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You may have heard of The War Z debacle over the last few days, but it looks like good guy Valve have stepped up and removed the entire game from sale on Steam until the developer sorts their stuff out. If you've already purchased the game, you can choose to keep it, or ask for a full refund from Steam support. Valve admits they made a mistake by releasing The War Z at all, with their full statement below:
Valve: From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. Those who purchased the game and wish to continue playing it via Steam may do so. Those who purchased the title via Steam and are unhappy with what they received may seek a refund by creating a ticket at our support site here: https://support.steampowered.com/newticket.php
Again, we apologize any inconvenience.
I can't think of many companies that would remove a game after the public complained about it - but it shows that Valve are quick to act on decisions like this.
I'm looking forward to receiving my Ouya console, and I'm sure there are many thousands of people out there feeling the same - but what about games? The Ouya lineup has just expanded by another 10 potential games after 10 lucky new developers received some pre-launch dev units.
The dev units were given out during a 10-day giveaway on Twitter by Ouya, with the first game being picked up being Fist of Awesome, and the last being Starbound. The Kickstarter-funded, Android-powered console arrives in March 2013, and the game list continues to grow, which is great. Developers should receive their consoles in the coming weeks which should give them some time to get their games polished up and prepared for March.
The full list of games that were included in the 10-day dev unit giveaway are:
- Day 1: Fist of Awesome
- Day 2: MechKnight Chronicles
- Day 3: Syder Arcade
- Day 4: KidElectro
- Day 5: Space Runner
- Day 6: Legend of Dungeon
- Day 7: iMech Online
- Day 8: DustyRevenge
- Day 9: HolyShield!
- Day 10: Starbound
If you're looking to become the next mayor of a virtual city, just make sure you have an internet connection. Otherwise, all of your hard work will go down the drain about as quickly as you can shut down your computer. That's right, the next SimCity will need a persistent Internet connection to play.
But, it's a bit more important than most games make it. Some require it to start, however SimCity will require it to save the game. This could prove troublesome if your Internet goes down while playing. Think about it--you might have to restart your system to get the connection back, but you can't do that because you can't save.
The reasoning behind the constant connection is both for piracy reasons, but also because of the multiplayer features, according to Maxis' Stone Librande. In response to a Reddit question, Maxis responded that if you lose your connection, you'll be allowed "to play for as long as we can preserve your game state," which is a period that will "likely be minutes."
Nintendo was supposed to have this TVii service on the Wii U at launch, and it disappointed many when they didn't. However, they have announced that the service will be available on the Wii U starting December 20, at least for the US and Canada. TVii, for those who don't follow Nintendo closely, uses the Gamepad to organize online video content from different sources.
When it launches tomorrow, it will support Amazon Instant, Hulu Plus, and cable and satellite providers. Netflix and TiVo won't be coming to the service until "early 2013" for the US, and an unknown date for Canada. It's not clear if this update will be as large as the day-one update that has plagued the Wii U.
"After Dec. 20, you'll never look at your TV the same way again," said Nintendo of America President and COO Reggie Fils-Aime. "Wii U owners have already experienced the transformative effect that the GamePad has on game play and social interaction. Nintendo TVii shows how the integrated second screen of the GamePad can also transform and enhance the TV viewing experience. Welcome to the new world of TVii."
Sony unveils the PS3 Lunch Box, isn't quite the next-gen of consoles unfortunately, but it'll look after your sandwiches
Sony have unveiled the PS3 Lunch Box, which is a special edition item as an appreciation from Sony Computer Entertainment for the continued support on long-running, and very successful games such as the Final Fantasy and Metal Gear series.
The PS3 Lunch Box will see a release in Japan, and is called a 'bentou', or a Japanese meal box. This particular device is a juubako, or a nest box type bentou. The top of the Lunch Box looks like your standard PlayStation 3.
This isn't any standard lunch box, either, as it has been claimed that the PS3 Lunch Box was made with the highest woodworking and laser etching techniques available to designers. The cool-looking lunch box can have any food inside of it, as it has been stated to be safe to put any food in it as it won't damage from spills easily.
Metal Gear Rising Revenge's Demo, previously only available in Japan will be hitting US shelves in 2013. Unlike its predecessors, Metal Gear Rising Revenge is a faced paced action shooter instead of the stealthy sneak around game play that we are use to. Release is set for January 2013.
The game timeline explores what happened to protagonist Raiden, and will take place somewhere between Metal Gear 2 and Metal Gear 4. The full game is set to launch in February of 2013 and with just a month between the demo launch and the game launch we are wondering what Kojima is thinking. At the moment we can only confirm that the demo will be available on PS3 and Xbox360, with no word on PC support.
Rockstar have teased gamers across the world by saying that they'd love to create one Grand Theft Auto game with all of the previous games' cities. During an interview with Digital Trends, Rockstar North head, Leslie Benzies said he sees players being able to travel back and forth to revisit places they explored in previous games. Benzies continues:
Of course at some point we would like to have one big world containing all our cities and let the player fly between them and revisit their favorite areas. In that context re-imagining Vice City would be very interesting.
There was talk of a return to Vice City, where Benzies said:
It is always a possibility. There are a few references to the city in our current-gen GTAs so it is part of that HD universe, and it is certainly somewhere we would love to revisit. However Vice City, perhaps more than any other GTA game, was as much about the era as the setting. Miami in the 1980's is so iconic it would feel strange to revisit the city in a different time period.
Microsoft made a very weird, and foolish decision when they said they wouldn't sell, or support any game sporting a Mature rating in the US or 16+ PEGI rating in Europe through the Windows Store.
Considering the software giant sells plenty of Mature-rated games on their Xbox 360 console, as well as publishing many themselves, it truly was a weird decision. Customers have slammed this decision for a while, and thanks to their backlash as well as members from the gaming industry itself, Microsoft have announced that they've reversed this foolish decision.
The Redmond-based company confirmed this week that they will be expanding their commitment to the Windows Store games, and will now support PEGI 18-rated titles in Europe. Ted Dworkin, Director of Program Management for the Windows Store took to the company's blog, saying:
We recognize that people have come to expect and appreciate rich gaming experiences on Windows and this includes games rated PEGI 18. We also want to ensure that every customer using the Store can browse and acquire apps with confidence. The Windows Store allows parents to be in control of the kinds of apps their children can install. For this reason, even with the introduction of content intended for a more mature audience, the Store continues to be a safe and positive place for children to explore.
Steam continues to work on bettering the user experience for its digital distribution system. Just recently, Steam released Big Picture and they are continuing to produce new features. Today sees the release of a real-money marketplace designed to allow gamers to buy and sell digital items.
The marketplace has launched with support for only Team Fortress 2, but Valve is looking to expand the market to more games. Funds are traded using Steam Wallet funds and, of course, Steam and the developer of the game get to take a cut of every transaction. Diablo 3's auction house is one of the prime examples of this kind of market place.
Steam collects a mere 5 percent from each transaction and the developer can set the cut they want to take from each. For instance, Valve is taking 10 percent of all TF2 transactions. This yields a total cut of 15 percent off of the total, which is much better than Blizzard's 30 percent take.
In an interview a Bioware employee has revealed that the next installment in the Mass Effect series is slated to release sometime in the 2014 or 2015 time frame. He went on to state that the full scale production of the new game commenced sometime around 2 months ago.
It's no secret that we would be seeing more Mass Effect games as Bioware has stated that the Mass Effect universe that they have created would be wasted if they just tossed it to the side. Unfortunately Bioware has reportedly killed off Commander Shepard. It is rumored that the game picks up the story where the last installment left off, in the aftermath of Mass Effect 3.
We want to know what you think about another installment in the Mass Effect saga. Head over to Facebook and comment on this post and let your voice be heard!