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Gaming Posts - Page 11

Oculus founder says preorders are 'a joke' in the industry

For the last few years, I haven't preordered a game. This is mostly because 95% or more of games are not ready on launch, and after spending $60-$100 (living in Australia sucks for gamers), this is not how you should be treated as a consumer.

 

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Well, it looks like the founder of Oculus has the same feeling about preorders as I do. Palmer Luckey, founder of Oculus, said that preorders are "a balance", he continued, saying: "you don't want to be holding onto people's money". He then attacked the entire industry and their preorders, saying: "we all know preorders are often a joke in this in this industry. We don't want to be a part of that and be taking people's money nine, ten months before we ship anything".

 

It's great to see Luckey taking that stance, especially with developers having no issues taking consumers' money months, sometimes a year in advance and then delaying the game, or having the game half-baked and not ready at launch.

Naughty Dog confirms Uncharted 4 is 30FPS on the PlayStation 4

Back in February, we reported that Naughty Dog said that hitting 60FPS on the PS4 with Uncharted 4 was 'really f**king hard', with the developer inevitably hitting that brick wall. Naughty Dog has now confirmed that the single player side of Uncharted 4 will be locked at 30FPS.

 

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Co-Lead Designer on Uncharted 4, Anthony Newman, explained that the frame rate being locked to 30FPS was because "the game we wanted to make, to make the best game possible. To me, a locked 30 is better than a variable 60".

 

This change to 30FPS for Uncharted 4 on the PS4 does have me asking a question: Naughty Dog did promise it was sticking with 1080p 60FPS for future games. If the studio can't hit 60FPS on the PS4 without a large jump in visual fidelity over Uncharted 3 on the PS3, we need to really start tackling a big problem: the current generation consoles were never fast enough to begin with. Oops, there, I said it, again.

DOTA 2 'The International' breaks through $15 million prize pool

Last year, Valve saw just over $10 million raised for The International, but this year is going to be much bigger for DOTA 2. The prize pool has spiked, with over $15 million raised so far.

 

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The prize pool for The International continues to swell, with it starting with just $2.8 million in 2013. Last year it reached $10.9 million, and this year it's over $15 million. This means that DOTA 2 fans and players are going to be in for the biggest DOTA 2 tournament yet.

Next Car Game sees downgraded graphics with its latest update

I've only just taken my hands off the keyboard writing about the downgraded visuals in Elite: Dangerous, but now it looks like Next Car Game: Wreckfast is going through the same thing.

 

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Bugbear Entertainment, the studio behind the game, has just pushed out a new DX11 rendering engine update, something that included an improved physics engine, and support for 64-bit operating systems. This new updated engine looks to have downgraded the visuals in the game, with some keen-eyed gamers spotting the differences as soon as the patch started making its way onto gamers' systems.

 

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We've posted a bunch of images that DSO Gaming has shared, with the previous build on the left, and the updated build on the right. You be the judge, and let us know in the comments below.

Continue reading 'Next Car Game sees downgraded graphics with its latest update' (full post)

Gamers claim Elite: Dangerous graphics have been watered down

Frontier Development is the latest studio in the firing line of the PC master race, with gamers reporting that the developer has watered down the graphics of Elite: Dangerous in its latest update.

 

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Gamers have said that the dust/fog effects have been radically reduced, the Galaxy Map has changed, textures look worse, and the Ring LOD and Station Letterbox Draw Distance have both been reduced. Frontier has hit back, saying that some of those things have indeed happened, addressing concerns on whether the PC version of Elite: Dangerous has been downgraded because of the upcoming release of the game on the Xbox One.

 

Head of Rendering for Frontier Development, Greg Ryder, said: "Please thank Granite for putting together a thread like this. The team is always striving to make things better, and we've found a number of things using the profiling tools on the Mac and Xbox One that have improved the PC build (thus the opposite to the fear they might lower the quality of the PC build). Elite: Dangerous is built to scale on PC (including 16k screenshot ability and hopefully one day 16k game when the monitors & video cards exist!). We are certainly not inclined to downgrade the appearance of anything in the game. Exposing more tweakables for an enhanced Ultra is clearly something you guys are passionate about and we'll see where it can fit in the current roadmap".

Continue reading 'Gamers claim Elite: Dangerous graphics have been watered down' (full post)

Former Microsoft exec Peter Moore recounts the Red Ring of Death chaos

Peter Moore, former Microsoft corporate VP of the Interactive entertainment business and now Chief Operating Officer at Electronic Arts, recently recounted the horrific times caused by the Xbox 360 "Red Ring of Death."

 

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Issues related to the RRoD cost Microsoft more than $1 billion, and left many gamers frustrated. Despite strong global sales of the Xbox 360, it was a constant headache for Microsoft and a number of their frustrated gamers.

 

"We were seeing failure rates and starting to get reports through customer service. This was a thing where we couldn't actually figure out what was going on," said while speaking to IGN in a recent podcast interview.

Continue reading 'Former Microsoft exec Peter Moore recounts the Red Ring of Death chaos' (full post)

Nintendo defends itself after criticism from an extremely quiet E3

Even though Nintendo had things to offer at E3 in Los Angeles last month, it still faced criticism regarding the Japanese company's presence at the gaming show.

 

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Nintendo managing director Shigeru Miyamoto and President Satoru Iwata have become a bit more vocal in discussing the criticism. During a shareholder meeting, Miyamoto discussed the frustrations expressed by E3 attendees - and online viewers:

 

"We recognize that we have let down a number of the online viewers of this year's E3, especially the avid Nintendo fans, because we did not show what they had expected. On the other hand, since E3 was originally a U.S. trade show, when we consider what kind of messages we should dispatch and in what fashion, while we have to take into consideration the impression that we may give people outside the U.S., we have been very mindful about how we can maximize our immediate business in the U.S. this year."

Continue reading 'Nintendo defends itself after criticism from an extremely quiet E3' (full post)

WB knew about Batman: Arkham Knight PC issues 'for months'

Warner Bros. Interactive Entertainment reportedly was aware of problems for the PC version of Batman: Arkham Knight for months, and chose to focus more on the console versions of the game.

 

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The final game that was released proved to be an ugly port to PC gamers, and it not surprisingly was pulled. Rocksteady Studios didn't even bother working on the PC version of Batman: Arkham Knight, and outsourced it to Iron Galaxy Studios.

 

"I will say that it's pretty rich for WB to act like they had no idea the game was in such a horrible state," an unnamed tester told Kotaku. "It's been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago."

Continue reading 'WB knew about Batman: Arkham Knight PC issues 'for months'' (full post)

Star Wars: Battlefront alpha has leaked out to torrent sites already

With the alpha build of Star Wars: Battlefront opening up in the last few hours to a select few gamers, there are already copies of the game floating out onto torrent sites.

 

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Someone who has already downloaded the alpha build, screenshots of the menu of Star Wars: Battlefront have leaked. This is what you're seeing above, which shows off a slick menu for the game. With Star Wars: Battlefront only just arriving in the last 24 hours, what do you think EA or DICE would have to say about it leaking so quickly?

 

This would be quite the marketing stunt for the game, as it's now going to be played by many more people than the closed off alpha build would've been exposed to.

Fable Legends game director discusses DLCs with TweakTown

Anytime I've written about Fable Legends in the past few months, it seems talk always turned to downloadable content (DLC) in free-to-play games. Lionhead Studios is going in a bit of a new direction with Fable Legends, and wanted to try to clear the air a bit regarding the controversial inclusion of DLCs in its upcoming free-to-play action role-playing game. We recently spoke with David Eckelberry, game director at Lionhead Studios, so here is what he had to say.

 

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The addition of DLCs brings a high level uncertainty among many gamers, and some of you have already questioned it regarding Fable Legends.

 

"That's a reasonable thing to be unsure of. I'm unsure about free-to-play in some games!" David Eckelberry told TweakTown. "I believe it's up to the game developer. Some games I love are free-to-play, and I don't think it's a coincidence that first and foremost they are good games, regardless of how they get to market. It's also not a coincidence that these games seem legitimately fair: they don't let a player buy his way to victories, and the things you can purchase seem pretty fairly priced."

Continue reading 'Fable Legends game director discusses DLCs with TweakTown' (full post)

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