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With Batman: Arkham Knight inching closer to release, we're finding out more and more about what the DLC will include post-release. In one of the dedicated "story expansion" releases for the game, Batgirl will become a playable character.
The downloadable chapter will be called "Batgirl: A Matter of Family" and has been described by WB Games as "an all new prequel story expansion in an entirely new location". Batman won't be missing out with the DLC though, with new story missions that will be "featuring legendary super-villains" and "Gotham City Stories" that will provide "key allies" of The Batman "in narrative missions extending their storylines" before and after what takes place in Arkham Knight.
Batgirl and Batman won't be the only playable characters in Arkham Knight, with Robin, Catwoman and Nightwing to be all playable in the game as part of Arkham Knight's "dual play" character-switching feature that will let you switch between Batman and his various allies.
Batman: Arkham Knight drops on June 23 for the Xbox One, PS4 and PC.
We have been hearing about DirectX 12 all week thanks to Microsoft's Build Developer Conference, with Square Enix showing off one of the most visually impressive tech demos ever. We've heard that the adoption rate of DX12 has been the highest in a decade, and that with Multiadapter mode in DX12, discrete and integrated GPUs can work together for added performance.
Microsoft and Square Enix showed off the Luminous demo running on a Digital Storm PC powered by four NVIDIA GeForce GTX Titan X video cards, and to prove that it was pre-rendered footage, the presenter paused the demo and moved the camera around in the Luminous engine, in real time. The video above is an amazing tease of what's to come from Square Enix, their Luminous engine, and DirectX 12.
Square Enix teased their DX12 powered "Luminous" engine, with the developer adding that it wasn't hard to get Luminous working in Microsoft's next-gen API. Ivan from Square Enix was asked if the developer faced any issues getting DX12 to work under Luminous, to which he replied: "I think it took around three weeks to get the basic rendering working, and comparing this to my previous experience with implementing a new graphics API layer, I would say it was quite straight forward. However I have to mention that this wasn't a direct port and it wasn't using many of the unique of D3D12. Going forward I think we're going to adjust some of our systems in the engine to better match D3D12".
DirectX 12 is shaping up to be a real shift in PC gaming, with Microsoft talking more about its next-gen API at the Build Developer Conference last week.
The Redmond-based OS giant has said that adoption rate of DX12 is the fastest since DX9, with more and more developers jumping onto DX12 early. Microsoft's Principal DirectX Development Lead, Max McMulle, has said: "this [DX12] has been the fastest adoption of the Direct3D API we've seen since Direct3D 9. It's been the fastest adopted API in more than a decade".
We also reported yesterday on DirectX 12's Multiadapter technology, which joins integrated and discrete GPUs for increased performance. McMulle discussed that, where he explained: "This feature exposes direct control of two linked GPUs as well. So you might have known as Crossfire or SLI from AMD and NVIDIA, respectively, but you'll get direct control of both GPUs in DX12 if you so choose".
We know that The Witcher 3: Wild Hunt is going to be one seriously large game, with over 200 hours of gameplay and a 'Dark' permanent death mode, but the Senior Game Director behind the game has some interesting things to add about its length.
Damien Monnier, the Senior Game Director on The Witcher 3 fielded some questions on the game's official forums, where he was asked how large the game was. Monnier tried to explain the reason behind hearing so many varying levels of how large the game is, and why it's hard to pinpoint the exact size, and that's because it's hard to actually calculate.
Monnier explained: "The reason you have heard different things is because it's hard to calculate, you have a lot of landmass but oceans too, and small islands scattered around. You know, that's one of the reasons during interviews now I just say 'massive' because I have no clue. Whenever I try to calculate it I come up with 'Fu*king enormous'".
We heard about a new Battletoads game being in development a while ago now, but since then, nothing. Now the rumors are popping back up, with Rare teasing that they will be showing something off at E3 2015 in June.
Rare's Creative Director Simon Woodroffe took to Twitter to confirm that the developer will be unveiling their new title at E3 2015, saying "E3 will tell the world what Gregg Mayles new project is about". He added that the new game is not a Kinect title, which is nice to hear.
Which game could we see Rare unveil? It could be a new Battletoads or Banjo Kazooie, which could spur some serious sales and enthusiasm for the Xbox One platform at E3 2015. Especially something like Battletoads, which has become a cult classic since it launched. The amount of hours I pumped into that game with my brother... I would almost buy an Xbox One just for that game if Rare do unveil it. What do you want to see more? Banjo Kazooie, Battletoads, or something completely new?
With numerous ways flooding in to donate to those hurt by the horrific Nepal earthquake, CCP has opened up to donations of PLEX from EVE Online players as a way to support those in need.
In a recent press release, CCP stated that "for each PLEX donated during this period, CCP hf. will contribute USD $15 to the Icelandic Red Cross to fund their aid efforts in Nepal."
We've seen a rise in recent times of various charity online streams, gaming tournaments and raffles happening as it becomes more apparent that allowing gamers to donate through their hobbies is becoming a positive and effective way to help others in need.
The last PLEX for GOOD campaign run saw $190,890 raised for those involved in Typhoon Haiyan in the Philippines during November 2013.
Yep you're reading that correctly, PAYDAY 2 has just hit DLC number 21 and this one is titled 'The Butcher's Western Pack'.
Released by independent game developer Starbreeze AB, this pack will set you back $4.99 through the Steam store and sets out to provide you with a few features including new guns, melee weapons, dynamite grenades, four new masks, patterns, materials and achievements.
This pack sets the scene in a 'Wild West' scenario, bringing the players back to this age with the famous Peacemaker pistol and the aforementioned dynamite grenades.
We've known for a while that DirectX 12 will be providing some serious gains in performance, as well as the ability to join GPUs and their VRAM, but over the last few days we've been learning more about DX12 thanks to Microsoft's Build 2015 conference.
The company showcased their new DirectX 12 "Multiadapter" feature, something that allows unused hardware inside of a PC to be fully utilized. This provides the ability to use integrated GPUs on CPUs - something that would otherwise be completely unused - to be utilized alongside the GPU for additional performance.
This premise isn't anything new, as the likes of AMD, LucidLogix Virtu and other technologies have tried this - but it has never taken off like DX12 will. Microsoft's new DirectX 12 Multiadapter technology creates a specialized coherent link between every GPU available inside of the PC, and lets them work together to provide as much performance as possible.
One of the demos used to showcase this impressive technology was a demo created by Square Enix called "WITCH CHAPTER 0 [cry]". This demo was powered by four NVIDIA GeForce GTX Titan X video cards, with 63 million polygons per scene and massive 8K x 8K highly detailed textures, showing off the next generation of graphics. The DirectX 12 Multiadapter technology was using both the integrated GPUs and all four Titan X cards for added performance. The single adapter/discrete option was seeing an average of 35.9FPS, but the multiadapter using the discrete and integrated GPUs was providing 39.7FPS.
A couple of engineers working at Snail Games took just six weeks to port King of Wushu from DirectX 11 to DirectX 12 in CryEngine, with the results of this work in the video below.
As you can see, King of Wushu is a new 3D martial arts based MOBA, with some very delicious graphics and physics. There's some impressive age contact collision and motion capture animation that can be spotted, but it's the DX12 side of things that has us excited.
There are over 10,000+ drawcalls in the DX12 tech demo of King of Wushu, over 20,000+ polygons per character, with one of the big differences between the DX11 and DX12 versions of the game being CPU and GPU utilization. Under the DX11 version of the game, CPU utilization is fine at around 99%, but GPU utilization hovers at an average of 83%. Once DX12 is enabled, the GPU usage shoots up to 98-99%, which is a sizeable jump in performance from switching APIs.
Activision's Call of Duty: Black Ops 3 will officially be available for the PC, Microsoft Xbox One and Sony PlayStation 4, but it's possible the game title could be released for the Nintendo Wii U. The game is scheduled for release on November 6.
The Activision Support Twitter page responded to a question regarding Nintendo IDs being connected to the Call of Duty website since there is no support for the Wii U console. In a tweet, which has been deleted, Activision responded: "Hey there. Stay tuned for more Wii U releases."
It's hard to tell what Activision is planning, as they could simply be referring to other Wii U titles - and Black Ops 3 may not be included.