I thought going into this story that the Elder Scrolls Anthology saved this gamers life because of a skill he learned within the game, but it physically saved 'verolok' from a stray bullet fired into his house - while he was gaming away playing Prey.
He heard the sound of shattered glass which made him lose attention to the game and see a cloud of drywall float into the room, and when he inspected around his room, he noticed a bullet hole in his wall.
The bullet flew into his physical copy of The Elder Scrolls Anthology, stopping next to the expansions for Morrowind.
Bethesda has reached out to velorok, and I'm sure he has something cool on the way from the developer. It follows another story of Good Guy game developer Blizzard, who splashed out on a gamer who found the source code for the original StarCraft.
id Software will be hosting a Large Scale Tech Test for Quake Champions starting May 12, running through to May 21 - and this time, it'll be open to everyone.
During the Tech Test, the Quake Champions servers will be online 24/7, unlike previous weekends. There will also be a new game mode used during the test, something id Software calls Sacrifice, which is a 4v4 team-based competitive mode that will see team mates working together to win.
Starting on May 12, id Software will drop the NDA that stopped people from talking about, streaming, or capturing footage of Quake Champions - so expect a flood of Quake Champions content in the next few days. All you need to do is sign up on the Quake Champions website, and you can take a shot at the game during the Large Scale Tech Test.
SEGA's Vanquish PC teasers are getting more and more obvious.
Following the celebrated release of Platinum's beloved hack-and-slash game Bayonetta on PC, SEGA has already promised that more of its classic franchises will come over to PC. This prompted fans to near-unanimously request another PlatinumGames gem: Vanquish.
And it appears SEGA will listen to its fans. The publisher first put a teaser for Vanquish inside Bayonetta's PC port, and now the publisher flagrantly teased it on its SEGA Europe Twitter account.
Rumor has it that Ubisoft's new Far Cry 5 could have a very different kind of setting: a Spaghetti Western FPS set in 19th century old west with gunslingers, cattle rustlers, and saloons.
The rumor was started by Nerdbite and YouTuber Silentc0re, who followed a string of clues from a particular newspaper called Great Falls Tribune. According to the Tribune, a film crew has arrived at a particular church in Montana to record a promo reel for an upcoming video game. Production teams will use video captured from 5,000 miles from California to Montana, strongly hinting at a Old West theme, especially since the church (Mni-Sda (Still Water) Presbyterian Church) has strong historical ties to Lakota Sioux Chief Sitting Bull.
"This is a sequel to an existing global franchise," Jeff Guillot, account director for production studio Nightcall Productions, who's involved with the shooting, told the Tribune. Now I know what you're thinking--it has to be Red Dead Redemption 2 right? Well...Guillot has ties with Ubisoft and actually helped make promos for Driver, Red Steel 2, and Rabbids. Furthermore, Guillot is French, and Ubisoft is headquartered in France. That still seems a bit flimsy though doesn't it? Here's another tidbit that reinforces the rumor: back in 2015 Ubisoft surveyed gamers for potential Far Cry game premises. Guess what once of those options was? "A Far Cry game in the Sphagetti Western style set in the late 19th century Americas."
Despite strong sales and acclaim of key Japanese titles, and the sense that overseas devs "make the best games", Tekken producer Katsuhiro Harada doesn't think Japan will ever be at the top of the gaming world again.
Japan once reigned over the games industry, especially during the early days of console gaming. But over the years Western developers and publishers--including Europe and North America--slowly took back the industry from Japanese devs. Fast-forward to modern days and we see U.S.-based giants like Activision-Blizzard and EA conquering the market with key billion-dollar franchises, whilst Japanese companies like Capcom, Konami, and Bandai Namco weather the market. While Japanese games are typically heralded as the pinnacle of excellence--especially games like Zelda: Breath of the Wild and Persona 5--some key Japanese devs don't think the Land of the Rising Sun will ever be back on top.
Tekken producer Katshuhiro Harada is one of these devs, and told games website Finder that Western gaming will pretty much always eclipse Japanese gaming in certain ways.
"I was one of the first people, back in the nineties, to say that Japanese game development is over and I haven't really changed my opinion. There are a few hits like you mentioned, but Japan was once seen as being at the top of game development. Then it fell right down, and while it might be a bit better [than a few years ago], it hasn't really changed all that much. Compared to the USA, over there you have a lot more game developers just because of the population. You have a lot more funding. Just the scale and scope of development is something Japan can't really compete with. Although there are a few titles that only Japanese can make - and sometimes they do quite well - it's not like Japan will ever be back on top of game development. That's our position: it's a realistic view, I guess you could say. We're not too high, but we're not too low."
Despite no official details on Dead Island 2, Deep Silver says the game is still in development and making progress.
Dead Island 2 has had a troubled development. The sequel was originally in development by German game dev Yager (Spec Ops: The Line), but the studio dropped out and handed development to Sumo Digital because the team had a "better understanding of the brand" without straying to far from Yager's original vision. Back in March 2016, Sumo Digital took over development of Dead Island 2...and then all updates and info ceased.
More than a year later, Dead Island 2 publisher has stayed quiet about the project. Eurogamer decided to break the silence and flat out ask the publisher what's happening with the sequel, and Deep Silver replied by saying the game hasn't been abandoned, and Sumo Digital is making exciting progress. "Dead Island 2 is in development at Sumo Digital, and we are excited by the progress the team are making with Deep Silver's most successful IP," the publisher told Eurogamer. "When we are ready to share more information, we will."
UPDATE: Sources close to Obsidian Entertainment tell TweakTown that Fallout: New Vegas 2 isn't in development, but Obsidian might be working on something better.
Sources say that Fallout creator Tim Cain is leading a new IP that will essentially be Obsidian Entertainment's answer to the Fallout universe, and may be a classic cRPG. Click here for more details.
Despite being quite busy developing a cRPG sequel, and outright denying the reports, rumors say Obsidian Entertainment is not only developing Fallout: New Vegas 2, but it'll be revealed at E3 2017.
Remember when the Fallout: New Orleans rumor broke out? I sure do--I reported on it, but realized something was amiss when the teasers didn't match up. Fallout: New Orleans turned out to be a bust, and Obsidian Entertainment even confirmed they're not making a new Fallout game. But now sources have apparently told FragHero that Fallout: New Vegas 2 is happening, and that Obsidian is "involved"--the same team who said in February they're not doing a Fallout project.
According to FragHero, the source who leaked Red Dead Redemption 2 and The Last of Us 2 specifics says Bethesda will announce Fallout: New Vegas 2 soon, possibly at its E3 2017 showcase. The source goes on to say that Obsidian is involved, but doesn't say the team is actually developing the game. This last part is extremely important. After raising $4.4 million for Pillars of Eternity II: Deadfire, Obsidian Entertainment is currently knee-deep in their new cRPG project and committed to its development.
Turok: Dinosaur Hunter was one of the best-looking first-person shooters of the mid-90s on the PC and Nintendo 64, even when it was a fog-of-war filled game.
For me, Turok 2: Seeds of Evil didn't have the same feel, but there's now a high-def texture pack for the game from modder 'grabeskuehle'. The texture pack keeps with Turok 2's original look and feel, but the modder has provided some gorgeous 2048x2048 phototextures.
There will be future revisions of the high-def texture pack that will replace the older textures in the first 4 worlds, and a future update that will improve the last two levels too - as well as the textures for the character/enemy models, and the weapons. You can download the high-res texture pack for Turok 2: Seeds of Evil right here.
We haven't heard much about System Shock 3 in the last couple of weeks, and while it's not coming out until sometime next year, developer Starbreeeze Studios will be detailing the game during a livestream on May 10.
Starbreeze said that they would be introducing gamers to the worlds of not just System Shock 3, but Psychonauts 2 as well. If you want to get into the livestream, be sure to look at the Starbreeze Twitch Stream on May 10 at 9AM PST/12PM EST/6PM CEST.
Activision-Blizzard released its Q1 2017 financial results, revealing that the company has turned Overwatch into yet another billion-dollar franchise.
But it was the PC that surprised me, with $566 million revenue generated in Q1 2017 alone, and while it doesn't match all of the consoles combined - it is the most profitable platform by far. If we consider the entire console market made Activision just $615 million while PC made $566 million, and the fact that 'console' represents all Xbox and PlayStation consoles, Activision-Blizzard is making quite a lot of bank from the PC.
Activision-Blizzard made a decent $475 million from mobile gaming platforms as well, while $70 million came from 'other' platforms. Compared to Q4 2016, where PC made $400 million - the $566 million haul for Q1 2017 is a huge haul indeed.