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Chris Roberts, the brainchild behind Star Citizen, has announced that the dogfighting module has been delayed. He he said that his studio is now doing some "serious work" on CryEngine's multiplayer system, because of the number of people participating in the beta.
Roberts writes: "A lobby system, spinning up servers to handle each session, all things that we are building the new Star Citizen backend to handle. Unfortunately the server backend technology will not be ready for prime time for a couple more months. But this is really what I would like to run the dogfighting on, as it will link into your hangar, friend's lists, chat and so on."
Now, my problem is this: if it has been delayed for months, would the team have not known about this? Surely they would know that there were enough issues that it would require months and months more work to even get it to that stage of release. Then the extended issue with me is: if they can't release one dogfighting module, the scope of the game is truly massive, do we expect a delay from its 2015 release now?
aIn the first 12 hours of DayZ's release, over 88,000 copies were sold, but 24 hours after its release? A nice 172,500 copies have been sold, with a total of $5.17 million in sales. Bohemia Interactive's CEO, Maruk Spanel, announced the news through his personal blog.
If you haven't jumped in at the ground level for DayZ, you can grab it from Steam as an Early Access title for $29.99. But there is a warning: this is still an alpha version of the game, far from a finished product, with the developer earning it is still a work-in-progress, with Spanel noting on his blog: "Bugs discovered: many. Work ahead: hard."
You might remember Techland's other popular game, Dead Island, but the developer's next game, Dying Light, is shaping up quite nicely too. There's a 9-minute gameplay video below you should check out.
As you can see, light is your friend, and the darkness, well, it is not. The zombies can be distracted, and there's plenty of traps, tricks, moves and jumps you can do within the world of Dying Light. During the day, the zombies seem to keep at bay, and as I said before, can be distracted, but as night falls, they require food and their speed and agility are increased, making them harder to run away from.
Dying Light should reach the PS3, PS4, Xbox 360, Xbox One, and PC next year.
I lost count of how many times I was invited to play DotA 2 through Steam, but those days are now behind us: the game is available for all! It is Steam's most active game, which is just crazy.
Valve took to the DotA 2 blog, where it said it had been working on DotA 2's infrastructure throughout the beta, and past its official launch back in July. The developer has since been increasing DotA 2's player base, with server upgrades and a "huge number of enhancements", and now it is time for the game to expand, rapidly.
Valve has said that there are over 6.5 million unique monthly users that play DotA 2, but it doesn't compare to the 32 million monthly players that competing game, League of Legends, features.
1 Infinite Loop, Cupertino, California. We all know what is there, but for those who don't: it's Apple's HQ. Well, Minecraft player Michael Steeber, spent two years recreating Apple's HQ, in Minecraft.
As you can see from the video, above, there is some incredible detail placed in this creation. Steeber has gone to great lengths to get it as accurate as possible, but two years creating it? That is some serious dedication!
DayZ hit Steam in the last 24 hours, racking up over 88,000 downloads in its first 12 hours on Valve's digital distribution platform. If you haven't heard of DayZ, its from Bohemia Interactive, the developer behind ArmA.
Bohemia Interactive's CEO, Maruk Spanel, took to Twitter: "88,000 survivors have joined Dayz alpha in the first 12 hours. Thank you." Considering DayZ originally launched as a mod for the developers ArmA 2, this is quite the surprise. DayZ does have a pretty good following, though, and with the standalone alpha being priced at $29.99 on Steam Early Access, zombie shooter fans should get on at the ground level.
EA DICE has pushed out the December 16 patch for Battlefield 4 on the PC, which fixes a list of bugs, but has its own issues, too. The new update improves BF4's netcode, so that it will hopefully stop "kill trading".
Kill trading is something where two players who fire at each other, and die in the same place. The patch fixes the amount of time where players with high pings should already be dead, but get the kill instead. The patch also fixes:
- Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for "roadkilling" opponents.
- Fixed one of the issues related to the so-called "Netcode" (see below for details).
- Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
- Fix for player tags not always showing when needed to, resulting in players shooting team members.
- Fix for graphical flickering appearing on terrain.
- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
- Fix for players getting stuck in the revive screen after being killed.
- Fix for players getting stuck in the kill camera after being revived.
- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
- Made NVIDIA 331.82 or later driver versions mandatory for all players.
- Disabled DirectX 11.1 on NVIDIA cards that have outdated drivers.
- Fixed driver version not being properly detected on NVIDIA Optimus systems.
- Fixed a minor crash that could occur when bringing up the scoreboard.
But, there are new issues: users with NVIDIA GeForce SLI systems, like myself, get massive flickering issues - with the only option to stop this is by disabling SLI. DICE has said: "Both of these have our attention, and we're investigating them."
Some of you may recall a lawsuit that Nintendo filed and won against an Australian citizen named James Burt. Burt was successfully sued by Nintendo back in 2010 for pirating games for the Nintendo Wii. Nintendo won $1.5 million AUD in the suit, and today it appears that the company has decided to put that in their past.
Burt has just received a statue of Ganon, the evil villain from The Legend of Zelda series. The Statue was given to Burt for being a "Good Customer of Nintendo," something they obviously did not think three years ago. Burt took to Reddit to thank Nintendo, and tell the world that despite the lawsuit, he still loves Nintendo.
Amnesia was considered one of the scariest games of all time, so the anticipation for Frictional Games' next title, Soma, is sky high. Most people haven't heard about it, but there's a new trailer out for the game, below.
Nothing really happens in the trailer, but it shows the world that Soma is set in: the PATHOS-2 research facility. It looks like a blend of Aliens, Dead Space and Amnesia, which sounds great to me. But, unfortunately, Soma isn't coming until 2015 - but it will be hitting the PS4, Windows PC, Mac and Linux when it does.
Fresh from his position at Epic Games, Cliff "CliffyB" Bleszinski, is wanting to make a new game: a first-person arena shooter for the PC. He told the world the news through a podcast known as Pointless, the podcast from former Attack of the Show host, Kevin Pereira.
CliffyB told Pereira: "I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do. It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on, if you know what I'm saying." CliffyB explained the game as something that isn't like the first-person shooters we see today, adding: "a lot of these kids playing Call of Duty, I don't think they know what a proper arena shooter is."
What does the ex-Epic Games boss need to make it happen? He explains: "It would require a studio. But as much as I'm impressed with No Man's Sky, you know, that's four people. I don't want to work with the old guard, per se. I'll talk to them, have meetings. But the last thing I need is some mid-level marketing guy telling me that 'well, traditionally, this doesn't sell well, so we're concerned,' and all that. Because they're all rearward-looking, and it just drives me fucking batshit."