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Nintendo has decided to skip holding a press conference at E3 this year citing the rise of social media marketing. Nintendo of America President Reggie Fils-Amie spoke directly to fans in a video posted on Facebook saying that "change can make people nervous."
He went on to add that "people are wondering how we can possibly share information about all our games without all the bells and whistles of an expensive press conference." He said that the company plans to promote itself on Facebook, Twitter and YouTube during E3.
The company will hold a Nintendo Direct Conference on June 11 at 7AM PT, which will be followed by a steady stream of content ranging from developer interviews, game trailers, and wrap-up videos.
The only thing we are left wondering is what is Nintendo thinking? The entire tech media world will be focused on E3, which leaves little coverage room for the slowly sinking company. Maybe that is their plan since Wii U sales are flat-lining and the company has no interesting announcements to share at the Expo.
To say EA faced launch issues with SimCity would be an understatement. In fact, when the PC version of SimCity launched in March, it was nearly unplayable, resulting in mass anger from purchasers. Many blamed the always-on, always-connected DRM and play-style. Things have calmed down in the months since launch, but the Mac version still hasn't launched.
The Mac version was actually slated to launch back in February, but it was delayed to June 11. Now that we approach the delayed launch date, EA and Maxis have again delayed the launch, this time to August. A specific day has not been provided, but they did note that they want to make sure the experience is great:
Today we are announcing that we are moving the release date of the Mac version of SimCity to August. We have made this tough decision because we do not believe it is ready for primetime yet. We want to ensure the Mac is a great experience for our players and that is why we are taking more time.
PlayStation 3 gamers will get access to Diablo III on September 3. Blizzard has had pre-orders available for a few weeks now, but the PlayStation blog has provided us with this specific release date. Furthermore, the blog adds that they have been working on tailoring the experience to fit PlayStation.
According to the post, Diablo III will have a playable demo available on the show floor at E3. This means we should be able to go hands-on and get an impression on how well the port was done. E3 takes place next week, so stay tuned to TweakTown for your gaming news!
Are you excited for Diablo III on the PlayStation 3? Let us know in the comments.
In an exciting gaming-related piece of news, Epic Games has announced that their upcoming Unreal Engine 4 will come with support for Oculus VR's upcoming Oculus Rift VR headset. Oculus Rift is seen as a holy grail gaming device and the future of gaming. From personal experience, Oculus Rift is quite epic.
By including Oculus Rift support in Unreal Engine 4, Epic Games is making it easier for game developers to include support for the virtual reality headset. The easier it is to include, the more likely it is that developers will include support. Unreal Engine 4 will also come with support for various other middlewares:
- Audiokinetic - Wwise
- Autodesk - Autodesk Gameware
- Donya Labs - Simplygon
- Geomerics- Enlighten
- IDV - SpeedTree for Games
- Intel - Intel Threading Building Blocks (TBB)
- NaturalMotion - morpheme and euphoria
- NVIDIA - PhysX and APEX
- Oculus VR - Oculus Rift
- RAD Game Tools - Bink Video and Telemetry Performance Visualizer
- RealD - RealD Developer Kit (RDK)
- Umbra Software - Umbra 3
- Xoreax - IncrediBuild-XGE
This morning, Amazon has announced the launch of a new Indie Games Store that features more than 400 titles from at least 100 independent game developers. This new addition comes at a time when the Indie game market couldn't be any hotter with promotions like The Humble Bundle and Steam pushing indie games hard.
A representative from Amazon has told TweakTown that the new storefront has several features aimed at helping indie game developers get discovered, such as the Indie Gamers Choice Program, where to indie games go head-to-head for gamers' votes.
Another interesting feature is the Indie Spotlight which features Bios and Q&As that offer insight into the developers behind great independent games. A new Indie developer Spotlight will be released every Thursday and to kick things off Amazon has featured Mike Roush and Alex Neuse from Gaijin Games, the developers behind the BIT.TRIP series.
To celebrate the launch of this new storefront, Amazon is offering several deals throughout the month of June on PC, Mac, and browser-based games. The deals include $9.99 game bundles, 75 percent off select titles, and three free pre-selected titles on any purchase made from the Indie Game Store during the months of June and July. You can head over to Source #1 below to check out all the great indie games.
With the new Xbox One just around the corner and the upcoming Xbox TV series directed by Steven Spielberg announced, Halo fans have been eagerly awaiting news on the next installment in the Halo game series. Today were finding out that game is here... Well, sort of.
Unfortunately, the next Halo game is not for the Xbox One, but rather for Windows Phone and Windows 8 touch-enabled devices. Halo: Spartan Assault, developed by 343 Studios, appears to be a top-down RTS style shooter. While this is sure to disappoint some fans, it is only natural for Microsoft to try and capitalize on Halo's popularity by bringing a version to touchscreen devices.
"In a nutshell, it's a top-down twin stick arcade-style action shooter," explained Dan Ayoub, executive producer at 343 Industries. "Really, [its] a brand new way to play Halo." The game does appear to be a major part of the Halo timeline and fills in the gaps between Halo 3 and Halo 4. The game will also have a companion comic book series called Halo Initiation which further details the saga of Sarah Palmer.
343's Kevin Grace:
What we've got right now has been designed for a single player experience. There are multiplayer components in the challenges and leader boards -- so you can challenge your friends and get that level of interaction -- but for this story and this particular game, it's just single player.
Metro: Last Light is doing incredibly well, has shifted more units in a week than the original game did in three months
It looks like Metro: Last Light is turning into a success, with both digital and US retail sales doing extremely well. Deep Silver, the publisher of Metro: Last Light, haven't provided exact numbers, but have noted that across all platforms Metro: Last Light is on, the game has sold more copies in one week than Metro 2033 did in three months.
Not only that, but in the United States, Last Light has sold more retail copies in the first week than its predecessor has managed since it was released three years ago. Metro: Last Light has stood on top of the charts for the past four weeks in a row in the UK, Germany, Austria, Switzerland and France.
Have you played Metro: Last Light? This news of its success makes me think I should play it.
Crysis 3 is getting its first DLC pack in the form of The Lost Island, a new multiplayer DLC pack that brings four new maps, two new gameplay modes, and an unspecified number of new weapons. The DLC will be available for the PLayStation 3, Xbox 360, and PC on June 4 for just $14.99, or 1,200 Microsoft Points, if you use Xbox.
Crytek CEO Cevat Yerli:
The gameplay in the Crysis series has always been deeply connected to the unique environments in which the action takes place. By transporting players out of the Liberty Dome and into the Lost Island setting, we're not only returning to Crysis' spiritual roots, but also introducing fresh ways to play that provide Crysis 3 fans with genuinely game-changing new tactical options, game modes and weapons.
Details are still a bit slim, but we should find out more on June 4 when the DLC actually launches. It's worth noting that this multiplayer DLC actually has a story line to it. A mysterious alien presence has been detected on the island and you're there to destroy it. This story line likely ties in with the two new game modes.
Naughty Dog, the developer behind Uncharted and the soon to be released The Last of Us are planning three DLC packs for the latter title, with gamers being able to pre-order all of them right now for $19.99 with the game's season pass from the US PlayStation Store.
Other regions will receive The Last of Us digital edition and season pass pre-orders, but dates haven't been announced just yet. Season passes will also make their way to retailers when The Last of Us launches. If you purchase yourself a season pass, you'll receive the Day 1 bonus pack which includes in-game upgrades like increased crafting and healing speed, 9mm reload speed upgrade and a rifle clip capacity upgrade. There's also a 90-minute "Making of The Last of Us" documentary with the Day 1 bonus pack.
Out of the three DLC packs, one of them will include single player content with the other two packs concentrating on multiplayer content that will also include maps "and other expansions".
The Last of Us launches on the PlayStation 3 on June 14, 2013 and will be made available on the PlayStation Store on the same day.
I'm sure most of our gaming readers know what the HumbleBundle is, but I'll provide a brief explanation for the uninitiated. Users are able to buy the bundle of games for whatever price they'd like and select how it is distributed among charity, the developers, or the provider of HumbleBundles.
The latest HumbleBundle provides five games for any price: Little Inferno, Awesomenauts, Capsized, Thomas Was Alone, and Dear Esther. If you beat the average price--currently at $5.58 and only going up--you'll get two additional games for free: Hotline Miami and Proteus. Individually, the games would cost over $90.
Some interesting statistics so far:
- Total payments: $181,405.44
- Number of purchases: 32,528
- Average purchase: $5.58
- Average Windows: $5.10
- Average Mac: $6.76
- Average Linux: $8.81
I always love how the Linux users are usually the most generous, especially considering they are using a free operating system. Mac users are usually in the middle and Windows users are almost always the cheapest. Maybe they don't have any money left from buying the license key?