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Prior to its launch on the Xbox One, Diablo 3 was rendering at 900p, that is, until Microsoft forced Blizzard to crank it up to 1080p. Blizzard announced during E3 a few months ago that the Xbox One version of Diablo 3 would be rendering at 900p, compared to the PS4 which was splashing things up onto TVs at 1080p.
A day-one patch for Diablo 3 on the Xbox One cranked the resolution up to 1080p, but saw performance issues. Not huge, but there are framerate drops during heavy gameplay in Diablo 3, something that didn't happen when it was rendering at 900p. Blizzard production director John Hight explained to Eurogamer: "We did find it challenging early on to get it to 1080p. That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p".
It wasn't even a month ago that Star Citizen had reached its $48 million funding goal, but now it hasn't just broken through $50 million, but it is half way through $51 million sitting at $21,523,485 at the time of writing.
The $50 million milestone unlocked Alien Languages, which will see Star Citizen gamers enjoying alien languages in the game. RSI explains: "Do you speak Banu? We will work with real-world linguists to create distinctive and realistic alien languages for Star Citizen's three biggest alien races, the Vanduul, the Xi'An and the Banu. No universal translators, no garbled animal noises: Star Citizen's aliens will be speaking their own authentic languages!"
When Star Citizen hit $51 million, it saw the Web-based Known Universe Map unlocked, which is "The platform web team priority will be shifted to making the Known Universe Map available." The $52 million goal will be hit without a problem, where we'll see "The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider."
NVIDIA's new Tegra K1-powered Shield tablet is now available in the select markets, with the company announcing that it has unveiled new Tegra K1-exclusive effects to two of Valve's most popular titles: Half-Life 2 and Portal.
These new Tegra K1-exclusive effects bring the mobile versions of the game to be "just as visually rich as the full PC editions of the game". NVIDIA says that these new effects include "render-to-texture shadows, bump mapping, specular highlights, motion blur, and higher-quality texture filtering".
Both of the new Tegra K1-powered titles are optimized to play well on the new Shield tablet, thanks to its optional ultra-low-latency Wi-Fi Direct Shield wireless controller.
Ubisoft doesn't plan to release any more games for the Nintendo Wii U, and Watch Dogs was the last title for the struggling Nintendo game console, according to Ubisoft.
Moving forward, Ubisoft plans to support the Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii through the rest of 2014 and next year - but wants to push forward to utilize the Xbox One and PlayStation 4 game consoles.
"It's very simple," said Ubisoft CEO Yves Guillemot in an interview with Game Informer. "What we see is that Nintendo customers don't buy Assassin's Creed. Last year, we sold in very small numbers. What we see is that this year is still fine for the PS3 and 360, but next year because they are selling very quickly, we'll move to the new hardware. After 2015, it will be hard for us to create games for those systems."
For those who remember Rare in their prime, GoldenEye 007 on the Nintendo 64 was one of those games that was just amazing at the time. Well, when Pierce Brosnan was on The Tonight Show with Jimmy Fallon, they battled it out on the N64 in GoldenEye.
Fallon destroyed the real-life Bond, who said he had only played GoldenEye once before this. Fallon seemed to be having a good time, as he said it was a childhood dream of his to battle the real-life Bond in GoldenEye 007.
The last time EA teased its Origin Game Time service was when it offered up Battlefield 4 free for a week, but now we have Plants vs. Zombies: Garden Warfare up for grabs, with 72 hours of fully-unlocked gaming, for a very limited time.
To get in on this, you'll have to visit the Game Time website, where you'll be greeted with a list of recent EA games. Right up the top you'll see Plants vs. Zombies: Garden Warfare, and if you have an Origin account and are signed into it, you can download it right now for free. As soon as you begin playing it, a countdown will begin for your 72 hours of free gaming. After this 72 hours is up, the game will stop working until you purchase it.
Not only do you get to play Plants vs. Zombies: Garden Warfare as is, but all of the released DLC maps and characters that have been released into the game are available in the 72-hour free Game Time offer. If you want to purchase it at the end, it is available for $30 through Origin.
Ryan Carmack, the 9-year-old son of John Carmack, has released his first video game: Angry Face. The 9-year-old game developer explains his inspiration for Angry Face, where he said: "I enjoy video games a lot so I made one".
John Carmack, the co-founder of id Software and current Chief Technology Officer (CTO) of Oculus VR, has helped his son out working within the Unity engine in C#. Ryan even had his 4-year-old brother help out in the sound design and testing phases of Angry Face. Another Carmack joined in, with Ryan's mom Katherine Anna Kang, who was the former Director of Business Development at id Software, contributing to the game.
Ryan Carmack added: "This is the very first game that I've created and I want to make more in the future. I hope I get a good response and that everyone likes it".
Did you think Star Citizen was all about taking up to the stars and epic space battles? Well, there's a first-person shooter side to it too, did you think that $50 million was just spent battling other people in the dark beyond? Nope.
Roberts Space Industries has just teased two more modules for Star Citizen, the first-person shooter module, and the upcoming planet-based competitive racing side of things. You can see those parts in the video above, and the ones below.
For those of you who remember King's Quest, you may begin to get excited that Sierra has a small team working on a 'contemporary reboot' of the super-classic point-and-click adventure game from way back when. Activision's MacLean Marshall talked with Game Informer about Sierra coming back from the grave, and King's Quest - our first details on the game.
Activision unveiled the revival of the Sierra brand at Gamescom last week, where the company has some big plans for Sierra's titles - old, and even new creations. Marshall talked with Game Informer about the new project, and how the company is bringing back Sierra. Marshall said: "There's one piece of the puzzle, which is that Sierra was a brand that we acquired with Vivendi. It's been dormant and there wasn't a place for it, and we didn't know what we were going to do with it. Then, over the however many years, everyone's been watching this indie movement. There was that angle, where we had this really nostalgic brand that most gamers to varying degrees by age know. We wanted to find a way to expand our digital portfolio".
Game Informer also talked with Marshall about the new King's Quest, which is being developed by The Odd Gentlemen. Marshall said: "They are doing a contemporary reboot of King's Quest. It's not just an HD port. But that's not also to say that, maybe King's Quest is or isn't the right one, that's not on the table, too. It could be HD remakes of original Sierra content. It could be contemporary reimaginings of the old Sierra IPs. It could be stuff that's new, kick-***, awesome IP that has nothing to do with the old Sierra brand, but will be a Sierra thing when it launches". The gameplay for the new King's Quest will be a big departure from what you remember, with Marshall teasing: "There's not much I can say about King's Quest. All I can say is that I've seen it, and it's not a point-and-click game. But it looks *** awesome".
What better way to sell your upcoming game to PlayStation 4 owners than to call them 'console peasants', something that the Creative Director of PlanetShade 2 Matthew Higby did to the audience at Gamescom 2014.
Higby was talking about some of the things the team at Sony Online Entertainment (SOE) have done to the PS4 version of the game, where he said: "We're all getting a ton of benefit. Even if you're not a console peasant you'll appreciate what you get out of the console game".