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Horror games seem to be experimented with more than other genres, which is exciting, but Pixel Heart Studios' 'Vanished' seems like quite the idea. Vanished is an audio-only game, featuring no graphics, no images, and no walls - your imagination is where the scares take place.
The world of Vanished is "without light, with no memories of how you got there and no clues on why everything has disappeared." Vanished is free until October 1 for iOS devices, with the game using the iPhone's internal compass and accelerometer to recreate the player's movement.
Players hold their iPhone in the direction they want to 'travel' within the game, touching the screen to walk. If you're in danger in the game, you shake the iPhone to attack. All exploration within Vanished is done within audio cues, as players move, the world "rotates" and provides different kinds of sounds.
One of my favorite games of all time, Day of the Tentacle, was nearly released as a remake by LucasArts before the studio was shut down. According to a Kotaku source, the remake was "80% done."
The source that was "close to the project" said that the Day of the Tentackle remake was to include updated art and cutscenes. The source also said that the DoTT remaster was a "dream project" for most employees, but it was never technically greenlit. So, unfortunately, even if it were finished, it might never have seen the light of day.
Now, Internet world, I request that a petition be made and it get thrown onto Kickstarter for crowdfunding to get it finished. Maybe LucasArts and Disney would reconsider, and release it to the world - as Day of the Tentacle has countless fans.
Destiny is inching closer to release, and now we have a huge tease: according to the official Destiny website, players can "pre-order Destiny at select retailers and receive admission to the Destiny Beta."
A Reddit user noticed the text, which has now been erased from the Destiny website, but still appears in Google's cache. Another post on Reddit pointed to the pre-order message appearing only on the UK and Canadian versions of the site. No official retailers are listing Destiny anywhere, even the big boys like Amazon, Best Buy, GameStop, Target and Walmart in the U.S. don't mention Destiny pre-orders just yet.
DICE has just unveiled what multiplayer maps and game modes will be playable on day one for Battlefield 4. The list of maps is quite impressive and includes the impressive looking Zavod 311 map that is set inside a Cold War era Soviet tank factory. The factory has been abandoned for decades and is now being reclaimed by nature.
Returning gameplay modes include: Conquest, Team Deathmatch, Rush, Squad Deathmatch, and Domination. Two additional modes will be launched on day one as well, which includes Obliteration and Defuse. The first will involve planting a bomb to blow up key targets within the map, while defuse is only a ten person game. Each team of five players will be tasked with eliminating the other team. Each player has a single life and no respawns.
Well it has happened folks, Valve has made its third and final announcements of the week and unfortunately no mention of Half-Life 3 was made. We did, however, get a thorough rundown of the final piece of the puzzle to a unified Steam gaming experience for the living room.
The final announcement was centered around the all new Steam Controller, a very funky looking peripheral that features not one but two touch sensitive trackpads, an LCD-based touchscreen that doubles as a button, and multiple triggers / buttons. The new Steam Controller is said to work with every game in the Steam library, even the ones that were never designed to support a game pad. Valve says that they achieved this by tricking the game into thinking the controller is actually a mouse and keyboard.
We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.
Rockstar Games has announced that those who wish to fast track their progress in GTA Online will have the option to purchase GTA$ via the in-game store. Rockstar says that the game and its economy were designed and balanced for those who will never buy extra GTA$.
Rockstar says that online players will earn in-game money much faster than in GTA V and that there will not be a shortage of cash to go around. The developer also warned of growing pains when the game launches. There may be bugs, performance decreases, and other issues as the servers are stress tested for the first time. Rockstar says that they will address these issues as they arise.
The last time I remember this technology being talked about was all the way back in the 90s with Quake III, but now we're here again thanks to Robert Space Industries' Star Citizen.
The game has passed $20 million in total crowdfunding, with the developer asking what the next stretch goal would be when it reaches $21 million. 87% of the voters asked for the counter to keep going, so RSI has been forced to add more stretch goals for its early backers, to enhance the game "in ways we had not originally deemed possible."
The new stretch goal is for $22 million, which would add a Facial Capture System, which RSI explains as "We've researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities."
Stainless Games' Carmageddon: Incarnation is hitting Steam through Early Access in Q1 2014, according to the developers website. The Early Access launch will see players able to purchase the game through several price points.
The standard package sees you receive everything the Kickstarter and PayPal backers who pledged $15 or more. But there is also a promotion to give away 99 free passes to the "Full Package" version of the game, which includes all updates and future downloadable content. A blog post on the official website reads:
Yes, Q1 2014 will see the launch of Carmageddon: Reincarnationon Steam. And Early Access means the World gets the game at the earliest opportunity, and we all get the benefit of feedback and community involvement as the game continues towards its ultimate destiny; To boldly go where no cow and granny mangling game has gone before!
AMD GPU14 - Dirt 3 is one of my favorite off-road racing games, and it still packs a punch in the graphics department. While the game itself is a little old to be showing off at a next-gen GPU launch event, demonstrating it running across three 4K resolution monitors from a pair of AMD Radeon R9 290X GPUs in Crossfire mode is pretty sweet.
Shawn Baker said that this demo really showed off how exciting 4K and next-generation graphics really are. He said that the game appeared crisper than ever, and the R9 290X GPUs really kept the frame rates high so things seemed seamless and smooth. We can not wait to get our hands on this technology and bring our readers comprehensive reviews and guides to multiple monitor 4K gaming.
AMD GPU14 - Star Citizen is one of those games that I hear everyone talking about, but I always forget to check out. Luckily, our Shawn Baker had the chance to stop by the Star Citizen booth at the AMD GPU14 Tech Event earlier this week and briefly preview the game's starship hanger.
Star Citizen was one of the first video games to be fully crowd-funded, raising more than $2 million during its Kickstarter campaign. The game's creator, Chris Roberts, is well known for developing the legendary Wing Commander, which was first released back in 1990. Roberts is documenting the entire development process, and is giving his Kickstarter backers access to each part of the game as it becomes available.