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If you haven't heard of the Stinky Footboard, don't feel bad. Until earlier today, neither had I. Now that I've seen the Kickstarter video, I'm rather impressed and thought I'd pass it along. The Stinky Footboard is a gaming controller designed to be used in conjunction with a mouse and keyboard.
The Kickstarter campaign is offering the Stinky Footboard package for cheaper than it will be when it hits stores this June. You can check out their Kickstarter campaign if you're interested in learning more or supporting this innovative gaming product.
A World Championship Series 2013 for StarCraft II is coming, Blizzard announced today. The World Championship Series will be run in conjunction with top eSports organisations, including Korea eSports Association, Ongamenet, GomTV, Major League Gaming, Turtle Entertainment, and Twitch.
There will be three different leagues in the sereis: one in Korea, one in America, and one in Europe. Each league will feature three sessions and three global season finals. Players will earn points from each of these events that will be used when deciding the World Champion.
Blizzard will be hosting the final match during their yearly BlizzCon event this Novemeber.
The structure of the StarCraft II World Championship Series is the result of an ongoing collaborative effort between Blizzard and our partners. Our collective goal was to make StarCraft II eSports even more exciting and easier to follow for fans than ever before. On the heels of the successful launch of StarCraft II: Heart of the Swarm, we're all very excited about the present and future of StarCraft II eSports.
Thanks to a video just posted on YouTube, you can check out the difference between Unreal Engine 4 on the PC and on the upcoming PlayStation 4:
In my own opinion, the PC version of the benchmark appears to feature better graphics, though not by as much as you would expect. Both versions of the Elemental demo are impressive, to say the least. I am looking forward to Unreal Engine 4 and the games that will be created.
The War Z has had its fair share of troubles, but it has just gotten much more serious with its forum and game database being hacked. This has put users' data at risk.
The user data include e-mail addresses, forum passwords, both of which OP Productions has said were encrypted. E-mail addresses to log into The War Z, game passwords, in-game character names and the IP addresses of gamers on both the forum and in the game were also leaked. OP Productions has said that they don't collect names and passwords of their customers, so unless it was posted on the forum itself, you should be okay.
So if you're using the same (or similar) passwords as your The War Z account, or the forum, we would suggest you change all of your passwords just in case.
Rockstar Games has released the cover art for the fifth title in the Grand Theft Auto series this morning. In true GTA fashion the cover is very comicbook-esque with block scenes portraying characters and events from the game.
Grand Theft Auto V has been long anticipated by GTA fans since the release of GTA IV. GTA V takes us back to the mean streets of San Andreas (as featured in GTA San Andreas) in a present day setting. Last week we posted several in-game screenshots of the upcoming title.
Grand Theft Auto V will be released on the PlayStation 3 and Xbox 360 September 17, 2013 after a four month delay, with developers deciding to exclude PC gamers from the new title. Their reasoning for the exclusion is still unknown and I for one would like an answer.
Activision took some time during the Game Developers Conference last week in San Francisco to show off some of their impressive 3D face rendering technology. You can check out the video below.
Activision seem to have produced some very realistic faces, but those lips and mouth movements aren't perfect yet. Everything else looks damn impressive, even more so that it was all driven from a PC with a single GeForce GTX 680 GPU inside. Activision have said that the technology demo is running at 180fps on the GTX 680 - a somewhat useless number - because if this tech was built into a game with another 20 characters with this tech, and entire world at this level of graphics, those frame rates would plummet.
It's nice to look through a window into next-gen facial rendering, and I can't wait until this becomes the norm. You can read more on it here.
A game from the 90s is coming back as a next-gen title, which we heard about a little while ago now but now we have the official trailer to Thief from Square Enix. Check it out below.
The trailer doesn't show off any in-game footage, which I don't think we'll see until the game is polished up to really sell itself to customers for next-gen platforms and PC. It does make me want to play it again with all of the technology we have at our disposal these days, oh boy.
Mark Rein has talked with Engadget, shedding some light on his comments that Unreal Engine 4 wouldn't be heading to the Nintendo Wii U, where he said:
If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can. If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen.
So it looks like Epic Games might not be releasing games themselves on the Wii U, but have no problems licensing out their next-generation engine to other developers, and have them ship UE4-based games to the Wii U. Interesting.
The original article:
We showed you some of those gorgeous graphics that Epic Games' Unreal Engine 4 is capable of, but it looks like the next-generation graphics engine won't be working with Nintendo's Wii U console. Even with Epic Games themselves saying that UE4 is super scalable, so much so that it can be scaled from next-gen consoles like the PlayStation 4, all the way down to mobile devices and web browsers.
Epic co-founder Mark Rein was asked if UE4 can be scaled down to the Nintendo Wii U, where he said:
Ha-ha, no. I mean, sorry, it's not really a correct answer. We're not... we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3.
StarCraft II is a game of some serious mouse clicking, but what if there was a way that you could play the games by just moving your eyeballs and pressing a single button? Well, Tobii has some very cool eye-tracking system that uses an infrared tracking camera and an infrared illuminator to pinpoint the precise location of your pupils.
Dvice are the ones behind the report, where they've said:
The thing to remember here is that all of these actions are entirely independent of the location of the mouse cursor. Effectively, you're getting a second cursor, controlled by wherever you look, to use at the same time as the mouse. For example, you can target a Psi Storm with your eyes while simultaneously using your mouse to select and move your High Templar to safety. And as Fredrik points out, when you move around the map with your gaze, your mouse never has to leave your units and your fingers never have to leave your hotkeys.
Epic's new demo from GDC 2013, Infiltrator, runs 100% in-engine in real time. Infiltrator shows off UE4's high end rendering features as well as the latest tools. All of this UE4 technology is available to Epic's licensees right now.When Sony announced their PlayStation 4, I have to admit what I was shown was impressive, but I was not blown away anywhere near as much as I thought I'd be. Well, that fuzzy feeling is back with Epic Games showing off their Unreal Engine 4 once again at GDC 2013.
Epic's new UE4 demo 'Infiltrator' shows off the 100% in-game engine, all in real-time. Epic used a single GeForce GTX 680 to pull it off, which makes the whole thing much more impressive. All I want for Christmas, apart from my two front teeth, is a bunch of games with this graphics engine, I'm not being greedy, am I?