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Call of Duty: Infinite Warfare has finally been revealed, and Activision has dropped tons of intel about the new game--co-op zombies, interplanetary space combat, and more have all been confirmed.
It turns out the rumors were right on the mark: the new Call of Duty is taking war to the heavens. Infinite Warfare's campaign missions will take players all over the "vast expanse of the solar system" in a planet-hopping foray in space, and one campaign mission even takes place on a "spinning asteroid hurling towards the sun". The campaign is said to feature "large-scale warzones" and will feature three environment types: boots-on-the-ground firefights, dogfights in the skies via airborne jets, and zero-g space combat/starship battles. The Retribution warship will be the campaign "hub", and players will get their very own starfighter called the Jackal.
The game seamlessly transitions between land to space combat without any loading screens, and the Jackal ship will be customizable. Infinite Warfare will also have its own "original" co-op zombies mode that's completely separate from the campaign experience. As far as multiplayer goes, Infinity Ward confirmed that some MP maps will be on different planets and space stations, so expect possible zero-G combat.
Bethesda might lock its future games behind its very own games launcher, Bethesda.net.
Bethesda.net isn't just a website--it's also the company's brand new games launcher, and it could be a new DRM gateway for the publisher's future PC games. It looks as if the Elder Scrolls and Fallout developer might be following in the footsteps of EA's Origin and Ubisoft's uPlay with Bethesda.net, and we might see the publisher make its games exclusive to its first-party launcher/storefront catalog.
Right now all the launcher does is host the Fallout 4 Creation Kit Open Beta, but it could be used for something quite different in the future. The launcher links to your Bethesda.net account and has a redeem code function, but this is only for the Fallout 4 DLC closed beta test (right now, at least). As soon as Bethesda.net was revealed, I instantly proclaimed that the studio is making its own uPlay, and I still think it's true. Let's hope I'm wrong, because the studio is really one of the last safe harbors when it comes to DRM launchers.
From Software's next game will apparently release on Sony's PlayStation VR headset.
We've known for a while that From Software, the diabolical devs that brought us the hellish Dark Souls trilogy, is breaking away from the Souls franchise. Hidetaka Miyazaki even went so far as to say that "it wouldn't be right to continue the Souls series." Although we don't know what From Software's new project actually is, we do know it'll have a port on Sony's PlayStation VR.
The news was gleaned via a recent video on the studio's YouTube channel that chronicles a timeline of From Software releases. The video ends by hinting From Software's newest game could drop in 2017, and it'll release on the full spectrum of platforms: Xbox One, PlayStation 4, PC, and the PlayStation VR.
A new alternate reality game for Call of Duty: Infinite Warfare has sent players on a scavenger hunt looking for clues, and the community has unearthed new clues about the upcoming game.
Activision has just launched a clever ARG for the new CoD: Infinite Warfare that allows players to send messages to Lt. Reyes, one of the main protagonists in the game. Reyes is asking players to compile a code (GCNE3MD4GATF) using hidden digits and letters strewn throughout the Nuk3town map, kicking off a huge community scramble. Things get really interesting when you ask Reyes specific queries in the Facebook messenger app.
When Reyes is asked about "Modern Warfare Remastered" (you have to type it in full), he basically confirms it by saying "stay frosty, soldier, stay frosty". Reyes also reveals the protagonist force, SCAR, the mercenary private military group SATO, the UNSA which is basically Infinite Warfare's version of the UNSC from Halo, and the dreaded Settlement Defense Front aka SetDEF or "The Front". Check below for more info on each.
There are huge rumors right now when it comes to Battlefield 5, which will reportedly be unveiled as Battlefield 5: Eastern Front. Well, those are just rumors, and were completely fake - no Eastern Front, guys and girls.
There are plenty of rumors swirling around for Battlefield 5, with its official unveiling on May 6. Check out the purportedly fake leaks for Battlefield 5: Eastern Front below. Remember that NVIDIA is poised to unveil its next-gen Pascal-based GeForce video cards this week, so it's a damn good time to be a gamer right now, isn't it?
After countless Call of Duty: Infinite Warfare leaks and teases, Activision finally publishes a teaser trailer for the new futuristic Call of Duty shooter.
The new Call of Duty: Infinite Warfare teaser trailer is entitled "Know Your Enemy", and gives players their fist look at the game's possible antagonist force called the Settlement Defense Front. Activision also posted a livestream of the trailer on Twitch, and had a SDF bot within the chat posting up some curious phrases. The Call of Duty Instagram feed has also been updated with teasers.
In-store pre-order advertisements for Call of Duty: Infinite Warfare were leaked earlier this week, revealing the game's $80 Legacy Edition, which comes with a free copy of Call of Duty 4: Modern Warfare Remastered. The remastered port features a full campaign and ten multiplayer maps, but Activision has yet to officially announce which maps are included.
Quantum Break wants to be a beautiful game, but when you have sold your souls to your potato gods - this is what happens. Making a game for consoles is the worst thing you can do when you want to make a great looking game which so happens to be one the PC, too. Jeff tore the game apart in his performance analysis, and I tore it apart when I found out Remedy had watered it down so much.
Well, with the reconstruction technology disabled, which renders at a lower resolution and then upscales to your monitor's resolution - it ruins it. But, if you disable the reconstruction technology and crank the rendering resolution to 4K, it looks gorgeous.
In order to hit 4K in Quantum Break, you're going to need some serious GPU horsepower - as DSO Gaming reports that even with their GeForce GTX 980 Ti, they didn't even hit an average of 20FPS. But, it looks absolutely beautiful. The lack of multi-GPU support is because Remedy decided to make it an UWP game, and Microsoft really just hates PC gaming so UWP-based games don't get multi-GPU support. My rage about that subject, we'll leave for another day.
Forza Motorsport 6: Apex has had its official PC requirements released, with Turn 10 Studios' driving game requiring some relatively modest PC hardware to play the game.
You'll need a decent dual-core CPU with 8GB of RAM and an NVIDIA GeForce GT 740 or AMD Radeon R7 250X video card. If you want to hit 1080p 60FPS, you'll need a GeForce GTX 970 or Radeon R9 290X. 4K 60FPS isn't too far away, as you'll need a GeForce GTX 980 Ti or Radeon R9 Fury X.
Other than that, Turn 10 recommends an SSD + 30GB of HDD space for 4K 60FPS gaming, while you'll need 6GB or more of VRAM for 4K 60FPS. Turn 10 suggests an Xbox One controller for your input, which is going to be much, much better than playing Forza Motorsport 6: Apex on your keyboard.
Quantum Break has been Quantum Broken on the PC since it launched, with Remedy Entertainment pushing out a new 'title update' for Windows 10 version of the game.
Remedy's PR boss Thomas Puha said that Title Update 2 for Quantum Break on Windows 10 is now available, with the new patch weighing an insane 27GB. Seriously, that's more than what full games weigh in at, with the new patch giving you the ability to turn on/off the film grain, upscaling, and fixes the niggly frame pacing problems.
No Man's Sky creator Sean Murray echoes what fans have known since the reveal: virtual reality would be a fantastic platform for the procedurally generated, planet-hopping space sim.
Hello Games' Sean Murray is definitely optimistic about virtual reality, so we could see a VR adaptation of No Man's Sky sometime in the future. In a recent interview with IGN, Murray said that VR is a "really good fit" for No Man's Sky: "I think VR in general is incredibly exciting. I would say I'm a believer. I have this optimism about it. But it doesn't have a killer app yet--I haven't found anything that makes me want to spend hours upon hours in VR yet.I really hope everyone gets it right."
So could No Man's Sky be the "killer app" that virtual reality needs? Could Hello Games' space sim take the mantle as the one singular must-have VR experience and kick off a new wave of excitement for the platform? Murray was still guarded about No Man's Sky on VR, choosing not to directly answer if the game is coming to VR or not.