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The Last of Us is doing well, selling over one million copies in its first week to be the biggest launch of the year
Naughty Dog's new IP, The Last of Us, is doing very well in its first week on sale. The game has sold 1.3 million copies in the first week of its release, making it the biggest launch of the year. BioShock Infinite sold 1.16 million units across two platforms - the PS3 and Xbox 360.
This means The Last of Us has sold over 200,000 more copies and considering it's a PS3 exclusive - that is some good business for Sony. The Last of Us has sold around 500,000 copies in the US, which represents a near 50% increase over the 338,000 pre-orders. In the UK, the game is selling well, with around 120,000 units shifted so far.
GameStick was one of the biggest so-called "game changing" Android-based gaming console to be talk about this year. After successfully completing its Kickstarter funding campaign, GameStick has gathered cash and has shipped out all of its units, but the commercial release has been delayed not once, but now twice.
Today, we learned that the GameStick will not be released to the commercial public until early August at the earliest. The company cites the UI development as the reason for the delay and is waiting on developers to provide valuable feedback. The company does say that manufacturing tooling is complete and that the first Kickstarter controller has rolled off the line.
The game at the top of my most-wanted first-person shooter list is Battlefield 4, and the various gameplay trailers have me absolutely salivating. Well, it looks like us mere mortals aren't the only ones wanting to get in some time with DICE's latest FPS.
Steven Spielberg, director of some of the biggest movies released and director/producer of his FPS Medal of Honor, was caught playing Battlefield 4 at E3 2013. The director was rocking along BF4, but only a picture was snapped. I'd love to see if he has some FPS chops and have a game with him one day - Spielberg, hit me up on e-mail, brah!
E3 2013 - At this year's E3, Popcap announced a new version of their popular Plants vs Zombies franchise. Known as Plants vs Zombies: Garden Warfare, the new game takes a twist on the older tower defense game. The new game makes use of the Frostbite 3 engine, which allows for excellent graphics. The trailer is embedded below, and I suggest you watch it before moving on in this piece:
In all reality, Plants vs Zombies: Garden Warfare is probably my official highlight from the 2013 E3 show. The graphics look great, the gameplay looks interesting, and it was probably one of the biggest surprises at the show. Everyone expected most of the other games, but I hadn't heard of this until EA's press conference on Monday.
EA and Popcap tried to merge the best of the FPS world while still keeping what people loved from the original: EA took "everything you love about action games and matched it with everything our fans love about Plants vs Zombies."
It will launch on the Xbox One and Xbox 360 first, with plans to bring it to PC coming sometime later. It's not clear if it will make its way to any other systems. We saw a demo of the online cooperative mode that allows you and your friends to play together to defeat the waves of invading zombies. It will also feature matchmaking, meaning those of us without friends will be able to still play online cooperatively.
E3 2013 - TweakTown got a chance to capture some extended in-game action of the upcoming FPS Battlefield 4 at E3 2013. Before watching the video, let me add a disclaimer that I am not much of a Battlefield player, preferring the older classic Unreal Tournament 2004. The graphics and "levelution" make Battlefield 4 an excellent game and I will soon become a seasoned veteran.
With that said, this is still an early build. I noticed various graphical glitches throughout the game that should end up being fixed by the time BF4 launches in October. I didn't get a good chance to experience the Commander mode, but it does look to be a nice addition to the game, especially since it allows the Battlefield 4 experience to be taken to tablets and mobile devices.
The next-gen consoles aren't even here yet and boy are they creating some serious controversy, we here at TweakTown have been on the bleeding edge of all of it, delivering you up-to-date news on every subject and now we have CliffyB of Epic Games' fame weighing in on the used game debate.
We've seen Microsoft pull out all the stops to slow down pre-order sales of their Xbox One (seriously, what are they thinking) and now we have CliffyB not impressed with Sony's ways, either. CliffyB said: "You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people." CliffyB continued, saying that games have reached the point of being so big that there is no way that the next generation of games can survive if the used game and rental game markets continue to get hit.
Planetary Annihilation is something I've been keeping my eye on, which went live on Steam this week. The problem is, you can buy it and play it now all ahead of the full launch, but it'll set you back an insane $90 for the privilege.
The $90 does also give you entry to the Planetary Annihilation beta as well as the finished and polished version which is due in December. The final game won't cost $90, which is a sigh of relief. So alpha players are kind of funding the game on top of its Kickstarter funding, which isn't cool of the developers. Some gamers are up in arms over it, with some messages from the Steam boards as proof:
There should be actual benefits for investing time and money into an alpha game (and is released on Steam, this is not on Kickstarter), not get financially slapped in thn the face for actually supporting a niche game from an unknown indie developer.
90$ For alpha? What are we doing, paying extra for the privilege of testing your game FOR you? There is literally no reason to defend this. You want people to buy in early, get some extra money? You offer it at a DISCOUNT, you don't charge MORE (substantially so) than the final product. What kinda are you guys smoking?
E3 2013 - During yesterdays walk around E3, we got the chance to sit in on a talk about DriveClub, the social racing game slated for the PS4. We have already posted a hands on video of actual gameplay, but decided to post this talk as well to better help explain the game as a whole. Sony says that you can play aspects of the game across all of your connected devices such as smartphones, tablets, and your PS4 console.
"It is fully integrated into your life, you are connected to the game 24-7. There is always something to do and there is always a new experience" said a representative from Sony. "There has never been a console that focused on connectivity as much as the PS4"
Personally, I am pretty excited for DriveClub, but realistically with Forza 5, Gran Turismo 6, and Need for Speed Rivals all hitting the market in the coming year, DriveClub has some serious competition to overtake if it wants to be crowned king. What do you think about the game? Does it look like a serious competitor to Forza or GT?
E3 2013 - During Sony's PlayStation 4 announcement back in February one of the most talked about games was a new racing title called DriveClub. While the new racing game is nothing terribly interesting, what makes DriveClub unique is that is built around a social gaming premise.
In DriveClub their are set challenges along the tracks such as drifting a specific zone, average speed test, and best lap times. The game pulls in data from your rivals/friends and challenges you to best their accomplishments even if they completed the challenge significantly earlier than you did. It's kind of like Trackmania but with much better graphics.
As our Trace Hagan demoed in the video above each player has their image taken with the next-gen PlayStation Eye and that mug shot is then paste on the back of your car even while in ghost mode so your opponents can see who they're trying to beat.
E3 2013 - Unfortunately we don't have a video to show you for World of Warships as they wouldn't let us record the pre-alpha gameplay. We can, however, describe the experience using words. We got to see two different recorded gameplay scenarios, both of which were pretty cool 6v6 sea battles. World of Warships will really round out WarGaming.net's war-themed offerings.
World of Warships will join World of Tanks and World of Warplanes as part of WarGaming.net's line-up. In World of Warships, there is an aircraft carrier class that features planes. It'd be really cool if the WarGaming team could integrate World of Warships and World of Warplanes into a single game with planes being launched from the aircraft carrier. However, I inquired if they were planning to do this and at this time, they aren't.
There is still quite a bit of polishing to do--remember, we saw pre-alpha code running--but the models, gameplay mechanics, and overall game seem like they will end up being a hit alongside the current offerings. We'll share more details when they become available.