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Gaming Posts - Page 16

The Witcher 3 is massive, with over 950 speaking roles

Just how big is The Witcher 3? Huge. The RPG is so large that it has over 450,000 lines which required 950 speaking roles. Side, a voice production company, was hired to handle all of the voice roles in CD Projekt Red's ambitious RPG, where it took over two and a half years to record the dialogue alone.




Senior writer on The Witcher 3, Borys Pugacz-Muraszkiewicz, talked about the game's vocal directors, where he said: "masters of the human psyche and heart, with a keen ear for language in its many regional and social variations". So if you had any doubts in how massive in scale The Witcher 3: Wild Hunt is, with two and a half years behind the game in voice recording alone, it makes it one of the biggest games of all time.

Microsoft Xbox boss confirms company isn't purchasing Silent Hill

Sorry gaming fans, Microsoft Xbox chief Phil Spencer says the company isn't trying to purchase the Silent Hill game franchise from Konami.



Konami is focused on making changes internally, and will make mobile game development a priority moving forward - but that doesn't mean Microsoft can purchase Silent Hills.


"Konami will continue to embrace the challenge of creating entertainment content via different platforms," said Hideki Hayakawa, president of Konami, in a statement published by GameSpot. " Not only mobile platforms, but for home consoles, arcade units, and cards, to meet the changing needs of the times."

Continue reading 'Microsoft Xbox boss confirms company isn't purchasing Silent Hill' (full post)

Don't expect to see Titanfall 2 during E3 this year

Titanfall developer Respawn Entertainment won't be at E3 next month to show of Titanfall 2, studio head Vince Zampella has confirmed. Electronic Arts will serve as publisher for the video game sequel, as well.



The game has been confirmed and will be available sometime later in 2016, available for the PC, Sony PlayStation 4, and Microsoft Xbox One. The original Titanfall launched for the PC, Sony PlayStation 3, and Microsoft Xbox 360 in March 2014.

Continue reading 'Don't expect to see Titanfall 2 during E3 this year' (full post)

Carbine Studios switches things up, makes Wildstar MMO free-to-play

Carbine Studios has confirmed it will make its WildStar massively multiplayer online role-playing game (MMORPG) a free-to-play game title.




When the game launched last June, it required a monthly subscription - Carbine Studios originally facing criticism to charge players - and it looks like things will change this fall. Developers watched how other similar games tried to make a transition from subscription to free-to-play and believe they will have time to work with players during the transition.


"WildStar is now a much better game than it was when it launched nearly a year ago," said Mike Donatelli, product director at Carbine Studios, in a statement to GameSpot. "We're at the point where it's time to really focus on growing the game, and we as a team feel that the best way to do that is to make it so that everyone who wants to play can do so with as few hurdles as possible. This means removing the two biggest barriers of entry to the game - the cost of the box and the required subscription."

Continue reading 'Carbine Studios switches things up, makes Wildstar MMO free-to-play' (full post)

Project Cars should get 30-40% performance improvement from DirectX 12

Windows 10 isn't far away, and with it are the big benefits promised by DirectX 12. Slightly Mad Studios is promising even more with Project Cars running on DX12, where we should expect a huge 30-40% performance improvement with the next-gen API.




SMS boss Ian Bell has talked about the benefits of DirectX 12, where he said that the DX12 version of Project Cars will be 30-40% better, while the DX12 version of Project Cars on the Xbox One will see a smaller 7% boost. The DX12 patch for Project Cars is expected to drop at the end of the year, a few months after Windows 10 arrives.


Bell said that slower quad-core processors in PCs will see a ~40% boost thanks to DX12, as the API will handle multi-threading much better than DX11 does.

Microsoft rumored to unveil Silent Hills as Xbox One exclusive at E3

Silent Hills, or P.T. as it arrived on the PlayStation Store, was one of the most refreshing teases of what a game could be. It was shown off on the PlayStation 4 with zero mention of it ever hitting the Xbox One, and then as quick as it arrived, the entire project was killed.




But now the latest reports have Microsoft reportedly wanting to buy the rights to Silent Hills from Konami so that it can make the game for its Xbox One console, according to YouTube channel The Know. They have an anonymous source within Microsoft who says that the company is working with Konami on securing the rights to Silent Hills, where it will be unveiled as an Xbox One exclusive at E3 2015 in just a couple of weeks time.


This is just a rumor right now, but a very juicy one. If Microsoft does manage to grab the rights to Silent Hills and have it as an Xbox One exclusive, it would be a huge system seller. We will know more next month at E3 2015!

Take-Two boss speaks out against DLCs, game monetization

Strauss Zelnick, CEO of Take-Two Interactive, believes game studios must show their customers a bit of respect so they don't feel like they are being "robbed."




Speaking during the Annual Technology, Media & Telecom Conference, he spoke bluntly about the current state of the evolving gaming market: "You never want the consumer to feel as though you've picked their pocket," Zelnick recently said. "You want a consumer to feel like you gave them a great experience. You want them to be happy that they spent money on the experience."


Zelnick also discussed the controversial free-to-play ecosystem, which typically makes a game available for free - but the games are monetized based on microtransactions:

Continue reading 'Take-Two boss speaks out against DLCs, game monetization' (full post)

New Need for Speed reboot will require Internet connection

Gamers interested in playing the new Need for Speed open-world racing game from Electronic Arts will be required to have an online connection. The game uses multiple overlapping stories so players are able to play how they want to, "gaining reputation on your journey to become the ultimate icon."



Developed by Ghost Games, which participated in the 2013 Need for Speed: Rivals title, the new Need for Speed title will run on the Frostbite game engine.

Continue reading 'New Need for Speed reboot will require Internet connection' (full post)

Puzzle gaming just got real, cooperate or die in Magnetic: Cage Closed

Not for those who suffer from claustrophobia, Guru Games has just released its new single player development: Magnetic: Cage Closed.




You're a prisoner in an extremely high security detention facility and if you wish to make it out alive, you must follow the Wardens instructions as he guides you through various levels and puzzles all involving a magnetic gun that you are issued with.


You can use this 'weapon' to push or pull blocks, propel yourself in the air and more. What's even cooler is that the opposite reaction is applied to you, so unlike other games when you pull an object towards yourself, you are also pulled towards it.

Continue reading 'Puzzle gaming just got real, cooperate or die in Magnetic: Cage Closed' (full post)

Counter Strike gets airtime on The Joe Rogan Experience

Jordan "n0thing" Gilbert is not new to e-fame, however he's now been given a shot and tapping into a mainstream fan base thanks to Joe Rogan. The well known host of Fear Factor and UFC commentator invited this American CS:GO pro onto his podcast to talk about Counter Strike and eSports in general.




The podcast covers topics ranging from Twitch TV streaming to a 'day in the life' of a professional gamer.


It's worth a look for professional gamers and interested casuals alike, check it out for yourself. Be warned, at over 2.5 hours long you're really in it for the long haul.

Continue reading 'Counter Strike gets airtime on The Joe Rogan Experience' (full post)

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