Ever wondered what happens when Mario eats a bad mushroom? No, not a rotten mushroom; the kind that make you see things. I mean Mario is always gobbling up mushrooms to grow bigger, and one of two of them are bound to be the wrong kind, right? Now we know, and the results are pretty horrifying.
This delirious fever dream hallucination-gone-wrong was created by YouTuber CosmoCourtney, who used a Super Mario 3D World hack to make a gangly monster out of everyone's favorite plumber.
I wonder if Miyamoto has seen this yet, and what he thinks about these kinds of hacks. One thing's for sure: every time a mushroom pops up in a Super Mario game, I'll be hesitant to pick it up lest Mario turns into this freakish terror.
Good news, PC gamers! BioWare's massive open-universe space exploration RPG Mass Effect: Andromeda will have an unlocked frame rate on PC, and the game itself may be optimized to leverage NVIDIA's latest GeForce GTX 10-series video cards, and possibly the upcoming GeForce GTX 1080 Ti.
In an era where PC game ports often ship broken and barely tap the full potential of high-end hardware, it appears BioWare is aiming for the stars with Mass Effect: Andromeda's PC support. We previously reported that the new Mass Effect would run at 30FPS+ on PC, but we didn't know if there was a cap. Now it's official: there is no cap for ME: Andromeda on PC, and the game will also support 21:9 UltraWide displays on day one.
According to Kotaku Australia, BioWare producer Mike Gamble also said that the devs were "targeting day one drivers out for Andromeda," but who will get the drivers: Team Red or Team Green? Gamble says the studio has been working alongside "some manufacturers" to ensure day-one driver support, but didn't say which GPU-maker would get the honors.
BioWare has revealed a few fresh snippets on its new amazing-looking sci-fi space exploration RPG Mass Effect: Andromeda, this time highlighting how the game seamlessly blends singleplayer and multiplayer.
Andromeda's multiplayer will be entirely optional, but the line between campaign and online multiplayer will be much more blurred this time around; "it's pretty seamless," said BioWare's Mike Gamble. Multiplayer will be narratively connected with ME: Andromeda's exploration-heavy singleplayer campaign, but don't expect the multiplayer to be seamless in the scope of drop-in/drop-out connectivity.
"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game. And it's packaged around a meta-story of what's going on in Helios," Bioware producer Mike Gamble told Kotaku Australia.
While playing Fallout 4, you get a distinct sense that it's unfinished. There's something missing and the game definitely feels incomplete; that's because it actually is, and we've found a nice catalog of all the awesome content that was cut from the original game.
Just like with any game, Fallout 4 has a lot of trimmings left on the cutting room floor. These trimmings might be irradiated, ghoulish, rather creepy and bizarre, but they would've changed the game in so many amazing ways. Players would be able to throw exploding spears, dive into the depths of the irradiated seas with old-school diving bells and suits to take on mutated dolphins and killer squids with an awesome secret harpoon gun. In fact, the quest was called 20 Leagues Under the Sea and had its own little Vault Boy animation.
Fallout 4 also once had destructible environments, but I suspect these were a lot less dynamic than, say, Battlefield 1. Throwable weapons were found, including javelins, saw blades and hatchets, as well as a rad crossbow and even an unfinished model for the super-awesome Chinese Assault Rifle from Fallout 3. An assortment of monsters was also found, giving us a creepy look at what could've been.
Remedy Entertainment had a massive year this year with the launch of Quantum Break, neck deep in a myriad of issues and launch problems, with the game being received badly - worse so than their previous game, Alan Wake.
Game Director Mikael Kasurinen sat down to an interview with Polygon, talking about various things that just didn't work with Quantum Break. He said that the concept the developer had for Quantum Break with its TV show mix in with the game itself wasn't perfect, and that it wasn't easy to combine these two worlds. He said that both Quantum Break and Alan Wake would've been better if they were less linear.
Kasurinen said: "If you go back and look at Alan Wake ten years ago you could see us talking about it about how we dabbled with the idea of driving around in a car in an open environment. You could see even then that desire to go in that direction". He continued: "One way to tell a story is to create a rich world you can get to explore. When you look back at Alan Wake and Quantum Break, you can see we spent a lot of time looking at the shape of those worlds, the cities, towns, neat characters, maps".
It looks like PC gamers will have something to drool over at from NVIDIA at CES 2017 next week, with the official Twitter account of Mass Effect teasing that there will be "more Mass Effect: Andromeda environments and gameplay" shown off during NVIDIA's CES 2017 keynote on Wednesday 4th January, 2017.
NVIDIA's CEO and founder Jen-Hsun Huang will be on stage as always, with a pre-show keynote that will tease the industry's next steps in self-driving car technology, AI, gaming, and hopefully more.
We should expect NVIDIA to unveil their new GeForce GTX 1080 Ti graphics card, showing off Mass Effect: Andromeda in glorious 4K.
If you haven't played through the Resident Evil 7 demo, you really need to - it looks awesome, and teases what could be a fresh injection of new into the franchise when it lands in less than a months time.
Capcom have patched the Resident Evil 7 demo with support for CPUs without SSE4.1 technology (AMD Phenom, and Intel Core 2 series CPUs), as well as some performance improvements with HBAO+. The new patch will also fix issues surrounding the screen size change, when switching from full screen to windowed mode - should now be fixed.
Resident Evil 7 PC Demo Patch Changelog:
- Game now works on CPUs without SSE4.1 functionality (e.g. AMD Phenom, Intel Core2 series)
- Optimized HBAO+ performance
- Fixed an issue that caused the screen size to change when switching from full screen to windowed mode.
- In-game purchase button now correctly links to the full game store page.
Microsoft is apparently working on a new Windows 10 'game mode' that's designed to optimize the performance of PC games on a system-wide hardware and OS level.
According to Windows Central, the new Windows 10 'game mode' will "enhance the PC gaming experience by minimizing resources used by running apps to almost nothing and allocating freed up resources to the game, making it run faster, better and smoother overall." We're not sure if Game Mode will be available across all PC games, or if it'll be an exclusive feature of Microsoft's UWP Windows Store PC games--likely the latter, as Microsoft is keen on pulling more gamers to its unified framework, and this will be a pretty hefty incentive if it's done right.
The new feature was found by Twitter user Walking Cat, who uncovered a new "gamemode.dll" file in the leaked Windows 10 Creator's Update (build 14997). Walking Cat says that game mode allows "Windows to adjust its resource allocation logic (for CPU/GFX, etc) to prioritize the game while running in game mode."
Nintendo's new Switch handheld-console hybrid has been certified by the FCC, showing some interesting new features such as a non-removable 3.7V Lithium Ion battery, 5GHz Wi-Fi, the apparent requirement of an Ethernet to USB adapter for wired internet connections, USB Type-C fast-charging while docked, and more.
Check below for a breakdown of all the info including in the Switch's FCC filing, as well as source documentation, but also remember that the FCC filing was based on a Nintendo Switch devkit. The filings ascertain that the HAC-001, aka the Nintendo Switch's model number, matches the final hardware that will ship in March 2017.
- Nintendo Switch handheld tablet uses non-removable, rechargable 3.7V Li-Ion battery
- Both 2.4GHz and 5GHz 802.11ac MIMO Wi-Fi supported
- No LTE/cellular internet support
- USB Type-C confirmed
- No Ethernet port in the Switch cradle/dock, requires USB-to-ethernet adapter, compatible with Wii's LAN adapter
- Switch handheld supports MicroSD for expanded memory
- Laptops can be hooked directly to the cradle
- Detachable JoyPad controllers are connected via Bluetooth
- Low-power Bluetooth, likely Bluetooth 4.0 +
- AC Adapter output (from dock to handheld) DC 5 V - DC 15 V, 2.6 A - Switch has max power draw of 39W while charging on cradle, supports Type-C quick-charge*
- AC Adapter input (from wall to dock) AC 100 - 240 V, 50 / 60 Hz, 1 A - standardized power, hinting the Switch may be region-free (the Wii U's adapter, however, is similarly rated and isn't region-free)
*Basic formula to convert volts to watts is Watts = Volts x Amps, so we plug in the Switch's 15V times the 2.6A to get 39W, meaning the Switch will draw a max of 39W while docked.
Original Gameboy Pokémon Red and Blue players can now revisit the past with Snorlax inspired footwear.
ThinkGeek recently announced the Snorlax slippers, as a one-size-fits-all pair of slippers that are available in sizes 10 men and 12 women. The sleeping Pokémon slippers feature snoring noises whilst walking and will retail for $29.99. For more information visit the ThinkGeek website.