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Infamous: Second Son has done very well on the PS4, selling over 1 million copies in its first nine days on the market. The 1 million mark includes both physical copies, as well as digital copies available through the PlayStation Store.
Asad Qizilbash, the Marketing Manager for Sony Computer Entertainemnt America, ha said that Infamous: Second Son is the fastest-selling Infamous game yet. We've seen three previous Infamous games, all released on the PS3. Infamous: Second Son launched on March 21 worldwide, except for Sony's home country of Japan, with the 1 million sales happening between March 21 and March 29.
We all knew Watch Dogs on the PC was going to be something special, but just wait until you watch the video below. It shows off Watch Dogs powered by NVIDIA hardware, and it looks sublime.
It looks absolutely incredible, with anti-aliasing cranked up, and shadow detail on maximum. It's very fluid to watch, where it looks to be running at between 30-60FPS. HBAO+ is a big part of the graphic goodness, thanks to NVIDIA.
For the open-world game to look this great and run that smooth, I'd love to know what requirements I'm going to need to run it at 4K at 60FPS minimum. Maybe four GTX Titan's? Or do you think you might need something like two GTX Titan Z's when they're released? Whatever the case, my wife is going to be pretty mad when I upgrade.
It feels like we've been reporting on this for months now - well, we have - but there is a new rumor from TECH-NICK, the manager of German retailer Saturn.de, who said in a tweet that Grand Theft Auto V is coming for next-gen consoles and the PC in June.
He did clarify in a follow up tweet that it is just a rumor for now, but E3 is getting close, so we should hear more about GTA V on next-gen consoles and PCs then, hopefully.
Physics games are one of my favorite time killers on the internet, and the study of planetary systems is another small hobby I like to pursue when I have fleeting moments of free time. Today I learned of a new internet game that combines the two into a game more addicting than Flappy Bird, Angry Birds, or Gem Miner combined.
Super Planet Crash is a game designed by Stefano Meschiari, a postdoctoral fellow at the University of Texas, Austin, that challenges players to create planetary systems using various stellar bodies such as Earth and super Earth-sized planets, ice giants, gas giants and even other stars such as brown dwarfs. The object is to design a solar system that is capable of making it to the 500-year milestone without having any planets or stars crash into each other or exit the solar system bounds.
PC and console peripheral company Logitech has unveiled the G502 Proteus Core gaming mouse, a fully customizable device that can be adjusted to account for different surfaces, weight, and speed configurations.
The customizations allow for gamers to use any type of surface and change the settings so it performs better. Logitech included a wide DPI range from 200 up to 12,000, with the ability to track movement at 300 inches per second. Gamers interested in changing the mouse's weight can use up to five slots to add 3.6g weights, something that Logitech has embraced in the past.
The Logitech G502 Proteus Core will be available later this month with a $79.99 MSRP.
EA sports have finally revealed the mystery fighter for the upcoming MMA title EA Sports UFC is none other than the father of mixed martial arts Bruce Lee himself.
EA's development team worked with Lee Enterprises who provided digital references, life-cast of Bruce's body and behind-the-scenes photos of Bruce Lee for developing the character. EA wanted the most accurate resources they can get to create a representation of the legend as much as possible.
UFC President Dana White said,"There's no debate, Bruce Lee is the father of mixed martial arts. He believed not one style of fighting was the best and that you had to have a little piece of everything to be a complete fighter. He was proven right when the first UFC event took place in 1993."
Every map and game-type in Battlefield 4 has a different loadout requirement depending on which class you plan to play. For instance, if you were heading into a Conquest Large battle and chose Assault as your class, you might set yourself up with the M416 with an ACOG Scope, Canted Iron Sights, Heavy barrel, Angled Grip and a grassy paint job. You might opt for a 44 Magnum with the 3X scope, the Medic bag, Defibrillator paddles, and camo that matches the map. However, your Assault loadout would be completely different for a map like Metro, so you would have to change it all when the map rotated.
DICE knows what a pain the rear this can be, and today they announced a new feature that will ease some of the pain. Tomorrow a new Loadout Preset feature will be installed to Battlelog that will allow players to create and save up to two different preset slots per class with their favorite loadout mashups. Premium players will be able to save 4 slots per class, making this a very useful and appreciated feature for those of us who play hours of Battlefield every night.
A rare Quake Arcade Tournament Edition cabinet from LAZER-TRON tipped up on EBay this past week. The seller claims it's one of only twenty made. This is the first one we've ever seen or heard of.
From the seller:
This is the real deal. A complete, working, original Lazer-Tron Quake Arcade Tournament Edition game. Comes complete with the original Pentium II Quantum3D Quicksilver Arcade PC, prize redemption printer, keyboard, mouse, and manuals.
Legend has it that only twenty of these prototypes were manufactured. When the game was first introduced, Lazer-Tron was bought out and due to problems with the contracted programmer, the game was never further developed. This is one of the 20 prototypes! You will likely never again have an opportunity to purchase a game like this!
The classic PC shooting game has been adapted for tournament play in the arcade. This prototype features modified deathmatch levels and a special custom weapon. Machines may be linked to provide competitive play. The game is a direct conversion from the PC game, but with a few changes. The monsters may drop an occasional prize pack when killed. The machine contains a prize printer that would print out a special ticket reward, presumably much like a redemption machine. The game is powered by a complete Pentium PC inside the game. A keyboard and mouse can be found immediately below the control panel (not accessible by the player, however). The PC contains a Quantum 3D video card used to display the game's graphics. There are a number of settings that affect options not available in the original PC version of the game. At least two cabinets can be linked together for deathmatch competitions.
That's not the whole story though.
After four months of searching, the Megalodon Easter egg in Battlefield 4 has been found. There's a video clip below where you can check it out, but the hunt has been on-going since December last year.
JackFrags, a YouTuber, explained why he thought the Megalodon Easter egg existed, where he believed the mythical shark was swimming in the waters of Paracel Storm, but couldn't find it. After the Naval Strike DLC was released, a new map called Nansha Strike was unveiled, where the Megalodon was found.
We were just as shocked as you when Facebook announced it was acquiring Oculus VR, but now we have Chris Roberts, the creator of Star Citizen coming out and making a statement regarding the acquisition of the VR startup.
Roberts said: "We don't need to go to anyone with deep pockets to make our dream a reality. To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen's universe will be simulated on".
In regards to Facebook's acquisition of Oculus VR, he says that he hopes Facebook's much bigger bank account helps fund Oculus VR's dreams of competing and owning the VR market. He wants to see the VR outfit eventually release an attractively-priced consumer version of the Rift. Roberts will continue to be a close partner of Oculus VR - with Star Citizen natively supporting the VR headset - and would only change his direction if he saw the Oculus VR team lose the "passion that convinced me to back the project".