If you were a big fan of one of the hottest FPS hits in 2004, Doom 3, you might be particularly excited to know that creator John Carmack has just tweeted news that Doom 3's Source Code is about to be released to the public.
doom 3 source is packaged and tested, we are waiting on final lawyer clearance for release.
The result will inevitably bring us some terrific spin-offs and a ton of funky mods from all directions!
Rockstar has been kind enough to release some new screenshots for the upcoming slow-mo, bullet-dodging, painkiller-addicted Max Payne 3. There's reportedly a new trailer that is meant to hit the tubes later this month, but until then, this news is just a "hey everyone, look at these pretty screenshots!". Once that trailer hits, you can bet your bottom dollar we'll post it up as soon as possible.
If you'd like to check out a trailer anyway, you can check out Rockstar's other awesome game, Grand Theft Auto V. That trailer popped up just a few hours ago.
What I do like from those screenshots, is it looks like Max can now take advantage of his environments... check out that first screenshot where he's holding onto a handle above him, swinging forward shooting bad guys. March 2012 cannot come soon enough!
If you read my mini Editorial yesterday, you'd see that I'm not happy with the state of the gaming industry right now. Today is another day, and with it brings the news that Valve has delayed Counter-Strike: Global Offensive beta, after feedback given by professional Counter-Strike 1.6 players. The closed beta was planned for last month, and now has no start date.
Professional CS 1.6 players were invited by Valve to come and play the game and offer their thoughts. Valve's Chet Faliszek explained that their early access was granted because they could "talk intelligently about the game", versus the masses where constructive feedback can be quite hard to come by.
Faliszek didn't say when the closed beta will begin, but when it does begin, around 10,000 people will be invited to participate. "After that we'll grow it in steps as we get a test server infrastructure and scalability," he explained. For a full read of this news, where there are lots of quotes and snippets of news, check out the source.
Sony has completed some spring cleaning of their PlayStation Home, and will relaunch tomorrow sporting a new, refreshed design. The redecorated Hub will hit PlayStation 3 consoles in North America tomorrow, which includes "genre-based districts" split into Action for core gamers, Sportswalk for related scores, news and titles, Adventure which will extend the Uncharted 3 experience, Pier Park that will host arcade games, PlayStation Home Theater for media content, and PlayStation Home Mall for the purchasing of DLC.
The new update also includes a few "freemium" titles, with a bunch of mini-games like Bootleggers '29, poker-based PlayStation Home Hold 'Em, PlayStation Home Sport Trivia, racer RC Rally and 3D puzzle game Cogs.
Jack Buser, director of PlayStation Home, SCEA says:
This is a major milestone for PlayStation Network, and we are thrilled to bring a new core experience to PlayStation Home where games are front and center. Home's community is made up of some of the most passionate gamers on PS3, and we've listened to their feedback since Home launched in 2008, finally transforming Home itself into a game. This redesign marks a new beginning for PlayStation Home, and players can expect much more to come.
If you think back to 2009, you may remember a teaser trailer from Piranha Games for a new MechWarrior title. But recently, they announced MechWarrior Online, a free-to-play multiplayer mech simulator set in the Battletech universe.
In a dev blog, Creative Director of Piranha, Bryan Ekman, explained how the company's attempts to secure a publishing deal redefined and ultimately derailed the MechWarrior project they had planned. The original game was pitched as an Xbox 360/PC release, but "the scope and budget required to develop a console reboot needed the support of a PS3 SKU and we just couldn't convince publishers to take risk."
Now we have MechWarrior as a PC-exclusive, it will feature a first-person cockpit view, and Ekman hopes to include joystick support. Ekman has also bragged of urban combat zones and "information warfare" as MechWarrior Online's two big design pillars.
How's performance in Battlefield 3 for you? Struggling to get the kind of FPS you were hoping for and trying to avoid having to fork out $ on upgrades? If you run an AMD Radeon based VGA card and / or processor, you might find a freshly posted guide on AMD's blog site of particular value in helping you achieve a decent balance of performance vs. detail.
In this guide AMD would like to offer some counseling around these topics. We understand that Battlefield 3 is not the only hot title this season, but it's certainly one of the most demanding one in terms of hardware. Therefore we're providing a little insight into what settings we think make sense for different levels of hardware.
We posted a few hours ago it was imminent and now the wait is over.
What are your thoughts?
Looking for a good reason to stick around online for a bit longer before heading out / into the lounge / to bed? - Well now you've got one. A real good one, especially if you're a Grand Theft Auto fan.
The GTA V trailer premiere is upon us, which we first knew was coming about a week ago when Rockstar officially revealed plans for the next instalment in the series via some artwork and a date of release for the aforementioned trailer.
There's only about 42 minutes to go at the time of writing; with the set time of its debut being 9am PT. Just hang out via this link where you will see a live countdown for it! - It's anyones guess at this stage what Rockstar plans to do for this killer series this time around, so hopefully the trailer gives a few good signs of which direction they're taking things to get us super excited!
DICE GM Karl-Magnus Troedsson has confirmed that development for Battlefield 3 switched from lead platform on PC to consoles half way through the development "in order to meet release on time". Troedsson elaborates:
We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release. Our ambition at DICE is to use the power of each individual platform to get the most out of the game. In the case of the PS3... I understand that if you compare it to a high-end PC, it's not going to look as good. But if you compare it to other games on the PS3, including other games we've done previously, I have to say I'm very happy with how it looks. Hopefully people will agree when they look at it in the same way.
The state of gaming is in disarray, but the problem is that 90-percent of gamers don't really notice it. It's the old-school gamers, the early FPS titles that were remembered, the fast-paced, PC-exclusive, hardware-loving, crazy-insane FPS titles from the 90s that are the most enjoyed FPS games of all time. Back in a day when gaming wasn't mainstream, when a PC gaming system would give you hours of joy with hard games, not corridor shooters, with puzzles and hours of head-scratching now just simplified, easy games.
There's a video I found online, saying that if id Software's FPS defining Quake were built today, what would it be. Check it out below:
First we find there's a million and one load screens and advertisements before the game starts, as the game starts we find the main menu displayed. In the main menu is "new game", "options", "DLC" and "exit". The video shows "options" and within options, "graphics". Graphics has an awesome display of "on" and "off", which is taking the piss out of the current console ports like Crysis 2 which feature lack lustre graphic options when compared to even the original Crysis.
It was only hours ago that we found out Battlefield 3 had shipped 10 million copies with retailers begging for more, but straight from EA itself, we find out that Battlefield 3 has an estimated 5 million sold in its first week of availability. That is a bloody good number, but what most people want to know is how the numbers are split between the consoles and PC versions of the game.
EA have also talked about the various stability issues with Battlefield 3 which have haunted it since the start. EA told Ars Technica:
We are happy to report that we had a great weekend with server stability at roughly 98.9 percent. While some players experienced intermittent outages of online services due to high volume, internal estimates show that servers and service stabilized, ensuring that players were connected and enjoying the game, with a commitment to support the game as a software service, EA is listening to consumer feedback and is making daily updates and improvements to ensure an optimal online experience for all.
Guess who's back? The Battlefield 3 on Steam rumors are back, that's who. This time its thanks to a competition held by Sapphire, which was found on the Sapphire Select Club website. One of the prizes in this competition is "[o]ne (1) PC Game code for Battlefield 3, redeemable for the game on Steam". Of course, this could be a mistake on Sapphire's behalf.
Kotaku does raise an interesting point, that Sapphire are most likely so used to writing competition terms and conditions that usually reference Steam codes, that they just assumed it would be the same with this competition. But... there's also the PBSetup.exe file, which is used to install Punk Buster for Battlefield installs, has been updated and now shows the following install files:
C:Program Files (x86)Electronic ArtsBattlefield 3
C:Program Files (x86)SteamSteamAppscommonbattlefield 3
C:Program FilesSteamSteamAppscommonbattlefield 3
C:Program FilesElectronic ArtsBattlefield 3
There is now some more solid proof, and with thousands upon thousands chanting for Battlefield 3 to be on Steam, could we see an eventual release on the popular platform? Maybe...
Valve will make creating Portal 2 test chambers much easier, wants the community to live long and prosper
Valve have been been quite good with DLC and user-created content, and Portal 2 from what it seems, is set to get a serious injection of not only awesome, but ease. Valve released Portal 2's authoring tools earlier this year and it has unleashed various custom puzzles for Portal 2 from the community. So far more than 700 puzzles have been created.
It's not a massive success, as many spiring modders have complained that the toolkit is too complicated to use. Many gamers have also complained that it's too difficult to find and play the community-generated test chambers. Valve have not been sitting on their hands during this, as they've vowed to resolve both lingering issues.
As you can see from the above two screenshots, Valve look to be offering the masses with a puzzle creator that offers "simplified" but "powerful" controls. Valve have not talked about any specifics on the new authoring tools, but the two screenshots above seem to indicate it would be quite simple indeed. I feel a Sims vibe when I look at them, and that is a simple enough game, but powerful at the same time.
If you haven't played Battlefield 3 yet, I don't know why you haven't - it is an amazing achievement of a game. For me, it has been one of (if not the) best multiplayer experiences of my life. DICE have followed through (technical issues aside). EA have announced that they have shipped 10 million copies to retailers worldwide, with many retailers requesting more stock.
Three million copies of Battlefield 3 had been sold as pre-orders before the game was released, which was confirmed by EA's COO, Peter Moore in an investor call a few days ago. Even though Battlefield 3 has been very successful, they [EA and DICE] still want to keep its single player campaign in the future Battlefield titles.
EA's Frank Gibeau says:
The single play experience is important. It's a great way to get fans into the experience, have them train up and get ready for multiplayer. A lot of fans just enjoy having that single player experience. So I think you have to have both.
Electronic Arts have just announced that their digital distribution platform, Origin, will now be offering third-party PC games starting in November. The first wave of publishers to sign a deal with Origin include Warner Bros., THQ and Capcom. This will bring hit titles such as Batman: Arkham City and Saints Row: The Third to Origin, with more games hitting Origin in the coming months.
Origin already has over 100 EA games in its library and adding additional publishers only cements their service into competition against Valve and their digital distribution platform, Steam. David DeMartini (shaken, not stirred, thanks), senior vice president of Origin at EA says:
Since launch, we've had overwhelming support from both publishers and developers across the gaming industry, recognizing Origin as an opportunity to deliver more of their great content straight to consumers across the globe. We're excited to welcome Warner Bros. Interactive Entertainment, THQ and Capcom as the first publishers to offer their games via Origin.
Shares in Take-Two Games have risen by 6-percent following the announcement of Rockstar's Grand Theft Auto 5 earlier this week. On Tuesday, Rockstar Games confirmed that GTA V's first teaser trailer will hit the Internet on November 2, where the announcement was made live with the game's official logo which shows a green-colored Roman numeral 'V' wrapped with a banner sporting the word 'Five.'
Of course, we all know how the Internet and fans work. As soon as there's a teaser for something, there has to be an easter egg or hidden something (image, word, art, etc) within the tease. GTA V as you can imagine, is no different. Some keen gamers have discovered that the logo displayed above, is identical to the design of the $5 dollar bank noted issued in 1889 by the US Mint. An American setting has been rumored, but would Rockstar be breaking the rules by taking GTA back to the pre-1900s era?
Do you like to have options? Enjoy portable gaming? Was looking forward to Sony's NGP, Vita? Well, games capable of saving directly to their own cartridges, won't offer gamers the option to save to an external cards. This means you will never receive a choice. Games that can save internally, will always do so.
Kotaku Japan also learned that you'll have to have a memory card in the Vita at startup to operate games that require external storage. Sony also told Kotaku Japan that in addition to save data, some games may use the memory card for DLC.
Disappointed? Hurt? Well, Sony have doen this before... but people were thinking that they might play the game differently with the Vita. People might have wanted to save a few dollars on not buying external memory, but you'll require this for DLC and the like. Frustrating? Yep!
Sony Online Entertainment's upcoming MMO/FPS hybrid, Planetside 2 is set to go insane on 'map' sizes (can we even call them maps now?). Planetside 2 is said to take a "Halo-esque" spin on its sci-fi universe, where it aims to combine the persistent world of an MMO, with the visceral, responsive mechanics of a first-person shooter. Planetside 2's creative director, Matt Higby talked about the staggering size of the new battlefields:
"We have enormous, enormous gameplay space," says Higby. Planetside 2's settings which are based on continents on the planet Auraxis, measure an insane eight kilometers square, with weapons capable of firing a full kilometer in distance. Higby continues saying "One of our largest development efforts on this project has been hand crafting every single area of those eight-by-eight kilometer continents".
In these eight-by-eight kilometer environments, three factions duke it out: The Terran Republic, The New Conglomerate and The Vanu Sovereignty. The battles are set to be epic, with Higby stating that "you're going to be fighting in battles sometimes when it's 200 people fighting against 30 people, because there's only 30 people defending that base and then suddenly 200 people log in from teh other ground and go do it".
Batman: Arkham City, one of 2011's most hyped games has done very well for itself. It was released last week for the PlayStation 3 and Xbox 360 and has since then, shipped 4.6 million copies. All in a week! This is both a surprise, and not a surprise. It's a surprise because it has only launched on the consoles and has enjoyed successful shipping numbers.
For it not being a surprise, is because the first game, Batman: Arkham Asylum was a smash hit. Batman: Arkham City has received rave reviews for both versions (PS3 and Xbox 360) and looks to be one of the biggest sellers for 2011. I haven't played it yet, as I'm waiting for the PC version which launches in a little under two weeks time. The PC launch will only expand these numbers, so too will sales between now and the end of the year.
4.6 million copies shipped is a very good milestone for Batman: Arkham City as it makes it one of the (if not the most) successful comic-book-to-game adaption ever. Now all we need is a really good Superman game, and I'll be one super happy camper. Please, please make a great Superman game. Maybe the guys behind Batman and Just Cause should get together for it?
Skyrim is only 2 weeks away and Bethesda have just confirmed the system requirements for the upcoming title. The requirements aren't too bad, but they're a tad higher than the 2006-based Oblivion, so if you're still chugging along on older hardware and want to get the most out of Skyrim, you might want to start an upgrade, now.
Recommended system requirements:
Quad-core Intel/AMD CPU
DirectX 9 video card with 1GB RAM - Nvidia GTX 260/AMD Radeon 4890 or better
6GB hard disk space
DirectX compatible soundcard
For everyone who reads TweakTown, and more specifically, my news posts, you'll know that I've been waiting for Battlefield 3 for what feels like, my entire life. I've posted everything from screenshots, to launch trailers, alpha footage to beta/full release footage, interviews, details and everything in-between. I found out on a forum last night that the game can be unlocked for some who change some VPN settings, so I did so...
I have a 3 screen (Alienware AW2310's) in Portrait, backed up by 2 x GIGABYTE GeForce GTX570's and a 4GHz Core i7... the beta, I had a few little issues, but they somehow worked themselves out and I was bug-free for the rest of the beta. The full game on the other hand... doesn't even work on my 3 screen setup. Yes, that's right: the beta worked and the full game does not.
My issue is, I launch the game, and it goes full-screen. Once its in full-screen, I can hear it load up and finish, if I move my mouse I can hear the cursor going over menus, but I cannot see the menus. If I alt-tab and go to a window, the menus appear and it's OK. If I click a menu, it goes back to full-screen. So I have to click a menu, alt-tab, full-screen, click a menu, alt-tab, full screen, etc until I get to video and change it to run in a window.