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During a recent interview with Bloomberg, 343 Industries' General Manager Bonnie Ross said that when the studio opened up seven years ago, her goal was to keep Microsoft's Halo franchise ticking along for 30... years. Ross said: "I wanted to make sure we were able to go another three decades."
Ross continued, talking about forming the studio itself, saying it was "the most challenging thing I've ever done." When it came to Halo, the 343 Industries boss said that she wanted the Halo games to have "characters that people can identify with" with both "heroic females and heroic males." Ross wanted to see more females in the games industry, where she added "It's really important for us to get young female talent, because they are the future. It's important to have leadership roles across the industry that people can aspire to."
When it comes to the Halo franchise, the next release will be in 2015 with Halo 5: Guardians. We also have Halo: Nightfall, which is the first live action TV show in the Halo franchise history. The last release, Halo: The Master Chief Collection, has been a broken mess since launch, with subsequent patches getting it into better working order, but it's not perfect yet.
Ubisoft had planned to release another patch for Assassin's Creed: Unity, which is still broken for some people, but the company has delayed the fourth patch to the game citing "additional issues that need to be corrected in the game before the update can be made available" reports Joystiq.
The company issued a community update, where it said "We are committed to delivering major performance improvements, which requires that we refurbish the Paris map and that will take a few more days to hit the high level of quality our players deserve." Ubisoft has been updating AC:U since its release, with various game-breaking bugs, performance-related issues and much more, with this latest patch being another notch in AC:U's troubled launch.
The latest version of the iCEnhancer for Grand Theft Auto IV on the PC is here, adding some very impressive in-game effects such as improved lighting, rain, color processing, texture detail, depth of field and much more. The gameplay and visual fidelity of GTA IV has been improved greatly, bringing it up to the next-gen version of GTA V on the Xbox One and PS4, and in some ways, surpassing it.
iCEnhancer is continuously updated, with the latest version dubbed iCEnhancer C, which promises a simplified system. We should expect improved stability, less fog effects, improved shaders, and much more. The modder behind iCEnhancer, Hayssam 'icelaglace' Keilany has said that the new GTA IV iCEnhancer C mod is based on two presets: the first of which is a less realistic one. The second on the other hand, adds some improved graphical effects that make the game look even better than some next-gen titles out today. A list of features, something that is quite long, can be found below:
- 2 presets, one more realistic than the other.
- I had to create a new time cycle so the look is quite different...
- No "red sky" at night...
- Quite different than 3.0, no godrays, etc. no fancy effects.
- Anamorphic lens flare (Sponsored by Mountain Dew and Doritos.)
- Some little extras that I'll show on videos or pictures.
- I spent a lot of time fixing IV shaders themselves which means no more weird sphere/blob lights in interiors or exteriors
- Fixed almost all the lights during night, no more over brightness let's say. Even interiors should be fixed now. (will release as stand-alone patch for ENB modders as it's an issue that is quite annoying)
- Did some pretty water that looks good even on Very High (used to play on Medium for the water because it's nasty)
- Less tweaking and stuff, it's a drag&drop package with not much things to change, sorry.
- Overall or TL;DR : Much more stable stuff, less fancy bloomy whatever. Clean as f*ck and cool stuff coming with it.
- Also few things I experimented with, that might arrive with, not sure yet as some gives me some trouble.:
- Displacement mapping on some objects ( currently having issues with peds, displacement on peds is nasty brah)
- Full reflections (trees, peds, etc) (currently having issues with fresnel on cars and dual reflections)
- Procedural details on cars. (Allows wet textures like Project Cars too) (Seems to work fine, might keep it)
Valve has just updated Team Fortress 2 with the new End of the Line update, something that has a new special event that runs through until January 5.
The new update includes 21 new cosmetic items that are designed to keep your army warm during winter, a new taunt for the Pyro, and a new multi-class melee weapon that focuses on ducks. There are plenty of duck-related content, such as collectable ducks, duck journals, duck tokens, duck statistics, and much more.
This End of the Line update is inspired by a community film titled "End of the Line" which you can catch above.
4A Games has released both the Linux and SteamOS versions of its Metro 2033 Redux and Metro: Last Light Redux games, with both versions featuring Steam Play support. This means that if you've already bought them, the Linux and SteamOS versions are automatically added to your Steam Library.
4A Games' Chief Technical Officer Oles Shishkovstov said: "Thanks to huge advances in driver support, the Metro Redux titles were developed for Linux using OpenGL 4.0. This has allowed us to deliver an experience that rivals the DX11 version for Windows in terms of graphical fidelity and performance - something that was just not possible when we ported the original Metro: Last Light to Linux a year ago".
Linux gamers will receive all of the graphical bells and whistles that the Windows version supports, something that includes SSAA, Motion Blur, NVIDIA's PhsyX technology, and more. 4A Games will be releasing an Open GL 4.0 version of the game that will be released for the Mac later this month.
Bungie issued a release this week, stating that "something else that deserves mention is that the BanHammer has been a-swingin'. A review of the bans applied over the last week shows that all of the affected accounts had logged into Destiny on a modified console at some point", asking their customers to "play nice! And use the boxes that your favorite retailer 'gave' you."
Given this quote they didn't outright tell consumers to only use non-modified consoles, but it's certainly heavily implied. They made sure to mention this console issue after commenting on their BanHammer, saying that "ninja Justice is always swift and final".
"Tap amiibo figures to the Wii U GamePad controller to interact with compatible games-no portal required!" reads the official website constructed by Nintendo.
Retailers are all looking for a slice of the pie, with Target gaining Nintendo's Rosalina aiimbo (with her Luma buddy) as a sole exclusive before her Febuary 2015 release. This information follows various other exclusives announced for retailers.
PlayStation Plus subscribers pay $50 per year, but Sony gave away more than $1,300 in games per subscriber in 2014, according to a report compiled by Push Square. The PS Plus service has 7.9 million subscribers, Sony said during its last earnings call two months ago.
A Plus subscription provides PlayStation 4 multiplayer access, cloud-based storage, game discounts, Tune In radio access, and free games for the PS4, PlayStation 3, and PS Vita.
Sony already is increasing its cloud computing capabilities, preparing to help usher gamers towards cloud-based gaming - and subscription services will be an important piece to the puzzle. The Japanese electronics company greatly relies on its PlayStation business, as the company continues to face financial pressure.
The Capcom Pro Tour 2015 season is about to hit the big time as confirmed by Yoshinori Ono.
Next years tournament will feature a hefty $500,000 total prize pool as announced in this years live Capcom Cup finals which are currently being run live on stream. Yoshinori Ono took the stage, announcing that the Capcom Pro Tour 2015 would be going ahead once again, but with a slight difference thanks to a partnership with Sony.
Mojang and Warner Bros. have been having discussions about a Minecraft movie, with Night at the Museum director Shawn Levy walking away from the project. Levy was brought on to work on a Minecraft movie, but Mojang didn't like the idea of an adventure movie similar to 1985's The Goonies.
Levy talked with The Wall Street Journal saying: "How might this ever be a story for a movie? Because it's not a narrative game. And we came up with an approach that felt good to us, and I discussed it with Mojang". Levy continued, saying that his idea wasn't exactly a comedy, but "It had a bit of a Goonies flair. ... It was an adventure movie, and I thought it could have been a lot of fun and fulfilled a lot of the qualities that people love about the game".
The director said that Mojang didn't see it that way, with Levy continuing: "And they're like, 'That doesn't sound like what we want. If we're going to see a movie get made, we don't know what we want, but that doesn't feel right". Levy had four other movies to work on going into the New Year, where he added: "The truth is there is a long history of trying to make great movies out of games, and they're rarely done well. Mojang is still figuring out what they want. We gave it a shot and it wasn't the right fit, so, these things happen".