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AMD GPU14 - Star Citizen is one of those games that I hear everyone talking about, but I always forget to check out. Luckily, our Shawn Baker had the chance to stop by the Star Citizen booth at the AMD GPU14 Tech Event earlier this week and briefly preview the game's starship hanger.
Star Citizen was one of the first video games to be fully crowd-funded, raising more than $2 million during its Kickstarter campaign. The game's creator, Chris Roberts, is well known for developing the legendary Wing Commander, which was first released back in 1990. Roberts is documenting the entire development process, and is giving his Kickstarter backers access to each part of the game as it becomes available.
AMD GPU14 - Shortly after yesterday's keynote at the AMD GPU14 Tech Event, our own Shawn Baker had the chance to preview some cool games, of which Lichdom was the first. Lichdom is a magic spell crafting style game in which you are left to roam the realm that is filled with aggressive NPCs, ghosts, and monsters. Players can craft over a million different spells and then chain them together to create devastating and deadly combos.
Lichdom was being shown off at the event as it showcases all of AMD's new Radeon technology. The game utilizes effects such as TrueSound, Tress FX, and much more, and is developed by Xaviant, a company based out of Atlanta, Georgia. Lichdom is expected to release summer 2014, and being a major fan of games such as Skyrim, I will be first in line for my copy!
The Humble Bundle is back with the Humble Mobile Bundle 2, which offers up 6 games for mobile devices. As usual, you can choose just how much you donate to charity, and which games you receive. All of the titles are DRM-free, with some of them including soundtracks in the price which is quite the scoop. The following games are included in the Humble Mobile Bundle 2:
- Star Command (new to Android)
- Time Surfer (new to Android)
- Punch Quest
- Bloons TD 5
- Ravensword: Shadowlands
AMD GPU14 - As AMD was closing out its opening day keynote at its GPU14 event in Hawaii, EA took the opportunity to show off a never before seen demo of the single player level Angry Sea in the upcoming Battlefield 4 game. The level is split between a battle on a sinking aircraft carrier and then, as the ship sinks, combat is switched to the sea and attack boats.
"Entertainment is not a one-size-fits-all world!" That is the opening line to Steams second big announcement this week. Today valve announced "Steam Hardware", something we were all expecting in some form or another. The company says that it wants customers go to choose the hardware that makes sense for them, and that they are working with multiple partners to bring a variety of Steam game machines to the market in 2014.
All of the machines will run SteamOS, and will be tailored to fit an individual's personal needs, such as powerful hardware, or a quiet gaming experience. Valve did not say who its hardware partners were, but did say that there will be several devices launched in 2014. The biggest announcement however is about will be building its own prototype in which it will give to 300 lucky Steam users free of charge for testing.
"While these products are still in development, we need your help. As always, we believe the best way to ensure that the right products are getting made is to let people try them out and then make changes as we go. We have designed a high-performance prototype that's optimized for gaming, for the living room, and for Steam. Of course, it's also completely upgradable and open.This year we're shipping just 300 of these boxes to Steam users, free of charge, for testing. You can make yourself eligible to get one."
Microsoft has confirmed to Polygon that gamers will be able to upload gameplay capture clips from their Xbox One consoles to social media sites like Facebook and YouTube "in 2014."
Xbox One gamers will have the ability of sharing their clips through Xbox Live when the Xbox One launches, but you won't be able to share those same clips to Facebook or YouTube at launch. Gameplay clips can also be edited, which will be a nice touch. Personally, I don't know why Microsoft wouldn't have this ability built into the Xbox One at launch, is this yet another last minute decision?
I wanted to say "here we go again" but I've already used that line up in a previous GTA V on PC story, but the rumors persist, and we're here yet again. But, this time, we have more details on the technical side of GTA V.
The latest talk of Grand Theft Auto V on the PC leads us to believe that we should expect GTA V on the PC to feature DirectX 11 support, 64-bit support, 2K textures and Advanced Effects> These advanced effects would arrive as Bloom, which should make the world of GTA V more lush when you look at the horizon. The 64-bit support will see support for more than 4GB of RAM, which is definitely something we're going to need with a world as big as GTA V.
The code that the evidence is coming from is below:
- 985459 - PC - [PT][PB] Crash - > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++
- 614622 - [LB][PT][LDS][DX11] Blooms too much on smog weather setting.
- 632447 - [PC] All the phones are very dark and hard to read
- 496009 - [PC] Debug picker seems to be non-functional
- (no x64 prebuild cover) - Boot checks completed only.
- Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483
We have quite the juicy rumor today, that Apple paid EA a large sum of money to delay its huge title, Plants vs. Zombies 2, on Android. Of course, Apple is denying any and all comments regarding the deal.
But, we have Frank Gibeau, head of EA Labels, stating that "Apple gave us a truckload of money to delay the Android version [of Plants vs Zombies 2]." The quote cam from an internal town hall meeting held at EA earlier today. We don't know how much money represents a "truckload" but it would have to be several million at least.
Considering that Plants vs. Zombies 2 has already launched on Android in China, and is outselling the iOS version 6-1, this could be a very big reason why. One of the biggest games on mobile, selling six times better on Android, is a very big reason for Apple to enjoy the exclusivity of it. Apple has flatly denied all claims, saying that no money has changed hands regarding the PvZ 2 title.
This morning, Amazon announced that the popular soccer game FIFA 14 (Kindle Tablet Edition) is now available on the Amazon app store. The game from Electronic Arts features 33 leagues, more than 600 teams, and more than 16,000 players.
EA Sports says that FIFA 14 allows you to follow your favorite club and play along with real-world fixtures from the top leagues. Each injury, suspension, and changing of the team is reflected in game, making the game feel more like a real life soccer franchise.
Additionally, players can buy, trade, and sell FIFA players to create their own fantasy team. Compete in tournaments, play for free, and even purchase game packs to keep the action going. The game is available in English, French, Italian, German, Spanish, Japanese, Chinese, Korean, Dutch, Russian, and Brazilian Portuguese.
Crytek has challenged software makers, pushing them to create a program that would use open source street map data in order to render in-game world environments, which would save countless man hours creating the worlds we all play games in.
The concept is now in use at the IC tomorrow's digital innovation games content, which offers up to £25,000 to five businesses to create an innovative applications that meets certain objectives, provided by big companies including Google, Sony, Intel and Crytek. Crytek's Technical Director of R&D, Jake Turner, said: "Why do we have to use people to make a city when there's consistent open source street data out there which is very detailed, it's got buildings, lights, it's got streets - material data. Why can't we just press a button and instantly see that?"