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If you're a fan of Euro Truck Simulator and wanted to feel what it would be like to step into the physical truck, well, Oculus Rift support is now in beta form and available on Steam.
Support for Oculus Rift within Euro Truck Simulator 2 is only available in the Windows version of the simulator for now, with players being advised that they should feature a fast GPU and CPU when running the game with the VR headset. Rift integration would be an immersive experience, as you could turn your head to look for oncoming traffic, or your side mirrors or GPS. It kinda makes me want to download it.
Watch Dogs may have been delayed, but Assassin's Creed IV is close to being released, and now Sony has come out to announce that both of the Ubisoft-developed games will see exclusive downloadable content, for 6 months.
This 6-month time limit is in the video advertisement above, with the ad touting "60 minutes of exclusive gameplay" only in the PS4 version of Assassin's Creed IV. This exclusivity only lasts for six months, with a similar offer for Watch Dogs being pushed, too.
Other than Grand Theft Auto V, Battlefield 4, and The Last of US, there has been no other game that has been talked about more than Titanfall, an upcoming mechwarrior FPS from Respawn studios. The game stole the show at E3 and during Microsoft's Xbox One event, it was given as much stage time as Battlefield 4.
Today Respawn and EA announced that Titanfall would be launching on March 11th, 2014 and will only be available on PC, Xbox 360 and Xbox One. Playstation 3 and 4 owners will be left out in the cold on this one. Additionally, Respawn announced what it calls "an extremely limited edition" Titanfall Collectors Edition which will retail for $250. For that amount of loot, you get Titanfall on your choice of platform, and 18-inch hand crafted Titan figurine that features LED lighting, a poster, and a 190-page hard-cover art book.
DICE has just released a new trailer for the highly anticipated Battlefield 4 which is set to launch one week from today on October 29th. The new trailer reveals more of the single player mode and alludes to some deep personal conflicts from NPCs within the game. The trailer takes place on the USS Valkyrie, an aircraft carrier which has been abandoned in the Pacific after the destruction of the US Naval Command.
Your objective is to fight on land and sea to save the ship from enemies who wish to take it over. The mission eventually lands you in Shanghai, China, where you begin to second guess a new Chinese-American member of the squad. In what can only be taken as a direct shot at the upcoming Call of Duty: Ghost game, the trailer prominently features a scene where a soldier punches a dog directly in the face. The hardcore Battlefield fan inside of me had a quick chuckle at that one.
Call of Duty players generally get a bad rap and are often called out for their fanboy-like behavior anytime anyone writes an article about Call of Duty. It appears that Infinity Ward, the developers of Call of Duty: Ghosts are taking a stab at their franchise's fans as well.
During a recent interview, Infinity Ward executive producer Mark Rubin basically said that he does not look at Call of Duty players as hardcore gamers at all. "It's kind of a weird, ironic thing to say; They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform," Rubin said. "So I think not only will we continue to engage with that existing player base, but we'll take next gen and see how far we can go with it."
Rubin also thinks that the upcoming next-gen consoles will not do much in the way of strengthening the Call of Duty franchise, and says that the consoles will not have much of an impact on the games players either. "Regardless of platform - people's gaming habits aren't going to change just because there's a new platform," he said. "We have an enormous amount of players who are more in the casual game space, but they play a lot.
NVIDIA has announced its holiday game bundle packages for its mid to high-end video cards. The announcement came during the company's Montreal game showcase and this years bundle is going to be a tough one to beat. Unlike its current bundle which features Batman: Arkham Origins as the standalone bundled game, the new bundles will feature more games and a big discount on NVIDIA's Shield.
This fall, those who purchase an NVIDIA GeForce GTX 770, GTX 780, or GTX Titan will receive 3 game bundle of Assassin's Creed IV: Black Flag, Batman: Arkham Origins, and Splinter Cell: Blacklist. Additionally, this package includes a $100 discount on an NVIDIA Shield handheld gaming device. Those who purchase a GeForce GTX 660, GTX 660Ti, GTX 670, GTX 680, or GTX 760 will receive Assassin's Creed IV: Black Flag and Splinter Cell: Blacklist with $50 off Shield.
A new report out from CNET says that during the month of September total game spending in the physical channel topped $1.08 billion, and a considerable chunk of that was due to sales of Grand Theft Auto V. The report says that spending was up 27-percent in the US which was directly related to GTA V earning $848 million just days after launch.
Overall, total game software spending was up 53-percent year over year at $754 million, but hardware spending was down 13-percent. This drop was expected as consumers prepare for Microsoft and Sony to release their next-gen consoles later this fall. Nintendo did see its 3DS handheld console claim the top hardware spot for the fifth month in a row however and for the first time in 32 months, Sony's Playstation 3 edged out Microsoft,s Xbox 360 in number of units sold.
NVIDIA Editors' Day 2013 - We reported on the NVIDIA G-Sync technology just a little while ago, but NVIDIA said they had some special guests in mind. This was teased on our itinerary when we landed, but I didn't know who to expect.
Well, in come Tim Sweeney and John Carmack, two of the biggest gaming gods, ever. Oh, and did I mention Johan Andersson from DICE? Mark Rein also made a quick appearance, another fan of NVIDIA's G-Sync technology. These men represent some of the best souls in gaming history, and we have a video embedded above (coming soon!). I'm still gushing, it feels like One Direction just took the stage and my knees are wobbly right now. I might have a lay down, ok?
Many users who participated in the Battle Field 4 online beta experienced a number of issues ranging from minor bugs to major performance issues. While DICE and EA got a lot of flack for this,the purpose of the beta was to allow EA to test the servers, and discover bugs and glitches that exist across a wide range of systems.
Today EA and DICE have said that the beta provided a wealth of information and that they have already implemented a number a of fixes. Some of the fixes include performance and stability on multi-core systems. Other fixes take care of loading screen freezing issues, keybinding glitches, and even layout changes for console versions of the game.
"CPU usage could sometimes skyrocket for dual, quad and six-core processors," DICE's Vincent Vukovic admitted in a post to the official blog last night. "We identified some of the reasons and released three patches with fixes that went live during the beta, to address the problems. This was a true beta, and as such all the crash reports that were generated during this period will actually help us make a better game.," he added. "PC players may have experienced trouble in the beta getting the game running at a good frame rate. Rest assured that we're using the information we received to optimize the performance for the launch of the game."
Twelve days before Sixense successfully completed their STEM System Kickstarter campaign the company announced that the motion controller system would fully support the Raspberry Pi. I think that everyone knows by now that I am a bonafide Raspberry Pi enthusiast, so this announcement really caught my attention.
Today I got the chance to sit down with Sixense CEO Amir Rubin, and Scott Duensing to chat about the STEM System and how they have made the device compatible with the Raspberry Pi. Scott Duensing, the engineer behind the integration said that making the Sixense SDK compatible with the Raspberry Pi was important because it provided an affordable, highly accurate motion tracking system that developers can use to create amazing things with the Pi.
Ruben told me that the company will release the SDK early on and that anyone with a Raspberry Pi and a Razer Hydra can begin developing for the STEM system. Since the STEM system works off of the Hydra SDK, applications built by independent developers will work with STEM on day one. Ruben and Duensing both want to involve the maker / hacker community in the development of applications for STEM using the Raspberry Pi, and said that they would like feedback from the community as soon as possible.