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Ouya started out as a project on Kickstarter that blew up and made huge amounts of money. Since the project turned into an actual product, we have heard less from the company and sales haven't been much compared to other gaming platforms. Ouya announced recently that it was making itself into a service that would be embedded in other platforms.
Mad Catz and Ouya have announced this week that they have signed a content agreement. The agreement will bring Ouya to the MOJO console that Mad Catz unveiled last year. Along with the new content agreement, Mad Catz has announced that the MOJO console is getting its price cut to $199.99 in the US.
Similar price cuts are being made in other areas when the MOJO is sold. The MOJO is the first device to add Ouya Everywhere. The service will debut on the MOJO later this spring. An exact launch date hasn't been announced. When the service does launch all current Ouya content and future content will be available on the MOJO.
Diablo III: Reaper of Souls launches on March 25, so to get gamers ready for its release Blizzard has detailed the changes that will arrive in a new pre-expansion patch.
This includes a special 50% XP boost that will help gamers prepare for Reaper of Souls. Reaper of Souls will include Act V of the game, "which continues the Diablo III story where it left off, taking players through the legendary city of Westmarch and to the ancient halls of the Pandemonium Fortress, to bring Malthael, fallen Archangel of Wisdom, to justice".
There's a new Crusader class to play, who is a "righteous warrior clad in massive armor and bearing an impenetrable shield", a new Adventure Mode where "all waypoints are unlocked, so players can go anywhere, slay anything" and finally, a completely redesigned Loot System, where "quality over quantity, including game-changing Legendaries".
Oh my... Shaquille O'Neal is making a sequel to Shaq Fu, and has taken to IndieGoGo for the $450,000 he needs to make it happen. You might want to fund it, after you've checked out the trailer below:
Considering Shaq has mountains of money, why does he need to ask for crowdfunded money to get his game off the ground? Here's the explanation:
He is the best center ever to play the game. Of course he's got money, and yes he will be investing a lot of his own time and money in this project. We will be investing considerably more of our own money in the game than we are asking for.
The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq's partner and in seeing the game happen. In exchange for your help, Shaq, is offering unprecedented access to his life with incredible perks. Here are some highlights:
- Bag a signed original size 22 Shaq Attack sneaker!
- Play basketball with Shaq, on his own court, at his house!
- Have Shaq, become your personal secretary by recording your voicemail!
- Have lunch or dinner with the big man for you and your friends!
- Be part of the taping of a TNT show at an NBA game!
This isn't about a celebrity giving away a trinkets for cash, this is a true partnership. We think it is unprecedented. Shaq is ready and willing to work for your support and you can bet that he'll be grateful for every cent and every plug he gets. He loves his fans and to be able to collaborate with them on something like this has him (and us!) really excited.
When Ubisoft delayed Watch Dogs, most expected it to have very nefarious reasoning behind it, but it's not that drastic. Watch Dogs' Senior Producer, Dominic Guay, wrote on Ubisoft's official blog, giving his version of the events.
Guay said it came down to issues with planning and testing, adding that Watch Dogs was complete, and playable from "front-to-back". He said that getting everything together and working like it needed to for launch "takes time", and "it's really hard to predict how much time that's going to take".
So now we know that Watch Dogs was complete, but needed that final spit polish before it was released to the foaming mouths of gamers across the world. Personally, I think there were some last minute performance issues that needed to be fixed up - with some of the videos I've seen (online, and in-person) not looking that great when the action on-screen was hectic. At the end of the day, I just want me some Watch Dogs.
The Tomb Raider reboot was released early last year, and recently re-released as the "Definitive Edition" on next-gen consoles. Tomb Raider has rocked back and forth from success, to a worry, but now it is definitely leaning toward being a big success.
Square Enix's Head of Studios, Darrell Gallagher, has said: "By the end of this month we will surpass 6 million units for our Tomb Raider reboot, and, having achieved profitability back in 2013 Tomb Raider has exceeded profit expectations and continues to make significant contributions to our overall financial performance".
It looks like Lara Croft is back and in business, so I'm sure we'll hear about a sequel to Tomb Raider soon enough.
Its been nearly three years since the original Dark Souls launched, and in that time the game has risen to cult classic status. Today Steam announced that it has opened up pre-orders of the games sequel, Dark Souls II. Developed by FROM SOFTWARE, Dark Souls II is the long awaited successor to Dark Souls. Dark Souls II will be a unique old-school action RPG experience that takes players on a journey into the Nexus, the Undead Asylum, and your goal is to figure out who you are and break the curse that plagues you.
Dark Souls II is said to be much more content dense than its predecessor, and will allow players more freedom to shape their destiny as well as being just as tough as the first. There will be no easy mode, and players must duke it out at the same difficulty as everyone else. Dark Souls II launches on April 25th and can be bought on Steam now for just $49.99. Are you itching to play the next installment in the Dark Souls franchise? Let us know in the comments.
If you have ever walked through the oil section in your local store, you have probably seen the yellow Pennzoil bottles sitting on shelves. Pennzoil is sponsoring what may be the coolest thing going on at SXSW 2014 in Austin. The oil company will be letting visitors race in real-world Mario Karts.
The event is called Mario Karting Reimagined and it is inspired by Mario Kart 8 and sponsored in part by Nintendo. Visitors to the show will be able to slip behind the wheel of a real Mario Kart and race around the track in competition with other users.
The karts will be able to run over Pennzoil logos on the track that will give their Kart special powers. You won't get to toss turtle shells at your opponents, but the power-ups will make the cart slower or faster. The racing action will be broadcast at SXSW on a big Jumbotron for everyone to see.
Sony has been winning the performance and resolution war with its PlayStation 4, but it did tout that Killzone: Shadow Fall was "a 1080p 60 FPS monster" but has only half delivered on that promise.
When Killzone: Shadow Fall is in single-player mode, it runs at 1920x1080 - or Full HD/1080p. Back in November before the game launched, Sony wrote in a blog post that Killzone: Shadow Fall "runs at native 1080p and 60 fps," but it turns out this is not true. In multiplayer mode, the resolution drops heavily in order to maintain the 60FPS frame rate.
CraveOnline explains: "Killzone: Shadow Fall outputs at 1080p in single-player and multiplayer, but it isn't native. It uses a unique processing method that blends 960 x 1080 images together. Therefore, the 1080p advertised on the box isn't inaccurate. Sony's imprecise marketing is still valid, though". As you can imagine, some PS4 gamers are pretty angry over this, with an excerpt from a post titled "Shame On Sony For Lying To Consumers" by a gaming enthusiast on the blog Crappy Reviews:
As a gamer I have been on record saying I absolutely do not care about resolution one bit. That being said, deceiving an entire group of gamers is just about the most awful thing you can do to them. You might not like Microsoft and you may have disliked their original DRM plans, but at least they were up front with everyone right from the start. Sony has a terrible habit of lying over and over to their fan base and it's hardly ever mentioned. I could go over a list dating back to the debacle that was Sony's E3 2005, I could bring up how the PS3 was supposed to have dual HDMI's and run every game at 1080p 60fps....but more importantly Sony's slogan is "We're for the gamers". How in the world can you lie, cheat and steal from your fan base and have the nerve to say you serve them in any way?
Today, Samrat Sharma, senior online producer for Guerrilla Games took to Sony's PlayStation Blog to announce the details of the new multiplayer DLC expansion pack for Killzone Shadow Fall. Titled the Insurgent Pack, the DLC includes new features for multiplayer including a brand new Character Class, 3 new abilities, 3 new weapons and 2 new game modes.
In the DLC we learn that the Helghast government has been covertly providing funding The Black Hand, whose operatives have been infiltrating Vekta City. The DLC allows these insurgents to be playable for the first time in the games history, and is what the DLC is centered around. Rather than type out all of the new details, I have pasted the full list provided by Sharma after the jump.
Grinding Gear Games today officially released its free update to Path of Exile, the free Sacrifice of the Vaal mini-expansion much to the delight to current Path of Exile gamers. TweakTown was able to take the game for a test ride last week during a special briefing in San Francisco, and was initially impressed on gameplay.
This is the first mini-expansion to Path of Exile, with the original game being released in October 2013, and includes numerous improvements to keep players engaged. During TweakTown's meeting with game developers, there was a large amount of emphasis placed on the craftable chests that are now available in the Ambush league. Gamers can modify the chests and unique bosses and items will drop if the player is able to kill all of the bosses.
The expansion gives gamers the chance to try and defeat Atziri, returned Queen of the Vaal civilization, though beating her isn't a requirement - and from how badly TweakTown's Michael Hatamoto and his developer partner were getting killed, best of luck to Path of Exile: Sacrifice of the Vaal gamers!