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It's no secret that EA pushed out Battlefield 4 early so that it could beat Call of Duty: Ghosts to the punch, and the result was an amazing next-gen shooter that is still quite fun despite its flaws. Unfortunately for some, the game has been a little more less than fun and more of a pain in the neck as crashing, lagging, and player syncing on servers have plagued the game.
Today DICE announced that it has released a new patch for the game that fixes some of these issues, as well as a wealth of others. One of the biggest issues that this patch is said to fix is the ability to shoot a player while he is standing behind cover if that player changes his stance.
This coming Friday is going to be a big day for 300 lucky Steam users as Valve is set to ship its first Steam Machine prototypes to those who qualified. The combo package will include a Steam Machine prototype chassis that is fully upgrade-able, a Steam Controller, and SteamOS.
While only 300 Steam users qualified for this awesome beta program, the rest of us get something out of the deal as well. Valve announced today that alongside the Steam Machine prototype launch, it will be releasing SteamOS to the public. SteamOS is a Linux-based operating system designed to bring Steam gaming into the living room.
Unfortunately, Valve says that unless you are a seasoned Linux veteran, the new OS will not be easy to install off the bat, and that most users should wait until the official launch in 2014 before attempting to install. Valve says that it will fully unveil SteamOS and Steam Machines at CES, and TweakTown will be there for full coverage of the event.
This morning, Elder Scrolls Online game director, Matt Firor, released an official announcement detailing when we can expect to see ESO launch to the public. Firor said that we Elder Scrolls Online will launch on PC and Mac on April 4th, 2014 with a version for Xbox One and the PlayStation 4 arriving in June of 2014.
"We long ago promised that as soon as a version of the game is ready, we will launch it," Said Firor. "So we're happy to announce that the game will launch worldwide for PC and Mac players on Friday, April 4, 2014, while PlayStation 4 and Xbox One fans will see the game arriving on consoles in June 2014." Firor's full statement can be found at the link below.
As a long time Elder Scrolls fan, and a participant in every beta event held for Elder Scrolls Online, I am quite excited to see the game launch. Bethesda has done a fantastic job with ESO and it really does take the series to the next level! As a part of the official launch date celebration the company released a new trailer for the game titled War in Cyrodiil, and I can attest to the game looking as good as the trailer depicts.
GOG.com is filled with games that defined my childhood, and even part of my adulthood, and is now offering a new Worldwide Money Back Guarantee. So, for whatever reason a game doesn't work on your PC, you'll get a full refund.
GOG.com admits that a game not working is a rare occurrence, but at least if it happens, you know you're covered. All you'll need to do is fill in a ticket and allow GOG's "top men" to research any potential fixes for the game. If GOG's goons can't find a fix, you'll receive a full refund, as long as its within 30 days of your purchase.
It doesn't stop there, with the site also offering "accidental" purchase returns - in the case that you already own the game, and purchased it again. You have 14 days to return your game if this happens to you, but you won't be able to try before you buy - if you play it, the game is yours.
Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything, is a book - yes, a book - which has revealed that the creator of Minecraft, Markus 'Notch' Persson, turned down a job at Valve.
Notch was invited to Valve at around the same time that Minecraft was entering its beta, and was just beginning to blossom. Notch was shown through the Valve offices, and met with Gabe Newell himself, before he was taken to a meeting room for a chat with Valve's HR team. He told the HR team a bit about himself, and his plans for Minecraft, and then realized he was in the middle of a job interview.
Moments later, he was made an offer. He declined, stating he wasn't interested in the position. Notch said that it was one of the hardest decisions of his life turning down Valve, but said that he felt like Minecraft was his chance to show his own version of Valve, rather than working for them. Now that over 33 million copies of his game have been sold, he should be quite proud of his move.
Today DICE announced that they have just unveiled a new Top Issue Tracking page for Battlefield 4. The issue tracker is designed to display the top issues that are being reported in Battlefield 4 by gamers across all platforms. DICE says that the tracking system is the same as it use internally and that this is just a way to display the top issues to its customers.
DICE says that the list is not comprehensive and only list the major top issues that are being experienced by gamers. Users can check the list to see of a bug they have been experiencing is listed, and see what its status is on each of the consoles or PC. Battlefield 4 is in my opinion the best shooter ever made, and this new list shows just how dedicated DICE is to keeping it that way!
If there's a studio that can pump out some quality digital art, it's Remedy. The developer is responsible for some truly magical games, such as Max Payne and Alan Wake, and is back with another game: Quantum Break.
Max Payne himself, or the guy Remedy used to model him from, Sam Lake, Creative Director of the game, explains Quantum Break in the video above. The world of Quantum Break is all about time, and how it is broken, which introduce isolated anomalies, freezing time in place. It looks interesting to say the least, and I can't wait to see more of it.
We know that Telltale Games has its work cut out for it when it comes to the Game of Thrones game, but did you really think it would all start with, and end with just the single game? Nope.
According to a media release from the developer, the agreement between the company and HBO Global Licensing is a "multi-year, multi-title partnership". The Game of Thrones game will be released in episodic format, just like Telltale Games' The Walking Dead game, for consoles, Windows PC, Mac, and mobile devices.
Borderlands 2 will be arriving on Sony's PlayStation Network Instant Game Collection tomorrow. Users who download the game can pick one of four new vault hunters, and can enjoy the game entirely for free.
From the official PlayStation Blog:
Borderlands 2 excels in co-op mode, so team up with up some friends to explore the land. There are plenty of things to mow down for experience points and nothing feels better than a rare loot drop, plus you can customize your character to dish out more damage or provide support for you & your friends.
You can take advantage of all these PS Plus benefits after PlayStation Store updates tomorrow.
The upcoming Thief Reboot from Eidos Montreal will be a little special on the PC, even with the next-gen consoles having a air guitar competition over in the corner.
Eidos Montreal's Art Technical Director, Jean-Normand Bucci, said: "The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure. The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support", when talking with DSOGaming.
When Bucci talked about the PC version of Thief, he said: "The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows, and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD's new Mantle API for high performance graphics."
Bucci also teased that Thief for the PC will also include field of view (FOV) and mouse sensitivity options - something that I personally don't think should be highlighted, but default in this day and age - where he stated: "We don't apply acceleration or smoothing to our mouse-based camera controls--we want you to have direct control of Garrett's POV."