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What better way to sell your upcoming game to PlayStation 4 owners than to call them 'console peasants', something that the Creative Director of PlanetShade 2 Matthew Higby did to the audience at Gamescom 2014.
Higby was talking about some of the things the team at Sony Online Entertainment (SOE) have done to the PS4 version of the game, where he said: "We're all getting a ton of benefit. Even if you're not a console peasant you'll appreciate what you get out of the console game".
Could it be? A sequel to an ever-changing online game that has been around for over 10 years and still dominates the charts, making $1 billion in revenue for 2013?
Game Informer asked World of Warcraft's Game Director, Tom Chilton, about the possibilities of a sequel to World of Warcraft. Chilton replied: "Definitely. It's something we have talked about. It's something we have talked about for ten years. I think that there are a lot of challenges there in seeing how World of Warcraft II relates to World of Warcraft, do they live alongside each other, does one feed into the other, what is that product, etc. These are challenges that have to be figured out before that becomes a reality".
What do you think of a sequel to World of Warcraft? Do you want to see it happen? Or would you want to see Blizzard just continue to evolve World of Warcraft, just as it has been doing for the past decade?
When the world found out about Silent Hills, we didn't know what to expect exactly. A return to the usual mechanics of Silent Hill, or something completely new? Well, luckily there is a "Playable Teaser" available for the PS4, providing just that - an amazing tease of things to come.
As you can see, Hideo Kojima wasn't lying when he said Silent Hills would make you 's**t your pants'. This teaser looks absolutely incredible, almost to the point where it could sell PlayStation 4 consoles on its own. Now imagine this game working with Project Morpheus, Sony's VR headset. Better yet, Kojima has announced that Metal Gear Solid 5 is coming to the PC, so imagine Oculus Rift support if it arrived on the PC.
I had actually found this walkthrough on Reddit, with one of the comments on there from 'EvenArrantzier' where he said: "I've got a sweet 110 inch projection screen and surround sound. Six 15 inch speakers spread out around the ceiling. It was fucking perfect. I'd hear the noises all around me. They really did a great job with the sound. I played for three hours with two of my friends, in a completely dark room. We spent the night screaming and yelping with fear. It didn't become any less scary despite knowing the layout and mechanics of the game. It remained as unnerving and frightening as the first ten minutes. And not a word of a lie, I swear to fuck, at one point my friend yelped, farted, and had to go to the bathroom to make sure he hadn't shit his pants. We all agree that demo was the single most terrifying thing any of us had ever experienced".
Earlier in the week we reported that Microsoft had an exclusive for its Xbox One in the form of Rise of the Tomb Raider, the sequel to the well-received reboot of the game, Tomb Raider. Well, Xbox boss Phil Spencer has stepped up, stating that the exclusivity behind Rise of the Tomb Raider "has a duration".
Eurogamer has the scoop, where Spencer told them: "Yes, the deal has a duration. I didn't buy it. I don't own the franchise". When asked how long the duration on the exclusivity of Rise of the Tomb Raider on the Xbox One was, Spencer said: "No. It's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me how much did we pay. There are certain things I'm just not going to talk about because it's a business deal between us and them. Obviously the deal does have a duration. I didn't buy the IP in perpetuity".
So there you have it: Rise of the Tomb Raider will be exclusive to the Xbox One for a certain amount of time, after which it should hopefully arrive on the PS4 and PC.
Ubisoft is in a tough spot with PC gamers right now, but is the company finally starting to see the light? Probably not, but it is promising that it is trying to focus more on the PC, in the form of simplified DRM activation, and a better commitment to multi-platform releases.
During an interview with MVC, Ubisoft's European boss Alain Corre said: "We listen to feedback from players and continue to adapt accordingly. For instance, we switched to a simple, one-time activation for our PC games; a standard practice in the industry. We're also doing our best to bring our games to PC at the same time as the console versions".
We should begin to see the fruits of Ubisoft's labor in its upcoming titles, two of the biggest releases of the year: Assassin's Creed Unity, and Far Cry 4. Corre has said that the company is seeing an increase in revenue from the PC side of things, with its PC market growing from 11% in 2013 to 15% this year. Corre continued: "We recognise the importance and needs of PC gamers, and want to continue to improve how we create and support games for PC. We are committed to improving the optimisation of our games for each platform on which they're released, including PC".
Atari Interactive has announced that RollerCoaster Tycoon is making a comeback next year, in the form of RollerCoaster Tycoon World. RollerCoaster Tycoon World is coming to the PC, and it should include all of the same mechanics that made the original game a massive hit with gamers.
Players will have the ability to share blueprints of their setups that they've created, where they can then visit other players' theme parks to check them out. Fred Chesnais, the CEO of Atari, said: "Many of the new features in RollerCoaster Tycoon World were not possible a few years ago, but we have taken advantage of technological improvements to offer a wildly fun gaming experience that stays true to the storied franchise. This is the game fans have been asking for".
Pipeworks is the company developing RollerCoaster Tycoon World, with previous games in their history being the World Series of Poker: Full House Pro and the Deadliest Warrior franchise. Expect RollerCoaster Tycoon World sometime early next year.
During an interview with Joystiq at Gamescom, Activision Publishing CEO Eric Hirshberg said that the three-year cycle that the Call of Duty franchise finds itself in, is something its audience is used to. But even though we see a game released every year, we have three studios working on the franchise at all times.
Hirshberg explained: "That extra year of development time, particularly with the new consoles and the more powerful hardware, has really paid off thus far to iterate, innovate and try new things. To find out which things didn't work and have the freedom to fail in the creative process, so what goes on the disc is the best ideas".
It's interesting to see that the company knows it has the ability to fail, with Hirshberg continuing: "The thing that the three-year development cycle allows is these games have gotten so ambitious, we're packing so many different modes of play onto the disc. The things that started off as flyers, like zombies or co-op became their own whole games". Hirshberg says that even though the franchise is annualized, the structure it has for Call of Duty sees that the quality of the series is sustainable. He finished off by saying "Activision has a narrative that doesn't match the reality, which is quite potent".
It looks like Mario Kart 8 is selling quite well, with over one million copies sold in the US alone. This makes it the second title on the Wii U to sell over one million copies in the US, with the other game being New Super Mario Bros. Wii U.
Nintendo has said: "Mario Kart 8 continues to drive momentum for the Wii U platform", also claiming that hardware sales have increased by "nearly" 60% in the first seven months of this year, versus the same seven-month period of 2013.
When NBA 2K15 is released in October, PC gamers will reportedly get the best version of the game. Visual Concepts, the developer behind the game, is working together with 2K Sports on a fully next-gen basketball game that will see the PC lead when it comes to visuals.
2K Sports has said: "The complete NBA 2K15 experience found on PlayStation 4 and Xbox One consoles will also appear - fully realized - on the PC platform. Gamers will be able to experience the full breadth of new modes and features found on PlayStation 4 and Xbox One, with even more graphical fidelity".
This is a big change compared to NBA 2K14 from October last year, which was released on the PS3, Xbox 360 and PC. A month later, it launched on the PS4 and Xbox One with better graphics and new modes, but the PC version was left on its own, as a last-generation effort. This time around, the PC version will be the stand out version.
NBA 2K15 will reach the PS3, PS4, Xbox 360, Xbox One and PC on October 7.
In just a couple of months time, 4A Games will launch its Metro Redux, which sees remastered versions of two of the most popular first-person shooters of the last few years: Metro 2033 and Metro: Last Light.
NVIDIA is backing this new remastered copy, so on top of the enhanced graphics, countless changes within the game, we can expect GPU-accelerated PhysX effects thanks to NVIDIA's technology. 4A Games have painstakingly changed so much of the two games, with improved geometry, encounters, lighting, and even how levels themselves end and transition.
The biggest change is going to come from Metro 2033, which will receive a graphics engine overhaul, with PnP tessellation, and some gameplay refinements that were found in Metro: Last Light. The PC side of things will see "higher-resolution textures, higher-quality effects, greater levels of PnP tessellation, support for 4K resolutions, and most significantly, re-tooled NVIDIA GPU-accelerated PhysX effects built using PhysX 3.x, the latest version of the critically acclaimed physics software".
Metro Redux launches later this month on August 26 in the US, and August 29 in Europe.