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Gaming Posts - Page 17

Mafia 3 confirmed, will be shown off during Gamescom next week

By: Anthony Garreffa | More News: Gaming | Posted: Jul 29, 2015 3:37 am

The announcement of Mafia 3 being in development has just happened, with 2K Games officially announcing the game through Twitter, with a full reveal on August 5, during Gamescom.

 

 

Mafia 2 was released in August 2010, some eight years after the original Mafia was released. We have been hearing about Mafia 3 for quite sometime now, but it looks like we will be hearing all about it next week. Mafia 3 is currently in development by 2K Games studio Hangar 13.

Continue reading 'Mafia 3 confirmed, will be shown off during Gamescom next week' (full post)

Square Enix CEO: Tomb Raider exclusivity 'wasn't an easy decision'

By: Michael Hatamoto | More News: Gaming | Posted: Jul 28, 2015 11:44 pm

There was some surprise when Square Enix announced Rise of the Tomb Raider would be exclusive for the Microsoft Xbox platform for one year.

 

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"I hope fans know that it wasn't an easy decision. I think any sort of partnership at this level is a decision that took a long time for us to get to," said Phil Rogers, CEO of the Americas and Europe at Square Enix, in a statement to The Examiner. "The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans."

 

Square Enix apparently made the decision after noting Microsoft's continued passion for the Tomb Raider series: "Having been working with us on previous games in a lesser sense, they've been supportive. [However], for Rise of the Tomb Raider, they've just brought this passion and belief that has really enabled us to blow people away. People should feel that about Microsoft. Their commitment to Tomb Raider is just amazing for us."

Continue reading 'Square Enix CEO: Tomb Raider exclusivity 'wasn't an easy decision'' (full post)

Bethesda: 'We made a s**tload of Pip-Boys,' but it hasn't been enough

By: Michael Hatamoto | More News: Gaming | Posted: Jul 28, 2015 11:00 pm

The Fallout 4 Pip-Boy Edition has been extremely popular, and if you weren't able to pre-order it, you're most likely out of luck.

 

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Bethesda has hit the factory limit on creating the custom Pip-Boy units, so no more are able to be made:

 

"We reached a point where we'd go back to the factories and they were like, 'guys, this is it, sorry. This is as long as we can run the lines and as many of them as we can make,'" said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot.

Continue reading 'Bethesda: 'We made a s**tload of Pip-Boys,' but it hasn't been enough' (full post)

Nintendo NX's first known game might be Dragon Quest XI

By: Derek Strickland | More News: Gaming | Posted: Jul 28, 2015 1:04 pm

Square Enix's Japan division today announced that it has expressed interest in releasing the new Dragon Quest XI: In Search of Departed Time on Nintendo's new NX hardware.

 

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The Japanese publisher revealed the new game during a special Dragon Quest themed presentation, revealing that Dragon Quest XI will be releasing on PlayStation 4, the 2DS and 3DS handhelds, and possibly Nintendo's new NX system.

 

"In addition we are considering the launch of Dragon Quest XI on Nintendo's in-development console, the NX," the publisher said in a new expressed interest press release.

Continue reading 'Nintendo NX's first known game might be Dragon Quest XI' (full post)

Bethesda promises Fallout 4 will have more customization than Skyrim

By: Michael Hatamoto | More News: Gaming | Posted: Jul 28, 2015 11:30 am

Bethesda wants to give gamers an enjoyable - and customizable experience - while playing Fallout 4, and won't rely on just pre-determined frameworks to get the job done.

 

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If you remember purchasing a house in Skyrim, there was a minimum amount of customization available to gamers. That apparently won't be the case in Fallout 4:

 

"It's not just, 'Hey, here's Breezehome [one of the houses in Skyrim],' where we just picked a house, and you can buy it, and you can go to somebody and say, 'Here's this much gold, and put this thing into my house.'" said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "[In Fallout 4] it's, 'Now I'm building it, I'm actually building the house, I'm building the wall, I'm placing the door, I made the table, I made the mattress.' It's that sense of making your own way in the world and defining, 'Who am I and where do I live and what's my story in this world?"

Continue reading 'Bethesda promises Fallout 4 will have more customization than Skyrim' (full post)

ARK: Survival Evolved receives new 'Survival of the Fittest' game mode

By: Anthony Garreffa | More News: Gaming | Posted: Jul 28, 2015 5:36 am

ARK: Survival Evolved has been one of the most successful Early Access games ever released, with Studio Wildcard, the developer behind the game, releasing a new game mode for the Unreal Engine 4-powered game.

 

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The new 'Survival of the Fittest' mode adds an entire new way of playing the game, with a new last man standing, fighting to the (perma)death, which will create an entire new dynamic for ARK: Survival Evolved. The new game mode will be balanced for tournament games, with contestants starting their game in a neutral staging area (think Hunger Games), where they can talk before the game begins, strategize, or just trash talk the competition.

 

After the countdown, they will descend from the sky into the ARK in a circular formation through beams of light. Studio Wildcard adds: "There is a cache of valuable items in the center - do survivors dash for the goods and fight it out, do they run into the forest and hide, or do they freeze up from the sheer terror of death? A continually shrinking "ring of death" forces contestants ever closer together over time. The game is on!"

It's Kirby's time to run around in Unreal Engine 4

By: Anthony Garreffa | More News: Gaming | Posted: Jul 28, 2015 4:24 am

We've seen a considerable amount of old school games being teased on Unreal Engine 4, with Mario, Sonic and even Pokemon, but now it's time to see what a possible open-world Kirby game could look like in Unreal Engine 4.

 

 

For fans of Kirby, is this something you want to see happen? A massive, beautiful, next-gen Kirby game could be something that could happen in the future. While this is just a tease, there's no stopping the developers from making these games using Unreal Engine 4.

Continue reading 'It's Kirby's time to run around in Unreal Engine 4' (full post)

Sony says 1080p 60FPS 'makes a huge difference in any game'

By: Anthony Garreffa | More News: Gaming | Posted: Jul 28, 2015 3:11 am

During a talk on the PlayStation Blogcast, Sony Worldwide Studios Development Head, Scott Rohde, said that gaming at 1080p 60FPS is a requirement for next-gen gaming. He said this because they were talking about the upcoming Uncharted: The Nathan Drake Collection, which has remastered all of the previous Uncharted games at 1080p 60FPS.

 

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Rohde said: "We talked about 1080p/60-that makes a huge difference in any game. I think you're going to really appreciate that". He also teased that there's "so much more" that the studio is going to reveal on The Nathan Drake Collection in the near future, where he teased: "There are buckets more to come. I'm not calling this a tease; it's a super-tease".

 

Uncharted: The Nathan Drake Collection will arrive on October 8 for the PlayStation 4, with a playable demo to arrive in the coming weeks.

343 Industries discusses decision to remove split screen from Halo 5

By: Michael Hatamoto | More News: Gaming | Posted: Jul 28, 2015 12:30 am

343 Industries took some heat after it was announced Halo 5: Guardians won't support split-screen - and now the game developer is discussing its decision.

 

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"The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we've ever had to make as a studio," said Josh Holmes, executive producer, in a blog post. "We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches."

 

Indeed, it looks like 343 Industries wanted to "deliver a true next-gen experience" and "tough choices had to be made." To help deliver the best gaming environment, there needed to be room for scale - and Halo 5 could have been comprised if a split-screen setting was included in the game.

Continue reading '343 Industries discusses decision to remove split screen from Halo 5' (full post)

Bethesda considered Boston as Fallout 4 location years ago

By: Michael Hatamoto | More News: Gaming | Posted: Jul 27, 2015 8:39 pm

Bethesda may have waited until June to announce Fallout 4, but the studio had a great interest in having the game take place in Boston for years now. In fact, the location was decided before Skyrim was released in 2011, and developers started thinking about Bean Town in 2008.

 

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"Long ago... Pre-Skyrim. The ideas for Fallout 4 started right after Fallout 3 and have gotten worked on and been percolated since 2008," said Pete Hines, VP of Marketing at Bethesda, in a statement to GameSpot. "We're talking about its infancy, we're talking about jotting some stuff down, we're talking about, 'I want to do it in Massachusetts, and have it be about this, this, and this."

 

Fallout 4 game development started after Skyrim had been supported "for several years," and the studio was comfortable moving on to the next project.

Continue reading 'Bethesda considered Boston as Fallout 4 location years ago' (full post)

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