EA today reported its first quarter earnings for Fiscal Year 2018, kicking off the new year with some impressive digital growth.
Live services like its mega-earning Ultimate Team sports game drivers are the heart of EA's massive billion dollar empire. In the first quarter of FY18, EA actually made more money from live services than it did from actual digital game sales. Live services, which include extra content/DLC/microtransactions from Ultimate Team and all subscription earnings, are up 22% year-over-year raking in $420 million or a whopping 61.67% of EA's first quarter digital net sales earnings. Digital full game sales pulled in $111 million, up 32% year-over-year and representing just 16.29% of digital net sales. Mobile is up too, increasing by 6% YoY to $150 million of digital net sales.
Total net revenue for fiscal Q1'18 is $1.449 billion, up 14% year-over-year from fiscal Q1'17. Total digital net revenues for the quarter sit at $879 million, up 27.57% year-over-year and representing 60.66% of total net revenues for the period. Packaged goods pulled in $570 million, or 39.33% of total net revenues for fiscal Q1'18, down 2.06% year-over-year. EA made a gross profit of $1.29 billion in the three-month period ended June 30, 2017.
UPDATE: Stuntman and actor Tim Neff has confirmed the resume was a fake. In a recent statement to PCGamesN, Neff said:
"That isn't my page, account or résumé. I don't even know that website. I worked on GTA 5 a long time ago and haven't done anything since. Sorry for the confusion. It seems I'm being trolled online really badly."
Earlier this morning stuntman Tim Neff's resume stated he's working on motion capture for Rockstar's new Grand Theft Auto 6 game, triggering tons of speculation on the net.
Stuntman Tim Neff might've accidentally revealed that Rockstar is shooting motion capture work for Grand Theft Auto 6. Earlier this morning the actor's resume made direct mention that he's involved in motion capture for for "Grand Theft Auto 6". The listing has since been updated to say "Grand Theft Auto 5," leading us to believe it's a simple typographical error.
But it doesn't end here. There's absolutely zero mention of a Tim Neff working on motion capture or stunt work on the official GTA V credits page on IMDB, nor is his name mentioned on a separate GTA V credits page. So it's possible that either Neff is actually recording motion capture work for GTA VI, or the pages are simply outdated, or Neff is being mo-capped for an upcoming GTA Online add-on or perhaps even a new GTA V singleplayer DLC.
Months after pulling in tremendous revenue for parent company Take-Two Interactive, the online juggernaut shows no signs of slowing down and has pushed GTA V to console gaming's top spot for June 2017.
Grand Theft Auto V dominated console revenues for June 2017, analyst firm SuperData reports, driven by strong revenues from its powerhouse online component GTA Online. Rockstar and Take-Two have successfully driven up engagement and spending in GTA Online with new content updates such as the recent Gunrunning patch, and the publisher plans to support the game well into 2018 with new content updates.
Total gaming revenues for June are up 10% year-over-year driven by strong revenue growth from the console segment, of which GTA V was a strong contributor, but the main driver was spending on add-on content. The firm forecasts that console gamers will spend more on digital add-ons, microtransactions, and DLC this year than actual games, and publishers will rake in 85% of their revenues from digital monetization strategies like GTA Online and Rainbow Six: Siege.
Nintendo has sold over 4 million Switch consoles to date, the company reports in its latest financials.
Japanese games-maker Nintendo today announced its first quarter earnings, kicking off its fiscal year with strong earnings momentum on the heels of the Switch's mighty launch. The company also adjusted the Switch handheld-console's lifetime-to-date sales across the globe to 4.7 million units, showing that the console-maker is almost halfway to its 10 million sales goal for the fiscal year. Nintendo Switch software sales sit at 13.6 million units, meaning most Switch owners have 2-3 games.
Despite the growth to 4.7 million units, the Switch has been mired by supply situations stemming from shortages of components like flash memory. Smartphone titans like Apple and Samsung have reserved the lion's share of key components to use in their phones--the very same chips that make power Nintendo's new machine. As a result of the shortages, Nintendo has sold markedly less Switch consoles in its first-quarter period: the company reported 1.97 million units sold in the three-month period from April to June, down a substantial 30% from the Switch's 2.74 million unit sales figure generated in a single month.
Massively popular PC gaming juggernaut PlayerUnknown's Battlegrounds is getting paid cosmetic crates, but only for a limited time.
On August 3, PUBG players will have the option to temporarily buy special cosmetic loot crates--aka Gamescom Invitational Crates--for $2.50 a piece. The crates are part of a fundraising initiative to help pay for its Gamescom PUBG Invitational event, not unlike Blizzard's recent War Chest for StarCraft II and Valve's Battle Pass program for DOTA 2. Bluehole also says that a portion of the proceeds from the paid crates will be donated to charity.
The developers affirm that this move will allow them to test out the finalized crate system that will be implemented in the game's final release outside of early access, and that the paid crates aren't here to stay. Gamescom Invitational Crates will be sold from August 3 through August 27 for $2.50 a piece, and will contain five special cosmetic outfits. Following August 27 the game will revert to its free-to-open crate system.
Nintendo kicks off its new fiscal year with strong earnings in net sales, operating income, and total profits, solidifying the company's return as a major player in the games market.
Nintendo today announced its first quarter earnings for the fiscal year ending March 2018, showing massive year-over-year growth and strong earnings potential for the rest of the year. In the 3-month period from April 1 thru June 30 the Kyoto-based games-maker pulled in net sales of 154.069 billion yen ($1.37 billion), up a mighty 148.62% year-over-year thanks to tremendous Switch adoption, continual 3DS earnings, and growing mobile revenues from its smartphone gaming segment.
The Japanese titan's Q1'17 operating income saw the most dramatic spike, however: Nintendo reported operating profit of 16.208 billion yen ($144.915 million), up an incredible 415% year-over-year from Q1'16's dismal -5.13 billion yen operating income figures. Total profits are up to 21.260 billion yen ($190.085 million), seeing another big boost by 186.65% year-over-year from Q1'16's -24.53 billion yen.
Nintendo's first party shooter Splatoon 2 is a juggernaut in domestic sales, and is now the top-selling Nintendo Switch game in Japan.
Splatoon 2 has sold 670,995 units in Japan in just 3 days, Famitsu reports. This number, which doesn't digital sales, is over 300% more than the original Splatoon game sold on Wii U at launch. In fact, Splatoon 2 has eclipsed launch sales of other massively popular Nintendo Switch games like Mario Kart 8 Deluxe, which sold 284,823 physical copies during its debut in late April.
Splatoon 2's debut sales have a huge 55.67% attach rate, meaning more than half of every Switch owner in Japan bought the game. The Japanese games magazine reports the Nintendo Switch install base has grown to 1,205,087 units in the region, up from the previous 1 million sales estimate from last month.
You'd think one of the best looking games on the market would be on the PC, but that award might be going to console exclusive Kingdom Hearts III later this year, which features CG rendering that's at times better than the original Toy Story movie.
Kingdom Hearts III features some of the characters and locations from the original Toy Story, so comparisons have been made between Woody and Buzz Lightyear, as well as the various environments in and around Andy's room. Toy Story was released in 1996, and at the time featured state of the art CGI, but now this is all being rendered in real-time, and at times better graphics/effects on a freakin' PS4.
Unreal Engine 4 powers Kingdom Hearts III, with some beautifully realistic lighting effects, and CG-level quality graphics that bring the world to life. Digital Foundry did one of their awesome breakdowns of Kingdom Hearts III and Toy Story, reporting: "Looking to the garden next, the lighting model in Unreal Engine 4's influence is felt heavily. Everything has a sense of depth; with grass properly shaded across the lawn. In fact, each tuft of grass moves underneath Sora's feet dynamically, a big upgrade over the static, rigid foliage geometry of the film".
PlayerUnknown's Battlegrounds is one of the largest Early Access success stories now, with Bluehole's latest shooter ramping up into the Top Grossing PC Titles of June 2017 according to the latest report from SuperData.
The overall PC market dropped a rather large 16% this June compared to last June, but SuperData says that the massive success of Overwatch in 2016 boosted the PC gaming sales of 2016, making it harder to get to those lofty heights this year. But, PlayerUnknown's Battlegrounds is worthy of that challenge and has pushed itself all the way into the #7 position, as it has already sold over $100 million worth of copies.
Battlegrounds is now ahead of Overwatch which is #10, and even World of Tanks at #8. It can't touch the behemoth that is League of Legends, or something like CrossFire or DOTA 2.
PlayerUnknown's Battlegrounds continues its massive growth on Steam, selling another 1 million copies in a single month to bring the total to 5 million copies sold.
Bluehole's battle-royale survival shooter is an early access juggernaut. Armed with massively engagement from Twitch streams and an exclusive deal with Facebook, PlayerUnknown's Battlegrounds is fast becoming one of the most popular Steam games of the year. Just last month we reported PUBG sold 4 million copies and raked in $100 million in earnings, but the massively popular multiplayer game just keeps one-upping itself: now PUBG has broken the 5 million sales milestone.
Besides the game's mighty 1 million units per month sales trend, PlayerUnknown's Battlegrounds also has very strong recurring player counts. Owners of the game are jumping in rather than abandoning it in favor of other popular PC games, indicating PUBG's massive long-term potential as a big moneymaker. In fact, PUBG recently surpassed GTA V in peak players and its average players continue spiking month-over-month as well.