Tech content trusted by users in North America and around the world
6,620 Reviews & Articles | 45,023 News Posts
TRENDING NOW: SanDisk will have 6TB and 8TB SSDs next year using 15nm NAND flash

TweakTown News

Refine News by Category:

Gaming Posts - Page 10

Gamers claim Elite: Dangerous graphics have been watered down

Frontier Development is the latest studio in the firing line of the PC master race, with gamers reporting that the developer has watered down the graphics of Elite: Dangerous in its latest update.

 

gamers-claim-elite-dangerous-graphics-watered-down_01

 

Gamers have said that the dust/fog effects have been radically reduced, the Galaxy Map has changed, textures look worse, and the Ring LOD and Station Letterbox Draw Distance have both been reduced. Frontier has hit back, saying that some of those things have indeed happened, addressing concerns on whether the PC version of Elite: Dangerous has been downgraded because of the upcoming release of the game on the Xbox One.

 

Head of Rendering for Frontier Development, Greg Ryder, said: "Please thank Granite for putting together a thread like this. The team is always striving to make things better, and we've found a number of things using the profiling tools on the Mac and Xbox One that have improved the PC build (thus the opposite to the fear they might lower the quality of the PC build). Elite: Dangerous is built to scale on PC (including 16k screenshot ability and hopefully one day 16k game when the monitors & video cards exist!). We are certainly not inclined to downgrade the appearance of anything in the game. Exposing more tweakables for an enhanced Ultra is clearly something you guys are passionate about and we'll see where it can fit in the current roadmap".

Continue reading 'Gamers claim Elite: Dangerous graphics have been watered down' (full post)

Former Microsoft exec Peter Moore recounts the Red Ring of Death chaos

Peter Moore, former Microsoft corporate VP of the Interactive entertainment business and now Chief Operating Officer at Electronic Arts, recently recounted the horrific times caused by the Xbox 360 "Red Ring of Death."

 

former-microsoft-exec-peter-moore-recounts-red-ring-death-chaos_01

 

Issues related to the RRoD cost Microsoft more than $1 billion, and left many gamers frustrated. Despite strong global sales of the Xbox 360, it was a constant headache for Microsoft and a number of their frustrated gamers.

 

"We were seeing failure rates and starting to get reports through customer service. This was a thing where we couldn't actually figure out what was going on," said while speaking to IGN in a recent podcast interview.

Continue reading 'Former Microsoft exec Peter Moore recounts the Red Ring of Death chaos' (full post)

Nintendo defends itself after criticism from an extremely quiet E3

Even though Nintendo had things to offer at E3 in Los Angeles last month, it still faced criticism regarding the Japanese company's presence at the gaming show.

 

nintendo-defends-itself-criticism-extremely-quiet-e3_01

 

Nintendo managing director Shigeru Miyamoto and President Satoru Iwata have become a bit more vocal in discussing the criticism. During a shareholder meeting, Miyamoto discussed the frustrations expressed by E3 attendees - and online viewers:

 

"We recognize that we have let down a number of the online viewers of this year's E3, especially the avid Nintendo fans, because we did not show what they had expected. On the other hand, since E3 was originally a U.S. trade show, when we consider what kind of messages we should dispatch and in what fashion, while we have to take into consideration the impression that we may give people outside the U.S., we have been very mindful about how we can maximize our immediate business in the U.S. this year."

Continue reading 'Nintendo defends itself after criticism from an extremely quiet E3' (full post)

WB knew about Batman: Arkham Knight PC issues 'for months'

Warner Bros. Interactive Entertainment reportedly was aware of problems for the PC version of Batman: Arkham Knight for months, and chose to focus more on the console versions of the game.

 

wb-knew-batman-arkham-knight-pc-issues-for-months_01

 

The final game that was released proved to be an ugly port to PC gamers, and it not surprisingly was pulled. Rocksteady Studios didn't even bother working on the PC version of Batman: Arkham Knight, and outsourced it to Iron Galaxy Studios.

 

"I will say that it's pretty rich for WB to act like they had no idea the game was in such a horrible state," an unnamed tester told Kotaku. "It's been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago."

Continue reading 'WB knew about Batman: Arkham Knight PC issues 'for months'' (full post)

Star Wars: Battlefront alpha has leaked out to torrent sites already

With the alpha build of Star Wars: Battlefront opening up in the last few hours to a select few gamers, there are already copies of the game floating out onto torrent sites.

 

star-wars-battlefront-alpha-leaked-torrent-sites-already_05

 

Someone who has already downloaded the alpha build, screenshots of the menu of Star Wars: Battlefront have leaked. This is what you're seeing above, which shows off a slick menu for the game. With Star Wars: Battlefront only just arriving in the last 24 hours, what do you think EA or DICE would have to say about it leaking so quickly?

 

This would be quite the marketing stunt for the game, as it's now going to be played by many more people than the closed off alpha build would've been exposed to.

Fable Legends game director discusses DLCs with TweakTown

Anytime I've written about Fable Legends in the past few months, it seems talk always turned to downloadable content (DLC) in free-to-play games. Lionhead Studios is going in a bit of a new direction with Fable Legends, and wanted to try to clear the air a bit regarding the controversial inclusion of DLCs in its upcoming free-to-play action role-playing game. We recently spoke with David Eckelberry, game director at Lionhead Studios, so here is what he had to say.

 

fable-legends-game-director-discusses-dlcs-tweaktown_01

 

The addition of DLCs brings a high level uncertainty among many gamers, and some of you have already questioned it regarding Fable Legends.

 

"That's a reasonable thing to be unsure of. I'm unsure about free-to-play in some games!" David Eckelberry told TweakTown. "I believe it's up to the game developer. Some games I love are free-to-play, and I don't think it's a coincidence that first and foremost they are good games, regardless of how they get to market. It's also not a coincidence that these games seem legitimately fair: they don't let a player buy his way to victories, and the things you can purchase seem pretty fairly priced."

Continue reading 'Fable Legends game director discusses DLCs with TweakTown' (full post)

Star Wars Battlefront based on 'absolute core' from the movies

DICE is feeling the pressure when it comes to trying to figure out what to include in the new Star Wars Battlefront video game - and it continues to be a major challenge, trying to sort out what makes the cut from the Star Wars universe.

 

star-wars-battlefront-based-absolute-core-movies_01

 

"I wouldn't say that we've designed it by committee. We have a very strong, very competent design lead," said Sigurlina Ingvarsdottir, senior producer of Star Wars Battlefront, in a statement to GameSpot. "But, basically, what we've taken is what to us is the core of Star Wars. Star Wars is so vast, there's so many things in Star Wars that are beloved by so many. And so they are hard choices."

 

It looks like DICE has decided to support planets such as Endor and Hoth, with characters ranging from Han Solo and Darth Vader - giving gaming fans characters and locations that they will be extremely familiar with.

Continue reading 'Star Wars Battlefront based on 'absolute core' from the movies' (full post)

Minecraft sales on PC hit 20 million units, 70 million units in total

Just how popular is Minecraft? Well, very. Mojang has just announced on their website that they've sold over 20 million copies of Minecraft on the PC.

 

minecraft-sales-pc-hit-20-million-units-70-total_04

 

Not just that, but the total sales of Minecraft across all platforms, has passed over 70 million - quite the achievement. In the last 24 hours alone, Mojang has sold over 10,000 copies, proving the game is an unstoppable success. Most people were worried when Microsoft paid $2.5 billion to buy Mojang not too long ago, but with Minecraft being shown off in HoloLens, we can see how big this game is going to be going into the future.

Star Citizen's Star Marine FPS mode delayed indefinitely

Star Machine, the FPS mode of Star Citizen, was promised in April but has been delayed indefinitely while Cloud Imperium Games sorts out some issues.

 

star-citizens-marine-fps-mode-delayed-indefinitely_01

 

Unfortunately, the current state of Star Marine isn't up to the standards that the studio and publisher hoped for - but has abandoned legacy code in favor of the "Generic Instance Manager" (GIM). Less than 20 percent of the overall Star Citizen development team is working on Star Marine, and it's unknown when it'll be completed.

 

"There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience," said Star Citizen boss Chris Roberts in a recent "Letter from the Chairman" blog post. "The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend."

Microsoft unveils the Minecraft in Education initiative

Microsoft hopes teachers use Minecraft to help stimulate students in the classroom, allowing them to think creatively - and have fun while doing it.

 

 

After the game originally launched in 2011, some teachers found unique ways to embrace Minecraft. It has been used to help teach students about Japanese-American internment camps, DNA extraction, architecture, all while helping grow leadership and digital citizenship.

 

"Many of the most fun parts of Minecraft, including the collaborative nature of play, the need to experiment, the open world, the earning of achievements, and the growth of players' in-game characters as well as their personal skill sets, are also key to excellent learning environments," according to a recent blog post on the Minecraft Education website.

Continue reading 'Microsoft unveils the Minecraft in Education initiative' (full post)

Latest News Posts

View More News Posts

Forum Activity

View More Forum Posts

Press Releases

View More Press Releases
Subscribe to our Newsletter
Or Scroll Down