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Its been nearly three years since the original Dark Souls launched, and in that time the game has risen to cult classic status. Today Steam announced that it has opened up pre-orders of the games sequel, Dark Souls II. Developed by FROM SOFTWARE, Dark Souls II is the long awaited successor to Dark Souls. Dark Souls II will be a unique old-school action RPG experience that takes players on a journey into the Nexus, the Undead Asylum, and your goal is to figure out who you are and break the curse that plagues you.
Dark Souls II is said to be much more content dense than its predecessor, and will allow players more freedom to shape their destiny as well as being just as tough as the first. There will be no easy mode, and players must duke it out at the same difficulty as everyone else. Dark Souls II launches on April 25th and can be bought on Steam now for just $49.99. Are you itching to play the next installment in the Dark Souls franchise? Let us know in the comments.
If you have ever walked through the oil section in your local store, you have probably seen the yellow Pennzoil bottles sitting on shelves. Pennzoil is sponsoring what may be the coolest thing going on at SXSW 2014 in Austin. The oil company will be letting visitors race in real-world Mario Karts.
The event is called Mario Karting Reimagined and it is inspired by Mario Kart 8 and sponsored in part by Nintendo. Visitors to the show will be able to slip behind the wheel of a real Mario Kart and race around the track in competition with other users.
The karts will be able to run over Pennzoil logos on the track that will give their Kart special powers. You won't get to toss turtle shells at your opponents, but the power-ups will make the cart slower or faster. The racing action will be broadcast at SXSW on a big Jumbotron for everyone to see.
Sony has been winning the performance and resolution war with its PlayStation 4, but it did tout that Killzone: Shadow Fall was "a 1080p 60 FPS monster" but has only half delivered on that promise.
When Killzone: Shadow Fall is in single-player mode, it runs at 1920x1080 - or Full HD/1080p. Back in November before the game launched, Sony wrote in a blog post that Killzone: Shadow Fall "runs at native 1080p and 60 fps," but it turns out this is not true. In multiplayer mode, the resolution drops heavily in order to maintain the 60FPS frame rate.
CraveOnline explains: "Killzone: Shadow Fall outputs at 1080p in single-player and multiplayer, but it isn't native. It uses a unique processing method that blends 960 x 1080 images together. Therefore, the 1080p advertised on the box isn't inaccurate. Sony's imprecise marketing is still valid, though". As you can imagine, some PS4 gamers are pretty angry over this, with an excerpt from a post titled "Shame On Sony For Lying To Consumers" by a gaming enthusiast on the blog Crappy Reviews:
As a gamer I have been on record saying I absolutely do not care about resolution one bit. That being said, deceiving an entire group of gamers is just about the most awful thing you can do to them. You might not like Microsoft and you may have disliked their original DRM plans, but at least they were up front with everyone right from the start. Sony has a terrible habit of lying over and over to their fan base and it's hardly ever mentioned. I could go over a list dating back to the debacle that was Sony's E3 2005, I could bring up how the PS3 was supposed to have dual HDMI's and run every game at 1080p 60fps....but more importantly Sony's slogan is "We're for the gamers". How in the world can you lie, cheat and steal from your fan base and have the nerve to say you serve them in any way?
Today, Samrat Sharma, senior online producer for Guerrilla Games took to Sony's PlayStation Blog to announce the details of the new multiplayer DLC expansion pack for Killzone Shadow Fall. Titled the Insurgent Pack, the DLC includes new features for multiplayer including a brand new Character Class, 3 new abilities, 3 new weapons and 2 new game modes.
In the DLC we learn that the Helghast government has been covertly providing funding The Black Hand, whose operatives have been infiltrating Vekta City. The DLC allows these insurgents to be playable for the first time in the games history, and is what the DLC is centered around. Rather than type out all of the new details, I have pasted the full list provided by Sharma after the jump.
Grinding Gear Games today officially released its free update to Path of Exile, the free Sacrifice of the Vaal mini-expansion much to the delight to current Path of Exile gamers. TweakTown was able to take the game for a test ride last week during a special briefing in San Francisco, and was initially impressed on gameplay.
This is the first mini-expansion to Path of Exile, with the original game being released in October 2013, and includes numerous improvements to keep players engaged. During TweakTown's meeting with game developers, there was a large amount of emphasis placed on the craftable chests that are now available in the Ambush league. Gamers can modify the chests and unique bosses and items will drop if the player is able to kill all of the bosses.
The expansion gives gamers the chance to try and defeat Atziri, returned Queen of the Vaal civilization, though beating her isn't a requirement - and from how badly TweakTown's Michael Hatamoto and his developer partner were getting killed, best of luck to Path of Exile: Sacrifice of the Vaal gamers!
We have talked a bit in the past about what we expect in the Xbox One March update. Among the changes expected are updates for multiplayer Titanfall and some new sound options. Microsoft has now announced that the March update is rolling out as we speak.
The update does bring the Titanfall updates for multiplayer. It also brings a slew of other nice tidbits. Players can now get to their friends list faster with the list on the homepage of the friends app. Party chat is now on by default. Players can now chat with friends even if they aren't playing the same game.
A new invite friend to game option is available on multiplayer tiles. A list of recent players you were playing with is kept to make it easier to keep in touch with people you like to game with. Twitch live streaming support is now baked in and will go live on March 11 with the new Twitch app.
We are pretty excited about Titanfall around here. If you are an Xbox One gamer or a PC gamer, you should be excited too. We think that Titanfall is going to be a strong contender for game of the year even though it's very early in 2014. Some new tidbits about the game have surfaced today.
A rumor was going around that Titanfall might not have a season pass. That has been proven false after Respawn's Vince Zampella talked recently about the game. Zampella said that Titanfall would indeed get a season pass option. That means paid DLC is coming to the game.
Another interesting tidbit is that the developers will offer free feature updates to gamers. Zampella says that there were things that the team wanted in the final game that didn't make it. Those features will be added for free at a later date.
Yesterday Warner Bros. announced the next title in the Batman: Arkham franchise and we were one of the first sites to break the news. Today WB has unveiled the first trailer for Batman: Arkham Knight, and after watching the three-minute long video, it appears that the rumors were true. Batman: Arkham Knight could be the best Batman game ever made.
Batman: Arkham Knight will be a PC, PlayStation 4 and Xbox One only title, and is rumored to take full advantage of HD and Ultra-HD resolutions depending on which platform you prefer. The developers are able to take full advantage of today's graphics power by choosing not to launch on the PS3 or Xbox 360, and will allow them to take the franchise to the next level. More importantly, Rocksteady Studios is back at the helm which should make up for Batman: Arkham Origin's short falls.
The game will center around a villain named Hush, who will be accompanied by Scarecrow, Penguin, Harley Quinn, and Two-Face in an effort to take over Gotham City and clip Batman's wings forever. As I mentioned in my previous post, the Batmobile will finally be driveable a first for modern Batman games, and if anyone can pull it off, Rocksteady is the studio to do it.
During Gabe Newell's AMA on Reddit, the Valve boss confirmed that Counter-Strike: Global Offensive is coming to Linux. Newell said: "It's being worked on but we don't have an ETA".
Counter-Strike: Global Offensive was released in August 2012, on Windows, Mac, PlayStation Network, and Xbox Live Arcade. It was the first version of Counter-Strike to land on consoles, which included updates to classic modes and maps from the original Counter-Strike, as well as a slew of new content.
A Linux-capable version of Counter-Strike would make sense, as SteamOS is built from the groundwork of the open-source OS. Newell was of course asked about Half-Life 3, but was very coy about it, he said: "When we announced our products years in advance in the past and then were really late delivering them, it was pretty painful for both us and the community. We'd rather not repeat that".
The Hangar Module for Star Citizen launched late last year, but the dogfighting module was delayed, disappointing fans. The creator of the game, Chris Roberts, has announced that the dogfighting module for the game will launch after PAX East.
Star Citizen's dogfighting module was due in December last year, but was delayed at the last minute. The module will appear at a premiere event just before PAX East for a special "citizens-only" event. Roberts wrote: "As I write this, the Star Citizen team is all around me hard at work on the dogfighting module. The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience. At this point, we can now regularly dogfight here in the office".
It looks like Star Citizen's servers backend was the biggest problem, where Roberts explained: "We have high hopes that the solution will be ready in time for launch ... and that that solution will stand up to the hundreds of thousands of citizens waiting to battle it out. The very success that Star Citizen has had in building such a large community so early in its development is also one of its most challenging - launching the [dogfighting module] will be akin to launching a major online game".