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Gaming Posts - Page 17

Take-Two boss speaks out against DLCs, game monetization

Strauss Zelnick, CEO of Take-Two Interactive, believes game studios must show their customers a bit of respect so they don't feel like they are being "robbed."

 

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Speaking during the Annual Technology, Media & Telecom Conference, he spoke bluntly about the current state of the evolving gaming market: "You never want the consumer to feel as though you've picked their pocket," Zelnick recently said. "You want a consumer to feel like you gave them a great experience. You want them to be happy that they spent money on the experience."

 

Zelnick also discussed the controversial free-to-play ecosystem, which typically makes a game available for free - but the games are monetized based on microtransactions:

Continue reading 'Take-Two boss speaks out against DLCs, game monetization' (full post)

New Need for Speed reboot will require Internet connection

Gamers interested in playing the new Need for Speed open-world racing game from Electronic Arts will be required to have an online connection. The game uses multiple overlapping stories so players are able to play how they want to, "gaining reputation on your journey to become the ultimate icon."

 

 

Developed by Ghost Games, which participated in the 2013 Need for Speed: Rivals title, the new Need for Speed title will run on the Frostbite game engine.

Continue reading 'New Need for Speed reboot will require Internet connection' (full post)

Puzzle gaming just got real, cooperate or die in Magnetic: Cage Closed

Not for those who suffer from claustrophobia, Guru Games has just released its new single player development: Magnetic: Cage Closed.

 

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You're a prisoner in an extremely high security detention facility and if you wish to make it out alive, you must follow the Wardens instructions as he guides you through various levels and puzzles all involving a magnetic gun that you are issued with.

 

You can use this 'weapon' to push or pull blocks, propel yourself in the air and more. What's even cooler is that the opposite reaction is applied to you, so unlike other games when you pull an object towards yourself, you are also pulled towards it.

Continue reading 'Puzzle gaming just got real, cooperate or die in Magnetic: Cage Closed' (full post)

Counter Strike gets airtime on The Joe Rogan Experience

Jordan "n0thing" Gilbert is not new to e-fame, however he's now been given a shot and tapping into a mainstream fan base thanks to Joe Rogan. The well known host of Fear Factor and UFC commentator invited this American CS:GO pro onto his podcast to talk about Counter Strike and eSports in general.

 

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The podcast covers topics ranging from Twitch TV streaming to a 'day in the life' of a professional gamer.

 

It's worth a look for professional gamers and interested casuals alike, check it out for yourself. Be warned, at over 2.5 hours long you're really in it for the long haul.

Continue reading 'Counter Strike gets airtime on The Joe Rogan Experience' (full post)

Slightly Mad Studios says that Project Cars 'loves' DirectX 12

Now that Project Cars is out, gamers across the world have been pushing their systems and consoles to the limits playing one of the best looking games ever made. But it could soon get better.

 

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According to Slightly Mad Studios boss, Ian Bell, the team has been working on the Xbox One version of the game to optimize its performance, as it has been suffering from stuttering problems. Bell added that Project Cars "loves" DirectX 12, and that the DX12-powered version of Project Cars will run "extremely well" on the Xbox One.

 

Bell said: "With DX12 the Xbox will perform extremely well for us. With the upcoming imminent patches it's already much better. We'll need to do some work of course but the way our engine is structured lends itself to the main benefits of DX12. We never said we'd run 30 cars at night in the rain at 60. We said the game runs at 60FPS, which it does. So Gran Turismo, but it drops to 20's under heavy action in the wet at night".

Continue reading 'Slightly Mad Studios says that Project Cars 'loves' DirectX 12' (full post)

Naughty Dog rumored to soon unveil Uncharted Remastered for the PS4

According to industry insider 'Tamaki', Naughty Dog and Sony are close to revealing a remastered version of Uncharted for the PlayStation 4, which will arrive as Uncharted Remastered.

 

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Tamaki tweeted the tease, saying: "And now we just wait for Sony to announce Uncharted Remastered officially". With E3 2015 right around the corner, we should expect Sony to not only show off the latest build of Uncharted 4 (which I'm sure will be watered down before it hits us), but the Uncharted Remaster for the PS4.

 

Here's hoping that Uncharted Remastered includes all of the Uncharted games running at 1080p 60FPS on the PS4, anything less would be disappointing.

Upcoming 'Mad Max' game gets new story trailer

Despite being in production for years, the upcoming tie-in game to 'Mad Max: Fury Road' missed the theatrical release window for the film and is not slated to hit PS4, Xbox One and PC in September to co-incide with the Blu-ray release. But with the film getting rave reviews, Avalanche Studios are keen to keep the game in the consciousness of gamers and have now released an explosive new storyline trailer.

 

 

Officially announced at E3 2013, the 'Mad Max' game was originally intended to hit Windows, PS3, PS4, Xbox 360 and Xbox One platforms but now, the previous generation console versions have been abandoned.

 

'Mad Max' will be available in September.

Continue reading 'Upcoming 'Mad Max' game gets new story trailer' (full post)

Game writer discusses sexuality, political correctness in gaming

BioWare was aware of possible apprehension when it included gay romance options in the Jade Empire RPG released in 2005, according to Dragon Age and Mass Effect lead writer David Gaider.

 

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Gaider, who is gay and didn't necessarily expect such a drastic decision regarding Jade Empire, seemed surprised because he himself never considered it before. However, the team felt it was something that "needed to happen," even with a growing amount of apprehension.

 

"It's nervousness from the people who have all the money, and they're worried about the risk," Gaider said in an interview with Video Game Sophistry. "And I think it's from the people who make the games that are probably, I would say, lean liberal and educated and sort of what they assume their audience will or won't accept."

Continue reading 'Game writer discusses sexuality, political correctness in gaming' (full post)

Trying to make hit mobile game and generate revenue proving difficult

It's not a surprise to hear that mobile gaming has greatly increased in popularity with the rise of smartphones and tablets - but that doesn't mean generating revenue has become any easier. The mobile game market has generated $30 billion in revenue this year with a select few games proving ultra popular, the Newzoo market research firm predicted.

 

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However, game titles quickly lose their appeal, as casual gamers look for new apps, games, and multimedia to enjoy on their devices. The freemium gaming model, which allows games to be downloaded for free and then developers try to get gamers to make in-game purchases has been difficult in mobile gaming.

 

"This market is exceptionally fickle," said Heloise Thomson, gaming analyst at Enders Analysis, in a statement to CNBC. "You are dealing with consumers who love variety and they like free or cheap so it's hard to make a lot of money."

Continue reading 'Trying to make hit mobile game and generate revenue proving difficult' (full post)

48GB worth of Star Citizen assets leak online, swiftly removed

Roberts Space Industries has sprung a leak, with 48GB of assets belonging to the crowdfunded Star Citizen leaking online. This has just happened, with the following events taking place:

 

 

  • Disco Lando posted pictures (taken with a phone or camera) of some Star Marine stuff.
  • One of the pictures contain a partial URL to one of the Content Delivery Services (CDN) from CIG.
  • Someone managed, probably by trial and error, to guess the complete URL.
  • From that URL the CDN delivered an internal 40 GB developer build.

 

Thanks to Star Citizen being powered by the CryEngine, this means that you can use these assets right now, if you have managed to get your hands on them. This leak has given fans of the game a deep look at some of the ships and how they work, months or years before they would normally see them.

Continue reading '48GB worth of Star Citizen assets leak online, swiftly removed' (full post)

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