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Gaming Posts - Page 12

NX to meld mobile, console gaming with seamless syncing

By: Derek Strickland | More News: Gaming | Posted: Oct 6, 2016 5:47 pm

Nintendo's unannounced NX hardware may feature a new "two parts of the same whole" kind of approach to games: smaller mobile-esque companion games for the handheld portion for on the go play, and full AAA games on the home console version--all on the same cartridge.




For a long time I was thinking how Nintendo NX's hybrid hardware would work in terms of games: how would Nintendo effectively make a single game playable on a handheld and a home console? Now I might've found my answer. Ubisoft has told popular YouTuber Boogie2988 about the NX: "Let's say you could play Assassin's Creed once you have your handheld plugged into your console. And then, you could then detach the thing and take it with you and play the Assassin's Creed mobile game out of your pocket. And then when you get back home, plug it directly in and now it attaches back to the... That's brilliant. That's smart, right? Taking a form of the game with you as you go. So he says it's a dream to code for," Boogie said at the Retropalooza convention.


So based on Boogie's quotes, the NX will have two parts: a dedicated home console, and a handheld. Both platforms may feature cross-platform syncing so you can easily transfer your content or save files to and from the console and handheld at whim. The console would play full games and deliver traditional AAA gameplay, whereas the handheld would have smaller games that are specifically designed for mobile devices. The real magic here is that the games wouldn't be different--they'd be two sides of the same coin; if you're playing, say, Zelda Breath of the Wild on the NX home console, you'd still be playing Breath of the Wild on the handheld, but it'd just be a smaller, different version.

Continue reading 'NX to meld mobile, console gaming with seamless syncing' (full post)

Fallout 4 getting limited mod support on PS4

By: Derek Strickland | More News: Gaming | Posted: Oct 6, 2016 2:32 pm

Following Sony's original extremely unpopular decision to cut Fallout 4's mod support on PS4, the company has had a change of heart: mods are now coming to Fallout 4 on PS4...but there's a catch.




Bethesda today announced that Fallout 4's PS4 mods are no longer cancelled, but the mods themselves will be significantly gimped on PS4. For example, Fallout 4's PS4 mods won't be able to use new assets that aren't available in the base game itself, so that means no new weapons, armor sets, and items (aka the most popular mods). Given the limited nature of console mods in general, this is a pretty big deal and cuts out a chunk of the already-limited capability of console mods.


If that wasn't enough, there's another catch: we'll have to wait until Skyrim: Special Edition's mods are up and running smoothly on PS4 before Fallout 4 gets mod support. Although Xbox One players have been enjoying Fallout 4 mods for months, Bethesda is more worried about Skyrim: Special Edition--and rightly so, considering most gamers will re-buy the game in order to use mods. And like Fallout 4, Skyrim: Special Edition mods will be limited to in-game assets.

Continue reading 'Fallout 4 getting limited mod support on PS4' (full post)

Gambling agency orders Valve to stop CS:GO skin trade

By: Derek Strickland | More News: Gaming | Posted: Oct 6, 2016 12:31 pm

The Washington State Gambling Commission has formally told Valve to stop "allowing the transfer of virtual skins for gambling activities" on Steam.




The commission recently issued a press release prompting Valve to take "whatever actions necessary" to end the unregulated "black market" Counter-Strike: GO skin trade in its entirety. The agency says that a single site in the CS:GO skin trade, CS:GO Lounge, has earned an estimated $1 billion in unregulated revenue streams--revenue that's been earned "contrary to state gambling laws."


Valve has until October 14 to comply with this order, and if they fail, the commission will take criminal actions. "In Washington, and everywhere else in the United States, skins betting on esports remains a large, unregulated black market for gambling," said the agency's commissioner Chris Stearns. "And that carries great risk for the players who remain wholly unprotected in an unregulated environment. We are also required to pay attention to and investigate the risk of underage gambling which is especially heightened in the esports world work with the Commission on future measures that will benefit the public and protect consumers."

Continue reading 'Gambling agency orders Valve to stop CS:GO skin trade' (full post)

Skyrim remaster hits native 4K on PS4 Pro, gets mods

By: Derek Strickland | More News: Gaming | Posted: Oct 6, 2016 10:12 am

Skyrim: Special Edition will be playable in native 4K resolution on Sony's new PlayStation 4 Pro console, and it'll also launch with mod support on PS4.




Since Sony pretty much killed Fallout 4 mods on PS4, gamers were worried that the new Skyrim remaster wouldn't have mods either. As any PC gamer will tell you, Skyrim with mods is a complete game-changer, and is one of the many reasons the studio chose to remaster the game on current-gen systems. Bethesda today allayed those fears by confirming Skyrim: Special Edition will launch with mod support on PS4, but there's a few concessions.


First of all, Sony still hasn't greenlit the use of new assets for Fallout 4's or Skyrim: Special Edition's PS4 mods. That means all the mods can only use existing in-game assets, and we won't be seeing any new armors, weapons, or outfits. Skyrim: Special Edition will see PS4 mod support ahead of Fallout 4, so rest assured that Bethesda is more focused on getting Skyrim up and running first. PS4 console mods will be just like they are on Xbox One, with an in-game browser that lets you download and change the load order, and you'll be able to use the Creation Kit to make mods.

Continue reading 'Skyrim remaster hits native 4K on PS4 Pro, gets mods' (full post)

Call of Duty: Infinite Warfare takes up to 130GB HDD

By: Anthony Garreffa | More News: Gaming | Posted: Oct 6, 2016 5:41 am

Over the last few years, games have been getting bigger and bigger, but Call of Duty: Infinite Warfare has created a new milestone: 130GB.




The full installation of both Infinite Warfare and the Modern Warfare Remastered copies of Call of Duty require 130GB, with the retail PS4 box for the Call of Duty: Infinite Warfare Legacy Edition saying it requires 130GB space. Now if you consider the PS4 has a 500GB HDD, that's over 25% of your HDD space for one game.


Right now, the MWR Campaign Early Access weighs 40GB on the PS4, so that means Call of Duty: Infinite Warfare weighs 90GB. How in the hell. This means that gamers wanting the digital version of the game will have to download 130GB, which could take up to a week in countries and connections that are up to scratch.

Mortal Kombat X's massive new 28GB patch for PC released

By: Anthony Garreffa | More News: Gaming | Posted: Oct 6, 2016 1:39 am

The PC version of Mortal Kombat X was a fatality when it launched earlier this year, with both Warner Bros and developer NetherRealm taking a step back from the PC version of the game, but still putting their full efforts into the console versions with updates and DLC.




Now the PC version of Mortal Kombat X has been patched, with WB and NetherRealm talking with gamers again in August with a new beta version of Mortal Kombat XL for the PC. The massive patch weighs in at 28GB, making it bigger than some AAA titles, but acts as a patch that brings Mortal Kombat XL into a much better position on the PC than ever before.


Mortal Kombat XL includes all of the content from the original game, but includes content from Kombat Pack 2, which has playable characters like the Xenomorph from Alien, Leatherface from The Texas Chainsaw Massacre horror film franchise, Triborg and Bo'Rai Cho are also available.

Radeon 16.10.1 driver optimized for Gears 4, Mafia III

By: Sean Ridgeley | More News: Gaming | Posted: Oct 5, 2016 10:00 pm

AMD has released its Radeon 16.10.1 driver, and with it comes optimizations for Gears of War 4 and Mafia III, launching October 11 and October 7, respectively.




Additionally, you get a CrossFire profile for Shadow Warrior 2 as played on DirectX 11, performance and graphics fixes for Deus Ex, The Crew, Battlefield 1, Overwatch, and Paragon, and a couple of Radeon Settings fixes.


As ever, download the driver via the source link below or open Radeon Settings and click 'New Update'.

ReCore demo launches on Xbox One, PC

By: Sean Ridgeley | More News: Gaming | Posted: Oct 5, 2016 6:33 pm

Microsoft's action adventure third-person shooter ReCore brings to mind the likes of Jet Force Gemini, Sin & Punishment, Lost Planet, Red Faction: Guerilla, and Star Wars: The Force Awakens. If any of those titles are your jam, you should probably try out the newly released trial for the game, available on Xbox One and the Windows Store.




The trial lets you give the first 30 minutes of the game a go. If you decide to buy it and keep going after that, you'll be able to continue where you left off.


Alongside the demo release comes a patch that improves load times, audio and visuals, and various gameplay elements.

Continue reading 'ReCore demo launches on Xbox One, PC' (full post)

Fantasy world in Minecraft took 4.5 years to make

By: Anthony Garreffa | More News: Gaming | Posted: Oct 5, 2016 1:33 pm

There have been some elaborate creations that gamers have made in Minecraft, but I have to say that this new one from Linard takes the cake. Check it out.



This is the Kingdom of Galekin, and is the work of just one guy: Linard, who created his own massive kingdom, including multiple cities and settlements. It's an incredible creation, something that would take hours or even days to truly appreciate if you were to walk through it.




Linard built the kingdom in Minecraft as a more functional city, rather than it being a recreation from a show like Game of Thrones, so we have lots of housing and streets, as well as multiple docks, and more.

Continue reading 'Fantasy world in Minecraft took 4.5 years to make' (full post)

DJ Steve Aoki acquires professional eSports team Rogue

By: Anthony Garreffa | More News: Gaming | Posted: Oct 5, 2016 8:10 am

We are seeing more and more substantial investment into eSports, with 2016 bringing in some big money and even bigger deals for professional gaming, and now DJ Steve Aoki has invested in Overwatch and CS:GO pro team Rogue.




ESPN first reported on electronic dance music star Steve Aoki announcing at TwitchCon over the weekend that he invested into Rogue, with Aoki explaining: "As many of my fans know, I've been a gamer all my life and have been getting more and more involved in eSports. I can finally take my love for gaming to the next level as an owner of Rogue, the professional esports team. As an avid player of Overwatch, their dominance caught my eye, and after getting to know them, I realized that we shared the same goals and interests in team building and competition".


Aoki will be hands-on with the managerial and brand development of Rogue, with the eSports team only forming in May, getting investment this early and guidance for brand development could be something to keep an eye on.