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Respawn has just announced its new Titanfall DLC known as Frontier's Edge, but the company also took the time to tease that it is introducing something it is calling "The Black Market".
The Black Market is Titanfall's way of offering in-game currency, which will have two different sets of items that you can purchase: Burn Cards, and Titan Insignias. There are multiple sets of Burn Cards that are based around a theme, but the cards themselves you'll receive are random. There's a Weapons Pack, which should include some cards about weapons, for example.
The cards will be purchased using the new in-game currency known as "Credits". You can earn these credits by doing various things in Titanfall, with six ways of acquiring Credits: by winning a match, completing a match, for your first victory of the day, completing daily challenges, selling burn cards you don't want to use, and once you reach level 50, a portion of your experience will be converted into credits. You can only access The Black Market once you've reached level 11 in Titanfall.
EA has delayed a second game today, with the first being Battlefield: Hardline pushed back into sometime next year, but Dragon Age: Inquisition is also getting a little more time in the oven. Bioware's upcoming fantasy RPG has a new release date of November 18, 2014 - an extra month of waiting.
Executive Producer on the game, Mark Darrah, explains: "I'm writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we've received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it".
Darrah continued: "Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customisation back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas".
While most games aren't running at 1920x1080, or 1080p on the Xbox One, the upcoming shooter from Bungie, the studio behind Halo, will be running at 1080p on the Xbox One.
As you can see in the above video, this is what we should expect from Destiny on the Xbox One. The beta that is available right now isn't running at Full HD, but rather 900p. The final version of Destiny on the Xbox One has been confirmed at 1080p. Destiny isn't far away, as it'll arrive on September 9, just a couple of more weeks away.
Electronic Arts has announced that it has delayed the release of the Visceral Games-developed Battlefield: Hardline until next year, citing that the development teams want more time to polish the game before it gets released to gamers across the world.
DICE's Vice President and Group GM, Karl Magnus Troedsson, explains: "Back at E3, we launched a beta for Hardline - we wanted to not only show you the game, but to let you play it for yourselves. Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We've been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you".
He continued: "This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn't have if we decided to move forward with launching in just a couple of months". Troedsson said that the teams at DICE and Visceral Games wanted to spend more time on developing better innovation on the multiplayer side of things, as well as bake in "ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience".
We've all been there at birthdays or during the holiday season, someone gives you a gift card to a place you don't like and you silently think that gift card will sit in your sock drawer forever. GameStop has announced a new gift card exchange program that is powered by Cardpool that will let you trade those unwanted gift cards for credit for stuff you do want- games and accessories.
The new gift card exchange program allows users to exchange physical plastic gift cards and e-cards to get a digital GameStop gift card that can be spent online or in GameStop retail stores. The trade process is very easy with three steps to swapping unwanted cards for GameStop cards.
The page for the trade in program lets you check gift card balance, fill out your information to get a trade quote, and then get the GameStop card via email. It's unclear if this is a dollar for dollar exchange program; presumably, Cardpool is going to take a cut of the money in the trade.
One of the biggest issues Ubisoft had this year was gimping the PC version of Watch Dogs, something that a modder fixed in his spare time. Federico Rojas (or TheWorse) released a mod called 'TheWorse' that reverted the graphics on the PC version to what Ubisoft showed off at E3 2012, something that looked far better than the game did when it was officially released 2014.
Rojas explains in the release of TheWorse Mod version 1.0: "This is the last release of my modification. I did my best to improve graphics and performance as much as I could without degrading the quality". This release is split in two, the first includes the high resolution texture pack from another modded by the name of MaLDo, and the other does not include this high-res pack.
You can download version 1.0 of TheWorse mod for Watch Dogs right here.
The build up has been big, but the huge DOTA 2 'The International' tournament is over for another year - with Chinese team 'Newbee' taking first place. Newbee takes home a huge $5 million for their efforts.
Coming in second place is fellow Chinese rivals ViCi Gaming, who walk away with $1.5 million. Newbee entered into the finals with a 7-8 record, compared to ViCi's 12-3 record. For its first five matches in the Grand Final, Newbee lost them all, but then won the final three in a row. Coming in third place was Evil Genuises, who take home $1 million. Fourth place goes to DK, who scooped themselves up $819,000.
After two weeks of intense gaming, and the leaking of the strategy of Team DK for DOTA 2, we now know the two teams who will be competing in The International's Grand Final. The Chinese team Newbee, who clawed their way to the final from losing multiple rounds, to not losing a single round in an entire week of play.
The second team, ViCi Gaming, started off strong against Evil Geniuses, with a 16-minute win in-game on, but lost during their second game. In game three they caught up, so that they could compete against Newbee in the final. The two teams will now play a best-of-5 series that will see the winner of The International take home a huge $5 million.
This also marks the first time that The International final has featured two Chinese squads, too.
We have been reporting on the still on-going issues over at Crytek, but things just got worse for the developer of Crysis. Tiago Sousa, Crytek's Lead R&D Graphics Engineer has left the company, joining the ranks of id Software.
Sousa is now working as the Lead Rendering Programmer on the new reboot of Doom and the engine that powers it: id Tech 6 game engine. Sousa was with Crytek for 11 years, so this is quite the loss for Crytek. According to Sousa's LinkedIn profile, he has contributed to work on CryENGINE 3, as well as all three Crysis games, Ryse: Son of Rome for the Xbox One, Warface and "undisclosed multiplatform projects".
Considering most of Crytek's UK-based staff have stopped going to work, and the studio isn't paying its staff on time, this is troubling times. This isn't considering that the studio has already lost key staff such as the game director for Homefront: The Revolution leaving, as well as its Development Manager, Ben Harris.
According to the latest research from SuperData, there is some serious money being made from MMOs. The top five subscription-based MMOs in the world as it stands are: World of Warcraft, Lineage 1, TERA: Online, Star Wars: The Old Republic and Lord of the Rings Online.
World of Warcraft leads this effort when it comes to revenues, with $1.04 billion made last year, securing itself a 36% chunk of the subscription-based MMO market share for 2013. Lineage 1 comes in at second place with $253 million for NCsoft and a 9% share, TERA: Online generated $236 million for NHN Corporation in third spot with an 8% share. Star Wars: The Old Republic sits in fourth place with $165 million made for EA with 6% of the subscription-based MMO market share, and Lord of the Rings Online made $104 million for Turbine, Inc. and secured them 4%.
Revenue subscriptions have dropped every year from 2010, from 30.6 million subscribers to 23.4 million this year. MMO publishers see this decrease in subscribers due to the increased offerings of free content, more payment tiers and microtransactions.