PlayerUnknown's Battlegrounds is one of the best releases of the year, at least IMO, and now creator Brendan "PlayerUnknown" Greene has announced that the first PlayerUnknown's Battlegrounds charity invitational event will start next month.
The charity invitational event kicks off on Thursday, May 4 at 10AM-1PM ET in Europe, and 2PM-5PM in the US. As for the event, there will be two sessions for both regions, with 128 streamers taking place in the event - each session will host 64 players in duos mode only, seeing 32 players per region. Each region will fight against each other in a set of three matches, with the winner being chosen from the highest overall placement.
Gamers Outreach, an organization that is dedicated towards providing "equipment, technology, and software" to children in hospitals, will receive all of the money raised during PlayerUnknown's Battlegrounds' charity invitational.
Brendan Greene, the creator of PlayerUnknown's Battlegrounds, said: "Ever since I started the Battle Royale game mode back in Arma 2, I have always wanted to use my game mode to help those in need when possible. Back in Arma 3 I held two charity events in support of Extra Life, and with the tremendous support of the community and streamers we raised over $70,000 for the kids!"
id Software is at the peak of game engine technology, with DOOM being one of the hardest titles to run on the latest hardware - and something AMD proudly showed off running at 4K 60FPS+ on their upcoming Radeon RX Vega graphics card.
During a recent video with AMD, id Software CTO Robert Duffy explained that the developer is baking in full support for the 8C/16T processor from AMD in the form of the Ryzen 7 1800X into the next generation id Tech engine. While the upcoming Quake Champions has support for both Ryzen and the Radeon RX Vega family of graphics cards.
Duffy said: "We got Ryzen 7 PCs in and one of the first things we wanted to do was see how it ran. Out of the box, 1080P, it ran fantastic. Then we started to do 4K tests and soon in the future, we'll be doing 8K tests and we expect Ryzen to do really well".
Kingdom Hearts III and Final Fantasy VII: Remake won't release in 2017, and have been adjusted to Square Enix's "beyond" Fiscal Year 2018.
Surprising no one, a February Square Enix investor relations sheet reveals Kingdom Hearts III's actual release may be some time away. The publisher lists both Final Fantasy VII: Remake and Kingdom Hearts III as "FY2018 and beyond." At first the diagram gives hope of a 2017 release, as Square Enix's Fiscal Year 2018 calendar is from April 1, 2017 to March 31, 2018, however both projects are lumped in with the publisher's new Marvel games which won't be announced until 2018.
Essentially this means we shouldn't see any Kingdom Hearts III or Final Fantasy VII: Remake announcements until after Square Enix's FY18 ends on March 2018 at the earliest. The Japanese publisher affirms it plans to release one or two big games every year, and 2018's big games should be Dragon Quest XI followed by Final Fantasy XII: The Zodiac Age.
Illfonic's horror-infused slasher-fest game rendition of Friday the 13th will release on May 26, 2017 on all platforms.
Fans have been patiently waiting for official confirmation of Friday the 13th: The Game's launch date, and the devs at Illfonic delivered the news in a gore-tastic trailer that really captures the terror of the original films. Friday the 13th is primarily a multiplayer game with mechanics like Evolve: one player takes the role of Jason and uses his immortal-like hellion powers to hunt down camp counselors at the infamous Camp Crystal Lake. The other players have to work together by collecting weapons, setting traps, and coming up with creative strategies within the camp's sandbox environment.
Sadly, the game's singleplayer mode won't be available at launch. Illfonic has confirmed the campaign mode will be an add-on released later during the summer. Friday the 13th will be digital-only at launch, and will cost $40 on PS4, Xbox One and PC. Anyone who pre-ordered a physical version will get a digital key redemption, and the devs promise to deliver updates on the disc-based versions sometime soon.
Nintendo Switch owners will soon be able to share game updates locally without having to connect to the internet.
I noticed something interesting while checking out the games management section on the Nintendo Switch's home screen: console owners will soon be able to "exchange update data with local users." This feature isn't yet available, and Nintendo promises it will be available in a future firmware update.
How will this work exactly? Let's say one of your friends has the latest update for Zelda: Breath of the Wild on their Nintendo Switch, but you haven't downloaded it yet. Your friend can simply share their update patch with your Switch via wireless connectivity and update your game on-the-go.
Zelda: Breath of the Wild's early development started out as a top-down 2D adventure game just like Nintendo's old-school NES classics. Now one fan has answered the age old question: what if that prototype was actually playable?
Zelda BOTW is absolutely one of the best games ever made, but lots of Zelda fans wonder what the open-world adventure would be like condensed into a classic 8-bit adventure. To answer that question, game dev WinterDrake is making Zelda: Breath of the NES, a fan-made game that combines Breath of the Wild with the original Legend of Zelda on NES.
Breath of the NES features a dynamic day-to-night cycle as well as a physics system, and has a slew of new items for Link's disposal. You can try the demo out right now on the itch.io page.
I have strong confidence that Blizzard won't mess up Diablo II: Remastered, and my worries have been allayed.
When I first heard Blizzard plans to remaster classic games like Diablo II and StarCraft, I was very concerned. As a long-time D2 player, Blizzard's recent moves with Diablo III completely alienated me from the franchise. Gone were the best features that made Diablo II such a great game: chat screens, trading, 8-player co-op, and game room lobbies, all of which were facilitated via the original Battle.net framework. Of course, Diablo III uses the new revamped "Bnet 2.0" which gimps a lot of the features found in the classic service. I thought for sure Blizzard would completely change core Diablo II features if it ever remastered the game, simply because that's what it did with Diablo III.
But Blizzard has proven they understand how to remaster their old games without ruining them. StarCraft: Remastered uses the same Battle.net client as its original, and has cross-play with the classic PC RTS. The only thing Blizzard really changed was the graphics; everything else was left intact: lobbies, chat system, game rooms, it's all there. This gives me strong hope that Blizzard could do the same thing to Diablo II and revitalize one of the most compelling and enjoyable PC gaming experiences of my time.
Rumor has it Creative Assembly might be developing a sequel to 2014's notorious thriller Alien Isolation.
According to Official PlayStation Magazine the devs at Creative Assembly could start earnest work on Alien Isolation 2. ''Our sources tell us that after work is finished on Halo Wars 2, a new Alien game may start development over at Alien Isolation dev Creative Assembly," reads a page in next month's issue of OPM. Halo Wars 2 has since shipped on Xbox One and PC, and SEGA has expressed interest
Creative Assembly recently expanded to almost 400 people after acquiring Crytek's Black Sea studio, the bulk of which worked on Halo Wars 2. However it's all up to SEGA whether or not Alien: Isolation 2 happens or not. The first game sold 2.11 million units in six months, which SEGA described as "weak".
Remember when Sony and Microsoft told us that installing game discs onto consoles would improve loading times? Well...that's only half true. Games like Bloodborne have poked holes in those assurances, and now the newly released Sniper Ghost Warrior 3 does the same. Even older ZX Spectrum games from the 80s loaded faster than Sniper Ghost Warrior 3.
According to Eurogamer, Sniper Ghost Warrior 3's initial startup takes almost 5 minutes to load up on PS4. No, really. But there has to be a trade-off right? Certainly making gamers wait that long has some sort of positive effect on future loading times? Kind of...but the five-minute loading sequence triggers every time you cross one of the game's four main zones.
The devs at CI Games have issued a formal statement addressing the loading times. According to the devs, the huge starting load times allow for quicker fast-travel and checkpoint loading.
Blizzard is currently planning to ramp up its mobile games offering, and is hiring new engineers to power the platform's dev toolset.
The news was gleaned from a new Blizzard job listing that calls for a software engineer for its mobile initiative. "Blizzard Entertainment is seeking a talented and enthusiastic software engineer to contribute to Blizzard's mobile gaming efforts," reads the listing. "In this role, you will create tools that will empower our talented designers and artists. The ideal candidate will be self-directed, and have proficiency with developing powerful tools and content creation pipelines."
NeoGAF's Nirolak posits that the new game could be related to Overwatch, and that makes sense, as Blizzard typically ties in its key IPs with its mobile-based titles. Blizzard's mobile gaming arm has been quite stagnant, but interestingly enough it actually released a StarCraft mobile game called Supply Depot 2. If the mobile game isn't Overwatch related, it could be attached to Heroes of the Storm via a mobile-based spinoff. Expect these mobile games to feature the industry's lucrative microtransaction-based sales platform, and to tie into their respective IPs in some form.