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FIFA 16 is right around the corner, with a September 22 release, so EA Sports have released the official PC requirements. FIFA 16 gamers on the PC will require a 64-bit version of Windows 7, Windows 8 or Windows 8.1 (and we're guessing Windows 10).
Additionally, you're going to need a DX11-powered video card, 4GB of RAM and 15GB of HDD space. The official PC minimum and recommended requirements are below:
Minimum Required Specifications:
- OS: Windows 7/8/8.1 -64-bit
- CPU: Intel Core i3-2100 @ 3.1GHz
- RAM: 4GB
- Hard Drive Space Required: 15.0 GB
- Minimum Supported Video Cards: ATI Radeon HD 5770, NVIDIA GTX 650
- DirectX: 11.0
- OS: Windows 8/8.1/10 -64-bit
- CPU: Intel i5-2550K @ 3.4Ghz
- RAM: 8GB
- Hard Drive Space Required: 15.0 GB
- Supported Video Cards: ATI Radeon HD 6870, NVIDIA GTX 460
- DirectX: 11.0
The launch of F1 2015 hasn't been perfect, with some users reporting performance issues on the PC version of the game. There's no support for NVIDIA's multi-GPU SLI technology. We've seen the game running on PC at 1080p 60FPS, where it looked quite good.
Some users were quick enough to have the day-one patch rolled out to them, but Codemasters' Community Manager took to Reddit to write: "Hey everyone, just wanted to hop in and say we're aware of a lot of the issues users are facing at the moment and the team are working on getting a lot of these bugs squashed as fast as possible. As always we really do appreciate your feedback and patience with us while we get these sorted".
The day-one update for F1 2015 has fixed up a bunch of parts of the game:
- Flashback and the Instant Replay Flashback causes game to crash to desktop
- Instant Replay - The game is crashing when entering an instant replay in all game modes
- Backing out from a lobby in which you were a Client and Hosting a new Lobby will result in you not having Host Options for your new Lobby
- Fuel info resets every time you cross the start/finish line
- Out of box settings appear to be too high on onboard Intel GPUs
- Graphics options do not save in certain situations
- When a player collides before or after resetting to track, they get disqualified.
- Clipping on the nose camera on the Manor car
- Game crashes after running benchmark
- Tyre wear carries over from short qualifying to race between intermediate & option tyres
- Hang occurs when host backs out of Custom Lobby just before countdown finishes and loading begins.
- Multiplayer qualifying result inconsistent across players
- Backing out of a Lobby on 0 seconds of the countdown timer can result in a Hang if the player then creates and leaves a Custom Session.
- Host will perpetually load after quitting game via front end after getting terminal damage in multiple races in custom lobby.
The PC port of Batman: Arkham Knight has been such a mess for Rocksteady Studios (who palmed the development of the PC port of Arkham Knight to Iron Galaxy Studios) and Warner Bros, that it forced Warner Bros to pull the game until it was fixed. Now, Warner Bros has said that they have since modified their internal review process for all future games after the problems with Batman: Arkham Knight.
Warner Bros' Community Admin 'Yorick' said: "Addressing the PC performance issues is still our top priority and at this time, we believe we have identified a number of fixes for the larger issues that were affecting PC players at launch. These fixes are currently being implemented into the game and once we have been able to do some initial testing, we'll have a better idea on the status of our progress. We'll provide an update on how things are developing next week".
Since the issues of the PC port of Arkham Knight caused so many hassles, Warner Bros has changed their entire internal review process, as Yorick explains: "We can also assure you that because of this latest launch, we are modifying the internal review process for all of our games. For those who are waiting for the updated version of the game on PC, please know that we are working on this every day. For the players who are continuing to play Batman: Arkham Knight on PC, fixes are continually being made to the game as we await the final updated version".
EA has just announced the Collector's Edition of Mirror's Edge Catalyst, which will include a huge 14-inch statue with two versions of Faith. One will be Faith as an adult, while the other will be Faith as a child.
Mirror's Edge Catalyst Collector's Edition will cost $200, and will include an exclusive lithograph, 10 pieces of concept artwork, two temporary tattoos (one of the Mirror's Edge logo, the other that looks like Faith's right arm). It will be made available in a "limited quality" and will be made available on the PS4, Xbox One and PC.
The game itself, launches on February 23, 2016.
Not too long ago we reported that the release of Star Marine, the first-person shooter module of the ambitious Star Citizen had been 'delayed indefinitely'. This was wrong, and Cloud Imperium Games is now talking about it all, clearing everything on Star Marine up.
Cloud Imperium Games' Director of Community Management, Ben Lesnick, took to the Roberts Space Industries forums to clear things up, addressing complaints point-by-point. Firstly, he said that the statement that Star Marine had been "delayed indefinitely" was not the same as not having a release date, adding that "delayed indefinitely" is a games industry PR term for 'cancelled'.
Lesnick added: "The weekly updates from the team will give you a better idea [of what's happening], but the short story is that Star Marine was not ready for launch when we had hoped (and planned). We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn't happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in Chris' letter two weeks ago: we need to rebuild several 'boring' backend pieces and we need to fix serious animation issues before there would be any benefit to a release". As for the release, Lesnick said the delay is "weeks and not months/years/decades".
While The Witcher 3 might have over 200 hours of content, its expansions are going to be just as large. During a talk with Gamereactor, CD Projekt RED's Konrad Tomaszkiewicz said talked about the DLC packs for The Witcher 3, which are huge.
Tomaszkiewicz said: "The expansion packs will be whole new storylines with all the elements you've got in the main story (like cutscenes, new characters, new items, new Gwent cards) and many, many more. They will be quite long. The first expansion will be around 10 hours and the second expansion will be around 20 hours... and I think it's possible that they will be bigger, because it's always like this (that when we plan some time or hours, it's twice or something like this), but I'm not promising anything right now".
He added: "And even now, if you sum up this 10 to 20 hours and you compare it to The Witcher 2, it's almost the size of The Witcher 2. And it will be cool, it will be new stories, it will be very emotional stories and I think that people will be happy".
The last few years have been filled with downgraded and gimped graphics from games, but Konami looks to be joining a growing list of studios that have gimped their games because of the underpowered 'next-gen' consoles.
Metal Gear Solid V: The Phantom Pain is the game we're talking about, with some gamers not happy with the latest footage from the game. Some gamers are saying that there's a graphical downgrade in the shadows, textures and colors of the game. There are plenty of people on Twitter talking about it, with the producer behind the game, Ken-ichiro Imaizumi, trying to fan the flames.
It looks like QuakeCon 2015 attendees can expect to see a lot of Doom, Fallout 4 and The Elder Scrolls Online later this month.
Bethesda will show off Fallout 4, demonstrating exclusive portions of the game, with game director Todd Howard leading the viewing session. In addition, development team members will share information about Doom during a special panel discussion. ZeniMax Online Studios will discuss The Elder Scrolls Online: Tamriel Unlimited during QuakeCon.
Bethesda had a great presence during E3 2015 last month, and is building more hype during QuakesCon - I look forward to seeing how Doom and Fallout 4 turn out.
Team17 has announced 'The Escapists' meets 'The Walking Dead', set as a fusion between The Walking Dead and The Escapists game. Developed thanks to the help of Skybound Entertainment, this new title will allow allow gamers to play as Rick Grimes and provides hundreds of 8-bit pixel art zombies waiting to be destroyed.
The aim of the game is to help your friends to safety, seeking escape routes in each area whilst juggling other complex tasks. Based on the comic book series, the story line is said to closely follow what you may have read - allowing for an immersive experience.
Skybound Entertainment's Daniel Murray says that fusing The Escapists and The Walking Dead is one of the best ideas he has heard in a long time, commenting that this title is "A playful interpretation that we believe fans of great games in general will love."
North American eSports team 'Renegades' invests in an underdog Aussie CS:GO team, DreamHack expands of Germany and North America and now ESWC has announced in a recent press release that it will be bringing top level eSports to Canada - it seems global expansion is the new trend in eSports right now.
With $75,000 on the line in a Counter-Strike: Global Offensive competition, this event will be held on July 9-12 at the Société des Arts Technologiques. Live streaming is said to take place in multiple languages and those interested in spectating live should head here for tickets - over 18 years old only.
This event is in partnership with ROCCAT, an often-respected European brand and this might mark a major push into the American and Canadian market by the big blue company. ROCCAT's head of marketing, Markus Frey, is excited for the community-building aspect of this opportunity, stating "Live events like this have such a positive impact on the local eSports scene, while at the same time reaching a global audience via live stream and social media coverage."