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The System Shock reboot (yes, it's a fully-fledged reboot now, not a remaster) has ignited nostalgic fire in the hearts of PC gamers everywhere, and now we get our first glimpse of the beloved cyberpunk thriller in action.
Recreating something like System Shock is quite a delicate endeavor. Considering the original was part of many gamers' youths and solidified an entire genre of PC gaming, you damn well better not mess up the reboot. From what we've seen so far Night Dive Studios has nothing to worry about. Powered by the flexible Unity engine, System Shock reboot looks fabulously authentic in every regard, representing a love letter to the landmark first-person cult hit. It's clear that Night Dive cares about the game and I only expect it to get even better with time.
The System Shock reboot will be funded via Kickstarter campaign, which actually kicks off today at 12PM PST / 3PM EST. Unlike a good portion of Kickstarter campaigns Night Dive is giving everyone a chance to play a working System Shock demo before pledging support, which is a huge plus for everyone. The System Shock demo will go live on Steam, GoG, and the Humble Store alongside the Kickstarter campaign.
After three years of development, SureAI has made every Skyrim modder's dream a reality: they've built an entirely new standalone RPG with Bethesda's Skyrim modding tools. Introducing Enderal, a completely fresh adventure meticulously crafted with the Skyrim CK.
Enderal is one of the few total conversion mods that have actually been finished, and is set to arrive in July. Like any other mod, Enderal is free, but the total conversion experience will mirror the content of a fully-fledged AAA game with up to 100 hours of gameplay. Enderal features a massive new world with unique characters, lore, storyline, new voice-overs, original music, and even new gameplay mechanics. And it even has a flying airship! Enderal also takes players outside of the frosty climes of Skyrim, adding in new areas like tropical oases.
This isn't SureAI's first total conversion rodeo, either. The team was responsible for the mega-popular Nehrim: At Fate's Edge transformation mod built on the Elder Scrolls IV: Oblivion engine. In fact, Enderal is actually a sequel to Nehrim and is set in the same mythical world and continues the storyline set forth by the original while offering new landmasses and continents to explore.
Earlier tonight we reported on Battlefield 1 rocking DX12 abilities, but with EA and DICE not confirming anything right now, it's hard to know what's going on.
Well, we've just had an industry insider tell us that EA is working closer than ever with AMD, and that we should expect "DX12 fireworks". Now if the words "DX12 fireworks" don't excite you, I don't know what else will.
The inclusion of both Asynchronous Compute and DX12 is going to make Battlefield 1 one of the best looking games of the year - and AMD is sitting pretty with its new Radeon RX 480 which is launching in less than 48 hours. AMD has committed to Async Compute since the beginning, and has been sitting at the DX12 table since day one too, so it'll be interesting to see how the performance fares on the $199 card when it launches.
Now that there's plenty of Battlefield 1 alpha gameplay footage, we're finding out little nuggets of information on EA DICE's latest first-person shooter. Now we know to expect DirectX 12 support, which is something that DICE is working on right now.
The option has been found in Battlefield 1's settings, where DX12 can be toggled on or off, meaning DX11 is enabled by default. DigitalFoundry recently played around with the PC version of Battlefield 1, cranking it up to 1440p with maxed out settings on NVIDIA's new GeForce GTX 1080 with 100% resolution scaling, which works out to be around 5K or so - and it was running smooth - which is impressive.
DigitalFoundry reported that the resolution slider works differently, with the native resolution on the slider now set at 50%. They added: "So by bumping the game up to 100% on a 1440p display, we are effect[ive]ly rendering at 2880p, or 5K".
Microsoft affirms that it doesn't want to confuse or frustrate gamers with its new Xbox trio gameplan, but it's already happened. Many gamers are asking themselves "why buy an Xbox One?" when they know Project Scorpio is coming next year, and that goes double now that most Xbox games will be playable on Windows 10 PCs.
"We're trying to shift the culture and put the power of when to upgrade in the hands of gamers, as opposed to it being driven by technology or a corporate initiative," Shannon Loftis, head of publishing at Microsoft Game Studios, told Associated Press. "I hope that we don't frustrate gamers. We're responding to them. The feedback we've received is that they want more choices."
It's true that Microsoft has completely revolutionized the console gaming world by giving players more hardware choice than they've ever had before. By Holiday 2017, there will be three differently tiered Xbox consoles on the market: the entry-level Xbox One, the sleeker, smaller Xbox One S that supports 4K Blu ray playback and HDR, and the "monster" Project Scorpio, a native 4K gaming console that promises enthusiast-grade performance. But Microsoft's new vision may be betrayed by the behaviors instilled and taught to consumers over the decades of one-console cycles.
Apart from revealing a March 2017 release window, Nintendo has been quite silent about its new NX console. Now legendary Zelda and Mario creator Shigeru Miyamoto reveals the reasoning behind this long-standing silence, and it all has to do with a "new idea."
"In terms of NX, there's an idea that we're working on. That's why we can't share anything at this point, and I don't want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker," Shigeru Miyamoto told the Associated Press.
Miyamoto's words echoes those of Nintendo president Tatsumi Kimishima, who said that the NX represents "a new way of thinking" about consoles. But what is this new idea and new way of thinking? Based on tons of past rumors, patents, and insider info, we've been able to take a lot of the mystery out of the NX, especially its unique features.
For the first time in nearly four years, League of Legends is not number one in the Korean PC bang (LAN center) rankings, according to League analyst Monte Cristo. As of this week, it stands high above the competition at 27.86%, but is topped by Overwatch at 30.36%.
The remaining games on the list are (roughly translated) Sudden Attack, Fifa Online 3, Dungeon Fighter, Starcraft, Lineage, Blade & Soul, Diablo 3, and Aion.
Overwatch has become a bonafide hit worldwide with 10 million total sales at last count, and excellent communication and patches from developer Blizzard has further encouraged its success. Meanwhile, League remains a juggernaut, but a significant portion of its player base has grown discontent with Riot's gameplay changes and lack of reception to feedback in recent times.
Prior to launching its Kickstarter for System Shock Remastered this week, developer Night Dive Studios has changed the name of the game to simply System Shock, while proclaiming the new take on the classic game is a reboot.
"We felt that the amount of passion and resources that we are putting into this game elevated it beyond the expectations that someone would have for a remaster," says CEO Stephen Kick. "This is a full-fledged reboot of a classic game into something new."
The Kickstarter launches tomorrow (Tuesday) at 12PM PT, at which time a demo will be made available to everyone through Steam, GOG, and Humble.
EA is currently holding a closed multiplayer alpha test for Battlefield 1, and gamers are already testing out specific interactions and experimenting with all of the weapons, vehicles, and explosive WW1 mayhem.
Ever wonder who whens when two players bayonet charge one another in Battlefield 1? What's the deal with mustard gas? Can you kill players with medic syringes? How close do you have to be to a grenade for it to kill you? YouTuber jackfrags goes mythbusting in the closed Battlefield 1 alpha test to answer a bunch of these questions and generally play around with the game, seeing what works and what doesn't.
Check below for a quick bullet list of everything we've learned from the footage, including the full list of grenade types, gasmask/gas interactions, bayonet charges, and much, much more. Also remember that the game is still in its alpha state, so a lot could change from now until release. The info below is based on the current unfinished alpha build.
There's Fallout 4 settlements, and then there's this absolutely incredible cityscape that brings to mind Blade Runner's sci-fi neon flair.
As someone who's spent a good chunk of time building in Fallout 4's settlement editor, I always love looking at the amazing things that other survivors have built. Quite often it's a fascinating experience, especially when the would-be architects employ the use of dozens of mods to fabricate whole post-apocalyptic cities that utterly smash Bethesda's vanilla flair. Fallout 4 user grod4L's amazing Sanctuary City is one of these creations.
Amazing post-apocalyptic architect grod4L didn't use the GECK to build his brilliantly-lit Blade Runner-esque Sanctuary City; he only used existing Fallout 4 PC mods and the in-game editor. The best part is that grod4L plans to release the huge Blade Runner-style city as a save file on Nexus Mods, but only when all of Fallout 4's DLC are available. This will happen probably in September.