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NVIDIA announced today its latest plans to compete in the ongoing bundling war with graphics rival AMD. The company has partnered with Ubisoft to bundle Splinter Cell Blacklist with the company's GeForce GTX graphics cards. Additionally, the company will include a bonus copy of the 2010 release of Splinter Cell Conviction.
NVIDIA engineers are working closely with the Ubisoft Toronto development team to incorporate an array of cutting-edge gaming technologies for Splinter Cell Blacklist including DirectX tessellation, NVIDIA HBAO+, TXAA antialiasing, and surround technologies to ensure gamers can experience smooth frame rates and awesome visuals in all of their covert missions.
Due to launch on the August 23, the game is to be made free to anyone buying an NVIDIA GeForce GTX 660, GTX 660 Ti, GTX 670, GTX 680, GTX 760, GTX 770 or GTX 780 from the usual participating retail partners from now until December 31. In Splinter Cell Blacklist, Sam Fisher returns as leader of 4th Echelon, an elite counter-terrorism unit armed with a new mandate to hunt down the masterminds behind The Blacklist, a series of deadly escalating attacks on U.S. interests. To stop the Blacklist countdown, gamers will choose the best way to face any challenge by tapping into Sam's arsenal of lethal skills and training.
Earlier today, Steam updated the page for Dota 2 to reflect that its beta program has finally come to a close. The page directed players to check out various links which did not work and featured a graphic stating "The Beta Is Over." Also listed is a launch date of July 9 for the production version of the game.
Unfortunately, Steam has since removed the page but according to Valve, the disappearing act is the result of some technical difficulties. Below is a quote that can be found on the new Steam page:
Notice: Dota 2 is officially launching. In order to ensure the best possible experience for new and existing players, there may be a short wait for you to download the game. Visit the Dota 2 Launch page for more information about how the release process works.
Over the last month or so, we have seen a wealth of new games announced. While they are all quite spectacular in their own right, none of them come as highly anticipated as Grand Theft Auto V. GTA V has to be the most talked about game of the year and RockStar is doing a good job at keeping the anticipation levels high.
This morning, RockStar Games released a new trailer video of actual in-game footage that takes us on a more in-depth look at the reimagined San Andreas. We learn more about the game's three leading characters, which are all playable on-the-fly during gameplay. This means that you can switch to each of the three during missions to provide new vantage points to shoot from, or even to handle different parts of the mission such as flying the escape helicopter while the other two characters hang onto a rope.
The video also shows off old and new features such as the ability to deeply customize vehicles in customization shops, a playable stock market system, investing in and selling real estate, and even playing a round of golf. Traditional features such as getting a tattoo, buying clothing, and flying planes also make a comeback for what is almost guaranteed to be the most thrilling GTA ever.
Slightly Mad Studios, the makers of Need For Speed: Shift and its sequel, have been creating quite a stir surrounding their upcoming new game Project CARS, an ultra-realistic new racing game that is expected to be released next year. Project CARS is getting massive amounts of hype because the game is unlike any we have seen in the past. The use of super high resolution renders, and real-world physics create what could be a true rival for Gran Turismo or Forza.
This morning, community developer 'JonZ' released a new trailer that features pre-alpha footage that is sure to feed the appetite of all the gearheads out there. We have to admit that it gets our blood pumping here at TweakTown. We should see Project CARS hit store shelves sometime during the Q1 2014 if delays do not become a problem, and nothing major changes on the next-gen consoles.
I would like to apologize for inaccurately crediting the video above to Slightly Mad Studios, the video above was actually compiled by JonZ, a community member who is actively developing the game. Our sources were wrong and as a result, we were wrong. We apologize for the mix-up.
According to Frank Gibeau of EA Labels, the next-gen tablets will get to see some of EA's PS3 and Xbox 360 classics. Gibeau says that the next-gen tablets and mobile devices will feature roughly the same graphical fidelity as the current PlayStation 3 and Xbox 360.
In the near future, the next wave of tablets and phones will have nearly Xbox 360 or PS3 capabilities in terms of graphics. Some of our engine technology that used to be console-specific now can, with modifications, be able to power games on tablets and on phones in the near future. We're just getting ready for that.
But it's not just about graphics capabilities. Gibeau notes that games can't just be ported over. Instead, the games have to be redesigned for the new interfaces.
You have to redesign the game. You can't just bring it over and have a virtual d-pad on the tablet. It doesn't work. You have to re-architect it around touch, voice, camera. Our teams are having a lot of fun with that, reimagining an experience on a tablet using the same graphics and assets in some ways, but completely remixing the meal. Same ingredients, completely different meal. That's kind of the way we think about it.
I'm very much looking forward to Chris Roberts' Star Citizen, which is shaping up to be one of the most epic space games ever. Chris takes the time to sit down and explain the economy of the game itself, in the video below.
As you can see, it's going to be a very complex game. If a certain plant needs materials (like metal) you can choose a mission to deliver it, or you can choose to be a pirate and kill someone who is delivering it. If you were to have a bunch of people on your side, you could be terrorists, taking out the deliveries which would drive the price of the materials up in the game.
This sounds like a very scalable game, where your actions actually have consequences for every one else playing. This is quite unlike most games we play today where our actions have "consequences" but they really don't.
Epic Games are working on 'multiple new and existing IPs' as well as a next-gen 'unannounced competitive online action game'
You may have heard of Epic Games, for titles such as Unreal, Gears of War and much more. Well, the studio are ramping up for the next-generation of games, where they're hiring for two projects.
The first, is for a Technical Artist who would work "on multiple new and existing IPs across multiple platforms." This job would see the person employeed tackling "the more complex issues that arise when we push the technology envelope, both in production on current hardware, and prototyping for next-generation hardware."
The second position is for a Systems Designer wanting to "work with the tools and technology that are shaping the next generation of games" on "an unannounced competitive online action game that includes player progression, heavy itemization, and a dynamic economy."
There are countless gamers out there who use both Steam and Twitch.tv accounts, but now they've joined forces and are helping competitive gaming title Dota 2 out in the process.
Up until now, players have to choose between watching Dota 2 tournaments either in-game, or through Twitch, but the Twitch option left them out from receiving promotional items that randomly "drop" during the event. The new linked account feature sees players watching on Twitch, while still being eligible to receive the dropped items, as long as their Steam account has the required virtual tournament ticket associated with it.
Microsoft tripped up pretty bad when they introduced the Xbox One and had DRM sprayed all over it, while Sony sat back and enjoyed seeing their pre-order numbers go through the roof.
But before the unveiling of the next-gen consoles, it was rumored that Sony would indeed use DRM, but according to President and CEO of the Worldwide PlayStation Business, Andrew House, this was something they never considered. He said during an interview with The Guardian: "Dating from about our February event, there had been questions about what our online policy would be. And I have to say that we were slightly perplexed, because we had no intention of changing from a model that I think has served us really well for several platform life-cycles."
MechWarrior Online went into beta mode in October last year, and has since racked up a very nice 1.1 million registered pilots. Piranha Games' free-to-play game is launching on September 17.
MechWarrior Online will reach version 1.0 in that day, where it has come a long way from earning $5 million from the Founder's Program before it went into development. Pirahna Games have released some in-game states, which give some interesting details on the game. Since the beta of MechWarrior Online has been open, pilots have spent a total of 9,618,070 hours in battle.
There have also been 46,941,487 Mech's destroyed, and a whopping 38,301,579,029 XP earned.