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The Elder Scrolls Online video game from Bethesda will be released for the Sony PlayStation 4 and Microsoft Xbox One on June 9. Bethesda also announced the game won't require a monthly subscription to play, so PS4, Xbox One, and PC gamers will be able to save a few bucks per month.
The PC version of the game will be released on March 17, with current players migrated to The Elder Scrolls Online: Tamriel Unlimited.
However, those interested in ESO Plus will still have access to "exclusive in-game bonuses, a monthly allotment of Crows to use in the store and access to all DLC game packs while a member."
Microsoft has announced that Windows 10 will allow users to stream any Xbox One game onto any Windows 10 PC or tablet, and play it from there.
The demo included the presenter playing Forza on the Surface, Microsoft's tablet, but the game was actually running on an Xbox console. This will allow the power of the console's graphics on small devices that would not be able to play the games.
eSports are on the rise worldwide, and competitive leagues are beginning to see problems that plagued traditional sports in the past. A recent Counter Strike: Global Offensive match organized by the CEVO gaming league was rigged, with the losing team placing over $10,000 dollars in bets that paid off if they lost.
The fixed match was apparent as it unfolded, members of the iBuyPower team were laughing as they were blown up by the other team and went for knife kills in an unusual fashion. The team chalked the loss up to jet lag and being unfamiliar with the map, but two pro members on the team spilled the beans on the match fixing.
Gambling on the matches is quite popular, and the betting site CS:GO Lounge did some digging to see if they could ferret out evidence of the thrown match. They confirmed that all nine accounts, which each placed the maximum bet, were all from a single user, or people on his Steam friends list. Every one of the bets won $1,200, for a total of $10,800.
Xbox One owners will get a four-day head start on Battlefield Hardline thanks to the preview program EA access offers, which should have owners of Microsoft's now current-gen console very happy.
The previews themselves are limited to just six hours of gameplay over the four days, but any of the save games and other files generated over that time will transfer over to the full release on March 17. The preview is free, but EA Access costs $5 per month, or $30 for the year.
Battlefield Hardline will launch on the PS3, PS4, Xbox 360, Xbox One and PC on March 17. But before the full launch, we are to expect another open beta, which there are no specific dates for just yet.
Remember the pang of regret and depression you felt deep in your chest when typing /played into your pre-Burning Crusade World of Warcraft account? Experience this wonderful feeling yet again when you see how long it would take you to complete every game in your Steam library from start to finish.
SteamLeft will tell you exactly how long it's going to take to finish every game that you currently own, letting you know that continuous Seam sale binging probably wasn't the best idea - but who cares, right?
We've seen a few users hit the 1,000 hour mark - please submit yours below and let us know how many hours you need to slog it out for.
Robert Bowling, who used to be the Creative Strategist with Infinity Ward, has confirmed with Polygon that he has shut down his new game studio Robotoki. This has left their game in development, Human Element, on hiatus.
Bowling said in an e-mail to Polygon: "This week we have ceased operations at Robotoki and the development of Human Element is on hiatus. We were actively negotiating a new publishing deal for the premium version of Human Element but unfortunately I was unable to continue to self-fund development until a deal was finalized".
It's quite unfortunate, as South Korea-based Nexon made a 'strategic investment' into Robotoki in 2013, and many people were looking forward to seeing what Robotoki were going to do with Human Element.
BioWare has taken to a new blog post, stating that the third patch for the PC version of Dragon Age: Inquisition is nearly ready, and that it is "close" to release. Mark Darrah, an Executive Producer with BioWare spread the news on Twitter over the weekend.
The upcoming patch will fix up some of the issues with the multiplayer problems, balance issues, and adds fan-requested features like key binding that will allow walking on PC, armor upgrade menus and a new push-to-talk option in the multiplayer end-of-match summary. BioWare wrote on its blog post: "Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence".
The studio continued: "We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas's personal quest (I won't elaborate to avoid light spoilers). [...] We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience".
Project CARS isn't too far away from its March release window, so the developer has just unveiled a delicious new trailer for their upcoming highly detailed racing title.
As you can see, Slightly Mad Studios has been doing some great things to the game, showing off some damn impressive technology. The game looks incredibly detailed, with some truly detailed vehicles, slow motion drifting and much more. Slightly Mad Studios is teasing that Project Cars is "the most technically-advanced, beautiful, intense and authentic racing game on the planet that's been tested, guided, and approved every step of the way by both gamers and real-life pro drivers alike".
Project Cars slides onto the Xbox One, PS4, and PC on March 20. The Nintendo Wii U will also see a release, but no firm date has been announced Will you be picking this up in March? I know I will.
Destiny has been super successful for Activision and Bungie, with the former company investing some $500 million into it before things even kicked off. Well, gamers across the world are addicted, but I think we just found one that takes the cake.
'yavin427' has constructed himself a "servomechanism" that make meleeing automated, while the character in Destiny stands in one place. This leaves Yavin with the ability to open up an early Ocean of Storms level on the moon, and just let the 'robot' have at it. Enemies will rush the character, while the bot either performs a melee attack, or shoots until it dies. Once it has died, it will reload the level to that checkpoint, and let the character do it all over again.
This leaves Yavin to sleep and level up, and once he wakes up he enjoys the higher level, and all of the glorious weapon drops and experience rewards, all while he rests. Yavin took to Reddit, where he wrote: "Woke up this morning to a brand new 20! Had about 3600 kills, and 900 deaths (lol), and like 50 green engrams. I started at level 16.5 yesterday afternoon, and reached 20 sometime while I was asleep. With the armor I had waiting for him he is now a 26. Seems to be getting anywhere from 15 to 215 exp per run, depending on timing".
Diablo 3 gamers are reporting problems with "major lag" while trying to play online, with the issue first surfacing over the weekend.
"We've been asked to collect some information for our network engineers on this issue," a Blizzard support rep said in a Battle.Net forum thread. "We'd like to have your trace route info when you trace to 220.127.116.11. We'd also like to see the results when you run our Looking Glass utility to see the return path of the trace from Blizzard to you."
Blizzard also wants gamers to identify their ISP and geographic location when reporting data in the public thread. With that information, Blizzard engineers will work as quickly as possible to solve gamer lag problems.