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Early next month, EA will unleash the Star Wars Battlefront beta, and while registration isn't open just yet, some people are scamming foaming-at-the-mouth gamers with fake beta sign-up sites.
Of course, these sites are just total traps, which has seen Electronic Arts Community Manager, Matthew Everett, taking to Reddit. Everett said: "Registration has not been made available yet. Do not be fooled by fake beta sign-up sites. Our beta registration will live on our official site here: starwars.ea.com. I will also be sure to post a link once it is available".
Star Wars Battlefront launches on the Xbox One, PS4 and PC on November 17 while the beta arrives sometime in "early October".
If you have bad internet and are thinking about buying a disc version of Metal Gear Solid V: The Phantom Pain on PC, don't bother.
It looks like Konami has shipped retail PC DVD-ROMs of MGSV with only a single 8.8MB installer file, meaning you still have to download the full 20GB+ game via Steam. This is a pretty harsh roadblock to PC gamers with terrible internet speeds and one has to wonder why the Japanese publisher didn't just nix physical PC releases altogether.
While this is pretty frustrating, this kind of thing is nothing new. A lot of companies ship "physical" games with a download key to use on Origin, Steam, etc. Using this method the publishers are saving money packing in downloads via digital distribution networks like Steam rather than shipping the required 3 DVD discs required to fit the full game.
Now that Metal Gear Solid V: The Phantom Pain is out, some gamers are noticing that there's a 60FPS frame rate cap. While 60FPS is still a great achievement, especially in the age of 'next-gen' consoles, there are a plethora of 120Hz and 144Hz monitors that gamers want to see fully utilized.
Thanks to the users of the NeoGAF forums, with user 'Alo81', who has provided a guide on how to unlock the framerate on MGS V: The Phantom Pain. First you'll need this file, then to follow these instructions:
- Navigate to your "SteamsteamappscommonMGS_TPPmaster" fodler
- Extract this archive in there, so you should see two new subfolders: "Assets" and "QAR Tool"
- Backup the file named chunk0.dat as it will be overriden
- Open the "QAR Tool" folder in a new window (by the way, QAR Tool is from http://forum.xentax.com/viewtopic.php?f=10&t=12407&start=285)
- Drag and Drop "chunk0.dat" over "MGSV_QAR_Tool.exe" to extract the contents from chunk0.dat.
- Now you should have a new subfolder named "chunk0" as well as a new file "chunk0.inf"
- Drag and drop the "Assets" folder from step 2 inside the new "chunk0" folder. It should ask you to merge folders and override one file, namely "plparts_mgs1.fpk". Hit "yes" to everything
- Last step: Drag and drop "chunk0.inf" (INF, not .dat) over "MGSV_QAR_Tool.exe" to repack the contents. This will recreate a new chunk0.dat and should take around 1 minute]
This lengthy but well produced YouTube video depicts one gamer's personal plight to achieve what no one has done before - stop the train from gallivanting through the hills in GTA V.
As you may have realized by the summary or through watching the video already, this brave pioneer is unsuccessful. No tank, aircraft, truck or bus is able to stop the train progressing onward, often resulting in the models bugging out as they try to clear the way, slipping and sliding through others - even popping out and soaring off a cliff.
Think you can do any better? We'd love to hear from you then - send us in a video and we'll post it if your method works.
Update: Michael Gapper, the PR and Communications Manager for Frontier Developments reached out to us after this story went live, correcting us. He said: "We've chosen not to do crossplay between Xbox One and PC for Elite: Dangerous because we don't want to throw those communities up against one another in direct competition. PC and Xbox One players occupy the same galaxy, but not the same play space. This means everyone shares the same story, and experiences the same economy, interstellar wars, exploration, diplomacy and Powerplay state throughout the galaxy. Whether you play on PC, Mac or Xbox One, everyone will contribute to and benefit from sharing the same galaxy, without necessarily colliding head-to-head".
If you're an Elite: Dangerous player, did you know that Frontier Development will be ushering in cross-platform play between the Xbox One and PC versions of the game on October 6? Exciting stuff, huh?
Elite: Dangerous launches on the Xbox One on October 6, so from day one it will be cross-platform capable with the PC version of the game. But, the Xbox One version of Elite: Dangerous will not have Kinect support for headtracking, which is a disappointment, but it will feature support for the upcoming Xbox Elite controller that's priced at $150.
Then we have the DLC expansion 'Horizons' that will be launching in Elite: Dangerous soon, but it will not be launching on the Xbox One right away. The Horizons DLC for Elite: Dangerous will introduce some exciting things into the E:D world, such as seamless planetary landings on a 1:1 scale, and much more.
Avalanche's new Mad Max game is an explosive rip-roaring high-octane romp through the bloody post-apocalyptic series, and these 8K screenshots show that the havoc-filled wastes are actually a thing of beauty.
The 8K image gallery was shot using the game's quite amazing built-in photo editor as well as a combination of other third-party software and SweetFX shaders. You can see the full uncompressed 8K gallery here.
To hit full 8K, PC gamer k-putt used a tool called SRWE to resize the game's window to 8000x4000, and the program matched its internal renderer to the set resolution. K-putt also had to use DeadEndThrills' cheat table to expand the photo editor's set 16:9 aspect ratio.
Bethesda will be pulling all of the stops out next year for QuakeCon 2016, which will once again be held in the Hilton Anatole in Dallas, Texas. QuakeCon 2016 will take place between August 4-7, 2016.
This year's QuakeCon had over 12,000 people attending, where they received exclusive presentations, new Fallout 4 details, and a hands-on demo of Doom's multiplayer component. Bethesda said in a blog post: "The event is a true 'grassroots' organization; founded by only a group of fans and volunteers 20 years ago. The event has grown and matured over the last 20 years but what has always remained the same is the spirit of community gaming; people coming together to play their favorite games with friends and family".
Fallout 4 will have an incredibly huge span of dialogue that consists of over 100,000 lines of voiced text.
The news comes straight from Bethesda, who issued a Tweet yesterday confirming that the studio was in fact done recording all the dialogue. Fallout 4 features approximately 111,000 lines that took multiple years to record, and we have to wonder just how much of the game's data is taken up by the huge helping of voice-overs.
In Fallout 4 players have been given a voice, and a good chunk of that dialogue will be made up of the player character's responses. The game's text options have been consolidated from a list into a short-and-sweet response menu made up of a controller's four face buttons. Voice over actors Courtenay Taylor and Brian T. Delaney will portray the game's male and female protagonists.
PC gamers will be relieved to find that Batman: Arkham Knight is finally playable on the platform, but with Metal Gear Solid V: The Phantom Pain and Mad Max on Steam, WB might have been too little too late.
"Good news - testing for the interim patch has been completed and it is now available for those who already have Batman: Arkham Knight for PC," read the official patch notes. "As a reminder, the patch brings major performance improvements including consistent frame rates and VRAM optimization."
The patch is targeted to fix the game's crippling latency issues and crashes by beefing up system memory and VRAM optimization as well as adding "improved performance on all GPUs". Other messy blemishes like low-resolution texture bugs have been supposedly smashed, and Arkham Knight will now run better on HDD's.
Out of the six Steam games that have reached over a million sales in 2015, three of them are still in Early Access.
As more and more PC gamers move towards original games, amateur indie developers are actually starting to overtake AAA game sales on Steam. According to info gleaned from Steam Spy, a site that analyzes sales and downloads on Steam, three of the six million-selling PC games of 2015 are still unfinished--but that hasn't stopped them from hitting the top charts.