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It's only hours away from being played, where productivity around the world will plummet and people will rack up all sorts of kills and memories in DICE's Battlefield 4. Well, reviews are now here, where it seems, as usual, the single-player is pretty crap but the multiplayer side of Battlefield 4 is where it's at, as always.
Reviews for BF4 range in the 80-90% mark, which is what I expected. I wish DICE would just drop single-player altogether and release it as some form of free DLC, and just concentrate all efforts into the multiplayer side of things. Hopefully we see something like this with Battlefield 5. On with the reviews!
The reviews cover the current generation consoles and PC, with next-gen console reviews of BF4 coming once the consoles officially launch next month.
While it may have had some hiccups on launch, Grand Theft Auto Online can be considered nothing but a smashing success at this point, and today Rockstar has announced the first DLC pack for the game. The all new Beach Bum pack will be released early November and will be available for download at the unbeatable price of Free!
The Beach Bum pack will add new weapons as well as beach-themed vehicles that will be available for use in both GTA Online as well as GTA V. The update will feature several new jobs including Survivals, parachutes, deathmatches, races, and much more. New Tattoos, hairstyles, and clothing will also be included as well. Additionally users will be able to create custom deathmatches and races with the included Content Creator which is free to download as well.
NVIDIA has just updated its "GeForce Experience" software to version 1.7 and with the update, has launched the all new ShadowPlay gameplay recording module. ShadowPlay enables gamers to easily record video of their most exciting moments and quickly share them with the world.
ShadowPlay is a hardware-based encoder that reduces the impact that recording has on in-game performance and limits the frame rate reduction drastically over other recording methods by encoding to H.264. This reduces the exorbitantly large multi-gigabyte file sizes we are use to seeing, which equates to more space for additional videos, as well as a less taxing experience on the computers storage medium.
ShadowPlay is compatible with GeForce GTX 650 or higher cards, has two different modes, Shadow Mode and Manual Mode. Shadow mode constantly records gameplay for up to 20 minutes in Windows 8 (10 minutes in Windows 7) at full 1080p resolution. This feature allows you to press a pre-defined hot-key when something epic happens and the footage will be saved to your hard drive. Manual mode is what many of us are use to, and will record 20 minutes of continuous footage to the hard drive.
We're days away from the release of Call of Duty: Ghosts, with our own Trace Hagan preparing himself by getting his kennel into order, but now there's a rumor that there will be a new game mode featured in the latest iteration of Activision's first-person shooter.
The new mode will be called "Extinction" with the picture a tease, above. It looks like some kind of alien beast, a nice departure from the zombie mode of previous COD titles. Rumor has it that "Extinction" mode is unlocked once you finish the first five single player missions. There's some extra news to sprinkle on top here, with news that there will be 14 multiplayer maps included, and a 40GB installation on the PC, which has lead to the Xbox 360 version of the game coming on two discs.
The PC version has some steep requirements, such as a 64-bit OS and 6GB of RAM. Hopefully the in-game graphics can justify its steep requirements because the early words from gaming outlets is that Frostbite 3 on Battlefield 4 completely slays Call of Duty: Ghosts in the graphics department.
I might be showing my age here, but Myst was one of the most amazing games I ever had the chance of playing when I was young. When I first got the chance to test out the Oculus Rift, one of the first games that I thought would be amazing to play in the VR world was, Myst.
Well, the award-winning creators of Myst and Riven are on Kickstarter right now trying to fund their latest title: Obduction. Obduction is an "all-new, real-time, first-person adventure that harkens back to the spirit of Cyan's earlier games Myst and Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of."
One of the most interesting parts of the Obduction Kickstarter page, is in its FAQ, where the question "What about Oculus Rift support" to which the answer is: "We are excited about Oculus Rift (we have a dev kit) and VR in general, and we'd love to have a stretch goal that heads that direction."
At the time of writing, Obduction was at $624,887 of its required $1.1 million goal. I'm sure it'll hit that goal, and continue to the $1.5 - $2 million mark, which should ensure Rift support. Obduction will reach Windows and Mac OS toward the middle of 2015, if it reaches its $1.1 million goal, of course.
Call of Duty: Ghosts will see a proper, large increase in the graphics department versus its predecessors, but from what we've heard this will be happening at 720p on the Xbox One from Microsoft.
News is breaking now that COD: Ghosts will run at 1080p on the PS4, which is an interesting turn of events. The news was confirmed by VP of Publisher & Developer Relations at Sony Computer Entertainment America, Adam Boyes, when he spoke at the Brazil Game Show. Boyes confirmed that Call of Duty: Ghosts is "native 1080p on the PS4."
So those in-game dogs are going to be looking mighty, mighty fine. Remember that COD: Ghosts requires a 64-bit OS and 6GB of RAM on the PC, so we should expect some high-fidelity graphics from the COD series, which will be a nice change.
Bioshock fans who are having withdrawals from their favorite underwater utopian society will be happy to hear that a return to Rapture is coming on November 12th in the form of a new DLC for Bioshock Infinite. The new Burial at Sea Episode 1 takes gamers back in time to the night before Raptures fall.
Booker and Elizabeth explore Rapture where new weapons are introduced, but gameplay heavily relies on the players stealth capabilities and how well one can manage resources. Burial at Sea is just part one of a two part series, with the second installment taking the title of "A love letter to fans." Not much is known about it yet, but we expect it to launch sometime in the spring of 2014.
The final system requirements for the upcoming Call of Duty: Ghosts has been released, with the first-person shooter having some steep requirements. First off, you'll need a 64-bit OS, secondly, a huge 6GB of RAM.
Sure, 6GB of RAM isn't that much these days, with lots of systems coming with 8GB minimum, but this is going to cut a serious chunk of consumers away from even being able to play COD: Ghosts. The CPU requirements aren't too bad with either an Intel Core 2 Duo E8200 or AMD Phenom X3 8750. GPU's also get a sigh of relief, with the minimum requirement only being an NVIDIA GeForce GTS 450 or AMD Radeon HD 5870 or better.
With these minimum requirements, I'm hoping to see a good jump in graphics from COD: Ghosts.
After the debacle that was The Sims 3, most thought we wouldn't see The Sims 4 for years, if at all. Well, it's coming, and it's coming soon. Next August, you can expect The Sims 4 with one big change: offline play.
We don't know much else about the upcoming game, but The Sims 4 including offline mode is something that I like to see. Even though there has been a bunch of expansions for The Sims 3, I'd like to see how The Sims 4 changes things up enough to warrant a big sequel within such a quick period of time.
During an interview with Eurogamer, Guerrilla Games' Technical Director, Michiel van der Leeuw said that Killzone: Shadow Fall was exploding out to a size of over 290GB, but with Sony's help the studio shrunk the first-person shooter to just 40GB.
Van der Leeuw said that most of the PS4 exclusive's 39.7GB consisted of high-res textures that were designed for the PS4. He said: "I think at some point the disc image that we were generating was around 180 GB. And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 GB of data."
He continued: "So we had to completely re-architect how we deal with data. And we did a lot of work - this is actually something I'm extremely proud of - to optimize our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it's something that a lot of people will need to be doing in future."