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Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything, is a book - yes, a book - which has revealed that the creator of Minecraft, Markus 'Notch' Persson, turned down a job at Valve.
Notch was invited to Valve at around the same time that Minecraft was entering its beta, and was just beginning to blossom. Notch was shown through the Valve offices, and met with Gabe Newell himself, before he was taken to a meeting room for a chat with Valve's HR team. He told the HR team a bit about himself, and his plans for Minecraft, and then realized he was in the middle of a job interview.
Moments later, he was made an offer. He declined, stating he wasn't interested in the position. Notch said that it was one of the hardest decisions of his life turning down Valve, but said that he felt like Minecraft was his chance to show his own version of Valve, rather than working for them. Now that over 33 million copies of his game have been sold, he should be quite proud of his move.
Today DICE announced that they have just unveiled a new Top Issue Tracking page for Battlefield 4. The issue tracker is designed to display the top issues that are being reported in Battlefield 4 by gamers across all platforms. DICE says that the tracking system is the same as it use internally and that this is just a way to display the top issues to its customers.
DICE says that the list is not comprehensive and only list the major top issues that are being experienced by gamers. Users can check the list to see of a bug they have been experiencing is listed, and see what its status is on each of the consoles or PC. Battlefield 4 is in my opinion the best shooter ever made, and this new list shows just how dedicated DICE is to keeping it that way!
If there's a studio that can pump out some quality digital art, it's Remedy. The developer is responsible for some truly magical games, such as Max Payne and Alan Wake, and is back with another game: Quantum Break.
Max Payne himself, or the guy Remedy used to model him from, Sam Lake, Creative Director of the game, explains Quantum Break in the video above. The world of Quantum Break is all about time, and how it is broken, which introduce isolated anomalies, freezing time in place. It looks interesting to say the least, and I can't wait to see more of it.
We know that Telltale Games has its work cut out for it when it comes to the Game of Thrones game, but did you really think it would all start with, and end with just the single game? Nope.
According to a media release from the developer, the agreement between the company and HBO Global Licensing is a "multi-year, multi-title partnership". The Game of Thrones game will be released in episodic format, just like Telltale Games' The Walking Dead game, for consoles, Windows PC, Mac, and mobile devices.
Borderlands 2 will be arriving on Sony's PlayStation Network Instant Game Collection tomorrow. Users who download the game can pick one of four new vault hunters, and can enjoy the game entirely for free.
From the official PlayStation Blog:
Borderlands 2 excels in co-op mode, so team up with up some friends to explore the land. There are plenty of things to mow down for experience points and nothing feels better than a rare loot drop, plus you can customize your character to dish out more damage or provide support for you & your friends.
You can take advantage of all these PS Plus benefits after PlayStation Store updates tomorrow.
The upcoming Thief Reboot from Eidos Montreal will be a little special on the PC, even with the next-gen consoles having a air guitar competition over in the corner.
Eidos Montreal's Art Technical Director, Jean-Normand Bucci, said: "The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure. The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support", when talking with DSOGaming.
When Bucci talked about the PC version of Thief, he said: "The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows, and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD's new Mantle API for high performance graphics."
Bucci also teased that Thief for the PC will also include field of view (FOV) and mouse sensitivity options - something that I personally don't think should be highlighted, but default in this day and age - where he stated: "We don't apply acceleration or smoothing to our mouse-based camera controls--we want you to have direct control of Garrett's POV."
Say what you want about EA, but any company that donates a large sum of money deserves praise. This even includes the recent issues with Battlefield 4, and SimCity, just to name a few, with the latter title seeing a CEO replacement.
The publisher's COO, Peter Moore, tweeted the picture above this week, where he presented a $1.65 million donation to the American Cancer Society. Shortly after the Origin Humble Bundle went on sale, Moore said that EA could "do better". It would be nice to see EA do this on a regular occasion from its giant-selling games, it could speed up the customer satisfaction it has lost in the recent years.
Just like the crowdfunding continues to grow Star Citizen into an unleashed space combat sim beast, the team behind it will also grow as time goes on. The brainchild of Cloud Imperium, and Star Citizen, has said that his team is continuing to expand as the project's needs skyrocket.
Roberts said: "We're expanding wide as well as deep, so we don't just bring on people to handle new components like the boarding actions. We also add to existing teams so that they can do more as well." Roberts also said that Star Citizen is still lifting off in 2015, with an alpha version of the game to be released late next year.
If there's a game that will make me buy a next-gen console, it will be The Division. The Division's graphics engine, the "Snowdrop Engine" has been detailed in a new video during the VGX show last night.
It looks absolutely incredible, with some truly jaw dropping detail in virtually all areas. There's the truly next-gen procedural damage, which chips away properly at cars, lights, buildings, and everything else. Dynamic weather and lighting effects, a day/night system which looks gorgeous and so much more. The trailer is above, and it needs your attention, now.
During VGX, Tomb Raider: Definitive Edition was confirmed for both the Xbox One and PlayStation 4. We heard rumors of this, but it has now been confirmed. The new version of the game will be "re-built specifically" for Microsoft and Sony's next-gen consoles.
The Definitive Edition of the game will feature all of the DLC from Tomb Raider, a digital art book, six outfits for Lara, and a digital comic. What I don't get, is why it needs to be "re-built specifically" for the next-gen consoles, if it was released on PC - which is a platform that completely outstrips every console on the market.
Unless, the developer is going to crank the graphics up even more - but I don't see that happening. Hopefully I'm surprised, though. What do you think? What do you expect from the Definitive Edition of Tomb Raider on the Xbox One and PS4? Tomb Raider: Definitive Edition hits the next-gen consoles on 1/28 in the US, and 30/1 in Europe.