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Gaming Posts - Page 11

Eve opens up donations of in-game currency towards Nepal aid

With numerous ways flooding in to donate to those hurt by the horrific Nepal earthquake, CCP has opened up to donations of PLEX from EVE Online players as a way to support those in need.

 

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In a recent press release, CCP stated that "for each PLEX donated during this period, CCP hf. will contribute USD $15 to the Icelandic Red Cross to fund their aid efforts in Nepal."

 

We've seen a rise in recent times of various charity online streams, gaming tournaments and raffles happening as it becomes more apparent that allowing gamers to donate through their hobbies is becoming a positive and effective way to help others in need.

 

The last PLEX for GOOD campaign run saw $190,890 raised for those involved in Typhoon Haiyan in the Philippines during November 2013.

PAYDAY 2 just released its 21st DLC - 'The Butcher's Western Pack'

Yep you're reading that correctly, PAYDAY 2 has just hit DLC number 21 and this one is titled 'The Butcher's Western Pack'.

 

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Released by independent game developer Starbreeze AB, this pack will set you back $4.99 through the Steam store and sets out to provide you with a few features including new guns, melee weapons, dynamite grenades, four new masks, patterns, materials and achievements.

 

This pack sets the scene in a 'Wild West' scenario, bringing the players back to this age with the famous Peacemaker pistol and the aforementioned dynamite grenades.

Discrete and integrated GPUs working together with DX12 provides gains

We've known for a while that DirectX 12 will be providing some serious gains in performance, as well as the ability to join GPUs and their VRAM, but over the last few days we've been learning more about DX12 thanks to Microsoft's Build 2015 conference.

 

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The company showcased their new DirectX 12 "Multiadapter" feature, something that allows unused hardware inside of a PC to be fully utilized. This provides the ability to use integrated GPUs on CPUs - something that would otherwise be completely unused - to be utilized alongside the GPU for additional performance.

 

This premise isn't anything new, as the likes of AMD, LucidLogix Virtu and other technologies have tried this - but it has never taken off like DX12 will. Microsoft's new DirectX 12 Multiadapter technology creates a specialized coherent link between every GPU available inside of the PC, and lets them work together to provide as much performance as possible.

 

One of the demos used to showcase this impressive technology was a demo created by Square Enix called "WITCH CHAPTER 0 [cry]". This demo was powered by four NVIDIA GeForce GTX Titan X video cards, with 63 million polygons per scene and massive 8K x 8K highly detailed textures, showing off the next generation of graphics. The DirectX 12 Multiadapter technology was using both the integrated GPUs and all four Titan X cards for added performance. The single adapter/discrete option was seeing an average of 35.9FPS, but the multiadapter using the discrete and integrated GPUs was providing 39.7FPS.

Continue reading 'Discrete and integrated GPUs working together with DX12 provides gains' (full post)

The first DirectX12 powered CryEngine tech demo is here

A couple of engineers working at Snail Games took just six weeks to port King of Wushu from DirectX 11 to DirectX 12 in CryEngine, with the results of this work in the video below.

 

 

As you can see, King of Wushu is a new 3D martial arts based MOBA, with some very delicious graphics and physics. There's some impressive age contact collision and motion capture animation that can be spotted, but it's the DX12 side of things that has us excited.

 

There are over 10,000+ drawcalls in the DX12 tech demo of King of Wushu, over 20,000+ polygons per character, with one of the big differences between the DX11 and DX12 versions of the game being CPU and GPU utilization. Under the DX11 version of the game, CPU utilization is fine at around 99%, but GPU utilization hovers at an average of 83%. Once DX12 is enabled, the GPU usage shoots up to 98-99%, which is a sizeable jump in performance from switching APIs.

Continue reading 'The first DirectX12 powered CryEngine tech demo is here' (full post)

Activision preparing Call of Duty: Black Ops 3 for Nintendo Wii U?

Activision's Call of Duty: Black Ops 3 will officially be available for the PC, Microsoft Xbox One and Sony PlayStation 4, but it's possible the game title could be released for the Nintendo Wii U. The game is scheduled for release on November 6.

 

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The Activision Support Twitter page responded to a question regarding Nintendo IDs being connected to the Call of Duty website since there is no support for the Wii U console. In a tweet, which has been deleted, Activision responded: "Hey there. Stay tuned for more Wii U releases."

 

It's hard to tell what Activision is planning, as they could simply be referring to other Wii U titles - and Black Ops 3 may not be included.

Valve's Dota 2 Compendium raises over $1.5m in under 24 hours

Professional money-maker Valve games released its community Compendium yesterday for the upcoming International 2015 tournament, seeing 25% of all money spent by the community towards this being donated toward the total prize pool.

 

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Valve kicked it off with its usual investment of $1.6 million, seeing the community band together to bring this total up to $3.2 million at the time of writing this article - in under 24 hours!

 

I'm not the best at math, but if Valve are donating 25% of their income toward the prize pool this means that they've cashed more than $5 million US overnight.

 

It's certainly great that Valve are supporting the community with this continued event, but have you stepped back and thought to yourself about how much money they are pulling in from this? There is no denying that Valve are good when it comes to making money.

Techland delays Dead Island 2 to 2016, needs more time for perfection

Techland has announced that it has delayed Dead Island 2 into 2016, saying that they need more time to make the game perfect. Dead Island 2 was meant to be one of the first games to make great use of Epic Games' impressive Unreal Engine 4, but we won't see it until next year.

 

 

The developer has released a statement, where they've said: "We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island - multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee - and a game that adds a ton more content and combat options on top of that".

 

"And we wanted to have all of that that done for release in Spring 2015", they continued. "We have been looking at the game long and hard, and we have decided we didn't reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016. Right now we are focusing purely on development, and we will have more info to share at a later stage. We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result".

Continue reading 'Techland delays Dead Island 2 to 2016, needs more time for perfection' (full post)

Valve releases The International 2015 Compendium

If you're keen to get in on the action of Valve's 2015 Dota2 event, a way for you to be able to support the event and company themselves has just been released - the compendium.

 

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As seen in 2014, Valve has put in a massive $1.6 million into The International's tournament prize pool and opened the rest up to community funding through this in-game compendium. This item will set you back either $9.99 or $26.99 for the two different modes, with $9.99 ensuring it starts at level one and $26.99 securing you level 50 from the start.

 

As seen previously, Valve will be donating 25% of all profits towards the prize pool with goals set for community funding and players being able to unlock personal goals through the progressed leveling of their personal compendium.

 

Some users on Reddit have started expressing concern that the stretch goals are rather lackluster this year around but there is no saying exactly how much will be raised by this consistently growing community. Back in 2014 over $10 million was raised for the tournament and we're interested to see how far it will extend in 2015.

Continue reading 'Valve releases The International 2015 Compendium' (full post)

AMD announces it is sponsoring the first ever E3 conference for PC

Every E3 conference has been the trade show for gaming, but the PC has never had its own conference. While the likes of Microsoft, Sony and others have hosted their own press conferences for their respective consoles, the PC has never had that treatment, until now.

 

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E3 2015 will see the first ever PC Gaming Show, an event for all things PC that is sponsored by PC Gamer, AMD, Twitch, Bohemia Interactive, Tripwire and Digital Storm. They tease: "PC gaming is in a golden age, with more powerful and affordable hardware than ever before, thousands of games available through Steam, Origin and other platforms, and millions of viewers regularly watching esports online. Now, for the first time, the PC platform will have its own event during E3, where the community will be able to celebrate this era with some of the biggest names in PC gaming and see the innovations that lie ahead".

 

AMD's Corporate Vice President and General Manager of Computing and Graphics, Matt Skynner, said: "The PC Gaming Show embodies the spirit of innovation, openness and community that's part of our DNA-delivered by gamers, for gamers. The time is right for a PC-focused event in the week of E3 and we're honored to be part of bringing the industry together".

Continue reading 'AMD announces it is sponsoring the first ever E3 conference for PC' (full post)

Razer introduces Seiren Pro digital microphone for users

Gaming specialist Razer has announced the Razer Seiren Pro, a digital microphone designed for people recording videos and audio to be shared online. The microphone is available for pre-order now, and will launch in May.

 

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The microphone allows users to record via analog XLR or digital USB, and can be plugged into mixing boards and cameras. A high-pass filter helps eliminate low-end ambient noises that can lead to poor sounding audio during recording.

 

"With the success of YouTube, Twitch and the likes, there is a greater demand for high-fidelity recording equipment than ever before," said Min-Liang Tan, co-founder and CEO of Razer. "Our second condenser microphone, the Razer Seiren Pro, delivers what video game streamers are looking for and provides great value to YouTubers, musicians and anyone looking to capture sound clearly."

Continue reading 'Razer introduces Seiren Pro digital microphone for users' (full post)

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