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Gaming Posts - Page 132

EA on the defensive, offering a free PC game to anyone who purchased SimCity

EA are in a world of hurt right now, so bad that they're now offering a free game to anyone who has purchased SimCity. They're doing this as an apology, with Maxis' boss, Lucy Bradshaw took to a blog post saying that anyone with a copy of the currently out of action sim game that was activated before March 18, will receive a free game from EA's catalog.

 

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The full blog post is below:

 

Here's a quick update on the problems we were experiencing with SimCity - and a little something extra for people who bought the game.

 

The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we're working fast to address.

Continue reading 'EA on the defensive, offering a free PC game to anyone who purchased SimCity' (full post)

Dishonored's level designer loves the PS4's RAM, calls 8GB a 'joy'

A famous quote in the tech world is "nobody will ever need more than 640kB of RAM." Obviously we've blasted through that amount of RAM with cell phones and even embedded devices having much more than that. Yet, for some reason, the PlayStation 3 came with just 512MB of RAM, forcing level designers to cut corners.

 

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Dishonored's lead level designer Christophe Carrier:

 

As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory.

 

When the PlayStation 4 was announced last month, Carrier was excited to hear that the console would be shipping with a whopping 8GB of RAM. "So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it's a joy. It's something that we were waiting for."

 

Other developers are excited by the prospects of the console using strictly PC hardware and architecture. It will allow them to more easily produce games for both the PC and PlayStation 4. Consumers are excited because this may lead to one day being able to upgrade your console, much like you would with a PC.

NVIDIA users experiencing performance issues in Tomb Raider, forces the company to make a statement

Crystal Dynamics' reboot of Tomb Raider has just been released, and being an AMD Gaming Evolved title, Radeon owners haven't been having an issue running it at all. GeForce users on the other hand? Well, you should read on.

 

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GeForce users have been having huge problems with the game, so much so that NVIDIA's Andrew Burnes, the editor of the official GeForce.com website, wrote a three-paragraph statement regarding the performance issues of Tomb Raider on NVIDIA hardware:

 

We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings. Unfortunately, NVIDIA didn't receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.

 

Please be advised that these issues cannot be completely resolved by an NVIDIA driver. The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved.

 

In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

Continue reading 'NVIDIA users experiencing performance issues in Tomb Raider, forces the company to make a statement' (full post)

Telltale Games' The Walking Dead will see Season 2 released in Fall 2013

Telltale Games' game adaption of the immensely successful The Walking Dead series has come to a close with Season 1, but now we're hearing about Season 2 of The Walking Dead game, which will be coming out in Fall of this year.

 

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Fans won't need to be too worried, as we're still pumping through episodes of The Walking Dead's third season on TV which should keep fans at bay for now. Studio co-founder, Dan Connors, has said:

 

We're aiming for fall of this year. That's a pretty long time, but it's not all doom and gloom. Walking Dead writer Gary Whitta revealed recently that "there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two. 'll probably have something to announce fairly soon about what we're going to do. It'll be different.

EA disabling "non-critical" SimCity features

As part of the ongoing launch troubles that SimCity has undergone, EA has announced that they will be shutting down some of the non-critical features of the game to help with server load and connectivity. Most of these features, ironically, are the ones that would require an always-on internet connection.

 

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We are continuing to do everything we can to address the server issues. In the meantime, so that we can give you as good an experience as possible, we are in the process of deploying a hotfix to all servers. This includes various improvements and also disables a few non-critical gameplay features (leaderboards, achievements and region filters). Disabling these features will in no way affect your core gameplay experience.

 

EA is also adding servers to help with the load. They have said that customers can request a refund, though this didn't work out too well for at least one person who tried. We'll keep looking for SimCity news, hopefully of the variety that EA has fixed all of the problems. If you haven't picked up the game yet, you would be advised to hold off until the all-clear is given by EA.

RumorTT: Next-gen Xbox might not include a Blu-ray drive after all

We've already been greeted with the PlayStation 4 specs, and now it's edging closer to Microsoft's time of unveiling their next-gen Xbox. Gaming Capacity have spoken with a source, who has had hands-on time with the next-gen Xbox prototype, unveiling some new details. The source wanted to stay anonymous, stating the following in regards to testing:

 

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Microsoft has the prototypes monitored under a microscope and an air tight confidentiality clause.

 

The source was able to unveil some details, which might surprise some:

  • While no confirmation on an announcement date, E3 will be "Party Central" in the Xbox booth
  • The new '720" will have 3x the processing speed of the current 360
  • No hard release date but it looks like Holiday 2013
  • 2 launch versions. 320 GB Arcade / 500 GB Pro. Exact pricing is unknown
  • 1 TB HDD available as a separate purchase
  • It will not include Blu-Ray
  • No picture was available as prototype consoles are packaged in a 360 slim case to "avoid complications" about the design until announcement
  • Tech Specs; AMD eight-core x64 1.6GHz CPU, Direct3d 11.x 800MHz GPU, and 8GB of DDR3 RAM
  • Xbox Smartglass is still a feature in use
  • No word on Kinect 2.0
  • No word on "Immersive" technology being implemented

 

We should expect full details at E3 in June, so the wait isn't too long, folks.

Sony has internal goals to ship 16 million PS4s in 2013

Gamers across the world, myself included, are itching for the next-generation consoles to be released - but how many do Sony expect to ship this year? DigiTimes' latest piece comes from quoted sources at both the Foxconn and Pegatron manufacturing plants where the PS4 is being made, who have said that Sony's internal plans are to ship at least 16 million PS4s by the end of 2013.

 

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DigiTimes' sources said that Sony have only just begun requesting quotes on the requisite components, and that mass component shipments in August would allow Sony to get the PlayStation 4 onto shelves by Christmas this year. If DigiTimes' sources are right, Sony are in the very beginning stages of industrial design, which could be problematic if something were to happen in the coming months.

 

16 million is a lot, but we have had nearly 10 years between consoles, and gamers are spending more than ever with DLC these days - so is it too much to ask for Sony to sell 16 million? What are your thoughts on the matter?

Garry's Mod has made nearly $22 million since its release in 2006

It's hard to believe that Garry's Mod has been out for seven years now, but Facepunch Studios' hit has made them a tidy sum of money. Garry's Mod creator, Garry Newman, took to his blog to say that since its release, the game has made "about $22 million dollars".

 

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This may sound like a nice pile of money, but the creators are only entitled to "less than half" of that. Newman writes "The tax man gets a bunch of [the $22 million]. Then when we take money out of the company, the tax man gets a bunch of that too."

 

Garry's Mod is available through Steam on both Windows and Mac for $9.99, and we should expect a new PC game from Facepunch Studios, as Newman has "wanted to start work on for ages," he continues, "I don't really want to talk about it until we've got something more solid though."

EA shut down several SimCity servers for maintenance

For those looking to play on some of EA's SimCity servers, you might have found yourself out of luck earlier today. EA was forced to shut down Oceanic 1, NA East 1, and NA East 2 to apply patches that will hopefully fix connection and load issues that users have experienced since SimCity's launch yesterday.

 

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The process started at 11:40a.m. PST for NA East 1 and NA East 2. At 12:14p.m., EA said they had powered on four new servers to meet demand. Ten minutes later, they brought Oceanic 1 back online for players to use. At 1:55p.m., EA turned NA East 2 back on for gamers. At the time of writing, NA East 1 is still offline for maintenance.

 

EA added at 2:18p.m. PST that they were applying the patches to EU West 1 and EU West 2. This likely means these servers are offline, though I can not confirm this as I don't have SimCity. You can keep an eye on EA's progress on their status post.

Valve releases Counter-Strike: Condition Zero for Linux

Valve continues to make the push for Linux gaming by releasing their fifth title to be compatible with the Linux operating system. Joining the ranks of 79 other games available through the newly released Steam for Linux client on Linux, Counter-Strike: Condition Zero pushes that count up to 80.

 

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We have made Counter-Strike: Condition Zero available in Beta form on Linux, just go to your library list and double click the game to install.

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