The horror begins before you even get into Resident Evil 7, with Capcom detailing the Resident Evil 7 Biohazard Collector's Edition, an exclusive to GameStop, and it costs a horrifying $179.99 - yeah.
What do you get for $180? Well, Capcom is including a model replica of the Baker mansion, which is 8 inches tall, 7.5 inches long, and around 8.5 inches deep. Better yet, it doubles as a "music box that plays a familiar tune with accompanying LED effects".
Resident Evil 7 biohazard Collector's Edition Includes:
- Resident Evil 7 biohazard Base Game
- Mansion Music Box (8'' Tall) that plays a sample of Aunt Rhody with accompanying LED effects.
- Dummy Finger 4G USB Drive
- Exclusive Metal Case
- VHS Tape Box
- Exclusive Lithograph
- Creepy Note
- Premium Packaging
We all know the PC is the most powerful, and the most versatile gaming platform out there - but the console market still gets so much love. You can't talk bad about consoles, without being branded as being anti-consoles - and while they have their place, long live PCMR and our Lord GabeN.
During PAX Australia 2016 a couple of weeks ago, Alienware boss Frank Azor talked about the current-gen consoles and their mid-cycle refresh parts in PS4 Pro and Xbox Scorpio, PC gaming, and VR. He talked with GameSpot where he said: "The console market and the PC market have converged in ways that we've never really seen before. Consoles look more like PCs, and PCs are starting to look more like consoles".
He added: "The console guys have realised they can't operate on seven year cadences anymore, because they can't keep up with the amount of innovation that's going on in the industry, with HDR, 4K, VR, and the long path we have ahead of us in VR evolution".
Microsoft is running towards the warm arms of 4K with its upcoming Xbox Scorpio console, and even with its 6 TFLOPs of power, an 8-core CPU, and over 320GB/sec of memory bandwidth - Xbox boss Phil Spencer knows it's not just about raw horsepower.
During an interview with Stevivor, Spencer said that the 6 TFLOPs of processing power in the Scorpio is just one piece of the puzzle. He said: "Well, I try not to really talk using the term. It's like a car - you wouldn't describe how fast it goes using only one characteristic. But I guess it's like a teraflop is like horsepower - you'd probably have in your head what 100 horsepower could do, or 200".
Spencer continued: "But it's much more than that - there's other things that dictate how fast the car goes. A transmission. Its weight. It's the same with Scorpio; it's not just the number of teraflops that makes it powerful".
What better way to use the Touch Bar on your expensive new MacBook Pro than by running DOOM on it... eh?
iOS engineer Adam Bell managed to get the original DOOM working on the MacBook Pro's Touch Bar, and it's an incredible achievement. Sure, no one is seriously going to play it like this... but we live in a world where anything is possible, and seeing DOOM played like this is just awesome.
Blizzard has the first-person shooter game down beautifully with Overwatch, but they're not a developer who likes to sit on their hands between franchises.
Blizzard has taken to their official website in search of a "new experienced engine engineer to work on a robust first-person engine for an unannounced project." The Lead Software Engineer would work closely with the technical director and other engineering leads to "build a technically excellent engine across multiple platforms." Blizzard continues, saying that the candidate would need to "enjoy collaborating with art and technical art leads, understand the artistic vision of the game and identify the technology needed to achieve and extend that vision."
The position is for a leader that would "inspire and guide some of the most talented and passionate engineers in the industry as your team builds that technology together." It's interesting to note that Blizzard is looking for someone with experience in DirectX 12, OpenGL, Vulkan, or Metal - meaning that a veteran is being headhunted.
The highly anticipated Assassin's Creed movie just got a little bit better again. The latest movie poster unveiling, showcases more than just the main man himself.
With the launch of the second movie trailer last month, audiences were excluded from seeing some of the other characters... that's now changed!
This time the film poster positions Michael Fassbender in the middle, with Marion Cotillard, Ariane Labed, Michael K. Williams, Jeremy Irons, and Brendan Gleeson, situated around Fassbender giving us our first look as what is to be expected of character faces.
The 20th Century Fox Studios production, directed by Justin Kurzel, Assassin's Creed hits the big screen in US theaters on December 21, 2016 then releasing in UK cinemas on January 1, 2017.
Overwatch hero Symmetra has been a lackluster hero for a long while, but it sounds like that's about to change. As game director Jeff Kaplan details in the video below, Symmetra is getting a near complete overhaul that should make her much more viable, and possibly even overpowered.
If you're not familiar with Symmetra, she's a support hero (though some might classify her as defense) who often takes the place of a tank or DPS, as two healers is usually vital. Her kit is centered around her ultimate, a teleporter that helps dead allies get back to the fight quickly. The problem, as Kaplan explains, is the teleporter is really only useful on first point defense and not in any other situation. As such, she's getting two ultimates which you can choose between whenever your meter is filled. The first is the same old teleporter (except with regenerating shields), and the second is a shield generator which, well...generates shields (powerful ones too).
Her old shields are being axed entirely (they weren't significant but buffing them would've been arguably OP, so no big loss), and she's getting a photon barrier ability. Barrier is described in very vague terms, but we do know it has a huge 50 meter radius and can be used defensively, offensively, or to protect your teleporter, generator, or turrets, and that it will reward creativity.
It's confirmed! Super Mario Run will be available for the iPhone, iPod and iPad platforms next month as long as these devices run iOS 8 software an above.
Back in Septemeber, the game was announced by Shigeru Miyamoto, during Apple's press event, but no price or date was scheduled until now.
For those unaware of the objective, the side-scrolling-runner style game will see main character, Mario, run to the side as players touch the screen to make him jump over obstacles.
Publishers today love to find coercive and rather strategic ways to push gamers towards DLC and season pass purchases. The main method is carving up the finished game into sections, and only delivering about 70% of gameplay onto the full game and reserving the rest as DLC or season passes. Ubisoft, one of the major players in the season-pass culture, has now pledged to put an end to this scheming business tactic,.
Ubisoft VP of live operations Anne Blondel-Jouin told Games Industry Biz that the company will start selling DLC as it was intended: as additional extraneous content that enhances the full game instead of piecemeal bits of the actual finished game that've been carved out to maximize returns.
"Monetization is something we have to be very careful about, and my team is in charge of that and making sure we find a right balance," Blondel-Jouin said in the interview. "The key is if it's not adding something on-top of the actual experience of the game, then it is no good. Because you'll be asking for more money for the wrong reasons. Also, if the content is compulsory for the gamers, it's no good as well. It is a way to deliver more fun to gamers, but they have a choice to go for that extra fun or not. It wouldn't work if it was about making it compulsory for gamers. No more DLC that you have to buy if you want to have the full experience. You have the game, and if you want to expand it - depending on how you want to experience the game - you're free to buy it, or not."
Elon Musk must never sleep, as his space company SpaceX is wanting to send over 4000 satellites into space for high-speed internet available across the planet - and now we're seeing more details on the Autopilot technology from Tesla.
Tesla boss Elon Musk has teased a demonstration of a passenger sitting in the driver's seat, while the car was driving to its destination. The car went through the usual road conditions, red lights, and more before it parks itself. You get an awesome view from the car, but there's also a peak outside of the car - on the left of the Tesla, medium range, and right rear cameras.
The car sees lane lines and motion, has colored boxes for "in path objects" which includes road signs, road lights, and objects. These boxes will be how the system interprets people, other vehicles, and hazards that a human driver would ordinarily take into consideration when on the road. Tesla says that its new cars have an onboard computer with "40 times the computing power of the previous generation" when it comes to processing the vision, sonar, and radar imagery that the vehicle absorbs.