I might be showing my age here, but Myst was one of the most amazing games I ever had the chance of playing when I was young. When I first got the chance to test out the Oculus Rift, one of the first games that I thought would be amazing to play in the VR world was, Myst.
Well, the award-winning creators of Myst and Riven are on Kickstarter right now trying to fund their latest title: Obduction. Obduction is an "all-new, real-time, first-person adventure that harkens back to the spirit of Cyan's earlier games Myst and Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of."
One of the most interesting parts of the Obduction Kickstarter page, is in its FAQ, where the question "What about Oculus Rift support" to which the answer is: "We are excited about Oculus Rift (we have a dev kit) and VR in general, and we'd love to have a stretch goal that heads that direction."
At the time of writing, Obduction was at $624,887 of its required $1.1 million goal. I'm sure it'll hit that goal, and continue to the $1.5 - $2 million mark, which should ensure Rift support. Obduction will reach Windows and Mac OS toward the middle of 2015, if it reaches its $1.1 million goal, of course.
Call of Duty: Ghosts will see a proper, large increase in the graphics department versus its predecessors, but from what we've heard this will be happening at 720p on the Xbox One from Microsoft.
News is breaking now that COD: Ghosts will run at 1080p on the PS4, which is an interesting turn of events. The news was confirmed by VP of Publisher & Developer Relations at Sony Computer Entertainment America, Adam Boyes, when he spoke at the Brazil Game Show. Boyes confirmed that Call of Duty: Ghosts is "native 1080p on the PS4."
So those in-game dogs are going to be looking mighty, mighty fine. Remember that COD: Ghosts requires a 64-bit OS and 6GB of RAM on the PC, so we should expect some high-fidelity graphics from the COD series, which will be a nice change.
Bioshock fans who are having withdrawals from their favorite underwater utopian society will be happy to hear that a return to Rapture is coming on November 12th in the form of a new DLC for Bioshock Infinite. The new Burial at Sea Episode 1 takes gamers back in time to the night before Raptures fall.
Booker and Elizabeth explore Rapture where new weapons are introduced, but gameplay heavily relies on the players stealth capabilities and how well one can manage resources. Burial at Sea is just part one of a two part series, with the second installment taking the title of "A love letter to fans." Not much is known about it yet, but we expect it to launch sometime in the spring of 2014.
The final system requirements for the upcoming Call of Duty: Ghosts has been released, with the first-person shooter having some steep requirements. First off, you'll need a 64-bit OS, secondly, a huge 6GB of RAM.
Sure, 6GB of RAM isn't that much these days, with lots of systems coming with 8GB minimum, but this is going to cut a serious chunk of consumers away from even being able to play COD: Ghosts. The CPU requirements aren't too bad with either an Intel Core 2 Duo E8200 or AMD Phenom X3 8750. GPU's also get a sigh of relief, with the minimum requirement only being an NVIDIA GeForce GTS 450 or AMD Radeon HD 5870 or better.
With these minimum requirements, I'm hoping to see a good jump in graphics from COD: Ghosts.
After the debacle that was The Sims 3, most thought we wouldn't see The Sims 4 for years, if at all. Well, it's coming, and it's coming soon. Next August, you can expect The Sims 4 with one big change: offline play.
We don't know much else about the upcoming game, but The Sims 4 including offline mode is something that I like to see. Even though there has been a bunch of expansions for The Sims 3, I'd like to see how The Sims 4 changes things up enough to warrant a big sequel within such a quick period of time.
During an interview with Eurogamer, Guerrilla Games' Technical Director, Michiel van der Leeuw said that Killzone: Shadow Fall was exploding out to a size of over 290GB, but with Sony's help the studio shrunk the first-person shooter to just 40GB.
Van der Leeuw said that most of the PS4 exclusive's 39.7GB consisted of high-res textures that were designed for the PS4. He said: "I think at some point the disc image that we were generating was around 180 GB. And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 GB of data."
He continued: "So we had to completely re-architect how we deal with data. And we did a lot of work - this is actually something I'm extremely proud of - to optimize our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it's something that a lot of people will need to be doing in future."
I've seen Star Citizen like most of you have, through a YouTube video or screenshots, but seeing it in person changed my mind about the Chris Roberts made game. I saw it in person, at 4K courtesy of NVIDIA's Editors' Day 2013 in Montreal, Canada and by gosh, did it look absolutely sublime.
Anyway, you'll want to get your retinas connected to the video above, and prepare your credit cards. This game is going to seriously make any PC sweat, with Roberts himself confirming to NVIDIA, who talked to me in Canada, that this game is going to be pushed so hard on PC, that you'll be forced to upgrade. We haven't had a game like this for quite some time now thanks to the transition to console development, but Roberts is pushing this on PC.
We're talking tech like 4K and above being supported, Oculus VR's Rift headset, multi-GPU systems, and more. I'm incredibly excited, and I hope you are, too.
Battlefield 4 is only days away now, but DICE is set to tease the world once more with some of BF4's 'Flood Zone' gameplay. The footage will be arriving as PC gameplay, followed by Xbox One and PS4 footage.
Flood Zone looks like an incredible map, featuring an urban setting, and the map being flood-able is a very cool feature. You can check it out above, and get a tease for it ahead of the footage coming on Friday.
Now, I want Grand Theft Auto V on PC as bad as the next guy, but I'm not going to install something from a torrent file and wonder why my PC has been infected by some nasty virus.
The infected game was 18GB in size, and with it, acts like a black hole sucking a bunch of your PC's content to someone who has just hacked you. An 18GB file would some nasty spyware, but people are fooled quite easily it seems. Do you know anyone who downloaded the 18GB GTA V malware? If so, let us know in the comments!
If you're a fan of Euro Truck Simulator and wanted to feel what it would be like to step into the physical truck, well, Oculus Rift support is now in beta form and available on Steam.
Support for Oculus Rift within Euro Truck Simulator 2 is only available in the Windows version of the simulator for now, with players being advised that they should feature a fast GPU and CPU when running the game with the VR headset. Rift integration would be an immersive experience, as you could turn your head to look for oncoming traffic, or your side mirrors or GPS. It kinda makes me want to download it.
Watch Dogs may have been delayed, but Assassin's Creed IV is close to being released, and now Sony has come out to announce that both of the Ubisoft-developed games will see exclusive downloadable content, for 6 months.
This 6-month time limit is in the video advertisement above, with the ad touting "60 minutes of exclusive gameplay" only in the PS4 version of Assassin's Creed IV. This exclusivity only lasts for six months, with a similar offer for Watch Dogs being pushed, too.
Other than Grand Theft Auto V, Battlefield 4, and The Last of US, there has been no other game that has been talked about more than Titanfall, an upcoming mechwarrior FPS from Respawn studios. The game stole the show at E3 and during Microsoft's Xbox One event, it was given as much stage time as Battlefield 4.
Today Respawn and EA announced that Titanfall would be launching on March 11th, 2014 and will only be available on PC, Xbox 360 and Xbox One. Playstation 3 and 4 owners will be left out in the cold on this one. Additionally, Respawn announced what it calls "an extremely limited edition" Titanfall Collectors Edition which will retail for $250. For that amount of loot, you get Titanfall on your choice of platform, and 18-inch hand crafted Titan figurine that features LED lighting, a poster, and a 190-page hard-cover art book.
DICE has just released a new trailer for the highly anticipated Battlefield 4 which is set to launch one week from today on October 29th. The new trailer reveals more of the single player mode and alludes to some deep personal conflicts from NPCs within the game. The trailer takes place on the USS Valkyrie, an aircraft carrier which has been abandoned in the Pacific after the destruction of the US Naval Command.
Your objective is to fight on land and sea to save the ship from enemies who wish to take it over. The mission eventually lands you in Shanghai, China, where you begin to second guess a new Chinese-American member of the squad. In what can only be taken as a direct shot at the upcoming Call of Duty: Ghost game, the trailer prominently features a scene where a soldier punches a dog directly in the face. The hardcore Battlefield fan inside of me had a quick chuckle at that one.
Call of Duty players generally get a bad rap and are often called out for their fanboy-like behavior anytime anyone writes an article about Call of Duty. It appears that Infinity Ward, the developers of Call of Duty: Ghosts are taking a stab at their franchise's fans as well.
During a recent interview, Infinity Ward executive producer Mark Rubin basically said that he does not look at Call of Duty players as hardcore gamers at all. "It's kind of a weird, ironic thing to say; They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform," Rubin said. "So I think not only will we continue to engage with that existing player base, but we'll take next gen and see how far we can go with it."
Rubin also thinks that the upcoming next-gen consoles will not do much in the way of strengthening the Call of Duty franchise, and says that the consoles will not have much of an impact on the games players either. "Regardless of platform - people's gaming habits aren't going to change just because there's a new platform," he said. "We have an enormous amount of players who are more in the casual game space, but they play a lot.
NVIDIA has announced its holiday game bundle packages for its mid to high-end video cards. The announcement came during the company's Montreal game showcase and this years bundle is going to be a tough one to beat. Unlike its current bundle which features Batman: Arkham Origins as the standalone bundled game, the new bundles will feature more games and a big discount on NVIDIA's Shield.
This fall, those who purchase an NVIDIA GeForce GTX 770, GTX 780, or GTX Titan will receive 3 game bundle of Assassin's Creed IV: Black Flag, Batman: Arkham Origins, and Splinter Cell: Blacklist. Additionally, this package includes a $100 discount on an NVIDIA Shield handheld gaming device. Those who purchase a GeForce GTX 660, GTX 660Ti, GTX 670, GTX 680, or GTX 760 will receive Assassin's Creed IV: Black Flag and Splinter Cell: Blacklist with $50 off Shield.
A new report out from CNET says that during the month of September total game spending in the physical channel topped $1.08 billion, and a considerable chunk of that was due to sales of Grand Theft Auto V. The report says that spending was up 27-percent in the US which was directly related to GTA V earning $848 million just days after launch.
Overall, total game software spending was up 53-percent year over year at $754 million, but hardware spending was down 13-percent. This drop was expected as consumers prepare for Microsoft and Sony to release their next-gen consoles later this fall. Nintendo did see its 3DS handheld console claim the top hardware spot for the fifth month in a row however and for the first time in 32 months, Sony's Playstation 3 edged out Microsoft,s Xbox 360 in number of units sold.
NVIDIA Editors' Day 2013 - We reported on the NVIDIA G-Sync technology just a little while ago, but NVIDIA said they had some special guests in mind. This was teased on our itinerary when we landed, but I didn't know who to expect.
Well, in come Tim Sweeney and John Carmack, two of the biggest gaming gods, ever. Oh, and did I mention Johan Andersson from DICE? Mark Rein also made a quick appearance, another fan of NVIDIA's G-Sync technology. These men represent some of the best souls in gaming history, and we have a video embedded above (coming soon!). I'm still gushing, it feels like One Direction just took the stage and my knees are wobbly right now. I might have a lay down, ok?
Many users who participated in the Battle Field 4 online beta experienced a number of issues ranging from minor bugs to major performance issues. While DICE and EA got a lot of flack for this,the purpose of the beta was to allow EA to test the servers, and discover bugs and glitches that exist across a wide range of systems.
Today EA and DICE have said that the beta provided a wealth of information and that they have already implemented a number a of fixes. Some of the fixes include performance and stability on multi-core systems. Other fixes take care of loading screen freezing issues, keybinding glitches, and even layout changes for console versions of the game.
"CPU usage could sometimes skyrocket for dual, quad and six-core processors," DICE's Vincent Vukovic admitted in a post to the official blog last night. "We identified some of the reasons and released three patches with fixes that went live during the beta, to address the problems. This was a true beta, and as such all the crash reports that were generated during this period will actually help us make a better game.," he added. "PC players may have experienced trouble in the beta getting the game running at a good frame rate. Rest assured that we're using the information we received to optimize the performance for the launch of the game."
Twelve days before Sixense successfully completed their STEM System Kickstarter campaign the company announced that the motion controller system would fully support the Raspberry Pi. I think that everyone knows by now that I am a bonafide Raspberry Pi enthusiast, so this announcement really caught my attention.
Today I got the chance to sit down with Sixense CEO Amir Rubin, and Scott Duensing to chat about the STEM System and how they have made the device compatible with the Raspberry Pi. Scott Duensing, the engineer behind the integration said that making the Sixense SDK compatible with the Raspberry Pi was important because it provided an affordable, highly accurate motion tracking system that developers can use to create amazing things with the Pi.
Ruben told me that the company will release the SDK early on and that anyone with a Raspberry Pi and a Razer Hydra can begin developing for the STEM system. Since the STEM system works off of the Hydra SDK, applications built by independent developers will work with STEM on day one. Ruben and Duensing both want to involve the maker / hacker community in the development of applications for STEM using the Raspberry Pi, and said that they would like feedback from the community as soon as possible.
NVIDIA Editors' Day 2013 - NVIDIA is pushing 4K here at its Editors' Day in Montreal, Canada, and for good reason - it kicks ass. NVIDIA had three demo stations setup with Project CARS, Assassin's Creed IV: Black Flag and my favorite demo: Star Citizen.
All games were being run at the glorious 4K resolution, with Assassin's Creed IV being played on a gigantic 85-inch 4K TV from LG. The 85-inch display was impressive on its own right, but Star Citizen was absolutely gorgeous at 4K. I stood there for a good half an hour talking with some NVIDIA reps about it, and the amount of passion they had for PC, gaming, 4K and tech is general is great. Star Citizen looks absolutely sublime in 4K and it is really going to be the benchmark of PC gaming when it comes out.
Star Citizen was running on a PC that was powered by two GeForce GTX TITAN GPUs, and it was running at around 20-30FPS most of the time. Chris Roberts, the guy behind Star Citizen, has been working closely with NVIDIA on the game and wants to push PCs to their limits. Bring it on I say!
aIf you thought you had it bad paying under $500 for the PlayStation 4, then you better think of yourself as lucky as Brazil is going to be one of the most expensive countries in the world to purchase the PlayStation 4.
Brazil has some crazy high video game import taxes, where the PS4 will cost $1850. Yes, nearly two thousand dollars! It launches in Brazil on November 29, but if you wanted to save yourself some money, you could purchase the Xbox One which is only going to cost $1016, or so. The Brazil branch of Sony has said that the high cost of the PS4 in Brazil is made up of around 60-70% in import fees and taxes, which represents a hefty $1292 in taxes alone, sheesh.