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According to an interview with website Eurogamer, Ubisoft has planned the end of the popular Assassin's Creed franchise. Ashraf Ismail, game director for Assassin's Creed: Black Flag, told the interviewer that "an overarching narrative for the game" is in existence, but not much more info was given.
"We have multiple development teams, then we have the brand team that sits on top and is filled with writers and designers concerned with the series' overall arc," Ismail explained. "So there is an overall arc and each iteration has its place inside this."
Lubrizol says that since the game is a yearly title, there is still room left to fit more inside this arc but there is a definitive end to the franchise. Ubisoft's CEO Yves Guillemot said that being an annual franchise allows the team to tease future plot points and inject NPCs and players who might be seen in future installments of the series.
Today, Sony announced a new MMO installment to the EverQuest franchise. The company says that the game will not follow in the footsteps of traditional leveling systems often found in MMOs but will instead feature approximately 40 classes at launch with players having the chance to mix and match abilities as they play through the game.
The new game will also feature a fully destructible voxel-based world in which all changes the players make on the world will remain permanent. The game will also be able to react to the decisions that players make and will proactively present players with quests that match a player's gaming style. The game will launch free to play sometime later this year, but no official launch date has been set.
"Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we're creating a living world that players are part of and empowering them to produce new content alongside the development team," said SOE president John Smedley. "What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way."
One of the most anticipated games of all time is nearly here, but Grand Theft Auto V is only hitting current generation consoles meaning we're going to see the games vast open world clamped down by the ageing hardware in the PS3 and Xbox 360.
Gadget Mill have found out, through GTA V's official website, that the game won't be running at 1080p. They're claiming that the website didn't include any in-game screenshots above 720p. To me, the screenshots look fantastic, which means we're seeing it rendered on a PC, or super amounts of AA at 720p.
Rockstar's previous titles, such as Red Dead Redemption, Max Payne 3 and GTA IV, all ran at 720p. Current generation consoles are really holding games back, and GTA V is one of them. Let's hope that Rockstar unleash the open-world game onto next-gen consoles.
According to the LinkedIn profile of an artist working at Playground Games, they are working on a "next-gen Forza project." The artist, Yibo Liu, said he was "working as the only technical artist in the vehicle art team for an undisclosed next-gen Forza project."
Liu, who is a Technical Artist at Playground Games, has now changed the entry to reference an "undisclosed Xbox One project." Forza Motorsport 5 was one of the games Microsoft had in their Xbox One reveal showcase in May, and with the spinoff, Forza Horizon, developed at Playground Games, maybe we should expect it from them.
Microsoft have come out and told Polygon that they don't "comment on job postings or any speculation."
People have been waiting for Doom 4 for what seems like forever, and many expected news of the upcoming first-person shooter to be unveil at QuakeCon 2013. But, during id Software's Technical Director, John Carmack's keynote speech for QuakeCon 2013, only a tiny piece was revealed.
There were only a few seconds dedicated to Doom 4 talk during his three-hour long speech, where a fan asked if Carmark could provide any update on Doom 4's development, to which Carmark replied: "I can't. I actually asked about whether I could say anything related to the development, and the answer was, no, I couldn't."
Doom 4 was coming, until they had to scrap the entire project and start again. We heard about this a while ago, with Pete Hines, VP of PR and Marketing for Bethesda Softworks said during a statement to Kotaku: "An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect. As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise."
It's not long until the new Call of Duty: Ghosts arrives, but to tease you for now, Infinity Ward's Executive Producer, Mark Rubin, tweeted a seven-second teaser of an in-game menu for "squad" gameplay in Call of Duty: Ghosts.
The clip is short enough that you don't see much at all, apart from the menus "online play" and "options". You can also spot "Squads" at the top of the screen if you're quick enough. We should expect the reveal for Call of Duty: Ghosts' multiplayer on August 14, with the show being livestreamed on the game's website and Xbox Live at 1:30 ET.
BioShock Infinite has been quite popular on the PC, selling over four million copies since launch but now Irrational Game's hot-selling title is jumping over to the Mac.
Apple users will be able to purchase BioShock Infinite for the Mac on August 29 through Steam, the Mac App Store, and Aspyr's GameAgent storefront. GameAgent members will receive a 20% off pre-order coupon code on the game's page. If you pre-order through Aspyr, you'll receive the Columbia's Finest DLC Pack, which includes 500 Silver Eagles, five lock picks, six unique gear items and a couple of weapon upgrades for the shotgun, and sniper rifle.
The Mac system requirements aren't too bad:
- Operating System: 10.8.4 (Mountain Lion)
- CPU Processor: Intel Core 2 Duo (Dual-Core)
- CPU Speed: 2.2GHz
- Memory: 4 GB RAM
- Hard Disk Space: 30 GB
- Video Card (ATI): Radeon HD 3870
- Video Card (NVIDIA): GeForce 640M
- Video Memory (VRam): 512 MB
- Peripherals: Macintosh mouse and keyboard
Lost Planet 3 is nearly here, and we have Capcom's latest video on the game dubbed "Frozen To Death" for your viewing pleasure, below.
The video shows what happens to the human body when you're in a subzero environment. The ice planet of E.D.N. 3 has an average temperature of minus 120C, which is, well, extremely cold. Freezing to death begins quite quickly, with your normal body temperature of 37C only needing to drop a few degrees for a quick death to happen.
Lost Planet 3 reaches the Xbox 360, PlayStation 3 and PC later this month.
Star Citizen is from the great mind of Chris Roberts, and it has passed over $15 million in crowdfunding through its official website. Now that Star Citizen has passed this huge milestone, players can now find an escort carrier ship in the game.
Not only that, but all backers will receive a 42-page digital upgrade manual that has details on the ship customization and overclocking process. With Star Citizen reaching $15 million in crowdfunding, this represents an average of $36,249 per day in the last five days, according to Roberts Space Industries representatives.
Infinity Ward and Activision have just set a date for the first reveal of Call of Duty: Ghost's multiplayer, which will happen on August 14. The multiplayer reveal will happen during an event in LA, which will be livestreamed on the game's website, as well as Xbox Live starting at 1:30pm EDT.
We should find out all sorts of detail on the day, and I'm sure our own Trace Hagan is wetting his pants to see what you can do with the in-game dogs. I'm sure his Xbox 360 is ready to go for some Call of Duty: Ghosts. The next iteration in the Call of Duty series, Call of Duty: Ghosts, reaches the Xbox 360, PlayStation 3, PC and Nintendo Wii U on November 5.
Later in the year, Call of Duty: Ghosts will become available on the next-gen Xbox One and PlayStation 4. Hopefully Infinity Ward have fixed up their lighting system, which was faked for the "in-game" footage we saw earlier in the year.