TweakTown NewsRefine News by Category:
Nintendo is struggling to compete on the gaming market of today, but it has been doing better recently with an uptick in Wii U sales thanks to the new Mario Kart game. Nintendo's Shigeru Miyamoto recently talked about a future where gamers might be able to buy one copy of a game and play it on both home consoles and portables.
Right now Nintendo's 3DS and Wii U consoles are so different that it takes games developed specifically for each console, and therefore two purchases for gamers to have the same game on each device. In the future Nintendo wants to bring together the development environments for the portable and home consoles to the point where gamers might be able to buy one game and play it on both home consoles and portables.
Respawn Entertainment, the studio behind Titanfall, posted a graph of its European Titanfall servers, which saw a massive dip in players when the Uruguay vs. England game kicked off.
Players were still glued to their Titan's when the Colombia vs. Cote d'Ivoire game was on, but activity dipped when the 3 goals were scored - something you can see in the chart, above. Once Uruguay and England hit the field, all bets were off, as well as Xbox One consoles. Just as Uruguay scored at the 39-minute mark, activity surged, but plummeted for the second half.
At around the 85-minute mark when Luis Suarez kicked the game-winning goal and crushed England, Titanfall activity bounced right back up.
The reboot of Tomb Raider was a huge success, selling over 6 million copies across multiple platforms, but now we need to start talking about the next game in the series: Rise of the Tomb Raider - something that was teased at E3 this year.
Now we have Amazon UK teasing Rise of the Tomb Raider for both previous and next-gen consoles, as well as the PC. The rebooted Tomb Raider from Crystal Dynamics and Square Enix was originally released in 2013 for the Xbox 360, PS3 and PC, and then re-released as the Definitive Edition on the Xbox One and PS4.
We should have official confirmation of Rise of the Tomb Raider - which I think is a very cool name for the sequel - in the coming weeks and months, hopefully.
We've been through a crazy week or so with Ubisoft, with the company deliberately gimping the PC version of Watch Dogs, claiming that the next-gen console version of Far Cry 4 will be equal to "Ultra High" settings on PC, and The Division being locked at 30FPS. Can it get any worse? Yes, yes it can.
GameSpot recently interviewed the studio behind The Division, Massive Entertainment, which had some interesting things to say. When asked about "making a console game after spending so many years in the PC space", Ubisoft Massive Managing Director, David Polfeldt said: "We were a very, very hardcore PC gamer studio before. And we never understood the previous generation of consoles very well from a technological standpoint. But then when we saw the specs for this generation consoles... I remember we had a meeting at Massive and we just looked at each other and said 'Is this what I think it is?!' 'Is this our home turf?' Because on this hardware, we can be excellent; we can be one of the best. And as soon as we had that, we just started focusing on this generation of consoles like crazy".
So in that quote, we see that Massive went from being a "very, very hardcore PC gamer studio" to "focusing on this generation of consoles like crazy" after Massive saw what would be powering the next-gen consoles. In the quote above, Massive talked about next-gen consoles, saying that "because of this hardware, we can be excellent; we can be one of the best". The proof is right there.
Another nugget of information, is that Massive states that the Snowdrop engine that powers The Division is "enormously tailored to the current generation of consoles". Remember, that The Division is not coming to the Xbox 360 or PS3, but is exclusive to the Xbox One, PS4 and PC.
When Ubisoft unveiled The Division at E3 2013, most - including myself - were quite blown away. Could this be? A true next-gen title? Well, we thought so until this year - but even with the game hitting only next-gen consoles and PCs (with no release on previous generation platforms) - the game is being gimped, just like Watch Dogs.
This is just a rumor right now, as we can't prove it like the modders did with Watch Dogs, but according to Whatifgaming, a source close to them said that Massive Entertainment - the studio behind The Division - has already removed "quite a lot of screen space reflections from the game" and that The Division will not look as good as it did during the reveal at E3 2013.
This source had some interesting things to say: "We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications".
Intel has asked AMD for access to its Mantle API, with Intel confirming it asked its competitor for access to Mantle, for something it has called an "experiment". Intel has reaffirmed its position with DirectX, saying that it remains committed to the open standard.
AMD has over 47 game developers signed up for its Mantle API, with its competitor NVIDIA only signing up Crytek and Ubisoft to its GameWorks program. So we know that AMD and NVIDIA are wanting to get game developers on their side, but what is Intel's play in all of this? In Q2 of this year, according to data from Jon Peddie Research, AMD and NVIDIA have 33% of the GPU market share, combined. The rest is dominated by Intel.
Richard Huddy, who just joined AMD again as its "gaming scientist" said: "I know that Intel have approached us for access to the Mantle interfaces, et cetera. And right now, we've said, give us a month or two, this is a closed beta, and we'll go into the 1.0 [public release] phase sometime this year, which is less than five months if you count forward from June. They have asked for access, and we will give it to them when we open this up, and we'll give it to anyone who wants to participate in this".
Microsoft has been forced to make a statement regarding Games for Windows Live, which is a service for PC gamers, and whether it will be shutting down. The software giant has formally denied that it is shutting down the service.
The company talked with Game Informer, where it said: "We are continuing to support the Games for Widows Live service. We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future. Although customers are unable to purchase new games from the marketplace or receive title updates, they can continue to enjoy previously purchased content by downloading them through the Games for Windows Live client as usual".
We heard back in March that Microsoft had "a renewed focus on Windows and PC gaming" when the head of Microsoft's head of Xbox, Phil Spencer, stepped up and talked about it. Is the future of PC gaming DirectX 12? For me, I think we're going to see big changes soon, but Microsoft won't be at the center of it.
I'm sure you've already loaded up your library with games during the Steam Summer Sales, but they continue - with Saints Row IV down to $12.49 from $49.99, representing a nice 75% off. We also have Dark Souls: Prepare to Die Edition down 75%, from $19.99 to just $4.99.
Nether has a massive 80% off, dropping its original $14.99 price to just $2.99, while The Lego Movie: Video Game also enjoying 75% off, reducing its $29.99 price to just $7.49. The Flash Sales today include Gone Home, which is down from $19.99 to just $2.99, Scribblenauts Unlimited with 75% off, down from $19.99 to $4.99, Spec Ops: The Line with 80% off, and Rising Storm: GotY Edition with 75% off.
YouTuber 'XBLToothPik' has modified the Xbox 360 version of Grand Theft Auto V, adding in an incredible looking first-person view. There's a video below which gives you a closer look at how the first-person feel would translate into the third-person smash hit.
It actually looks quite impressive, even more so that it's modded on the console. The PC version of the game has been promised to be something truly special from Rockstar, so we should expect modders to do some truly awesome things with the PC version of GTA V. Now all we need is some Oculus Rift support, and we could spend the next few years in GTA V.
It wasn't even 48 hours ago that I wrote my article about Ubisoft and the future of PC gaming, but now there is news floating around that Crytek is in some serious trouble. The studio is reportedly not seeing developers using CryEngine that much, with German videogames magazine Gamestar throwing around the word bankruptcy.
Gamestar has said that the adoption rate of CryEngine is not that great, and that word of mouth at the Game Developers Conference (GDC) a couple of months back was negative. During GDC, Crytek announced that it was offering up CryEngine as an 'engine as a service' which should've seen more developers jumping onto the graphics engine, but this wasn't the case.
Another problem was the Xbox One exclusive 'Ryse' which didn't sell well for the company, and Microsoft. Ryse was a 'catastrophe' for the company, with the studio only completing it by getting more staff onto the job. There is reportedly a cash injection deal close to completion, which will see the company hopefully headed toward a brighter future, but DSO Gaming is reporting that "a lot of big publishers are waiting for a possible bankrupt in order to sign the talent and shop the IPs from Crytek".