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Ubisoft and subsidiary developer Nadeo have announced that TrackMania 2 Valley will be launching on July 4. TrackMania 2 Stadium launched just last week, which was a recreation of TrackMania Nations.
So we're going back-to-back with some TrackMania goodness here, and I'm sure that fans aren't complaining about that. TrackMania 2 Valley will be set in the great outdoors, featuring a 65-track solo campaign, as well as track creation and object import tools for those that want to create some insane courses.
TrackMania 2 Valley will be available from both Steam and ManiaPlanet for WIndows PC.
Blacklight: Retribution is headed to the PlayStation 4 as a free-to-play title, but it is doing things a little differently to how most mainstream titles are handled: it's giving the user all of the choice.
You can see in the video above, which is part of Sony's "Conversations with Creators" series, which has the developers explaining parts of the game. We get to find out about the weapon and character customization options, as well as the studio's goals with the port. The game was once a PC-exclusive, but has made a nice transition to Sony's next-gen console.
NVIDIA has announced that they have delayed the shipping of their upcoming handheld gaming console. Project Shield was originally slated to go on sale tomorrow, but NVIDIA has decided to push that date back to sometime in July due to a mechanical issue. The issue stems from a third-party component supplier who's part isn't quite up to NVIDIA's "exacting standards."
NVIDIA doesn't have a confirmed shipping date beyond sometime in July, so we'll let you know as soon as NVIDIA releases a firm ship date. NVIDIA has also extended apologies to those who preordered Shield and those who were looking forward to buying the console. NVIDIA believes that the console will be well worth the wait.
It's probably better for the company to wait and perfect the device than release a product that wouldn't garner the reviews and experience that they want.
Everyone's favorite gaming company has just introduced virtual Trading Cards. These new cards will be given out for playing Steam games, with half of the set being provided in each game. To collect the other half, you'll have to collect and trade with other gamers like yourself. These cards can then be turned into game badges and tradable Steam community items.
The idea isn't completely new. Other games have provided cards or collectibles instead of in-game achievements. These cards a bit more useful than some of the other implementations I've seen. For instance, a complete set of cards can be turned into a game badge. These game badges will also come with XP, helping you level up quicker and earn more rewards for leveling up.
It's a cool idea that I think will work extremely well with the Steam community. If you want to learn more about the new program, you can head over to the page Steam has set up.
During GDC 2013 in August, Far Cry 3's Creative Director Patrick Plourde will unveil his current work-in-progress, Child of Light. During his talk, he will discuss "the unique challenges and opportunities of producing a small title within the walls of Ubisoft Montreal."
Plourde has worked on previous games, such as Rainbow Six and the Assassin's Creed franchise, where he has compared those bigger games to Child of Light by saying his latest title has an "intimate scope" and is designed with an indie mentality and produced with Ubisoft's support. More details of Child of Light should arrive in the future, such as platforms and a release date.
Saints Row IV has been refused classification by the Australian Classification Board, and one of the reasons for its ban is quite hilarious - that reason? It includes an "alien anal probe".
Saints Row IV was refused classification for "interactive, visual depictions of implied sexual violence which are not justified by context" and "elements of illicit or proscribed drug use related to incentives or rewards." What does the alien anal probe do exactly? Well, for the curious:
The game includes a weapon referred to by the Applicant as an "Alien Anal Probe". The Applicant states that this weapon can be "shoved into enemy's backsides". The lower half of the weapon resembles a sword hilt and the upper part contains prong-like appendages which circle around what appears to be a large dildo which runs down the centre of the weapon. When using this weapon the player approaches a (clothed) victim from behind and thrusts the weapon between the victim's legs and then lifts them off the ground before pulling a trigger which launches the victim into the air. After the probe has been implicitly inserted into the victim's anus the area around their buttocks becomes pixelated highlighting that the aim of the weapon is to penetrate the victim's anus. The weapon can be used during gameplay on enemy characters or civilians. In the Board's opinion, a weapon designed to penetrate the anus of enemy characters and civilians constitutes a visual depiction of implied sexual violence that is interactive and not justified by context and as such the game should be Refused Classification.
Routine will have you wetting your pants in both excitement, and fear - Oculus Rift support is included
Ok, so where the hell did this game come from? I've just watched the first in-game footage of Routine from Lunar Software and I'm really excited about it. It's a moon-based first-person shooter, and it looks incredible.
From the four-minute trailer, it looks like a beautiful hot mess of Half-Life 2 and System Shock 2 - two of my favorite games. It also has Oculus Rift support, which is at the top of my most-wanted gadget list. It looks freaky as hell, and I think with Oculus Rift on your head while playing this, it's going to be a truly incredible experience.
What did you think of that trailer? I'm actually impressed that something not even on my radar can come up, and blow me away like this. I wasn't even shown much, but this trailer makes me want to play the game, especially with Rift.
Minecraft is an uber-successful game for Mojang, having now sold over 11 million units for the Windows PC and Mac platforms. The news comes directly from Minecraft's official website.
At the time of writing, Minecraft on the PC and Mac has been sold to 11,008,187 people, which is really just crazy. If you had told me 5 years ago that a game that looked, and played like this, would sell 11 million+ copies, I'd have laughed at you and continued to play COD4 (the last good COD). The website has a running counter, which continues updating as copies are sold.
Since typing the original number just a paragraph above, the game has sold 11,008,202 copies and is selling around 1 copy every couple of seconds. Kudos, Mojang!
DICE's video on Frostbite 3, the engine that powers Battlefield 4, will leave you with an itchy upgrade trigger finger
EA and DICE's Frostbite engine is something to marvel at, but their latest video is truly something else. The trailers and gameplay footage for the Frostbite 3-powered Battlefield 4 showed some of it off, but this goes into much more detail.
It looks incredible, doesn't it? I'm loving the weather and water effects, which create a much more realistic environment. Compared to other games out there, it feels like the world is actually 'alive', which is what next-gen games are feeling like to me so far. Frostbite 3 has me excited for the future of multi-GPU and multi-monitor setups.
Microsoft has a long history of only releasing its first-party games on Windows-based platforms. This is because the company likes to use their games to sell more Windows-based systems. It's a business model that made sense in the past but might not be profitable in today's world.
Today, Reuters is reporting that Microsoft has partnered with Japan's KLab to port its first-party titles to Android and iOS. The deal includes both PC and Xbox games and would start with a free-to-play variant of Age of Empires that is said to be launching before the end of the 2013 fiscal year. Porting existing games to Android and iOS usually equals big bucks as we've seen from other publishing houses in the past.