Zelda: Breath of the Wild's early development started out as a top-down 2D adventure game just like Nintendo's old-school NES classics. Now one fan has answered the age old question: what if that prototype was actually playable?
Zelda BOTW is absolutely one of the best games ever made, but lots of Zelda fans wonder what the open-world adventure would be like condensed into a classic 8-bit adventure. To answer that question, game dev WinterDrake is making Zelda: Breath of the NES, a fan-made game that combines Breath of the Wild with the original Legend of Zelda on NES.
Breath of the NES features a dynamic day-to-night cycle as well as a physics system, and has a slew of new items for Link's disposal. You can try the demo out right now on the itch.io page.
I have strong confidence that Blizzard won't mess up Diablo II: Remastered, and my worries have been allayed.
When I first heard Blizzard plans to remaster classic games like Diablo II and StarCraft, I was very concerned. As a long-time D2 player, Blizzard's recent moves with Diablo III completely alienated me from the franchise. Gone were the best features that made Diablo II such a great game: chat screens, trading, 8-player co-op, and game room lobbies, all of which were facilitated via the original Battle.net framework. Of course, Diablo III uses the new revamped "Bnet 2.0" which gimps a lot of the features found in the classic service. I thought for sure Blizzard would completely change core Diablo II features if it ever remastered the game, simply because that's what it did with Diablo III.
But Blizzard has proven they understand how to remaster their old games without ruining them. StarCraft: Remastered uses the same Battle.net client as its original, and has cross-play with the classic PC RTS. The only thing Blizzard really changed was the graphics; everything else was left intact: lobbies, chat system, game rooms, it's all there. This gives me strong hope that Blizzard could do the same thing to Diablo II and revitalize one of the most compelling and enjoyable PC gaming experiences of my time.
Rumor has it Creative Assembly might be developing a sequel to 2014's notorious thriller Alien Isolation.
According to Official PlayStation Magazine the devs at Creative Assembly could start earnest work on Alien Isolation 2. ''Our sources tell us that after work is finished on Halo Wars 2, a new Alien game may start development over at Alien Isolation dev Creative Assembly," reads a page in next month's issue of OPM. Halo Wars 2 has since shipped on Xbox One and PC, and SEGA has expressed interest
Creative Assembly recently expanded to almost 400 people after acquiring Crytek's Black Sea studio, the bulk of which worked on Halo Wars 2. However it's all up to SEGA whether or not Alien: Isolation 2 happens or not. The first game sold 2.11 million units in six months, which SEGA described as "weak".
Remember when Sony and Microsoft told us that installing game discs onto consoles would improve loading times? Well...that's only half true. Games like Bloodborne have poked holes in those assurances, and now the newly released Sniper Ghost Warrior 3 does the same. Even older ZX Spectrum games from the 80s loaded faster than Sniper Ghost Warrior 3.
According to Eurogamer, Sniper Ghost Warrior 3's initial startup takes almost 5 minutes to load up on PS4. No, really. But there has to be a trade-off right? Certainly making gamers wait that long has some sort of positive effect on future loading times? Kind of...but the five-minute loading sequence triggers every time you cross one of the game's four main zones.
The devs at CI Games have issued a formal statement addressing the loading times. According to the devs, the huge starting load times allow for quicker fast-travel and checkpoint loading.
Blizzard is currently planning to ramp up its mobile games offering, and is hiring new engineers to power the platform's dev toolset.
The news was gleaned from a new Blizzard job listing that calls for a software engineer for its mobile initiative. "Blizzard Entertainment is seeking a talented and enthusiastic software engineer to contribute to Blizzard's mobile gaming efforts," reads the listing. "In this role, you will create tools that will empower our talented designers and artists. The ideal candidate will be self-directed, and have proficiency with developing powerful tools and content creation pipelines."
NeoGAF's Nirolak posits that the new game could be related to Overwatch, and that makes sense, as Blizzard typically ties in its key IPs with its mobile-based titles. Blizzard's mobile gaming arm has been quite stagnant, but interestingly enough it actually released a StarCraft mobile game called Supply Depot 2. If the mobile game isn't Overwatch related, it could be attached to Heroes of the Storm via a mobile-based spinoff. Expect these mobile games to feature the industry's lucrative microtransaction-based sales platform, and to tie into their respective IPs in some form.
Ubisoft is continuing to improve the experience for The Division players, with the company preparing its new v1.6.1 patch that will include the new loadouts feature, something that wasn't expected this early, but has been dragged up to May.
There are also two free expansions coming this year, but the first one won't drop until late July or August, but the new loadouts feature will make it into the v1.6.1 patch that's due next month - and is available right now in the Public Test Server (PTR). The new feature will let you "store up to six different character configurations, with each loadout reflecting the weapons, gear, skills, talents and mods you had equipped when you hit 'save'. You can swap between loadouts pretty much instantly from the menu, and pick from a established list of names ('Marksman', 'Assault' etc.) to help you remember which is which", reports PC Gamer.
The patch notes on The Division's upcoming v1.6.1 patch can be read here.
Cliff Bleszinski is preparing his own new game with Lawbreakers under his studio Boss Key Productions, but he is known for his work in developing Unreal and Gears of War, talked at the recent Dubrovnik's Reboot Develop 2017 saying that AAA games of today cost too much to make.
We know that game development costs are ridiculously high, with CliffyB saying: "$60 is still a lot of money to ask people for. And to ask them to make that bet multiple times per year? Gamers are picky, they're smart. This is a nearly unsustainable model, unless you're an Activision, 2K or a Sony". He even went as far to compare it to the restaurant scene in the US, saying: "They're not bad, they're not great, they're just there".
CliffyB said that this sees game developers wanting to imitate successful games or franchises, because big AAA developers can't afford for their game to fail. Instead of near guaranteed failure in the big AAA leagues, CliffyB said that developers could do something he calls AA game development, adding: "Games that look and play great but pick their battles in terms of budget and marketing".
This is definitely something I agree with, especially when you look at the recent success of PlayerUnknown's Battlegrounds - or even the massive giants like League of Legends, CS:GO, DOTA2, or Overwatch. Apart from Overwatch, there's no huge $60+ investment (or $100+ in the case of Premium/Season Passes) but near unlimited fun.
The ambitious modding project to put Red Dead Redemption's in-game world into GTA V has been shut down by Take-Two Interactive.
Rockstar Games' parent company Take-Two Interactive has forced the developers behind the anticipated "Red Dead Redemption V" mod to cancel the project. The mod itself aimed to offer a Red Dead Redemption experience on PC by bringing Red Dead Redemption's full in-game map into GTA V as a "story mode modification." The modders were extracting game assets--textures, models etc--from the Xbox 360 version of RDR using the .White (dot white) toolkit and importing them into a PC port of GTA V.
Sadly all of this work was for naught: Take-Two Interactive has reportedly issued a cease and desist letter to the team. "I know this is hard pill to swallow, but as you may have noticed we did get contacted , and we sadly have to say we are stopping this project," the project's leader Mr LeisureWear confirmed on the GTA forums. "So thanks guys, we were all so happy to see this, but it isn't going to happen, sorry."
Twitch is giving streamers even more ways to make money and key YouTube Gaming streamers and content creators could be pulled over to the platform.
Since the recent controversy that caused major advertisers to break ties with YouTube, content creators are weighing their options. Amazon's Twitch platform took advantage of the situation by announcing its new revenue sharing system, which allows viewers to tip streamers via "Cheers" that use "bit" emotes. These "bits" are a virtual currency that represent actual cash values that viewers buy; prices range from 100 bits for $1.40 to 10,000 bits for $126, and even a whopping 25,000 bits for $308. Streamers, however, only earn a cent per bit.
Twitch promises that more streamers will get access to its new tipping system next week. Apart from tips, Twitch also allows streamers to sell games on their streams and gives 5% kickback for any games purchased this way. These initiatives make the platform more and more attractive for key content creators and Amazon no-doubt hopes that big-name YouTubers will jump ship and cross over to the service.
Crytek's Shanghai studio has reportedly closed down because the company couldn't pay its rent.
According to Niko Partners games industry analyst Daniel Ahmad, Crytek Shanghai suffered a humiliating closure and was kicked out of its offices by the building's owner. What's even worse is that all of the company's remaining employees still remain unpaid despite promises of payment for their loyalty. Ahmad notes that employees hadn't been paid since September 2016.
An anonymous Crytek Shanghai employee corroborates Ahmad's claims with an older Reddit post. "After never been paid again in 7 months, today finally the landlord kicked us out as he must have not been paid either," the purported employee wrote on Reddit. "Thank you Crytek for destroying our lives."