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Thanks to a chat with Rock, Paper, Shotgun - we're learning that Ubisoft seems to at least state that it cares about the PC. Creative Director on The Division, Magnus Jansén, said during the interview: "PC is incredibly important to us. There are plenty of incentives to do a good PC version".
He continued: "Personally it's important - a I play on PC whenever I can and I want the thing they play at home to be the best possible version. That is not to be underestimated as a driving force. Secondly, both of the studios, Massive and Red Storm started out on PC so it's a matter of pride, or heritage and pedigree if you will. We feel kind of ashamed if we don't do the PC version really well. It really is something that we care about".
"We're a very technical studio as well. Sweden is a very technical country - we're good at infrastructure and design, and a lot of our staff come from the old demoscene as well", he added. Continuing, Jansén said: "We're a very technical studio as well. Sweden is a very technical country - we're good at infrastructure and design, and a lot of our staff come from the old demoscene as well. There's a lot of that heritage in the Swedish dev community and that is true here at Massive as well. It comes very natural to us. The engine, Snowdrop, enables the artists to do all of that great UI work and makes it relatively easy to expose all of those options on PC".
Saints Row Undercover was going to be a hand-held exclusive on Sony's PSP, until the project was cancelled, but Volition is more than happy to show-off the progress they made.
Originally Volition wanted to just port over Saints Row 2 onto the PSP, but that idea evolved into a full-blown PSP exclusive that could better take advantage of the handheld form-factor and to scale down to the PSP's horsepower level.
Strangely it seems that the majority of the staff at Volition didn't even know it existed until an associate video editor, Josh Stinson, found it by accident while rummaging through a storage room. Thankfully, the senior staff have no problem letting the public know about this would-be project of yesteryear.
A very interesting themed hotel seems to have sprung up in Amsterdam recently, being dedicated to providing a gaming friendly atmosphere and experience.
This so called Arcade Hotel has 36 different rooms in the heart of De Pijp area of Amsterdam, that include consoles of various types in your room. Room service also includes game rental for those consoles, and any console you happen to bring along with. And if you somehow get bored of playing games, there's always the comic library you can visit as well.
But more than just allowing gamers a place to unwind, it's also a place to get together with like-minded individuals. This is a gamer paradise. And if you're hungry, never fear, for this special hotel also pretty nice restaurant with food from local farms. They'r especially excited about their cheese products.
Age of Mythology is getting is getting a new expansion pack after nearly 13 years. The last expansion, The Titans, was released in 2003, and I don't think anyone really expected such an old game to be supported this long after release. It would have been OK. No one would have mind.
The new expansion is called Tales of the Dragon, and it's coming out on January 28th 2016 with three major Gods, Fu Xi, Nü Wa and Shennong and a total of nine minor Gods, with three in each ascending age. They plan on revealing a new minor God each day until the release.
Microsoft Studios is teaming up with Forgotten Empires, the studio that also developed the first official expansion to Age of Empire II: HD Edition in nearly as many years, helping to revitalize a game from near extinction. So they're very adept at crafting narratives that follow the original intent.
Fallout fans agree: New Vegas is one of the best games in the franchise. But where's the sequel? Surely Bethesda couldn't lose by betting on Obsidian again, and according to lead writer Eric Fenstermaker, the studio would love to make another Fallout game.
In a recent Twitter post, Eric Fenstermaker was asked if Obsidian would consider making another Fallout game, maybe something like Fallout: New Orleans. "I'm always up for working on a Fallout. I think most of us generally are. Really fun property to work with," he said.
While this isn't a confirmation, it's great to see that Obsidian still wants to tackle the series. Fallout gamers have been clamoring for the devs to spin their magic on a sequel for years now, and Obsidian even drew up ideas and plans for Fallout New Vegas 2 back in 2013.
With the launch of Rise of the Tomb Raider right around the corner (next Thursday!), NVIDIA has posted up some preliminary information on how the game runs at certain resolutions.
NVIDIA recommends a GeForce GTX 970 if you want to play Rise of the Tomb Raider at 1080p 60FPS on High settings while a GeForce GTX 980 Ti is required for 1440p 60FPS on High settings. For their testing, NVIDIA used an older Intel Core i7-3770K processor, 6GB of RAM and Windows 10. It's good to see NVIDIA aiming at 60FPS for the best gaming experience in Rise of the Tomb Raider, so here's hoping the PC version is something truly special compared to the console counterparts.
The ghost feature lets you race solo against your best time, sometimes being a pretty good motivator. But the Wii U Mario Kart 64 version can't actually save any of your ghost data, because normally it would save that to the N64 controller pak memory card. The same problem was present with the original Wii re-release.
Nintendo has been unwilling so far to provide a work-around, and it might mean that any N64 game that absolutely requires the memory pak might not be able to work properly unless Nintendo modifies the game. Until then, you'll have to remember your time and race against an imaginary ghost instead.
While Microsoft's Xbox One continues to move sizable volume in North America, other regions like Japan are completely disinterested in the all-in-one. Case in point: out of the nation's 127 million strong population, only 99 bought an Xbox One last week.
According to Japanese site 4Gamer, Microsoft only sold a measly 99 Xbox Ones in Japan from Jan. 11 to Jan. 17. For the sake of comparison, over 30,000 New 3DS handhelds were sold during the same period, along with 25,592 PlayStation 4 consoles. That's a pretty serious thrashing, but remember that Japan has traditionally been dominated by mobile and handheld gaming, with Sony's native PlayStation consoles for living room gaming.
This news isn't really surprising considering the Xbox One was pretty much DOA when it launched in the region. During its launch, Microsoft's all-in-one only moved some 25,000 units in its first four days of availability. The PlayStation 4, on the other hand, utterly smashed that number with over 300,000 sales during its launch.
Microsoft is highly unlikely to ever gain a real foothold in Japan, but that might not matter so much, as Redmond still moves units in other regions like North America, Europe, and even China. After being consistently beaten by Sony's PlayStation 4, Redmond will no longer reveal Xbox One sales figures, but that won't stop hardware-tracking data from trickling in.
Atari is launching a new compilation of classic games on Steam sometime this Spring. The Atari Vault will include a lot of the great classics you may love or hate, with Asteroids, Centipede, Missile Command, Tempest and even Warlords making the cut.
The new Atari Vault is supposed to have full support for the Steam Controller so you can blast your enemies on a 2D plane with better precision. Atari is also adding in multiplayer support with a Steam leaderboard to help you compete.
This version of the Atari Vault is being developed by Code Mystics who has a lot of experience with bringing old-school Atari games to life again. This compilation will be playable at PAX South which is happening later this month in San Antonia Texas.
Bungie's sequel to its lukewarm MMO-style shooter Destiny has reportedly been delayed, with further rumblings that the developers may not know what's coming in the pipeline.
Many gamers feel that Destiny is less of a game and more of a kind of psychological experiment. Bungie has caught a lot of flak over the game's lifetime due to overpriced, insubstantial content, and now the devs fail to properly communicate with their dwindling playerbase. Amid this transparency breakdown comes massive speculation, some of which appears to be right: Bungie's plans for Destiny aren't set in stone. Thus, Destiny 2 has likely been delayed past September, and may not release in 2016 at all.
At the same time, no one's sure what's going on with Destiny. That's basically the main problem. Bungie has this insanely ambitious idea, but things keep on moving around. First the Halo creators had a 10-year "Comet" roadmap for future content, but that plan ultimately evolved and shifted into a new microtransaction-funded model. Bungie promises that this new model will launch free, substantial new content, but there's been no announcements or reveals.