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Gaming Posts - Page 77

Bethesda announces launch dates for Elder Scrolls Online

This morning, Elder Scrolls Online game director, Matt Firor, released an official announcement detailing when we can expect to see ESO launch to the public. Firor said that we Elder Scrolls Online will launch on PC and Mac on April 4th, 2014 with a version for Xbox One and the PlayStation 4 arriving in June of 2014.

 

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"We long ago promised that as soon as a version of the game is ready, we will launch it," Said Firor. "So we're happy to announce that the game will launch worldwide for PC and Mac players on Friday, April 4, 2014, while PlayStation 4 and Xbox One fans will see the game arriving on consoles in June 2014." Firor's full statement can be found at the link below.

 

As a long time Elder Scrolls fan, and a participant in every beta event held for Elder Scrolls Online, I am quite excited to see the game launch. Bethesda has done a fantastic job with ESO and it really does take the series to the next level! As a part of the official launch date celebration the company released a new trailer for the game titled War in Cyrodiil, and I can attest to the game looking as good as the trailer depicts.

Continue reading 'Bethesda announces launch dates for Elder Scrolls Online' (full post)

GOG.com is now offering a worldwide money back guarantee on its games

GOG.com is filled with games that defined my childhood, and even part of my adulthood, and is now offering a new Worldwide Money Back Guarantee. So, for whatever reason a game doesn't work on your PC, you'll get a full refund.

 

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GOG.com admits that a game not working is a rare occurrence, but at least if it happens, you know you're covered. All you'll need to do is fill in a ticket and allow GOG's "top men" to research any potential fixes for the game. If GOG's goons can't find a fix, you'll receive a full refund, as long as its within 30 days of your purchase.

 

It doesn't stop there, with the site also offering "accidental" purchase returns - in the case that you already own the game, and purchased it again. You have 14 days to return your game if this happens to you, but you won't be able to try before you buy - if you play it, the game is yours.

Minecraft creator, Notch, was offered a job at Valve, but said no

Minecraft: The Unlikely Tale of Markus 'Notch' Persson and the Game that Changed Everything, is a book - yes, a book - which has revealed that the creator of Minecraft, Markus 'Notch' Persson, turned down a job at Valve.

 

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Notch was invited to Valve at around the same time that Minecraft was entering its beta, and was just beginning to blossom. Notch was shown through the Valve offices, and met with Gabe Newell himself, before he was taken to a meeting room for a chat with Valve's HR team. He told the HR team a bit about himself, and his plans for Minecraft, and then realized he was in the middle of a job interview.

 

Moments later, he was made an offer. He declined, stating he wasn't interested in the position. Notch said that it was one of the hardest decisions of his life turning down Valve, but said that he felt like Minecraft was his chance to show his own version of Valve, rather than working for them. Now that over 33 million copies of his game have been sold, he should be quite proud of his move.

DICE introduces Top Issue Tracker for Battlefield 4

Today DICE announced that they have just unveiled a new Top Issue Tracking page for Battlefield 4. The issue tracker is designed to display the top issues that are being reported in Battlefield 4 by gamers across all platforms. DICE says that the tracking system is the same as it use internally and that this is just a way to display the top issues to its customers.

 

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DICE says that the list is not comprehensive and only list the major top issues that are being experienced by gamers. Users can check the list to see of a bug they have been experiencing is listed, and see what its status is on each of the consoles or PC. Battlefield 4 is in my opinion the best shooter ever made, and this new list shows just how dedicated DICE is to keeping it that way!

Remedy teases time breaking and much more in Quantum Break

If there's a studio that can pump out some quality digital art, it's Remedy. The developer is responsible for some truly magical games, such as Max Payne and Alan Wake, and is back with another game: Quantum Break.

 

 

Max Payne himself, or the guy Remedy used to model him from, Sam Lake, Creative Director of the game, explains Quantum Break in the video above. The world of Quantum Break is all about time, and how it is broken, which introduce isolated anomalies, freezing time in place. It looks interesting to say the least, and I can't wait to see more of it.

Continue reading 'Remedy teases time breaking and much more in Quantum Break' (full post)

Telltale Games deal with HBO for Game of Thrones is massive

We know that Telltale Games has its work cut out for it when it comes to the Game of Thrones game, but did you really think it would all start with, and end with just the single game? Nope.

 

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According to a media release from the developer, the agreement between the company and HBO Global Licensing is a "multi-year, multi-title partnership". The Game of Thrones game will be released in episodic format, just like Telltale Games' The Walking Dead game, for consoles, Windows PC, Mac, and mobile devices.

Borderlands 2 lands in the PS4's Instant Game Collection tomorrow

Borderlands 2 will be arriving on Sony's PlayStation Network Instant Game Collection tomorrow. Users who download the game can pick one of four new vault hunters, and can enjoy the game entirely for free.

 

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From the official PlayStation Blog:

 

Borderlands 2 excels in co-op mode, so team up with up some friends to explore the land. There are plenty of things to mow down for experience points and nothing feels better than a rare loot drop, plus you can customize your character to dish out more damage or provide support for you & your friends.

 

You can take advantage of all these PS Plus benefits after PlayStation Store updates tomorrow.

Thief reboot will look better on the PC, winks at next-gen consoles

The upcoming Thief Reboot from Eidos Montreal will be a little special on the PC, even with the next-gen consoles having a air guitar competition over in the corner.

 

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Eidos Montreal's Art Technical Director, Jean-Normand Bucci, said: "The new consoles are very strong, very powerful. They allow for much more than what a console gamer is used to. The gap between PC and next gen has massively reduced for sure. The new consoles and high-end PC offer better frame rate, higher resolution, and many new features along with DX11 support", when talking with DSOGaming.

 

When Bucci talked about the PC version of Thief, he said: "The PC version will support all the graphical features of the next-gen consoles with numerous improvements, including even better anti-aliasing, higher resolution shadows, and support for multi-monitor. Thief on PC will also be amongst the first batch of games that support AMD's new Mantle API for high performance graphics."

 

Bucci also teased that Thief for the PC will also include field of view (FOV) and mouse sensitivity options - something that I personally don't think should be highlighted, but default in this day and age - where he stated: "We don't apply acceleration or smoothing to our mouse-based camera controls--we want you to have direct control of Garrett's POV."

Continue reading 'Thief reboot will look better on the PC, winks at next-gen consoles' (full post)

EA donates $1.65 million to charity from its Origin Humble Bundle

Say what you want about EA, but any company that donates a large sum of money deserves praise. This even includes the recent issues with Battlefield 4, and SimCity, just to name a few, with the latter title seeing a CEO replacement.

 

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The publisher's COO, Peter Moore, tweeted the picture above this week, where he presented a $1.65 million donation to the American Cancer Society. Shortly after the Origin Humble Bundle went on sale, Moore said that EA could "do better". It would be nice to see EA do this on a regular occasion from its giant-selling games, it could speed up the customer satisfaction it has lost in the recent years.

Star Citizen's team will continue to grow as the game expands

Just like the crowdfunding continues to grow Star Citizen into an unleashed space combat sim beast, the team behind it will also grow as time goes on. The brainchild of Cloud Imperium, and Star Citizen, has said that his team is continuing to expand as the project's needs skyrocket.

 

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Roberts said: "We're expanding wide as well as deep, so we don't just bring on people to handle new components like the boarding actions. We also add to existing teams so that they can do more as well." Roberts also said that Star Citizen is still lifting off in 2015, with an alpha version of the game to be released late next year.

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