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Lindsey Lohan isn't the only one suing in response to Grand Theft Auto 5. The former president of Rockstar North and lead producer for the Grand Theft Auto series, Leslie Benzies, is taking legal action against parent-company, Take-Two Interactive, for the sum of $150 million in alleged unpaid royalties from GTA5.
Benzies alleges that he was actually forced out of the company after being compelled into a sabbatical that he went on starting in September of 2014. While on the compelled vacation, he apparently was privy to some information that pointed to just what he suspected, his colleagues attempting to force him out of the company. His lawyer, Christopher Bakes, gave a statement to Polygon, saying that "while on sabbatical, Mr. Benzies discovered numerous deceptions on the part of Take-Two, Rockstar, Rockstar North Ltd, Sam Houser and Dan Houser, who sought to force him out of the company and terminate his portion of royalty payments based upon arbitrary actions by the company's royalty Allocation Committee, a committee that may or may not have actually ever met."
That said, those royalties that he alleges haven't been paid, amount to a staggering $150 million. Those profits were part of a long-term agreement that Rockstar North entered into with Take-Two Interactive for an incentive program for upper-level executives back in 2008. All well and good, except now Take-Two and Rockstar are filing a counter-suit that cites that Benzies breached his contract, left without good reason and thus is not entitled to those royalties at all.
The premise seems to center around how Benzies left the company and the reasons for being terminated or for quitting, if it's ruled that that action was taken. After the sabbatical, Benzies wanted to return to work, but found that he was unable to enter the building and was even asked to leave after being escorted inside. There seems to be some confusion as to how he left the company, when, and then whether he gets those royalties that he rightfully could be owed. The case is ongoing at the moment. The full counter-suit document is embedded after the break.
The folks at Creative Assembly have announced their plans for continued support after they finally release Total War: Warhammer. They're putting a lot of effort into the main game but they also want you to keep coming back for me. For free, as is tradition.
They plan on having three different types of DLC that'll eventually be available so that they cover every facet of the Warhammer universe, which is quite extensive. The World of Warhammer Fantasy Battles is vast, even covering it in three games would leave certain races and characters out of the mix. With DLC we're able to expand the experience post-release and, much as with our previous games, there will be a range of sizes and types of DLC pack on offer. We'll eventually see different DLC packs for new Lords, Races and Campaigns that'll bring new interesting avenues. The full explanation of what's in these new packs is below, after the break, and these aren't insignificant additions either. They want to provide an immense experience before the second game hits shelves, and it looks like they'll provide it with the
They're definitely excited about the DLC, well ahead of the games launch. This will follow a similar DLC pattern to their previous games, too, which was very heavy with new content. We're already getting around 100+ hours of stuff to do in the main game. "With both Rome II and Attila we were able to release playable factions, new formats and even a free campaign expansion as a thanks to players for supporting Total War," said Rob Bartholomew, Brand Director at Creative Assembly. "The Warhammer Fantasy Battles World is gigantic, and we're looking forward to exploring it over the forthcoming trilogy. But that incredible cast of characters and monsters also provides us the chance to make lots of interesting Free DLC to support our games over time."
The latest firmware update, version 3.50, was released at the beginning of the month with a few new changes that made the social aspect of gaming a bit easier to attend to. It also finally brought the ability to play PS4 games through your PC or Mac remotely, among other unannounced features that were secretly baked in. What wasn't expected were the numerous bugs and glitches that also came with it, more than usual, in fact.
Some of the more surprising issues that seem to have cropped up are a great number of reported issues regarding the PS4 seemingly not able to boot-up properly after being installed. This can be resolved by booting into safe mode and reinstalling the last update, but that's a lot of hassle for an issue that shouldn't exist. Some are reporting that they can't even enter safe mode, meaning their console is completely useless now. On top of that, the many that can boot in are seeing some strange artifacts in video playing apps like YouTube and Hulu.
Other issues seem to center around the controller, too. Rampart among those are connection problems, where the controller will become unresponsive, randomly, even while plugged in. Headphones with an inline microphone also seem to have stopped working for a number of people when plugged into their controller. So far temporary fixes have only worked sparingly for different reasons.
One of the bigger issues is a prevalent overheating problem that's affecting a number of PS4 users, though the cause of this over-stimulation of the APU is not currently known. The best solution to all of these issues seems to be reinstalling the OS the hard, manual way. That isn't exactly ideal, considering you're losing everything and have to reinstall every gigabyte you've ever downloaded. This is interesting only in how many small issues are being reported on such a wide-scale. Plenty are also having no problems at all, but the tiny issues seem to be adding up and spelling trouble for a good many.
So Dark Souls III might have a game-breaking bug or two that completely destroys your will to continue, and that might cause literal headaches. But at least the launch trailer that Bandai NAMCO has put out just today is pretty stunning to watch. So soothe yourself on this trailer while they quickly fix the last of the bugs.
If you can hold on to your horses, I'd bet that a fix is on the way for those crashes that are happening early on. Sure, it's frustrating and since the game has actually been out in Japan for a few weeks longer, one would think this could be taken care of and shouldn't even be in the final game. But alas, we do not live in a perfect world. And at the very least we have a pretty trailer to look at. Rumor also has it that this game is actually quite enjoyable, easily as enjoyable as the first.
In case you're even more curious, the song used in the video is Hozier's In The Woods Somewhere.
Torn Banner Studios is finally ready to take the lid off of their newest project, that they revealed only recently, at PAX East this year.
Their next Unreal Engine 4 multiplayer fantasy-based combat simulator, Mirage: Arcane Warfare, will be playable in limited numbers at PAX. If you can make it over to booth #10200 should you happen to be visiting the PAX East adventure this year, you can delight in some magical 6v6 combat. They'll let you choose from a variety of the classes that'll be featured in the final game so you can enjoy the different play styles. Want to be a backstabbing sneaky assassin? Sure. What about a someone a bit more up-close and personal? Of course that's in the game! You'll get to see first-hand what the objective-based gameplay is all about.
These are the guys that brought us Chivalry: Medieval Warfare, a particularly brutal FPS game set in the middle ages of history. They're bringing all their lessons learned and adding a particular fantastical flair to it for a different sort of game. It's based on Unreal Engine 4 and takes great advantage of all that has to offer, meaning some quite stunning backdrops while you're slaying your enemies. This also means that gore should be well rendered too. And who doesn't want that?
A glitch in Dark Souls 3's PC port is keeping players from progressing past the first bonfire, pretty much walling off the entire rest of the game.
Dark Souls day was actually a downer for many PC gamers. Tons of Steam users are reporting that Dark Souls 3 is constantly crashing at the bonfire in the tutorial section, and sometimes at the first Firelink Shrine. Countless users are reporting instances of the glitch--and other bugs--on Reddit and the Steam Forums.
Since the game crashes at the bonfire or the shrine, users can't progress past this point, meaning they can't even really play the game they paid for. Although the exact cause of the bug hasn't been determined, it seems to be somehow tied to your character's class and certain graphics settings. Users have found a workaround by setting your class to a Knight and adjusting the game's lighting level to "Low", but there's no guarantee it'll work.
Coming up later this week everyone on all platforms will get the chance to play through the multiplayer beta test of DOOM, so we've compiled everything you need to know about it right here.
DOOM is coming, and we'll be able to take part in some of the most violent gib-throwing
When is the beta test?
It starts this Friday, April 15th and runs through Sunday, April 17th. It'll be available on all platforms, the PlayStation 4, Xbox One and most assuredly the PC through Steam. That means you're required to have a Steam account to play. So if you're one of the last holdouts to sign-up for Steam and want to play? Well, it's inevitable isn't it.
How to I access the DOOM beta?
It's a simple process to play the game, it being an open beta. All you have to do is find the appropriate platform store and search for the DOOM beta. Once you've done that, you should be greeted with a nice download of between 5.4GBs and 10GBs. You can also find the Steam version right here, the Xbox One version here and the PlayStation 4 version right here, if you don't want to search for them.
What do I get to do in the beta?
Play multiplayer of course! You'll get to play against your friends across two maps in two modes in a 6v6 competition to destroy each other. There's only seven separate weapons to choose from and no railgun, but plenty of other equipment to have fun. They did include a gauss cannon, however.
- Maps: Heatwave, and Infernal
- Modes: Team Deathmatch, and Warpath - 6v6 each
- Weapons: Rocket Launcher, Plasma Rifle, Super Shotgun, Vortex Rifle, Static Rifle, Heavy Assault Rifle, and Lightning Gun
- Equipment: Frag Grenade, Personal Teleporter, Siphon Grenade
- Power Weapon: Gauss Cannon
- Demon: Revenant
This is a beta, so expect things to occasionally not work. In fact, we should expect initial network issues as the test ramps up and more people start loading into it. That's normal, that's the whole point of this anyway. It's a technical test of not only how the graphics engine holds up to scrutiny, but also the back-end network stack too. Just be sure to let us know how you like it in the comments.
It's easy to neglect putting in a proper skill or talent system in a game. It's also easy to fall into the trap of making your games system of competence uninspired or copy the more successful models outright. Escape From Tarkov has taken the hard road with a very unique approach. Not so much learning them, but in retaining them. And of course there's a massive list of skills you can learn, all useful to the progression of the game.
In the model that Battle State Games is using, learning skills is done through a repetition system. The things you do make you better at them, and you can upgrade skills once you've done them a distinct number of times, letting you then do the same thing to the upgraded skill and so forth. That's great, it's been done to great success before, and so long as you don't have to grind too much for skills, it should work well here, too.
The real fun part comes in how you retain those skills. Everything you learn can be unlearned if you don't use it often enough. Thankfully there's a predefined minimum that skills are rolled back to so you don't completely forget them outright. They've even modeled a bit of muscle memory in how you can retrain forgotten skills more easily and quickly too. We've got the full list of skills as they are now just below after the break. The great thing is that they're inclined to add more as development progresses, so this isn't complete at all, but just a start.
Quantum Break is so bad that Remedy almost wishes that it could go back in time - just like the time stopping/manipulation abilities it provides you in the game. Well, damage control mode has been enabled.
Remedy's PR boss Thomas Puha took to Twitter, fielding questions like: "I have to say, that's disappointing because it's extremely distracting. But, nothing can be done then". Puha replied: "The film grain as well, that's a stylistic choice as we want to make a cinematic looking game". Ugh, like we haven't heard this "cinematic" line before, guys.
Another person asked: "How much of these visuals artefacts, ghosting, soft textures, screen-tearing and pop-ins can be fixed in a patch?" and the answer, is disappointing. Puha said: "Ghosting is just a result of the temporal reconstruction. Just the way we render things".
PAX East is turning out to have a lot of things going for it and a lot of new games slated for 2016 release dates that you'll get to dabble with. Square Enix is bringing their A game, and all of their AAA games along for the ride. Though the lines might end up being slightly long, you'll get a chance to play with nearly everything they have coming out.
In their lineup, they'll even have a version of HITMAN GO that uses GearVR and the Oculus Rift. That means you'll get to control your cloned avatar and interact with the 3D isometric world right in front of your eyes. I'm a little curious how they'll have you interacting with Agent 47, but the prospect of a VR Hitman game are rather exciting nonetheless.
If you happen to be attending, you're invited to booth #4044 to go hands-on with nearly their entire current catalog, with Star Ocean: Integrity and Faithlessness, Hitman, I Am Setsuna, HITMAN GO: VR Edition, Hitman Sniper - Death Valley Challenge Mode, Kingdom Hearts Unchained χ (pronounced "key"), Final Fantasy XIV: Heavensward, Final Fantasy XV, Sébastien Loeb Rally EVO, MXGP 2 and Just Cause 3: Sky Fortress on hand for you. That's a whole lot of game to try if you have time.