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Today, the NCAA said that they will not allow Electronic Arts Inc. to use their name or logo in any future video games. In a statement, the NCAA said that it has no plans to enter into a new contract with EA Sports after the current one expires in June 2014. While not official, industry analysts suggest that this is due to a number of pending lawsuits against the NCAA from former college athletes who state that EA profited off their likeness.
EA Sports says that they will still produce college football video games which will still feature all of the powerhouse colleges such as Alabama, the University of Georgia, Ohio State, and many others as it is the schools who license their name and logos, not the NCAA. This is usually handled through the Collegiate Licensing Company who manages the trademarks of the majority of the colleges in the country.
"EA Sports will continue to develop and publish college football games, but we will no longer include the NCAA names and marks," said EA executive vice president Andrew Wilson. "Our relationship with the Collegiate Licensing Co. is strong and we are already working on a new game for next generation consoles which will launch next year and feature the college teams, conferences and all the innovation fans expect from EA Sports."
Forza 5 won't include all of the game content on the Blu-ray, you'll need to download content before you play
Next-gen gaming is upon us, and it is a weird world we're about to step into. With Forza 5, you'll need to download game content from the Internet before you can buy the game. Yes, even after you've inserted your Blu-ray copy of the game into your console.
Turn 10's Dan Greenawalt, when speaking with IGN, explained that there is actually a good reason behind this: "So when you first boot up the game, we're going to ask you to log in. And when you log in you're going to get the Drivatars and you're also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One."
So it's not technically DLC, because it's part of the game. I'm kind of on the fence about this, what about those with slow Internet connections? But, it means you get up-to-date content, which is a nice touch. It also gives developers a few extra days to do some last minute changes to the content, which hopefully means we get less issues, and better games.
Half-Life is one of my favorite games ever, and after fifteen years on the market, the Sven Co-op team have been granted full access to the standalone game based on the mod.
This means that the team will modify the engine to their liking, going as far as adding new features that should provide stability, performance and even gameplay improvements to all. We should expect bigger and more detailed worlds, with automatic updates delivered through Steam's content delivery system, 'SteamPipe'.
Better yet, Sven Co-op's next version of the game will be free and will include the official Half-Life campaign for co-op play - oh, yeah. If you don't already own Half-Life - and let's face it, if you don't, there's something wrong - you won't have to purchase it, as this version will be free. No ETA has been made, so we don't know when to expect it at all unfortunately.
Anyone who knows me knows that I am one of the biggest Elder Scrolls fans on the planet. Naturally, Skyrim is one of my most played games and as a result, I have pretty much worn the game out and seen almost everything there is to see and done everything there is to do. Fortunately, Bethesda knows how much their fans love modding their games and freely releases content creation kits that allow users to customize the game in the form of mods.
That is where 19-year-old Alexander J. Velicky enters the story. Over the last year, Velicky has been hard at work on one of the largest Skyrim mods ever created. Dubbed Falskaar, this new mod adds over 25 hours of content as well as a new landmass a third the size of the original game. Velicky has added new characters, new voices, and dozens of new quest. The mod features 54 new characters which are voiced by 29 different voice actors. If that alone is not impressive, then nothing else in the story will be.
"I organized everyone involved, but the voice actors themselves recorded all the dialogue and submitted it to me," Velicky told PC Gamer. "I had some people help me out with a few models and textures, someone wrote a book or two for me... But otherwise all content was implemented, written and developed by me."
Crytek are moving to Linux, the Crysis developer is looking for a programmer to port CryEngine 3 to Linux
Valve have been talking about, and slowly making the jump to Linux for a while now, but it looks like Crytek are looking to make a similar move to the open source operating system.
A job listing at Crytek has been noticed, with the future employee of the studio to be responsible for maintaining Linux support for CryEngine 3, provide training to internal and external developers and help out with prototypes of games, too.
We've been hearing about the console version of Diablo III for quite some time now, but a playable version will be available at Comic-Con, which starts in San Diego on July 17.
Multiplayer sessions will be available between 9:30am and 7pm PT on July 18, and will close on July 21 at 5:30pm. Diablo III will be launching on the PlayStation 3 and Xbox 360 on September 3. It'll arrive on the PlayStation 4, but that won't be happening until 2014 unfortunately.
One of the most highly anticipated titles for the second half 2013 has to be Assassin's Creed IV: Black Flag, the latest entry into Ubisoft's blockbuster franchise. Today, the company released a new trailer that invites you to defy the odds and either become a pawn in a large game of chess or fight for it all and become the biggest pirate on the seas.
For those you unfamiliar with this new installment, the storyline is centered on Edward Kenway and takes place in the Caribbean. Many famous pirates will make appearances and in true Assassin's Creed form, there will be plenty of sneaking around and stealth kills to be made. In the newly released trailer, you can see that not only will battles take place on land, but there will be epic naval battles fought in a stormy sea. Assassin's Creed IV: Black Flag is available for pre-order now and will release November 1.
Say what you want about some of the early gaming consoles but tread carefully when talking about Nintendo's Famicom. The Family Computer by Nintendo was the predecessor to Nintendo's NES system. While the company ceased to manufacturer the NES system in 1995, Nintendo continued to manufacture the Famicom well into the new millennium until production ceased in 2003.
The Famicom, which turned 30 years old today, was truly ahead of its time with its sleek red and tan exterior as well as its conveniently placed controller pockets. This 8-bit system was a monster at its time and still has an active following of developers who continue to create new games for the aging system. So today, we salute you Famicom. As someone who will soon enter their third decade of existence as well, I raise my glass to you and wish you another 30 years of sprite-based pixilated fun.
On Friday, I wrote an article that speculated that Angry Birds Star Wars II would launch today based on an image released by the developer Rovio. Unfortunately, I speculated wrong on the release date, but did hit the nail on the head about a sequel to Angry Birds Star Wars. This morning, Rovio released a short video teasing of the upcoming game.
As seen in the video above and link provided below, Angry Birds Star Wars II will launch in about two months on September 19. Additionally, we learned that Hasbro will be launching new "Telepods" which are physical controllers for the game. These are seen in the video and the company says they will be available wherever toys are sold.
We're getting closer with each day to the release of the PlayStation 4, but now we have PS4 architect Mark Cerny weighing in. While speaking with Edge, the architect behind the PS4 said:
I feel like the magical time was the early years of the PlayStation because there was such a variety of products coming out. There wasn't this sort of consistent overarching pattern that you might have seen in the last few years in the PlayStation 3 generation, and I really think we're heading back to that time. I think that's a very good thing.
When Cerny was speaking at the Develop conference last week, he took a step back to the days of the 1990s, where he said: "There was no rulebook, teams were small, projects were cheap, you could make a game for just a couple of hundred thousand dollars," he said. "Some of these games that were made by these tiny teams with these tiny budgets went on to be phenomenally successful."