As with Battlefield 3, DICE is tweaking in-game settings to make Battlefield 4 a more well-rounded and enjoyable experience, and today DICE has listed out its latest round of tweaks coming soon in patch form. DICE says that the tweaks are based on user feedback and are designed to make the battlefield a more level and even playing field.
DICE says that all of the forth coming tweaks involve vehicles that are considered overpowered and a reduction in their power, feed rate, or blast radius will occur with the upcoming patch. Notably the amount of missiles carried by mobile Anti-Aircraft vehicles have been reduced from 6 to 4, and the velocity of the MAA's 20mm cannon has been reduced from 1200mm/s to 800mm/s which matches the vehicles 30mm cannon. This reduces the effective range of the vehicle and should prevent players from camping in the spawn area with the vehicle.
Direct damage inflicted by the attack helicopters gunner's cannon has been increased slightly and the new effect is said to feel more like how it did in Battlefield 3. Additionally the scout chopper's 25mm cannon's splash damage has been reduced as it caused too much damage to the infantry over the 7.62mm mini gun.
Tanks have also taken a hit, with the STAFF shell power being reduced by 25-percent. On the other hand, the M2 SLAM has been reduced in power and is vehicle damage radius is now 3-meters over its previous effective range of 6-meters. MTB LAW Missiles have had its intelligence reduced down some as well.
The Gears of War franchise has a following unlike no other in the console gaming community, and today Microsoft took a big step in making its fans much happier. This morning, Microsoft announced that it has purchased all rights to all existing and future games bearing the Gears of War moniker as well as all entertainment experiences and merchandising rights.
The company also announced that a new Gears of War game has already entered production and is being developed by Black Tusk Studios located in Canada. While no official announcement was made regarding which platform the new game will launch on, we can almost bet that it will be exclusive to the Xbox One, and will arrive on PC sometime after console sales begin to fall off. Microsoft says that the franchise's former director of Production, Rod Fergusson, will take on oversite of the new game.
Now that Tomb Raider: Definitive Edition is out on next-gen (or current-gen consoles now that they're here), we can get a feel for the performance of the re-done Tomb Raider.
Definitive Edition runs at 1080p at 60FPS on the PlayStation 4, but what about the Xbox One? VideoGamer.com spoke with a Square Enix rep who said: "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy".
Then there's the fact that two different studios worked on each version of Tomb Raider: Definitive Edition for each console, with Nixxes taking care of the PS4 version, and United Front Games working on the Xbox One version.
Respawn Entertainment's upcoming first-person robot shooter, Titanfall, will not feature any form of microtransactions. The developer confirmed the news through Twitter.
Most people expected micro transactions to be featured, but they will not be baked into the game. Respawn were asked if Titanfall would have microtransactions, or a season pass, to which Respawn replied with "no microtransactions, I don't have any news on a season pass". There you have it folks, no microtransactions for Titanfall.
DICE is asking for gamers' feedback to help balance Battlefield 4 gameplay, something that will be baked into future patches for the first-person shooter.
The developer said in its blog: "We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches. But we need your help in identifying next steps". Players can provide feedback on five potential changes that are being worked on.
These changes include the way weapons and vehicles take and receive damage, with simple yes/no voting. The five tweaks include improving air defense for attack boats, increasing the FGM-148's damage against tanks, changing damage on the stealth jet cannons, altering fast attack craft cannons, and buffing certain shells on the MBT and IFV.
Today, Raptr unveiled its list of the most played PC games during December of 2013. While the the list is only comprised of data from those who use the social gaming service, the results are still quite telling. Dota 2 still claims the top spot as most played game, while WoW and LoL round out the top 3.
Not surprisingly, Battlefield 4 sits at number 5 despite the server issues that still plague the game. Interestingly enough, the fifth spot is Starbound, a game that is not even available in the mainstream yet and can only be found on Seam Early Access. Counter Strike: GO, Minecraft, Warframe, Final Fantasy XIV, and Team Fortress 2 round out the top ten, while Skyrim, Hearthstone: Heroes of Warcraft , Civ V, and Left 4 Dead 2 make it into the top 20.
Anyone who followed my coverage of the Grand Theft Auto 5 build up and launch will know how disappointed I was that RockStar failed to launch the game on PC. While my disappointment was partially because I wanted to play the game on PC, the biggest factor was that GTA Online was not coming to PC anytime soon.
Fortunately, late last year, some community members got together and created a multiplayer mod for Just Cause 2, one of my top 10 favorite video games of all time. Over the last two months, I have been having a blast entering demolition derbies, playing custom manhunt scenarios, and even racing throughout the vast map of JC2. Today the developers of JC2 MP released an update that now lets server admins create custom maps. Additionally functionality has been built-in to allow server admins to permit users to build world elements and maps themselves. So over the next few months, I expect one of the most fun games in existence to get even better.
Star Citizen continues its crowdfunding haul, with the Roberts Space Industries made title passing $37 million this week. This new milestone means that gamers will receive an additional in-game star system, which will be located in the middle of a rectangular planetary nebula.
The next milestone for Star Citizen is at $40 million, where we'll see the final system unveiled. This will be done by community vote, so it'll be interesting to see just how quick the game reaches $40 million now that it has breached $37 million, and what the community will vote on.
When Valve first launched SteamOS late last year, many enthusiast in the community were a bit annoyed that the operating system required a fairly modern motherboard that supported UEFI BIOS. Additionally the ability to dual boot was not present as well and that too rubbed some people the wrong way.
Today Valve released an update to SteamOS Beta that now allows the operating system to run on motherboards that ate not UEFI-based and the ability to dual boot has been restored. However, Valve says that Dual Booting setup will take place in "Expert Mode," and that very little testing has been done with dual booting. So keep that in mind and back up any important files on the hard drive you will be using.
Facepunch Studios, formed by the creator of Garry's Mod, Garry Newman, has seen success in its latest game, Rust. Over the years, Garry's Mod has been a runaway success, selling over 3.5 million copies.
Rust, has sold close to 40% of that, in a much smaller amount of time. Newman chimes in: "We never, ever expected anything to dwarf GMod's success. We can't really believe it." Facepunch Studios now employs 15 people, and is working on varying projects. If you haven't heard of Rust, you might want to check it out.
Rust's world is one that you are very player-versus-player, where you just have to "simply survive." Rust gamers have to be careful, as there are no rules within the world of Rust, so anyone, and everyone is an enemy. You'll be capable of crafting items, building fires, avoiding wildlife, and creating food in order to survive the world.
The latest update being pushed out to StarCraft 2 "Starter Edition" in the US brings the game version 2.1. This new update unlocks three races: Terrans, Zerg and Protoss, as well as providing custom maps.
The custom maps can be accessed through the Blizzard Arcade, which is a free game-hosting platform and editing suite offered by Blizzard. This means that if someone posts a new map for DOTA, Warcraft 3, or even StarCraft, everyone in the world will see it, not just StarCraft 2 owners. The US is first with the patch, but it will roll out to other territories shortly.
We've heard rumor upon rumor about Grand Theft Auto V, but we are getting closer to the reported March 2014 release date. Now there's news from Amazon's French and German stores, who have pre-orders up for GTA V.
There's not much else on this report, but we are closer to wrapping up the first month of 2014, and shifting into February. Grand Theft Auto V for the PC is going to be a big deal when it happens, and it really perplexes me that Rockstar is playing its cards so close to its chest - come on Rockstar, give us some love - announce it already!
You thought free-to-play games made nothing? Think again: Tencent's free-to-play first-person shooter made $950 million last year. This is quite the sum of money, considering Riot Games' League of Legends only managed $624 million.
The remaining top 10 popular free-to-play titles were from developers Nexon, Electronic Arts and Blizzard. Nexon's fantasy title, Dungeon Fighter Online, made $426 million in revenue, while World of Warcraft made $372 million. For EA, Star Wars: The Old Republic made $138 million, after the developer's decision to shift away from its subscription-based model.
Super Data Research, the company behind these numbers, noted that the digital free-to-play market grew by 45% in the US last year. With free-to-play titles making $2.9 billion total, with earnings from subscription-based titles dropping 21%, to just $1.1 billion.
Thief will be released in just over a month's time, but Eidos Montreal have decided that now is the time to unveil the PC hardware specifications required to play its reboot of the stealth title.
Square Enix have used Nixxes for the PC version of Thief, the same team who did the great PC port of Deus Ex: Human Revolution, and many more over the years. Thief will be released on February 25 in North America, and three days later in Europe, on February 28. It will reach the Xbox One, Xbox 360, PS3, PS4, and PC.
There will also be support for AMD's Mantle technology, which will provide performance improvements on GPUs that are compatible. Eyefinity support will be included, as well as AMD's impressive TrueAudio codec.
If you were to download Dead Rising 3 from the Xbox Games Store, it would be around 30GB to download. This sounds huge, but we're in an age of massive games - and this comes as no surprise. But massive DLC? No.
Dead Rising 3's latest patch weighs in at 13GB, which is just massive. This represents 56% of the full-size game itself from the Xbox Games Store, which I think is ridiculous. Dead Rising 3's Executive Producer, Josh Bridge, explains that Capcom Vancouver, the developer behind the zombie title, has been "actively engaging and monitoring fan feedback" in regards to bugs and issues in the game, since it dropped in November 2013.
The amount of hours I pumped into Tetris as a kid, all those missed achievements that we have now, well, it's making a comeback. Ubisoft has reminded us how old we all are, by making us remember that Tetris is to soon turn 30 years old.
This has led to Ubisoft announcing it has secured the rights to make a new series of Tetris games that will be released on the Xbox One and PS4. Managing Director of The Tetris Company, LLC, Henk B. Rogers, has said: "I am 100% sure they will develop one of the best versions of the Tetris game ever." Ubisoft's co-founder and CEO, Yves Guillemot, chimed in with: "We're very excited to start working with this world-renowned brand, and can't wait to combine Ubisoft's expertise and all the capacities of next-gen consoles to create an exciting new Tetris experience for fans."
Valve has begun sending out invitations to Steam in-home game streaming, which will allow gamers to stream any game from one PC to another, as long as both PCs are on the same network.
This might not mean much to those who have Steam at home, but when Steam Machines roll in, this will be a very big feature. You can have your massive Steam library on your main PC, and simply stream whatever game you want to play to your freshly unpacked Steam Machine. This will save transferring tens of gigabytes of data across, or worse, re-downloading those massive games.
Gaming PC company CyberPowerPC has teamed up with pro gaming team Complexity Gaming, aiming to promote eSports to a wider audience. CyberPowerPC will be able to use the pro gamers to develop and test out prototype hardware that can later be released to the consumer market. In exchange, CyberPowerPC will provide the team with new custom gaming rigs for use in practice and during live tournaments.
"Complexity Gaming is one of the most respected eSports franchises in the world," said Eric Cheung, CyberPower CEO, in a statement.
Professional gaming is a very niche market, but can develop a strong following among avid gamers and PC enthusiasts. Complexity specializes in Counterstrike: Global Offensive, Starcraft II, and Call of Duty, with frequent tournament wins throughout the year.
Riot Games is hoping its latest patch for League of Legends will entice more gamers to the game. League of Legends has reached version 4.1, and from here on out, Riot is setting up a "stable roster of free champions" for new gamers.
Chris Tom, who handles Player Relations and Communications for Riot, said: "These champions were picked because of how easy they can be learned and how enjoyable most new players find them." These changes are coming "at a later date", with the patch introducing refinements and tweaks to the way champions, items and maps work.
EA's digital distribution service, Origin, saw some massive playtime during 2013: over 61 billion hours to be precise. EA released an infographic with all of the game-playing goodness inside.
We now know that there are over 50 million registered accounts, with 22 million on mobile platforms. All Origin users combined see nearly 159 million Origin achievements unlocked, and close to 300 million chat sessions over 2013. This comes at just the right time, as we only just heard about Steam's numbers, which are equally as impressive.
Steam Dev Days has kicked off, with announcements flowing - we just heard that Alienware will launch its Steam Machine in September - but now we're hearing about some massive growth on Steam.
Over the past three months, Valve has seen an additional 10 million users join Steam, which has seen its total user base climb from 65 million to 75 million users. Breaking this down into geographical locations, 41% of sales come from the US, and 40% from Europe. Russia and Brazil's markets grew the most year-over-year, with Russia's market increasing 128%, and Brazil's market 75%.
What about the Steam mobile app? Well, that has a total of 7 million people using it, and a split of 55% and 45% for Android, and iOS, respectively.