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MSI has revamped his GT Stealth/Ghost Series and GT Dominator Series gaming laptops using NVIDIA's GeForce GTX 900M Series video cards, the company has announced. The new gaming units ship with the Intel Core i7 processor, Killer E2200 Game Networking, Sound Blaster Cinema, Dynaudio Technology, XSPlit Gamecaster, 4K HDMI output, Matrix Display and NVIDIA Surround.
All new MSI gaming laptops using the NVIDIA GTX 900M video cards are available now, with prices starting at $1,599.
"MSI's newest gaming laptops showcase breakthroughs in mobile gaming technology that improve graphics performance, increase gaming comfort, and transport gamers into an unbelievable gaming journey," said Andy Tung, MSI Pan America president. "NVIDIA's GTX 900M Series GPU delivers mobile graphics that are up to par with desktop video card models and superior to anything we've ever seen."
Game Fuel, it's a thing, and it powers the games with the biggest marketing campaigns, such as the upcoming Call of Duty: Advanced Warfare. Mountain Dew and Doritos are powering the bladders and stomachs of gamers, with the companies teaming up for Call of Duty: Advanced Warfare.
For those who do enjoy drinking some Game Fuel, Mountain Dew has unveiled a new lemonade flavor. The last games to be sponsored by Game Fuel was back in 2013, where Dead Rising 3 was promoted with citrus-cherry, while the new blue "Electrifying Berry" was entering the bladders of gamers who played Ryse: Son of Rome.
Next Car Game has been on our radar for quite a while now, but Bugbear Entertainment's coming multiplayer vehicular carnage simulator has been renamed for good: Wreckfest.
Wreckfest is available right now for $30 through Steam Early Access, which as it stands, supports multiplayer games of up to 18 people. There are four game modes available: Racing, Derby, Deathmatch and Team Deathmatch.
I don't know if I like the new name or not, as I had become fond of 'Next Car Game', what about you?
Ubisoft has announced a three-week delay to The Crew, with its original release date of November 11 being pushed back to December 2. Ubisoft has also announced that there will be a second closed beta on both the PS4 and Xbox One next month.
The developer said that the new beta will be "giving even more players the opportunity to experience the game, which is something the community has been requesting". Julian Gerighty explained the delay, where he said: "Our philosophy remains to deliver the best game possible. We're all committed to delivering a revolutionary experience in the driving genre and we can't wait for The Crew to be in the hands of the players".
This isn't the first time Ubisoft has delayed The Crew, as it was originally meant to launch early 2014. The company delayed it to Q2 of fiscal year 2015, and now again to December 2.
Assassin's Creed: Unity has been confirmed to be running at 900p at 30FPS on both the Xbox One and PS4, according to Senior Producer Vincent Pontbriand in an interview with VideoGamer.
Pontbriand said: "We decided to lock them at the same specs to avoid all the debates and stuff". Weirdly, the new Assassin's Creed title is not held back by the GPU side of the AMD-powered APU found inside of both of the consoles, but the CPU side of the silicon. Pontbriand explained: "Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel".
"We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard", he continued. "It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second".
Ubisoft's upcoming Assassin's Creed Unity video game won't be available for the Nintendo Wii U next month, and it's because the game console simply isn't as powerful as the Microsoft Xbox One or Sony PlayStation 4 consoles.
"I don't think that would be fair to fans, to sell the same game but with different levels of experience," said Alex Amancio, Ubisoft creative director, in a recent interview. "Even the seamless nature of the series and the scale of the game right now, we couldn't do that. We never load Paris. It wouldn't be possible, in our minds we'd be cheating fans by providing a lesser version of the same game."
Previously, Ubisoft CEO Yves Guillemot said Nintendo console owners don't typically purchase Assassin's Creed video games - so it's not too much of a surprise to hear Assassin's Creed Unity won't be available for the Wii U.
It looks like we can expect Metal Gear Solid V: Ground Zeroes to hit the PC on December 18, according to multiple Russian sources who attended their local video game exhibition, IgorMir.
We know that both Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain are coming to PC, with series creator Hideo Kojima officially announcing the Steam versions of the game just a couple of months ago. Ground Zeroes is a prologue to the full deal: The Phantom Pain, and is already out on the PS3, PS4, Xbox 360 and Xbox One.
Metal Gear Solid V: The Phantom Pain is due out on the aforementioned platforms, and PC, in 2015.
Rebellion has just updated Sniper Elite 3, with the game now joining the ranks of AMD's Mantle compatible games. The Head of Programming at Rebellion, Kevin Floyer-Lea explained that switching to a different API, is important not only for the gaming industry, but gamers, too.
Sniper Elite 3 runs on the Asura engine, with Rebellion having to find a way to bake Mantle support in with the assets the developer had made for the DirectX version of the game. With Asura being a cross-platform title, it was easier than some engines, but a big task nonetheless. The Mantle-powered version of Sniper Elite 3 lowers the CPU overhead, thanks to more efficient calls within the Mantle API. You can see in the image below, that the Mantle version of the game uses less CPU power, but also provides increased FPS.
We can see that using the Intel Core i7 3770K processor at stock speeds (3.5GHz), the DirectX 11 version of the game uses 23% of the 8 available threads, and provides 88FPS. The Mantle version of the game on the other hand, uses 21% CPU - 2% less than DX11 - and provides 100FPS, just over 10% added performance. Not bad, considering its free performance for Radeon users.
Middle-earth - Shadow of Mordor is the latest game that is pushing PCs to their limits, with an Ultra HD graphics setting that requires a 3.7GB download, and up to 6GB of VRAM.
But, how does Shadow of Mordor compare against the Xbox One and PlayStation 4 versions of the game? Well, the comparion version is above, with Mordor on Ultra, but without the Ultra HD textures enabled. This means the PC version can look even better than what is displayed above. Have you picked up Shadow of Mordor? If so, what do you think of it so far?
Monolith's new Shadow of Mordor is pushing PCs a little harder in the graphics department, but the effects are good enough to require a 3.7GB download of the games Ultra HD texture pack. This texture packs increases the in-game graphics with higher resolution textures, recommended only for GPUs with 6GB of VRAM, like NVIDIA's GeForce GTX Titan.
But as it stands, there is an issue with the texture pack, as users are reporting that even with the Ultra preset for textures enabled, the game still runs on High quality. There aren't many GPUs on the market with 6GB of VRAM (or more) on them, apart from a select group of Radeon HD 7970s and R9 290Xs, and a couple of NVIDIA's GeForce GTX 780 and 780 Ti, apart from the company's higher-end GTX Titan series.
The game has a built-in benchmark which is easy for comparing your system against friends, and to see the averages, etc increase with an upgrade to your system. We will have benchmarks using Shadow or Mordor shortly, so check back over the weekend.