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Coming up later this week everyone on all platforms will get the chance to play through the multiplayer beta test of DOOM, so we've compiled everything you need to know about it right here.
DOOM is coming, and we'll be able to take part in some of the most violent gib-throwing
When is the beta test?
It starts this Friday, April 15th and runs through Sunday, April 17th. It'll be available on all platforms, the PlayStation 4, Xbox One and most assuredly the PC through Steam. That means you're required to have a Steam account to play. So if you're one of the last holdouts to sign-up for Steam and want to play? Well, it's inevitable isn't it.
How to I access the DOOM beta?
It's a simple process to play the game, it being an open beta. All you have to do is find the appropriate platform store and search for the DOOM beta. Once you've done that, you should be greeted with a nice download of between 5.4GBs and 10GBs. You can also find the Steam version right here, the Xbox One version here and the PlayStation 4 version right here, if you don't want to search for them.
What do I get to do in the beta?
Play multiplayer of course! You'll get to play against your friends across two maps in two modes in a 6v6 competition to destroy each other. There's only seven separate weapons to choose from and no railgun, but plenty of other equipment to have fun. They did include a gauss cannon, however.
- Maps: Heatwave, and Infernal
- Modes: Team Deathmatch, and Warpath - 6v6 each
- Weapons: Rocket Launcher, Plasma Rifle, Super Shotgun, Vortex Rifle, Static Rifle, Heavy Assault Rifle, and Lightning Gun
- Equipment: Frag Grenade, Personal Teleporter, Siphon Grenade
- Power Weapon: Gauss Cannon
- Demon: Revenant
This is a beta, so expect things to occasionally not work. In fact, we should expect initial network issues as the test ramps up and more people start loading into it. That's normal, that's the whole point of this anyway. It's a technical test of not only how the graphics engine holds up to scrutiny, but also the back-end network stack too. Just be sure to let us know how you like it in the comments.
It's easy to neglect putting in a proper skill or talent system in a game. It's also easy to fall into the trap of making your games system of competence uninspired or copy the more successful models outright. Escape From Tarkov has taken the hard road with a very unique approach. Not so much learning them, but in retaining them. And of course there's a massive list of skills you can learn, all useful to the progression of the game.
In the model that Battle State Games is using, learning skills is done through a repetition system. The things you do make you better at them, and you can upgrade skills once you've done them a distinct number of times, letting you then do the same thing to the upgraded skill and so forth. That's great, it's been done to great success before, and so long as you don't have to grind too much for skills, it should work well here, too.
The real fun part comes in how you retain those skills. Everything you learn can be unlearned if you don't use it often enough. Thankfully there's a predefined minimum that skills are rolled back to so you don't completely forget them outright. They've even modeled a bit of muscle memory in how you can retrain forgotten skills more easily and quickly too. We've got the full list of skills as they are now just below after the break. The great thing is that they're inclined to add more as development progresses, so this isn't complete at all, but just a start.
Quantum Break is so bad that Remedy almost wishes that it could go back in time - just like the time stopping/manipulation abilities it provides you in the game. Well, damage control mode has been enabled.
Remedy's PR boss Thomas Puha took to Twitter, fielding questions like: "I have to say, that's disappointing because it's extremely distracting. But, nothing can be done then". Puha replied: "The film grain as well, that's a stylistic choice as we want to make a cinematic looking game". Ugh, like we haven't heard this "cinematic" line before, guys.
Another person asked: "How much of these visuals artefacts, ghosting, soft textures, screen-tearing and pop-ins can be fixed in a patch?" and the answer, is disappointing. Puha said: "Ghosting is just a result of the temporal reconstruction. Just the way we render things".
PAX East is turning out to have a lot of things going for it and a lot of new games slated for 2016 release dates that you'll get to dabble with. Square Enix is bringing their A game, and all of their AAA games along for the ride. Though the lines might end up being slightly long, you'll get a chance to play with nearly everything they have coming out.
In their lineup, they'll even have a version of HITMAN GO that uses GearVR and the Oculus Rift. That means you'll get to control your cloned avatar and interact with the 3D isometric world right in front of your eyes. I'm a little curious how they'll have you interacting with Agent 47, but the prospect of a VR Hitman game are rather exciting nonetheless.
If you happen to be attending, you're invited to booth #4044 to go hands-on with nearly their entire current catalog, with Star Ocean: Integrity and Faithlessness, Hitman, I Am Setsuna, HITMAN GO: VR Edition, Hitman Sniper - Death Valley Challenge Mode, Kingdom Hearts Unchained χ (pronounced "key"), Final Fantasy XIV: Heavensward, Final Fantasy XV, Sébastien Loeb Rally EVO, MXGP 2 and Just Cause 3: Sky Fortress on hand for you. That's a whole lot of game to try if you have time.
Total War: Warhammer is coming even closer to release, and for the what feels like the first time ever (but isn't really), it'll be playable at PAX East for all those fans that are itching to try their hand at the game. The complex Total War controls combined with massive on screen battles could elicit quite the response from fans and non-fans alike.
The game will be playable at booth #8109, Friday, Saturday and Sunday from 10AM - 6PM. The booth will also be outfitted with key team members from Creative Assembly aiding you in trying to wander around through the interfaces and combat. As part of the show, they will also be giving presentations showing exclusive new campaign and battle content, along with daily live contests offering fans the chance to play live on stage and win some fantastic prizes.
This version of Warhammer is said to provide the definitive tabletop experience in a digital form. It's precisely the kind of thing that should appeal to the traditional player, except that you don't have to clean up after playing. Well, in the traditional sense at least. The Total War motif should help to make it interesting even if you don't like the underlying lore, letting you engage in massive battles that defy reality, in a good way. Regardless, if you're at PAX East, you should let us know how it plays and if you like it.
No Man's Sky creator and developer Sean Murray sits down with IGN to play 21 minutes of his landmark space sim, giving a yet another fresh perspective on the game.
The latest gameplay footage for No Man's Sky aims to answer a simple question: what do you actually do in the game? Sure we know all of the things you can do, but a list of features isn't the same as a natural, organic playthrough. Now Hello Games wants to shed light on an everyday session of No Man's Sky. "The thing I wanted to show people is the kinds of things you do in No Man's Sky. You explore, you fight, you try to survive, and you trade as well in the game," Murray said.
Apart from answering that fundamental question, this session is chocked-full of new info that we didn't know before. We've already compiled a giant list of everything we know about No Man's Sky so far, but Murray reveals even more. Take relics, for example; these megaliths are left by mysterious ancient alien races (think Forerunners), and when you discover them they'll unlock different things, such as new alien words. The relics can also improve your standing with certain alien races.
Today is a special day in the PC gaming community: we're on the cusp of delving into Hidetaka Miyazaki's final Souls game.
Although Dark Souls 3 has been out for weeks in Japan, millions of North American PC gamers are eagerly waiting for their chance to die, die, and die again in the hallowed medieval realms. Today they'll finally get their wish. Dark Souls 3 is slated to launch simultaneously on Steam as early as 3:00 pm PST, so you'll definitely want to start pre-loading to prepare for the release.
While it's true Dark Souls 3 has had some frame rate troubles on other platforms, From Software has confirmed that it will run up to 60FPS on PC. Here's when you can start playing Dark Souls 3 on Steam:
- Monday April 11th at 3:00 PM PDT (UTC -7)
- Monday April 11th at 6:00 PM EDT (UTC -4)
- Monday April 11th at 11:00 PM BST (UTC +1)
- Tuesday April 12th at 12:00 AM CEST (UTC +2)
EA has just released the first teaser trailer for Titanfall 2, giving would-be pilots a small glimpse at the action-packed sequel.
Since we know that Titanfall 2 will be released by 2017, it's no surprise that EA has started teasing the sequel. The footage is actually pretty interesting, showing a titan wielding a blade that closely resembles Cloud's Buster Sword.
Respawn and EA plan to officially showcase a Titanfall 2 worldwide reveal ahead of E3 2016 on June 12, and we'll be sure to keep you updated with the latest coverage. Unlike its predecessor, Titanfall 2 will have a "grounded, gritty, human and real" singleplayer campaign, and Respawn recently boosted its dev team by 30% to prepare for the game.
With Mass Effect: Andromeda's huge E3 2016 showcase just around the corner, BioWare devs continue to release little hints and teases across social media. The newest batch of teases highlight a new character progression system, titanic boss battles, and sexy romance interactions.
BioWare is busily tweaking Mass Effect: Andromeda in preparations for its 2017 launch, and as we all know, it's hard for devs to stay completely tight-lipped about their creations. Ian Frazier, the lead designer on Mass Effect: Andromeda, recently took to Twitter to tease some brand new info on the game.
Accord to Frazier, we can expect "very, very large new foes" to fight in ME: Andromeda, probably in the context of a boss battle. What if gamers have to fight huge titanic monstrosities out in space? What if we actually get a huge fleet battle sequence? That'd be quite epic. You'll also be pleased to know that romance scenes are still in (of course they are!), and senior cinematic animator Tal Peleg says the cutscenes will be rather hot and heavy.
The female models inside Rust have finally arrived and now the game will assign you a gender based on your SteamID instead of letting you choose what your gender is.
On the blog, Garry Newman, of Garry's Mod fame, addressed his audience and explained some of the new features they've been working on and putting in the game. One of those is the new female gender models that have actually been a point of contention among fans who noticed their absence. But now the game will randomize your gender when you enter the world of Rust based off of your SteamID. This has not quite set well for some gamers, who do not like not having the choice for their in-game gender. Garry is not without logic in his implementation, however.
"We understand this is a sore subject for a lot of people. We understand that you may now be a gender that you don't identify with in real-life. We understand this causes you distress and makes you not want to play the game anymore," Garry said in the devblog. He continued to explain the position, "Technically nothing has changed, since half the population was already living with those feelings. The only difference is that whether you feel like this is now decided by your SteamID instead of your real life gender."