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StarCraft II's last expansion, Legacy of the Void, doesn't just wrap up the second game: it promises to wrap up the entire decades-spanning saga.
Blizzard today announced that Legacy of the Void, StarCraft II's final expansion, will release on November 10, 2015. The expansion is all about the Protoss' harrowed conflict against the menacing Zerg swarm that has overtaken their homeworld, and will wrap up the series as well as expose the fates of the Protoss culture as well as iconic characters like Kerrigan and Jim Raynor.
"Legacy of the Void provides an epic conclusion to a story more than 17 years in the making," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "It also brings tremendous enhancements to StarCraft II's definitive real-time strategy gameplay, with new units, automated tournaments, collaborative game modes and more. We can't wait for players to experience it all this November."
Ubisoft has said that they "had to wait for the technology to catch up" in order to build the world of Assassin's Creed: Syndicate, which is set in Victorian London and the Industrial Revolution. But with the Xbox One and PS4 technology not being that great, what exactly did the developer had to wait for? We've had this power for a decade now.
Assassin's Creed: Syndicate Creative Director, Marc-Alexis Côté, said that they didn't want to make Syndicate previously because the technology wasn't there to create their vision. He said: "We had to wait for the technology to catch up, it's like we really wanted to build what I call 'modern London', which is actually Victorian London and the Industrial Revolution. I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we're there now".
Assassin's Creed: Syndicate will be released on the Xbox One and PS4 on October 23, with the PC release of the game a couple of weeks later on November 19.
The release of Gears of War: Ultimate Edition for the PC is getting closer, with it being one of the first DirectX 12 titles in development for the PC. The Coalition, the developer behind the game, has talked with Eurogamer recently with some interesting things to say.
Cam McRae, the Technical Director for the Windows 10 version of Gears of War: Ultimate Edition has said that the use of DX12 and Asynchronous Compute will help them provide a stellar PC release. McRae said: "We are still hard at work optimising the game. DirectX 12 allows us much better control over the CPU load with heavily reduced driver overhead. Some of the overhead has been moved to the game where we can have control over it. Our main effort is in parallelising the rendering system to take advantage of multiple CPU cores".
He continued: "Command list creation and D3D resource creation are the big focus here. We're also pulling in optimisations from UE4 where possible, such as pipeline state object caching. On the GPU side, we've converted SSAO to make use of async compute and are exploring the same for other features, like MSAA".
Indie devs already have it pretty hard, and getting the attention of the gaming community can be even harder. Some devs turn to YouTubers as a natural way to advertise their games...but when you're asked to pay $22,000 for a single sponsored video, it makes your jaw drop.
"On one of my normal PR rounds I received an email from a very popular YouTuber with a few million subscribers offering to have one of our games featured on their YouTube channel for a rate of either $17,600 for 2-3 talking points or $22,000 for 2-3 talking points AND a description link," Ben Tester, whose indie studio Wales Interactive is responsible for games like Soul Axiom and Master Reboot, said on Reddit.
This kind of huge payoff isn't anything new. YouTubers have done promos and sponsored videos all over the place, earning up to $15,000 to $30,000 for a single video. This kind of cash is enough to fund an indie game and it's as much as some people make in a year. It got to the point where advertisements and original content bled so closely together that no one could tell what content was promoted. Eventually the Federal Trade Commission had to step in and force regulations on YouTube's multi-million dollar system, ruling that YouTubers now have to make promoted videos explicitly clear to viewers.
Yep, this isn't a joke. Devolver Digital's Dropsy the Clown hit Steam not to long ago, allowing users to become a heavily misunderstood love-filled clown in this "non-traditional take on the classic point and click adventure formula."
Complete with a sing-along trailer (seen above), this title can be played in an open world adventure, puzzles and hugs or text free experience mode. Seeing each option set on a similar path, Dropsy's goal is to turn this community around through the power of pixelated love.
Including the ability to talk to animals, Dropsy will "help those in need, hug total strangers, and unravel dark and shameful secrets from his past on the way to redemption" as stated in a recent press release.
Including "NHL 16 (because Canada)," Enthusiast Gaming Live Expo reached out to us to say that this Ontario-held gaming event will feature $100k worth of eSports tournaments, a tabletop arena, a cosplay competition and more.
If the above activities don't tickle your fancy, some AAA publishers and indie developers will be in attendance, alongside gaming celebrity meet and greets, talks and lectures, a kids zone and a designated marketplace for selling games, equipment and collectors items.
Set to kick off on November 13-15, this event will be held at International Centre in Mississauga, boasting what is claimed as "Canada's largest eSports event" to date. If you would like more information or to buy a ticket, you can do so through the official website.
After reports of Gaming Paradise in Slovenia seeing participant Passports confiscated, players ill and hotels unpaid, news has come to light of issues at the next-held global CS:GO tournament - ESL ESEA Dubai.
ESL is well-known for hosting not only the largest CS:GO tournaments in the globe, but always presenting them professionally, gathering the full support of the CS:GO community and Valve alike. Set to offer a respectable prize pool of $250,000, the fans expected this event to be no different.
The first issue was raised when the pricey spectator tickets ended up with fans being unable to watch most of the tournament in person. Charging approximately $68 for a one day pass (and up to $272 for a 3-day VIP), spectators were told that the originally-planned outdoors venue would only be used after 7pm - with players located inside due to extreme heat (In excess of 100 degrees Fahrenheit). As the spectators were told that they were unable to watch any games until after 7pm local time, this means they were only able to see, at most, three group games plus the finals series.
While eSports organizations are often looking for 'mainstream' brands to sponsor gaming teams and events, WBSC's Premier12 global baseball event has recently announced in a press release that GungHo Online Entertainment will be a gold sponsor of its upcoming tournament.
With games released such as 'Puzzle & Dragons', GungHho's titles will be seen displayed on signage throughout all fields and on media backdrops throughout the 2015 season.
Calling this sponsorship a "natural fit," WBSC's President Riccardo Fraccari claims this support will help "create a very special synergy dedicated to the fan and game-experience." Does this mean we may see a baseball mobile game next? We'll have to wait and see.
While we've been hearing about other game engines being powered by DirectX 12, we haven't heard much from the developer of the Battlefield series and Star Wars Battlefront.
The news is coming directly from Technial Director Stefan Boberg on Twitter, where '@CentroXer' asked "when is DX12 going to be part of frosbite?" with Boberg replying that "it already is, no word on which game will be first though :)". With DICE working very closely with AMD on Mantle, which was used in Battlefield 4, it's only a few steps away from Battlefield 5 being announced on the latest Frostbite engine with DirectX 12 capabilities.
Then we have to think about the amount of Frostbite-powered games in the next year or so, with Mass Effect 4 at the end of 2016, Need for Speed on November 3, and Star Wars Battlefront two weeks later on November 17. Let's not forget Mirror's Edge Catalyst on February 23, 2016. So we should expect a next-gen Battlefield game to be announced early next year, with a release date later next year, hopefully.
As if there was ever any doubt, Bethesda has revealed that Fallout 4 will have its own season pass for future DLC...and even calls the pass a "reward for our most loyal fans". The real reward, though, is the full unrestricted set of modding tools that gamers will get across consoles and PC.
While just about every gamer feels that season passes are a terrible scheme on par with the pre-order gamble that sadly funds the industry, Bethsoft affirms that the pass will unlock access to "all DLC ever released for Fallout 4". There's no Evolve-style multi-passes going on here.
On the up-side Bethsoft plans to give players the very same construction software that the studio used to create the game. So the paid season pass DLC could end up being a non-issue. But there's a catch...the tools won't be up at launch. "Early next year we'll release for free the new Creation Kit for the PC. This is the same tool we use in the studio. You'll be able to create your own mods and share them with others. We're especially excited these same mods will then be coming to Xbox One, and then PlayStation 4."