Sledgehammer Games, who will likely develop next-year's Call of Duty game, has further teased evidence that CoD 2017 will be set in the past--and it's likely the Vietnam War.
Call of Duty games are typically rotated across three major Activison studios: Infinity Ward, Treyarch and Sledgehammer games. With Infinity Ward having developed Call of Duty: Infinite Warafre, Sledgehammer games is expected to make the next shooter in the series, and we have even more evidence that it'll be based on the studio's scrapped Vietnam War-based Fog of War game.
Sledgehammer dev Michael Condrey recently shared an image of an older M1911A Colt .45 pistol on Twitter, saying "can you un-see our runner up?" The "runner up" here could be referring to the next "runner up" chapter of Call of Duty, with the M1911A hinting at a variety of different settings. This particular pistol saw widespread action in the US Army following 1924 and onward, and was used in World War II, the Vietnam War, the Korean War, and others. But Sledgehammer didn't start developing a Call of Duty game based on these other timelines: only the Vietnam War.
Renowned DIYer and professional tecchie Ben Heck recently torn down Sony's new 4K-ready PlayStation 4 Pro console and compared the system's Polaris GPU and Jaguar CPU die refresh with the PS4 Slim's apparent 16nm refresh.
According to Heck's teardown, the PS4 Pro's board has twice as many power regulators than the PS4 Slim, and features a larger copper heat sink to help mitigate heat generated by the console itself. As we reported a bit ago, the PlayStation 4 Pro runs pretty hot, especially when it's gaming in upscaled or native 4K.
The PS4 Pro's APU die is also 30% bigger than the PS4 Slim's, with the increase in surface area allowing the heat sink to pull more heat from the processor while gaming. Heck measured the PS4 Pro's die with what appears to be a micrometer and said "0.67," but we're not exactly sure what to do with the information. We originally reported the PS4 Slim could feature a refreshed 16nm die, so a 30% increase would mean the PS4 Pro could use a 20.8nm die. We'd have to peak beneath the hood to find out the size of the actual Polaris-powered APU, however.
Capcom alum Hideaki Itsuno has a very particular new year's resolution: to announce a new game in 2017. What could it be?
In a recent Tweet, Capcom's Hideaki Itsuno teased that he will reveal a new title next year. Considering Itsuno is responsible for a sizable chunk of Capcom games, there's lots of possibilities, but we have a pretty good reason to think it'll be Devil May Cry 5.
Although Itsuno's influence is found on various Capcom franchises like Capcom vs SNK and even JoJo's Bizarre Adventure, he's best known for his work on the Devil May Cry and Dragon's Dogma series. Itsuno directed four Devil May Cry games: Devil May Cry 2, Devil May Cry 3: Dante's Awakening, Devil May Cry 4 and the prequel DmC. On top of this, last year Capcom revealed that a new Devil May Cry game is in the development pipeline leading up to fiscal year 2017.
Although Nintendo has confirmed many times that its new Switch handheld hybrid system would launch in March 2017, some gamers still think it'll be delayed. But now retailers are starting to put out official Switch banners, indicating Nintendo has the launch set in stone.
Australian retailer JB Hi-Fi has put up what appears to be the very first Nintendo Switch advertisement banner, clearly listing the March 2017 launch date. While we still don't know how much the Switch will cost--and we won't find that out until Nintendo's special January event--we've had reports that the Switch will come in a $249 basic bundle and a $299 deluxe bundle, with the more expensive SKU offering pack-in games like Splatoon.
If you're new to the Nintendo Switch, here's a quick rundown: the Switch itself is comprised of a 6.2-inch tablet-like device with a 720p display called the "Switch Console" and a dock called the "Switch Dock." The tablet can "switch" at any time across two different form factors: mobile and console play. The tablet is fringed by two detachable JoyPad controllers that can slide off and be used as two separate controllers on-the-go, or fastened to a JoyCon grip for a more traditional controller experience. We also expect the Switch to have unique slide-on controllers that are designed to compliment specific games, and Nintendo President Tatsumi Kimishima corroborated these claims by saying the Switch will have an "array of different hardware add-ons and accessories."
Ever wondered what happens when Mario eats a bad mushroom? No, not a rotten mushroom; the kind that make you see things. I mean Mario is always gobbling up mushrooms to grow bigger, and one of two of them are bound to be the wrong kind, right? Now we know, and the results are pretty horrifying.
This delirious fever dream hallucination-gone-wrong was created by YouTuber CosmoCourtney, who used a Super Mario 3D World hack to make a gangly monster out of everyone's favorite plumber.
I wonder if Miyamoto has seen this yet, and what he thinks about these kinds of hacks. One thing's for sure: every time a mushroom pops up in a Super Mario game, I'll be hesitant to pick it up lest Mario turns into this freakish terror.
Good news, PC gamers! BioWare's massive open-universe space exploration RPG Mass Effect: Andromeda will have an unlocked frame rate on PC, and the game itself may be optimized to leverage NVIDIA's latest GeForce GTX 10-series video cards, and possibly the upcoming GeForce GTX 1080 Ti.
In an era where PC game ports often ship broken and barely tap the full potential of high-end hardware, it appears BioWare is aiming for the stars with Mass Effect: Andromeda's PC support. We previously reported that the new Mass Effect would run at 30FPS+ on PC, but we didn't know if there was a cap. Now it's official: there is no cap for ME: Andromeda on PC, and the game will also support 21:9 UltraWide displays on day one.
According to Kotaku Australia, BioWare producer Mike Gamble also said that the devs were "targeting day one drivers out for Andromeda," but who will get the drivers: Team Red or Team Green? Gamble says the studio has been working alongside "some manufacturers" to ensure day-one driver support, but didn't say which GPU-maker would get the honors.
BioWare has revealed a few fresh snippets on its new amazing-looking sci-fi space exploration RPG Mass Effect: Andromeda, this time highlighting how the game seamlessly blends singleplayer and multiplayer.
Andromeda's multiplayer will be entirely optional, but the line between campaign and online multiplayer will be much more blurred this time around; "it's pretty seamless," said BioWare's Mike Gamble. Multiplayer will be narratively connected with ME: Andromeda's exploration-heavy singleplayer campaign, but don't expect the multiplayer to be seamless in the scope of drop-in/drop-out connectivity.
"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it's packaged around a meta-story of what's going on in Helios," Bioware producer Mike Gamble told Kotaku Australia.
While playing Fallout 4, you get a distinct sense that it's unfinished. There's something missing and the game definitely feels incomplete; that's because it actually is, and we've found a nice catalog of all the awesome content that was cut from the original game.
Just like with any game, Fallout 4 has a lot of trimmings left on the cutting room floor. These trimmings might be irradiated, ghoulish, rather creepy and bizarre, but they would've changed the game in so many amazing ways. Players would be able to throw exploding spears, dive into the depths of the irradiated seas with old-school diving bells and suits to take on mutated dolphins and killer squids with an awesome secret harpoon gun. In fact, the quest was called 20 Leagues Under the Sea and had its own little Vault Boy animation.
Fallout 4 also once had destructible environments, but I suspect these were a lot less dynamic than, say, Battlefield 1. Throwable weapons were found, including javelins, saw blades and hatchets, as well as a rad crossbow and even an unfinished model for the super-awesome Chinese Assault Rifle from Fallout 3. An assortment of monsters was also found, giving us a creepy look at what could've been.
Remedy Entertainment had a massive year this year with the launch of Quantum Break, neck deep in a myriad of issues and launch problems, with the game being received badly - worse so than their previous game, Alan Wake.
Game Director Mikael Kasurinen sat down to an interview with Polygon, talking about various things that just didn't work with Quantum Break. He said that the concept the developer had for Quantum Break with its TV show mix in with the game itself wasn't perfect, and that it wasn't easy to combine these two worlds. He said that both Quantum Break and Alan Wake would've been better if they were less linear.
Kasurinen said: "If you go back and look at Alan Wake ten years ago you could see us talking about it about how we dabbled with the idea of driving around in a car in an open environment. You could see even then that desire to go in that direction". He continued: "One way to tell a story is to create a rich world you can get to explore. When you look back at Alan Wake and Quantum Break, you can see we spent a lot of time looking at the shape of those worlds, the cities, towns, neat characters, maps".
It looks like PC gamers will have something to drool over at from NVIDIA at CES 2017 next week, with the official Twitter account of Mass Effect teasing that there will be "more Mass Effect: Andromeda environments and gameplay" shown off during NVIDIA's CES 2017 keynote on Wednesday 4th January, 2017.
NVIDIA's CEO and founder Jen-Hsun Huang will be on stage as always, with a pre-show keynote that will tease the industry's next steps in self-driving car technology, AI, gaming, and hopefully more.
We should expect NVIDIA to unveil their new GeForce GTX 1080 Ti graphics card, showing off Mass Effect: Andromeda in glorious 4K.