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Frontier Developments, the studio behind Elite: Dangerous, have just announced that their game will have support for Steam VR thanks to the HTC Vive headset.
Elite: Dangerous already has VR support thanks to the Oculus Rift, but this is a very good announcement for the Vive. HTC is set to unleash the Vive sometime in November in a very limited run, with more headsets being made available early next year. Creative Director of Frontier Developments, Jonny Watts, explains: "Back in December 2013 we were among the first to support virtual reality with a triple-A game, and for me, exploring, trading and fighting throughout Elite Dangerous' 1:1 scale Milky Way remains an unequaled virtual reality experience. We have been working closely with Valve to bring Elite Dangerous to HTC Vive, and we are delighted with the quality we have been able to achieve".
The big difference between the Oculus Rift and the HTC Vive is that the Rift is more of a sitting experience, and while the Vive can be used in the same way, if you've got the room for it, it's going to offer a much better VR experience. You'll be able to achieve this if you have a 15x15-foot room, with the Vive sporting its 'Lighthouse' base station. This blasts sensors into the room picking up an entire VR space that you can play in.
Sony has quietly added the PlayStation 4's first paid early access game to the platform, a move that could pave the way for cross-platform game testing and development.
Although Dungeon Defenders II is still in development, it will be available on the PlayStation 4 on September 29. Trendy Entertainment's arena sequel has been on Steam's early access since late 2014 and is now coming to Sony's PS4 in a "pre-alpha" build state.
Curiously enough Sony hasn't exactly billed the game as "early access". To be a part of the pre-alpha testing players will have to buy an in-game microtransaction bundle to get in, which start at $14.99. Other than that the experience will be for all intents and purposes just like early access, providing developers with feedback and stress testing the game's online components.
As Sony's direct competitor in the console war, Microsoft has kept up with the old mantra of "know thy enemy" quite well. As a result, Xbox division head Phil Spencer has made some predictions on Sony's next move, and "fully expects" that Sony will expand the PS4's recent price cut overseas to the west.
"When I think about the playbook they've used in the past, I fully expect [Sony] will drop [the PS4's] price," Phil Spencer told IGN in a follow-up interview. "If history tells, then we'll see a price drop from them coming."
Sony announced the PS4's price cut at this year's Tokyo Game Show, effectively bringing the console's retail price down to ¥34,980 ($292) in Japan. Soon after Sony extended the reduction across other Asian countries like Korea and China. It didn't take long before gamers--and especially Phil Spencer--saw the impending signs of a global cost reduction.
DICE has confirmed that Star Wars: Battlefront will indeed have dedicated servers to power the game's new skill-based matchmaking system, putting the fears of a peer-to-peer system to rest.
"We'll still have dedicated servers [in Battlefront], absolutely," DICE's Jamie Keen told PlayStation Lifestyle at TGS 2015. "It's one of the hallmarks of making sure we deliver an unparalled online service for the game." Given Battlefront has the 40-player Walker Assault mode, most gamers assumed DICE would go with dedicated servers. Then again the Frostbite engine has P2P support "baked in" and has been used for Battlefront 3's co-op missions.
We still don't have any concrete details on how Battlefront's new matchmaking system works, but DICE has made the extremely unpopular decision to cut out server browsers entirely on PC. This led to considerable backlash from the PC gaming community that sees server browsers as a must-have for games like Battlefront, giving users the freedom to pick and choose the type of maps and sessions they want to play.
Bungie and Activision are sending a clear message with Destiny's new The Taken King expansion: if you don't want to buy it, then there's no reason to play. Rather than moving away from the controversial paid DLC models, Destiny has embraced them in a whole new way for Year 2, which offers a decidedly shocking look at the future of the franchise.
Destiny's The Taken King isn't just an expansion: it's a whole new game. Bungie has finally made Destiny into the game we always wanted. But even with all of these new additions and changes, Activison and Bungie are still up to the same old marketing tricks.
Just as I was starting to have faith in Bungie again, I'm reminded how exactly Destiny works. The game is built upon a ridiculous paygate scheme that literally forces gamers to purchase new expansions if they want to continue onward. With every passing DLC, little bits and chips of the core game are locked off: Xur selling expansion-only gear, daily heroic missions and weekly Nightfall strikes featuring DLC-only missions.
The King's Fall raid for Destiny's new The Taken King expansion went live today, leading to millions of gamers racing to the finish line and trying to solve the six-man raid's complex puzzles.
The King's Fall raid went live at 1PM, and after seven hours of flying blind, dying and hardcore patience, Bungie has confirmed that Oryx has been slain and revealed the six players who now hold the record as the raid's very first finishers. The gaming team called The Wobblers now hold the esteem, and streamed the entire seven-hour long session in one go.
Cheers to the whole team. https://t.co/98o17J8JT1— Bungie (@Bungie) September 18, 2015
Bungie will likely deliver a breakdown of the team's stats during the raid including deaths/kills and other metrics, so keep an eye out for that. Now that the King's Fall raid has been beaten and Oryx has been smote by the Light, there's no more secrets and gamers will start to push past the challenge themselves. Like every raid King's Fall will get its own Hard mode, and it'll be interesting to see how difficult it proves to be in the coming weeks.
Reports indicate that Konami has finally thrown in the towel for AAA games development, and is no longer willing to gamble on franchises and game releases outside of the safety umbrella of the Pro Evolution Soccer sports line.
The reports come straight from two French game outlets, which was then verified by Eurogamer that Konami is indeed shutting down all plans for future AAA releases--except for PES games. The news was reinforced by the departure of Julien Merceron, Konami's worldwide technology director, and it looks like Konami will completely focus on mobile games from hereon out.
That effectively means that Metal Gear Solid V: The Phantom Pain, which is simultaneously lauded as a masterpiece and seen as an unfinished game by the community, will be the last Meta Gear Solid game. Konami prepared for this move when it fired Hideo Kojima and dissolved his development team, a move that ushered significant backlash from its own audience. Gamers also watched in horror as reports of Konami "imprisoning and exploitating" its employees with unfair working conditions surfaced on the web.
Fallout 4 has been built from the ground-up as a layered experience with deep customization and RPG elements, but Bethesda has also made some significant strides in the action department with the help of FPS masters at id Software.
"If you were to pick it up and play it, it does feel like a modern shooter," Bethsoft exec Todd Howard said in an onstage interview. "The guns feel great and you can aim down the sights...you can play it in first-person, or third-person and then we also have VATS. Since id Software was part of our company the first thing we did was call them and said 'we're going to do this from scratch, so give us some tips.'"
Usually in multi-faceted RPGs there's more emphasis on level-ups and skill trees rather than the gunplay, but Bethesda wanted the whole package for Fallout 4: deep character customization, a huge webwork of skills and perks, a massive crafting system and smooth, fluid firefights. "We didn't want to [compromise] the game's action because it's a role-playing game. We felt we could do this and layer the game's stat system ontop of that--let's have our cake and eat it too."
Even though the Xbox One is in Microsoft's limelight, the console-maker is keen on keeping last-gen gamers happy with new updates and improvements. The latest of which sees Microsoft quadrupling the Xbox 360's cloud storage up to 2GB of extra memory space.
While 2GB might not sound like a lot, it will definitely come in handy when backward compatibility comes to the Xbox One in November. Users can upload their Xbox 360 saved data to the cloud and retrieve it on the Xbox One, allowing you to pick up right where you left off.
Plus the extra storage is great for things like migrating profiles and save data between consoles. Plus it's always great to have extra space to store data if you ever fill up your HDD and have to move files and games around. 2GB won't hold a full Xbox 360 game or a digital download with Games With Gold, but it will hold up most Xbox LIVE Arcade games, save files and some of your epic Halo: Reach clips.
A newly released mod unlocks every single researchable item for Metal Gear Solid V: The Phantom Pain, including extra hidden characters like Raiden and gear earned from console-exclusive DLC.
The mod goes by the nondescript "DLC and All Item Unlocker" and unlocks the game's full suite of secret items that are normally unlocked through progression. That being said the mod just gives you shortcut access to the templates and doesn't instantly grant you the items themselves--you still have to have the right materials, GMP and leveled R&D prerequisites in order to make and equip the gear.
If you don't have Ground Zeroes this mod will give you access to the content unlocked when transferring a save file, including Snake's golden bionic arm and the retro Snake outfit earned from the PlayStation-exclusive Deja Vu mission. Other goodies include the Raiden suit, Quiet's Naked Gold and Silver outfits, the Cyborg suit and a plethora of visual staples that nod to the franchise's storied history. overwrite your data file.