few). In order to convince publishers to bring their biggest games to the Switch, Nintendo needs to do their part in making more online-based games in conjunction with key publishers, and this is something it failed to do with Mario+Rabbids crossover project with Ubisoft.
PlayerUnknown's Battlegrounds is blowing up on Steam right now, with the Early Access game doing big business selling over 2 million copies so far. But for me, the most impressive thing is that the developer is continuously patching the game, bringing more performance, optimizations, and features in what feels like every week or two.
Bluehole's latest patch for Battlegrounds is called the Early Access Month 2 Update, with the team "currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players". Next month, the update will be "focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access".
Battlegrounds' latest update will drop to the Stable Servers today at 5PM KST/1AM PDT/8AM UTC, and will take 1 hour to complete.
Now to address Bluehole. Thank you, Bluehole. You've shown that by listening to everything the fans have to say about Battlegrounds, and being quick to patch the game and continue to tweak it in Early Access stage. The biggest AAA games don't launch this stable most of the time, and if they do, the patches don't flow this quickly with large upgrades and improvements provided to their games.