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GDC 2013 - Something a little different here, with Trace stopping by German indie developer Threaks, to check out their game Beatbuddy. Beatbuddy is different to anything I've seen before - the goal of the game to work your way through a song.
You might be battling against bassdrums, or a huge chorus, with the musical structure of each song is represented in the actual game world itself. The game itself is turned into an interactive journey through music. You can see from the video above that it is just that - a game world created, and thriving with music.
Threaks have been developing Beatbuddy for three years now, and have three months left until it is released into gamers hands, or is that ears?
GDC 2013 - With Trace walking around the halls of the Game Developers Conference in San Francisco, he stumbled across something cool from AMD - some motion capture technology demo using a simple webcam.
As you can see from the video above, the camera captures Trace's face quite well (I think he looks better on the left) but this technology could be used in the future for facial expressions in games. It could be nice to see this technology built into more casual games, or if it could capture your face in real-time for games like Battlefield 4, and played directly into the game so other players could see.
Metal Gear Solid 5 has just been unveiled, with the official name of Kojima Productions' latest game 'Metal Gear Solid 5: The Phantom Pain." We can see more of the Fox Engine, which is very impressive.
Be sure to watch the above trailer in 1080p, as it'll show off the best of MGS 5's graphical prowess. The trailer shown off today has MGS 5 running on a PC, which is how most games are shown off these days. Hopefully we don't get too much of a reduction in graphics quality. One of my favorite stars you'll notice as a voice in the game - Kiefer Sutherland.
Fresh details on the PS4, Blu-ray drive is 3x the speed of the PS3's, controller can be charged with the PS4 turned off
GDC 2013 - The Game Developers Conference in San Francisco is well under way, with some details on Sony's upcoming next-gen console, the PlayStation 4.
Starting with the PS4's Eye motion camera, which comes with a tilt sensor so it can tell when a player is facing in the wrong direction, or if the camera itself has fallen off of your TV stand (or wherever you choose to place it). The PS4's Blu-ray drive is set to be 3x faster than the drive found in the PS3, too.
The Remote Play functionality will be improved between the PS4 and Vita, with Sony senior staff engineer Chris Norden saying it is "much better". This is most liekyl thanks to the PS4's internals, as well as it now being powered by Gaikai. It will display games at the Vita's native resolution of 960x544, which is nice to see.
GDC 2013 - The next stop for Trace at the Game Developers Conference 2013 in San Francisco was NVIDIA. Now that we've made peace with NVIDIA this past week, we no longer need to look over our shoulders at NVIDIA booths at events we attend.
But in all seriousness, Trace got some time look at NVIDIA's Project Shield gaming device which is a game controller and screen in one product. He wasn't too impressed with the controller itself or the small screen, and based on his first impressions he feels the games have been optimized that well at this stage. However, as he well notes, this is still a development unit and things could change in time for the Shield gaming device.
In the same video above you also get a look at some game playback on an unknown device (all we got to see at the NVIDIA booth was a screen and keyboard) from an NVIDIA GRID gaming server. If you remember back to CES 2013, GRID is NVIDIA's attempt at cloud gaming whereby you can play recent games on many different devices around your house, all streamed from a GRID gaming server. Again Trace wasn't terribly impressed with the graphics compared to direct PC graphics, however he was forgiving for the fact that you'll be able to play your game on more than one device.
GDC 2013 - Sony is naturally exhibiting at the Game Developers Conference this year in San Francisco, but it seems we're going to have to wait till E3 until we get a look at the PS4 console itself, as it's not been revealed.
However, Trace is on the floor for us at the event, and he did manage to get a good close-up look at the new PlayStation 4 controllers from most angles.
GDC 2013 - Trace is on the floor for us at the Game Developers Conference 2013 in San Francisco and his first stop for the show was a visit to the Oculus Rift booth. Wouldn't you want to go there first, too?
We got a short video (embedded above) taking a quick look at a developer kit of the increasingly popular virtual reality headset for gaming. We also see in the video someone kitted up wearing a Rift developer version headset and playing Unreal Engine 3 based Hawken.
More screenshots from Grand Theft Auto V were released today which depict a vast array of scenes from around Los Santos. Breathtaking sunsets, extreme environments and full featured weather will be present in-game.
All of the screenshots were taken from in-engine gaming footage and depict players being able to explore the world through skydiving, exploring underwater caves and scenic river valleys.
We also get a glimpse at the violence and mayhem that make the GTA series so enjoyable, such as hand wielding a gatling gun to take out your enemies. We also get glimpses of the three playable characters. Michael, a veteran crime boss; Franklin, an experienced driver; and Trevor, one of the most violent characters of the already brutal franchise.
GTA V is scheduled to launch on September 17th, and unfortunately will only be available on Xbox and PlayStation. Long time patrons of the PC versions like myself will be left out in the cold on GTA V, a move that I feel, may have doomed the franchise.
Makerbot teams up with OUYA to enable gamers to print custom cases for its Android based gaming console
You will be hard pressed to find two things I love more in this world than 3D printing and gaming - and now the two have officially merged with a partnership between Makerbot and OUYA. That's right! Now you can print your own OUYA case.
The two companies announced today that they have teamed up to create a 3D printable case for the Android based gaming console. The file is available on Thingiverse (source #2) and anyone with a 3D printer can freely download, modify and print the case thanks to it being released under the Attribution - Non-Commercial - Share Alike license.
On Thingiverse MakerBot and OYUA said:
To celebrate the exciting launch of the OUYA open gaming console, the MakerBot Design Team turned the original OUYA enclosure design files into an enclosure that will print well on the MakerBot Replicator 2 Desktop 3D Printer. There's a case, a lid, and a spring-loaded button.
I am going to be printing some of these up in a Special TweakTown edition, and we will hold a giveaway at some point for you to have a chance to win one for yourself. Stay tuned!
Temple Run is one of the most successful mobile games ever, and it's no surprise that its developers chose to port it over to the growing in popularity Windows Phone platform. The launch was supposed to take place before this past December, but delays forced it to be postponed by a few months.
This is the original version of Temple Run which went live on iOS over 18 months ago, but we are sure that Temple Run 2 cannot be far behind. Unlike a lot of Windows Phone games, Temple Run does not feature any Xbox Live integration, but we doubt that will be an issue with anyone.
In addition to Temple Run, Windows Phone also saw a few more games such as Gravity Guy 2, Ruzzle, 6th Planet, Propel Man, Orcs Must Survive, Fling Theory and Drift Mania Championship find their way into the Windows Phone Store.
There is still a long list of promised games that Microsoft has yet to fulfill, which leads us to the question, are older iOS and Android games still even relevant after 18 months?