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Tekken game designer Katsuhiro Harada has confirmed that Tekken 7 will run at 1080p 60FPS on PlayStation 4.
Harada is known for being very open and vocal to his fans on Twitter, so when the renowned dev was asked if the anticipated new fighter Tekken 7 would hit the standard 1080p 60FPS on Sony's PS4 console, he answered with a very simple "yes". It's unclear if Tekken 7 will hit native 1080p 60FPS on PS4 or use console's usual dynamic resolution scaling, but given what we've seen from the game so far, the frame rates are very smooth.
Consistent, high frame-rates are very important for fighting games like Tekken where split-second reactions are key to victory. But some fans are worried that since Tekken 7 is being developed by Bandai Namco, the game might suffer from the same PS4 input lag found in Street Fighter 5. Street Fighter 5 also runs at 1080p 60FPS on PS4, with the input lag possibly caused by dynamic resolution. Harada recently countered this argument, saying that no one that's played Tekken 7--from EVO pro players and everyday gamers--has complained about input lag.
Yes.— Katsuhiro Harada (@Harada_TEKKEN) July 8, 2016
RT@Fast_Devilz Senpai, will Tekken 7: FR run at 1080p/60fps on the PlayStation?
The moment Nintendo fan have been eagerly waiting for might be happening quite soon: the NX console could be unveiled at Gamescom next month.
Japanese console games giant Nintendo will be attending this year's Gamescom event in Cologne, Germany from August 18 - 21, possibly indicating an official reveal of its mysterious new NX console. Nintendo has promised to reveal the NX console sometime this year, and now that we know the company won't be at Tokyo Game Show 2016, Gamescom might be the venue for the big showcase.
So far Nintendo has gone great lengths to protect the NX's "new idea", including a almost complete press blackout, not revealing NX at the biggest games show of the year (E3), and withholding devkits from third-party devs. In fact, Nintendo skipped the opportunity for a NX reveal at E3 2016 simply because they didn't want anyone to copy their idea.
UPDATE: GTA V Redux will become available on August 26th on PC. Check below for a new announcement trailer, and more details on the official site.
Grand Theft Auto V on PC is already an amazing-looking game, but modders have pushed the fidelity to insane new heights. First we had the incredible Toddyhancer ENB/Reshade mod, and now we have GTA V Redux, a new graphics/content overhaul mod that injects breath-taking visuals into Los Santos.
According to the mod's features page, GTA V Redux isn't just a graphics overhaul: it completely redefines the scope of the game. New changes include effects like new motion blur and depth of field effects, re-configured atmospheric fog effects, cleans up the view by removing chromatic aberration and lowering lens flare, new custom HBAO effects, massively improved terrain tessellation, and a built from scratch dynamic weather system that "blends naturally to create an image that will leave you breathless." Redux also adds in new vehicle handling for every vehicle in the game, a 100% tweaked wanted system and police AI, physics and ragdoll adjustments, and personalized population control.
To achieve that incredibly defined look, GTA Redux uses "only the best" ReShade and ENB effects for "perfect color correction, bloom, tonemapping, and more." In fact users can choose from more than 15 ReShade modes including Redux Origina/Lite, The LUT, Ultra V1-3, and more.
After four long years of scouring the infinite reaches of the universe, Hello Games has completed the launch build of No Man's Sky.
No Man's Sky just went gold. Let that sink in for a minute: No Man's Sky, the staggeringly-hyped, procedurally-generated space sim that ignited our imaginations at VGX 2013, is now officially ready for its launch next month. No more delays, no more excuses. Come August 9 (just a few weeks!), gamers will finally be able to peel back the rim of the universe and explore to their heart's content.
The game is one of the most ambitious experiences ever created by a small indie studio. In fact, there's only sixteen devs at Hello Games working on No Man's Sky. Just think about that...Ubisoft has hundreds of people working on AAA Assassin's Creed games, but Hello Games is creating something that's "even bigger than we can imagine". The small studio aims to break the mold and deliver something new with No Man's Sky.
Battlefield 1 is shaping up to be one of the best-looking games to be released this year, but thanks to Candyland's new comparison between the PC version on Ultra against the PS4 and Xbox One, we can get a better look at how the PC version of the game looks, and how the PS4 and Xbox One versions of BF1 compare.
As you can see in the video above, the PC version of Battlefield 1 looks gorgeous - it's incredibly sharp and clear with its Ultra graphics settings. The PS4 version shapes up quite well, but the Xbox One looks atrocious. The Xbox One version of Battlefield 1 is really blurry, even against the PS4 version of the game. As always, the faster PS4 console beats out the Xbox One yet again, and I'm sure things won't change too much before Battlefield 1's release on October 21.
Microsoft wants to make the transition from Xbox One to Project Scorpio as seamless and easy as possible with a trade-in/trade-up program.
With 6TFLOPs of performance and a new semi-custom Polaris + Zen AMD SoC to enable 4K gaming, Microsoft's new "monster" Project Scorpio isn't expected to be cheap. It'll likely be in the $599 range. Luckily Microsoft wants to offer an Xbox One trade-in program to shave off some of the cost and make Project Scorpio more accessible.
"We want to make that transition as smooth as possible," Xbox Services manager Dave McCarthy told the Daily Star. "Some of our retail partners today do trade-in programs and that's definitely going to be partnerships we continue to move going forward. We'll try partnerships with our retail partners to smooth it even more with trade-in programs and things like that."
Bethesda has some bad news for those of you who are expecting secret DLC after Nuka World: the amusement-park themed add-on will definitely be the very last bit of official content for the game.
When asked about more Fallout 4 DLC, high-ranking Bethsoft exec Pete Hines smashed all of our dreams with two words: "last one." When Nuka World drops in August, Fallout 4's add-ons are officially over with. But it's okay, right? Modders will pick up the slack! That is if Bethesda's careless service hasn't destroyed the modding community.
So gamers effectively payed $50 for two medium-sized story add-ons (Far Harbor and the erstwhile Nuka World) and a whole lotta junk contraptions that basically have the same content as the game's free mods. I realize that Far Harbor is actually pretty huge, but I've come to find only the landmass is big; the content is surprisingly slim pickings.
Microsoft has just changed up the rules of its new cross-platform Play Anywhere functionality, iterating that Xbox console exclusives will still be available and not all first-party titles will jump to PC.
According to new alterations made to Xbox exec Yusuf Medhi's famous blog post, the new Play Anywhere service won't include all future Microsoft Studios games. With Play Anywhere gamers unlock a free digital Windows 10 version when they purchase specific digital console games, effectively giving a two-for-one deal. This new revision means upcoming titles like Halo 6 aren't guaranteed to come to PC.
The new revision states that only "new titles published from Microsoft Studios that we showed onstage at E3 this year will support Xbox Play Anywhere," which is a pretty big jump from the original which clearly states "every new Microsoft Studios game" will support Play Anywhere.
So... I'm addicted to Overwatch. Previously, I was addicted to Team Fortress 2, but stopped playing it around 2 years ago, but now in the wave of Blizzard's dominance with Overwatch, Valve has a huge 'Meet Your Match' update on its way.
Team Fortress 2's upcoming Meet Your Match update will add matchmaking, several new modes and maps, and Competitive Mode. Competitive Mode feels like a knee-jerk reaction to Overwatch and its new Competitive Play mode, with TF2's taking away the random critical hits, and features 9 new classes in a 6v6 match.
Competitive Mode will also allow you to verse players in your own rank, earn medals for playing well, and you'll be able to track all of your stats, too. Your rank will be determined by your match-to-match performance, so playing with lower-ranked friends won't tank your score.
Rumors of a sniper-healer hybrid class in Overwatch have been bandied about for some time, and now we have what might be the first concrete evidence of it.
[ARCHIVE] Communications Records of Ziegler, A. - Overwatch File 00231 - Security Classification: CONFIDENTIAL pic.twitter.com/lLAxTL2DhO— Overwatch (@PlayOverwatch) July 6, 2016
On the official Overwatch Twitter account, Blizzard has "leaked" the prototype design for said class' weapon, which appears to be some kind of hybrid of a traditional(ish) sniper rifle and a healing staff not unlike Mercy's. Biotic field devices like Soldier 76's are shown as well, though exactly how they'd be implemented is unclear. From this, it can be assumed that either you switch between heal and fire modes, or the staff functions sort of like an underbarrel grenade launcher, except it heals. Either way, it's likely the healing functionality has some serious range to accommodate the sniper playstyle.