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Titanfall is currently in the hands of some lucky people who were able to nab the Respawn Entertainment shooter before its retail launch, where the Xbox One versions of the game requiring a huge 840MB day one patch.
Once Titanfall is open to all, the 840MB patch is going to be downloaded by hundreds of thousands of gamers simultaneously, which will most likely stress the Xbox Live servers - but hopefully not. Titanfall's day one patch isn't as big as Dead Rising 3's stupidly large 13GB patch, but an 840MB day one patch is still a big downloading pill to swallow.
Portal is a big fan favorite for gamers, but the news of a Portal board game should set gamers wallets itching to come out of their pockets. Valve is working with Cryptozoic on the board game that should hit shelves before the year is up.
The game is still in development, so right now it doesn't have a final name - for now, it is being called "Portal: Uncooperative Cake Acquisition Game." The Portal-based board game will pit two to four players against each other as Aperture test subjects, where they'll be dumped into various testing environments trying to kill their opponents' pawns, or their own.
Players can team up and take on another, more powerful player on the board. We will have more information on the Portal board game as it arrives.
Microsoft Studios has owned the rights to Gears of War franchise for a little over a month now, but as of March 10, 2014 at 12:00pm Pacific Standard Time (PST), Epic Games will be shutting down and archiving the Gears of War forum.
Epic Games will also be handing over the Facebook and Twitter accounts to Gears of War over to Black Tusk Studios. Epic Games said on its Facebook page for Gears of War that "Black Tusk Studios asks for your patience and support as they set up new forums for the Gears of War community, and encourage you to communicate with them over Facebook (this page) and Twitter (http://Twitter.com/GearsofWar) during this forum transition over the coming weeks".
Remedy En'tertainment has worked on some pretty special games, including Max Payne and Alan Wake, but its upcoming title Quantum Break is looking like yet another winner for the Finnish-based studio.
On Remedy Entertainment's website, the staff congratulated Greg Louden for his work at the London-based effects studio Framestore, which took an Academy Award home for its Best Visual Effects for Alfonso Cuarón's 'Gravity'. Louden's resume touts that he oversaw shots of Gravity's computer-generated interiors, with a focus on the free-floating objects that surrounded Sandra Bullock's character.
Quantum Break will see Louden use his talent on scripting and designing events as part of the game's level design. He will also be tackling some of the visual effects for Remedy's upcoming Xbox One-exclusive third-person shooter.
The next installment in Rovio Mobile's Angry Birds series looks like it might don some metal armor, with a trailer teasing a knight's suit of armor posted to Rovio Mobile's YouTube channel.
The new game will be released in Australia, Canada and New Zealand first, with the video description teasing: "Perhaps the most Epic soft launch ever - whatever that means!?" There's no more information on it right now, but you can check back here at TweakTown for more information on the new Angry Birds title as it breaks.
We now know why Ubisoft delayed Watch Dogs, but today is a new day, and today brings news of the resolution and frame rate that Watch Dogs will run along at on next-gen consoles on PC.
On the PS4, Watch Dogs will run at 1080p/30FPS, but will drop to 960p/30FPS on the Xbox One. On PC, you can drive Watch Dogs right up to 4K (and beyond) at variable frame rates of course. The PC version of Watch Dogs has seen Ubisoft team up with NVIDIA, so we should see some special details added to an already pretty game.
You can bet your bottom dollar we'll be running Watch Dogs through our multi-monitor, multi-GPU hoops here at TweakTown. We'll have it tested at 4K, and triple 1440p, too.
Ouya started out as a project on Kickstarter that blew up and made huge amounts of money. Since the project turned into an actual product, we have heard less from the company and sales haven't been much compared to other gaming platforms. Ouya announced recently that it was making itself into a service that would be embedded in other platforms.
Mad Catz and Ouya have announced this week that they have signed a content agreement. The agreement will bring Ouya to the MOJO console that Mad Catz unveiled last year. Along with the new content agreement, Mad Catz has announced that the MOJO console is getting its price cut to $199.99 in the US.
Similar price cuts are being made in other areas when the MOJO is sold. The MOJO is the first device to add Ouya Everywhere. The service will debut on the MOJO later this spring. An exact launch date hasn't been announced. When the service does launch all current Ouya content and future content will be available on the MOJO.
Diablo III: Reaper of Souls launches on March 25, so to get gamers ready for its release Blizzard has detailed the changes that will arrive in a new pre-expansion patch.
This includes a special 50% XP boost that will help gamers prepare for Reaper of Souls. Reaper of Souls will include Act V of the game, "which continues the Diablo III story where it left off, taking players through the legendary city of Westmarch and to the ancient halls of the Pandemonium Fortress, to bring Malthael, fallen Archangel of Wisdom, to justice".
There's a new Crusader class to play, who is a "righteous warrior clad in massive armor and bearing an impenetrable shield", a new Adventure Mode where "all waypoints are unlocked, so players can go anywhere, slay anything" and finally, a completely redesigned Loot System, where "quality over quantity, including game-changing Legendaries".
Oh my... Shaquille O'Neal is making a sequel to Shaq Fu, and has taken to IndieGoGo for the $450,000 he needs to make it happen. You might want to fund it, after you've checked out the trailer below:
Considering Shaq has mountains of money, why does he need to ask for crowdfunded money to get his game off the ground? Here's the explanation:
He is the best center ever to play the game. Of course he's got money, and yes he will be investing a lot of his own time and money in this project. We will be investing considerably more of our own money in the game than we are asking for.
The purpose of bringing the game to the public is to see how much interest there is in becoming Shaq's partner and in seeing the game happen. In exchange for your help, Shaq, is offering unprecedented access to his life with incredible perks. Here are some highlights:
- Bag a signed original size 22 Shaq Attack sneaker!
- Play basketball with Shaq, on his own court, at his house!
- Have Shaq, become your personal secretary by recording your voicemail!
- Have lunch or dinner with the big man for you and your friends!
- Be part of the taping of a TNT show at an NBA game!
This isn't about a celebrity giving away a trinkets for cash, this is a true partnership. We think it is unprecedented. Shaq is ready and willing to work for your support and you can bet that he'll be grateful for every cent and every plug he gets. He loves his fans and to be able to collaborate with them on something like this has him (and us!) really excited.
When Ubisoft delayed Watch Dogs, most expected it to have very nefarious reasoning behind it, but it's not that drastic. Watch Dogs' Senior Producer, Dominic Guay, wrote on Ubisoft's official blog, giving his version of the events.
Guay said it came down to issues with planning and testing, adding that Watch Dogs was complete, and playable from "front-to-back". He said that getting everything together and working like it needed to for launch "takes time", and "it's really hard to predict how much time that's going to take".
So now we know that Watch Dogs was complete, but needed that final spit polish before it was released to the foaming mouths of gamers across the world. Personally, I think there were some last minute performance issues that needed to be fixed up - with some of the videos I've seen (online, and in-person) not looking that great when the action on-screen was hectic. At the end of the day, I just want me some Watch Dogs.