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If there's one game that should be on all PC gamers' calendars, it needs to be Star Citizen. The crowdfunded game from the gaming god himself, Chris Roberts, has reached an incredible $28 million in funding.
Thanks to hitting the $28 million goal, a new ship has been unveiled, the Mustang personal spacecraft. With the introduction of the Mustang, there'll now be two starter ships for Star Citizen's to get into the game with, joining the Aurora spacecraft. Now that the $28 million stretch goal has been met, the developer is doing something different with the next goal.
Cloud Imperium Games' latest blog post on the Roberts Space Industries website says that they are always asked where the extra funding from stretch goals goes... well, every dollar goes toward hiring new talent to build Star Citizen, as well as giving the team better development tools, and expanding the talent outside of the studio itself. The new stretch goal is now $31 million, where gamers can decide which ship will be introduced when it hits the new goal.
We reported about it not long ago, but it looks like the new version 1.03 patch for Assassin's Creed 4: Black Flag is on its way, and it will bring 1080p support to the PlayStation 4.
Associate Producer, Sylvain Trottier took to a blog, saying: "The most important part of this title update is not necessarily 1080p native resolution. It's the fact that even when we were done with the project, even when we were finished with the certification and everything else, even when most of the engineers had started to work on other projects - like we always do at Ubisoft -some of my engineers continued to work on Black Flag and they even developed a brand-new anti-aliasing technique."
This new AA technique will be featured on the Xbox One version of the game, which will launch on Friday.
Assassin's Creed has turned from a small IP, into something that really drove sales for current generation consoles, but now an Assassin's Creed IV designer has come out and talked up Watch Dogs.
AC IV designer, Jean-Sebastien Decant has said that Watch Dogs could be what defines the next-generation consoles, with the open-world game helping to define the new consoles, like Assassin's Creed did for the Xbox 360 and PS3. During an interview with Games Reactor, Decant said: "Watch Dogs is kind of showing us the path for the future. I think we're going toward a gaming place where the open world will be shared with other players. More and more. Socially speaking, but also maybe multiplayer stuff. And we will have to consider the open world much more like a platform that we could sustain for years."
Call of Duty: Ghost is a next-gen game in the sense that it is the latest game in the Call of Duty franchise, but it is not however next-gen in terms of technology. When Infinity Ward announced that the game would require 6GB of RAM to run on the PC, many gamers were left asking why the game would ever need 6GB of RAM to work on a PC.
It appears that the answer to that question is that it does not require and simply can not use up 6GB of RAM at its current texture levels. Today Infinity Ward released a new patch that removes the 6GB requirement, effectively confirming what everyone thought in the first place. The patch also introduces new eSports rules as well as a new "Broadcaster" mode that will allow gamers to record their gameplay in first-person, third-person and over-the-shoulder mode.
The world has been waiting for the announcement from Bethesda regarding Fallout 4, but it looks like those days are numbered. The developer has filed for a trademark application for Fallout 4 in Europe.
Of course, this doesn't mean it's going to happen, or we'll hear of something, but remember that IGN reported a teaser website that was uncovered by some keen-eyed Reddit users. Again, this doesn't completely prove the existence of Fallout 4, but it gives it more credit than nothing happening at all. We will have news of Fallout 4 as soon as it breaks.
Are video games causing the youth of today, and tomorrow, with behavioral or emotional problems in the future? Well, according to a huge new study of 11,000 kids, no, no it does not.
The University of Glasgow used surveys from mothers in a massive millennial survey to track behavior over time. The goal of this study was to see if there was any connection between screen time, and behavioral or emotional troubles in the future. The authors dived into the study wanting to use both TV and video games, arguing the point that there is a connection with attention disorders, anger and other problems that might be connected to both.
The researchers wanted to know if "games may have more powerful effects due to active user engagement, identification with characters and repeated rehearsal and reinforcement." Then, we have some key findings, where "exposure to video games had no effect on behavior, attention or emotional issues." The study also found that "neither television nor video games lead to attentional or emotional problems."
Sony has already sold 1 million PS4s, and is hoping to sell a total of 5 million units before March 2014, but Ubisoft is expecting even bigger things from the next-gen consoles.
Senior VP of Marketing and Sales for Ubisoft, Tony Key, recently said that Ubisoft's "feeling is the installed base of these machines will be much faster to take hold than previous generations" when discussing the PS4 and Xbox One during an interview with Games Industry International. When referring to the number of current generation consoles sold over the same period of time, Key said: "In the first couple of years, we expect double the installed based of previous generations. The reason why is: The last cycle was longer, so there's a lot of pent up demand."
Remember, Ubisoft has a few tricks up its sleeve, one of them being Watch Dogs, which was delayed into spring 2014, where he said: "Watch Dogs is designed to be a long-term brand for Ubisoft. We won't launch it until we know it's equaling the vision it can achieve."
Battlefield 4 players may have experienced an excessive amount of server disconnects over the past weekend, and while many may have attributed them to bugs released with the game, EA says that they were the result of a massive DDoS attack. A new report from Bit-Tech claims that an EA employee has confirmed that Battlefield 4 was targeted on Friday, Saturday and Sunday.
While Battlefield 4 players have come to expect random server crashes, the number reported this weekend seemed to rise exponentially despite the fact that EA released an update around the same time that was said to fix the issues. It is still unknown who launched the denial of service attacks, or why they did it. The rep from EA did say that the company was working on preventing this from happening in the future, and they are continuing to work out bugs in-game that affect gameplay.
I noticed this a few hours ago when I went to have a quick 5-minute game of Battlefield 4, that there is a large 1GB+ patch available. This patch will reportedly address many of the concerns gamers have, with crashes and server failures, and more.
There's some patch notes here you can skim over, but we should see a big fix in overall stability of BF4 for one. Secondly, network syncing problems should hopefully be fixed, which should have gamers smiling once again. DICE is aware of the issues, and is continuing to work around the clock to address them. DICE has also fixed some holes up on the server side of things, which should give more overall stability to BF4 multiplayer.
The People at Ubisoft shipped out Assassin's Creed Black flag at 900p to make sure the GPU and CPU ran the game at a consistent 30 frames per second. They will be sending an update to make the game native 1080p. The update will also include an anti-aliasing which will improve jagged edges in the graphics. Anti-aliasing will be available on both the PlayStation 4 and the Xbox One. Ubisoft says the update will be available shortly after launch.
Community manager Gary Steinman: "Finishing the game at 900p gave the development team the extra room in terms of the GPU and CPU usage to ensure the frame rate never dips below 30 frames per second. The team then used the time between the ship date and the release to focus on a title update that could deliver native 1080p resolution on the PS4."