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You might remember a little old racing title called FlatOut? If so, then you'll know this was developed by Bugbear Entertainment, and their next game is known as Next Car Game.
Next Car Game is due in 2014, but the developer needs $350,000 additional funds to get their game to market. Bugbear has taken to Kickstarter with various goodies you can secure yourself if you pledge some money their way. They have stretch goals lined up, right up to $1.5 million, which if it's hit, we'll see Next Car Game released on the Xbox One or PS4.
Next Car Game is a next-gen racing title that intertwines the worlds of Destruction Derby, FlatOut and even Street Rod (if you're old enough to remember that one!).
Technical Illusions' CastAR augmented reality gaming system now supports AAA game titles such as Skyrim thanks to the integration of the Vireio Perception 2.x drivers. If you are unfamiliar with the Vireio Perception drivers, they are an opensource set of gaming drivers that allow head mounted VR headsets to work with many popular game titles.
"We are pleased to announce that we have got castAR integrated into Vireio Perception 2.x drivers. This will provide you with a great library of games working with VR to run on your castAR! Skyrim looks incredible with these drivers!" said Rick Johnson, Co-Founder of Technical Illusions.
Technical Illusions has just 13 days left to reach their $800,000 stretch goal on Kickstarter. During my recent interview with Jeri Ellsworth and Rick Johnson, they expressed their deep appreciation for their backers and stressed that reaching the $800k stretch goal would be pivotal and allow them to hire more engineers to continue innovating on the CastAR system. I backed the project at the Two Player level yesterday and you can back the project as well by visiting its Kickstarter page.
I recently had the pleasure of sitting down with Jeri Ellsworth and Rick Johnson, the two co-founders of Technical Illusions, the company behind CastAR. Many of you might remember Jeri Ellsworth from her many exploits in the Maker community, or from her time at Valve where she worked alongside Rick Johnson developing the early prototype of CastAR.
I won't go into much detail on CastAR in this post, but you can read my initial report on the next-gen gaming system which I wrote when Technical Illusions launched their Kickstarter campaign. Since its launch on October 14th, the CastAR project has raised over $674,000 and is well on their way to reaching their stretch goal #2 of $700k. The campaign still has 14 days left and a third stretch goal of $800,000 still needs to be met. Head over to the Kickstarter source link below and back the project.
I would like to thank Jeri Ellsworth, and Rick Johnson for taking time out of their busy schedule to sit down with me and wish them the best of luck with Technical Illusions and CastAR. With the gaming innovation we have seen appear in 2013, the future of gaming is here and I feel that Technical Illusions is right at the front of the pack leading the way!
Hellraid has been delayed until next year, "or to be more precise: when it's done," according to Marcin Kruczkiewicz, a Producer over at Techland. The developer has said it requires more time to polish Hellraid, but plans to add in new features, game modes and a reworked magic system.
Kruczkiewicz said: "If we released our game this year we would have to make too many compromises and the final product probably wouldn't meet all our promises and your expectations. For example, we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells."
If you didn't know, Hellraid is a dark fantasy, hack-and-slash RPG that works in a singleplayer capacity, but also features four-player cooperative play where it would put players against the armies of Hades.
I was waiting with anticipation of the upcoming Frostbite-powered Command & Conquer, but unfortunately Victory Games' free-to-play title has been scrapped by EA.
The new C&C game was featured at the recent GamesCom in an early alpha form, but feedback from players said that the developers "are not making the game you want to play." If you want to know more about why the C&C reboot was canned, you can read more about it here, but it looks like it was a result of the economy-based multiplayer experience which wasn't enjoyed by players of the closed alpha test.
EA said: "Part of being in a creative team is the understanding that not all of your choices are going to work out. In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it's about getting you the game you expect and deserve."
We've heard some rumors in the last couple of weeks, but unfortunately they've been confirmed: Call of Duty: Ghosts on the Xbox One will indeed run at 720p, but at 60FPS.
The main problem here is that the PS4 version will run at the much-cranked-up 1080p resolution, at the same 60FPS frame rate. On the technical side of things, the Xbox One will bump the resolution up to 1080p, but it's still being rendered at 720p which is definitely not "next-gen" to me. Ghosts' producer, Mark Rubin, said through Twitter:
Hey, been on the road last couple weeks so haven't had a chance to update, but wanted to confirm that for Xbox One we're 1080p upscaled from 720p. And, we're native 1080p on PS4. We optimised each console to hit 60 FPS and the game looks great on both. Still on the road, but glad to see the great reception to Extinction. Can't wait for next week's launch.
There was once a time when many of the big game developers said that Valve's Steam gaming network would never succeed and that no one wanted to buy a digital copy of a videogame. Fastforward a few years and Valve has just announced that Steam now has a record breaking 65 million users accessing and playing games on its platform.
Over the last year, Steam has seen over 15 million new accounts registered which equates to a rise of about 30-percent over the previous year. With 65 million users, Steam is now a bigger social and gaming platform that Microsoft's Xbox Live service. Sony's PlayStation Network is still larger with about 110 million users though. With SteamOS and Steam Machines coming in 2014, it appears that only the sky is the limit for what Steam can grow to in the next 12 months.
We just reported that Grand Theft Auto has sold over 29,000,000 copies (yes, 29 million!) but Take-Two's other juggernaut, the Gearbox Software-designed Borderlands 2, is headed toward its own record-breaker, with over 7.5 million copies sold.
Take-Two President, Karl Slatoff, said: "Borderlands 2 has sold-in over 7.5 million units and counting, and is on track to becoming the highest-selling title in 2K's history." We can pretty much count on Borderlands 3 being developed, and I'm sure they're already knees-deep in development of the title as we speak.
If you thought Titanfall might eventually make it to the PlayStation 4, you'll be sad to hear that it will not, ever. During EA's quarterly earnings call, CFO Blake Jorgensen said that Titanfall "is exclusive only for the lifetime of the title on Xbox One, Xbox 360, and PC."
This might disappoint future PS4 owners, but it should not come as too much of a surprise. Titanfall will hit the Xbox One, Xbox 360 and PC in March 2014 and should be reviewed "very highly" according to COO Peter Moore.
Wow. Grand Theft Auto V has been out for just six weeks and the open-world game has sold an amazing 29 million copies - yes, 29,000,000 copies of the game have been sold, a staggering number!
This number doesn't represent actual games in consumers' hands, but copies shipped to retailers, but I'm sure that nearly all of them would be sold, or will be sold in the coming weeks. Rockstar has said that GTA V has exceeded "the lifetime sell-in of Grand Theft Auto IV on console in less than six weeks after launch."