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Right now, I'm benchmarking two GIGABYTE GeForce GTX 1080 G1 Gaming video cards in SLI, and I went online with a 1.5-hour Facebook Live video when I installed the second GTX 1080 G1 Gaming card. Check out my FB Live stream below!
I've been playing with the two GIGABYTE GeForce GTX 1080 G1 Gaming cards in SLI for a few hours more now, and I've been pushing some hard benchmarks at them. With both cards hitting 98-100% scaling, our entire Core i7-5960X powered system consumed just 490W total. We've put the cards through their paces with some great results, and now I'm overclocking the cards and they're handling over 2GHz on the GPU, even with its single 8-pin PCIe power connector.
Comparing the 2 x GTX 1080 G1 Gaming cards in SLI using 490W of power, the Radeon RX 480 uses 100W under load - but in our system it might use slightly less, or more. Using the chart above, we see that the GTX 1080 G1 Gaming cards in SLI are only using 160W more power than a single Radeon R9 390X. The Titan X uses 315W, while the HBM1-powered Radeon R9 Fury X uses 300W.
Sony Santa Monica's new God of War game is going to be a huge playground for Norse mythology, incorporating tons of amazing mythical events like the Ragnarok, gods, fantastic magic, and massive legendary creatures like the World Serpent Jörmungandr and the terrifying dragon Nidhogg. Just don't expect any Vikings.
The new God of War game was a surprising addition to Sony's E3 2016 press conference, and the reveal footage left fans with many questions. Luckily Sony Santa Monica has jumped in to explain a few things, emphasizing that the game is all about the pre-Viking era where gods and fantastic, world-breaking beasts roamed the Earth.
"It's a fun space to be in because it allows us to paint our own image of Norse mythology as opposed to anyone else's," Sony Santa Monica game director Corey Barlog told GameSpot.
Mass Effect: Andromeda's morality won't be clear-cut into "black" and "white": players will be able to embrace "grey" moral choices in their intergalactic adventures.
BioWare has revealed that the new Mass Effect: Andromeda will have a unique morality system that's not constrained to just Paragon and Renegade, giving players even more ways to handle specific encounters with "shades of grey" responses. Essentially the game won't separate choices into clear-cut good vs. evil, allowing gamers to reflect on the characters and the situations on a case-by-case basis.
"I think in general, with all this sophistication of games or engaging in any kind of entertainment right now, [gamers are] looking for more of those shades of grey," Andromeda's creative director Mac Walters told GamesRadar.
id Software promised a demo of DOOM during E3 2016, and thanks to it being so popular, the company has extended the offer thanks to gamers wanting to play in the depths of hell itself.
Bethesda Softworks and id Software have made the DOOM demo available for a longer period of time, available right now on Steam, but we don't know how much longer the demo will be online for. Get in and grab it now!
When the fine folks at Volition and Deep Silver scheduled me for a hands-on appointment with an "unannounced game" at E3, my heart started racing. "Saints Row V! Saints Row V" I shrieked to no one in particular. I even got my wife's hopes up. She's played through Saints Row IV about four times at this point and believe me when I say that's a testament to how ridiculously fun that game is. As you know, that unannounced game wasn't the latest insane adventures of the Third Street Saints, but an entirely new IP called Agents of Mayhem. I'll be honest: I was disappointed. But after 30 minutes with Volition's latest romp, I've done a complete 180.
If you had any concerns about the irreverent and bombastic Saints Row DNA disappearing because Volition's developed a new IP, you probably haven't seen the Agents of Mayhem trailer. Aside from the game being set in the larger Saints Row universe, believe me when I tell you that Volition's "secret sauce" is simmered to perfection here. 3rd person, over the top action? Check. Amoral characters with big personalities? Check. Plenty of colorful language and downright wacky scenarios? Check.
Last week we learned the upcoming Competitive Mode for Overwatch would feature golden guns among other things as rewards. Courtesy of the Korean Public Test Realm (PTR), we now know exactly what they look like.
Slick indeed. To see all of them, head here.
Korean player 'itstake' explains Competitive Mode rewards you with competition points, which you can then use to buy the weapons. Each will cost 300 points. It's assumed you'll be able to keep the weapons indefinitely once you've acquired them.
DICE's patch rate and polish with its Battlefield series had been lacking for years until the Community Test Environment (CTE) launched six months after Battlefield 4's launch. With it, it assigned its DICE LA outfit to attend to the long-term health of the game. They were helped in part by the community, which got to try out balance changes and new features among other things before offering its feedback. Once both parties were happy and quality assurance was complete, the results were released to all players. This process repeated many times, and the result is Battlefield 4 as you see it today, which is to say infinitely more polished than it was at its launch three years ago.
It'll no doubt come as welcome to the community then to know that the CTE is returning for Battlefield 1. YouTuber and long-time Battlefield fan XFactor Gaming (formerly known as rivalXfactor) confirmed this today in a reddit AMA while noting the CTE is a point of pride for DICE.
Star Ocean: Integrity and Faithlessness aka Star Ocean 5 producer Shuichi Kobayashi says the latest installment in the beloved JRPG series may make its way to PC. In a recent interview with FFDream, he indicated it's more a matter of when and not if, and depends mostly if not entirely on whether they can make it work on a technical level.
FFD : Do you plan to make a PC port of Star Ocean 5?
S.K. : Because it's a fast paced action title, I'm wondering what would be the best way to play it on PC... According to you, what would be the best way to play it?
FFW : With a controller?
S.K. : But in Europe, are people used to play on PC with a controller?
Together : Yes.
S.K. : I see. Of course, if you have a controller, you can play it without any trouble, but I wonder how to do for those who don't have one. That's our main worry and that's the reason why we delayed for the later release of a PC version, to think of a control scheme for players without a controller. ASKA engine, which is used by Tri-Ace to develop Star Ocean 5, allows for fairly easy PC ports, so if we find out a way to solve the control scheme issue, the port would be pretty easy for us, although I can't promise that it would be fast.
It was only in December last year that Chinese giant Tencent purchased the majority stake in League of Legends, and now they're back with another acquisition - this time, it's Supercell - the developer of Clash of Clans.
Last year, Supercell was valued at $5.25 billion, so that's a nice $3 billion in value added over a year. This $8.6 billion acquisition is a big deal, and as The Wall Street Journal said, it makes Tencent the leading company in the personal computer games industry, which is - in the words of Ron Burgundy himself - 'is kind of a big deal'.
Tencent now owns the properties including League of Legends and Clash of Clans, now with Supercell, with the acquisition including Hay Day, Clash Royale and Boom Beach. League of Legends on its own has 27 million daily players, with all of them being on the PC - while Supercell's games seeing over 100 million gamers per day on mobile devices.
Unity has released a new real-time rendered short film known as their 'Adam' demo, teasing it during their Unity Europe conference. The company used a single NVIDIA GeForce GTX 980 to render Adam at 2560x1440.
As you can see, it's quite the world that Unity created in a 5-minute video, with some emotive pushes during the short film. It starts off with a Matrix-style unplugging from the system, and into a very District 9, Half-Life 2, this-is-the-future-and-it-sucks feel - all within the Unity engine. What I want to see now are games built with this technology, and even better - VR games built like this.
As one of the comments from 'Jokus Art' on YouTube said: "As soon as these kinds of graphics come to VR games.. I don't think the real-world stands a chance". And yeah, I totally agree.