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Now that the Overwatch cat is out of the bag and we know Blizzard are making their new first-person shooter for both the Xbox One and PS4, we're finding out more details on the development of the game.
According to Game Director Jeff Kaplan, who talked at BlizzCon, he said about designing Overwatch from the beginning to play on both consoles and PC: "It was kind of a dream of ours". Kaplan said that the console versions of Overwatch weren't an afterthought and that they are not ports. He added: "When we started to make Overwatch ... it was our goal from day one to have this game playable on console".
Kaplan also said: "Designing the game so it felt great on a console controller almost put this forced design elegance on us", meaning that Blizzard wanted Overwatch to play well on consoles, without requiring button mashing. Kaplan also said that Overwatch will include "full integration with Xbox Live and PlayStation Network". There will be no cross-platform play, with Kaplan finishing off with saying "they're their own ecosystems".
While Ubisoft has already launched its new Victorian England assassin adventure on consoles, PC gamers have to wait until later this month before they can jump into the gang-riddled streets of London. In order to make sure your rig is in tip-top shape Ubisoft has shared Assassin's Creed: Syndicate's full PC spec sheet.
In order to run Syndicate on PC users will need at least an Intel Core i5-2400 CPU, 6GB RAM, and at least a GeForce GTX 660 or AMD Radeon R9 270. Interestingly enough the devs are really pushing for cards with 3GB VRAM in order to hit a "recommended experience". Check the full spec sheet below and be sure to fire up a program like Speccy for quick comparisons.
If you do plan to pick up a new card specifically for AC: Syndicate, you might want to lean towards Team Green. NVIDIA is giving away a free copy of either Assassin's Creed: Syndicate or Rainbow Six Siege with select GeForce GTX cards, including GeForce GTX 980Ti, GeForce GTX 980, and GeForce GTX 970 GPUs.
Halo 5 isn't even two weeks old yet, and the community has already spent an insane amount of cash on the in-game microtransactions. 343 Industries has introduced players to a new kind of addiction, and it's paying dividends for the studio and Microsoft.
Microsoft has spent a lot of time tooting its own horn with Halo 5, touting that the game has "smashed records" to become the biggest Halo launch in history. Now 343 Industries has revealed a different kind of milestone, inadvertently announcing that Halo 5 players have shelled out no less than $500,000 in REQ pack purchases since the game launched.
"Earlier this year, we announced that the tournament prize pool would start at $1,000,000, and today, we're excited to announce that thanks to your REQ Pack crowdfunding, an additional $500,000 has already been added to the pool. This sets the current Halo World Championship prize pool at $1,500,000, and the total continues to grow each day."
Not that we are surprised, but Avalanche Studios has revealed the rendering resolutions for its upcoming open-world title Just Cause 3. On the Xbox One, it'll be pumping away at just 900p while on the PS4 it will render at 1080p.
During an interview with GamingBolt, Game Director on Just Cause 3 Roland Lesterlin said: "The game runs at 1080p on PS4 and 900p on Xbox One. We do so much with physics and screen space effects, that we are confident our players will thoroughly enjoy themselves no matter the platform they play the game on".
Just Cause 3 launches on December 1 for the Xbox One, PS4 and PC.
We had heard rumors that Blizzard would be announcing Overwatch for the current-gen consoles, but the developer has confirmed that Overwatch Origins Edition will indeed hit the Xbox One and PS4 next year.
The official Battle.net website teased that Overwatch Origins Edition will arrive "on or before" June 21, 2016 and that you can buy it through BuyOverwatch.com, but that link isn't working just yete. The first-person shooter has been securing its fair share of hype through Twitch streams and the new public beta is getting some good airtime for the game.
Even though it'll probably never happen, Remedy Entertainment boss Sam Lake has said that he'd hope to see Quantum Break reach the PC one day. Keep in mind that Quantum Break is exclusive to the Xbox One.
Lake teased the world during his interview with Game Informer, all while confirming that Alan Wake 2 is coming. During the interview, Lake said that his favorite game is Half-Life 2, which is just awesome. Lake was asked if Quantum Break would be delayed again, to which he replied "no", so at least we have that.
Game Informer's interview with Sam Lake can be watched here, and it's one of the most hilarious I've ever seen - check it out!
In just six days, Fallout 4 will take over millions of people's lives and never let them go. To prepare for your impending post-apocalyptic addiction, Bethesda has released the official Fallout 4 Pip Boy app to recreate that authentic Vault-life experience.
The Pip Boy app was just released on the Google Play Store, and is a full-blown companion app that acts as an extremely handy second screen. The app turns your smartphone into a functioning Pip Boy that has everything the mono-green wrist-pad offers and seamlessly interacts with the game.
The app tethers wirelessly to a PC, PS4 or Xbox One running Fallout 4 with the Pip Boy mode enabled. With the app you can inject yourself with power-inducing chems, cure ailments with Rad-away, drop and equip items and gear, and even play the rather fun holotape games like the Donkey Kong-inspired platformer Red Menace or Atomic Command. Using a bigger tablet as a second-screen map is perhaps the most useful feature, and I for one can see myself using it relentlessly when the game ships.
When Activision and Bungie announced that Destiny would embrace microtransactions, gamers instantly saw a red flag slowly raise across one of their favorite games. Microtransactions are, after all, the kinds of things that make freemium mobile games so exploitative and generally ruin the experience. But the Destiny devs don't appear to be taking full advantage of the scheme (yet?) and promise to use spent cash on bringing free expansions in the future.
In a recent company call, Activision CEO Eric Hirschberg says that Destiny's microtransactions aren't going anywhere. The scheme is here to stay and we still don't know exactly what kind of animal the publisher will breed. Hirschberg thinks that expansions and microtransactions are harmoniously linked together.
"I think expansions and microtransactions are already co-existing. We had a full year of expansions to the game that have been very well received and sold quite well. More recently, you've seen us introduce smaller, in-game purchases that allow people to customize their experience and express themselves; those have been very well received and have sold well also. I think we've already shown that DLC and microtransactions can co-exist and that our community is hungry for more great content."
Epic Games has just announced its new game 'Paragon', due to hit the PC sometime in 2016. Epic Games is known for creating the Unreal Engine, as well as huge first-person shooter hits like Unreal Tournament.
We don't know much about Paragon, other than it will feature a few heroes named Twinblast, Steel, Sparrow, Dekker and Grux. There is a video teaser on YouTube which we've embedded above, so let's hope that what we're seeing is in-game graphics as that would be a nice surprise. Epic is going to tease new heroes once a week through to December 3.
You can sign up to the Paragon beta too, by visiting the Paragon website.
Deus Ex: Mankind Divided is set to be one of the biggest releases of 2016, but how will it run on the Xbox One and PlayStation 4? According to the Game Director on the title, Jean-François Dugas, it is locked at 30FPS on both consoles.
We don't need to worry about this on PC, as it should have an unlocked frame rate. Not only that, but Deus Ex: Mankind Divided will ship with both DX12 support, and a built-in benchmark that will see us testing all of our GPUs and monitors (and multi-monitors) comparing DX11 against DX12.