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It's been a tough few months of connection and lag issues for Blizzard. If you're trying to login to their Battle.Net service to play any game they have on offer, it might be worth giving it a few hours.
As confirmed on their Customer Service Twitter account, Blizzard's login servers are experiencing connection issues and are developing long queues for users. Even more unfortunate for them was commenting on a time they expect the servers to be operational - four hours ago they stated a 90-minute wait, followed by a Tweet two hours ago claiming only 60 minutes until the servers are operational.
RAM drives and RAM caching have long been a secret of the gaming and overclocking elite to attain the fastest load times and smoothest gameplay possible. The advent of the SSD has reduced usage of RAM caching due to the SSDs similar performance, and overall simplicity. RAM drives and RAM caching have several hindrances, they require a lot of DRAM because they cache the entire OS, along with everything else, into the DRAM. RAM is also susceptible to power loss. For those with overclocked gaming rigs an errant BSOD can cause massive data loss and require complete reinstallation of the OS. This is not a tradeoff many are willing to make.
Enter Dimmdrive. This new program, which will be available for $34 on Steam today, takes a different approach that removes many of the disadvantages of typical RAM caching. Dimmdrive allows users to specify exactly which data is cached into the DRAM, so users can load just a single game into the RAM. This reduces the amount of RAM required, and also helps minimize exposure to data loss from any type of BSOD or power loss. It is much simpler to reinstall a game than an entire operating system. Once the game is loaded into RAM users can expect speeds up to 13 GB/s for any cached data.
After some Origin users reported fraudulent activity on their accounts, Electronic Arts launched an investigation to try to determine if a data breach occurred. The DerpTrolling hacker group said they compromised up to 1.7 million Origin accounts and passwords, which is why some users could be reporting unauthorized game purchases.
On gaming forums and Twitter, users are reporting Origin receipts in German and Russian appearing in their email inbox - it would seem likely that this isn't a direct breach of Origin's network, and the fraudsters accessed the stolen information posted online by DerpTrolling.
"We found no indication at this point of a breach of our Origin account database," an EA spokesperson told PCGamer. "Privacy and security of user account information are of the utmost importance to use. We encourage our players to use Origin user ID and passwords that are unique to their account, and to report any activity they feel may be unauthorized to EA customer support at help.ea.com."
Sony Online Entertainment President John Smedley confirmed on Twitter today that the beta for PlanetSide 2 will be splashing down on the PlayStation 4 in January.
Smedley wrote that the PS4 beta will be going live on "either the week of the 13th or 20th" but more confirmed dates will be available on January 5 when the development team is back to work.
Thanks to a recent guide by YouTuber 'Bellular Gaming' you no longer have to spend hours grueling over the Auction House or implement bot-farming to make sufficient gold advancements in World of Warcraft.
The raid is your friend, with Bellular explaining that Cataclysm expansion Blackwing Descent, Firelands and Bastion of Twilight raids should be targeted. These runs will see you gather 12,000 gold after selling your collected items to vendors. As they are subject to a weekly lockout, with each dungeon gathering you 4,000 gold a pop, you'll be rolling around laughing at your 12,000 take-home each week - especially as these raids are easy to solo for almost any class.
Good luck and have fun players, we'd love for you to show us screenshots of what you've done with this new-found cash.
Fan-made mods are simply breathtaking in this age of gaming. We've recently seen things such as the Skyrim Enderal mod adding a whole new game within a game, another Skyrim fan-update offering 4K resolution textures, bug fixes and more and various community made Counter-Strike: Global Offensive competitive maps and add-on's. All of these additions are what help keeps a title active, strong and relevant for months, or years, to come.
Thanks to Metal Gear Solid V: Ground Zeroes coming out on PC, some modders have taken to the model of developer Hideo Kojima that is on offer - adding him as the main playable character of the campaign. Thanks to the game engines capabilities, multiple models can be implemented as the main character on offer.
Known globally for their massive $78,000 season 17 incorporating American and European teams, ESEA have decided to further expand to the Asia-Pacific. This inclusion will see the prize pot increase to a sum of $100,000.
European teams being included in ESEA's online league and finals is still a rather new addition, seeing this competition gain massive global respect as many of the top CS:GO teams are located in European nations. It seems that the inclusion of Asia-Pacific is helping ESEA solidify their place as one of the world's largest tournament providers.
Along with this new region inclusion, ESEA are offering up a new recruitment section to assist teams and players in joining together for tournaments in preparation for their season 18 signup closure, set to happen on January the 5th next year. Over the next few weeks ESEA will be announcing further rule sets, map rotations and other essential tournament information. If you're interested in competing in this event, you'll have to head to their registration page before the cut-off date.
If you're not already aware, the Steam Sales Tracker is a brilliant tool, offering up an easy-to-see list of the current sales on offer, their time left of sale, the communities verdict on the game and also a handy extension to help link it to your personal steam account.
Steam are doing what they do best, churning out yet another sale period and drying up many other-enthusiastic gamers wallets. We've had a quick browse and consolidated some of the coolest game specials on offer right now.
As according to the Steam Sale tracker 'Community's Choice' section, the hottest titles available today include a 66 percent saving on Mercenary Kings, the indie side-scrolling puzzle game Gunpoint for only $4.99 USD and the addictive and simply designed LUFTRAUSERS game for half price.
My memories of playing Quake are some of my fondest memories, when the transition to 3dfx was taking place and getting it working with OpenGL and Glide. Oh boy, were those the days. But, I never did play it on an oscilloscope...
Engadget is reporting that a Finnish programmer/artist has converted 'Tennis for Two' that was made by a bored physicist at the Brookhaven National Laboratory, into something that kind of resembles Quake, on an oscilloscope. Enough talking, this is something you need to see with your own eyes, so check out the video above.
Boyd Multerer, the engineer who was responsible on leading development for Xbox Live and the XNA game development tools for Xbox, has left Microsoft after working with the Redmond-based giant for 17 years. Multerer announced he was leaving the Xbox team on Twitter, where he said "Goodbye Microsoft. It was a good run. Xbox was Great! Time to do something new."
Multerer joined the company in 1997, where in 2000 he was hired to lead development on the online side of the original Xbox console, which was called Xbox Online at the time. Multerer then hired the Xbox Live development team, leading the design of what would soon become Xbox Live. He not only lead the design, but the direction and implementation of Xbox Live, too. Multerer was the very first person to use Xbox Live, where he emphasized security and anti-cheating measures to be installed.
The engineer would later turn into the product manager on XNA, in order to meet "the pent-up demand of independent game developers" and build "the first open marketplace on a console." The all-rounder engineer eventually becvame the director of development for Xbox, where he was part of the Xbox One team and overlooked technical design and development of Microsoft's then next-gen Xbox. During a technical roundtable discussion, Multerer said "The last one, the box was fixed," explaining that the Xbox One can access "a growing number of transistors that are not that far away" that will allow the console push out "bigger world's, and take some of the things that are normally done locally and push them out."