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The potato machines will be running Shadow Warrior at 60FPS, but at what resolution? After a week of Ubisoft digging itself a hole, but in 30FPS because digging a hole at 60FPS would probably take twice as long, and you wouldn't look good while doing it, Flying Wild Hog, the developer behind Shadow Warrior, is confirming 60FPS for its upcoming first-person shooter.
When asked over Twitter if the game would be running at 1080p on the PS4 and 900p on the Xbox One, teh developer replied with: "Shadow Warrior runs at 60fps on PS4 and Xbox One and is so cinematic you'll pee your pants. Coming October 21st". Shadow Warrior launches on the PS4 and Xbox One on October 23 in the US for $39.99. It launches in Europe a few days later on October 26.
Ubisoft had a few of its staff visit a school to explain their work, with some truly interesting things revealed about the company who thinks 60FPS 'looks weird'. Someone asked the Ubisoft employees "what the hell happened with Watch Dogs", to which the Ubisoft employee, who was the 'Online Programmer' said that just before they release a game, they have to send a copy to console manufacturers, who tell them what to keep in the game, and what to take out.
But it gets better: the Game Architect said that they always try to aim for 60FPS, but due to "limitations", they have been settling at 30FPS for their latest games. He continued, saying that console makers are pressuring them into doing the same thing on PC. The Game Architect continued, saying that Ubisoft reuses as much code as possible, which could explain the similarities between a few of their games.
Someone else asked if the company was "aware of the negative responses of the recent decision to lock your games into 30FPS. If so, what do you think about that?". The Game Architect said that on consoles, and especially for something like Assassin's Creed: Unity, they have to choose between graphic fidelity and smoothness. 'timois', who made the thread on Reddit, said that "he implied that MS is making them lock the framerate on PC too".
Ubisoft has confirmed Assassin's Creed Rogue will be available for the PC in early 2015, but will be released later than the Microsoft Xbox One and Sony PlayStation 4 versions. However, the delay was due to production reasons, according to Ubisoft, as PC gamers should be used to getting access to Assassin's Creed titles following their console counterparts.
"The PC version is coming out early 2015,"Ubisoft recently confirmed to Eurogamer. "PC fans who enjoyed Assassin's Creed 3 and Assassin's Creed 4 Black Flag will be able to discover the missing links between these two epic stories with Assassin's Creed Rogue."
A video of Firefly Online was spotted in YouTube which was showing off its 3D environment engine. The game is designed by Spark Plug Games, and the sneak peak shows a one-minute video of the derelict ship's environment.
The video doesn't show much, except a lot of running around an abandoned ship, but it does give a good look of the game, and the progress the designs have made so far. Firefly is an MMO where the series' cast will be present in the game. According to Andy Fore, the CEO of Quantum Mechanix Interactive who is the publisher for Firefly Online, this will not be a traditional MMO since Firefly wasn't a typical sci-fi show.
When you're a captain of a ship in the game, you will need to get crew members. The crew members are NPCs, but unlike typical NPCs, they have an independent control of their life, and have the ability to transfer to ships belonging to other captains, retaining memories, personality traits and even grudges. The relationship between the character and the NPC is based on loyalty. There isn't much information about the game's release, as the developer is being quiet, unlike other publishers. While it's too early to say if this game will be good, I am sure this will satisfy a lot of Firefly fans.
Middle-earth: Shadow of Mordor has an insane Ultra HD texture pack, with a requirement of 6GB of VRAM from your GPU. But, by the looks of a comparison between the Ultra HD texture pack, and High settings, there isn't much of a change in visuals.
The Ultra HD texture pack is a separate 3.7GB download, but when enabled, apart from requiring 6GB of VRAM, it doesn't seem to look much better. There are some comparison screenshots above, and below, which compare both the Ultra HD texture settings, and the normal High setting within the game, that doesn't require 6GB of VRAM.
In the screenshots, the top half is the High settings screenshot, while the bottom shot is from the Ultra HD texture pack enabled version of the game.
Ubisoft confirmed Rainbow Six: Siege for next-gen consoles and PCs back in June, but we didn't know about the resolution and frame rate. Well, the latter has now been confirmed.
The news is coming directly from the official Rainbow Six Twitter account, which was replying to a tweet asking it it would be running at "720p, 25fps?" but the reply was "The game will play at 60 fps on all platforms". The resolution wasn't confirmed, so I'm suspecting we're going to see 900p and 1080p for the Xbox One and PS4, respectively. But, at 60FPS, we might see this drop to a lower resolution, something like 720p, something we'll find out in the months to come.
Rainbow Six: Siege launches sometime next year for the Xbox One, PS4 and PC.
Oh, Ubisoft. The latest in a massive string of frame rate-related news, the Creative Director of Far Cry 4 has stepped forward to talk about Far Cry 4's frame rate on consoles. The upcoming adventure-based first-person shooter will be rendered at 1080p on the PS4, which is great and all, but it is locked at 30FPS, making it yet another Ubisoft title to be locked at the potato-powered frame rate. I'm sure that Ubisoft locked it at 30FPS, because we know that they think 60FPS "looks weird".
Alex Hutchinson, the Creative Director behind the game, replied to someone on Twitter who was asking "why not 1080p 60 fps", to which Hutchinson replied: "We'd have to simplify the art, have less people or events on screen or make other sacrifices". Someone else asked about the Xbox One version of the game, where Hutchinson said "We will announce all PC and console specs in crazy detail very soon: no point restricting it to Twitter. XBone looks great".
When it comes to the Xbox One version of Far Cry 4, versus the PlayStation 4 version, Hutchinson said he couldn't really tell a difference between the two. He said: "I would say identical but then some asshat would say a tree had one more leaf on xbone. So let's say I don't see a difference". It should be interesting to see what resolution Far Cry 4 is running at on the Xbox One, but judging from previous games on the PS4 running at 1080p, we should see Far Cry 4 on the Xbox One running at 900p, or possibly 1080p with some things dialed down to maintain that massive 30FPS frame rate.
Probably the strangest addition to a long-time team-player based first person shooter with a massive fan base, Valve has added a music-kit feature to Counter-Strike: Global Offensive, where it replaces the in-game music with the listed music.
Once the music is equipped in-game for any scenario, you can share it with anyone and play in that particular selected action when it takes place. It also includes a feature where a special MVP anthem plays whenever you become the in-game MVP (Most Valuable Player). Scenarios include starting the round, planting bombs, diffusing bombs, shot dead and few more.
As of now, there are nine kits available via Steam market. One of these artists also made background music for games like Ghost Recon, Transformers: Age of Extinction, etc. Valve implemented this so that players can 'establish your identity', but I am sure a lot of people would like to see this feature let them choose the music that they want to play. In any case, some players seem to like this new addition. There have been few artists of these kits who have interacted with gamers as well in Reddit, and gamers can pitch in ideas or suggestions if they want to.
It's been a rollercoaster ride for Ubisoft over the last couple of months, starting with Ubisoft it wasn't going to port Assassin's Creed for Wii U, because it wasn't powerful enough unless they degrade the experience, which they do not intend to do.
Older reports have pointed out that Assassin's Creed Unity will be rendered at 900p with 30FPS lock for both Xbox One and PlayStation 4. Later, Ubisoft's World Level Design Director for Unity Nicolas Guerin stepped in, adding that the reason they didn't aim towards 60FPS was because it made the game look like a Hobbit's movie while 30 FPS can deliver 'cinematic' experience.
PC and PlayStation 4 gamers started expressing disappointment towards Ubisoft and their actions towards the gaming community. PlayStation 4 gamers were also not happy because despite having more horse power than Xbox One, their experience will not be better. As the result of the backlash of its previous comments, Ubisoft had to reply to extinguish the fire, or at least try. Through its company's blog post, communications manager Gary Steinman said that the company will not stifle the game experience, rather it will try to achieve its full potential.
Nothing makes gamers more angry than a poorly-executed port of a game over different platforms, fixed resolutions and lack of graphic options, at least for the PC gamers. Square Enix recently announced the PC port version of its fantasy-based JRPG Final Fantasy XIII, but gamers are not amused with the stifling performance of the PC variant.
The digital download via Steam requires 59GB of hard drive space, mostly due to huge cut scenes. Gamers who have already installed the game are complaining about that issue with the resolution and lack of basic graphic options that you'll usually find in a PC game. Many gamers have started ranting and raising genuine complaints about the problems they're facing while playing the game. According to a pinned article in the Steam forums, there is no proper way to quit the game. The game apparently exits when you press the ESC button, but no pause scene with menu options provided at all.