Nintendo Europe announced that they will be offering gamers discounts and deals on the Badge Arcade app. The news came in correlation of celebrating the app's one year anniversary as it was delivered via Twitter earlier today.
The Badge Arcade is a free download for Nintendo 3DS and gives players the ability to win badges through a simple crane game. The winnings from this game allows the user to revamp their the system's Home theme.
Currently in Europe the deal offered to customers is:
- 2 free plays per day
- Half price on purchased plays
- Buy 10 plays get a free extension on themes
It's known throughout the gaming world that Virtual Reality is hot and popular with users everywhere, but high tech products are required to make it work. Oculus have been working on a new project called 'Asynchronous Spacewarp.'
The Asynchronous Spacewarp (ASW) technology has been designed to help lower the threshold for the Rift's compatibility. The ASW will perform on platforms at 45 frames per second, instead of previous requirements of running games at 90 frames per second.
With this technology available, its means that no longer will a powerful GPU be required to keep the framerate up. Overall customers will save money by not having to purchase the most expensive products to run VR.
Eurogamer reports that the Switch Pokemon game is codenamed "Pokemon Stars," and is in actively development for a release in 2017. The Switch's port is expected to have enhanced features that aren't found on the 3DS, including enhanced 1080p HD visuals while docked for console play and 720p gaming when the Switch is taken on the go.
If this is true, it somewhat contradicts assurances from Nintendo President Tatsumi Kimishima that the Switch wouldn't cannibalize the 3DS. Considering the Nintendo Switch has a 6.2-inch 720p display with 10-point capacitive touch, along with a beefy new Pascal-grade Tegra processor from NVIDIA, I'd expect its Sun & Moon port to have specific features and in-game performance not available on the 3DS. This disparity between content may actually create a rift between consumers, so Nintendo has to handle this quite carefully.
Night Dive Studios needs more time with its remake of System Shock, announcing that it has delayed System Shock until Q2 2018.
System Shock will still be hitting the PC, Mac, Linux and current-gen consoles (and I'm sure Xbox Scorpio as well, which will be out in the second half of 2017). The developer said it has officially started Vertical Slice, and that it will be showing something off soon.
I'm disappointed with the delay, but if it means we get a more complete, and polished experience - then so be it. For those who pledged on Kickstarter, not so much.
EA is talking about the future of gaming, bringing up 8K gaming, VR gaming, and how Frostbite is going to power it all. During an interview with The Verge, EA boss Andrew Wilson said that the company is preparing for a future where games will be played across many different devices.
Wilson said: "What we're trying to do is prepare the company for a world where truly there are more devices capable of playing games, and players are refreshing them more often and likely refreshing them asynchronously. You might refresh your mobile device at a different time than I do. You might buy the 8K, I might stick with a 4K. You might go down the Oculus VR route, I might go down the PSVR route. What I've got to do as a creator is try and keep you together with your friends inside experiences that you love, and the only way we can do that is at a core engine level".
He continued, saying that the single engine that is Frostbite "will scale up graphics on a bigger device and scale them down on a smaller device, so that we can build once and publish to many devices". Wilson added: "It's a world where we're no longer having to make a decision like, "Do we build for the Xbox or the PlayStation or both?" There's literally 30 or 40 or 50 different devices, and we have to be able to build for all devices that are meaningful for players".
Remedy: I'm going to be very clear here... don't play with my feelings, okay? News has broken that Remedy teased a video on Twitter about a game announcement, and it looks like it could be a new Max Payne game.
Firstly, Rockstar own the IP rights to Max Payne, but Remedy have said that they're working on "a brand new Remedy game with a new partner", and that partner isn't Microsoft - who worked with Remedy on the mess that was Quantum Break. It won't be a sequel to Max Payne, but a totally new game - which I'm hoping is a reboot of Max Payne (with VR support, please).
Considering Sam Lake was the face of Max Payne, and that it sounds like the elevator music from Max Payne is playing towards the end, I'm leaning towards a Max Payne reboot. Except, I'm trying not to get too excited.
It looks like the upcoming patch to Dishonored 2 will fix the performance-related issues, where a GeForce GTX 1070 is required to barely hit 40-60FPS at 1080p on VERY LOW details. Yeah, I know. The developer has said that the crappy performance is totally on them, which is refreshing to see so early on.
Dishonored 2 Game Director Harvey Smith has said that he is distressed with the performance of the PC version of the game, but PC Gamer is reporting that they've got their hands-on a beta version of the upcoming patch for Dishonored 2, and that the technical issues will be sorted out very soon.
PC Gamer writes: "However, when Dishonored 2 is running smoothly, it is excellent. In the eyes of everyone on our team that's played it, it's one of the best games of the year. Knowing that a patch is imminent, and having now tested a beta version of that patch ourselves with encouraging results, we're uncomfortable with scoring Dishonored 2 as it currently exists in the knowledge that these technical issues are likely to be resolved shortly".
No Man's Sky limped onto the market a few months ago, but now designer Gareth Bourn has left Hello Games, joining the ranks of Foundry 42 to work on Star Citizen's ambitious single-player campaign, Squadron 42.
Bourn has been working at the Cloud Imperium Games subsidiary company for a couple of weeks now, after joining Hello Games back in 2011. Line of Defense developer Derek Smart tweeted something not too long ago, saying Bourn had "Quit quietly from one sinking canoe to a sinking luxury cruise liner", with Bourn thanking him.
The Pokémon GO Halloween event saw many players immersed into their smartphones. Between all the sweet bonus candy and ghost/ghoul type of Pokémon, it was no surprise over a billion Mon where caught.
1.3 billion to be specific, was the final count of the nine Halloween themed Pokemon to be caught during the five-day event. Niantic did unveil to online sources that the Mon "Gastly" was the most popular catch of the event, followed behind by Cubone and then Drowzee.
The 5 day Halloween spectacular could certainly be considered a success, especially surpassing a billion catches in such a short time.
With so many developers delivering broken PC ports and optimizing console titles instead, some EA games like Battlefield 1 run quite smoothly across the board. EA says that it develops its games to favor the highest-possible hardware out there, which just so happens to be enthusiast-grade PCs.
"We build all of our games to the highest possible spec, which is typically a high-powered PC," Electronic Arts' CFO Blake Jorgensen said at the UBS Global Technology Conference. "As the consoles come in, [which] may not be the highest spec, we may actually dummy down the console product to meet the spec of the console. In a world where the console looks more and more like a PC, that's good for us."
Jorgensen also says that this is one of the main reasons why EA now builds its games with DICE's newest Frobstbite 3 engine--instead of optimizing "25" different engines, EA devs now only have to scale a single engine.