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Gamescom 2014 is over for another year, but NVIDIA had some interesting things to play around with at the event. One of these stations was powered by Alienware and its Aurora GeForce GTX TITAN Z PCs, which were running 32-inch 4K-capable screens with Project Cars being displayed.
The video above has Slighty Mad Studios talking about its partnership with NVIDIA, and the future of PC gaming - where the studio has said that "4K wasn't enough" so it decided to play around with 12K gaming, or triple 4K. Triple 4K gaming on NVIDIA is achieved with NVIDIA 4K Surround, which requires some serious GPU horsepower to drive all of those pixels.
Slighty Mad Studios talked about its partnership with NVIDIA, saying: "A long-standing productive relationship with NVIDIA has resulted in a level of support, advice, guidance and technology that has contributed significantly to the quality of our racing games and continues to do so in Project Cars at WMDPortal. NVIDIA's attitude to an independent developer such as Slightly Mad Studios is exemplary and refreshing and we are very grateful for this relationship."
Thought you built a massive city in SimCity over the years? Think again. Peter Richie has built something he calls 'Megacity One' which is home to an insane 107 million people, or 107,658,254 to be exact.
Megacity One has 81 large city tiles, a massive 26,542km (or 16,492 miles) of roads, 8,626km (or 5,359 miles) of subway lines and 324 hydrogen power plants. When we come back to the real-world, the biggest urban center is Tokyo-Yokohama, which is home to 37 million residents. Megacity One is also home to 512 water pumps, 486 waste management centers, has over 2,000 schools, 81 universities, and 162 colleges.
Richie created Megacity One in SimCity 4, without the use of any modifications for the game - this is just purely great urban planning.
Saints Row 4 is already crazy enough, featuring some truly out-of-this-world content, but what about when modders have access to the innards of the game through the software development kit, or SDK? Well, lots and lots of fun.
Volition, the developer behind Saints Row, not only announced Saints Row: Gat Out of Hell at PAX Prime a couple of days ago, but it has released the official software development kit (SDK) for Saints Row 4 on PC. This will allow modders to play around with the game, creating whatever they want in the game.
It should be interesting to see how this fares, as the game already features some truly crazy fun concepts, but allowing modders to tweak it to any part of their imagination, and talents, we should expect some great content from modders in the near future for Saints Row 4.
Saints Row fans will be happy to know that Volition has announced the next entry in the Saints Row series, Saints Row: Gat Out of Hell. The new game will have players visiting the afterlife, which should be an interesting journey.
The story of Saints Row: Gat Out of Hell will see Johnny Gat and Kinzie being sucked into Hell through a ouija board where they will battle demons and some "prominent historical figures" where you will eventually meet Satan himself. The game will offer up online co-op play for up to two players, too.
There will be a few new weapons in Gat Out of Hell, where gamers can use the Arm Chairmageddon (a La-Z-Boy recliner with guns), the Energy Caster, a Locust Gun and a weapon that fires a plague of frogs. The game will be released for $19.95 on the PS3, PS4, PC, Xbox 360 and Xbox One on January 27, 2015. The developer will also release Saints Row 4: Re-Elected, which is a spruce up of Saints Row 4 for the PS4 and Xbox One.
Ubisoft has announced that it has delayed Assassin's Creed: Unity by two weeks, with a new release date of November 11. Assassin's Creed: Rogue launches at the same time for the previous generation consoles, the Xbox 360 and PS3, while Unity launches on current generation consoles and PC.
Senior producer Vincent Pontbriand said on Ubisoft's blog today: "This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning. It's always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realise we're near the target but we're not quite there yet."
2014 should be known as the year of delays, with Battlefield: Hardline being delayed through to 2015, Dragon Age: Inquisition was also delayed from October to November, The Division pushed into 2015, and more.
Amazon didn't shell out $970 million for nothing, so it should come as no surprise that Twitch has some incredible viewer numbers. The streaming gaming outfit, when pitted against cable networks, draws more viewers in peak times than the likes of HLN, CNN, E!, MSNBC, TruTV and even MTV.
Twitch's primetime viewers has hit 800,000 this year, but when we go by hours of content viewed per month, YouTube and Netflix blow Twitch away. When these numbers are looked at, Netflix is around eight times larger than Twitch, while YouTube is a massive 24 times larger, according to The New York Times.
There is a new mode in Titanfall, something that was baked into the game for its sixth update, which removes the titans and provides gamers with an 8 vs 8 shootout - no titans, no AI bots, just pure run and gun.
A standard Titanfall match is 6 vs 6, so this is a nice change for those who wanted a slightly bigger player base to play with. Considering the word 'titan' is found in 'Titanfall' it's a weird mode to be introducing into the game, but why not? The new mode is called Pilot Skirmish, which should make it much closer to Call of Duty or Battlefield, which some gamers won't mind.
For fans of the Metro series, you might like to know about 4A Games' upcoming title, where the developer is shifting away from the linear gameplay of Metro 2033 and Metro: Last Light, and into the open arms of a more sandbox experience.
4A Games' CTO, Oles Shishkovstov, spoke with Eurogamer earlier this week, where he said: "For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven. I will not go into details, but it requires some work from programmers as well. Also, we are improving graphics in very different aspects, like recently we did a physically-based global ambient occlusion (instead of local, like SSAO). I will not talk about PBR (physically-based rendering) here, because here we are at the stage when artists are still adapting their mentality to it."
We don't know if this will be another Metro game, or something completely new, such as new IP. For Metro fans, be sure to check out the Metro Redux from 4A Games that just launched, which features an upgraded look, and some new goodies.
The Sims 4 is only a few days away from being launched, with Electronic Arts making the PC requirements made available through the games FAQ page. Most will be surprised that you don't need a powerhouse gaming system to run it, with some pretty relaxed requirements. An Internet connection is only required for activation, so it's not an always-online mess like SimCity was.
You'll only need a "1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent)" for the CPU side of things, and 2GB of RAM minimum. 9GB of HDD space is required, with 1GB additional space needed for custom content and saved games.
A video card with at least 128MB of RAM is required, with Pixel Shader 3.0 support required - so we have NVIDIA GeForce 6600 or better, an ATI Radeon X1300 or better, or Intel's GMA X4500 or better. As you can see, the minimum PC requirements are very relaxed. The recommended specifications aren't that much more, with an Intel Core i5/AMD Athlon X4 or higher, 4GB of RAM, the same 9GB of HDD space, an NVIDIA GeForce GTX 650 or better and the 64-bit version of Windows 7, 8 or 8.1.
One very disgruntled gamer called in a bomb threat to a popular video game streamer, which resulted in a SWAT team bursting into the room with automatic weapons drawn, throwing Jordan "Kootra" Mathewson to the ground and handcuffing him.
Mathewson, part of The Creatures, was streaming a game of Counter-Strike in his hometown of Littleton, Colorado when the SWAT team came busting through the door, throwing him to the ground, handcuffing him, searching the room - and if you notice in the video, going through his phone. Last time I checked, this was against the law, as the police officer could be removing any evidence from the phone, but that's for another day.
The Littleton police were called to the address after a false report sent into 911 of an active shooter with multiple victims, this lead to the Littleton Public Schools having multiple schools in lockdown, according to KMGH-TV of Denver. This isn't the first time a SWAT team has been called into a gamer's house, as it is known as "SWATting" where someone will call in a bomb or shooting threat, which results in the other party (or gamer) having the SWAT team bust into their room or house.