TweakTown NewsRefine News by Category:
Court documents gleaned from Halo composer Martin O'Donnell's case against Bungie and Activision reveal that Destiny's story arc was "significantly changed" from the original, and strongly hints that Activision is responsible.
When the first chapter of Destiny's five-part franchise launched in 2014, gamers found that it wasn't the intergalactic opera they were expecting. The story elements were (and still are) very light and players finally understood what kind of series Activision and Bungie have created--the kind of piecemeal bits that can be strewn out over a decade of releases. But Destiny wasn't always like this.
The court papers of Martin O'Donnell's lawsuit against Bungie show that the game went through a phase of "substantial revision" which led to the first year-long delay. "Although Destiny as planned for release in September 2013, the story was substantially revised beginning August 2013, requiring a new release date of March 2014 and edits to much of the work previously completed," the documents read. "After a brief vacation/sabbatical in early fall, o'Donnell returned, worked on the story and recorded dialogue, but wrote no additional music. For reasons unrelated to O'Donnell's performance, the release date was again moved, to September 2014."
Currently boasting 10 million players globally and a world championship tournament with over $2 million in cash prizes, SMITE has been kicking goals recently. Adding to this good news is the announcement of Steam support, beginning immediately.
This free to play third-person MOBA style game can be downloaded directly to your steam client and comes with the option to buy a special "Ultimate God Pack" at 33% off until September 13.
There's going to be no difference to players who already have accounts or who will be signing up through steam for the first time. Players with existing accounts may download and play the game through Steam with their profiles without any account migration. In addition, players may continue to use the original client as they wish, still able to battle with or against Steam users.
DICE has just announced a new game mode for Star Wars Battlefront, which will be a new take on the classic king of the hill gameplay that we've all known and loved for years now.
The new mode is called Drop Zone, where you will play as either the Rebel Alliance or Empire, where players will "defend familiar-looking pods that drop from the sky in 16-player battles", reports Polygon. DICE took to the official website of Star Wars Battlefront to announce the news, adding that players will need to stay close to the location of the drop pods if they want to win the game.
The first team that secures five of the pods, or the team who holds the most drop pods after 10 minutes, will be the winner. DICE added that Drop Zone is "all about action and quick thinking". Star Wars Battlefront's Lead Level Designer, Dennis Brännvall explains: "We're promoting the idea of a fast, action-packed game where you need to be mobile and think on your feet. Camping doesn't really pay off".
According to a banner on Japanese sites that some members of NeoGAF spotted, Metal Gear Solid V: The Phantom Pain sales have been quite good: smashing through 3 million units since its release last week.
The hype around the game has been nothing but massive, with Hideo Kojima's very public departure from Konami being a large part of this hype. Not only that, but it has been seven years since the release of Metal Gear Solid IV: Guns of the Patriot, which was an exclusive to Sony and its console at the time; the PlayStation 3. We also just reported earlier tonight that sales of the PS4 version of the game have been smashing the Xbox One version, nearly 3-to-1.
Metal Gear Solid V: The Phantom Pain is available right now for the Xbox 360, Xbox One, PS3, PS4 and PC.
Now that Metal Gear Solid V: The Phantom Pain is here, we can see what the first-week sales numbers are like. GfK Chart-Track, a market research company that tracks sales of multiple forms of media across the UK and Ireland, has MGS V: The Phantom Pain coming in a third-best in first-week sales of any game released in 2015.
The company announced: "It also marks the series' return to the top of the All Formats chart for the first time since 2008". But more importantly, how are the sales between the consoles? The company wrote on its blog: "PS4 takes a commanding 72% share over Xbox One which has 22%, while PS3 edges to a 3% share over Xbox 360 with just 2%".
It looks like AMD are confident in their position in the market, even with NVIDIA scooping up most of the discrete GPU market with 82% being GeForce products. But, AMD's position could be a good one with DX12 now out, and developers jumping into the new Windows 10 exclusive API.
AMD's Head of Global Technical Marketing, Robert Hallock, took to Reddit, where he said: "You will find that the vast majority of DX12 titles in 2015/2016 are partnering with AMD. Mantle taught the development world how to work with a low-level API, the consoles use AMD and low-level APIs, and now those seeds are bearing fruit".
Even though AMD can only talk about Deus Ex: Mankind Divided, which is one AAA game, and a benchmark in Ashes of the Singularity, it feels a bit rushed to have AMD claiming this. But, Hallock could be eluding to unannounced titles that we haven't heard about yet.
Early next month, EA will unleash the Star Wars Battlefront beta, and while registration isn't open just yet, some people are scamming foaming-at-the-mouth gamers with fake beta sign-up sites.
Of course, these sites are just total traps, which has seen Electronic Arts Community Manager, Matthew Everett, taking to Reddit. Everett said: "Registration has not been made available yet. Do not be fooled by fake beta sign-up sites. Our beta registration will live on our official site here: starwars.ea.com. I will also be sure to post a link once it is available".
Star Wars Battlefront launches on the Xbox One, PS4 and PC on November 17 while the beta arrives sometime in "early October".
If you have bad internet and are thinking about buying a disc version of Metal Gear Solid V: The Phantom Pain on PC, don't bother.
It looks like Konami has shipped retail PC DVD-ROMs of MGSV with only a single 8.8MB installer file, meaning you still have to download the full 20GB+ game via Steam. This is a pretty harsh roadblock to PC gamers with terrible internet speeds and one has to wonder why the Japanese publisher didn't just nix physical PC releases altogether.
While this is pretty frustrating, this kind of thing is nothing new. A lot of companies ship "physical" games with a download key to use on Origin, Steam, etc. Using this method the publishers are saving money packing in downloads via digital distribution networks like Steam rather than shipping the required 3 DVD discs required to fit the full game.
Now that Metal Gear Solid V: The Phantom Pain is out, some gamers are noticing that there's a 60FPS frame rate cap. While 60FPS is still a great achievement, especially in the age of 'next-gen' consoles, there are a plethora of 120Hz and 144Hz monitors that gamers want to see fully utilized.
Thanks to the users of the NeoGAF forums, with user 'Alo81', who has provided a guide on how to unlock the framerate on MGS V: The Phantom Pain. First you'll need this file, then to follow these instructions:
- Navigate to your "SteamsteamappscommonMGS_TPPmaster" fodler
- Extract this archive in there, so you should see two new subfolders: "Assets" and "QAR Tool"
- Backup the file named chunk0.dat as it will be overriden
- Open the "QAR Tool" folder in a new window (by the way, QAR Tool is from http://forum.xentax.com/viewtopic.php?f=10&t=12407&start=285)
- Drag and Drop "chunk0.dat" over "MGSV_QAR_Tool.exe" to extract the contents from chunk0.dat.
- Now you should have a new subfolder named "chunk0" as well as a new file "chunk0.inf"
- Drag and drop the "Assets" folder from step 2 inside the new "chunk0" folder. It should ask you to merge folders and override one file, namely "plparts_mgs1.fpk". Hit "yes" to everything
- Last step: Drag and drop "chunk0.inf" (INF, not .dat) over "MGSV_QAR_Tool.exe" to repack the contents. This will recreate a new chunk0.dat and should take around 1 minute]
This lengthy but well produced YouTube video depicts one gamer's personal plight to achieve what no one has done before - stop the train from gallivanting through the hills in GTA V.
As you may have realized by the summary or through watching the video already, this brave pioneer is unsuccessful. No tank, aircraft, truck or bus is able to stop the train progressing onward, often resulting in the models bugging out as they try to clear the way, slipping and sliding through others - even popping out and soaring off a cliff.
Think you can do any better? We'd love to hear from you then - send us in a video and we'll post it if your method works.