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Halloween is just days away, and while we've seen Riot Games tease League of Legends getting into the Halloween spirit, now Slightly Mad Studios has followed through with a Halloween trailer for Project CARS.
The trailer highlights the insane levle of detail that the developer has put into the game, showing us the night and weather effects throughout the trailer. Project CARS was recently delayed, with a new release date of March 17, 2015 in the US and March 20, 2015 in Europe. Project CARS will be hitting the Xbox One, PlayStation 4, PC, Steam OS, and Wii U.
After a troubled launch, SimCity is finally on its feet, with EA very quietly debuting its new SimCity BuildIt software for both iOS and Android. The software has launched for Android in Canada and on iOS in New Zealand.
The app is free to download, but has in-app purchases, with EA saying that there is an offline mode, but "many of the coolest features do require an online connection". EA says that longtime fans of the series will find some interesting things inside of BuildIt, adding that the company has "streamlined to make the experience more fun and manageable on touchscreens".
SimCity BuildIt allows on-the-go gamers to tend to zones, roads and traffic, services, city specializations and data layers of their metropolis, and the familiar goal of landmarks returns. If you're getting a bit bored and want to bring down hell on Earth, just create a disaster for fun. BuildIt's in-app store allows you to "trade resources with friends and other cities", too.
Halloween is nearly here, and while the world prepares for scaring their neighbors, friends and co-workers, Riot Games is preparing its Halloween-themed event for League of Legends.
The Harrowing is back once again, with a new mode, character skins, and the video above that explains how it spins into the world of League of legends. The Harrowing brings back the "Hexakill" mode which takes two teams of six, playing on a smaller map. Twisted Treeline has a massive spider on it (ugh, get it away from me), and two new skins for LeBlanc and Wuong, as well as a dozen old ones.
The skins cost money, but this is how Riot Games has made close to a billion dollars from the game this year.
PlayStation 4 exclusive racer DriveClub has not been having a good time, with the game going back to the drawing board earlier this year, and now that it has launched, it has been experiencing some rather big problems.
DriveClub owners can't get into most of the game thanks to various server-related issues, with developer Evolution Studios saying it needs to pump more time into the game. The studio has said that there was an update rolling out over the weekend that "will improve online performance across the game and it also brings specific improvements for multiplayer racing and leaderboard updates". The studio continued, saying: "we still have more work to do to get everything back on track before we can give you any bigger or better news. We will keep you up to speed".
Even still, there's no ETA on when the version promised to PlayStation Plus subscribers will be released. The studio blaming netcode for the problems with DriveClub's online abilities is a bit vague, which would be pissing off gamers.
Ryse: Son of Rome has been out on PC for just a couple of weeks now, but Crytek has already released a patch that is hitting Steam as we speak. The new patch is improving performance for multi-GPU setups, as well as NVIDIA's new second-generation Maxwell GPUs. Here's what to expect from the updated version of Ryse:
- SLI/Crossfire optimization & quality improvements
- Improved GPU performance on NVIDIA cards, especially for GTX980/970 versions
- Fixed potential crash when running the game in resolutions higher than 1080p
- Fixed graphical corruption on NVIDIA when running in resolutions higher than 1080p
- Fixed a bug that occurred on low framerate which prevented the door to open in Pax Romana
- Fixed a bug that allowed Legendary difficulty to be selected with mouse even though it is not unlocked
- Made CVar accessible to disable/enable force feedback on the game controller: i_forcefeedback 0/1
- Made CVar accessible to disable/enable flash (e.g. the ingame HUD for taking beauty screenshots): gfx_draw 0/1
- Made CVar accessible to adjust image sharpening: r_PostAASharpening 0...2 (values range from 0 to 2, default is 0.2)
- Added support for high resolution timer mode to overcome FPS limits on some systems. Activate via "sys_highrestimer = 1" (without quotes) in system.cfg
It feels like so long ago that World of Warcraft was this unstoppable MMO that made mountains of money for Blizzard, but Riot Games has since come in and run straight to the top of the MMO ladder, making billions of dollars along the way.
In the global MMO market, League of Legends is making some serious waves, with one in every eight dollars spent going into the coffers of Riot Games, and its international partners through League of Legends players. League of Legends now holds a 11.9% share of the MMO market, generating a massive $946 million this year alone (and it's not even over yet).
Last year, the game moved from fourth to third in the top 10 MMOs for worldwide revenue, but now it is sitting in the number one spot. Crossfire is right on its heels with 11.2% and has generated $897 million this year, Dungeon Fighter Online has 11.2% generating $891 million, World of Warcraft is now fourth with 9.1% and generating $728 million for Blizzard while fifth spot goes to World of Tanks with 4.6%, which has generated Wargaming a nice $369 million.
We're weeks away from Grand Theft Auto V receiving its next-gen polish on the Xbox One and PS4, but we're not hearing anything about the rendering resolution of the game on the Xbox One and PS4... until now.
In the next issue of Official PlayStation Magazine, there will be a 10-page on the game, diving right into the world of GTA V on Sony's console. The cover has since leaked, showing scans of the feature and teasing that GTA V on the PS4 will be running at 1080p. OPM have some massive statements for the world about GTA V on the PS4, saying things like "Grand Theft Auto V on PlayStation 4 breathes fresh, oh-so-new-gen life into the greatest game ever committed to Blu-Ray", now I don't know about you, but that's a pretty big statement.
Better yet, OPM continues: "Farewell, 720p. You served your purpose adequately enough. Still, our eyes have been gagging for 1080p's pin-sharp pleasures and Los Santos sandbox is only too happy to oblige on PS4, running at a native 1920 x 1080 pixels. For a game erected on hundereds of tiny incidental details, the resolution bmp is a huge game changer for GTA V". The publication continues: "Glimmering 1080p presentation, hugely increased draw distance, 100 new songs, fresh wild-life, a bumper version of GTA Online, this is sandbox you've dreamt about ever since you slotted Sony's angular baby under your TV".
It's been a long time coming, but it's finally here: the opening cinematic to The Witcher 3: Wild Hunt. The 3-minute trailer should have any fan of the series itching for more.
In The Trail, we see the foreshadowing story for The Witcher 3: Wild Hunt, which gives gamers a tease into the witchers Gerald of Rivia, and his mentor, Vesemir as they chase after Geralt's lost love, Yennefer of Venderberg.
The Witcher 3: Wild Hunt gets released into the wild on February 24, 2015 on the Xbox One, PS4 and PC.
If there's one game exclusive to the Xbox One that looks great, it has to be Quantum Break, from the developers of Alan Wake and Max Payne. Quantum Break is a game all about time-amplified gameplay, where you can manipulate time itself, as time within the game is breaking.
Sam Lake, Remedy Entertainment's Creative Director (and the face of Max Payne) walks us through the 16-minute gameplay video, showing off an incredible amount of the game. Time stutters are shown off, frozen moments that shift and collapse without warning, or timelines in loops are crashing into each other. All-in-all, it's an impressive look at the Xbox One exclusive, something that is sure to sell well.
For an Xbox One game, it looks great - but no details are known as rendering resolution and frame rate. If I had to guess, it looks like 900p at 30FPS, but I'm sure we'll hear more on that in the near future. As for the gameplay, it looks great, but I with there were more lasting environmental effects, and more use of the environment itself. It feels static, with playability probably not that high.
Despite a public tweet from a new 343 Industries employee with a countdown clock in the background, gamers will have to wait a bit longer than November 10 for the release of Halo 5: Guardians. "The recent rumors regarding the release date of Halo 5: Guardians are false," a Microsoft spokesperson recently said.
It shouldn't be too surprising to hear the Nov. 10 date is wrong, as the official beta - running at 1080p/60fps - won't even be available until December.
Now that Microsoft cleared up the issue, it's still unknown what the countdown clock in the background is being used for.