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Saints Row 4 is already crazy enough, featuring some truly out-of-this-world content, but what about when modders have access to the innards of the game through the software development kit, or SDK? Well, lots and lots of fun.
Volition, the developer behind Saints Row, not only announced Saints Row: Gat Out of Hell at PAX Prime a couple of days ago, but it has released the official software development kit (SDK) for Saints Row 4 on PC. This will allow modders to play around with the game, creating whatever they want in the game.
It should be interesting to see how this fares, as the game already features some truly crazy fun concepts, but allowing modders to tweak it to any part of their imagination, and talents, we should expect some great content from modders in the near future for Saints Row 4.
Saints Row fans will be happy to know that Volition has announced the next entry in the Saints Row series, Saints Row: Gat Out of Hell. The new game will have players visiting the afterlife, which should be an interesting journey.
The story of Saints Row: Gat Out of Hell will see Johnny Gat and Kinzie being sucked into Hell through a ouija board where they will battle demons and some "prominent historical figures" where you will eventually meet Satan himself. The game will offer up online co-op play for up to two players, too.
There will be a few new weapons in Gat Out of Hell, where gamers can use the Arm Chairmageddon (a La-Z-Boy recliner with guns), the Energy Caster, a Locust Gun and a weapon that fires a plague of frogs. The game will be released for $19.95 on the PS3, PS4, PC, Xbox 360 and Xbox One on January 27, 2015. The developer will also release Saints Row 4: Re-Elected, which is a spruce up of Saints Row 4 for the PS4 and Xbox One.
Ubisoft has announced that it has delayed Assassin's Creed: Unity by two weeks, with a new release date of November 11. Assassin's Creed: Rogue launches at the same time for the previous generation consoles, the Xbox 360 and PS3, while Unity launches on current generation consoles and PC.
Senior producer Vincent Pontbriand said on Ubisoft's blog today: "This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning. It's always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realise we're near the target but we're not quite there yet."
2014 should be known as the year of delays, with Battlefield: Hardline being delayed through to 2015, Dragon Age: Inquisition was also delayed from October to November, The Division pushed into 2015, and more.
Amazon didn't shell out $970 million for nothing, so it should come as no surprise that Twitch has some incredible viewer numbers. The streaming gaming outfit, when pitted against cable networks, draws more viewers in peak times than the likes of HLN, CNN, E!, MSNBC, TruTV and even MTV.
Twitch's primetime viewers has hit 800,000 this year, but when we go by hours of content viewed per month, YouTube and Netflix blow Twitch away. When these numbers are looked at, Netflix is around eight times larger than Twitch, while YouTube is a massive 24 times larger, according to The New York Times.
There is a new mode in Titanfall, something that was baked into the game for its sixth update, which removes the titans and provides gamers with an 8 vs 8 shootout - no titans, no AI bots, just pure run and gun.
A standard Titanfall match is 6 vs 6, so this is a nice change for those who wanted a slightly bigger player base to play with. Considering the word 'titan' is found in 'Titanfall' it's a weird mode to be introducing into the game, but why not? The new mode is called Pilot Skirmish, which should make it much closer to Call of Duty or Battlefield, which some gamers won't mind.
For fans of the Metro series, you might like to know about 4A Games' upcoming title, where the developer is shifting away from the linear gameplay of Metro 2033 and Metro: Last Light, and into the open arms of a more sandbox experience.
4A Games' CTO, Oles Shishkovstov, spoke with Eurogamer earlier this week, where he said: "For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven. I will not go into details, but it requires some work from programmers as well. Also, we are improving graphics in very different aspects, like recently we did a physically-based global ambient occlusion (instead of local, like SSAO). I will not talk about PBR (physically-based rendering) here, because here we are at the stage when artists are still adapting their mentality to it."
We don't know if this will be another Metro game, or something completely new, such as new IP. For Metro fans, be sure to check out the Metro Redux from 4A Games that just launched, which features an upgraded look, and some new goodies.
The Sims 4 is only a few days away from being launched, with Electronic Arts making the PC requirements made available through the games FAQ page. Most will be surprised that you don't need a powerhouse gaming system to run it, with some pretty relaxed requirements. An Internet connection is only required for activation, so it's not an always-online mess like SimCity was.
You'll only need a "1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent)" for the CPU side of things, and 2GB of RAM minimum. 9GB of HDD space is required, with 1GB additional space needed for custom content and saved games.
A video card with at least 128MB of RAM is required, with Pixel Shader 3.0 support required - so we have NVIDIA GeForce 6600 or better, an ATI Radeon X1300 or better, or Intel's GMA X4500 or better. As you can see, the minimum PC requirements are very relaxed. The recommended specifications aren't that much more, with an Intel Core i5/AMD Athlon X4 or higher, 4GB of RAM, the same 9GB of HDD space, an NVIDIA GeForce GTX 650 or better and the 64-bit version of Windows 7, 8 or 8.1.
One very disgruntled gamer called in a bomb threat to a popular video game streamer, which resulted in a SWAT team bursting into the room with automatic weapons drawn, throwing Jordan "Kootra" Mathewson to the ground and handcuffing him.
Mathewson, part of The Creatures, was streaming a game of Counter-Strike in his hometown of Littleton, Colorado when the SWAT team came busting through the door, throwing him to the ground, handcuffing him, searching the room - and if you notice in the video, going through his phone. Last time I checked, this was against the law, as the police officer could be removing any evidence from the phone, but that's for another day.
The Littleton police were called to the address after a false report sent into 911 of an active shooter with multiple victims, this lead to the Littleton Public Schools having multiple schools in lockdown, according to KMGH-TV of Denver. This isn't the first time a SWAT team has been called into a gamer's house, as it is known as "SWATting" where someone will call in a bomb or shooting threat, which results in the other party (or gamer) having the SWAT team bust into their room or house.
BioWare has teased that Dragon Age: Inquisition will feature four-player cooperative play, with the developer teasing on the official FAQ for that game that players will be able to game with others on new missions given by specialists, acquire gold and loot, craft new items, as well as unlocking new characters, weapons, potions, armor and more.
The developer does have a goal, which "is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to." Better yet, Dragon Age: Inqusition's multiplayer can be played without any effects on the single-player side of things, and vica versa. The cooperative story is completely separate from the single-player campaign, with items from the multiplayer side of things not carrying over to the single-player side.
"We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP," BioWare says. They continued: "If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not."
The Crew skids onto gamers' machines and consoles on November 11, with Ubisoft teasing that the team working on the game is aiming for 30FPS at 1080p on the Xbox One, PS4 and wait for it... PC. Yes, the PC is getting a framerate cap, for absolutely no reason it seems.
Forum members complained that the beta of The Crew was limited to 30FPS, with an Ubisoft community manager saying: "The final game will run in 1080p with 30 frames per second on Xbox One, PlayStation 4 and PC, and will support up to 5760 x 1080p on PC for triple screen set-ups. Right now the team is focusing on providing an optimal experience for all players."
The community manager later edited his reply, saying that the development team is hoping to hit 60FPS on the PC - something that truly baffles me. He edited his post to say: "We can officially say that we're aiming for 60FPS on PC at launch. Our Beta build is still more performant at 30FPS, but you can expect to play at 60FPS on PC when the game is launched." What I don't understand is why there is a framerate cap in the first place?