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Grand Theft Auto V is pretty much ready to be inserted into gamers' consoles, but PC gamers are having to twiddle their thumbs while the biggest and baddest GTA game yet will most likely never see the light of day on the PC.
One console gamer has taken to Change.org to start a formal petition for Rockstar Games to never release GTA V on the PC. Trevor Phillips is behind the petition, starting that GTA V shouldn't be released on PC "so PC gamers can learn their lesson and stop stealing games." Yes, that's his actual reason. The petition has just 80 signatures compared to the 339,723 people who want to see GTA V on the PC.
I truly expected Rockstar Games to not release it on PC because they have a huge console following, but considering the developer started off on the PC, especially with Lemmings and the original GTA games, you'd think they'd release their biggest title on the PC. After all, Max Payne started off on the PC, and they released Max Payne 3 on both consoles and PC and it did quite well.
Some of the biggest hits of the year for gamers are Tomb Raider, Sleeping Dogs and Hitman: Absolution, but during its 2013 annual report, Square Enix said that these three games are considered "commercial failures."
Square Enix has said before that these games failed to meet their sales targets, and have been labeled as failures. Considering Tomb Raider sold over 4 million units in the first 6 months of release, this should come as a surprise to most. Square Enix does have someone to blame for these issues, and that's the home console market. The report states:
In the HD games category, we delivered three major titles in the fiscal year under review, primarily in Europe and North America. These titles-Sleeping Dogs, Hitman: Absolution, and Tomb Raider-failed to reach their respective targets, and resulted in financially unsatisfactory consequences, whereas the HD business in Japan remained strong through sales of the Nintendo 3DS version of Dragon Quest VII: Eden no Senshitachi (Warriors of Eden) and others.
Starbreeze Studios' The Chronicles of Riddick: Escape from Butcher Bay was a great game, but we never saw a sequel from the same developer unfortunately. It changed developer, but for the third Riddick game, the team is being 'reassembled' according to Riddick himself, Vin Diesel.
Diesel told Screen Crush during a recent interview: "We just, over the past couple of months - just this year - reassembled that team from Starbreeze that brought Escape from Butcher Bay to create the third game." This should give gamers some confidence on the third Riddick game, that's for sure.
League of Legends is big... very big, with streams of the game making some big bucks for gamers. Siv HD took the opportunity to stream a League of Legends game, raising $106,000 for starving children in as little as 24 hours.
Siv started by donating $100 himself, leaving his wallet open to viewers of his stream on Twitch. He had a goal of a hefty $50,000 but obviously broke that, taking just 10 hours to hit $50,000. Donations were continuing to flow, so he upped the goal to $77,000 and continued on streaming. He reached that goal, and set another one at $100,000 saying that he would hit that goal, or continue gaming until he couldn't stay awake any longer.
He signed off and went to sleep, with the donations reaching a total tally of $106,000 in just over 12 hours of streaming.
AMD just continues to strike gold with its Never Settle Forever program, where the chipmaker has just announced they've added Saints Row IV to the mix. This now means that if you purchased an AMD Radeon HD 7990 GPU, you would receive 8 games for free - yes, eight.
For the HD 7900 Series, you receive 3 free games from a choice of 11 titles, which drops down to 2 free games from 9 choices on the HD 7800 Series. When it comes to the HD 7790/HD 7770 Series, which is the Bronze Tier, you'll receive 1 free game from a choice of 7 different titles. AMD is letting you keep a bank of your rewards until the end of the year, but I'd suggest grabbing them ASAP.
I would also expect the Gold Tier to receive Battlefield 4 later this year.
The next-gen consoles are nearly here, with most people thinking that the minimum requirements on PC games were going to go through the roof: think again. DICE and EA have just released the system requirements for Battlefield 4, which aren't too bad at all:
- OS: Windows Vista SP2 32-bit (with KB971512 Platform Update)
- Processor: AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4 GHz
- Memory: 4 GB
- Graphics Card: AMD Radeon HD 3870 or NVIDIA GeForce 8800 GT
- Graphics Memory: 512 MB
- Hard Drive: 30 GB
- OS: Windows 8 64-bit
- Processor: AMD six-core CPU or Intel quad-core CPU
- Memory: 8 GB
- Graphics Card: AMD Radeon HD 7870 or NVIDIA GeForce GTX 660
- Graphics Memory: 3 GB
- Hard Drive: 30 GB
Tackling the minimum requirements, which requires a very weak CPU in today's terms, and a relatively basic GPU. The recommended specs aren't that much higher, but it would look much better with a faster, more capable GPU. The weird thing here is that EA and DICE are actually recommending Windows 8 as a recommended requirement - what the?
Ubisoft CEO, Yves Guillemot, said during an interview at Gamescom 2013 that the digital-only copy of Far Cry 3: Blood Dragon had sold over 1 million copies so far. Considering Blood Dragon was very much an experiment of a game, this is a great step for the company.
Blood Dragon took a chance by using the theme of an action movie set in the 80s, which took place in a futuristic island that had enemies like the Cyber Shark and the Metal Mantaray. Blood Dragon never took itself seriously, but gamers on the other hand, took it seriously with their wallets. Guillemot said that the digital-only format allowed a lower profit point, which allowed them to stretch out the experiment.
Obviously with less risk involved, the bigger the chance they can take. The Ubisoft CEO hinted that Blood Dragon might make it to a full retail release, which would see sales jump even more so.
Grand Theft Auto V has become the most expensive game ever made, and even bumps shoulders with some of the most expensive blockbusters that have come out of Hollywood.
Rockstar Games' GTA V was made on a marketing and development budget of $265 million. Grand Theft Auto V has been under production for five years, with Rockstar Games and Take-Two Interactive making sure that this is the best open-world game, ever. In the US alone, there has been over 2.5 million pre-orders.
Analysts have high hopes for GTA V, where they expect it to be one of the most-sold games of this generation. With GTA IV selling over 25 million copies, you'd hope that GTA V sells much more than that. I think it would've sold more if it were sold on the PC too, and next-gen consoles. Let's cross our fingers.
Capcom Vancouver's Dead Rising 3 will feature multiple endings, and post-game roaming according to producer Mike Jones. Jones told the Official Xbox Magazine UK the news, stating that Dead Rising 3 will take place over six days within the game world.
Decisions that players make in these six days will allow for more play as well as multiple, different endings. Jones added: "Previous Dead Risings would always have modes like the Overtime mode, where you get to discover the truth behind everything that's been going on. So there's not just the six days, we're going beyond that if you make the right story decisions. So it's not like choose-your-own-adventure crazy infinite endings, there's a finite amount, but they all [correspond to] meaningful story decisions that you make as you play through."
Dead Rising 3 is set for a holidays 2013 release on the Xbox One, which launches on November 22 in select countries.
Star Citizen has been in the news quite a lot, but that's what you get for being a game developed by the mastermind who made Wing Commander. Cloud Imperium Games will add a first-person combat mode if Star Citizen passes $20 million in funding.
If it reaches the $20 million goal, Cloud Industry Games will add "First person combat on select lawless planets. Don't just battle on space stations and platforms ... take the fight to the ground!" Star Citizen kicked off on Kickstarter in October last year, and just last month reached $15 million in total funding.
Right now total funding sits at $18 million, and was $17 million last week - adding $1 million in crowdfunding in just a week is something worth talking about. Hitting $20 million should be no problem, so Cloud Industry Games has said that it will continue adding goals once it hits $21 million in funding.