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Nintendo Wii U exclusive 'ZombiU' rumored for the Xbox One, PS4

After ZombiU enjoyed being one of the best Wii U launch titles, it appears as though Ubisoft's first-person zombie survival game might be coming to the PlayStation 4 and Xbox One.

 

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The zombie survival game will be dropping the 'U' from its title if it hits the PS4 and Xbox One, where it will be known as 'Zombi'. Zombi has turned up on Taiwan's Game Software Rating Regulations board, with artwork for the game included. Zombi has also been rated by Australia's strict Classification Board, preparing to hit the Xbox One.

 

Ubisoft hasn't confirmed anything about Zombi yet, so let's hope we hear something on it soon.

DreamHack expands to America, hello Austin!

The world's largest LAN party and eSports spectacle has announced the Austin Convention Center as the home for its first non-European event. Set for May 6-8 2016, the event is still quite a while off and is said to feature "all the core content pillars" which should include LAN gaming, eSports and more.

 

 

Marcus Lindmark, DreamHack CEO, announced that an expansion to North America was in mind for quote some time, further stating that another location is set for possible announcement soon.

 

With early bird participant and spectator tickets being made available on September 15, stay tuned for more information as to exactly what's on offer.

Continue reading 'DreamHack expands to America, hello Austin!' (full post)

No Man's Sky shown off in a new 18-minute gameplay video

No Man's Sky from Hello Games is one of the most ambitious games I've ever seen, where it features an unlimited amount of exploration. You can land on a planet and go exploring, or you can float through the sea of stars that makes up many universes.

 

 

IGN has posted an 18-minute gameplay video of No Man's Sky, which was powered by a PS4. IGN sat down with the founder of Hello Games, Sean Murray, which you can check out above.

Continue reading 'No Man's Sky shown off in a new 18-minute gameplay video' (full post)

Ubisoft learns from Watch Dogs, shows games on 'target machines' at E3

After the mess that was Watch Dogs, where Ubisoft was caught gimping the graphics of the PC version of the game and showing off footage from the game that was clearly not captured on consoles at the time, it changed its policies for E3 2015.

 

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The studio has reassessed how it shows off pre-release games, with Ubisoft CEO Yves Guillemot telling The Guardian: "With E3 2015 we said, OK, let's make sure the games are playable, that they're running on the target machines. When we show something, we ask the team, make sure it's playable, make sure gamers can immediately see exactly what it is. That's what we learned from the Watch Dogs experience - if it can't be played on the target machine, it can be a risk".

 

Guillemot in a way blames the undefined early hardware of next-gen consoles (at the time) for the problems of Watch Dogs, where he added: "It's a real challenge to create those types of games. When they come out, especially the first iterations, they are not perfect on everything. We think we launched a good quality game for a first step in a new brand with a new technology. It's just so complex - seamless multiplayer, connectivity with mobile and tablets, so many things - it was maybe a bit too much for a first iteration".

 

But as VideoGamer.com said, if all of the demos at E3 2015 were running on target hardware, we should not expect the likes of The Division, For Honor, Rainbow Six: Siege, Assassin's Creed: Syndicate or Ghost Recon: Wildlands to be watered down in any shape, way or form.

id Software: The new DOOM will not take itself too seriously

During an interview with METRO's GameCentral, Marty Stratton, the Executive Producer of DOOM, gave out some details of the upcoming first-person shooter.

 

 

Strattong said that the studio will not be following in the footsteps of Doom 3, where he said: "We use this phrase all the time: 'Don't take ourselves too seriously!' I worked on Doom 3, I love Doom 3, but it took itself pretty seriously. Doom I and Doom II are a bit more outlandish, they're very comic book, they're very juvenile almost in their approach. That's definitely our inspiration for how we've gone with this one".

 

When it comes to the environments, DOOM will feature much more varied locations than we saw in Doom 3. Stratton continued: "Yeah, I think visually, because that was a pretty heavily industrial area, it kind of felt that way. There's a visual similarity to Doom 3 there. At that point in the game you are in a UAC facility, which basically all of Doom 3 took place on. But the game is very varied in its locations, and very much unlike Doom 3 that very first area - you put on your helmet, you go through that door, we chose a path where you jump over and get on that landing and go across...".

Continue reading 'id Software: The new DOOM will not take itself too seriously' (full post)

'Happy Forest' is yet another great example of Unreal Engine 4

We've been reporting on many various technology demos using Unreal Engine 4, but this new one has to be the cutest. Check out the 1-minute video of 'Happy Forest', below.

 

 

Marza Animation Planet are the developers behind Happy Forest, which makes great use of Epic Games' beautiful open-world forest assets that are included in Unreal Engine 4. A very detailed dragon is also used, which gave me some Pixar vibes.

Continue reading ''Happy Forest' is yet another great example of Unreal Engine 4' (full post)

Fnatic CS:GO takes home $100,000 thanks to ESL and ESEA

$100k for a single outing isn't a bad pay day indeed as the Swedes at Fnatic's CS:GO division took home the ESL ESEA Pro League Season 1 Finals with a 3-1 win over American team, Cloud 9.

 

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Losing the first map (de_cobblestone) on a close 14-16 scoreline, Fnatic took the next three maps 16-6 (de_cache), 16-14 (de_overpass) and 19-15 (de_dust2) to win in a four map stunner. This win secured the title, $100,000 and the prestige of being the first team to take home the crown.

 

The Fnatic team of Flusha, JW, KRIMZ, Olofmeister and Pronax also had a great showing in the finals kill/death wise, seeing Flusha finish with a brilliant +21 kills to deaths across his 93 frags in total. Cloud9's Shroud certainly put up a fight of his own, posting 100 kills to 80 deaths at a massive +20 kill/death ratio.

Superman fan? Rumor has it Warner Bros. is working on a Superman game

With all of the problems surrounding the PC port of Batman: Arkham Knight, we need some good news from the gaming side of Warner Bros., and today is that day.

 

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It looks like Warner Bros. is working on an important new game, where WB Games Montreal is hiring 15 people to fill some jobs such as Game Designer, Senior Level Designer, and Technical Director. Their website describes it as "a passionate dev team developing DC Comics-focused AAA games that evolve and celebrate the legendary brands of Warner Bros". The company adds that it's for "a new IP project for next generation game platforms".

 

The screenshot that we have above could obviously be fake, but the sheer tease that Warner Bros. and Rocksteady Studios could be working on a new Superman game is exciting. The timing couldn't be better with Batman v Superman: Dawn of Justice to be released in March 2016, and Justice League the year after.

F1 2015's latest trailer teases the great visuals for the new racer

F1 2015 is closer to release than ever before, with Codemasters and Bandai Namco releasing a new trailer showing off the features of the game, all while teasing the graphics engine powering the new racer.

 

 

Codemasters Game Director, Paul Jeal explains: "F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it's a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June. The handling is a vast improvement from our previous games. In particular our new tyre model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions".

 

He continued: "Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels".

Continue reading 'F1 2015's latest trailer teases the great visuals for the new racer' (full post)

Star Wars: Battlefront screenshots in 4K look absolutely incredible

If you didn't already know, the Star Wars: Battlefront alpha build leaked out to torrent sites yesterday, but now it looks like All Games Beta has leaked out something we all wanted to see... 4K screenshots of Star Wars: Battlefront, which look absolutely gorgeous.

 

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As you can see, there is an extreme amount of detail in the game, powered by the Frostbite engine, the same engine that Battlefield 4 and Battlefield: Hardline is based on.

Continue reading 'Star Wars: Battlefront screenshots in 4K look absolutely incredible' (full post)

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