TweakTown NewsRefine News by Category:
EA's Chief Operations Officer, Peter Moore, sat down with Engadget at Gamescom 2013, and had something quite interesting to say. In order for EA to continue being as strong as it is, they've had to continuously evolve.
This evolution has shifted from PCs to consoles, and now to the vast sea that is the Internet. The next generation of consoles is nearly here, with EA seeing two gigantic franchises about to enjoy new titles: Battlefield 4 and FIFA 14 on both the Xbox One and PlayStation 4. EA also has ex-Infinity Ward guys and girls under its wings, with Respawn Entertainment, too.
Engadget sat down with Moore, in the video above, and said that EA's dedication to online functionality in its games is unmatched: "We don't ship a game at EA that is offline."
The amount of hours I pumped into Shadow Warrior at LAN parties back in the day, which was many, many days ago now, was insane. It was such a great game for the time, not for graphics, for for one liners, and its incredibly awesome multiplayer goodness.
Well, the good news is that the 1997 first-person shooter is being re-imagined by Flying Wild Hog, and is hitting the PC grasshoppers on September 26. Enjoy the trailer above, and I'll be preparing my mini nuke to fire at my friends in multiplayer. For some more fun, there's a Lo Wang soundboard that I'm going to spend the rest of the night playing with!
The Metro series of games has been popular for publisher Deep Silver, who has revealed that they will continue developing more games in the series. Deep Silver recently acquired the rights to Metro from THQ earlier in the year for $5.9 million.
During an interview with Joystiq, Deep Silver CEO, Dr. Klemens Kundratitz said: "I'm very glad we acquired that brand. While it launched in a very dry space in the gaming calendar this year, it still got a lot of attention. Our ambition is to absolutely continue with that brand."
Deep Silver will need to acquire the rights from Dmitry Glukhovsky, who wrote the series of Metro novels, in order to continue with a sequel to Metro: Last Light. Kundratitz said this shouldn't be too hard, as Glukhovsky is a huge fan of the games, and has enjoyed contributing to them. Kundratitz also added: "He has been very positive contributing to the last game. I think he can play an active role for whatever comes in the future."
Activision is set to release the final DLC expansion pack for its hit game Call of Duty: Black Ops II just four days from today. Dubbed Apocalypse, the expansion will debut on the Xbox 360 first, with the rest of the systems seeing a release coming a few days later.
Apocalypse adds four new maps to the Black Ops II multiplayer mode, with two of them being completely new and two of them being recycled from Call of Duty World at War and another from the original Call of Duty Black Ops. With Activision poised to launch Call of Duty: Ghosts later this year on November 5, gamers will have some time to wear out the new Apocalypse DLC before moving on to the next title in the series.
Today, Crytek announced the newest version of its CryEngine and showed it off in a new demo video posted on YouTube. The developer says that the new engine will be scalable and compatible with all current and next-generation systems, including the Xbox One, PlayStation 4, Wii U, and PCs.
Carl Jones, Business Development Director at Crytek:
Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it's not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek - and it always will be!
Oculus VR is doing quite well right now, all without having any consumer hardware on the market, and no sign of such a thing until at least the second half of 2014. This hasn't stopped game developers from jumping on board the truly next-generation of gaming.
CCP, the developer behind the huge title 'EVE Online' has just announced a multiplayer space combat spin-off dubbed EVE: Valkyrie. EVE: Valkyrie has been molded around a tech demo that CCP called EVR that saw EVE: Online ooze into the virtual reality goodness that is Oculus Rift. At the moment, details are skimp, and it's unknown if EVE: Valkyrie will work without Oculus Rift.
The developer decided to make EVE: Valkyrie thanks to the huge fan reaction to EVR, with CCP chief executive Hilmar Veigar Pétursson saying: "From the moment this year's Fanfest attendees first got their hands on EVE-VR, the question has been, "When can I have this? What started as a passion project by a small, incredibly talented group of CCP developers became one of the most highly anticipated games of the year, before we even announced it."
EVE: Valkyrie will reach PCs in 2014 and is under development at CCP's Newcastle-based studio.
According to ZeniMax Online Studios' general manager, Matt Firor, The Elder Scrolls Online will require a $14.99 monthly subscription fee. Firor added: "We'll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It's very simple - you pay once per month after the first 30 days and the entire game is available to you."
Firor did say that ZeniMax would offer up discounts if gamers purchase multiple months at a time, and the developer will be supporting game time cards. The ZeniMax GM also said that the decision to require a "flat fee for continued, unlimited access" would allow the developer to remove "sacrifices" that other pricing models would've forced them to do. Firor continued:
We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
If you've been waiting for the first expansion to Diablo III to drop, Gamescom 2013 is the time for the announcement. The first expansion for Diablo III has been dubbed "Reaper of Souls."
Reaper of Souls will introduce a bunch of new content, including a new act, a new character, two new games modes (Nephalem trials and Loot runs) and a continuation of Diablo III's story arc that goes deeper into Diablo's mythos. Reaper of Souls chronicles the twisted fate of Malthael, who is an Archangel who fell from his position as the Archangel of Wisdom from the Angiris Council, who is a powerful sect that rules the high heavens.
The new character in Reaper of Souls is the Crusader, which looks like a mix between Diablo II's Paladin and Diablo III's Barbarian classes. The Crusaders are heavily armed and have stacks of armor, and should come with some nifty abilities. The description of the Crusader states they will reap "heavy, heavy damage."
Crytek has announced a next-gen CryEngine, which is an evolution of their top-tier graphics engine. Crytek has taken this launch with a different attitude, offering commercial game licensees with up-to-date access to the latest features that CryEngine has to offer.
The new CryEngine has support for current and next generation platforms, including the Xbox One, PlayStation 4, PC and the most surprising of all: Nintendo's Wii U. This is a surprising move, considering EA won't be releasing any Frostbite-powered games on Nintendo's 'next-gen' console. Hopefully Wii U-based developers will jump onto using the new CryEngine, and fast.
Today, Origin announced that it has started offering full refunds on EA-published Windows or Mac games if you decide you no longer want it within 24 hours of the first run. "If something doesn't work out - you aren't riveted by the storyline, or sucked in by the action, or even just if the game doesn't play well with your video card - we've got your back," EA said in a statement.
To obtain a refund, you must simply apply within 24 hours from the first launch of the game or within seven days from when it was purchased. Pre-ordered games can be returned for a full refund within seven days of the game's release as long as it was purchased from Origin's digital storefront. This gives Origin a clear advantage over other digital game dealers as it is the only service with a solid 100 percent money back return policy.