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Valve has released a statement regarding its DOTA2 championship tournament, The International, where the company saw over 20 million people tuning into the $10 million tournament.
Last year's The International had around one million peak concurrent viewers, but this year Valve said that it had "well over 2 million" peak concurrent viewers. This year's The International tournament was also streamed through Twitch in multiple languages, with channels that were tailored to newcomers who wanted to watch the tournament "spoiler free" and at their own pace.
The International may have had huge viewership this year, but it still fell behind the numbers that the recent League of Legends season finals pulled. Riot Games, the developer behind League of Legends, has said that its game pulled in 32 million viewers last year, with 8.5 million peak concurrent viewers. Comparing these numbers against established, mainstream sports such as the Super Bowl, which drew 111 million TV viewers and around 2.3 million streaming it online.
A study from a British university has claimed some gamers who play for extended periods of time begin to hear sound effects in their heads, including "maddening" screams.
Nottingham Trent University explored something referred to as game transfer phenomena, when players find that gaming influences either their perceptions or behaviors out in the real-world. Of the 1,244 players who were surveyed, one in ten experienced auditory hallucinations after they'd put down the controller, including the whistling of bullets, the pew pew of lasers, beeping or the sound of vehicles.
In one of the more extreme cases, a gamer heard the word 'death' whispered over and over again for days, and another heard the words 'go, go, go' whenever he was near crowds. "These experiences can sometimes result in illogical thoughts and behaviors," a psych researcher from Nottingham Trent, Angelica Ortiz, said. "It's important to help gamers understand their experiences since re-experiencing sounds and voices may provoke distress, especially when associated with dangerous situations in the game."
I can finally say I've seen everything, even with all of the crazy stuff that comes out of Japan. Someone has got Doom running on an ATM - yes the same Automatic Teller Machine that dispenses you cash.
Contrlling it was an entire new game, something that looks quite hard to do. Doom on an ATM required an Australian guy, using an OEM PC and display, with an i-Pac controller for mapping the side buttons. Even the PIN was used for controlling the game, something that would be incredibly hard to get used to. We've all see the PC master race, but what about an ATM master race?
Something that was expected for Comic-Con this year was a tease of the next Mass Effect game from BioWare. What was shown off at E3 2014 wasn't much, but now we have actual information about some of the things we'll find in the game itself.
For Mass Effect fans, you'll be happy to know that the Mako is making a return. This means we should see some added planetary surface exploration, something that hasn't made a return since the first Mass Effect game. You can see the new Mako in the picture above, with the panel at Comic-Con receiving a short video seeing it drive around, but that isn't available to anyone to watch online unfortunately.
What we do know, is that the new Mass Effect will not be called Mass Effect 4. The new Mass Effect is something totally new, pushing Shepard out of the way. We also get to take a look at some N7 armor that looks like it is placed on human male character in the game, but there will be a gender choice in the new Mass Effect, something that has been quite important to the franchise itself.
We've now just had our first look at the new Unreal Tournament, with a bunch of detail talked about for the upcoming first-person shooter. There's a few videos you can get your hands-on, with the game's Art Director, Chris Perna, giving us a bunch of information.
All-in-all, there's 47 minutes worth of video from Epic Games' streamed reveal of brand new concept art on the next-gen Unreal Tournament. Perna discusses this in the video above, where he says they're going for a "Chris Nolan Batman Begins look" instead of a "Tim Burton Batman look". Perna wants "something more polished" with "more realism, without going over the top" and repeating what Epic "did with Gears of War and UT3" where those games were "dark and grungy".
Senior Designer Jim Brown jumps in, saying: "You start with a map that's just kind of the basic shell, and we just focus on the gameplay. Independent of us doing that, a lot of times, Chris and the art guys will make these little vignettes that are - what would you call them?" Perna continues: "There are many different environments in UT. There's going to be different colors and different environments, but what this does is give you, maybe, a quality bar. 'Hey, all those different things need to have a lighting quality and a mood about them that feels like this.'"
While on a research trip to Nepal, two Ubisoft developers experienced a legitimate ritual sacrifice of a goat. The two developers jetsetted off to Nepal for some research, as Nepal is the inspiration for Kyrat, the fictitious Himalayan setting of Far Cry 4.
Far Cry 4's Game Narrative Director, Mark Thompson and the Associate Producer on the game, Phil Fournier, made the trip with Vice's Krishna Andavolu. Once they arrived in Kathmandu, the group heard a rumor that there was going to be an animal sacrifice, so they found their way into the event. The sacrifice was made possible thanks to a man providing the goat on behalf of his family to Kali, who is the Hindu goddess of change and destruction.
The video, above, is the first of a three-part series that goes into the source material and inspiration behind the fourth outing in the Far Cry world. At Comic-Con, the Creative Director behind Far Cry 4, Alex Hutchinson, told the audience that another Vice documentary titled "The Vice Guide to Liberia" offered another inspiration, this one for the game's villain, Pagan Min.
Thanks to San Diego Comic-Con currently underway, we've just received the first look of the upcoming Ridley Scott-produced digital series, Halo: Nightfall. Microsoft, 343 Industries and Scott Free Productions have been working together, unleashing this trailer to the world just hours ago.
Halo: Nightfall is a live-action digital series with its story taking place between the events of Halo 4 and Halo 5: Guardians. At the center of it, is Agent Locke, who is a character that is new to the Halo universe. Locke leads a team of soldiers from the Office of Naval Intelligence as they are investigating terrorist activity on a distant planet known as Sedra.
The trailer doesn't inspire much, but we might just be seeing a bare tease of Nightfall, but let's hope things get better from here.
Respawn has just announced its new Titanfall DLC known as Frontier's Edge, but the company also took the time to tease that it is introducing something it is calling "The Black Market".
The Black Market is Titanfall's way of offering in-game currency, which will have two different sets of items that you can purchase: Burn Cards, and Titan Insignias. There are multiple sets of Burn Cards that are based around a theme, but the cards themselves you'll receive are random. There's a Weapons Pack, which should include some cards about weapons, for example.
The cards will be purchased using the new in-game currency known as "Credits". You can earn these credits by doing various things in Titanfall, with six ways of acquiring Credits: by winning a match, completing a match, for your first victory of the day, completing daily challenges, selling burn cards you don't want to use, and once you reach level 50, a portion of your experience will be converted into credits. You can only access The Black Market once you've reached level 11 in Titanfall.
EA has delayed a second game today, with the first being Battlefield: Hardline pushed back into sometime next year, but Dragon Age: Inquisition is also getting a little more time in the oven. Bioware's upcoming fantasy RPG has a new release date of November 18, 2014 - an extra month of waiting.
Executive Producer on the game, Mark Darrah, explains: "I'm writing to let you know that Dragon Age: Inquisition has a new release date of November 18, 2014 in North America (November 21st in EU). We appreciate the enormous support we've received from all of you to get to this point, and while this extra few weeks may not seem like a lot, I know the game you'll play will be all the better for it".
Darrah continued: "Since we began working on Dragon Age: Inquisition almost four years ago, our goal was to create the best Dragon Age experience ever. It was that goal that motivated many of our decisions: moving to Frostbite, bringing race choice and customisation back, improving tactical camera, building a team of characters whose relationships evolve based on your actions, and most importantly, crafting an epic, nation-spanning story that both draws upon past games and takes you to many new places in the realm of Thedas".
While most games aren't running at 1920x1080, or 1080p on the Xbox One, the upcoming shooter from Bungie, the studio behind Halo, will be running at 1080p on the Xbox One.
As you can see in the above video, this is what we should expect from Destiny on the Xbox One. The beta that is available right now isn't running at Full HD, but rather 900p. The final version of Destiny on the Xbox One has been confirmed at 1080p. Destiny isn't far away, as it'll arrive on September 9, just a couple of more weeks away.