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Gaming Posts - Page 7

SimCity finally playable offline as EA releases offline mode update

About a year ago, Electronic Arts launched SimCity to great fanfare, but just as quickly as the excitement grew, disappointment quickly took over as the game was plagued with weeks of issues surrounding its "always online" requirement. This method of DRM caused the game to crash frequently, and for some, made it impossible to play as firewall, network, and downstream issues prevented the game from authenticating. During this time, fan who paid more than $80 for the game begged EA to remove the online requirements, but the company never did.

 

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Eventually the issues were resolved, but a call to remove the online requirement remained. Today EA has finally taken note of its customers cries and has issued an update that lets users play SimCity offline from any PC that it is installed on. Unfortunately, update 10 only allows the game to be played without an internet connection, users will still have to launch SimCity through Origin if they wish to play.

Continue reading 'SimCity finally playable offline as EA releases offline mode update' (full post)

Walmart will soon begin new game trade-in system in its stores

Trading in video games is something most of us have done before, and until now, we have been limited to stores such as EB Games and Gamestop. Today that ends as Walmart has announced that it has began rolling out a new Video Game Trade-in program that will let customers trade in used video games and receive a Walmart gift-card in exchange. This means that customers can use the credit they received for the games on anything that Walmart sells, from food, to car tires and even clothing.

 

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"Gaming continues to be an important business for us, and we're actively taking aim at the $2 billion preowned video game opportunity," said Duncan Mac Naughton, chief merchandising and marketing officer for Walmart U.S. Walmart says that the gift-cards will be normal Walmart gift-cards that can be used at any Walmart, Neighborhood Market, or Sam's Club in the US, and that the program will be handled by the same company that oversees its smartphone and tablet buyback program that launched last fall.

Continue reading 'Walmart will soon begin new game trade-in system in its stores' (full post)


Ghost Recon Online renamed to Ghost Recon: Phantoms, April release

Ghost Recon Online is an online-only, free-to-play shooter that has just had a name change to Ghost Recon: Phantoms. Ghost Recon: Phantoms is reaching the PC next month, according to Ubisoft.

 

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Producer Corey Facteau explained in a Q&A post: "With all the changes the game has undergone since its conception, the team felt it deserved a 'fresh identity'." Phantoms has been in beta testing for 21 months now, has a new look, and will continue the franchise's showcase of "a realistic depiction of tomorrow's battlefield."

 

Ghost Recon: Phantoms will also include new character classes, new gear, and plans for "even more" additional content once it is released next month.

New Battlefield 4 DLC will give gamers a two-handed ballistic shield

Battlefield 4's upcoming expansion pack 'Dragon's Teeth' includes a two-handed ballistic shield, according to a GDC talk that was given by an EA DICE animator. The team was hoping to see gamers use the ballistic shield in the game, while shooting from behind it with various hand guns.

 

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But, the team realized that the best way to deliver the bullet-stopping shield into the game was to make it two-handed, to provide teammates with a moveable piece of cover - something you can shoot with while using. The ballistic shield will be included with the Dragon's Teeth expansion that is expected to drop sometime in the summer.

 

There's not much known about the upcoming Dragon's Teeth, but it will be centered around urban warfare - and the awesome new ballistic shield. During the animation bootcamp talk "Using the Power of Layered Animation to Expand Premium Content in Battlefield 4," Senior Animator, Ryan Duffin, explained how the team tried different things with the shield, while using a hand gun. These approaches failed, as the team didn't have the time required to create needed for animation changes, or they were limited by the last generation consoles and their memory.

Continue reading 'New Battlefield 4 DLC will give gamers a two-handed ballistic shield' (full post)

Unity 5 game engine unveiled, includes 'enhanced real-time lighting'

Some news broke a little earlier than it should, with Unity Technologies revealing its next iteration of its cross-platform game engine, known as Unity 5. The updated game engine has some new tricks up its sleeve, too.

 

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The team has described Unity 5 as a "massive update," with the new engine featuring a "completely overhauled audio system," physical shaders and enhanced real-time lighting. The updated engine will also include an ad-sharing network that should make it easier for developers using Unity 5 to cross-promote their mobile games.

 

Unity Technologies is hoping to attract more developers, and praise, with its support for the WebGL graphics API. Unity 5 will be available for pre-order sometime today, directly from Unity Technologies.

Dice explains the new Carrier Assault mode for Battlefield 4

Battlefield 4's upcoming Naval Strike DLC is one of the most anticipated expansion packs to hit the Battlefield franchise in quite some time now, mainly due to the return of "Titan Mode" in the form of a new mode called Carrier Assault. In this new game mode teams will be pitted against each other with one single goal, destroy the other teams aircraft carrier before they destroy yours.

 

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In Carrier Assault, teams will need to take control of key points on the map that when captured, release a torrent of missile attacks on the rival teams aircraft carrier. Once enough of these missiles reach their target, the carrier will have suffered enough damage to allow enemies to breach its hull and enter the ship. Once the rival team has entered the carrier, the objective shifts to arming two M-Com stations placed within the carrier. When both M-Coms have been destroyed for either team, the round is over. Alternatively, users can continue the missile barrage and bring the ships hull health down to zero percent which also ends the match.

Continue reading 'Dice explains the new Carrier Assault mode for Battlefield 4' (full post)

Thief's upcoming patch will add Mantle, TrueAudio support from AMD

The Thief reboot is set to receive a patch tomorrow that will have AMD users smiling from ear-to-ear. The new patch will add support for the company's TrueAudio and Mantle.

 

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TrueAudio will see the world of Thief enjoy an effect dubbed "convolution reverb," which will simulate the echoes you'd normally hear in a similar real-life location. The effect works by recording an impulse response of a real location, which is then used by the game as an echo characteristic to manipulate the audio into sounding much more realistic.

 

This new feature is something gamers can tweak on their system, where they can have the option enabled to be run off their CPUs, which will increase gamers' CPU utilization, and on some systems, negatively impact performance. Alternatively, Thief gamers can offload the audio to their TrueAudio-enabled Radeon GPU. For this to happen, you'll need AMD's Radeon R9 290X, R9 290 or R7 260X.

Continue reading 'Thief's upcoming patch will add Mantle, TrueAudio support from AMD' (full post)

Respawn is testing Titanfall with the Oculus Rift

Respawn Entertainment has teased that it has been playing Titanfall with Oculus VR's virtual reality headset, the Oculus Rift. The developer's Community Manager, Abbie Heppe told Digital Spy: "We've been so busy just trying to get the game out. That is one of those things that we will evaluate post launch. We have them in the office, we've definitely played around with them, but that was more a side project for some of our coders."

 

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Heppe continued: "After launch we will have probably a little more time when we are not totally crazy trying to get a game out. I've walked through a couple of the demos and it's pretty neat, especially with the cool stuff we have in Titanfall, there is a lot of possibilities. I'm always a little bit sceptical when it comes to stuff that's wearable because you've seen people attempt to do it in the past and it's never caught on large-scale. But it's so much fun to play with, so we'll see"

 

So there you have it, we could expect some virtual reality goodness in Titanfall, but I wouldn't hold your breath, it could be a while.

Watch Dogs will feature around 100 hours of playtime

Watch Dogs is still a few months away, but now we know just how long people will be wandering around in the open-world title from Ubisoft if they plan on finishing the main story line: 35-40 hours.

 

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The news comes from Jonathan Morin, Ubisoft Montreal's Creative Director. He tweeted a response to a question asking how big Watch Dogs is, story wise - as in the amount of hours required to complete the main story. Morin replied with: "I would say the average player which does free roam a bit tend to reach the end within 35-40h. But doing everything is close to 100h."

 

The last time we heard about Watch Dogs, was when we found out that it would be running at 1080p at 30FPS on the PS4, 960p at 30FPS on the Xbox One and on the PC, up to 4K and beyond with variable FPS. Watch Dogs is set for release on May 27, 2014.

Gameplay details and screenshots of Batman: Arkham Knight revealed

The latest issue of the Official PlayStation Magazine revealed exclusive information such as gameplay detail and screenshots, including the new Batmobile design.

 

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The game has a function where gamers will be able to call the Batmobile while gliding towards the spot you have chosen to land. All elements of the location can get affected when hit by the vehicle. You can drive through the city at high speeds, drifting around corners using boost function. Rocksteady Studios did not reveal any information regarding upgrades of the vehicle, if possible.

 

It is also being known that Batman can use some of his gadgets while gliding. When using gadgets in mid-air, it will trigger a slow-motion effect.

Continue reading 'Gameplay details and screenshots of Batman: Arkham Knight revealed' (full post)

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