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Now you can fight to the death as you freefall towards the Earth in Drop Zone, part of the latest update to GTA Online.
This new mode pits you and your team of paratroopers against another team vying for a very small patch of land far below. You get to attack the other team to make sure that you land, safely, first. You're allowed up to four teams and 16 players total all frantically trying to land on a tiny spot you can barely see below you. Whoever secures the location for two non-consecutive minutes wins. There should be five different maps to start off with.
Rockstar is also releasing two new sports cars, the Karin Sultan RS and the Bravado Banshee 900R. Both of those are available right now. And to help you actually afford those two new super cars, they're hosting a weekend event with double cash and RP.
Every Fallout player has thought the same thing at one time or another: what would co-op be like in Fallout 3, or New Vegas? Now thanks to the magic of mods, co-op multiplayer is possible in the Mojave Wasteland.
A modder by the name of nvm_corporal has helped create NV: Multiplayer, the first-ever co-op mod for Fallout: New Vegas that lets gamers team up with friends to explore and quest together. The way FV: Multiplayer works is that one player hosts an online session that others join, and the host's game--inventory, quests, etc--is constantly synchronized with everyone else's. The project is by no means finished or complete, but you can find more info at this Reddit thread, or this FAQ page.
"The way it works currently is that quests are clientside, they still take place in the world but one player in a location will synchronise entities/NPCs to other players around them. This means that if you entered an area where a quest NPC should be, and someone has previously killed them in the cell (whilst someone is currently in it with you), then you will fail the quest on entry."
Due to the extremely ambitious nature of the mod, the team had to push New Vegas' Gamebryo engine to its limits. NV:MP currently has 91,041 lines of C++ code, and despite all the work that's gone into the mod so far, it'll always be free.
Sadly NV:MP doesn't support dedicated servers, and likely won't when it's released, but the team is interested in realms and large servers to power the online multiplayer. PVP may be included, but the post didn't make any mention of player-vs-player action.
The devs plan on holding a huge beta test in two weeks, so if you're interested in helping test New Vegas: Multiplayer, be sure to sign up on the game's homepage.
GOG is making their own foray into the not-quite-so-finished games market. Following in the successful, if slightly controversial, Early Access from Steam, they're launching their own more particular service called Games in Development.
GOG, though, is taking a bit different approach by taking the time to curate each game that they're letting into their Games in Development program. This is the opposite of Steam, which essentially lets any game that applies for the right, enter into Early Access.
To help encourage people to try these new games, they have a great refund policy to go along with their new program, letting you get a full refund within 14 days, no questions asked. Before the implementation of the more lenient Steam refund policy, it was nigh impossible to even refund an incomplete game, even if you sort-of enjoyed it. And for GoG, there is no limit on how long you've played the game before you can get a refund.
Bungie recently announced a change in leadership, with Harold Ryan stepping down as the CEO and Pete Parsons taking on the newly vacant role. Parson's is determined not to sit idly by while their new franchise slowly dissipates. He's determined to make a change.
He's definitely dedicated to Destiny and bringing the actual game in-line with the vision they originally had for it. Initially Destiny seemed to be a little more disappointing than they liked when the newness wore off. It has been an uphill battle to retain players and to interest new gamers.
In a statement, Parsons said "To the players of Destiny, I want you to know that my number one priority, and Bungie's, is and always has been to deliver great games that we can all share together. I believe that Destiny is a one-of-a-kind experience. I also believe you have yet to see our studio's best work. My new role here at the studio will be entirely focused on fulfilling that promise." This confirms his commitment to the game that has so much potential.
Trucking actually can be an interesting and fun time in real-life, but American Truck Simulator (along with it's Euro counterpart) takes it to a whole 'nother level, something you wouldn't even expect. And it's a true simulation of what to expect.
The trailer shows off some of the long-distance hauling that you can do in-game, going through some of the impeccably detailed locations. The level of detail is actually pretty astonishing, considering the wide swathes of the country that have been rendered. But really, you're just cruising along, getting your cargo from point a to point b.
I'm curious how they're going to handle the loading and unloading of cargo. Or if you're able to work for real trucking companies and haul their respective industries stuff. Train Simulator and Farm Simulator definitely go to great lengths to give you the entire experience, boring and tedious bits and all. There's definitely a niche for this, and it could be a surprise game for nearly anyone.
Some great new screenshots of Dark Souls III have been released by Bandai Namco, showing off some of the finery you can adorn yourself, the characters and even some of the abyssal locations that you'll be able to visit in the game.
The new iteration of the PhyreEngine used in Dark Souls III makes good use of higher resolution textures, physically based lighting and more to make the environments look top notch, especially in these new in-game screenshots. It's turning out to be a beautiful looking game with the artistic direction they're taking. One thing they're showing off in these new screenshots is a new boss, whose named Ludex Gundyr. He's terrifyingly large, and you can see him to scale in the screenshot below.
Capcom's financial results for this past April to December were pretty strong, with a 19.3% increase over the same period in 2014. A substantial showing for a company who concentrated a significant amount of resources on mobile development last year.
But even then, there seemed to be an overall increase in interest across the board, probably due to a wider and diverse set of games and franchises they have available. Another factor that played into such a large increase was the way in which Capcom streamlined the development process, reducing overall costs and even the time it takes to release a game. Not the most encouraging reasons, but their products have been mostly solid so far with those new changes.
Monster Hunter in general was the big surprise of the year, selling far more than anticipated in North America and doing very strongly in Japan. The newest mobile game, Monster Hunter Explore surpassed a total of 3 billion downloads on Android and iOS.
Out of nowhere, Interdimensional Games has announced its huge plans for Consortium: The Tower. The small Canadian developer is making a sequel to Consortium, which is the second game in a planned trilogy. The developer has taken to Kickstarter to get Consortium: The Tower off the ground, asking for CAD $450,000.
Consortium: The Tower isn't your traditional video game, either - with the developers teasing that the game is like "Deus Ex meets Die Hard", which has things happening to my body that scare me. Consortium: The Tower is a first-person shooter, but it's also so much more than that. You should be able to finish the entire game without even using your gun, with Interdimensional Games describing Consortium: The Tower as a sci-fi immersive simulation. Sounds good to me!
During a recent technology research trip with Sony's Mark Cerny, the mind behind the Metal Gear Solid franchise, Hideo Kojima, visited Guerrilla Games.
Arrived in GUERRILLA. pic.twitter.com/IMEwwKuXTO— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 26, 2016
Guerrilla Games being the developer of PlayStation exclusive franchise Killzone, based in Amsterdam. While he was there, we're sure he would've checked out Guerrilla Games' upcoming PS4 exclusive Horizon: Zero Dawn. Since it was a technology research trip, and Hideo has signed a deal with Sony for a new exclusive, we should see the fruits of this labor in the years to come.
For most gamers, they haven't even heard of Umbrella Corps. If you haven't, Umbrella Corps is a new multiplayer shooter within the Resident Evil world.
Umbrella Corps moves the Resident Evil franchise into a more arcade-based, strategic direction - and it's latest gameplay trailer teases all of this, and more. The gameplay trailer was released onto the official Resident Evil channel, teasing the fast-paced, third-person shooter and its multiplayer action.
The trailer confirmed that Umbrella Corps will be released in May, priced at $29.99 - it'll also be a digital-only release, when it hits the PS4 and PC.