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Boutique PC gaming company Digital Storm today announced its VANQUISH II gaming PC, which starts at an affordable $699 price tag. The Vanquish II has an open architecture so gamers can easily make upgrades to ensure it can support current video games for the next few years.
Digital Storm promises graphics "up to three times the resolution" of video game consoles - and the Good configuration ships with an Intel Core i3 4330 CPU and NVIDIA GeForce GTX 750 1GB GPU, with the Ultimate build including an Intel Core i5 4570 CPU and NVIDIA GeForce GTX 770 2GB GPU.
Once an order is placed, Digital Storm promises to have VANQUISH II units shipped with 72 hours - and each machine is benchmarked, stress tested, and undergoes final QA inspection before being boxed up.
When we reported about the mammoth installation of Titanfall on the PC, we wondered what could be so big that it warranted a 48GB installation. Well, that 48GB install is filled with a massive 35GB of uncompressed audio.
The installation of Titanfall on the Xbox One weighs in at just 17GB, so jumping up to 48GB on the PC is quite ridiculous. Respawn decided to give PC gamers uncompressed audio, to account for less powerful hardware configurations. This is due to the large amount of dual-core machines, which just meet the minimum requirements on PC for Titanfall.
Respawn's Lead Engineer, Richard Baker, said that "a two-core machine would dedicate a huge chunk of one core to just decompressing audio," so the studio decided to go for uncompressed audio, in order to squeeze more performance out of the slower machines. This comes at the cost of 35GB, which is quite the chunk of hard drive space.
An update has been pushed out for Polyphony Digital's mega hit PlayStation 3-exclusive, Gran Turismo 6, which adds an incredible new feature: multi-monitor support.
Some new features have also been baked into GT6's latest patch, including a car search feature to find vehicles using specific options, and open lobby changes including Time Trial, Drift Trial and Free Run. We also have the usual improvements and adjustments, such as brake balance and traction control. The multi-monitor capabilities baked into GT6's update 1.05 can be accessed through the game's display options.
Titanfall launched yesterday, a game that Microsoft was heavily invested in, but it looks like the company unfortunately experienced some issues during its launch with Xbox Live experiencing some serious downtime.
Microsoft's gaming network had gamers unable to sign into their consoles to play Respawn Entertainment's first game, a game that was quite the make-or-break it title for the company's next-gen console. Titanfall is a multiplayer-only game, which is another headache in itself, as all play with the game requires Xbox Live. The tutorial can't even be played without an Internet connection.
The official Xbox Support Twitter account has tweeted: "Thanks for your patience, Xbox Live is good to go! Try these specific steps to get back in the game now." So it looks like it's all good now, but it's not a first good step for Microsoft and Titanfall.
During next week's Philly Tech Week, Tetris will be played on the city's 29-story Cira Centre as screens. Frank Lee, a professor at Drexel University and founder of the school's Entrepreneurial Game Studio, is continuing what he did last year.
Last year, with the help of Brandywine Realty Trust, the company who owns the Cira Centre, played a special version of Pong on the side of the building. It happened during mid-April, when Philly Tech Week 2013 took place, setting a Guinness World Record for "Largest Architectural Video Game Display."
The massive game of Pong used 460 LEDs on one side of the building, taking up a giant 59,800 square feet of space. Lee's version of Tetris will take place on both the north- and south-facing walls of the building, expanding over a space of more than 100,000 square feet. Lee said in a press release: "One regret that I had was that we only used one side of the building. So it was only visible to half of the city. This year, I wanted to find a way to use all sides of the building and truly created an aesthetic of a unique and fleeting moment shared by all the people in Philadelphia."
This will all take place during Philly Tech Week 2014, which runs between April 4-12.
CD Projekt Red has some bad news for The Witcher 3: Wild Hunt, that it has been delayed until February 2015. The studio had originally pinned the release of the game for 2014, but the game is still in a technically "unfinished" state.
The delay comes at a time when the studio talked about other game studios bragging about the performance in their games when in an unfinished state, so maybe this delay has something to do with it. CD Projekt Red won't just release a game of this scale in an unfinished state, so some more time for the vast title is obviously needed, and welcomed.
The studio's official board members talked about the delay, saying they weren't happy with the game's overall quality and projected release date, as it wouldn't give them enough time to provide gamers with The Witcher 3 that the studio had originally envisioned: "We recently re-examined what we had achieved thus far, and faced a choice about the game's final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious."
Linux is getting another boost when it comes to mainstream gaming in the form of the CryEngine from Crytek. Next week during the 2014 Game Developers Conference, Crytek is expected to officially announce that it has successfully ported its CryEngine over to Linux, and will be updating Crysis 3 to run on SteamOS.
News that Crytek has been working on porting its game engine to Linux have been popping up since last July, and with major Linux and SteamOS announcements expected for next week during GDC it is only logical that the company make the announcement. We suspect that all three Crysis games will hit SteamOS as well as other games running on the CryEngine such as Ryse: Son of Rome, the Farcry series, Homefront 2 and even Star Citizen could arrive on Steam Machines everywhere thanks to this.
This morning, Microsoft released one of the most anticipated games of 2014 to the world. Titanfall has been described as Halo for the next generation of gamers, as well as Call of Duty evolved, and Microsoft is billing it as the best FPS to hit the Xbox One since launch. Everything did not go smoothly though, and the Electronic Arts distributed game experienced connection issues which prompted EA to issue a patch just hours after the the game launched.
Just minutes after the game went live, both PC players and Xbox One owners who had pre-loaded the game began to experience connection issues which saw them stuck on the "initializing screen." This issue is quite similar to what Diablo 3, Sim City and Battlefield 4 users experienced on launch day as well. Fortunately, EA issued a 380MB patch around 2AM that has seemed to fix the issue.
The issue is not related to EA's servers though as the game is the first to be hosted on Microsoft's Azure cloud servers, which is able to scale up based on the amount of load the system is experiencing. EA says that some of the issues stemmed from a network issue with those using Belkin routers, which is fixed by players opening some ports in the routers admin panel. Titanfall is available on Origin and Xbox Live for $59.99.
Origin has announced another new gaming machine and this time out the little PC is very compact and can still be fitted with powerful hardware. The machine is a micro-tower PC that measures 4" w x 15" h x 13.75" d. The PC can be placed on a desk in vertical or horizontal orientations.
Like most of the highly customizable PCs that Origin offers, the Chronos micro-tower rig has many options. It can be had with up to an ASUS Mini-ITX Maximus VI Impact mainboard. Despite the small size of the PC, it can be fitted with a big and powerful NVIDIA video card.
Origin offers up to an NVIDIA GeForce Titan GTX Black video card. If you like the idea of overclocking, but don't want to mess with the settings yourself, Origin will also overclock the CPU and GPU for you.
Michał Krzemiński, the Senior Art Producer at CD Projekt RED, the studio behind The Witcher 3, has some interesting things to say when it comes to next-gen consoles and games.
He was asked about next-gen tech and RPG titles, where he talked about the on-going 'resolution war' that we are seeing roll out in front of our eyes thanks to the Xbox One and PS4. Krzemiński said: "If you're asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won't. The game is not finished and talking about resolutions, framerates and min. specs (for PC) is, I think, pointless. Everything can change during the optimization process at the end of development. Rest assured, we're working our butts off make The Witcher 3 run and feel equally awesome on every platform."
Krzemiński was asked if there's anything that the next-gen hardware has allowed CD Projekt RED to do that might not have been possible on the previous generation consoles, to which he said: "There's no one specific thing that next-gens allowed us to do. There's a whole ton of them. Essentially, the game can look mind-blowing, we've got seamless gameplay with no loading screens (almost everything is streamed during gameplay, cutscenes etc.), we can add visual effects unavailable to us before because of performance issues and so on, the list is huge. All this constitutes a giant, lush open world with a myriad of things to do, quests, adventures, monster hunts, events and so on."