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With close to $100 million in funding so far, Roberts Space Industries is going to infinity and beyond with Star Citizen, but so is one gamer in particular, who has spend $30,000 on the unfinished game so far, with no signs of stopping.
Ozy311, or Chris spoke with PC Gamer, where he said that he has taken up second jobs to fund his Star Citizen adventure, where he calls Star Citizen creator Chris Roberts one of the most influential people of his life. Even after spending $30,000, Ozy311 says that he'll continue to spend more on the game. Ozy311, or Chris, spent $15,000 on highest package in the game 'The Completionist with the Million Mile High Club', and many ships after that.
Chris explains where his interest started when it comes to Star Citizen, where he said: "Well, we're all of the era growing up with Star Wars, Star Trek, just the fantasy of not being stuck to this planet. Through growing up with all the different flavors of Star Trek, and Star Wars, Battlestar: Galactica, and Starship Troopers, and Firefly. All these science fiction movies, and you just wish you could live that life. There's always been stabs and attempts at it and, it's not been done correctly yet. Chris Roberts came back after being gone for so long, and had a vision, saying that he felt the technology and the PC market was there now to try to create his ultimate dream. He put forth a Kickstarter and it's done amazingly well. He only asked for $2 million and here we are, over $94 million later, and it's going strong".
Well, we knew this would happen - well at least I did - and here we are, Fallout 4 is experiencing performance problems on the Xbox One and PS4. Users are reporting that the frame rate drops to well below 30FPS, even when there's no on-screen action.
One user 'Kenzodielocke' reported that on his PS4 the game "has massive problems holding the 30fps when inside buildings, cages or whatever you have a load time when you get in". He continued: "This get's way worse when people shoot at you or throw molotow cocktails. I am no technical expert, but I think this game might be locking itself like The Witcher 3 did. Firefights in buildings feel exactly like fights in The Witcher 3 in the swamp when it's raining. In the open world the game has hiccups too, but not as bad as in buildings. This just isn't fun, when you can't even aim properly because of the frame rate".
The thread on NeoGAF is huge, so feel free to read through it for more people complaining about the performance and FPS in Fallout 4. There are people without problems, but it seems like even with the day one patch, performance issues are there.
We all know that Blizzard would make untold amounts of money if they were to release a new Warcraft or Starcraft game, but at Blizzcon, not only did the studio release the full trailer to the Warcraft movie, it teased sequels to two of its biggest franchises.
During an interview with Starcraft II lead developer Tim Morten and GameSpot, Morten said: "I can tell you that, today, our focus is 100% on this content that we've announced here at the show. What the future holds really depends so much on what we hear back from players. We love RTS, we love this genre. The StarCraft universe is fantastic; the Warcraft universe clearly has more stories that can be told".
He continued: "There are new Blizzard IPs; there's the potential to make completely new stories altogether. We want to hear back from our players what they would be excited about, but as a team, we've just been so busy finishing Legacy of the Void and teeing up this new content that we haven't had a chance to make any decisions".
While Call of Duty: Black Ops 3 might be messy for some PC gamers, the last generation consoles didn't even receive a single player campaign from Treyarch.
The reason? Technological limitations within the Xbox 360 and PlayStation 3 consoles. According to the Director of the Campaign on Black Ops 3, James Blundell, the memory subsystem on the last-gen consoles just isn't good enough. He said: "For you as a co-op player to see what weapon I have, you have to have loaded in the memory - in resident memory - every single weapon customization. Current-gen memory just can't do that. You'd have to have everything loaded otherwise you just can't see what I'm carrying".
He continued: "You know you could simplify things down, but I think [Activision] made the right choice because I would hate for people to get an experience that wasn't true to the vision of it. As the director I'm incredibly passionate about the experience being a pure experience, that you get what I was trying to have you get".
Halo 5: Guardians may be making serious dough on the Xbox One, with $400 million cleared in the first week, but if you're a true Halo fan - you just missed out on this awesome piece of kit.
A Swarovski crystal encrusted Master Chief helmet just sold on eBay for $34,000 with all of the proceeds going towards the Make-A-Wish Foundation. The helmet in question weighs around 11 pounds, and was designed by Taiwanese cosplayer Hsu Chia-Hao and Australian designer Jenny Manic Mercian.
Halo 5 has proven to be a huge boon for Microsoft and 343 Industries. The game has earned a staggering $400 million since its release, making it the most successful Halo game launch ever. Players have also spent an insane $500,000 on in-game REQ packs. Even with these huge numbers quite a few gamers still aren't happy with Halo 5, and 343i has pledged to fix things...but not before it teases new REQ packs.
In a new community blog update, 343 Industries has acknowledged that Halo 5 has some serious issues with its multiplayer aiming. The studio goes into a long diatribe explaining that the issue is caused by a "slow turn bug" that occurs due to "variance in controller hardware".
The explanation reads more like damage control. The whole part about how 343i worked alongside the Halo Pro team and used feedback gleaned from the Halo 5 beta and remote user feedback via Halo surveys just reads as a kind of blame deflection. After delivering promises, 343 Industries reveals it's ready to unleash a new series of REQ packs for users to spend their money on. But don't worry, Halo 5 is getting three new maps to justify that half a million dollars in "crowd-funded" content.
Activision Blizzard may have spent a huge $5.9 billion acquiring King Digital Entertainment, the makers of Candy Crush, but it has larger plans for some of its biggest franchises - TV and movies.
The company has revealed it has opened up a new film and TV studio that will create content based on Activision Blizzard's extensive library of franchises. The company has secured former Disney executive Nick van Dyk to co-lead its new venture, with another not-yet-named Senior Creative Executive joining the team. Van Dyk will run the physical production, distribution, finance, strategy and operations of the new project.
The first project has already started, with a new animated TV series based on the Skylanders game called Skylanders Academy. Skylanders Academy has some large voice talent attached, with Justin Long (Alvin and the Chipmunks, Ask Me Anything), Ashley Tisdale (High School Musical), Norm Macdonald (Saturday Night Live) and Jonathan Banks (Breaking Bad, Better Call Saul).
But the big news is that Activision is creating a movie series based on Call of Duty, but the company hasn't ruled out a TV adaption just yet. Let's just hope there's no day one patch, huge DLC and FUBAR'd release of the movie or TV series when they launch.
We all knew Halo 5: Guardians was going to do big business, but it has quickly become the fastest-selling Halo game of all time. Halo 5 has pulled in $400 million in its first week in global game and hardware sales, pushing the franchise past the huge $5 billion milestone.
If we rewind to 2012, Halo 4 launched with $300 million in its first week - $100 million less than Halo 5. The launch of Halo 5 is also the biggest launch for an Xbox One game so far, earning Microsoft a Guinness World Record for the most watched video game launch broadcast. Microsoft said over 330,000 uniques watched the event, with Halo gamers pumping over 21 million hours of gameplay in the first week, with over 12 million hours pumped into the campaign.
Another AAA launch across multiple platforms, and it looks like we have another mess. Activision has launched Call of Duty: Black Ops 3, with this year's COD release developed by COD franchise veterans Treyarch - except, it's very buggy.
There are various issues being reported online about the game on the official Black Ops 3 forums, and the Steam Community forums. The issues range from rendering the game being impossible, it not booting up properly, and if users get to the main menu they can't select any options. There are a myriad of performance problems, with huge performance issues even on high-end hardware like GeForce GTX 980 Ti cards. CPU usage hits 100% even on decent processors, too.
Treyarch is telling gamers to play around with the .ini file for the game, where the studio notes that there are "very low frame rates" on "certain [Intel Core] i5 CPUs" and that it's working on a fix. The studio has also said that players should enable V-sync and setting the frame rate to something below the refresh rate on your monitor. But Activision (and Treyarch) these problems should not exist, not on a game with a $100 million+ budget, and not on a game where the graphics engine hasn't changed for more than a decade.
Now that the Overwatch cat is out of the bag and we know Blizzard are making their new first-person shooter for both the Xbox One and PS4, we're finding out more details on the development of the game.
According to Game Director Jeff Kaplan, who talked at BlizzCon, he said about designing Overwatch from the beginning to play on both consoles and PC: "It was kind of a dream of ours". Kaplan said that the console versions of Overwatch weren't an afterthought and that they are not ports. He added: "When we started to make Overwatch ... it was our goal from day one to have this game playable on console".
Kaplan also said: "Designing the game so it felt great on a console controller almost put this forced design elegance on us", meaning that Blizzard wanted Overwatch to play well on consoles, without requiring button mashing. Kaplan also said that Overwatch will include "full integration with Xbox Live and PlayStation Network". There will be no cross-platform play, with Kaplan finishing off with saying "they're their own ecosystems".