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During Nintendo's annual investors Q&A, one investor admitted that he did not understand video games. Considering he owns shares in one of the most beloved video game companies in the world, it's quite strange to hear.
Here's what the investor said: "I do not understand video games and I even feel angry because, at Nintendo's shareholders' meetings, the shareholders always discuss things relating to video games or such childish topics as "what the future of video games should be," while I, for one, was flabbergasted that Mr. Iwata continues to hold his position although he had said that he would resign if the company's performance were bad".
"I hope that Nintendo's shareholders' meeting will become an opportunity where the shareholders discuss the company's business operations from the viewpoints of capital gain and dividends", the investor added. But don't worry, Nintendo executives were quick to fire back, with Genyo Takeda and Tatsumi Kimishima replying.
CliffyB, of Epic Games fame, has just announced he has formed a new game studio, Boss Key Productions. CliffyB has teamed up with Arjan Brussee, a former EA employee and Guerrilla Games co-founder.
Boss Key Productions' CEO is CliffyB, while the Brussee sits in the position of COO. Before Brussee founded Guerrilla Games, he was helping Bleszinski on co-developing the infamous Jazz Jackrabbit series. At the moment, Brussee's LinkedIn says he's working as an Executive Producer at Visceral Games, the studio that is working on Battlefield: Hardline.
Just what will Boss Key Productions be offering gamers? Well, according to a document filed with the United States Patent and Trademark Office, Boss Key's goods and services will be "downloadable multi-player interactive computer game programs; computer and video game software; downloadable computer and video game software; downloadable electronic games via the Internet and wireless devices; downloadable computer application software in the field of games; interactive computer and video game programs".
If you've been hanging out for Sid Meier's Civilization: Beyond Earth, you don't have much longer to wait. Firafix Games and 2K Games have announced that Civilization: Beyond Earth will launch for the PC across the world on October 24, for $49.99.
Pre-order customers will get something special, with the Exoplanets Map Pack including six custom maps: Kepler 186f, Rigil Khantoris Bb, Tau Ceti d, Mu Arae f, 82 Eridani e and Eta Vulpeculae b. These maps are are inspired by real-life exoplanets, making it that much cooler.
QuakeCon 2014 is nearly here, but now we can start forming a plan of action thanks to Bethesda Softworks unveiling the schedule of events for the convention. The biggest part should be the reveal of Doom 4, id Software's next-gen Doom title.
The Doom 4 reveal will happen during the annual QuakeCon welcome ceremony, which kicks off at 6PM CT on Thursday, July 17, at the Ventrilo Main Stage. Bethesda has also said that this presentation will be exclusive to QuakeCon 2014 attendees, so we unfortunately won't see that footage. Other events that will take place during QuakeCon's first day include tournaments for The Elder Scrolls Online.
On Saturday, July 19, there is a "Designing the Perfect Game" panel that will see Obsidian Entertainment's CEO, Feargus Urquhart take the stage, former Minnesota Vikings punter Chris Kluwe, and others. This will be livestreamed over Twitch, running from 5-6PM. The full schedule can be found over on the Bethblog.
Before Ubisoft has even released Assassin's Creed: Unity, the company is teasing that its Quebec-based office is the lead studio on "a future Assassin's Creed" game. This breaks the norm of Ubisoft Montreal being the lead developer on the game.
Ubisoft Quebec Managing Director Nicolas Rioux talked about the history of Assassin's Creed with his studio, where he said: "We were involved in Brotherhood. We were involved in Revelations. We were involved in Assassin's Creed 3. With AC 3 we were working on the biggest DLC for the franchise - The Tyranny of King Washington. After that we were also involved with Freedom Cry. We have the confidence of the brand team and also from Ubisoft to take leadership of an upcoming Assassin's Creed title. The team is ready for the next big step".
One of the driving reasons behind the "future Assassin's Creed" game being developed at Ubisoft Quebec could be that the company is using $4 million of a $28 million investment to create a new workspace. From this new workspace, three entire floors will be dedicated to AAA game development. The city of Quebec is chipping in $500,000 to the studio, too. Ubisoft Quebec hires 350 people right now, with a goal of hiring a total of 425 before the end of 2017.
Lindsay Lohan is known for a life of controversy, but her latest notch in the belt that is becoming her life is that the actress is suing Rockstar Games over a character in Grand Theft Auto V that she claims looks like her.
Lohan says that the developer created, and used the character without her permission, so now she's suing. Lohan's lawsuit claims that the GTA V character Lacey Jonas is based on her, including her likeness and personal details. The actress filed the lawsuit in Manhattan, which is where Rockstar Games' corporate HQ is located.
I'm sure we'll hear much more on this as the months go by.
We've already reported that the upcoming DOTA 2 'The International' tournament had the biggest prize pool in eSports history with $6 million, but now it has burst through the huge ceiling that is $10 million in prize money.
The total prize pool for The International sits at $10,045,615 (at the time of writing) and will only increase until the finale. There are stretch goals that Valve has placed, with the 22nd stretch goal at $10 million now met, which will unveil a new "Victory Prediction Taunt" to players. The battle for the champion of the DOTA 2 The International will take place on July 18-21 at the KeyArena at Seattle Center, in Seattle, Washington.
If you were waiting for the next release of Gran Turismo, it looks like you'll be waiting a little while longer. Kazunori Yamauchi, the creator of the franchise, has said: "We are working on the title. I don't think it'll make this year!"
But, don't fret just yet - we should see GT7 hit the PS4 in due time, with Polyphony saving time by using vehicle assets from previous GT titles, with some of these assets going back to even Gran Turismo 4 from 2004. Yamauchi added: "I doubt that we'll be throwing away the standard cars. Each car has its own fans. So I think we'll hang on to the archive. In the meanwhile, some of those cars we may be able to make into Premium cars as they become available - but basically we're more focussed [sic] on increasing the number of premium cars".
Creative Assembly's awesomely scary Alien: Isolation is coming out for the Xbox 360, Xbox One, PS3, PS4 and PC later this year, but the studio has announced that the Xbox One and PS4 versions of the game will run at 1080p.
As for the frame rate, that will be "pretty compatible" On both consoles. Creative Assembly Lead Game Designer, Gary Napper, talked with OXM where he said: "When I think about working on the game, it's almost platform agnostic because I only think about the differences between platforms and the different mechanics we can use, like the light on the PS4 pad and the stuff with Kinect 2.0. So I think with framerate it's pretty comparable. There's no noticeable drop or change in graphics between them. Obviously there are a lot more options to tweak and scale up on the PC".
We've heard studios talking up the PC version of their games before, so I hope that Creative Assembly keep to their word and truly a truly next-generation game on PC - without watering down or gimping the graphics on the much more powerful PC platform. Alien: Isolation will be providing scares in virtual reality with Oculus Rift support, something I can't wait to try out myself.
Back in February we reported that over 14 million copies of Minecraft had been sold on PC, but hten the console versions arrived and now the indie sandbox game has well and truly exploded in sales - selling nearly 54 million copies.
Minecraft is available on a slew of platforms, including Android, iOS, PS3, Mac, Windows PC and Xbox 360. But, what is more interesting is that if you combine all of the console editions together, they have sold more copies combined than the PC version. The game will be reaching the PS4 and Xbox One in August.