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Gaming Posts - Page 11

Fallout 4 doesn't include support for UltraWide monitor resolutions

By: Anthony Garreffa | More News: Gaming | Posted: Nov 11, 2015 2:29 am

Can you believe it? Fallout 4 is here! We've already got an expansive, kick ass review from Derek on the PS4 version of the game, but I grabbed the PC version and installed it just now. Excited to pump some hours into it while I review my Acer Predator X34.




The Acer Predator X34 feature a curved 34-inch panel at 3440x1440, with NVIDIA's G-Sync technology and a refresh rate of 75Hz, which can be overclocked to 100Hz. I wanted a new game to spend time playing on the monitor, so I fired up Fallout 4. But what's that? I can only see up to 2560x1440, which is just super disappointing for a game being released on the tail end of 2015.


Hopefully Bethesda fixes this up soon, so if they haven't seen it now - Bethesda, are you listening? Provide some love for us UltraWide users, will you?

Fallout 4 wasteland survival guide part 1: basic tips

By: Derek Strickland | More News: Gaming | Posted: Nov 11, 2015 12:17 am

After months and months of waiting, Fallout 4 is finally here. As with any massively open world created by Bethesda, Fallout 4's Commonwealth can be daunting in its scope. Fallout 4 is truly titanic in nearly every way and sometimes that can be pretty intimidating, especially when it's all brand new. Fear not, brave traveler! TweakTown has you covered. You can use our handy tips and hints guide to help point you towards the path of wasteland mastery.




One of the most important tips I can give you is to be totally mindful of how Perks and SPECIAL stats work. Fallout 4 makes some key changes to character progression, and some SPECIAL stats are more weighted than they used to be. All of them are important, but some of them have a more dramatic effect on earlier levels. In this section, I'll tell you what kinds of things you want to shoot toward depending on your style of play.


You don't have to have your character completely planned out from step one. Don't get yourself in a tizzy looking at all the perks and trying to maximize and plot out every aspect of your progression. This should be a more fluid, natural experience. That being said you need to have a general idea of what you want to do in the game. I've come to find that Agility is really important, so don't neglect it. Action Points determine the max sprinting rate, melee attacks, VATS and sneaking efficiency, which are pretty universal.

Continue reading 'Fallout 4 wasteland survival guide part 1: basic tips' (full post)

Report: GTA V publisher uses hired muscle to intimidate modder

By: Derek Strickland | More News: Gaming | Posted: Nov 10, 2015 4:11 pm

Take-Two Interactive isn't happy when users create unauthorized mods using the GTA V toolset, and the publisher will often flex its power to shut them down. We've seen game companies instantly squash copyright content across YouTube and the like, but Take-Two is pretty serious about GTA V mods--especially when a free mod offers an alternative to the massive cash crop that is GTA Online.




It looks like Take-Two went far enough to send hired muscle in the form of private investigators to intimidate one such modder. GTAV modder ntauthy, who's responsible for GTA V's popular FiveM mod that completely circumvents GTA Online, reports that two PI's showed up on his doorstep. The modder says the PI's were sent by the publisher in an attempt to persuade him from continuing further development on FiveM.


"So I just got a pair of PIs at my door claiming to be sent by Take Two, handing me a phone with a person somewhere in the UK or US or whatever to 'discuss how to cease my activities with regard to Grand Theft Auto', that 'they know what happened before with Activision and want to not get the lawyers involved at this time', however they 'have tested their legal standing already and are quite certain of their point' and 'aren't willing to accept any solution other than ceasing my activities'. Oh, they also 'couldn't disclose any conversations they're having with other modification developers', didn't want to talk about general modification policy as 'it was just about my case' and admitted they 'looked through my source code'."

Continue reading 'Report: GTA V publisher uses hired muscle to intimidate modder' (full post)

Star Wars Battlefront install size is 27GB on PC, less on consoles

By: Anthony Garreffa | More News: Gaming | Posted: Nov 10, 2015 11:29 am

Halo 5 is here, and so is Fallout 4 - but there's still one seriously large game around the corner; Star Wars Battlefront. It has been revealed that on the PC, it will come in at 27GB.




On the Xbox One, Star Wars Battlefront will be a 19GB installation while on the PS4 it'll clock in at 23GB. The beta from last month was 7GB on the now current-gen consoles, while the PC download was 11GB. Why is Star Wars Battlefront so small? Well, it is a multiplayer-only title, which would shave some of the installation size - but it's a breath of fresh air for sure, with these 50GB+ installations lately.

Gamer spends $30,000 on Star Citizen so far, says he'll spend more

By: Anthony Garreffa | More News: Gaming | Posted: Nov 9, 2015 11:11 pm

With close to $100 million in funding so far, Roberts Space Industries is going to infinity and beyond with Star Citizen, but so is one gamer in particular, who has spend $30,000 on the unfinished game so far, with no signs of stopping.




Ozy311, or Chris spoke with PC Gamer, where he said that he has taken up second jobs to fund his Star Citizen adventure, where he calls Star Citizen creator Chris Roberts one of the most influential people of his life. Even after spending $30,000, Ozy311 says that he'll continue to spend more on the game. Ozy311, or Chris, spent $15,000 on highest package in the game 'The Completionist with the Million Mile High Club', and many ships after that.


Chris explains where his interest started when it comes to Star Citizen, where he said: "Well, we're all of the era growing up with Star Wars, Star Trek, just the fantasy of not being stuck to this planet. Through growing up with all the different flavors of Star Trek, and Star Wars, Battlestar: Galactica, and Starship Troopers, and Firefly. All these science fiction movies, and you just wish you could live that life. There's always been stabs and attempts at it and, it's not been done correctly yet. Chris Roberts came back after being gone for so long, and had a vision, saying that he felt the technology and the PC market was there now to try to create his ultimate dream. He put forth a Kickstarter and it's done amazingly well. He only asked for $2 million and here we are, over $94 million later, and it's going strong".

Fallout 4 already seeing users complain about performance on PS4

By: Anthony Garreffa | More News: Gaming | Posted: Nov 8, 2015 10:15 pm

Well, we knew this would happen - well at least I did - and here we are, Fallout 4 is experiencing performance problems on the Xbox One and PS4. Users are reporting that the frame rate drops to well below 30FPS, even when there's no on-screen action.




One user 'Kenzodielocke' reported that on his PS4 the game "has massive problems holding the 30fps when inside buildings, cages or whatever you have a load time when you get in". He continued: "This get's way worse when people shoot at you or throw molotow cocktails. I am no technical expert, but I think this game might be locking itself like The Witcher 3 did. Firefights in buildings feel exactly like fights in The Witcher 3 in the swamp when it's raining. In the open world the game has hiccups too, but not as bad as in buildings. This just isn't fun, when you can't even aim properly because of the frame rate".


The thread on NeoGAF is huge, so feel free to read through it for more people complaining about the performance and FPS in Fallout 4. There are people without problems, but it seems like even with the day one patch, performance issues are there.

Blizzard teases the possibility of Warcraft 4 and Starcraft 3

By: Anthony Garreffa | More News: Gaming | Posted: Nov 8, 2015 7:24 am

We all know that Blizzard would make untold amounts of money if they were to release a new Warcraft or Starcraft game, but at Blizzcon, not only did the studio release the full trailer to the Warcraft movie, it teased sequels to two of its biggest franchises.




During an interview with Starcraft II lead developer Tim Morten and GameSpot, Morten said: "I can tell you that, today, our focus is 100% on this content that we've announced here at the show. What the future holds really depends so much on what we hear back from players. We love RTS, we love this genre. The StarCraft universe is fantastic; the Warcraft universe clearly has more stories that can be told".


He continued: "There are new Blizzard IPs; there's the potential to make completely new stories altogether. We want to hear back from our players what they would be excited about, but as a team, we've just been so busy finishing Legacy of the Void and teeing up this new content that we haven't had a chance to make any decisions".

Treyarch: memory subsystem on last-gen consoles held back Black Ops 3

By: Anthony Garreffa | More News: Gaming | Posted: Nov 8, 2015 5:29 am

While Call of Duty: Black Ops 3 might be messy for some PC gamers, the last generation consoles didn't even receive a single player campaign from Treyarch.




The reason? Technological limitations within the Xbox 360 and PlayStation 3 consoles. According to the Director of the Campaign on Black Ops 3, James Blundell, the memory subsystem on the last-gen consoles just isn't good enough. He said: "For you as a co-op player to see what weapon I have, you have to have loaded in the memory - in resident memory - every single weapon customization. Current-gen memory just can't do that. You'd have to have everything loaded otherwise you just can't see what I'm carrying".


He continued: "You know you could simplify things down, but I think [Activision] made the right choice because I would hate for people to get an experience that wasn't true to the vision of it. As the director I'm incredibly passionate about the experience being a pure experience, that you get what I was trying to have you get".

Swarovski crystal encrusted Master Chief helmet sells for $34,000

By: Anthony Garreffa | More News: Gaming | Posted: Nov 8, 2015 3:36 am

Halo 5: Guardians may be making serious dough on the Xbox One, with $400 million cleared in the first week, but if you're a true Halo fan - you just missed out on this awesome piece of kit.



A Swarovski crystal encrusted Master Chief helmet just sold on eBay for $34,000 with all of the proceeds going towards the Make-A-Wish Foundation. The helmet in question weighs around 11 pounds, and was designed by Taiwanese cosplayer Hsu Chia-Hao and Australian designer Jenny Manic Mercian.

Continue reading 'Swarovski crystal encrusted Master Chief helmet sells for $34,000' (full post)

343i promises to fix Halo 5's aiming while announcing new REQ packs

By: Derek Strickland | More News: Gaming | Posted: Nov 7, 2015 6:11 pm

Halo 5 has proven to be a huge boon for Microsoft and 343 Industries. The game has earned a staggering $400 million since its release, making it the most successful Halo game launch ever. Players have also spent an insane $500,000 on in-game REQ packs. Even with these huge numbers quite a few gamers still aren't happy with Halo 5, and 343i has pledged to fix things...but not before it teases new REQ packs.




In a new community blog update, 343 Industries has acknowledged that Halo 5 has some serious issues with its multiplayer aiming. The studio goes into a long diatribe explaining that the issue is caused by a "slow turn bug" that occurs due to "variance in controller hardware".


The explanation reads more like damage control. The whole part about how 343i worked alongside the Halo Pro team and used feedback gleaned from the Halo 5 beta and remote user feedback via Halo surveys just reads as a kind of blame deflection. After delivering promises, 343 Industries reveals it's ready to unleash a new series of REQ packs for users to spend their money on. But don't worry, Halo 5 is getting three new maps to justify that half a million dollars in "crowd-funded" content.

Continue reading '343i promises to fix Halo 5's aiming while announcing new REQ packs' (full post)

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