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Last year, we saw the end of an era come to pass as long time game publisher THQ closed up shop and bid the gaming world farewell forever. Unfortunately, there are some who feel that the now-defunct company still owes them a slice of the pie.
This morning, the once great gaming giant Sega has announced its intentions to sue the bankrupt publisher for almost $1 million over pre-orders of the game Company of Heroes 2. According to Sega, just over 20,750 pre-orders for the game were placed on Steam between September 2012 and January 2013. This equates to around $1.3 million in revenue from pre-order sales alone.
Website Eurogamer has pointed out that after Valve takes its one-third cut, Sega is left with a payout of $941,000 after THQ's filing. Sega claims they are owed this money because they purchased the developer of Company of Heroes 2, Relic Games, in late 2012 and is owed the revenue from those pre-orders taking place on Steam.
Pretty much every PC gamer on the planet was disappointed when they learned that Rockstar Games had no intentions of publishing its upcoming Grand Theft Auto V title on PC. The series began on the PC and has a following unlike any other game, not to mention an entire community based around modding the game on PC.
This morning it appears that there may be a little hope for those eagerly anticipating a GTA V PC launch. In a since-removed job advertisement, Rockstar appears to be seeking a graphics programmer to work at the company's Leeds studio "to help bring our latest titles to the PC platform." The advertisement was first spotted by fansite RockstarWatch.
The advertisement explained that the graphics programmer would be working with Rockstar Studios world-wide to port existing titles to the PC. With all of the company's previous titles being available on the PC, this can only mean that Grand Theft Auto as well as Red Dead Redemption will be coming to the PC in the future.
Pop Cap Games has announced this morning that it has soft-launched the long-awaited Plants vs Zombies 2 for iOS in both Australia and New Zealand. Unfortunately, it appears that the rollout stops there. Unlike traditional App Store launches, there will be no additional rollouts to other regions at midnight as the rest of the world will have to wait until later this summer to get their zombie killing on.
Electronic Arts, the parent company of PopCap, says that the reason for this delay is so that the company can test out all of the new systems and features that have been built into the game. Originally a global rollout was scheduled for July 18, but it appears that EA is not taking any chances and wants this launch to go better than some of the titles it has released earlier in the year.
In a statement EA had the following to say:
We've added a bunch of new features that allow us to take advantage of new technologies to make a better experience for our players, and those innovations require us to perform some large tests to make sure we are ready for our worldwide audience to play.
Square Enix announces special "Art Book" collectors edition for those who pre-order Final Fantasy X and X2 Remaster
Earlier today, Luke Icenhower of Square Enix announced that those who preorder the upcoming FINAL FANTASY X|X-2 HD Remaster for the PlayStation 3 will receive a free upgrade to the limited-edition "Art Book" package.
This upgrade will land customers several pieces of original concept art from the early development phases of Final Fantasy X and X-2. Additionally, the book will contain closing commentary from several of the original members of the development team and a special message from producer Yoshinori Kitase. Everything will come in a beautiful 24-page art book package and will be bundled with the $39.99 FINAL FANTASY X|X-2 HD Game Bundle.
NVIDIA announced today its latest plans to compete in the ongoing bundling war with graphics rival AMD. The company has partnered with Ubisoft to bundle Splinter Cell Blacklist with the company's GeForce GTX graphics cards. Additionally, the company will include a bonus copy of the 2010 release of Splinter Cell Conviction.
NVIDIA engineers are working closely with the Ubisoft Toronto development team to incorporate an array of cutting-edge gaming technologies for Splinter Cell Blacklist including DirectX tessellation, NVIDIA HBAO+, TXAA antialiasing, and surround technologies to ensure gamers can experience smooth frame rates and awesome visuals in all of their covert missions.
Due to launch on the August 23, the game is to be made free to anyone buying an NVIDIA GeForce GTX 660, GTX 660 Ti, GTX 670, GTX 680, GTX 760, GTX 770 or GTX 780 from the usual participating retail partners from now until December 31. In Splinter Cell Blacklist, Sam Fisher returns as leader of 4th Echelon, an elite counter-terrorism unit armed with a new mandate to hunt down the masterminds behind The Blacklist, a series of deadly escalating attacks on U.S. interests. To stop the Blacklist countdown, gamers will choose the best way to face any challenge by tapping into Sam's arsenal of lethal skills and training.
Earlier today, Steam updated the page for Dota 2 to reflect that its beta program has finally come to a close. The page directed players to check out various links which did not work and featured a graphic stating "The Beta Is Over." Also listed is a launch date of July 9 for the production version of the game.
Unfortunately, Steam has since removed the page but according to Valve, the disappearing act is the result of some technical difficulties. Below is a quote that can be found on the new Steam page:
Notice: Dota 2 is officially launching. In order to ensure the best possible experience for new and existing players, there may be a short wait for you to download the game. Visit the Dota 2 Launch page for more information about how the release process works.
Over the last month or so, we have seen a wealth of new games announced. While they are all quite spectacular in their own right, none of them come as highly anticipated as Grand Theft Auto V. GTA V has to be the most talked about game of the year and RockStar is doing a good job at keeping the anticipation levels high.
This morning, RockStar Games released a new trailer video of actual in-game footage that takes us on a more in-depth look at the reimagined San Andreas. We learn more about the game's three leading characters, which are all playable on-the-fly during gameplay. This means that you can switch to each of the three during missions to provide new vantage points to shoot from, or even to handle different parts of the mission such as flying the escape helicopter while the other two characters hang onto a rope.
The video also shows off old and new features such as the ability to deeply customize vehicles in customization shops, a playable stock market system, investing in and selling real estate, and even playing a round of golf. Traditional features such as getting a tattoo, buying clothing, and flying planes also make a comeback for what is almost guaranteed to be the most thrilling GTA ever.
Slightly Mad Studios, the makers of Need For Speed: Shift and its sequel, have been creating quite a stir surrounding their upcoming new game Project CARS, an ultra-realistic new racing game that is expected to be released next year. Project CARS is getting massive amounts of hype because the game is unlike any we have seen in the past. The use of super high resolution renders, and real-world physics create what could be a true rival for Gran Turismo or Forza.
This morning, community developer 'JonZ' released a new trailer that features pre-alpha footage that is sure to feed the appetite of all the gearheads out there. We have to admit that it gets our blood pumping here at TweakTown. We should see Project CARS hit store shelves sometime during the Q1 2014 if delays do not become a problem, and nothing major changes on the next-gen consoles.
I would like to apologize for inaccurately crediting the video above to Slightly Mad Studios, the video above was actually compiled by JonZ, a community member who is actively developing the game. Our sources were wrong and as a result, we were wrong. We apologize for the mix-up.
According to Frank Gibeau of EA Labels, the next-gen tablets will get to see some of EA's PS3 and Xbox 360 classics. Gibeau says that the next-gen tablets and mobile devices will feature roughly the same graphical fidelity as the current PlayStation 3 and Xbox 360.
In the near future, the next wave of tablets and phones will have nearly Xbox 360 or PS3 capabilities in terms of graphics. Some of our engine technology that used to be console-specific now can, with modifications, be able to power games on tablets and on phones in the near future. We're just getting ready for that.
But it's not just about graphics capabilities. Gibeau notes that games can't just be ported over. Instead, the games have to be redesigned for the new interfaces.
You have to redesign the game. You can't just bring it over and have a virtual d-pad on the tablet. It doesn't work. You have to re-architect it around touch, voice, camera. Our teams are having a lot of fun with that, reimagining an experience on a tablet using the same graphics and assets in some ways, but completely remixing the meal. Same ingredients, completely different meal. That's kind of the way we think about it.
I'm very much looking forward to Chris Roberts' Star Citizen, which is shaping up to be one of the most epic space games ever. Chris takes the time to sit down and explain the economy of the game itself, in the video below.
As you can see, it's going to be a very complex game. If a certain plant needs materials (like metal) you can choose a mission to deliver it, or you can choose to be a pirate and kill someone who is delivering it. If you were to have a bunch of people on your side, you could be terrorists, taking out the deliveries which would drive the price of the materials up in the game.
This sounds like a very scalable game, where your actions actually have consequences for every one else playing. This is quite unlike most games we play today where our actions have "consequences" but they really don't.