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id Software promised a demo of DOOM during E3 2016, and thanks to it being so popular, the company has extended the offer thanks to gamers wanting to play in the depths of hell itself.
Bethesda Softworks and id Software have made the DOOM demo available for a longer period of time, available right now on Steam, but we don't know how much longer the demo will be online for. Get in and grab it now!
When the fine folks at Volition and Deep Silver scheduled me for a hands-on appointment with an "unannounced game" at E3, my heart started racing. "Saints Row V! Saints Row V" I shrieked to no one in particular. I even got my wife's hopes up. She's played through Saints Row IV about four times at this point and believe me when I say that's a testament to how ridiculously fun that game is. As you know, that unannounced game wasn't the latest insane adventures of the Third Street Saints, but an entirely new IP called Agents of Mayhem. I'll be honest: I was disappointed. But after 30 minutes with Volition's latest romp, I've done a complete 180.
If you had any concerns about the irreverent and bombastic Saints Row DNA disappearing because Volition's developed a new IP, you probably haven't seen the Agents of Mayhem trailer. Aside from the game being set in the larger Saints Row universe, believe me when I tell you that Volition's "secret sauce" is simmered to perfection here. 3rd person, over the top action? Check. Amoral characters with big personalities? Check. Plenty of colorful language and downright wacky scenarios? Check.
Last week we learned the upcoming Competitive Mode for Overwatch would feature golden guns among other things as rewards. Courtesy of the Korean Public Test Realm (PTR), we now know exactly what they look like.
Slick indeed. To see all of them, head here.
Korean player 'itstake' explains Competitive Mode rewards you with competition points, which you can then use to buy the weapons. Each will cost 300 points. It's assumed you'll be able to keep the weapons indefinitely once you've acquired them.
DICE's patch rate and polish with its Battlefield series had been lacking for years until the Community Test Environment (CTE) launched six months after Battlefield 4's launch. With it, it assigned its DICE LA outfit to attend to the long-term health of the game. They were helped in part by the community, which got to try out balance changes and new features among other things before offering its feedback. Once both parties were happy and quality assurance was complete, the results were released to all players. This process repeated many times, and the result is Battlefield 4 as you see it today, which is to say infinitely more polished than it was at its launch three years ago.
It'll no doubt come as welcome to the community then to know that the CTE is returning for Battlefield 1. YouTuber and long-time Battlefield fan XFactor Gaming (formerly known as rivalXfactor) confirmed this today in a reddit AMA while noting the CTE is a point of pride for DICE.
Star Ocean: Integrity and Faithlessness aka Star Ocean 5 producer Shuichi Kobayashi says the latest installment in the beloved JRPG series may make its way to PC. In a recent interview with FFDream, he indicated it's more a matter of when and not if, and depends mostly if not entirely on whether they can make it work on a technical level.
FFD : Do you plan to make a PC port of Star Ocean 5?
S.K. : Because it's a fast paced action title, I'm wondering what would be the best way to play it on PC... According to you, what would be the best way to play it?
FFW : With a controller?
S.K. : But in Europe, are people used to play on PC with a controller?
Together : Yes.
S.K. : I see. Of course, if you have a controller, you can play it without any trouble, but I wonder how to do for those who don't have one. That's our main worry and that's the reason why we delayed for the later release of a PC version, to think of a control scheme for players without a controller. ASKA engine, which is used by Tri-Ace to develop Star Ocean 5, allows for fairly easy PC ports, so if we find out a way to solve the control scheme issue, the port would be pretty easy for us, although I can't promise that it would be fast.
It was only in December last year that Chinese giant Tencent purchased the majority stake in League of Legends, and now they're back with another acquisition - this time, it's Supercell - the developer of Clash of Clans.
Last year, Supercell was valued at $5.25 billion, so that's a nice $3 billion in value added over a year. This $8.6 billion acquisition is a big deal, and as The Wall Street Journal said, it makes Tencent the leading company in the personal computer games industry, which is - in the words of Ron Burgundy himself - 'is kind of a big deal'.
Tencent now owns the properties including League of Legends and Clash of Clans, now with Supercell, with the acquisition including Hay Day, Clash Royale and Boom Beach. League of Legends on its own has 27 million daily players, with all of them being on the PC - while Supercell's games seeing over 100 million gamers per day on mobile devices.
Unity has released a new real-time rendered short film known as their 'Adam' demo, teasing it during their Unity Europe conference. The company used a single NVIDIA GeForce GTX 980 to render Adam at 2560x1440.
As you can see, it's quite the world that Unity created in a 5-minute video, with some emotive pushes during the short film. It starts off with a Matrix-style unplugging from the system, and into a very District 9, Half-Life 2, this-is-the-future-and-it-sucks feel - all within the Unity engine. What I want to see now are games built with this technology, and even better - VR games built like this.
As one of the comments from 'Jokus Art' on YouTube said: "As soon as these kinds of graphics come to VR games.. I don't think the real-world stands a chance". And yeah, I totally agree.
E3 2016 - Square Enix confirms that Final Fantasy 15 will be an absolutely massive game in terms of gameplay offerings and scope, and will mirror the same staggering content that completionists expect from a Final Fantasy game.
We've known for a while that Final Fantasy 15's campaign storyline lasts anywhere from 40 to 50 hours of gameplay, but Final Fantasy 15 game director Hajime Tabata has revealed that the huge open-world game can take up to 200 hours to completely master. As someone who's spent about 300 hours in a Final Fantasy game (and 120+ in Final Fantasy XIV: ARR), this number is a godsend, especially since I had concerns about FF15 being too "casualized" for its own good.
"In terms of clearing the main story, we're anticipating about 40 to 50 hours of gameplay, so there will be that at the very least. But there are a lot of side quests and extra stuff. With that alone, we're looking at about 100 hours of gameplay. So if you count all of that, we're looking at about 200 hours total if you clear everything. Fans have been waiting for quite a while, so we want to make sure there is a lot to enjoy when it's out," Tabata said during an E3 2016 showcase.
Sony will launch its new 4K-upscaling PlayStation 4 Neo console in Holiday 2016 to beat Microsoft's 6TFLOPs "monster" Project Scorpio to the market, according to recent sources.
Although Sony's new PS4K won't be as powerful as Microsoft's Xbox Scorpio, nor will it leverage AMD's new 14nm Polaris GPU and Zen CPU SoC combo, the Japanese console-maker will likely take advantage of an earlier console release to soak up a full year of sales. We've known for a while that Sony would likely launch its PS4K in 2016 (French retailer Innelec said its coming in October), "several sources" have told Eurogamer to expect a PS4K release this year.
Instead of revealing its PS4K at E3 2016 like Microsoft did with Project Scorpio, Sony took the more reserved route by officially confirming the console is indeed on the way. Sony Computer Interactive President Andrew House confirmed that the PlayStation 4K (aka Neo) will upscale 1080p games to 4K, and that it will be up to developers to optimize games for the "enhanced mode". House also confirmed that the PS4 Neo won't have exclusive games, and that all existing PS4 games will be compatible with the PS4K.
E3 2016 - Bethesda game director Todd Howard confirmed the studio is working on two absolutely massive projects that overlap, are "totally different" than anything Bethesda's done before, and require next-gen technology that "isn't quite here yet."
Remember when Bethesda's Todd Howard said this back in February? "We actually have three kind of longer term projects we're doing that are all - we'll talk about them at a future date - but they're different than anything we've done before, while also being a Bethesda-style game....Big and crazy, but in many ways different than things we've done before. It's an exciting time." At E3 2016 Todd Howard told Geoff Keighley even more details about these ambitious new games and what they hold for the future of the studio.
These two new massive projects will be fully-fledged Skyrim- and Fallout 4-sized games that come before The Elder Scrolls VI--but all three games (which were described as 'big and crazy' before) will basically be under the same umbrella in terms of planning. "I could sit here and explain the game to you, and you would say, 'That sounds like you don't even have the technology. How long is that going to take?' So it is something that's going to take a lot of time, what he have in mind for that game, and we actually have two other large projects we're also doing that are bigger than everything we've done. People will probably hear about those even before Elder Scrolls 6. That'll make sense many years from now."